#bitfighter IRC Log

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IRC Log for 2011-11-05

Timestamps are in GMT/BST.

00:13:00CrazyLinuxNerdkaramazovapy: Can you do me a favour? after the bbb, can you show me the level file and levelgen you have? because that map looked more broken than I seen it before.. :-) thanks. (capt morgan)
01:38:00BFLogBot - Commit dab34ec171bc | Author: watusim...@bitfighter.org | Log: BUGFIX: /shutdown no longer kills client game
01:38:00BFLogBot - Commit 841000549915 | Author: watusim...@bitfighter.org | Log: Improve help text
01:49:00Watusimoto Quit (Ping timeout: 258 seconds)
04:18:00CrazyLinuxNerdkaramazovapy: are you here on irc?
04:18:00karamazovapyjes
04:20:00CrazyLinuxNerdok, your pm was blank (I had to quote it to read it..) anyway, so can you confirm both files are full? the script should have a -- EOF comment at buttom, at top should have the name of script, and level file should have 202 lines.. Does yours match that?
04:26:00karamazovapy(
04:26:00karamazovapyend
04:26:00karamazovapy-- EOF - I now be needing some rum...
04:26:00karamazovapylast line in level file is:
04:26:00karamazovapyMine 2.39848 -9.76975
04:26:00CrazyLinuxNerdlooks about right, but looking in pm quote, i noticed you have an odd botnavmesh zone added.. that wasn't in the orignal file. did you modify level?
04:27:00karamazovapyI added the botnavmesh because it was crashing triangle
04:27:00karamazovapythat's all I did, though
04:27:00CrazyLinuxNerdcrashing triangle? how so?
04:27:00CrazyLinuxNerdwhole program crash?
04:27:00karamazovapyin the build I have, for whatever reason, a lot of levels cause triangle to crap its pants and crash the server
04:28:00karamazovapyit's related to auto zone generation
04:28:00CrazyLinuxNerdodd, is your build 015a?
04:28:00karamazovapyyep
04:28:00karamazovapybut if you add a navmesh, it signals auto generation not to run
04:28:00CrazyLinuxNerdthat's weird, my server too has 015a dedicated build no problem..
04:28:00CrazyLinuxNerdno crashes
04:29:00CrazyLinuxNerdis the other barrier maker on the same line as botnavmesh? it looks like it in pm, but i could be wrong, maybe that was the cause?
04:30:00karamazovapylevel files parse barriermakers whether there are linebreaks or not
04:31:00CrazyLinuxNerdok. I'm looking into that, as it's weird :/
04:32:00CrazyLinuxNerdyup level file is broken. weird.
04:33:00CrazyLinuxNerdeh, it was the botnav mesh same line thing causing it. I dropped it a line, reloaded level in editor, and it fixed it..
04:34:00CrazyLinuxNerdyou must have disrupted a line somehow..
04:35:00CrazyLinuxNerdwell least we know what it was now :-)
04:36:00CrazyLinuxNerdi assume the person who took the flag went out of the flag (lol) into space?
04:36:00CrazyLinuxNerdor was he good at hiding in maze?
04:36:00karamazovapyspace
04:37:00CrazyLinuxNerdfair enough
04:39:00CrazyLinuxNerdoh i noticed someone noticed my small text on cave control, haha, that was an "easter" egg kinda thing, whether or not anyone will ever figure out what it says is a different story lol
04:40:00karamazovapylol...yeah, I saw that
04:40:00CrazyLinuxNerddid you read it? lol
04:40:00karamazovapyI couldn't really see your butt
04:40:00CrazyLinuxNerdhahaha
04:41:00CrazyLinuxNerdbet you looked into the level file to see what it said
04:41:00karamazovapyactually, I thought it was stray nonsense in the editor, so I zoomed
04:42:00CrazyLinuxNerdhaha
04:42:00CrazyLinuxNerdone day, someone will read it while playing the level :-)
04:43:00CrazyLinuxNerd(via glitch or something)
04:44:00CrazyLinuxNerdthere are eastereggs in all my levels ;)
04:44:00karamazovapythis was a huuuuuuuuuge turnout
04:44:00CrazyLinuxNerdbut different things
04:44:00CrazyLinuxNerdyeah
04:45:00CrazyLinuxNerdsorry i had to bail early, but i have to finish another level i started.. lol
04:45:00CrazyLinuxNerd(usually i making 2 levels at a time, when the 1st one gets close to being done, i start on second.. lol
04:45:00karamazovapyno worries
04:48:00CrazyLinuxNerdanother maze, different game type, but maze will be generated differently and be far more random, while script still being based on morgans
04:48:00CrazyLinuxNerdit will have a full homebase for each team, while a maze slap bang in the middle of them both, with flags to get.. (don't worry, it won't be like crazy soccer..)
04:48:00CrazyLinuxNerdso far i have the debug functions working.....
