#bitfighter IRC Log

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IRC Log for 2011-10-28

Timestamps are in GMT/BST.

00:03:00sam686 Quit (Ping timeout: 258 seconds)
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00:25:00karamazovapyzoomber added that case without actually clearing it with anybody
00:25:00karamazovapyno offense to him
00:25:00karamazovapyalthough it didn't look as silly in zap!
00:27:00karamazovapyit could be cool if we came up with names for doing things though...like killing every team member on the opposite team could be a Full House
00:27:00karamazovapy(if you did it without dying)
00:28:00karamazovapykilling a flag carrier could be a Coup de Grace
00:28:00karamazovapyS_Bot scored a Coup de Gras!
00:29:00karamazovapyif we went that route, we could assign bonus points for individual score
00:29:00karamazovapya coup de grace could count as 1.1 kills instead of just 1
00:29:00karamazovapycompleting a full house could be 2
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09:22:00BFLogBot - Commit 2ac5ef0adaef | Author: watusim...@bitfighter.org | Log: Step 1 of simplifying cursor blinking (yes, related to a real problem!)
09:22:00BFLogBot - Commit 21c5b86a321d | Author: watusim...@bitfighter.org | Log: Remove old blinking cursor stuff (new way simpler and more efficient), remove unused cpp/h file, a get a little mroe in place for the TeamShuffleHelper
09:22:00BFLogBot - Commit 5a17efa64a5c | Author: watusim...@bitfighter.org | Log: Mmmm... probably won't compile without this. Not that you would.
09:22:00BFLogBot - Commit 937c3de29544 | Author: watusim...@bitfighter.org | Log: Random trivial improvement in readability and performance
09:22:00BFLogBot - Commit 06896dd92100 | Author: watusim...@bitfighter.org | Log: Got rid of mCurrentMode; seems cleaner than hacking it further to make TeamShuffleHelper enterable from chat mode. More refinement possible.
09:22:00BFLogBot - Commit 919c95ad126c | Author: watusim...@bitfighter.org | Log: Fix teleporter crash
09:27:00BFLogBot - Commit 44451d4318c1 | Author: watusim...@bitfighter.org | Log: Fix chat commands I just broke
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12:58:00BFLogBot - Commit d1c0acc133af | Author: watusim...@bitfighter.org | Log: Implement simpler, less hacky, better method of handling movement keys when helper menu is active. Includes experimental fix for trivial bug.
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12:58:00BFLogBot - Commit 4f350161d193 | Author: watusim...@bitfighter.org | Log: Formatting, change quit message
12:58:00BFLogBot - Commit 22583311ca18 | Author: watusim...@bitfighter.org | Log: Add drawHollowRect() method
12:58:00BFLogBot - Commit 9fecb850ec7a | Author: watusim...@bitfighter.org | Log: Draw pretty boxes when shuffle helper is being shown
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13:41:00raptorhi watusimoto
13:41:00watusimotohi
13:42:00raptorUIRebindKeys wasn't used?
13:43:00watusimotoI don;t think so
13:43:00watusimotogame works fine without it
13:45:00raptorthat wasn't the 'define keys' menu in options?
13:46:00raptoroh wait
13:46:00raptorit wasn't
13:46:00raptorthat's UIKeyDef
13:46:00watusimotoI think it was an older iteration
13:46:00watusimotoanyway, I checked, and you can still define keys :-)
13:47:00raptorhaha, ok
13:47:00raptorI should probably make sure all your changes compile...
13:51:00raptoroooo shuffle boxes
13:53:00BFLogBot - Commit 4b5715fc5f0a | Author: buckyballreaction | Log: Minor change to compile on Linux
13:54:00raptorok, going to work, be back in a bit..
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15:02:00raptorkaramazovapy: I kind of like your idea about kill ration increases when you complete certain things
15:02:00raptorratio
15:38:00watusimotowhat's that idea?
