Timestamps are in GMT/BST.
| 00:00:00 | Watusimoto | we could either change that to vec(xxx), vec(uuu) |
| 00:00:00 | Watusimoto | or retain the keyword Point and just have it return a vec |
| 00:00:00 | Watusimoto | that might make things easier to read |
| 00:00:00 | Watusimoto | and wouldn't break any existing code |
| 00:00:00 | Watusimoto | if we did that, pts would be a table of vecs |
| 00:01:00 | Watusimoto | and everything would be happy |
| 00:01:00 | raptor | ok |
| 00:01:00 | Watusimoto | so we probably need to look in our lua helper functions to see if we do something funky with Point |
| 00:02:00 | Watusimoto | but it appears we don't |
| 00:02:00 | Watusimoto | Point appears in neither |
| 00:03:00 | Watusimoto | so we just need to figure out whatc++ constructor gets called when we create a Point and return a vec |
| 00:04:00 | raptor | I'm still back at getPointFromTable() |
| 00:04:00 | raptor | i changed it to this: Point point = Lunar<LuaObject>::check(L, -1)->getVec(L, 1, methodName); |
| 00:04:00 | Watusimoto | from what? |
| 00:04:00 | Watusimoto | same but getPoint? |
| 00:04:00 | raptor | Point point = Lunar<LuaPoint>::check(L, -1)->getPoint(); |
| 00:05:00 | raptor | but getVec is protected... |
| 00:05:00 | raptor | ah, it's because that method is not part of LuaLevelGenerator |
| 00:05:00 | Watusimoto | I'm staring at this trying to figure out what this even means |
| 00:06:00 | raptor | haha |
| 00:06:00 | Watusimoto | because I'm not in lua mind space !! |
| 00:06:00 | Watusimoto | and I think check verifies that there is an arg on the stack |
| 00:06:00 | Watusimoto | but I don't knwo why check has methdos like getVec and getPoint |
| 00:07:00 | raptor | it doesn't, it has a pointer back to the Lunar<> object |
| 00:10:00 | Watusimoto | i'm rarely so frustrated as when I'm dealing with forward declaring enums or lua |
| 00:10:00 | Watusimoto | right now I;m doing both |
| 00:10:00 | raptor | create a new .h or use ConfigEnum.h |
| 00:12:00 | Watusimoto | GameTypeEnum.h |
| 00:12:00 | Watusimoto | I hate it, but it seems the best solution for now |
| 00:12:00 | raptor | perfect! |
| 00:12:00 | Watusimoto | see first half of previous comment |
| 00:12:00 | raptor | :) |
| 00:13:00 | raptor | why do you hate it? It's clean, simple, modular, quick |
| 00:13:00 | raptor | but it's an extra file!! |
| 00:13:00 | Watusimoto | because I feel that the list of game types should be stored with the description of a game type |
| 00:14:00 | Watusimoto | but it is those other things |
| 00:14:00 | Watusimoto | and I am resigned |
| 00:14:00 | raptor | :) |
| 00:16:00 | Watusimoto | I'm doing another "redesiging is easier than finding the bug" solution |
| 00:17:00 | raptor | haha |
| 00:17:00 | raptor | it compiled! |
| 00:17:00 | raptor | ok, have a good level with a levelgen i could test? |
| 00:19:00 | raptor | bots still kill me |
| 00:19:00 | raptor | adding more than once crashes the game - which i think is a bug introduced in the AbstractTeam refactor |
| 00:19:00 | raptor | so let me test on a bit ctf level |
| 00:21:00 | Watusimoto | mazegen |
| 00:21:00 | Watusimoto | it's a standard level |
| 00:21:00 | Watusimoto | mazeracer |
| 00:22:00 | raptor | okey doke |
| 00:22:00 | raptor | bots working fine with path finding still |
| 00:22:00 | Watusimoto | and that definitely uses Points |
| 00:22:00 | raptor | yay |
| 00:23:00 | raptor | yeah, that's borken |
| 00:23:00 | raptor | rats |
| 00:24:00 | raptor | mazegen.levelgen:154: Variable 'Point' cannot be used if it is not first declared. |
| 00:24:00 | Watusimoto | must be this: |
| 00:25:00 | Watusimoto | local pts = { Point(xstart, ceny - cellsize * 0.5), Point(endx, ceny - cellsize * 0.5) } |
| 00:25:00 | Watusimoto | maybe we could create a Point function in luahelpers that takes x,y and returns a vec |
| 00:26:00 | Watusimoto | \lua_helper_functions.lua |
| 00:30:00 | raptor | i like that idea, maybe we can also print "warning Point is deprecated!" |
| 00:33:00 | Watusimoto | do we want to deprecate it? |
| 00:34:00 | Watusimoto | or is it clearer than using vec? |
| 00:34:00 | raptor | i guess it's clearer |
| 00:34:00 | raptor | but it breaks my brain to know that we are faking points like this |
| 00:34:00 | | koda Quit (Quit: koda) |
| 00:42:00 | Watusimoto | faking? |
| 00:42:00 | raptor | well, terminology-wise |
| 00:42:00 | Watusimoto | we're providing a nice alias |
| 00:42:00 | raptor | also, do i need to expose getVec? |
| 00:43:00 | raptor | or is there another way already? |
| 00:43:00 | Watusimoto | what does that do? |
| 00:43:00 | Watusimoto | sorry |
| 00:43:00 | Watusimoto | expose it externally? |
| 00:43:00 | Watusimoto | I don't think so |
| 00:44:00 | Watusimoto | I think it an internal helper fn only |
| 00:44:00 | raptor | ah |
| 00:44:00 | Watusimoto | it's all a bit confusing |
| 00:44:00 | raptor | yep |
| 00:50:00 | sam686 | http://bitfighter.org/forums/viewtopic.php?t=1090 (giant useless picture post in bitfighter features?) |
| 00:54:00 | raptor | function Point(x, y) |
| 00:54:00 | raptor | return vec.new(x, y) |
| 00:54:00 | raptor | end |
| 00:54:00 | raptor | this hates me |
| 00:56:00 | raptor | gone |
| 00:56:00 | Watusimoto | I was about to do that :-) |
| 00:56:00 | Watusimoto | does that fn work? |
| 00:56:00 | raptor | no |
| 00:57:00 | raptor | evelGeneratorEditor:addWall() expected vector arg at position 1 |
| 00:57:00 | raptor | ***LEVELGEN ERROR*** in levels/mazegen.levelgen ::: LevelGeneratorEditor:addWall() expected vector arg at position 1 |
