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| 03:00:00 | karamazovapy | question regarding ship shapes: do we want to allow ships where facing direction is ambiguous? |
| 03:01:00 | karamazovapy | also, does it matter that these aren't all convex? |
| 03:10:00 | sam686 | not sure yet, but it might start out as just a pre-defined designs for robots. I don't think convex / concave matters, as ships use circle collision checks. |
| 03:10:00 | sam686 | or ships shapes, but will probably be limited to robots. |
| 03:10:00 | karamazovapy | yeah, it wasn't meant to be a rhetorical question, I genuinely didn't know if it mattered |
| 03:12:00 | sam686 | convex / concave doesn't matter, for example, PolyWall, as long as polygon don't criss cross. |
| 03:12:00 | karamazovapy | right |
| 03:12:00 | sam686 | as in 4 point bow tie don't render right. |
| 03:13:00 | sam686 | i guess rendering fill is the only problem with polygon that criss cross, otherwise it seems to be kind of fine. |
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| 03:48:00 | raptor | hello hello |
| 03:49:00 | raptor | yeah so i was actually impressed with BB's designs |
| 04:12:00 | karamazovapy | I still think it's a messy idea |
| 04:12:00 | raptor | yes it will be messy |
| 04:14:00 | karamazovapy | and frankly, I think different ships are a pretty serious, useless distraction |
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| 04:20:00 | raptor | i'll be honest - it will be fun to code some ship presets |
| 04:20:00 | raptor | but as far as gameplay - i can see it as a distraction |
| 04:20:00 | raptor | will = would |
| 04:35:00 | raptor | back to 016 issues... |
| 04:59:00 | raptor | actually i'm gonna read a book and go to bed instead... |
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| 17:07:00 | raptor | good morning! |
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| 18:20:00 | raptor | hi sam686 |
| 18:20:00 | sam686 | hi |
| 18:20:00 | raptor | I found somethign: LineItem with any team other than neutral or first team don't show up |
| 18:21:00 | raptor | this is broken in 015a |
| 18:21:00 | raptor | still the same in 016 |
| 18:21:00 | sam686 | does the same happen on 013 or any older version? |
| 18:22:00 | raptor | i don't know - only tried on 016 and 015a |
| 18:22:00 | raptor | is this normal behavior? |
| 18:22:00 | sam686 | I know TextItem don't show up if TextItem are not Neutral or on your team |
| 18:22:00 | sam686 | i an not sure about LineItem |
| 18:23:00 | raptor | i wonder if i switched teams... |
| 18:23:00 | raptor | !!! |
| 18:23:00 | raptor | argh |
| 18:23:00 | raptor | ok, so they only show up if you're on the same team... |
| 18:24:00 | raptor | i had no idea |
| 18:24:00 | raptor | is that intended behaviour? |
| 18:25:00 | raptor | rats |
| 18:26:00 | raptor | karamazovapy: i'll need to resend you a level of mine - i misunderstood how lineitem's worked in the editor... |
| 18:28:00 | sam686 | well, i kind of accidently edited of what i though i was posting a reply in a forum (but was able to completely undo that change so no harm done) |
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| 18:32:00 | raptor | i completely misunderstood how LineItem / TextItem worked... |
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| 18:38:00 | raptor | also, is LineItem width supposed to matter? |
| 18:55:00 | sam686 | i don't think LineItem width works at all... |
| 18:55:00 | raptor | it doesn't |
| 18:55:00 | raptor | is it supposed to? |
| 18:55:00 | sam686 | i don't know when that was ever used in old versions.. |
| 18:55:00 | sam686 | or on any version for that matter.. |
| 18:56:00 | raptor | me neither |