15:39:00raptorread karamazovapy's monologue at the top of the page here: http://209.141.63.138/irclogs/index.php?date=2011-10-28
15:42:00watusimotoI like it too!
15:42:00watusimotoboth the names and the scores
15:43:00raptoryeah, we could do all of it server side and send the appropriate message from there
15:52:00watusimotoexactly
15:52:00watusimotocould even track them for stats purposes
15:56:00watusimotoa kind of achievement system
15:56:00watusimotoor badges, to borrow the stackoverflow terminology
15:58:00raptorbadges! that's the word i was looking for
15:59:00watusimotowhat we need is a general badge engine, that can be expanded over time
15:59:00watusimotoonly by ugrading the server
16:00:00raptorwould it reside on ClientInfo?
16:00:00watusimotomaybe?
16:01:00watusimotoI really have no idea
16:01:00raptoryeah me neither...
16:01:00watusimotoI'm heading out, I'll think about it. But I like the idea
16:02:00watusimotoon later
16:02:00watusimotobye
16:03:00raptorbye
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19:34:00karamazovapyif we add kill achievements, we should have more than two
20:04:00BFLogBot - Commit 9a6e3eb5263c | Author: buckyballreaction | Log: Fix potential compiling problems for some linux distributions
20:17:00CrazyLinuxNerd has joined
20:18:00CrazyLinuxNerdHey guys
20:18:00karamazovapylong time, no see!
20:18:00CrazyLinuxNerdyeah
20:19:00CrazyLinuxNerdbeen sorting stuff in my life out :-)
20:19:00CrazyLinuxNerdkinda made a new level though since :-)
20:19:00karamazovapycool!
20:19:00karamazovapygot your life straightened out?
20:20:00CrazyLinuxNerdHmm, sort of xD
20:20:00CrazyLinuxNerdi got me self a gf, etc.. lost her, and well now i got free time again :-D. hahaha.
20:21:00CrazyLinuxNerdbut hey, i got a bit more free time now so i figured, hey why not go play bitfighter xD see who's still around
20:21:00raptorhowdy
20:21:00CrazyLinuxNerdhey raptor
20:22:00CrazyLinuxNerdbtw, i hear theirs been some "imposters" or something, whats up with that?
20:22:00raptorok CrazyLinuxNerd, mercurial tip will compile now on Fedora 14
20:22:00raptoryou need the development headers/libraries for the following libraries: SDL, libX11, ogg, speex, vorbis, libpng
20:22:00CrazyLinuxNerdok, let me just checkout latest code :-)
20:23:00CrazyLinuxNerdi think i have most of those
20:23:00raptorif so, then it was probably just the linker errors, that I hope I fixed - it compiles on stock Fedora 14 now... let me test 15
20:24:00Little_Apple has joined
20:24:00raptorOh, and since it is pre 016 - I'd expect lots of crashes :)
20:24:00CrazyLinuxNerdyeah mines a cross bread between the two xD
20:24:00raptorespecially with the editor...
20:25:00CrazyLinuxNerdyeah, but that's the same going with any development version of a program
20:25:00Little_AppleHttp://teeworlds.com
20:25:00Little_AppleMeh
20:25:00Little_Applehttp://www.teeworlds.com/?page=downloads
20:26:00raptorLittle_Apple: been there, tried it
20:26:00Little_AppleDo it!$$
20:26:00karamazovapyRetaliation - killing the player who just killed you
20:26:00raptor?
20:27:00karamazovapymore kill achievements!
20:27:00raptorha!
20:27:00karamazovapyKilling Spree - 3 kills without dying
20:27:00raptorCan you open an issue on this, karamazovapy?
20:27:00Little_AppleCln. GET TEEWORLDS NOWWW!!!!!
20:27:00raptorand write down these ideas?