| 00:57:00 | sam686 | in a past few days, thats about 5 times i had to tell you to look at the forum and do something i can't do... |
| 00:58:00 | Watusimoto | sam you don't have admin rights? |
| 00:58:00 | sam686 | http://bitfighter.org/forums/memberlist.php?mode=leaders |
| 00:58:00 | sam686 | doesn't say i have it |
| 00:58:00 | sam686 | i can't do anything you could |
| 00:58:00 | raptor | i usually likt to leave the mnoderating to k |
| 00:59:00 | Watusimoto | well, you should have them. I'm about to go to bed, ask k to get you set up. |
| 00:59:00 | sam686 | we all sometimes have to be away from computer... |
| 00:59:00 | raptor | dinner time! |
| 00:59:00 | raptor | night Watusimoto |
| 01:00:00 | Watusimoto | later |
| 01:00:00 | Watusimoto | good work on hard stuff |
| 01:01:00 | sam686 | I got a PM from blackbird... with something on my "bitfighter sam686" |
| 01:02:00 | sam686 | BB was kinda trolling by making it "appear" that I said certain posts in bitfighter when I didn't. I don't know if he "hack" or has admin power to make your account say whatever or what...He did it in your server. |
| 01:02:00 | sam686 | that what BotFighter said |
| 01:02:00 | sam686 | i mean i got a pm from Bitfighter, not BB |
| 01:02:00 | Watusimoto | who is bb? |
| 01:03:00 | sam686 | bb = blackbird |
| 01:03:00 | Watusimoto | I don't really understand what you are saying |
| 01:03:00 | sam686 | it was probably something that you deleted on blackbird a few minutes ago |
| 01:04:00 | sam686 | on forums |
| 01:04:00 | Watusimoto | well, next time you see it, let me know, and we 'll see what the problem is, and figure out how to fix it |
| 01:04:00 | Watusimoto | this is getting ridiculous |
| 01:05:00 | Watusimoto | I don't want to be the forums police |
| 01:16:00 | sam686 | i wonder if Botfighter ran into the same problem as this: http://bitfighter.org/forums/viewtopic.php?t=746 |
| 01:22:00 | sam686 | thats probably it, multi line in game chat bug. "hello <lots of spaces> BotFighter: ..." |
| 01:22:00 | raptor | yeah |
| 01:22:00 | raptor | this is soooo cool, i don't see Off-Topic anywhere |
| 01:24:00 | raptor | it's like turning off Instant messaging at work |
| 01:25:00 | sam686 | "i don't see Off-Topic anywhere" only works while you are logged in i guess, as off topic is seen without logging in. |
| 01:27:00 | raptor | sam686: LUA question - I need to add a helper function / class for Point |
| 01:27:00 | raptor | that just returns a vec |
| 01:27:00 | sam686 | what is it? |
| 01:27:00 | raptor | so Point(x.y) must return a vec, however this doesn't work: |
| 01:27:00 | raptor | function Point(x, y) |
| 01:27:00 | raptor | return vec.new(x, y) |
| 01:27:00 | raptor | end |
| 01:29:00 | raptor | because ther eis no more LuaPoint in the code |
| 01:30:00 | raptor | so if you look at magezen.levelgen |
| 01:31:00 | raptor | anywhere ther eis Point... must have a vec |
| 01:33:00 | sam686 | i need to look at the code... |
| 01:34:00 | | Watusimoto Quit (Ping timeout: 248 seconds) |
| 01:36:00 | raptor | ok let me get you a patch |
| 01:38:00 | raptor | where can i put the diff? |
| 01:40:00 | raptor | ok sam686, this worked: http://host-78-12-107-208.midco.net/upload/byebyeluapoint.diff |
| 01:40:00 | sam686 | haha, i just did some port forwarding a few minutes ago... |
| 01:40:00 | raptor | oh cool :) |
| 01:43:00 | raptor | and then i added that small function to levelgen_helper_functions.lua |
| 01:43:00 | raptor | but mazegen.levelgen fails |
| 01:43:00 | raptor | s_bot still works great |
| 01:43:00 | sam686 | patch imported ok... |
| 01:45:00 | sam686 | its almost done compiling.. |
| 01:46:00 | raptor | :) |
| 01:47:00 | sam686 | umm why do I get "Server connection problems" when i am hosting? |
| 01:48:00 | raptor | i got those, too - not sure |
| 01:48:00 | raptor | le tme check master |
| 01:48:00 | raptor | the new master isn't responding |
| 01:48:00 | raptor | wait! |
| 01:48:00 | raptor | i'm in |
| 01:48:00 | raptor | it was restart... |
| 01:49:00 | sam686 | if for some reason, master trying to connect kills hosting |
| 01:49:00 | sam686 | as in me "LAG OUT" while hosting |
| 01:49:00 | sam686 | first of all, does my rebuilding fix the problem? |
| 01:50:00 | raptor | ? |
| 01:51:00 | sam686 | as in full recompile bitfighter code |
| 01:51:00 | raptor | ok master restarted |
| 01:51:00 | sam686 | i should also put a breakpoint in ServerGame::~ServerGame |
| 01:51:00 | raptor | does mazegen work for you? |
| 01:52:00 | sam686 | i am doing a full recompile, its not done compiling yet |
| 01:52:00 | sam686 | though i seem to have maseracer problem, as soon as i start mazeRacer, i lag out |
| 01:57:00 | sam686 | full recompile seem to fix the strange\ problem |
| 01:57:00 | raptor | oh good |
| 01:57:00 | sam686 | ***LEVELGEN ERROR*** in C:\Program Files\Apache Software Foundation\Apache2.2\ht docs\BITFIGHTER\levels/mazegen.levelgen ::: Error initializing script C:\Program Files\Apache Software Foundation\Apache2.2\htdocs\BITFIGHTER\levels/mazegen.lev elgen: ...\Apache2.2\htdocs\BITFIGHTER\levels/mazegen.levelgen:154: Variable 'Po int' cannot be used if it is not first declared. -- Aborting. |
| 01:57:00 | raptor | yep |
| 01:57:00 | raptor | Point now needs to be a helper function that returns a vec instead... |
| 02:01:00 | raptor | haha |
| 02:01:00 | raptor | ok |
| 02:01:00 | raptor | i sort of fixed it |
| 02:02:00 | raptor | fixed it! |
| 02:02:00 | raptor | thanks sam! |
| 02:02:00 | raptor | :) |
