Timestamps are in GMT/BST.
| 00:00:00 | watusimoto | I was thinking we could do a system-specific cursor -- skylark's always complaining because the mac cursor is backwards |
| 00:00:00 | raptor | i have long ago resigned myself to trying to get any graphical consistency on linux... evar |
| 00:02:00 | | CrazyLinuxNerd has to take the trash out.. brb. |
| 00:02:00 | sam686 | when program app is buzy, i kind of like hourglass better then a spinning blue-green circle.. |
| 00:02:00 | raptor | well i like the bouncy icon |
| 00:03:00 | raptor | and mac users probably like the color wheel |
| 00:03:00 | raptor | :) |
| 00:07:00 | sam686 | using program specific cursors might somewhat of prevent the use of custom cursors in game... |
| 00:07:00 | sam686 | i mean, custom cursors set by windows control panel.. |
| 00:24:00 | raptor | you can compile fine sam? |
| 00:25:00 | sam686 | yes, compiles fine for me (or else i won't have screenshot the cursor pointer differences) |
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| 01:35:00 | raptor | ok got it to compile |
| 01:35:00 | raptor | what am i looking for with the cursor? |
| 01:38:00 | sam686 | umm, maybe you say there was some conflict with linux, i think... |
| 01:39:00 | raptor | how do I trigger the new cursors in game? |
| 01:41:00 | sam686 | editor, move some objects? |
| 01:41:00 | raptor | i see four pointed arrow? |
| 01:41:00 | raptor | is that it? |
| 01:41:00 | sam686 | yes |
| 01:41:00 | raptor | ok |
| 01:41:00 | raptor | cool |
| 01:42:00 | raptor | ok |
| 01:42:00 | raptor | dinner time! |
| 01:42:00 | raptor | be back soon |
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| 02:05:00 | | BFLogBot - Commit cd47270881c5 | Author: buckyballreaction | Log: Fix Cursor compiling on linux - remove old-named Cursors files - minor header optimization |
| 02:54:00 | raptor | sam686: does that last commit compile for you OK? |
| 03:15:00 | sam686 | does compile ok.. with a few warnings... |
| 04:12:00 | raptor | i cannot pick up flags and spawn points in the editor |
| 04:13:00 | sam686 | have the same problem, can't pickup flagsSpawns or ship spawn points.. |
| 04:14:00 | sam686 | but, it can be picked up for new ones that been added.. |
| 04:14:00 | raptor | really? |
| 04:14:00 | sam686 | yes, but not the ones that been loaded from level... |
| 04:15:00 | raptor | you're right |
| 04:20:00 | raptor | also, editor still crashes with that one level... |
| 04:22:00 | raptor | sam686: did you have changes to joystick_presets.ini? |
| 04:24:00 | sam686 | http://208.107.52.15/bitfighter/maximized_editor_size_problem.png |
| 04:24:00 | raptor | how did you do that? |
| 04:25:00 | sam686 | problem gets worse, mouse coordinate is way off... this happens when maximized, and entered into editor |
| 04:25:00 | sam686 | somehow, entering into editor tryes to resize window.. |
| 04:26:00 | sam686 | also, it resizes to a wrong size, why does it resizes to a different size? |
| 04:26:00 | raptor | oh wow, it does the same for me, too |
| 04:28:00 | raptor | looks like it is because SDL doesn't interface with the window manager very well... |
| 04:36:00 | | BFLogBot - Commit 30cd0556d939 | Author: sam8641 | Log: Fix some compile warnings |
| 04:38:00 | raptor | wow, so when you maximize - it calles the SDL_RESIZE event continuously... |
| 04:39:00 | sam686 | maybe thats why my bitfighter freezes on my linux.... |
| 04:40:00 | sam686 | it will help if windows users can read it using notepad (which is the default program for most windows xp) http://208.107.52.15/bitfighter/line_ending_problem.png |
| 04:41:00 | sam686 | bitfighter.ini is already using windows line ending so no problem there.. (but not joystick_presets.ini) |
| 04:41:00 | raptor | hahahaha |
| 04:41:00 | raptor | good catch... |
| 04:41:00 | raptor | want me to do it? or do you have presets to change? |
| 04:42:00 | sam686 | i can change line endings, and change presets.. |
| 04:42:00 | raptor | ok |
| 04:42:00 | raptor | yep, bitfighter becomes unresponsive with maximizing... |
| 04:43:00 | raptor | because of continuous resize events |
| 04:44:00 | sam686 | i wonder why bitfighter on windows doesn't freeze when maximized? but does freeze maximized on linux |