04:48:00CrazyLinuxNerdnothing else
04:48:00CrazyLinuxNerd:-)
04:49:00CrazyLinuxNerdI'm going to either generate half of map, or generate each corner of it
04:49:00CrazyLinuxNerdor randomize rather
04:50:00CrazyLinuxNerdeasier just to show when it's done lol
04:50:00CrazyLinuxNerdthan explain
04:51:00CrazyLinuxNerdsadly.. no pirate ships....
04:53:00CrazyLinuxNerdoh and one other thing, thanks for including 3 of my maps :-)
04:53:00CrazyLinuxNerdor was it 2? think it was 3
04:53:00karamazovapy3
04:53:00karamazovapycave control, retrievix, cap'n morg'n
04:53:00CrazyLinuxNerdyeah.. how did scoring go on retrievix?
04:53:00karamazovapyended 3-2
04:54:00CrazyLinuxNerdyeah..
04:54:00karamazovapyjust too hard to get through all those defenses when people are really *playing*
04:54:00CrazyLinuxNerdthat's good ;)
04:54:00CrazyLinuxNerdi never said my levels were made to be easy...
04:55:00CrazyLinuxNerdi like games that give me a challange and I play them till I master them, like, i know this will make you laugh, but at xmas someone gave me guitar hero 3 & warriors, I now play the game w/ the plastic guitar on xpert mode.. lol
04:55:00CrazyLinuxNerdso it reflects into my levels, i add a challange or try to
04:57:00CrazyLinuxNerdmy easiest released level is probably cave control, that and the other one, which i hate (yes i hate one of my own levels)
05:09:00koda Quit (Quit: k thx bai)
05:24:00CrazyLinuxNerdquote from sky_lark "- A spectator team ought to be created, not for the purpose of spectating, but for the purpose of containing Opti and Lone_Wolf. ;)" - I strongly agree.
05:44:00raptor has joined
05:44:00ChanServ sets mode +o raptor
05:45:00CrazyLinuxNerdhey raptor
05:45:00raptori'm half asleep
05:45:00raptorhi
05:45:00CrazyLinuxNerdWhy don't ya go to bed then? :-)
05:46:00raptorok
05:47:00raptori wanted to ask how the BBB was...
05:47:00raptori got in two levels with a guest i had over for dinner :)
05:47:00CrazyLinuxNerdoh yeah it was fun, but i thought you was there?
05:47:00CrazyLinuxNerdbut i had to bail early
05:47:00raptorthere were like 22 people in each game
05:48:00CrazyLinuxNerdyup, quite a few players
05:49:00CrazyLinuxNerdturns out those reddit players showed up..
05:49:00raptoryeah, that was good
05:49:00raptora nice boost
05:49:00raptorserver seemed to hold up well, too
05:50:00zoomber_ibm has joined
05:50:00CrazyLinuxNerdyeah, was laggy for me though due to my ping.. lucky for me, i know how to "lag shoot" due to other games like GTA SA:MP mod where to win, you have to lag shoot xD
05:51:00zoomber_ibmcrazy
05:51:00zoomber_ibmhi
05:52:00CrazyLinuxNerdhey
05:53:00zoomber_ibm has left
05:53:00zoomber_ibm has joined
05:55:00zoomber_ibmstupid wireless keyboard synced to my other computer and doesnt go to my imac anymroe
05:55:00CrazyLinuxNerdI had a wireless keyboard once :-D I got rid of it though, due to i got fed up of charging it.. lol
05:57:00CrazyLinuxNerdraptor: did you ever get around to checking that patch?
05:57:00raptoroh man - i didn't. i am sorry
05:57:00raptori had forgotten that we were having guests over
05:57:00CrazyLinuxNerdno need to be sorry man. :-) always another time..
05:57:00raptorlike tomorrow! :]
05:58:00CrazyLinuxNerdwell, when ever you got time really, theres no rush
06:00:00CrazyLinuxNerdah, six am at last :-)
06:00:00raptortime to get up!
06:00:00CrazyLinuxNerdyup lol
06:00:00raptorrise and shine!
06:00:00CrazyLinuxNerdhahaha
06:00:00CrazyLinuxNerdmorning dude
06:01:00raptorok nighty night folks
06:02:00CrazyLinuxNerdcya man
06:02:00raptor Quit (Remote host closed the connection)
06:05:00CrazyLinuxNerdgreat now i gotta restart my X server due a a dumb app disabling my second monitor.. brb.
06:05:00CrazyLinuxNerd Quit (Quit: Leaving)
06:06:00CrazyLinuxNerd has joined
06:07:00zoomber_ibmstupid fudgey keyboards. i hate bluetooth stuff
06:08:00CrazyLinuxNerdonly bluetooth i use on my pc is with my ps3 controllers :-)
06:09:00zoomber_ibmhah wierd, i used a four key passkey somehow
06:09:00zoomber_ibmand now it works
06:09:00zoomber_ibmapples keyboards are mutations
06:09:00CrazyLinuxNerd wonders what would be wrong with a standard usb keyboard..
06:09:00zoomber_ibmthough they say idiotic and beauty go together
06:09:00zoomber_ibmum..wires?
