#bitfighter IRC Log

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IRC Log for 2011-11-04

Timestamps are in GMT/BST.

00:37:00raptor has joined
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00:44:00BFLogBot - Commit ff6550a35a18 | Author: watusim...@bitfighter.org | Log: Slight improvement on spybug visibility display
00:45:00BFLogBot - Commit 144d72143d13 | Author: watusim...@bitfighter.org | Log: BUGFIX: Render firing range of selected or highlighted turrets in editor when tab is pressed; this used to work, got lost somewhere along the line
00:45:00BFLogBot - Commit 1d73cb3eb5ba | Author: watusim...@bitfighter.org | Log: Move constant back to where it belongs
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01:25:00BFLogBot - Commit cee615874055 | Author: watusim...@bitfighter.org | Log: BUGFIX: Now more obvious who owns a spybug in the editor (and in game, actually, if sb is visible)
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04:35:00raptori'm going to attempt to fix a bug tonight
04:35:00raptorsam686: is scoring working yet for all gametypes?
04:41:00raptorbitmatch works
04:41:00raptorsoccer own-goal doesn't work...
04:48:00zoomber_ibmhi raptor
04:48:00raptorhi
04:49:00zoomber_ibmfinally got operations going on my irc. I never knew it could be such a fun project, suprisingly
04:50:00raptoryeah, it's kinda neat to be able to make the internet run yourself... (in your own small way)
04:50:00zoomber_ibmplease..is there any trick you know to keep me focused? i need to be working on something, and im goofing myself off making another internet web
04:51:00raptorhaha
04:51:00zoomber_ibmabout to link my two ircs together too
04:51:00raptorusually some focusing music helps me
04:51:00raptori usually choose some of mozart
04:51:00zoomber_ibmfocusing music?
04:51:00zoomber_ibmhmm
04:53:00zoomber_ibmill give classical music a shot. The music i listen too makes me go along with it rather than doing work
04:54:00raptorhaha, yeah, that's no good
04:55:00raptorDebussy is excellent
04:56:00raptoralso the soundtrack to 'march of the penguins'
04:56:00zoomber_ibmare you referring to Clair de lune?
04:56:00raptoryep
04:56:00zoomber_ibmplayed it
04:56:00zoomber_ibmon the keys
05:04:00raptorcool
05:04:00raptorwe have two albums worth of Debussy
05:09:00raptorfixed a bug!
05:09:00raptoryes!
05:09:00raptori feel like i've accomplished something in the last 4 days
05:10:00BFLogBot - Commit a38a79e76547 | Author: buckyballreaction | Log: Fix team scoring problems on all game types (I hope)
05:37:00zoomber_ibm00
05:37:00zoomber_ibmoops
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05:50:00BFLogBot - Commit 43940a91a23e | Author: buckyballreaction | Log: Clean up teamInfo.h - compiling is almost 1% faster!
06:00:00BFLogBot - Commit e841aa1baf19 | Author: buckyballreaction | Log: Clean up flagItem.h
06:20:00raptornight
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06:20:00BFLogBot - Commit 3daac2f17500 | Author: buckyballreaction | Log: Clean up Spawn.h
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08:56:00CrazyLinuxNerdbitfighter doesn't like me anymore -.- quite happily modding away, adding something and made a slight changed it seg faulted, removed said change.. and it still seg faults :/ lol
09:32:00CrazyLinuxNerdah, it was my code cleanup that broke it.. not my other change.
09:33:00CrazyLinuxNerdi might be submitting a patch to one of you guys later for bitfighter 016 :-) if this goes well...
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14:02:00raptorgood morning!
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14:48:00raptorhi karamazovapy, going through maps?
14:48:00karamazovapyyep
14:48:00karamazovapyI've got about 36 at the moment
14:48:00raptorgreat!
14:48:00raptori've never played Portal Anarchy before...
14:48:00karamazovapyone is that ridiculously stupid "party quest"
14:49:00karamazovapythe other is kind of a silly zone control, but little_apple made it, so I thought it'd be a nice gesture
14:49:00raptorwhich one?
14:49:00karamazovapythey're both called Portal Anarchy
14:49:00karamazovapyand they're both on sam's server
14:49:00raptoryeah - not party's quest
14:50:00raptorno dungeons
14:51:00raptorerr wait - you added a dungeon to the list?
14:52:00raptoris that what you meant?
14:53:00karamazovapyother way round
14:53:00karamazovapythe silly zone control is LA's, so I added it in spite of its silliness
14:56:00raptoryeah, so 'retarted duck' and 'mari-YO' fit right in with my view of LA
15:07:00karamazovapyso user levels only, I have 38. time to mine the stock maps and z.a.p.