| 02:02:00 | sam686 | what did I do? |
| 02:03:00 | raptor | encouraged me with your willingness to help :) |
| 02:07:00 | sam686 | it looks like there is a bug, if you somehow got disconnected (or can't connect) to master, crazy thing happens while you hosting. |
| 02:07:00 | sam686 | most obvious, get dropped back to main menu |
| 02:08:00 | raptor | maybe that was what BlackBird was saying - he said he got crashes if he tried to host in the 016 beta package i gave him |
| 02:08:00 | sam686 | then i run into an assert "TNLAssert(!gServerGame, "already exists!");" |
| 02:08:00 | sam686 | thats probably it, if that person couldn't connect to master |
| 02:08:00 | raptor | yeah, he couldn't |
| 02:11:00 | sam686 | heres the fun part, making my firewall block bitfighter from connecting to internet |
| 02:11:00 | raptor | haha |
| 02:14:00 | sam686 | though, the same effect is easy as putting in dummy master address for your client |
| 02:15:00 | sam686 | 2 things happen, get dropped to main menu, or lag out while hosting. |
| 02:15:00 | | BFLogBot - Commit d1fbd5b856c8 | Author: buckyballreaction | Log: Fix issue 58 - LuaPoint is history |
| 02:22:00 | raptor | found another crash: use command /addbots when hosting... |
| 02:29:00 | sam686 | will there the problem with Address.set(const char *) not setting mIsValid to false / true, but instead returning true or false. |
| 02:32:00 | raptor | well, i gues i'm bugfixing tonight... |
| 02:32:00 | raptor | (or trying to) |
| 02:35:00 | raptor | actually my bug is with the scoreboard |
| 02:45:00 | karamazovapy | you guys trying to get rid of the Point lua functions? |
| 02:45:00 | raptor | well, yes and no |
| 02:45:00 | raptor | You still have Point |
| 02:46:00 | raptor | but now it is a wrapper for 'vec' |
| 02:46:00 | karamazovapy | sam686: you should have admin rights on the forums now |
| 02:46:00 | raptor | behaves the same way |
| 02:46:00 | raptor | it just much more optimized on the c++ end of things |
| 02:46:00 | karamazovapy | if you want to be able to moderate Off-Topic as well, let me know and I'll make you a global mod, too |
| 02:47:00 | karamazovapy | I could never quite get the point functions to operate the way I thought they should |
| 02:47:00 | karamazovapy | oh hell, nevermind sam, I'll just as you as a gmod now, too |
| 02:47:00 | sam686 | ok |
| 02:47:00 | karamazovapy | you should have rights to do pretty much whatever you want now |
| 02:48:00 | karamazovapy | *add you as a gmod |
| 02:48:00 | sam686 | ok, though there nothing much to do now, but maybe in the future.. |
| 02:48:00 | karamazovapy | you've got it if you ever need it |
| 02:49:00 | karamazovapy | feel free to lock topics if you feel they're doing more harm than good |
| 02:49:00 | karamazovapy | if you edit anyone else's posts or anything like that, try to make a comment in the Moderators section, just so we can kind of keep tabs |
| 02:49:00 | sam686 | ok |
| 02:51:00 | raptor | haha typo! |
| 02:51:00 | karamazovapy | bazinga? |
| 02:51:00 | raptor | those ar emy favorite bugs |
| 02:51:00 | raptor | courtesy of copypasta |
| 02:53:00 | sam686 | found a problem, masterServerList->push_back(masterServerList->get(0)); masterServerList->erase(0); doesn't work right |
| 02:53:00 | sam686 | before: ("IP:199.192.229.168:25955","bitfighter.org:25955") after: ("bitfighter.org:25955","") |
| 02:54:00 | raptor | so a left over element? |
| 02:54:00 | sam686 | masterServerList->push_back(masterServerList->get(0)) was suppose to copy and add a string to the end |
| 02:55:00 | sam686 | but instead just push back an empty string |
| 02:55:00 | | BFLogBot - Commit 8f6d7442fbd3 | Author: buckyballreaction | Log: Fix typo that was crashing the game when viewing the scoreboard if there were more clients than teams |
| 02:57:00 | sam686 | but this works right: masterServerList->push_back(string(masterServerList->get(0))) |
| 02:57:00 | sam686 | added a string(...) |
| 02:58:00 | raptor | excellent |
| 03:07:00 | raptor | don't we have a rotateList methid somewhere? |
| 03:10:00 | | BFLogBot - Commit 43846322b6f3 | Author: sam8641 | Log: Fix Address.set and master address rotate list problems |
| 03:15:00 | raptor | Is watusimoto working on bot balancing? |
| 03:15:00 | raptor | balancing teams, that is? |
| 03:15:00 | | Zoomber has joined |
| 03:15:00 | | ChanServ sets mode +v Zoomber |
| 03:16:00 | sam686 | not sure... |
| 03:16:00 | Zoomber | hey |
| 03:16:00 | raptor | Zoomber: !! |
| 03:16:00 | Zoomber | who keeps locking all the off topic posts? |
| 03:16:00 | Zoomber | and why? |
| 03:16:00 | raptor | haha |
| 03:16:00 | raptor | Zoomber: Would you have time to beta test 016 on Mac? |
| 03:16:00 | Zoomber | as a citizen of bitfighter, i just feel like my curiosity has a right to know |
| 03:16:00 | sam686 | probably k may be locking some threads |
| 03:16:00 | Zoomber | yes, i have like five minutes |
| 03:16:00 | Zoomber | lying, like 15 minutes |
| 03:17:00 | raptor | haha, let me get you a compile... |
| 03:17:00 | Zoomber | then i have some work to do |
| 03:17:00 | raptor | do you have an x86 or ppc mac? |
| 03:17:00 | Zoomber | both, but i really do not want to touch my old ppc ibook |
| 03:17:00 | Zoomber | my imac may be 64 bit base os though |
| 03:18:00 | Zoomber | yes it is |
| 03:18:00 | Zoomber | kernal_task runs in 64 bit mode, so it is |
| 03:18:00 | raptor | ok |
| 03:18:00 | raptor | compiling... |
| 03:18:00 | Zoomber | or you can type Max-Hushahns-iMac:~ thunderroad-mc$ machine |