06:10:00zoomber_ibmthe fact that my keyboard is a wierd formatted canadian one?
06:10:00CrazyLinuxNerdhaha, is it on a desk?
06:10:00zoomber_ibmyes
06:10:00zoomber_ibmeverything worsk now though
06:10:00CrazyLinuxNerdso why worry about wires, unless your moving it around?
06:10:00zoomber_ibmi do like to move it around. depending on how much i really want to type
06:11:00CrazyLinuxNerdah ok, :-) well each to their own i suppose
06:11:00zoomber_ibmand like i said, my usb one has the european format keyboard, and canadian /french key letters on it; im not really sure why it came that way
06:12:00zoomber_ibmthere was a reason im sure, always is and was
06:12:00CrazyLinuxNerdmaybe it wanted to be different?
06:12:00CrazyLinuxNerdbut i'm tempted to get a dvorak keyboard (or however u spell it) but for now i'm on qwerty :-)
06:13:00CrazyLinuxNerdthough i cheated, i set my keyboard layout to dvorak, that was confusing.. it worked, but was confusing
06:14:00CrazyLinuxNerdbut w/ qwerty i can touch type so.. switching to the other means i have to look at the keyboard, which don't work, as the keys on the keyboard don't match what comes out on screen due to a different layout software wise lol xD
06:15:00zoomber_ibmif you have to get a mouse, get http://www.google.com/products/catalog?hl=en&q=apple+magic+mouse&gbv=2&um=1&ie=UTF-8&tbm=shop&cid=11658251056921141193
06:16:00zoomber_ibmits honestly most elaborate mouse ever, but see if others have trouble connecting it to your bluetooth card before you try it out
06:16:00CrazyLinuxNerdi prefer fat mouses... lol
06:16:00CrazyLinuxNerdfor my big hands xD
06:17:00zoomber_ibmfat mouses are awkward if you go back to them, but this thing lets you scroll like a madman
06:17:00zoomber_ibmits our future
06:17:00CrazyLinuxNerdif that's the future i need a time machine to go back..
06:18:00CrazyLinuxNerdplus my mouse has two handy buttons on the side which allow me to go back and forth in a webbrowser (back forward buttons) idk what i'd do without them now..
06:18:00CrazyLinuxNerdwhen i had to use a mouse without them a couple weeks ago i was hitting side of mouse tryingto go back, only to find no button..
06:19:00zoomber_ibmi always use delete
06:20:00CrazyLinuxNerdmy mouse is more like this, but not that at all, and is not wireless
06:20:00CrazyLinuxNerdhttp://www.google.com/products/catalog?hl=en&q=apple+magic+mouse&gbv=2&cid=6093194590885877250&ei=vdS0TqCMCorg4waTsdTcAQ&ved=0CBsQrRI
06:21:00CrazyLinuxNerdit be this one https://www.argos.co.uk/static/Product/partNumber/9246195.htm
06:25:00zoomber_ibmoh yeah those
06:25:00zoomber_ibmnot really me
06:25:00zoomber_ibmbut eh
06:25:00CrazyLinuxNerdas for me + wires, loosing 2 wires for keyboard and a mouse, wouldn't make much of a difference in my setup xD
06:25:00zoomber_ibmi liked the old ball-mouse ones
06:25:00CrazyLinuxNerdballs aren't precise enough for me
06:26:00CrazyLinuxNerdball mouses.... *
06:38:00zoomber_ibmim going to be going off soon
06:39:00zoomber_ibmgotta try linking my irc servers together now
06:39:00CrazyLinuxNerdgood luck with that :-)
06:53:00CrazyLinuxNerd Quit (Remote host closed the connection)
06:54:00CrazyLinuxNerd has joined
07:00:00CrazyLinuxNerdI'm off now :-) cya.
07:00:00CrazyLinuxNerd has left
07:05:00karamazovapyfull 3B7 results are up if anyone's curious
07:05:00karamazovapycongrats on winning, sam686 !
09:50:00CrazyLinuxNerd has joined
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14:16:00raptor has joined
14:16:00ChanServ sets mode +o raptor
14:16:00CrazyLinuxNerdhi raptor
14:17:00raptorgood morning
14:17:00raptorerr.. good day
14:17:00CrazyLinuxNerdhaha. Yeah... I hope it stays a good day too. I'm not sure if my system will still be working after my next reboot... I'm dreading it
14:18:00raptoruh oh - what have you done?
14:18:00CrazyLinuxNerdyou know i told you about my non-vanilla fc14?
14:18:00raptoryes
14:18:00CrazyLinuxNerdit's soon to be a non-vanilla fc15
14:19:00CrazyLinuxNerdpackages downloaded... prepare and test upgrade.....
14:19:00CrazyLinuxNerdhere we go xD
14:19:00raptorgood luck
14:19:00CrazyLinuxNerdi hope this works, considering my fc14 is already running an fc15 kernel and all
14:20:00CrazyLinuxNerdand already has a bunch of fc15 packages..