| 18:56:00 | raptor | so the question is: if it isn't used, then why is there a width parameter associated? |
| 19:00:00 | raptor | now here's a question - if only team 1 can see team 1 lineitems, are only those items sent across the network? |
| 19:09:00 | sam686 | umm i think all LineItem and TextItem is sent to clients even though the client doesn't display them. |
| 19:34:00 | | BFLogBot - Commit 3113b5e5fb54 | Author: buckyballreaction | Log: A little better handling of the team editor menu |
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| 20:11:00 | raptor | my zeal for fixing issues died out last night... |
| 20:14:00 | sam686 | zeal? |
| 20:14:00 | raptor | is that not a word? |
| 20:15:00 | sam686 | it is either not a word, or it is a work i don't know |
| 20:15:00 | sam686 | maybe it might be a word. http://www.google.com/search?q=zeal |
| 20:16:00 | raptor | it means 'eagerness' |
| 20:19:00 | raptor | Watusimoto_: http://code.google.com/p/fog/ |
| 20:20:00 | raptor | specifically Fog-Svg |
| 20:22:00 | Watusimoto_ | looks interesting... |
| 20:23:00 | Watusimoto_ | though not sure we need it |
| 20:24:00 | Watusimoto_ | I wonder if there are any compelling demos |
| 20:24:00 | raptor | well, I was looking for a c++ framework that would let me convert to SVG, and I came across that one... |
| 20:25:00 | raptor | it ismostly UI stuff, but it has a sub-component that might do the SVG conversion |
| 20:26:00 | raptor | except the compile library is 4MB |
| 20:26:00 | raptor | wow |
| 20:26:00 | raptor | too much |
| 20:26:00 | raptor | need something simpler... |
| 20:27:00 | raptor | i'm trying to avoid libxml2 at all costs... |
| 20:27:00 | raptor | it would add significant size overhead to the game |
| 20:28:00 | Watusimoto_ | yes |
| 20:29:00 | Watusimoto_ | you probably read this |
| 20:29:00 | Watusimoto_ | http://stackoverflow.com/questions/2861001/svg-parser-for-c-free-or-paid |
| 20:29:00 | Watusimoto_ | :-) |
| 20:29:00 | raptor | haha, yep |
| 20:29:00 | raptor | gotta love stackoverflow |
| 20:31:00 | Watusimoto_ | there's just a lot of cool libs out there now! |
| 20:31:00 | raptor | yeah |
| 20:32:00 | raptor | ok, yeah Fog is overkill |
| 20:32:00 | Watusimoto_ | I |
| 20:32:00 | Watusimoto_ | m testing and about to checkin a change that I predict K will hate |
| 20:32:00 | raptor | uh oh |
| 20:33:00 | Watusimoto_ | when a new level starts, I'm reverting all players to the default loadout |
| 20:33:00 | raptor | wouldn't he like that? |
| 20:33:00 | Watusimoto_ | I doubt it |
| 20:33:00 | raptor | i thought that was what he wanted |
| 20:33:00 | Watusimoto_ | he and I always disagree on loadout issues. I like this, therefore he'll dislike it |
| 20:33:00 | raptor | haha |
| 20:34:00 | raptor | ok |
| 20:34:00 | sam686 | currently loadout resets only when leaving and joining a server. |
| 20:35:00 | sam686 | only problem with loadout reset when level changes / restart, is levels without loadout zones, your forced to use shield / turbo until the first time you get destroyed. |
| 20:36:00 | Watusimoto_ | yes, but thtat's better than starting with whatever you had last game, I think |
| 20:37:00 | raptor | I think karamazovapy will like it |
| 20:37:00 | raptor | because it brings back some consistency |
| 20:39:00 | | Little_Apple has joined |
| 20:39:00 | Little_Apple | helloo |
| 20:40:00 | Little_Apple | i am here to torment you |
| 20:40:00 | raptor | you are here to delay us from working on 016? |
| 20:40:00 | raptor | :-) |
| 20:40:00 | Little_Apple | pretty much |
| 20:41:00 | Little_Apple | and to procrastinate |
| 20:41:00 | Watusimoto_ | I would be open to a future change to allow players to set their starting loadout somehow... perhaps using the first preset or somesuch |