| 04:44:00 | raptor | mine doesn't freeze, it just slows down a lot |
| 04:44:00 | raptor | i bet it depends on the CPU type and how it can handle it... |
| 04:45:00 | sam686 | i don't see any slowdown at all, and i am on a 5 times slower CPU.. |
| 04:45:00 | raptor | interesting |
| 04:54:00 | sam686 | sometimes, when i slowly push my analog stick to the left slowly in menus, it actually does "LEFT" 5 times in super quickly speed.. its my poor analog stick going in a noisy up and down... |
| 04:54:00 | raptor | oh no... |
| 04:54:00 | raptor | is that due to the age of your stick? or the code? |
| 04:55:00 | sam686 | oh well, my analog of one of my controller is kind of failing, is kind of old dual action, but I do have another dual action, and a ps3 sixaxis controller.. |
| 04:58:00 | raptor | oh man - maximizing also sends continuous window manager events... |
| 05:02:00 | raptor | it could be that since you have newer SDL - it doesn't crash as often... |
| 05:02:00 | sam686 | it can simply be just a plain difference between windows vs linux... |
| 05:02:00 | raptor | very true |
| 05:06:00 | raptor | well, i'm going to head in - good night |
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| 05:46:00 | | BFLogBot - Commit 29119ace6ad3 | Author: sam8641 | Log: joystick changes |
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| 16:20:00 | raptor | good morning! |
| 16:23:00 | CrazyLinuxNerd | Good day :-) |
| 16:25:00 | raptor | I think sam686 changed some of PS3 buttons around - maybe the presets are better now |
| 16:27:00 | sam686 | it seems like ButtonStart is not much use in bitfighter ButtonBack is used to bring up the menu, and go back a menu... |
| 16:28:00 | sam686 | also, right now in bitfighter 016, buttonStart seem to enter a menu, and go down a menu at the same time... |
| 16:31:00 | raptor | two actions? |
| 16:42:00 | sam686 | i have a problem with visual 2008 hangs (stops responding forever) on right click, while its updating intellisense... |
| 16:48:00 | raptor | blech |
| 16:50:00 | CrazyLinuxNerd | sam686: When it locks up can't you just hit ctrl+alt+backspace and restart windows X server? |
| 16:51:00 | sam686 | visual 2008 hang problem is on my windows xp (not linux) |
| 16:51:00 | CrazyLinuxNerd | Yeah, but can't windows also restart gui like that? |
| 16:51:00 | sam686 | but it only hangs the program ( i have to force quit that program) |
| 16:52:00 | sam686 | this is what ctrl + alt + backspase does: inserts a character: |
| 16:52:00 | CrazyLinuxNerd | :-S should restart Xorg. |
| 16:53:00 | sam686 | i am on windows xp, nothing happens |
| 16:53:00 | CrazyLinuxNerd | oh okay, fair enough :-) worth a try. |
| 16:53:00 | CrazyLinuxNerd | PS: I don't know windows very well.. |
| 17:05:00 | sam686 | UIMenus.cpp line 561, whats that "enterAdvancesItem" doing there? MenuUserInterface::processKeys appears to not get run with keyboard enter, only when pressing BUTTON_START or BUTTON_1 |
| 17:05:00 | raptor | not sure... |
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| 17:43:00 | raptor | i didn't see protocol 15ers all week last week |
| 17:44:00 | CrazyLinuxNerd | raptor: I thought I saw a few people playing yesterday, and today even? |
| 17:44:00 | raptor | they are not protocol 15ers |
| 17:44:00 | CrazyLinuxNerd | 016ers? |
| 17:44:00 | raptor | protocol |
| 17:44:00 | sam686 | hey look, http://bitfighter.org/bitfighterStatus.json there is a "protocolVersion": 28 server... |
| 17:45:00 | raptor | haha cracatoa is behind the times |
| 17:45:00 | raptor | CrazyLinuxNerd: protocol is an internal number given to the network compatibility between bitfighter versions |
| 17:45:00 | sam686 | looking at this version list, http://208.107.52.15/bitfighter/VERSION.TXT |
| 17:45:00 | raptor | yes, thanks sam686 |
| 17:45:00 | raptor | that was what i was looker for |
| 17:45:00 | raptor | looking |
| 17:46:00 | CrazyLinuxNerd | Ah, I thought they were relevent to each release, say 014 would have protocal 014, 015, would have 015 etc.. |
| 17:46:00 | sam686 | not sure, that is how i found it in code history |
| 17:46:00 | sam686 | its probably because of seperate branch stuff... |