14:20:00CrazyLinuxNerdleast theres one thing to know.. Most people reccomend reinstalling when new distro is out, rather than upgrading when it comes to fedora due to the vast amount of changes between releases :-)
14:21:00CrazyLinuxNerdI'm sure it'll be fine *looks away with worried grin*
14:21:00raptordoes yum no provide a distro-upgrde option?
14:22:00raptorin-place upgrade
14:22:00CrazyLinuxNerdi'm using fedora's "preupgrade" utility
14:23:00CrazyLinuxNerdthen when fc16 comes out i'm going to upgrade to that as well.. (I need to catch up...) but i'm more worried about that, due to fc16 using this https://fedoraproject.org/wiki/Grub2
14:23:00CrazyLinuxNerdi know grub legacy very very very well.. but grub2? hmm not so much
14:23:00raptori think openSUSE
14:24:00raptornext release decided to not use Grub2
14:24:00raptorbecause of stability problems
14:24:00CrazyLinuxNerdyeaahhh well fedora has never had much of a reputation regarding "stability"
14:25:00CrazyLinuxNerdit's getting closer...
14:25:00CrazyLinuxNerdDEBUG /sbin/grubby --title="Upgrade to Fedora 15 (Lovelock)" --remove-kernel="/boot/upgrade/vmlinuz" --add-kernel="/boot/upgrade/vmlinuz" --initrd="/boot/upgrade/initrd.img" --args="preupgrade repo=hd::/var/cache/yum/preupgrade ks=hd:UUID=abd3a1f8-c1fb-4f16-939e-088f9476c350:/upgrade/ks.cfg"
14:25:00CrazyLinuxNerdready to begin upgrade.... reboot now..
14:25:00CrazyLinuxNerdoh crap.
14:25:00CrazyLinuxNerdI hate this bit
14:25:00CrazyLinuxNerdnot only is it a reboot, but it's a reboot with changes..
14:25:00raptorso, I always figured openSUSE and Fedora were very similar in their goals: they are each the semi-bleeding edge platform for RHEL and SLES to test out new stuff
14:26:00CrazyLinuxNerdtrue, but i think fedora is more of a testbed than suse
14:26:00raptorok
14:26:00raptori know the SUSE folks slowed down their release cycle for stablity reasons
14:27:00CrazyLinuxNerdi'm going to reboot now.. oh crap i hate this ahhhhhh xD wish me luck! :-D. brb.. if it works after that is.. if not time to pull out the toolkit...
14:27:00raptorgood luck
14:27:00CrazyLinuxNerd Quit (Quit: Leaving)
14:28:00sam686GRRR, out of disk space, but, i happen to record everything with no problem leaving only 200 MB left on my hark disk
14:29:00sam686the problem is when I want to split one video into 2 from a small video editing...
14:29:00raptoroh wow
14:29:00raptorhow much space total was used?
14:30:00sam686BBB7 by itself took 11.1 GB of my disk
14:31:00raptoroh hey - congrats sam686!
14:31:00sam686but, i still have BBB6 on my hark kisk, taking up about 8.48 GB disk space...
14:31:00sam686my hard disk capacity is only 75 GB, i want to get a bigger hard disk...
14:32:00raptorhard disks have gone up in price recently because of flodding of many major factories in thailand
14:32:00raptorflooding
14:34:00raptoraww man, watusimoto even beat me in the BBB
14:40:00CrazyLinuxNerd has joined
14:40:00CrazyLinuxNerdthat went well.. not :/
14:40:00CrazyLinuxNerdbooted to a plain and simple blank screen with a flashing _
14:46:00CrazyLinuxNerdright lets try this way.. brb.
14:46:00CrazyLinuxNerd Quit (Quit: Leaving)
15:00:00sam686 Quit (Read error: Connection reset by peer)
15:00:00BFLogBot - Commit 2f733e26ebea | Author: buckyballreaction | Log: Ban duration is in minutes
15:07:00Watusimoto has joined
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15:26:00Guest42463 is now known as sam686
15:26:00ChanServ sets mode +v sam686
15:51:00raptor has joined
15:51:00ChanServ sets mode +o raptor
15:51:00raptorgood day! again...
15:51:00raptorok
15:51:00raptorlessons learned from the BBB?
16:41:00karamazovapylessons learned...I'm looking forward to some of those team controls
16:42:00karamazovapyadmin announcements will be nice
16:42:00raptorspecifically?
16:42:00raptorok
16:42:00karamazovapymore than once, opti switched from the losing team to the winning team with about 30 seconds left, and then made sure to announce to everyone that the game was almost over
16:43:00karamazovapyyou know what? teams should be locked for the last 1:00 of each game, no matter what
16:43:00raptorah ha!