| 03:18:00 | Zoomber | i486 |
| 03:18:00 | Zoomber | to make sure |
| 03:20:00 | sam686 | i seem to have found an annoying problem, it says "nexus will open in 0:05: and it skipped to "Now open" without counting down to 0:04 or less |
| 03:21:00 | raptor | sounds like 'annoying problem' is the theme of the night |
| 03:21:00 | Zoomber | lag? |
| 03:22:00 | Zoomber | sam686's gif and my gif dont load on the forums anymore.. |
| 03:22:00 | Zoomber | also, http://sam686.maxhushahn.com/ is dead |
| 03:23:00 | raptor | ok Zoomber: http://host-78-12-107-208.midco.net/upload/Bitfighter-016-beta-save-your-bitfighter-ini.zip |
| 03:23:00 | Zoomber | dun dun dun |
| 03:23:00 | Zoomber | FOUR megabytes? |
| 03:23:00 | raptor | yeah... |
| 03:23:00 | Zoomber | what have we become |
| 03:23:00 | raptor | gordo |
| 03:24:00 | raptor | we can trim it if we decide to not go with vorbis and do modules instead... |
| 03:24:00 | Zoomber | well its much better than our old ones which were 5 times as much |
| 03:24:00 | raptor | make sure to save your old bitfighter.ini |
| 03:25:00 | raptor | also make sure sound works.. |
| 03:25:00 | Zoomber | the music volume starts off really loud... |
| 03:25:00 | Zoomber | its on 10, maybe its better for the default 5? |
| 03:25:00 | raptor | well it should be same volume as sound effects |
| 03:25:00 | raptor | i mean same amplitude |
| 03:25:00 | Zoomber | is there a reason i cant connect to the emaster? |
| 03:26:00 | Zoomber | the new vps? |
| 03:26:00 | raptor | yes |
| 03:26:00 | raptor | although i put it back up... |
| 03:26:00 | Zoomber | i can try my custom built one from terminal |
| 03:27:00 | Zoomber | it looks like test items were played with a bit? |
| 03:27:00 | raptor | :) |
| 03:27:00 | raptor | mass has been increased |
| 03:27:00 | Zoomber | ah |
| 03:28:00 | raptor | oh, can we test voice chat? |
| 03:28:00 | Zoomber | we can,..though i believe we did before and it worked.. |
| 03:28:00 | Zoomber | are there any new server commands? |
| 03:28:00 | raptor | yes, but it has broken since |
| 03:28:00 | raptor | yes |
| 03:28:00 | Zoomber | like the ones in the features list |
| 03:28:00 | raptor | all shoudl appear in the help now |
| 03:29:00 | Zoomber | as, i dont see any new in the help menu |
| 03:29:00 | Zoomber | oh |
| 03:29:00 | Zoomber | banip seems new, and shuffle |
| 03:29:00 | raptor | yes - shuffle may crash... |
| 03:30:00 | raptor | watusimoto is working on that one |
| 03:30:00 | Zoomber | shuffle works for me... |
| 03:31:00 | Zoomber | i guess @ stands for admin |
| 03:31:00 | raptor | join my game |
| 03:31:00 | raptor | let's test voice chat |
| 03:31:00 | Zoomber | cant reach, not port forwarded> |
| 03:31:00 | Zoomber | ? |
| 03:31:00 | raptor | sam686 is in |
| 03:31:00 | Zoomber | hmm |
| 03:32:00 | Zoomber | it takes it a long time to query, and ping times out for me |
| 03:32:00 | raptor | sam686: maybe you host? |
| 03:32:00 | sam686 | Zoomber 208.107.12.78, though is it possible to remove all "A" records to sam686.maxhushahn.com and make sam686.maxhushahn.com CNAME to sam6.25u.com ? |
| 03:32:00 | Zoomber | maybe sam tried to port forward his port to get through? |
| 03:33:00 | Zoomber | sam686: i can do that |
| 03:33:00 | Zoomber | just dont forget that period at the end |
| 03:33:00 | Zoomber | raptor: i actually need to go now |
| 03:34:00 | raptor | okey doke |
| 03:34:00 | raptor | no crashes yet? |
| 03:34:00 | Zoomber | its been later than 15 minutes, |
| 03:34:00 | Zoomber | no crashes |
| 03:34:00 | Zoomber | even when i thought it would |
| 03:34:00 | raptor | ok, see you later |
| 03:35:00 | Zoomber | sam686:updated |
| 03:35:00 | Zoomber | you have sam686.maxhushahn.com and sam.maxhushahn.com now |
| 03:36:00 | sam686 | both works now... |
| 03:37:00 | sam686 | http://sam686.maxhushahn.com works (if it doesn't work for you, you may need to wait a few minutes for the old cached dns server to go away) |
| 03:39:00 | | Zoomber Quit (Quit: Zoomber) |
| 03:40:00 | raptor | i'm thinkong about doing https://code.google.com/p/bitfighter/issues/detail?id=66 |
| 03:46:00 | sam686 | there is already a /mute in game, but once you do /mute yourself, you can't turn off the mute which may be a problem |
| 03:47:00 | sam686 | another way to test, you can add a noisy /addbot 0 timer 100 then try to mute the robot |
| 03:48:00 | raptor | that's a different problem than issue 66, though, right? has that been a bug for a while? |
| 03:49:00 | sam686 | but, /mute don't work in chat lobby yet |
| 03:49:00 | sam686 | only in-game |
| 03:49:00 | raptor | does /mute work across multiple games? |
| 03:49:00 | raptor | i mean levels? |
| 03:49:00 | sam686 | mute don't go away until you exit the client |
| 03:49:00 | raptor | great |
| 04:14:00 | raptor | sam686: still around? |
| 04:14:00 | sam686 | yes |
| 04:14:00 | raptor | ok, can i try and mute you from the global chat? |
| 04:15:00 | sam686 | ok, |
| 04:15:00 | raptor | meet me inn the game lobby |
| 04:16:00 | raptor | so i did getGame()->addToMuteList() |
| 04:17:00 | sam686 | did you put that in QueryServersUserInterface::issueChat? |
| 04:17:00 | raptor | yes |
| 04:17:00 | sam686 | is mutte commane get run? |
| 04:17:00 | raptor | here is the new code: http://pastie.org/3003383 |
| 04:17:00 | raptor | yep it is run |
| 04:18:00 | sam686 | does it chech if a chat from a person is muted?> |
| 04:18:00 | sam686 | check |
| 04:18:00 | raptor | oh duh... |
| 04:37:00 | raptor | ok sam686, ready to try again |
| 04:37:00 | raptor | if you're still around... |