20:28:00karamazovapyBerzerker - 6 kills without dying
20:28:00CrazyLinuxNerdLittle_Apple: I'll look into it some other time
20:28:00BlackBird has joined
20:28:00Little_AppleBooger
20:28:00BlackBirdhey howdy hey
20:28:00Little_AppleCya
20:28:00karamazovapyoh boy. now it's a pow wow.
20:29:00Little_Apple Quit (Client Quit)
20:29:00BlackBirdwhat about a wow wop?
20:29:00karamazovapyoffensive to italians
20:29:00CrazyLinuxNerdyup lmao
20:29:00BlackBirdlolz
20:29:00raptorCrazyLinuxNerd: compiles fine on Fedora 15, too
20:30:00CrazyLinuxNerdraptor: Cool :-) Mines still grabbing latest changes :/
20:30:00BlackBird*sigh*
20:30:00BlackBirdi still cant play bitfighter on this computer
20:30:00CrazyLinuxNerdbitfighter is fairly lightweight, i don't see why not
20:31:00raptorBlackBird runs Mac OS 10.3
20:31:00BlackBirdthis is a G3 PowerPC
20:31:00BlackBirdrunning 10.3?
20:31:00raptoryes
20:31:00CrazyLinuxNerdoh no woner.. it's mac :p
20:31:00BlackBirdis 10.3 tiger?
20:31:00CrazyLinuxNerdwonder*
20:31:00raptorno
20:31:00raptorTiger = 10.4
20:31:00BlackBirdits a reeaeaaaeaeaaaallly old mac
20:31:00raptoryou need 10.4 minumum
20:31:00BlackBirdok
20:31:00BlackBirdso it is running 10.3
20:32:00BlackBirdzap's minimum is 10.3
20:32:00BlackBirdi can still play zap accually
20:32:00raptoryes, and we've thoroughly broken it
20:32:00CrazyLinuxNerdi'm guessing the minimum is for whatever it was compiled against..
20:33:00CrazyLinuxNerdbut hey, it's the computer world, things change, you have to update sooner or later :-)
20:33:00BlackBirdthings change constantly
20:33:00CrazyLinuxNerdyup
20:33:00BlackBirdlike...
20:33:00BlackBirdalot
20:34:00raptorBlackBird: you have no idea until you get into the linux world
20:34:00raptorit's insane
20:34:00BlackBirdthings get a little faster, they get a little slimmer...
20:34:00raptorslimmer...
20:34:00raptornot
20:34:00CrazyLinuxNerdit's not that bad raptor :p you soon get used to it
20:34:00BlackBird...
20:34:00raptorslimmer hardware, bloated software
20:34:00BlackBirdi probably will stay a mac for the rest of my life hopefully
20:34:00CrazyLinuxNerdhow boring
20:35:00BlackBirdwindows makes me wanna barf
20:35:00raptorwell, if you ever want to do anything with computers, you'll have to leave Mac
20:35:00BlackBirdlinux...
20:35:00BlackBirdwell
20:35:00BlackBirdyou get what you pay for
20:35:00CrazyLinuxNerdlinux is a piece of cake to use isn't it raptor?
20:35:00raptorI would never get my mom a linux box...
20:35:00BlackBirdnot for a mire mortal like me
20:35:00raptor:)
20:35:00CrazyLinuxNerdhaha, my grandma has a linux pc :-D
20:36:00BlackBirdROFL
20:36:00CrazyLinuxNerdrunning CentOS 6
20:36:00BlackBirddoes se use it as a paper weight?
20:36:00BlackBird:D
20:36:00CrazyLinuxNerduses it for card games
20:36:00CrazyLinuxNerdand emails
20:36:00BlackBirdawesome
20:36:00BlackBirdthats all?
