00:07:00 | Zoomber | sam686 there? |
00:08:00 | sam686 | i am in game, with CrazyLinux.Nerd |
00:08:00 | Zoomber | i get this message when pinging a remote server http://pastebin.com/XcC70ugi |
00:20:00 | | BFLogBot - Commit 3d0fb94dc3f0 | Author: watusim...@bitfighter.org | Log: Added some instructions, made helper quit after pressing enter |
00:20:00 | | BFLogBot - Commit 4c3002726269 | Author: watusim...@bitfighter.org | Log: Credits update |
00:25:00 | | Watusimoto Quit (Ping timeout: 240 seconds) |
00:55:00 | | BFLogBot - Commit 88cb4fbf85fe | Author: buckyballreaction | Log: In-game console key changed to CTRL + '/' so we can ask questions in chat again |
01:04:00 | | CrazyLinuxNerd Quit (Quit: Leaving) |
01:19:00 | sam686 | Zoomber, you can't get a message from bitfighter itself when pinging some address (let me see your screenshot?).. such message may mean that that address went offline maybe... |
01:52:00 | karamazovapy | heyyy...I'm in the credits now! |
01:52:00 | karamazovapy | hah! |
02:00:00 | raptor | i don't think i've known your real name before |
02:01:00 | raptor | oh wait; yes, i have |
02:01:00 | raptor | in some of our developer e-mails |
02:07:00 | raptor | sam686: is there a unique player identifier that can be sent across via c2s commands? |
02:09:00 | raptor | i guess it'll have to be by player name... |
02:13:00 | sam686 | there is some sort of id system for clients that changes everytime clients connects, gameConnection.cpp line 1460 mClientInfo->getId()->read(stream); |
02:14:00 | sam686 | i mean, such client ID system changes everytime the client starts up and connect to master.. |
02:15:00 | sam686 | it is used so that client sends password to only master.. client send id to server, server send id to master to check if verified. |
02:23:00 | raptor | interesting |
02:23:00 | karamazovapy | server pass? |
02:24:00 | raptor | ? |
02:24:00 | karamazovapy | nvm |
02:24:00 | sam686 | password for authentication (underline names) is only send to master, the id (which is random) is send to server / master, so server can verify with master |
02:26:00 | Zoomber | we should put sam686 's map "triple point stars" in the stock map collection |
02:26:00 | sam686 | also, no 2 clients can connect to master with the same ID (it will show a duplicate ID error if / when it happens) |
02:27:00 | karamazovapy | I'm thinking of asking wat if he wants me to make a full set of "stock" maps |
02:28:00 | Zoomber | maybe a good idea.. |
02:28:00 | Zoomber | wow, im out of ram already |
02:28:00 | raptor | watusimoto has mentioned replacing some of them |
02:28:00 | Zoomber | ouch |
02:28:00 | raptor | like geowar |
02:28:00 | Zoomber | i need more ram |
02:28:00 | Zoomber | and i thought 4 GB was way enough |
02:29:00 | sam686 | my computer have 1.5 GB, more then good enough for windows XP 32-bit |
02:29:00 | Zoomber | mine has 4 |
02:29:00 | Zoomber | but half of it is used by a vm |
02:29:00 | sam686 | I usually don't run VM, my computer is not very powerful... |
02:30:00 | raptor | sam686: if i am on team 1 do I have an ClientInfo->mTeamIndex of 0? |
02:30:00 | Zoomber | there, i set it to 1 GB instead of 2 GB |
02:31:00 | sam686 | yes, mTeamIndex is zero for first team |
02:31:00 | raptor | excellent, thanks |
02:31:00 | sam686 | like /addbot 1 will add to second team |
02:31:00 | raptor | ok |
02:32:00 | sam686 | except in LUA coding where first team might be 1 |
02:35:00 | raptor | I believe in whitespace in coding |
02:35:00 | raptor | if only laptops had better vertical resolution... |
02:57:00 | | Flynnn Quit (Ping timeout: 244 seconds) |
03:21:00 | raptor | sam686: is there a way for an admin to broadcast a server message from the client? |
03:24:00 | raptor | shuffle works! |
03:24:00 | raptor | looks uuuugly |
03:39:00 | raptor | karamazovapy: wan't me to make any changes to the credits? |
03:40:00 | | BFLogBot - Commit 50a5bd9c3399 | Author: buckyballreaction | Log: CaSe matters in online pseudonyms, I promise |
03:41:00 | | BFLogBot - Commit 0e59976be499 | Author: buckyballreaction | Log: Do the shuffle! |
04:01:00 | Zoomber | sam686 |
04:01:00 | Zoomber | ever play chess? |
04:01:00 | Zoomber | or raptor |
04:01:00 | raptor | yes, i used to play heavily in high school |
04:01:00 | Zoomber | still know how to play a bit? |
04:02:00 | raptor | I remember the rules, but I am sorely out of practice |
04:03:00 | Zoomber | i used to play a game called "Keeps and Moats" chess, and just came back to it / bought the full version |