16:43:00raptorjust what i was wanting to hear
16:43:00raptori remember a similar discussion from last BBB
16:44:00raptorand how to fix: http://code.google.com/p/bitfighter/issues/detail?id=46
16:44:00raptorI am remembering something like disallowing team changing in the last 5% of time or 30 seconds of the match, whichever is greater
16:45:00karamazovapywe also discussed disallowing changing to a winning team or a team with more players without admin intervention
16:46:00karamazovapyoooh - another thing that would be nice - if more than one player leaves the same team (just exits the game), it would be nice if there was a setting to have a bot automatically replace them
16:46:00karamazovapythen have the bot quit if a player joins
16:46:00raptorbot balance teams
16:47:00karamazovapyonly when players leave mid-game
16:47:00karamazovapyin more than one game, a team had one extra player and the short-sided team had players leave
16:47:00karamazovapythey weren't team changing, they were just leaving
16:48:00raptorsounds like we need ettiquete lessons in school again...
16:48:00raptori wish i could spell that word properly..
16:48:00karamazovapyetiquette
16:48:00karamazovapywell I don't totally blame them. sometimes you've gotta go.
16:49:00karamazovapybut it creates landslide games, several of which we had last night
16:49:00karamazovapywe had more shutouts last night than I can remember in any other big match
16:52:00karamazovapyidle players added to the problem, but I think they're a tougher nut to crack, unless we really step up the bot-balancing
16:52:00raptorok, well, i can implement some of this right now - what do you think about the 5%/30second rule?
16:52:00karamazovapyif we're going that route, I'd say 1:00, but I think switching to a team with more players or more points is a clearer cheaty-indicator
16:55:00BFLogBot - Commit 59d75370266d | Author: watusim...@bitfighter.org | Log: Fix bug: Dock items now get highlighted when you move the mouse over them. Also some minor related restructuring that should increase efficiency. Removed unneeded method.
16:55:00BFLogBot - Commit 35738291579a | Author: watusim...@bitfighter.org | Log: Merge
16:56:00karamazovapysomething in the stupid Big Bitfighter Battle VII - PRIZES! thread keeps crashing my firefox
16:57:00raptorreally?
16:57:00raptorlet me look
16:57:00raptorok 1 min
16:58:00karamazovapymight just be a trick of the light. never can tell.
16:58:00raptorbut, i think that switching to a team with more players or points should be allowed - people might want to just be on teams with friends
16:59:00raptorbut maybe disallowed in that last time period...
16:59:00raptorwell, that doesn't make sense - it should be blanket disallow in that last time period
16:59:00karamazovapyI think if you want to be with a friend, we should implement the system for team-selecting groups
16:59:00raptorexplain
17:00:00karamazovapyyou add a tag at the end of your name to be part of a team - presumably the tag isn't visible, but anyone who joins the game with the same tag is sorted as a team
17:00:00BFLogBot - Commit ebca769d83bb | Author: watusim...@bitfighter.org | Log: Comment
17:00:00BFLogBot - Commit 891bc5dcdc62 | Author: watusim...@bitfighter.org | Log: Formatting
17:01:00karamazovapyso if I join as _k#awesometeam and you join as raptor#awesometeam, we're always sorted together, unless it ruins the fabric of spacetime or something
17:01:00raptorinteresting
17:01:00karamazovapyor, I guess, unless it's disallowed by the server
17:01:00raptorthen would it be up to the server admin to allow team sorting?
17:01:00karamazovapyyeah, I guess, but it'd be allowed by default
17:02:00raptorhmmm
17:02:00karamazovapyit would make preset games easier
17:02:00karamazovapyand would function as de-facto clan support
17:02:00karamazovapyeveryone in a clan uses the same secret hashtag
17:03:00karamazovapyif/when the ABFL rises again, it would make life much easier
17:04:00karamazovapyI've brought this up before. you laughed and said it would mean you'd finally win a game.
17:04:00LordDVG has joined
17:06:00raptorwould someone insert there secret hash tag on the nickname screen? or maybe in the INI?
17:06:00karamazovapyeither/or
17:07:00raptori think i like the idea - there maybe some coding rough edges to work out..
17:07:00karamazovapyyou would just type it at the end of your normal name
17:07:00raptordid Watusimoto ever comment on it?
17:07:00karamazovapywe talked about it in irc...I think he was around
17:07:00karamazovapybut I think it was also when we were discussing several other things
17:11:00Watusimotohi -- someone talking about me?
17:11:00WatusimotoRE: what do you think about the 5%/30second rule?
17:12:00WatusimotoI think that should be an option enablable by admins, off by default
17:12:00Watusimotothat could be part of a larger setting that enabled special rules for BBBs and other events
17:12:00karamazovapyhttp://www.imdb.com/video/imdb/vi899914777/
17:13:00Watusimotothough if it worked out, we could make it more generably available in future
17:13:00WatusimotoI'm uneasy about doing things that make the game less fun for a small group of people when noone really cares about the outcome
17:14:00karamazovapywatusimoto - we were also talking about preselecting teammates with hashtags
17:16:00Watusimotogreat
17:16:00Watusimotoseems a bit clunky, but I think the idea is sound
17:17:00karamazovapywell I don't care how it's implemented, I just think it's a neat idea
17:17:00Watusimotoso playername#team
17:17:00Watusimotoand playername would be used for validation
17:17:00raptori would suggest not concatenating the two in the entry screen
17:17:00raptormaybe make another field or INI option
17:17:00Watusimotowould the #team be shown as part of the player name
17:17:00Watusimoto?