20:36:00CrazyLinuxNerdshe's 76 she don't know how to do much else, i tried to teach her.. but eh.. yeah
20:37:00BlackBirdi can do far more with an iPod
20:37:00BlackBirdtouch
20:37:00CrazyLinuxNerdhaha, the machine can do more, she jsut doesn't know how
20:37:00raptoractually, linux has gotten to the point that if all you do is common web-stuff, a linux box is just as good (and cheaper) than any other
20:37:00BlackBirdi know
20:37:00CrazyLinuxNerdyeah
20:38:00BlackBirdi can make this computer run mac os 9
20:38:00BlackBird:o
20:39:00CrazyLinuxNerdum, why would u want to downgrade?
20:39:00BlackBirdwhy does a man climb a mountain?
20:39:00CrazyLinuxNerdto fall off
20:39:00raptorCrazyLinuxNerd: can I just say that I am glad you don't use *buntu..
20:40:00CrazyLinuxNerdraptor: I dispise ubuntu, it drives me up the wall and the users are generally ignorant to be honest, don't get me wrong it can be good.. but it's just not my thing it's *too* user friendly
20:40:00BlackBirdim lost
20:40:00raptorCrazyLinuxNerd: do you have packaging know-how?
20:40:00CrazyLinuxNerdraptor: i've made a few rpm's in my time for myself when needed yes
20:41:00BlackBirdŒ„´‰ˇÁ¨ˆØ∏ÅÍÎÏ˝ÓÔÒ¸˛Ç◊ı˜Â
20:41:00raptorbecause DEBs are nothing like RPMs, they make me want to scream
20:41:00BlackBird
20:41:00BlackBirdwho sees an apple?
20:41:00raptorno I
20:41:00raptorplease use UTF8
20:41:00CrazyLinuxNerdoh i know, i had to check one out once for converting it from deb to rpm.. that was not fun
20:42:00BlackBirdwhat i heard: "please run the *static*
20:42:00BlackBird"
20:42:00BlackBirdbluh
20:42:00BlackBirdglubglub
20:43:00karamazovapyexpanded my idea - https://code.google.com/p/bitfighter/issues/detail?id=137
20:43:00BlackBirdwhat is it?
20:43:00CrazyLinuxNerdraptor: tbh i much prefer the rpm's spec file. it's so much better
20:43:00raptorCrazyLinuxNerd: yes, me too - you should play with the Open Build Service
20:43:00raptorkaramazovapy: great!
20:43:00raptorthanks
20:44:00CrazyLinuxNerdraptor: I configured mock and koji a while back on my spare server.. that was fun xD
20:44:00karamazovapyI'm warming up to the idea of awarding temporary buffs for achievements
20:44:00raptorkaramazovapy: really? you?
20:44:00karamazovapyread the issue
20:45:00CrazyLinuxNerdwoops i think i just had a successful compile of bitfighter :o
20:45:00CrazyLinuxNerdlatest checkout
20:45:00BlackBird:o
20:45:00karamazovapyhad to be an accident
20:45:00raptorhaha
20:45:00raptorkaramazovapy: good ideas
20:45:00CrazyLinuxNerdraptor: yup it works. Except says no games online. That normal?
20:46:00karamazovapyif it's 016, yeah
20:46:00karamazovapygotta walk the dog - be back
20:46:00raptorkaramazovapy: later
20:46:00CrazyLinuxNerdok have fun dude
20:46:00raptorCrazyLinuxNerd: you host, i'll join
20:46:00CrazyLinuxNerdok let me set up it's config files first xD i set it up in a fresh environment
20:47:00BlackBird Quit (Quit: Page closed)
20:47:00CrazyLinuxNerdok i set one up
20:48:00CrazyLinuxNerdand i have no sounds
20:48:00raptorsweet!
21:01:00raptorCrazyLinuxNerd: ok, yes, please fiddle with your joystick settings
21:01:00raptorand submit a patch :)
21:01:00CrazyLinuxNerdwill do :-)
21:01:00CrazyLinuxNerdoh one last thing
21:01:00CrazyLinuxNerdif i do make dedicated, will server still be compatible with current 015a clients?