15:08:00karamazovapyhey - did you play my "team" version of Colosseum last time around?
15:09:00raptori don't think so
15:09:00karamazovapybasically it was the stock Colosseum nexus map, but with one team spawning at the top and another spawning at the bottom
15:10:00karamazovapyI thought it was cool, but some people resented a free-for-all map being turned into a teams map
15:10:00raptorthat sounds cool
15:10:00karamazovapysome people LOVE individual games, but I think a lot of the less-good players sort of throw up their hands at them
15:11:00raptorhaha, i consider them a fun piece of anarchy, but i never expect to win...
15:12:00karamazovapyhmm...I only have a few individuals
15:12:00karamazovapymaybe I should throw a few more in there
15:18:00sam686there a lot of levels here on my computer.. http://208.107.52.15/bitfighter/levels/
15:19:00karamazovapythis reminds me - is there a system for uploading a level with a levelgen?
15:20:00raptoryay - one level has my name on it: raptor_bats.level :]
15:20:00sam686there isn't upload levelgen yet...
15:20:00raptorhave you been renaming them, sam686?
15:20:00sam686and, there isn't getmap levelgen either...
15:21:00sam686yes, i been doing some renaming, to make it somewhat easier on who level is who...
15:21:00raptorahh, the zzzz maps
15:21:00sam686oh, for the most part, zzz is just a testing maps, to make sure it runs in bitfighter 016
15:22:00raptori'm just being nostalgic about using those a lot for getting the botzones to work..
15:23:00sam686oh and the mystery linux and bitfighter 016 editor segfault in zzzztest_soccer.level
15:23:00karamazovapyso I have 40 levels now
15:23:00raptorwas that my level, sam686? that had that weird crash?
15:24:00karamazovapy7 Individual/33 Team
15:24:00raptoryay!
15:24:00karamazovapy3BTB/10CTF/1HTF/3NEX/3RAB/12RET/2SOC/6ZC
15:24:00raptorI am somewhat skeptical of the popularity of the reddit thing if bitfighter made it twice...
15:24:00karamazovapyyeah, it didn't take many "points"
15:25:00raptorexactly
15:28:00sam686there is currently 5 players on "protocolVersion": 15 http://bitfighter.org/bitfighterStatus.json
15:29:00sam686looking at http://208.107.52.15/bitfighter/version.txt that might be some version of Bitfighter 010
15:29:00raptorwill that compile on linux? I need to crash their party and tell them to upgrade
15:30:00sam686i don't know..
15:33:00raptorTNL errors after updating to fa73ca5ac427
15:33:00karamazovapyhttp://bitfighter.org/forums/viewtopic.php?f=7&t=975&p=7805#p7805
15:34:00sam686will it work ok to use verion 015's tnl with version 010 Zap?
15:34:00raptorhaha, did you actually choose that CTF of mine?
15:34:00karamazovapyheck yes I did!
15:35:00raptorI built that without much thought into playability - i was just testing mathematical construction of map outlines...
15:35:00raptorsam686: i doubt it - we've change TNL a lot
15:35:00sam686many times, tnl can't be changed in a way that breaks older client from connecting to master...
15:38:00sam686but... there migth be a lot of bitfighter 010 linux related compile errors anyway...
15:38:00raptoroh man
15:39:00raptori have to set a bunch of compiler flags and adjust the make file...
15:39:00raptorcurious, is protocol 15 always the one that these people play on?
15:40:00raptorsad - x86_64 compile is horribly, horribly broken...
15:40:00raptori'm going to have to start a 32bit linux VM
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15:48:00raptorok, firing up a 32bit VM... i'll have to get everything installed...
15:49:00sam686too late, everyone from protocol 015 left... http://bitfighter.org/bitfighterStatus.json but maybe for next time...
15:50:00raptorargh
15:50:00raptorit is proto 15 every time, right?
15:51:00watusimoto Quit (Ping timeout: 260 seconds)
15:51:00sam686not sure, but they might likely appear again soon, maybe next week friday at this time..
15:51:00sam686or maybe monday, nor sure.
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15:51:00raptorhello again watusimoto
15:52:00watusimotohi
15:52:00raptori actually fixed a bug last night
15:52:00raptori am acoomplished!
15:54:00sam686i got bitfighter 010 to build in windows, kind of simple because of there was already a visual c++ 2008 version of project there.. (visual 2010 don't exist back then)
15:55:00sam686and, it did say an outdated version warning when i start it...
15:55:00raptorreally?
15:55:00raptorgood
16:08:00raptori think the day may come where we might have to port bitfighter to the web browser...
16:23:00karamazovapyuh. what?