04:03:00 | Zoomber | its a unique 4-player chess game |
04:03:00 | Zoomber | with full cpu players, and multiplayer capability |
04:03:00 | raptor | interesting - one of my friends and myself created a 4-player chess set, but we didn't know the rules so we made them up |
04:04:00 | raptor | I played this weird serbo-croation 3-player version with some co-workers once |
04:05:00 | Zoomber | i need to go |
04:05:00 | Zoomber | but i would love to share this one with you when i get back |
04:05:00 | Zoomber | later |
04:06:00 | raptor | bye |
04:49:00 | raptor | i think slipzones are broken |
05:10:00 | | raptor Quit (Remote host closed the connection) |
05:11:00 | | BFLogBot - Commit 34b44273b2be | Author: buckyballreaction | Log: Code clean-up of helper hierarchy |
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06:14:00 | CrazyLinuxNerd | Ah the fun of trying to fix crazy soccer for 016 :-D. Definitively needs some work. |
07:43:00 | Zoomber | hi |
07:43:00 | Zoomber | back |
07:43:00 | CrazyLinuxNerd | welcome back |
07:55:00 | Zoomber | trying to get "Keeps and Moats" chess to work on mac |
07:56:00 | CrazyLinuxNerd | oh, sounds fun xD I'm half-way through completely re-creating crazy soccer to work with the new no pickup thing :-) |
07:57:00 | CrazyLinuxNerd | on monitor 1 I got the original (edit mode) in bitfighter 015, and on monitor two i'm recreating it on a bigger grid on 016 xD fun times.... |
08:06:00 | CrazyLinuxNerd | segfault xD god i'm glad i save! |
08:10:00 | Zoomber | hey crazylinuxnerd, do you use debian or ubuntu at all? |
08:11:00 | CrazyLinuxNerd | nah not really, I prefer Fedora and CentOS |
08:16:00 | Zoomber | ok |
08:16:00 | CrazyLinuxNerd | damn just noticed how heavy the soccer ball feels now on 016, but non-the-less my level is playable again :-) but not fully. it hasn't got all the extra's like health packs, energy, turrets etc yet, there up next now. but aside that it's done |
08:16:00 | Zoomber | how do you add a whole fedora repository in centos? |
08:16:00 | Zoomber | say you have no repositories at all.. |
08:16:00 | CrazyLinuxNerd | i really wouldn't do that if i was you xD things will break, a lot |
08:16:00 | Zoomber | just "yum" |
08:17:00 | Zoomber | however, in my situation, its "apt-get" |
08:17:00 | CrazyLinuxNerd | your best bet would be to grab the fedora-release, or centos-release rpms and install them with rpm -ivh - this should give you the required basic repositories |
08:18:00 | CrazyLinuxNerd | as for apt-get, i'm not sure, i rarely use it |
08:18:00 | Zoomber | yes, i do remember rpm works with centos |
08:18:00 | CrazyLinuxNerd | on fedora/centos repositories are stored in /etc/yum.repos.d/ - here you will find .repo files. these are the config for a repository, maybe apt has a similar thing. |
08:18:00 | Zoomber | i know theres apt-get source |
08:19:00 | Zoomber | and apt-get dist-upgrade |
08:19:00 | Zoomber | looking... |
08:24:00 | Zoomber | there was nothing, but it looks like it wanted to look for /etc/apt/sources.list. |
08:24:00 | Zoomber | i made that and put some deb stuff |
08:25:00 | CrazyLinuxNerd | so, what is it exactly you need to do? |
08:38:00 | Zoomber | nevermind, im trying something |
08:39:00 | CrazyLinuxNerd | ok fair enough :-) do you have bitfighter 016? if so do you want to test out my new crazy soccer? i'm curious if it would be easier for people now (Assuming you played original?) |
09:01:00 | | Flynnn Quit (Quit: This computer has gone to sleep) |
09:19:00 | CrazyLinuxNerd | Right, I'm gonna go afk for a while, Crazy Soccer is pretty much done (started working on it round 7am, it's now 10am..) so I need a break :-) be back later. cya. |
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13:40:00 | raptor | so cold! |
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15:51:00 | karamazovapy | http://bitfighter.org/forums/viewtopic.php?f=20&t=970 |
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17:32:00 | raptor | hooray!! |
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20:59:00 | raptor | hey sam686, CrazyLinuxNerd has some joystick oddities - maybe you migh tknow something |
21:00:00 | CrazyLinuxNerd | yeah.... when on 016, ship will just stop moving when using axis fully to left or right, it's like it hits a wall, however when not fully, to left or right, up down etc say, at about 75% to the left for example, the ship will go to stop, but instead of stopping it will "jump" past the wall without fully stopping. |
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