21:02:00CrazyLinuxNerdalso, is all joystick stuff still under zap like it used to be?
21:02:00raptornope
21:02:00raptorlook at Joystick.cpp
21:03:00raptortotally different
21:03:00CrazyLinuxNerdah, so where's that hidden now? xD
21:03:00raptorunder zap/ directory, still
21:03:00CrazyLinuxNerdah, it has changed a bit.
21:04:00CrazyLinuxNerdso is all joystick stuff under just joystick.cpp now?
21:05:00raptoryes
21:05:00raptorand there is a HUGE array of joystick-specific junk
21:06:00CrazyLinuxNerdwell i just opened up diagnostic, and it appears all buttons are still detected correctly, even the ones previously not working
21:07:00CrazyLinuxNerdonly thing i would suggest is a new default layout xD
21:07:00CrazyLinuxNerdbut user can change that anyway
21:07:00raptor:)
21:07:00raptoryes, all the defaults are broken
21:07:00raptorbecause SDL detects stuff
21:07:00raptordifferently
21:08:00raptor(it actually detects stuff)
21:08:00CrazyLinuxNerdyeah, all buttons however are fine, as is axis :-)
21:08:00CrazyLinuxNerdall detected and displayed correctly
21:08:00CrazyLinuxNerdon F9 page
21:09:00raptorsweet
21:09:00CrazyLinuxNerdF7*
21:10:00CrazyLinuxNerdwhere as in 015 two buttons simply didn't work, i believe i mapped them in anyway, they just wasn't functional (detected input)
21:10:00CrazyLinuxNerdor i commented them out, or something i'm not sure
21:11:00CrazyLinuxNerdonly ones not mapped are button 9 and 10 (L3, R3)
21:11:00CrazyLinuxNerdalmost forgot bout those
21:11:00CrazyLinuxNerddetected tho, just don't display on the thing (raw axis shows it)
21:12:00raptorare they analog triggers?
21:12:00raptoranalog triggers pose a problem - they are detected as axis with SDL
21:13:00CrazyLinuxNerdno, there the lick down ones on the axis
21:13:00CrazyLinuxNerdclick
21:13:00CrazyLinuxNerdyou know the ones no one ever tells you about xD
21:13:00karamazovapylick down ones intrigued me
21:13:00CrazyLinuxNerdhaha
21:14:00CrazyLinuxNerdbut yes, on ps2 and ps3, if you press the joystick down, it actives either L3 or R3 depending on which one you press, it's why it clicks, it's a button xD
21:14:00karamazovapyyeah, my dual analogue has hats, too
21:15:00raptorthe hats!
21:15:00karamazovapybut I never use them
21:15:00raptorthose should be detected as axis
21:15:00karamazovapyI think mine show up as buttons
21:15:00CrazyLinuxNerdyup, they are infact buttons
21:15:00CrazyLinuxNerdin game it shows as button 1 and 2
21:15:00raptorok, i don't knwo what i'm talking about
21:15:00CrazyLinuxNerdsorry!
21:15:00CrazyLinuxNerdbutton 9 and 10
21:16:00karamazovapymine might be 11 and 12
21:16:00raptoroh yeah - they should be buttons
21:16:00raptori only wrote the code..
21:16:00CrazyLinuxNerd_k, what joypad do you use?
21:17:00karamazovapysaitek p880...it's the original one they recommended for zap
21:17:00CrazyLinuxNerdraptor: well it works so far except those, but i distinctly remember in my patch i didn't put them in
21:17:00raptorok
21:17:00CrazyLinuxNerdthey used to conflict with circle and X for some reason, they don't now
21:18:00raptordo what you will to make the defaults how you like... you're the first one I know that has a ps2/3 controller
21:18:00raptoryeah, GLUT was a hairy beast to get joysticks working in
21:18:00karamazovapyzoomber doesn't have a ps2 controller?
21:18:00karamazovapyor is he xbox?