16:24:00raptoroperating systems are slowly moving to web-based front-ends
16:24:00raptorfor everything
16:24:00sam686zap was sort of in a web browser ( when instantaction was available )
16:24:00raptori'm not sure if i like it...
16:25:00karamazovapyare you talking about a flash port?
16:26:00sam686one thing that we could try to do is make bitfighter run in very old computers, including littleApple's outdated apple computer...
16:26:00raptorflash
16:26:00raptorNEVER!
16:27:00sam686apple + flash don't go well together...
16:27:00raptorno, i'm taking about using newer webbrowser capabilities like openGL rendering
16:27:00raptortalking
16:30:00sam686bitfighter may fit very well inside a web page with no installs, and allows it to be always up to date...
16:32:00karamazovapysince I know virtually nothing about this system of programming, I'm just gonna step out for lunch
16:33:00raptori'm just thinking about the hurdles ahead
16:33:00raptorwe'd have lots of work to get server/client architecture more separated
16:34:00watusimotoare you talking about a flash port? <<< NO HE'S NOT!!
16:34:00raptorFLASH MUST DIE
16:35:00karamazovapy"When Microsoft entered the gaming market in 2001, it introduced the DirectX Box, or XBox for short."
16:35:00karamazovapyI had no idea that was the etymology!
16:35:00raptorhaha, me neither
16:35:00watusimotobitfighter may fit very well inside a web page <<< Exactly
16:35:00karamazovapyI thought they were just trying to be cool and Xtereme
16:37:00sam686maybe flash is somewhat dying slowly already... youtube might be slowly moving away from flash player, and into html5 video player..
16:42:00karamazovapyopti just sent me a pm to invite me to the forums on his "Mac Master" site
16:42:00karamazovapy...I don't own any Apple products.
16:43:00karamazovapyooooh, good post, mac master!
16:43:00karamazovapyTricks & Tips: DOSBox Hint 11/01/2011
16:43:00karamazovapy0 Comments
16:43:00karamazovapy
16:43:00karamazovapyMore on DOSBox, you can download programs as well just look at some videos on youtube! Also you will need the "olddos" package FILLED with DOS prgrams.
16:43:00karamazovapyNOTE: I DO NOT OWN YOUTUBE!
16:44:00raptorsounds like an aspiring webmaster
16:44:00karamazovapyAlso from the Q&A:
16:44:00karamazovapyQ: Can I be sure that the tricks are real? A: Yes, as for proof you can look them up on youtube/google. NOTE: I DO NOT OWN YOUTUBE OR GOOGLE!
16:45:00raptori finally got bitfighter 010 to compile in linux...
16:45:00raptorand it freezes at the nickname screen
16:47:00karamazovapygoodluck. at least now we know opti doesn't secretly own youtube.
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16:50:00sam686such DOSbox is probably an emulator for old DOS software, probably, in which some of most popular computer operating system could run some emulators..
16:52:00sam686bitfighter 010 runs ok for me, but a bit outdated...
16:53:00raptorit runs!
16:53:00raptoryay
16:54:00raptorok, i can be ready to join one of their games, too, if needed
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17:06:00raptorsam686: is this list still valid?: http://208.107.52.15/wiki/index.php/Bitfighter016_bug
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17:07:00sam686i haven't really checked on any of it after October 15...
17:07:00sam686i will probably check that tomorrrow, after big battle..
17:07:00raptorok
17:15:00raptorso around thanksgiving i'll be off for about a week with no internet access
17:16:00watusimoto Quit (Read error: Operation timed out)
17:19:00raptorsomething needs to be done about s_bot and soccer on 016...
17:19:00raptornot sure what...
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17:52:00karamazovapyI'm thinking about addressing a couple bot logic issues later this afternoon
17:53:00karamazovapynamely, fixing understanding of team flags and soccer pickup
17:53:00karamazovapyalthough I'd be perfectly happy if someone got there before me and did it properly
17:54:00raptori haven't even read teh s_bot code yet...
17:54:00karamazovapyit's pretty straightforward
17:54:00karamazovapyessentially, there's a set of commands for each gametype that contains a list of gametype-specific objectives
17:55:00karamazovapyif none of those objectives are within reach, the bot kind of hangs out until one comes into range
17:55:00karamazovapyeven if it's of lesser importance, like shooting an enemy or testitem
17:56:00karamazovapyactually, testitem shooting might not be in there. let's say asteroid.
17:56:00raptorhaha
17:57:00karamazovapyit's basic enough logic that even I can work with it, more or less
17:59:00raptori see some obvoius problems with rabbit
17:59:00karamazovapyare you looking at the code?
17:59:00raptornope, just played a team rabbit level on your server...
18:00:00karamazovapywell if you look at the code, you see that some gametypes have very little gametype-specific instructions
18:00:00raptorso, are the non-rabbits foxes?