| 20:42:00 | Little_Apple | ill leave nao |
| 20:42:00 | Little_Apple | audios |
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| 20:42:00 | raptor | yes, i agree - i think we should have a default, but allow a user to change teh default |
| 20:46:00 | raptor | oh my goodness it worked - i just did a distribution upgrade on a production machine from openSUSE 11.2 -> 12.1; that's a three-distro jump |
| 20:46:00 | raptor | and the machine started back up working just fine... |
| 20:49:00 | Watusimoto_ | excellent |
| 20:49:00 | raptor | sorry - i am amazed, slightly |
| 20:49:00 | raptor | ok back to issues... |
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| 20:53:00 | raptor | How about for http://code.google.com/p/bitfighter/issues/detail?id=95 |
| 20:53:00 | raptor | i make an 'Advanced menu' |
| 20:54:00 | raptor | and inside will be heading for Graphics/Sound/Input in smaller text |
| 20:54:00 | raptor | and options under the headings |
| 21:04:00 | karamazovapy | I like resetting loadouts at the start of each level. I hated that they carried over on some. |
| 21:04:00 | karamazovapy | I'd also be fine with letting people pick their own "default" |
| 21:04:00 | raptor | ah ha! |
| 21:05:00 | karamazovapy | two instances where watusimoto and I agree on loadouts |
| 21:06:00 | raptor | hooray! |
| 21:10:00 | Watusimoto_ | what? we agreed? |
| 21:13:00 | raptor | Watusimoto_: what do you think of my 'advanced' options menu idea - only one sub-menu for things like 'linesmooth' |
| 21:14:00 | Watusimoto_ | Options>Advanced |
| 21:14:00 | Watusimoto_ | for linesmooth? |
| 21:14:00 | Watusimoto_ | sure |
| 21:14:00 | Watusimoto_ | then get rid of /linesmooth command? or keep it? |
| 21:15:00 | Watusimoto_ | though personally, I think we should just turn it on and leave it on for everyone |
| 21:15:00 | Watusimoto_ | unless sam objected -- it's his option, after all |
| 21:15:00 | Watusimoto_ | but I think we can just do away with it |
| 21:16:00 | raptor | it is already on as default for 015a |
| 21:16:00 | raptor | and i think the command should be removed if added to a menu |
| 21:16:00 | Watusimoto_ | what do you think about just removing it and not adding a menu? |
| 21:17:00 | raptor | well, it adds significant graphics performance overhead (but not computationaly significant anymore) |
| 21:17:00 | raptor | but i haven't heard of anyone not liking it or turning it off since 015a |
| 21:17:00 | Watusimoto_ | yes, but are there any computers where that matters for our level of graphics> |
| 21:18:00 | Watusimoto_ | sam686 are you areound? |
| 21:18:00 | raptor | i doubt it |
| 21:18:00 | Watusimoto_ | brb |
| 21:18:00 | raptor | but i could still see the use of an advanced menu for other UI options... |
| 21:20:00 | sam686 | ? |
| 21:21:00 | Watusimoto_ | what would you think about getting rid of linesmooth -- make it always on |
| 21:21:00 | Watusimoto_ | no way to disable it |
| 21:22:00 | sam686 | not sure, anyone still using LineSmooth = OFF? |
| 21:25:00 | Watusimoto_ | You are my prime candidate :-) |
| 21:25:00 | Watusimoto_ | I think only a small number of peopel knwo about it, and they're in this fourm |
| 21:25:00 | Watusimoto_ | :-) |
| 21:25:00 | Watusimoto_ | so you don't use it? |
| 21:25:00 | sam686 | my line smooth is on |
| 21:25:00 | Watusimoto_ | ok, why don't we get rid of the option, and close the related case |
| 21:26:00 | Watusimoto_ | that would be my suggestion, anyway |
| 21:27:00 | raptor | ok, i'll do it |
| 21:27:00 | sam686 | I did find a good line smooth compare between different hardwares. http://homepage.mac.com/arekkusu/bugs/invariance/HWAA.html |