| 04:39:00 | sam686 | ok |
| 04:39:00 | sam686 | i will take about 15 seconds |
| 04:39:00 | raptor | ok |
| 04:40:00 | sam686 | my client is running |
| 04:40:00 | sam686 | i got a "Welcome to Bitfighter" |
| 04:41:00 | raptor | still typing? |
| 04:41:00 | sam686 | yes, see "3453"? |
| 04:41:00 | raptor | nope |
| 04:41:00 | raptor | great! |
| 04:41:00 | raptor | ok, go to the server |
| 04:41:00 | raptor | i need to make sure it still works in-game |
| 04:42:00 | sam686 | well. PM isn't muted |
| 04:42:00 | raptor | did you type in game at all? |
| 04:42:00 | raptor | ok |
| 04:42:00 | raptor | so |
| 04:43:00 | raptor | what behaviour do we want? |
| 04:43:00 | sam686 | got hello 2? (team chat) |
| 04:43:00 | raptor | nope? |
| 04:43:00 | sam686 | does typing /mute sam686 unmute me? |
| 04:43:00 | raptor | nope |
| 04:43:00 | raptor | did it used to in 015a? |
| 04:44:00 | sam686 | darn anti flood chat protection limits me about one chat every 4 seconds |
| 04:44:00 | raptor | haha |
| 04:44:00 | raptor | so was /mute always permanent until quit? |
| 04:44:00 | sam686 | yes |
| 04:45:00 | raptor | great! then i didn't break anything! |
| 04:45:00 | raptor | :) |
| 04:45:00 | sam686 | but i would like a way to unmute a player without quitting client |
| 04:45:00 | sam686 | or unmute all |
| 04:45:00 | raptor | yes, that comes next... |
| 04:45:00 | raptor | :) |
| 04:49:00 | raptor | ok, now for unmute? or should mute be a toggle? |
| 04:50:00 | sam686 | maybe yes, i guess |
| 04:51:00 | | BFLogBot - Commit 327832397d4b | Author: buckyballreaction | Log: Fix issue 66 - /mute works in global chat. It *will* continue until you quit the game |
| 04:56:00 | raptor | ok, i think i got it - can you come back to the lobby and start typing please? |
| 04:59:00 | sam686 | yes, holding down F5 is a problem |
| 04:59:00 | raptor | should we get rid of that mesage? |
| 05:00:00 | raptor | or add a timer somewhere? |
| 05:00:00 | sam686 | probably need to do something... |
| 05:00:00 | raptor | yeah |
| 05:03:00 | raptor | ok, now for f5 problem... |
| 05:04:00 | raptor | maybe the message should go elsewhere? |
| 05:05:00 | raptor | or f5 should not trigger it? |
| 05:06:00 | | BFLogBot - Commit 8c54dd27e7b8 | Author: buckyballreaction | Log: Make /mute a toggle. Now you can un-mute without having to restart the game |
| 05:13:00 | sam686 | maybe just hide the join / left message for now, it only clutter up the chat area |
| 05:13:00 | raptor | solved it! |
| 05:13:00 | sam686 | also, might later want to add come master game lobby flood chat protection |
| 05:14:00 | sam686 | come = some |
| 05:15:00 | raptor | yay fixed that one... |
| 05:16:00 | | BFLogBot - Commit 21b4bd4e459b | Author: buckyballreaction | Log: No more F5 spamming the game lobby with leave/join messages. Also possible fix for names disappearing from the chat list |
| 05:16:00 | karamazovapy | blam blam blam |
| 05:16:00 | raptor | ? |
| 05:16:00 | karamazovapy | sorry...just wanted to contribute |
| 05:17:00 | karamazovapy | feel free to use those sound effects however you see fit |
| 05:17:00 | raptor | you can now mute in game lobby :) |
| 05:17:00 | karamazovapy | oh good |
| 05:18:00 | raptor | did we really want loadout zones as charging stations? |
| 05:22:00 | karamazovapy | I think a minor energy regen improvement is an acceptable test |
| 05:22:00 | karamazovapy | ooh - neat idea - hostile loadout zones drain your energy instead of restoring it! |
| 05:26:00 | raptor | i like that idea |
| 05:26:00 | raptor | however, there is already a minor energy regen if sitting idle |
| 05:26:00 | raptor | actually it might be double |
| 05:27:00 | karamazovapy | really? |
| 05:27:00 | raptor | which now that i think about, may be too fast |
| 05:27:00 | raptor | let me double check... |
| 05:27:00 | karamazovapy | I think double might be a bit much, but if we already have that, you might not need to fuss with the loadouts |
| 05:28:00 | karamazovapy | unless you wanted to make hostile loadouts stop energy regen |
| 05:28:00 | raptor | yep it's double |
| 05:28:00 | raptor | i really like that idea... |
| 05:28:00 | karamazovapy | one question though, is if you want to make it hostile, or all enemy |
| 05:28:00 | raptor | not enemy, i think |
| 05:29:00 | karamazovapy | yeah...since hostile loadout zones have no function at the moment |
| 05:29:00 | raptor | if i get you a build for windows, want to test the energy regen with me? |
| 05:30:00 | karamazovapy | well I WAS thinking of drinking my self into a stupor |
| 05:30:00 | karamazovapy | but I can test energy regen |
| 05:30:00 | raptor | ok, compiling - this may take 3 or 4 min... |
| 05:30:00 | sam686 | i need to get to sleep, night |
| 05:30:00 | raptor | night! |
| 05:31:00 | karamazovapy | night |
| 05:31:00 | | sam686 Quit () |
| 05:33:00 | raptor | compiling... |
| 05:37:00 | raptor | ok, so windows compiling is slower than i estimated... again |
| 05:38:00 | karamazovapy | no worries |
| 05:39:00 | raptor | ok here you go: http://host-78-12-107-208.midco.net/upload/bitfighter-016-beta.zip |
| 05:39:00 | raptor | no installer, just run it from the extracted zip |
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| 05:40:00 | raptor | i'll wait in lobby |
| 05:58:00 | raptor | ugh that is a horrible default... |
| 05:58:00 | karamazovapy | yeah it is |
| 06:00:00 | raptor | ok, changed... |
| 06:01:00 | | BFLogBot - Commit 384b05a4d90f | Author: buckyballreaction | Log: Make default display mode be windowed |