21:18:00raptori don't know...
21:19:00CrazyLinuxNerdi think he has ps3 i heard, or he had ps2, but started using ps3 because it wasn't supported before, or something i'm not sure
21:19:00karamazovapyyeah, something like that
21:21:00CrazyLinuxNerddamn joystick.cpp has changed a lot since i last saw it xD
21:22:00CrazyLinuxNerdwheres the hundreds n hundreds n hundreds of lines of code gone :o
21:22:00raptorhaha, yeah - i wrote it from scratch
21:22:00raptorSDL!
21:22:00raptorit took care of most of the work
21:22:00CrazyLinuxNerdthat's nice man :-)
21:22:00CrazyLinuxNerdeasier to read
21:22:00raptorwell.. that's just my coding style :)
21:22:00CrazyLinuxNerdbtw what the heck is xboxcontrolleronxbox for?
21:22:00raptorhahaha
21:23:00raptorI have no idea
21:23:00raptorI just kept the name and hoped someone would clarify
21:23:00CrazyLinuxNerdweird, name sounds to me like it's for.. well as if bitfighter was on the xbox
21:23:00raptoryeah
21:23:00CrazyLinuxNerddoes bitfighter run on xbox?
21:23:00raptoractually
21:23:00raptorthere were tidbits of #ifdef TNL_OS_XBOX all over the place
21:24:00CrazyLinuxNerdelse if(controllerName == "XBoxOnXBox") < weird
21:24:00CrazyLinuxNerdhmm
21:24:00raptorit was like the zap team had intended to write the game for xbox, but never completed it
21:24:00CrazyLinuxNerdwas that in original zap?
21:24:00raptoryes
21:24:00CrazyLinuxNerdmaybe they did
21:24:00raptorall of that was scrapped though
21:24:00CrazyLinuxNerdi hear you can put linux on the original xbox
21:24:00CrazyLinuxNerdmaybe it was that?
21:24:00raptorhuh, maybe
21:25:00raptori've never had an xbox
21:25:00CrazyLinuxNerdme either, i won't pay a dime to microsoft.. i really don't like them
21:25:00karamazovapyI think the ps3 had a dualboot option
21:25:00karamazovapywhich might've allowed it
21:25:00CrazyLinuxNerdyes it did
21:25:00CrazyLinuxNerdOtherOS
21:25:00karamazovapyyeah...people turned them into clusters
21:26:00CrazyLinuxNerdsony removed it to stop people hacking the system.. instead the system got hacked more to put it back lmao
21:26:00karamazovapykind of shameful to sell the system with the feature and then disable it later
21:26:00raptorI heard about that
21:26:00raptorthat would anger me as a customer, i think
21:26:00raptorbecasue i'm the tinkering type
21:26:00CrazyLinuxNerdit is, i didn't mind them selling the slim without it, while still keeping it on the phats, but removing it from the phats as well is just not fair
21:27:00CrazyLinuxNerdfirmware update = removes the linux, and stops you installing it
21:27:00karamazovapyI think I read about the Navy buying a dozen of them to use as a super computer
21:27:00CrazyLinuxNerdand you don't get the space back either
21:27:00CrazyLinuxNerdi believe they did
21:29:00CrazyLinuxNerdi think i'm going blind, i can't find where the defaults for controllers are stored xD
21:29:00raptorok, let me see..
21:30:00CrazyLinuxNerdthe signs of getting old are hitting me xD
21:30:00raptorJoystick.cpp:147
21:30:00raptoryour PS2/3 ones start on line 242
21:31:00CrazyLinuxNerdi only did ps3 :-)
21:31:00raptoroh
21:31:00raptorline 288
21:31:00CrazyLinuxNerdif i remember rightly, it's just rearrange them for functions right?
21:32:00CrazyLinuxNerdso the buttons work. and are in correct order. However the in-game default is what i'm after, eg, what button does what
21:32:00CrazyLinuxNerdeg R1, for shield etc
21:33:00raptorhmmm... this code is actually a little different than what I wrote; I think sam686 did something to it...