17:18:00raptorno
17:18:00karamazovapyI'd say no
17:18:00raptorit would silently allow grouping, i think
17:18:00Watusimotoyeah, make it a different field
17:18:00karamazovapybecause then people would leave and rejoin as team members, possibly unwanted
17:18:00Watusimotointeresting
17:18:00Watusimotoright -- everyone on the same team
17:18:00karamazovapymaybe call it Team Code or something?
17:18:00Watusimotoso it would almost serve as a password
17:19:00karamazovapyto keep everyone from typing in Red or Blue
17:19:00Watusimotoor maybe clan code
17:19:00Watusimotoor clan id
17:19:00karamazovapythat'd work
17:19:00Watusimotoor is clan too slangy
17:20:00raptorclique
17:20:00raptorpossy
17:20:00karamazovapywell if we were going that route, we could take it a step farther and allow people to register a team and have a set list of members
17:20:00Watusimotopossy -- awesome
17:20:00karamazovapyposse
17:20:00raptori think i mispelled both of those..
17:20:00raptorsigh
17:20:00karamazovapyclique was right
17:21:00Watusimotopossy looked wrong... but almost right
17:21:00Watusimotohow would you register a team?
17:21:00WatusimotoI like this idea because it would let my kids be on the same team
17:22:00WatusimotoI don't like this idea because it could lead to a series of really unfair games
17:22:00karamazovapywe mighte be able to allow users to create forum groups and approve new members
17:22:00WatusimotoI think I like a team code better
17:22:00Watusimotothat seems less hacy
17:22:00Watusimotohacky
17:22:00Watusimotomy goodness
17:24:00Watusimotobut I'm open to the idea, should be easy enough to implement
17:24:00Watusimotowould we want to have a /jointeam command as well?
17:24:00CrazyLinuxNerd has joined
17:24:00Watusimoto /possy
17:24:00karamazovapy /posse
17:25:00CrazyLinuxNerdSorry to tell you this guys.. but I'm back..
17:25:00koda has joined
17:25:00WatusimotoI think I prefer possy to posse personally
17:26:00karamazovapypossy is too close to pussy for my comfort
17:26:00CrazyLinuxNerdlmfao
17:26:00CrazyLinuxNerdthat's actually what i thought i read when i entered channel, i had to read it twice..
17:26:00Watusimotowhoa, dude... this is a family channel
17:27:00Watusimotoyou are all a bunch of filthy perverts, in my opinion
17:27:00karamazovapyI wouldn't use "clunt" in an official setting, either.
17:29:00Watusimotowhy not?
17:29:00karamazovapythis is more involved, but what if registered teams had a password?
17:29:00Watusimotoseems like an ordinary, unoffensive nonsense word to me
17:29:00karamazovapythen players could register a team as a regular user on the forums
17:30:00karamazovapyalso a bit hacky
17:30:00WatusimotoI think if everyone had an optional team id, then players with the same teamid would be matched where possible
17:30:00Watusimotoit wouldn't be exposed, so only people who were told would know it
17:31:00Watusimotoand it could be changed simply by having players change it
17:31:00karamazovapyseems easy
17:31:00Watusimotothe only real question I have is how to keep the game from getting too unbalanced if good players are always paired
17:31:00Watusimotoor should we just not worry about that
17:32:00karamazovapynot sure
17:33:00karamazovapybut sorting should be at least partially ignored if keeping teams together will result in a team having a 2-player advantage or more
17:33:00sam686 Quit (Ping timeout: 258 seconds)
17:34:00karamazovapymaybe the team gets scored as a unit
17:34:00Watusimototeams would only be preferences... wouldn't have 3v1
17:34:00karamazovapythen if it's overmatched, it's treated like one really good player
17:35:00karamazovapyor maybe, we even allow uneven teams to advantage the opposition when teams are involved
17:35:00Watusimotoyes, but imaging A+B v C where A and B are experienced players (who are more likely to be using the team thing) and C is a newbie
17:36:00karamazovapywe could disallow teams for groups of 4 or less
17:36:00karamazovapythen over five, it would be A + B v C C C
17:36:00karamazovapyor even A + B v C C C C
17:37:00Watusimotohow would you ever get 2v4?
17:37:00karamazovapyif the two best players are matched together
17:37:00karamazovapyit's plausible
17:37:00Watusimotonot currently, I don
17:37:00Watusimotot think
17:37:00karamazovapyI've beaten three or four new players single handledly before
17:37:00WatusimotoI think we would always have 3v3 when there aer 6 players
17:38:00karamazovapyit's still a principle. if you don't like 2v4, then think about 5v7
17:38:00Watusimotoit's not that I dislike it, it's just that it doesn't work that way now
17:38:00WatusimotoI think 2v4 could be very balanced
17:39:00karamazovapyit wouldn't typically happen
17:39:00karamazovapybut let's say people use the feature and get used to playing as a team
17:39:00Watusimotoif we had a better algorithm for assigning teams...