| 06:01:00 | raptor | if you decide to do more testing, it'll be welcome :) |
| 06:01:00 | raptor | i'm sure there is evilness lurking somewhere |
| 06:01:00 | raptor | good night! |
| 06:02:00 | karamazovapy | I would suggest making the two modules map to the controller shoulder buttons as a default |
| 06:02:00 | karamazovapy | but that's not technically evil or wrong |
| 06:02:00 | raptor | the joystick.ini is there now for easy editing - i think most controllers probably have bad defaults... |
| 06:03:00 | raptor | especially since we changed the joystick sub-system |
| 06:03:00 | karamazovapy | anyway...night |
| 06:03:00 | raptor | if you have better defaults for your controller, paste the INI lines sometime, and I'll change them |
| 06:03:00 | raptor | thanks! night |
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| 14:46:00 | raptor | good morning! |
| 14:48:00 | sam686 | hi |
| 14:55:00 | watusimoto | hey all |
| 14:55:00 | raptor | hi |
| 14:56:00 | raptor | i actually did some coding last night... |
| 14:56:00 | watusimoto | how did that Lua point go last night? |
| 14:56:00 | raptor | it's done! |
| 14:56:00 | sam686 | i think the new master 199.192.229.168 was started wrong, i would "cd /home/bitfighter/master" then start master with "../exe/master" so it uses /home/bitfighter/master/master.cfg, the one with all the database config |
| 14:56:00 | watusimoto | when I left you seemed close, but not quite |
| 14:56:00 | raptor | closed two issues |
| 14:56:00 | watusimoto | excellent |
| 14:56:00 | raptor | sam686: oops, i started it wrong... |
| 14:56:00 | watusimoto | so the bots and levelgens still work |
| 14:56:00 | watusimoto | but the luaPoint is gone |
| 14:56:00 | raptor | correct |
| 14:56:00 | watusimoto | perfect! |
| 14:57:00 | watusimoto | We probably need to fix some documentation on the wiki |
| 14:57:00 | sam686 | there, fixed the master to start right |
| 14:57:00 | watusimoto | thanks, sam |
| 14:57:00 | watusimoto | ok, quick quiz |
| 14:58:00 | watusimoto | who knows what the x ? a : b operator is called? |
| 14:58:00 | raptor | ternary logic? |
| 14:58:00 | raptor | no wait |
| 14:58:00 | watusimoto | yes, actually that may be correct |
| 14:58:00 | watusimoto | took me a while to figure that out |
| 14:58:00 | raptor | really? |
| 14:58:00 | raptor | i was going to guess 'c' |
| 14:59:00 | watusimoto | I was trying to figure out how to do that in ruby, but searching for ? : wasn't productive |
| 14:59:00 | raptor | ruby?? |
| 15:00:00 | watusimoto | that's what I'm doing at work now |
| 15:00:00 | raptor | why o why are you coding in ruby? |
| 15:00:00 | watusimoto | it's great! |
| 15:00:00 | watusimoto | at least in conjunction with rails |
| 15:00:00 | watusimoto | for our project it's perfect |
| 15:00:00 | raptor | yes, until you have to produce a high-traffic website |
| 15:00:00 | watusimoto | we don't :-) |
| 15:00:00 | watusimoto | I figure we'd be lucky to have 2 simultaneous users |
| 15:00:00 | raptor | ha! |
| 15:00:00 | watusimoto | after our intiail burst of 3 at one time |
| 15:01:00 | raptor | ok, then it's perfect |
| 15:01:00 | watusimoto | exactly |
| 15:01:00 | watusimoto | we're not coding facebook |
| 15:01:00 | raptor | that's good, the world doesn't need any more time-wasting internet sites |
| 15:01:00 | watusimoto | I agree. That's why I'm shutting down Bitfighter.org |
| 15:02:00 | raptor | haha |
| 15:02:00 | watusimoto | or at least off-topic |
| 15:03:00 | raptor | since not having off-topic in my list, there have been no new posts since yesterday! |
| 15:07:00 | raptor | oh, watusimoto |
| 15:07:00 | sam686 | i will need to go, i won't be back until after about 6 hours |
| 15:07:00 | raptor | bye sam686 |
| 15:07:00 | raptor | karamazovapy and I did a little testing last night, and he suggested that there be no idle-energy-regen increase unless we are over a load-out zone |
| 15:08:00 | raptor | right now there is idle energy-regen double the rate anywhere |
| 15:11:00 | | sam686 Quit (Ping timeout: 245 seconds) |
| 15:13:00 | | raptor Quit (Remote host closed the connection) |
| 15:21:00 | watusimoto | ciao sam |
| 15:22:00 | watusimoto | raptor: I'm ok with that -- make a call, close the relevant cases with a note |
| 15:22:00 | watusimoto | would smaller-than-double at-rest regen be better than no idle regen bonus? |
| 15:54:00 | | raptor has joined |
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| 15:55:00 | raptor | watusimoto: karamazovapy seem to think that an idle regen bonus was a solution that didn't really have a problem.. because it regens quickly enough if you aren't using energy |
| 15:57:00 | raptor | but i wouldn't be opposed to a slight bonus if you arene't moving at all maybe 1.25x |
| 16:04:00 | watusimoto | let's try that, and see... it can easily be modified after some playtesting |
| 16:04:00 | raptor | try what, the 1.25x idle + 2x on loadout zone? |
| 16:06:00 | raptor | also, karamazovapy had the neat idea of of having hostile loadout zones (which i didnt know existed) drain energy |
| 16:43:00 | raptor | c++ needs more standard libraries like java |
| 16:44:00 | raptor | i mean seriously - the only non-standard library I had to use for the SVG traversal was the SVG loading, which was just a simplified XML parser |
| 16:45:00 | raptor | the curve-to-point logic was all part of standard library already |
| 17:27:00 | | BFLogBot - Commit a16a79c193a1 | Author: buckyballreaction | Log: Energy changes: - Do not recharge if spawn shield is active - Reduce idle recharge rate to 1.33x of standard rate |