21:34:00CrazyLinuxNerdah, the joys of working in a team, on a project, right who did what when how? oh wheres my code gone. who put it there? etc xD
21:34:00raptorhaha
21:34:00raptorso true sometimes
21:34:00raptorok
21:34:00CrazyLinuxNerdyup lmao
21:34:00raptorso
21:34:00raptori think i got it
21:35:00CrazyLinuxNerdoh?
21:35:00raptorif you pull up your diagnostics screen
21:35:00raptorthere is RAW button input
21:35:00CrazyLinuxNerdyup, all buttons are correct, but i'm after the default mapping. You know when you go to define keys? that the defaults for that
21:36:00raptoryes, you have to switch the order of the buttons in Joystick.cpp:294
21:36:00CrazyLinuxNerdgreat, this should be fun xD
21:37:00raptori'm trying to find an intelligible way to tell what order is mapped to... I actually had this documented at one point
21:37:00CrazyLinuxNerdmaybe it would be better to have it mapped in a different way?
21:38:00CrazyLinuxNerdjust a suggestion
21:38:00raptorit totally is
21:39:00raptorok, take a look at InputCode.cpp:1140
21:39:00CrazyLinuxNerdi was just looking at that :-)
21:39:00raptorthat is the arrayIndex to in-game detected button
21:40:00CrazyLinuxNerdthis game sure loves to make mapping difficult doesn't it?
21:40:00raptoroh wow is this nuts
21:41:00raptorconfig.cpp:551
21:42:00raptorhas defaults
21:42:00CrazyLinuxNerdlemme see what i can do (watch it not compile after i change something)
21:42:00CrazyLinuxNerdi wouldn't of looked there xD yet such an obvious name
21:42:00raptor:)
21:42:00raptorbasically every form of input (mouse/keyboard/joystick) is mapped to an 'InputCode'
21:43:00CrazyLinuxNerdyeah, i'm looking at 1140, it's commented out with a TODO, am i looking in right place?
21:44:00CrazyLinuxNerdduh
21:44:00CrazyLinuxNerdi read thing wrong
21:44:00CrazyLinuxNerdnvm
21:44:00raptoroh haha, that code was something sam686 wrote to try an in-game button configurator
21:44:00CrazyLinuxNerdhold on
21:44:00raptorwhich is still one of my grandiose plans...
21:44:00raptorit never actually worked yet
21:44:00CrazyLinuxNerdkeep trying, you'll get to it :-)
21:45:00raptorline 551
21:45:00CrazyLinuxNerdah i'm at 551 now, that's better rofl i was reading line number from inputcode..
21:45:00raptorhaha
21:45:00raptorBUTTON_1 = SelNextWeapon
21:45:00CrazyLinuxNerdthing is, changing those would change it for every joypad by looks of it
21:46:00raptoryes, you don't change it there
21:46:00raptorwhat you do
21:46:00raptorInputCode:1145
21:46:00raptorsays button 1 is index 0
21:46:00CrazyLinuxNerdright, yup i get it, thanks :-) i can work it out from here
21:46:00raptorthen you move your button to the first place in the array in Joystick.cpp
21:47:00raptorcool
21:47:00raptorbeacuse I have to go home now...
21:47:00CrazyLinuxNerdalright man, cya. Do you have BF at home?
21:47:00raptori'll be back later; CrazyLinuxNerd you are always welcome on IRC?
21:47:00CrazyLinuxNerdor irc?
21:47:00raptoryes
21:47:00raptori love IRC
21:47:00CrazyLinuxNerdbut.. do you have linux?
21:48:00raptoryes, been windows free for a number of years - my wife and I have been running openSUSE most the time
21:48:00raptorI consider Fedora a brother
21:48:00raptor(but not Ubuntu)
21:48:00raptor:)
21:48:00CrazyLinuxNerdThat's cool, anyhows, i won't hold you back here, cya later :-) I might still be here when you get back.