18:00:00karamazovapyrabbit is one of them
18:01:00karamazovapy elseif(gameType == RabbitGame) then
18:01:00karamazovapy --Grab a flag, or go after the flag.
18:01:00karamazovapy if not bot:hasFlag() then
18:01:00karamazovapy local otherFlag = getObjective(FlagType,-100,false)
18:01:00karamazovapy gotoPosition(otherFlag:getLoc())
18:01:00karamazovapy end
18:01:00karamazovapyno running away coded in
18:01:00raptoralso non-rabbits shoot each other - is that because there is only one team in rabbit?
18:02:00karamazovapymore or less
18:02:00karamazovapyI just pasted all the rabbit-specific code
18:03:00karamazovapyCTF has the most "strategy" coded in
18:04:00karamazovapyand I coded strategy into my bots for when to bother heading to a loadout zone versus when it's a waste of time
18:04:00raptorI think we need a built-in method for avoid()
18:04:00raptoror runaway()
18:05:00karamazovapyit'd only really be useful for rabbit
18:05:00karamazovapyarguably, you're better off in a CTF if the bot is holding your flag at the return location
18:06:00karamazovapythey defend so well against head-on attacks, they keep base campers at bay
18:06:00raptori agree
18:06:00raptorok, maybe i'm missing something here - i've never actually made a rabbit map before
18:06:00raptori added 4 teams
18:06:00raptorfor fum
18:06:00raptorfun
18:06:00raptorhow do you get the orange carrot?
18:07:00karamazovapyneutral
18:07:00raptori made it white
18:07:00karamazovapyalthough in 1-team, the flag is automatically changed
18:07:00karamazovapybrb...had mexican for lunch
18:07:00raptorah...
18:08:00sam686if one team rabbit, then neutral color is orange..
18:20:00karamazovapyI don't think I like team rabbit
18:20:00raptorok, so
18:21:00raptordefine 'team rabbit'
18:21:00raptorrabbit with multiple teams? or rabbit with multiple carrots?
18:21:00karamazovapymulti-carrot is still free-for-all
18:22:00karamazovapyI think multi-team only works if kills don't score any points
18:23:00karamazovapyunless the earn rate was increased to something so high that kills were worthless, and the win score was insane
18:23:00karamazovapyotherwise, you might as well design a team bitmatch level
18:23:00raptoryeah, that's not a solution
18:28:00karamazovapyhah!
18:28:00karamazovapySawed-off shotgun
18:28:00karamazovapyFrom Wikipedia, the free encyclopedia
18:28:00karamazovapy "Boomstick" redirects here.
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18:42:00raptorkaramazovapy: also the bots on your level 'four corners' act oddly
18:43:00raptorcould be bad ZC logic?
18:43:00raptorif you drop the flag, the come get it
18:43:00raptorotherwise they just run off into a wall
18:44:00raptorbut not all the time, it seems
18:48:00sam686 Quit (Ping timeout: 258 seconds)
19:06:00karamazovapyI think that's a loadout issue
19:07:00karamazovapyin some priority hierarchies, they want to check in at the loadout zone, even though they can't physically get to it
19:07:00raptorah... so it has to do with your modifications?
19:07:00karamazovapyI believe so
19:07:00karamazovapyI could test that by adding s_bots or quickbots
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20:06:00raptorWatusimoto: did I ever show you my soccer level that crashes in the editor on linux?
20:06:00raptorsam686: does test_soccer crash in your IDE? I can't remember?
20:31:00CrazyLinuxNerdah fireworks..... :-)
20:31:00CrazyLinuxNerdback guys.
20:32:00CrazyLinuxNerd takes a peak at the bb7 level list
20:54:00raptorhey karamazovapy: have you seen this?: http://tedxtalks.ted.com/video/TEDxMIAMI-Scott-Rickard-The-Wor
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21:10:00CrazyLinuxNerdkaramazovapy: Did you grab that retrivix levelgen from forum, or url I gave you from other map?
21:36:00CrazyLinuxNerdkaramazovapy: Nevermind.. seems both were the same and the broken version was my server only :-)
21:58:00CrazyLinuxNerdoh for fudge sake that [code] forum bug of removing entire post if too many lines in the [code] is still there :/ Can someone fix this one day? :p
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22:18:00BFLogBot - Commit cc652ea1c7cc | Author: watusim...@bitfighter.org | Log: teleporting onto a loadout zone now triggers it, just like flying onto it does (also variable names and comments)
22:25:00CrazyLinuxNerdI spy a bunch of players with [r] in their name on forum current players..
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23:06:00raptor Quit (Read error: Connection reset by peer)
23:07:00CrazyLinuxNerdlooks like tonights game could be interesting..
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