| 18:02:00 | raptor | watusimoto or karamazovapy - should the loadoutzone recharge be only for your team loadoutzone, or both yours and neutral zone? |
| 18:10:00 | raptor | i'll just choose one... |
| 18:12:00 | | BFLogBot - Commit b7faa94ddb40 | Author: buckyballreaction | Log: 2x energy recharge if idle in a neutral or team-owned loadout zone |
| 18:35:00 | raptor | see my comment here: http://code.google.com/p/bitfighter/issues/detail?id=60 |
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| 20:43:00 | karamazovapy | I'd say neutral should recharge everyone and hostile should hurt everyone. It would make neutral zones more valuable and defensible as ground to hold map design |
| 20:43:00 | karamazovapy | *in map design |
| 20:44:00 | raptor | the hostile piece is way easy to add, now that i know the code... Watusimoto_? |
| 20:44:00 | sam686 | to make something useful of hostile loadout zone, to take away ship's energy? |
| 20:44:00 | raptor | if I code it - then that means we have to live with it... because map makers will use it, i'm sure |
| 20:45:00 | Watusimoto_ | I agree |
| 20:45:00 | Watusimoto_ | do it k's way |
| 20:45:00 | raptor | okey doke |
| 20:45:00 | raptor | muahaha |
| 20:45:00 | sam686 | unless we add an option to not recharge energy (LoadoutZone RechargeEnergy=Off) |
| 20:45:00 | Watusimoto_ | I would oppose that option |
| 20:46:00 | Watusimoto_ | either the addition is good, or it is not, but I value consistency in the basic rules of the game' |
| 20:46:00 | Watusimoto_ | not that I can see anyone using it even if we had it |
| 20:46:00 | raptor | so question: i coded extra regen in loadout zone *only* if you are not moving |
| 20:46:00 | Watusimoto_ | I think that makes sense |
| 20:46:00 | sam686 | note, there a way to make the ship not stay on a loadout zone, use speed zone. |
| 20:46:00 | raptor | should it be the same for hostil? |
| 20:46:00 | raptor | hostile? |
| 20:47:00 | Watusimoto_ | yes, I think so |
| 20:47:00 | raptor | as in, as long as you're moving in a hostile zone, no loss, but once you stop... |
| 20:47:00 | Watusimoto_ | yes |
| 20:47:00 | raptor | ok |
| 20:47:00 | Watusimoto_ | now, when you fire or use modules and you are not moving, what happens? |
| 20:47:00 | Watusimoto_ | cost more? recharge slower? |
| 20:48:00 | Watusimoto_ | I rememebre we had this conversation before |
| 20:48:00 | Watusimoto_ | and you said you had handled it |
| 20:48:00 | raptor | extra recharge only occurs if you are not moving, firing, module-using |
| 20:48:00 | Watusimoto_ | but I forget how |
| 20:48:00 | Watusimoto_ | I see... use modules, recharge at normal rate |
| 20:48:00 | Watusimoto_ | well, we'll see how it works in playtesting |
| 20:48:00 | Watusimoto_ | it's really easy to adjust |
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| 20:48:00 | raptor | yep |
| 20:49:00 | raptor | do we have an enum somewhere for teams... hostile or other? |
| 20:53:00 | raptor | why is TEAM_NEUTRAL in EditorObject.h? |
| 20:56:00 | raptor | testing... |
| 20:56:00 | raptor | it works! |
| 20:58:00 | raptor | ok comiitted/pushed! |
| 20:58:00 | | BFLogBot - Commit ac71ff86ef5c | Author: buckyballreaction | Log: Hostile loadout zones drain energy |
| 20:59:00 | raptor | good idea karamazovapy |
| 21:15:00 | Watusimoto_ | why is TEAM_NEUTRAL in EditorObject.h? |
| 21:15:00 | Watusimoto_ | why not? |
| 21:15:00 | raptor | because it has the word 'Editor' in it - and is used on the dedicated server? |
| 21:18:00 | raptor | that's all - maybe I just though EditorObject is used exclusively in the editor |
| 21:30:00 | Watusimoto_ | feel free to move it! |
| 21:31:00 | Watusimoto_ | I think it was in two places, and I removed the easier one to remove, and so it's in EO because it works |
| 21:31:00 | raptor | did you see my comment in issue 60? |
| 21:32:00 | raptor | http://code.google.com/p/bitfighter/issues/detail?id=60#c3 |
| 21:32:00 | Watusimoto_ | do you think we need a graphic? |
| 21:33:00 | raptor | not really |
| 21:33:00 | Watusimoto_ | I'm thinking we're probably ok as it is |
| 21:33:00 | raptor | me too |
| 21:33:00 | raptor | can i close it then? |
| 21:33:00 | Watusimoto_ | ok then close away |
| 21:33:00 | Watusimoto_ | I do want to change the name, but I don't knwo what a good name would be |
| 21:34:00 | Watusimoto_ | but that's a conversation for a different day |
| 21:34:00 | raptor | yay 3 issues gone since last night |
| 21:35:00 | raptor | PitStop? |
| 21:39:00 | Watusimoto_ | mmmm... no |
| 21:40:00 | raptor | LoadoutZone is still pretty good to me.. |
| 21:47:00 | Watusimoto_ | btw, did you ever get a response to your sdl query? |
| 21:54:00 | raptor | nope, and I followed up with myself: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2011-December/082969.html |
| 21:54:00 | raptor | oh wait, someone just did respond |
| 21:54:00 | raptor | http://lists.libsdl.org/pipermail/sdl-libsdl.org/2011-December/083023.html |
| 21:57:00 | raptor | doesn't seem too helpful.. |
| 22:32:00 | Watusimoto_ | just checked in a major fix |
| 22:32:00 | raptor | uh oh |
| 22:32:00 | Watusimoto_ | well, it's fixed |
| 22:32:00 | Watusimoto_ | no need to worry |
| 22:33:00 | | BFLogBot - Commit b7b1376f7a94 | Author: watusim...@bitfighter.org | Log: Remove unneeded ifdef |
| 22:33:00 | | BFLogBot - Commit cf49445d1401 | Author: watusim...@bitfighter.org | Log: Added assert for documentation purposes |