21:48:00raptorcool
21:49:00raptor Quit (Remote host closed the connection)
22:05:00BFLogBot - Commit d941fd08f8b6 | Author: watusim...@bitfighter.org | Log: Boxes centered properly
22:05:00BFLogBot - Commit 5f1f9e9fbc40 | Author: watusim...@bitfighter.org | Log: Still needs plenty of aesthetic work, but overall, this is the model. Provided hook for Raptor.
22:05:00BFLogBot - Commit 165554bcec0e | Author: watusim...@bitfighter.org | Log: Merge
22:08:00sam686 has joined
22:08:00ChanServ sets mode +v sam686
23:00:00raptor has joined
23:00:00ChanServ sets mode +o raptor
23:01:00Watusimoto has joined
23:02:00raptoroh yay, my name made it into the code
23:03:00CrazyLinuxNerdcongrats :-)
23:04:00Watusimoto yes, but maybe not in the bst way ;-)
23:04:00raptora task!
23:15:00CrazyLinuxNerdi forgot the password to my own server :/
23:17:00sam686most players uses version 015 for now... (016 is not compatible to 015)
23:17:00Watusimotonot at all compatible
23:17:00CrazyLinuxNerdyeah, i saw that earlier, my server has 015a for now :-)
23:18:00sam686about that 013 controller, i happen to now have ps3 controllers...
23:18:00sam686ps3, not 013 controller
23:18:00CrazyLinuxNerdoh nice :-)
23:18:00CrazyLinuxNerdcontroller appears to be working fine, all buttons are working :-)
23:19:00sam686the problem is windows don't have a default, working driver for ps3 controller (but linux does)
23:19:00CrazyLinuxNerdyeah, but it's not hard to get ahold of one :-)
23:20:00CrazyLinuxNerdi *think* i linked to one in my old patch thread
23:20:00sam686mostly came from my brother, a ps3 system plus 2 ps3 wireless controllers
23:20:00CrazyLinuxNerdnice :-)
23:21:00CrazyLinuxNerdoh, my crazy soccer level is completely broken on 016 now :-D
23:21:00CrazyLinuxNerdnow it really is impossible to win haha
23:22:00CrazyLinuxNerdI'll fix it at some point :-)
23:23:00sam686i really don't get why i randomly teleport to a wrong location, probably a 016 teleporter bug...
23:23:00CrazyLinuxNerdah, maybe the teleporters don't like you?
23:26:00CrazyLinuxNerdgot ya :-D
23:29:00CrazyLinuxNerdwas it supposed to do that? (connection problem?)
23:30:00sam686there is problems sending stats to master, probably master is a bit outdated...
23:30:00CrazyLinuxNerdah ok, yeah wouldn't master be setup for 015a still?
23:31:00sam686works ok for 015, but 016 have a few features, including stats sending changes, in which an outdated master don't understand that..
23:32:00CrazyLinuxNerdFair enough :-). Right i'm gonna go get some food, i'm hungry. I'll be back later. cya :-).
23:32:00sam686Most players are using 015a..
23:33:00WatusimotoI fixed a teleporter bug today, may sure you've got current code
23:33:00Watusimotooops... he's gone :-)
23:37:00Flynnn has joined
23:39:00sam686ok, i updated to latest..
23:40:00Watusimotoyou can try the new non-working /shuffle command
23:40:00Watusimotoit's uuuuugly!
23:46:00sam686that login password in "Enter your nickname" is somehow keeps getting reverted or not being saved, as the number of * changes after pressing "OK"
23:46:00sam686when it happens to be wrong password...
23:59:00Zoomber has joined
23:59:00ChanServ sets mode +v Zoomber
23:59:00Zoomberhi
23:59:00Zoomberhey raptor, you around?

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