17:39:00karamazovapyI think *actual* teamwork would totally shift the gameplay
17:40:00raptorit's starting to seem like some of our new ideas are dependent on other unimplemented ideas...
17:40:00CrazyLinuxNerd Quit (Ping timeout: 240 seconds)
17:40:00Watusimotohow so?
17:40:00karamazovapynamely, the team selection algo
17:40:00Watusimotooh, I see
17:40:00CrazyLinuxNerd has joined
17:41:00Watusimotowe agree that teams are something that lots of people want, and wouldn't be too difficult to implement
17:41:00WatusimotoI like the idea of disabling teams with 4 or fewer players
17:42:00Watusimotowe could also make the assumption that players on the same team will likely be better than the average unaffiliated player
17:42:00karamazovapyteam selection adjustments wouldn't break compatibility as a server-side update
17:42:00Watusimotoso maybe we could use that, and in the case of an odd number of players, if there is only one team, it gets the fewer number of players
17:43:00karamazovapyeven then, I think we need to work on the math
17:43:00Watusimotoand if there are two teams, they will not be lumped together
17:43:00raptorWatusimoto: have you or sam686 already adjusted the individual scoring algo to be just kill/death ratio?
17:43:00karamazovapyI'm imagining Little_Apple and FoOtloOse teaming up on a server with me, sam, and zoomber
17:43:00Watusimotono
17:44:00Watusimotogood poing
17:44:00Watusimotot
17:44:00Watusimotoor me teaming up with my kids -- they're a bit stronger than I am
17:44:00karamazovapymaybe we should think about a system for scoring team effectiveness
17:44:00raptorbaby steps
17:45:00Watusimotoyes
17:45:00Watusimotoand we also agree that servers should be able to disable teams
17:45:00karamazovapyhow will the k/d ratio team selection work?
17:45:00karamazovapyjust sort out every other player?
17:45:00raptori thought you were the one who came up with that, karamazovapy
17:46:00karamazovapywell I came up with using k/d, but I never talked about how it would function
17:46:00karamazovapythis is a lot more complicated, but what if we attempted to create two teams with equal aggregate k/d sums?
17:47:00raptorthat's what i was figuring from the start... do posse sorting, then apply the individual scores again to sort teams
17:47:00karamazovapyso if we have four players, 5:1, 3:1, 3:1, 1:1, the team pairing is 5:1 + 1:1, 3:1 + 3:1
17:47:00CrazyLinuxNerd Quit (Quit: Leaving)
17:48:00raptor(I am assuming the last two pages of discussion about 'teams' meant 'posse')
17:49:00karamazovapyI am assuming that teams currently just trade off 1/3/5/7 vs 2/4/6/8
17:49:00Watusimotohttp://pastebin.com/3Fq3FpVr
17:49:00Watusimotothat's my current idea
17:50:00Watusimotoalter as you see fit
17:51:00Watusimotowait... you can't alter these pasties?
17:51:00raptorrounded down?
17:51:00karamazovapyI'm not sure how to code my idea
17:52:00karamazovapybut I'm talking about the k/d selection algo before posse concerns enter into it
17:53:00karamazovapyhere's the coding problem I don't know how to solve
17:53:00karamazovapyI give you ten numbers
17:54:00karamazovapyI want you to sort them into two groups with equal sums
17:54:00karamazovapythe number of terms in each group is irrelevant
17:55:00karamazovapyso if I give you 1, 2, 3, 4, 5, 6, 7, 8, 9, 200, your groups should be 200, 1+2+3+4+5+6+7+8+9
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17:55:00karamazovapybecause that's the closest you can come
17:56:00Watusimotobrb
17:57:00karamazovapyfor our purposes, the two largest terms will always be in opposite groups
17:58:00karamazovapyeven though 1, 2, 3, 3, 4, 5 could work out to 4+5, 1+2+3+3, for our basic sorting we would rather have 5+3+1, 4+3+2
17:58:00zoomber_ibm Quit (Remote host closed the connection)
17:59:00karamazovapytaking this a step further than I really want to at the moment, if 4 and 5 are a posse, I would allow 4+5, 1+2+3+3
17:59:00raptorinteresting
17:59:00raptorso you would allow unbalanced teams
18:00:00karamazovapysure, if the math works
18:00:00zoomber_ibm has joined
18:00:00raptori was figuring the overriding rule would be equal numbers of playes
18:00:00karamazovapybecause those teams aren't actually unbalanced
18:00:00raptorplayers
18:01:00karamazovapyif k/d ratio really works as an indicator of skill, then sub in real k/d ratios for the numeric terms
18:01:00karamazovapyrealistically, the values won't be so different
18:02:00karamazovapyso 4+5 v 1+2+3+3 is unlikely
18:02:00karamazovapybut it's plausible
18:04:00karamazovapyanyway, if that's the way we look at it, dominant teams are only as good as their sum worth
18:04:00karamazovapymaybe we even give the group a k/d ratio
18:05:00karamazovapyso the guy with 3 kills and 1 death gets covered up a bit by the teammate with 1 kill and 30 deaths
18:05:00karamazovapy4:31 team ratio instead of two individuals with 3:1, 1:30
18:06:00karamazovapyor the even worse mistake, averaging the team ratios
18:07:00karamazovapyerm...averaging the individual ratios to get a team ratio
18:07:00karamazovapyyou'd want to add the actual kills and deaths
18:07:00raptorstatistics..