| 17:47:00 | sam686 | i think i remember there was 013f i think, in a seperate branch... |
| 17:48:00 | CrazyLinuxNerd | So.. your looking for people playing with bitfighter 010? :/ |
| 17:48:00 | raptor | yeah |
| 17:48:00 | CrazyLinuxNerd | why would anyone be on 010 now? :/ |
| 17:48:00 | raptor | a couple of times in the past few weeks a ton of 010 players start playing |
| 17:48:00 | sam686 | one day, there was like 10 players all using very old version... |
| 17:49:00 | CrazyLinuxNerd | weird |
| 17:49:00 | CrazyLinuxNerd | I don't see any good reasons, or profit for that matter of using a version of bitfighter that old :/ |
| 17:49:00 | raptor | well, we suspect that they are installed on a school computer lab somewhere |
| 17:50:00 | raptor | so people may not be able to update |
| 17:50:00 | CrazyLinuxNerd | yeah probably |
| 17:50:00 | CrazyLinuxNerd | someone needs to tell their sys admin to update xD |
| 17:50:00 | raptor | but sam686 and I got 010 to compile and as soon as we see them we'll try and talk to them |
| 17:50:00 | CrazyLinuxNerd | or, it may be on purpose, to prevent students talking to say, other people? |
| 17:51:00 | raptor | i still see them in the lobby chat |
| 17:51:00 | raptor | saw |
| 17:51:00 | CrazyLinuxNerd | did they say anything? |
| 17:51:00 | raptor | nope |
| 17:51:00 | CrazyLinuxNerd | are those the ones with like "your mom" and "i_like_chicken" names? |
| 17:51:00 | raptor | nope |
| 17:52:00 | raptor | youc an seet he current protocols here: http://bitfighter.org/bitfighterStatus.json |
| 17:52:00 | | CrazyLinuxNerd just notices his server not listed.. meaning it's down... |
| 17:52:00 | raptor | haha |
| 17:54:00 | CrazyLinuxNerd | sorted :-) |
| 17:54:00 | CrazyLinuxNerd | wonder how long it's been down.. i didn't even notice |
| 17:55:00 | CrazyLinuxNerd | is it still possible to get ahold of this version of bf? |
| 17:55:00 | CrazyLinuxNerd | SVN: 80 , 0.91 , , Version: prerelease 7, rev 71 |
| 17:55:00 | raptor | umm |
| 17:56:00 | CrazyLinuxNerd | this version sounds amusing :-) |
| 17:56:00 | raptor | so, my SVN to HG conversion followed a straight path from SVN rev0 to the current |
| 17:56:00 | CrazyLinuxNerd | SVN: 84 , 9, 83, Version: unofficial blah blah, build 666 |
| 17:56:00 | raptor | and watusimoto did some weird branching stuff |
| 17:56:00 | raptor | and some of his branches were lost |
| 17:56:00 | raptor | but |
| 17:56:00 | raptor | you can get it still from sourceforge, i think |
| 17:57:00 | CrazyLinuxNerd | cool.. but would it compile.. |
| 17:57:00 | CrazyLinuxNerd | ? |
| 17:57:00 | raptor | http://zap.svn.sourceforge.net/ |
| 17:57:00 | raptor | compile? |
| 17:57:00 | raptor | no |
| 17:57:00 | raptor | I had to fix lots of things |
| 17:57:00 | raptor | to get 010 to compile in linux |
| 17:57:00 | raptor | x86_64 didn't compile back then |
| 17:57:00 | CrazyLinuxNerd | ah |
| 17:57:00 | raptor | so i spun up an i586 VM |
| 17:58:00 | CrazyLinuxNerd | i'm guessing x86_64 wasn't properly coded for back then? |
| 17:58:00 | raptor | yeah, who knows |
| 17:58:00 | CrazyLinuxNerd | well someone does |
| 17:58:00 | CrazyLinuxNerd | xD |
| 18:01:00 | sam686 | not sure, but for some reason all the players is like spread out everywhere.. http://bitfighter.org/bitfighterStatus.json |
| 18:03:00 | sam686 | i saw names like |
| 18:03:00 | sam686 | stopkickingmenoob and dontkickidiot after being in a server that was kicking players... |
| 18:03:00 | raptor | haha |
| 18:14:00 | raptor | we've had over 1000 commits since 015a! |
| 18:16:00 | sam686 | i think many of those commits is SDL, lots of editor changes, joystick codes, no more win_do_not_distribute, ... |
| 18:16:00 | raptor | so much SDL work... |
| 18:19:00 | sam686 | while we have custom cursor going, how about using a blank cursor instead of SDL_hidepointer for a problem with hiding mouse causes pointer to go back to the middle? |
| 18:20:00 | sam686 | it is SDL_ShowCursor(SDL_DISABLE) that may cause pointer go back to the middle in windows xp, fullscreen.. |
| 19:37:00 | raptor | sure... |
| 19:37:00 | raptor | that sounds like a good hack |
| 19:38:00 | raptor | then we don't need SDL_ShowCursor anymore :) |
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