| 22:33:00 | | BFLogBot - Commit bcd56bf59d8c | Author: watusim...@bitfighter.org | Log: Slight simplification |
| 22:33:00 | | BFLogBot - Commit 380255103dcb | Author: watusim...@bitfighter.org | Log: Remove unneeded #undef |
| 22:33:00 | | BFLogBot - Commit 08e264136056 | Author: watusim...@bitfighter.org | Log: I *think* I've fixed a serious bug with level changing in-game... need to do more testing, but doesn't obviously crash. |
| 22:33:00 | | BFLogBot - Commit c60978c31fbb | Author: watusim...@bitfighter.org | Log: Retain mouse pos when changing screen mode |
| 22:33:00 | | BFLogBot - Commit 9a2fc485c04b | Author: watusim...@bitfighter.org | Log: Merge |
| 22:33:00 | Watusimoto_ | not a useful response, I'd say |
| 22:34:00 | raptor | dare i compile... |
| 22:34:00 | raptor | you touched a lot of files |
| 22:35:00 | raptor | tell me about this bug? |
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| 22:39:00 | Watusimoto_ | it was a biggie. When you were in a menu, and you changed screen mode, the selected item would change because the mouse would be in a new position. |
| 22:39:00 | Watusimoto_ | well no more! |
| 22:40:00 | raptor | ha! |
| 22:40:00 | Watusimoto_ | it was on my list |
| 22:41:00 | raptor | oops, introduced a bug with a feature - having full energy on hostile loadout zone doesn't drain... |
| 22:42:00 | | BlackBird has joined |
| 22:42:00 | BlackBird | helloo |
| 22:42:00 | raptor | howdy |
| 22:43:00 | BlackBird | i made a level "demoing" of what a ship editor could do |
| 22:43:00 | BlackBird | i just made different ship[ deseigns |
| 22:44:00 | BlackBird | thats about it |
| 22:45:00 | Watusimoto_ | great -- where can I see it? |
| 22:46:00 | BlackBird | umm |
| 22:46:00 | BlackBird | ok |
| 22:46:00 | Watusimoto_ | or not? |
| 22:46:00 | BlackBird | i'll be in bitfighter |
| 22:46:00 | | BlackBird Quit (Client Quit) |
| 22:46:00 | Watusimoto_ | do you have a server up? |
| 22:46:00 | Watusimoto_ | good grief |
| 22:48:00 | raptor | charlie brown |
| 22:50:00 | raptor | his drawings aren't so bad.... |
| 22:50:00 | raptor | he's in 015a |
| 22:50:00 | Watusimoto_ | as was I |
| 22:50:00 | Watusimoto_ | did you join? |
| 22:50:00 | raptor | sam686 is in, too |
| 22:50:00 | raptor | yes |
| 22:50:00 | Watusimoto_ | sigh\ |
| 22:51:00 | sam686 | have problems with "punching through firewall"? |
| 22:51:00 | Watusimoto_ | yup |
| 22:53:00 | raptor | OK I get you screenshot |
| 22:53:00 | Watusimoto_ | perfect |
| 22:53:00 | Watusimoto_ | thanks |
| 22:53:00 | raptor | http://host-78-12-107-208.midco.net/upload/snapshot1.png |
| 22:55:00 | Watusimoto_ | wow -- he came up with some designs |
| 22:55:00 | Watusimoto_ | that aren't horrible |
| 22:55:00 | raptor | yeah - i was pleasantly suprised |
| 22:56:00 | Watusimoto_ | this will require some thought... maybe we could let bots pick from one of several precanned bodies |
| 22:56:00 | raptor | yeah - i'm cautiously optimistic now |
| 23:13:00 | | BFLogBot - Commit 09a9741de69c | Author: buckyballreaction | Log: Fix energy not draining in hostile loadout zone if energy is full |
| 23:19:00 | raptor | we could totally create a header with data on the ship design so long as it corresponds to what is in gameObjectRender |
| 23:23:00 | sam686 | only problem with user customizing robot design is how to transfer ship design from server to client so clients will see that design. |
| 23:23:00 | raptor | we'd just create a ShipRenderType enum |
| 23:24:00 | sam686 | using some pre defined designs? |
| 23:24:00 | raptor | yes |
| 23:24:00 | raptor | i'd say predefined designs is the first step... |
| 23:24:00 | raptor | maybe the only step.. |
| 23:25:00 | | Flynnn has joined |
| 23:28:00 | raptor | that's how all other games I know do it: they distribute the designs with the game (predefined) or, the server transfers the new designs upon level load for the client to see from then on |
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| 23:32:00 | Watusimoto_ | we can accept user-geneated design suggestions |
| 23:33:00 | raptor | i, personally, think the borg cube is great - we'd just need to make it spin as it fires, yet shoot the same direction.. :] |
| 23:36:00 | Watusimoto_ | I like it too |
| 23:37:00 | Watusimoto_ | almost finished another case, turning in, have early meeting tomorrow |
| 23:37:00 | Watusimoto_ | a private case |
| 23:37:00 | raptor | ok |
| 23:37:00 | Watusimoto_ | hasta manana |
| 23:37:00 | raptor | i'll probably keep working on the issues list... |
| 23:37:00 | | Flynnn has joined |
| 23:37:00 | raptor | chao |
| 23:37:00 | Watusimoto_ | maybe we will make a release this winter |
| 23:37:00 | Watusimoto_ | it's ciao, btw :-) |
| 23:37:00 | raptor | not in spanish! |
| 23:37:00 | Watusimoto_ | is it spanish at all? |
| 23:37:00 | raptor | yep |
| 23:37:00 | Watusimoto_ | chao? |
| 23:38:00 | raptor | yep |
| 23:38:00 | raptor | prounounced the exact same way |
| 23:38:00 | Watusimoto_ | are you sure? |
| 23:38:00 | raptor | yep |
| 23:38:00 | raptor | met south americans who used it |
| 23:38:00 | raptor | mexicans never do |
| 23:38:00 | Watusimoto_ | http://en.wikipedia.org/wiki/Ciao |
| 23:39:00 | Watusimoto_ | Spanish, esp. in Spain and Latin America: chao ("goodbye"); in Argentina, Peru and Uruguay: chau; Bolivia: chao ("goodbye" or "good night") |
| 23:39:00 | Watusimoto_ | what do you know |
| 23:39:00 | Watusimoto_ | ok then |
| 23:39:00 | Watusimoto_ | chao |
| 23:39:00 | raptor | hehe |
| 23:39:00 | raptor | night! |
| 23:57:00 | | koda Quit (Quit: [koda release];) |