18:07:00karamazovapyright. so small numbers don't throw things way off
18:09:00Watusimotodinner time... back later
18:09:00raptork
18:09:00karamazovapyreality...back later
18:09:00raptorfood.. ditto
18:14:00Watusimoto Quit (Ping timeout: 240 seconds)
18:17:00zoomber_ibmhi
18:21:00LordDVG Quit (Read error: Connection reset by peer)
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18:45:00ChanServ sets mode +v sam686
18:52:00raptorhi sam686, did you fix this already?: http://code.google.com/p/bitfighter/issues/detail?id=139
18:52:00zoomber_ibmhi
18:54:00raptorhello
19:00:00CrazyLinuxNerd Quit (Quit: Leaving)
19:19:00sam686i think multiple words in team name was fixed along with TextItem fix...
19:20:00sam686but i will check..
19:58:00raptor Quit (Remote host closed the connection)
20:44:00Watusimoto has joined
20:44:00Watusimotohi
20:44:00sam686hi..
20:45:00Watusimotok you there?
20:45:00WatusimotoI think I know how to solve your dividing numbers into groups problem you posed earlier
20:45:00Watusimotohi sam
20:45:00Watusimotoquite a game last night
20:46:00Watusimotocongratulations
20:46:00sam686yes..
20:51:00BFLogBot - Commit 02a8451e5000 | Author: sam8641 | Log: Fix script single arg quote problem, Fix compiling dedicated.
20:51:00BFLogBot - Commit f0912c8231e1 | Author: sam8641 | Log: Fix script single arg quote problem (somehow wasn't in previous commit)
20:51:00WatusimotoI've never seen that many people play
20:51:00WatusimotoI think it has never happened
20:52:00Watusimotothe scoreboard can't handle that in 1-team games
20:56:00sam686http://bitfighter.org/gamereports/?days=30&server=BITFIGHTER%20BASH So, about half (maybe less then half) of the number of big battle game is over 20 players
21:15:00sam686 has left
21:21:00Watusimotowell, it was still a ton of players
21:21:00sam686 has joined
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22:34:00raptor has joined
22:34:00ChanServ sets mode +o raptor
22:35:00raptorhowdy folks
22:37:00raptorsam686: do your recent commits fix that issue?
22:38:00sam686try putting in space in team names, i don't see the problem in 016 anymore, where it was a problem in 015
22:38:00raptorok, i'll close issue
22:40:00sam686where, without the fix, Team water blue 0 0 1 will cause water and blue be a seperate arguments and mess it all up, but Team "water blue" 0 0 1 will work..
22:42:00raptorhav eyou seen this?: http://code.google.com/p/bitfighter/issues/detail?id=140
22:42:00raptori don't understand it...
22:46:00sam686i think thats the result of trying to make sure snapping won't go through the wall, it won't let you use speedzone unless you can snap into speedzone without going through walls..
22:58:00sam686take this for example http://208.107.52.15/bitfighter/speedzone_on_wall.png if snapping is enabled, you would be going through walls and be trapped inside, right?
22:59:00sam686it is currently checked to make sure ships won't go through walls when trying to snap..
23:00:00raptori guess i don't understand what 'snapping' does
23:01:00sam686snapping helps in some cases so ships won't go flying in a little bit into wrong direction
23:04:00raptorohhh... snapping jumps the ship to be aligned with the go fast
23:04:00raptorinteresting - i had no idea
23:05:00sam686yes, it helps when speedzone is pointing into a tiny opening far away..
23:17:00raptorso the question is - is issue 140 even an issue?
23:18:00raptorWatusimoto: A couple days ago I added a README to the root of our code tree to help people with compiling. I didn't add windows instructions, though
23:19:00raptorso you or sam686 are welcome to... :)
23:27:00Watusimoto@r great!
23:35:00raptorI hope it reads well
23:44:00Watusimotowow -- found a huge memory leak!!!
23:45:00raptorhooray!
23:45:00raptordid i cause it?
23:45:00Watusimotonope
23:45:00raptorLUA?
23:45:00Watusimotoit's been there since zap days, I think
23:46:00Watusimotojust checked in patch
23:46:00Watusimotothe credits scroller wasn't properly deleted when you quit the game.
23:46:00Watusimotowell that's a bit of good work!
23:46:00raptorhaha
23:46:00BFLogBot - Commit 745a7f5fddea | Author: watusim...@bitfighter.org | Log: memory leak!!!!
23:46:00BFLogBot - Commit 8488229f9e22 | Author: watusim...@bitfighter.org | Log: Merge

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