| 21:28:00 | raptor | i'm sure openGL implementations are much better since that comparison |
| 21:29:00 | sam686 | mine is "ATI Radeon 9200", but in windows XP |
| 21:30:00 | sam686 | yes, openGL may have gotten much better, as that websire seem to compare only the old hardware |
| 21:39:00 | | BFLogBot - Commit 6001f03a178f | Author: watusim...@bitfighter.org | Log: Loadouts no longer carry over from level to level -- now you start a new level with the default loadout |
| 21:39:00 | | BFLogBot - Commit 46a5d8087d53 | Author: watusim...@bitfighter.org | Log: Merge |
| 21:42:00 | Watusimoto_ | does this mean we can get rid of all the if(disableBlending) cruft? |
| 21:43:00 | raptor | maybe... give me an example of where it is... |
| 21:43:00 | Watusimoto_ | uieditor.cpp 1422 |
| 21:44:00 | Watusimoto_ | for example |
| 21:44:00 | raptor | huh... that stuff is all over the place |
| 21:44:00 | sam686 | although, i did find my linux ubuntu + intel graphics 945 line smooth don't look very good, they instead look a little bit thin, but same graphics hardware using windows XP line smooth looks much better. |
| 21:45:00 | raptor | but does the worst linesmoothing look better than none at all? |
| 21:45:00 | Watusimoto_ | we still have the linethickness param in there somewhere... that might help |
| 21:46:00 | Watusimoto_ | the thing about the linesmoothing is that we have to deal with it all over the app, in an ugly manner |
| 21:46:00 | raptor | ok, i removed the linesmooth option, but there is still lots of code with the if(!glIsEnabled(GL_BLEND)) |
| 21:46:00 | Watusimoto_ | you can remove it all now, or we can do it as we go |
| 21:46:00 | raptor | ok |
| 21:46:00 | raptor | i have one quesiton |
| 21:47:00 | Watusimoto_ | if I see it around, i'll remove it |
| 21:47:00 | Watusimoto_ | only one? |
| 21:47:00 | Watusimoto_ | great! |
| 21:47:00 | raptor | was that stuff there before the linesmooth option? |
| 21:47:00 | raptor | no, there's lots |
| 21:47:00 | raptor | also like: if(glIsEnabled(GL_BLEND)) |
| 21:47:00 | raptor | well not tons.. |
| 21:47:00 | raptor | i can remove it as i do this.. |
| 21:47:00 | Watusimoto_ | it's like a weed |
| 21:48:00 | raptor | but when did the weed start? when the linesmooth option was added? |
| 21:48:00 | raptor | or was it around before then |
| 21:51:00 | raptor | wait wait |
| 21:52:00 | raptor | are we purposely disabling smoothing on wall fill and similar things? |
| 21:55:00 | raptor | sam686: is there a reason that GL_BLEND is enabled for somethings, but disabled for others? |
| 21:56:00 | sam686 | GL_BLEND needs to be on for line smooth to work for lines, i think. |
| 21:56:00 | raptor | yes |
| 21:56:00 | raptor | but look at: barrier.cpp |
| 21:56:00 | raptor | line 1183 |
| 21:57:00 | sam686 | but when drawing only polygons (no lines) there is no lines to smooth |
| 21:57:00 | raptor | WallSegment::renderFill |
| 21:57:00 | raptor | it checks if it is ON, then disables it for the render part, then re-enables it afterwards |
| 21:57:00 | raptor | this is done many class files... |
| 21:57:00 | raptor | what would happen if i removed these checks? |
| 21:59:00 | sam686 | well... it might take slightly longer to render polygon with blend on. |
| 22:01:00 | raptor | I ask because it seems inconsistent |
| 22:02:00 | raptor | not all 'filled' polygons have it disabled. see UIEditor.cpp:1412 |
| 22:03:00 | Watusimoto_ | when linesmooth was added |
| 22:04:00 | Watusimoto_ | if we are linsmoothing an outline, we might not need to polygonsmooth the fill |
| 22:04:00 | raptor | Watusimoto_: if we ever do a mobile port, GL_BLEND may be a bad idea |
| 22:04:00 | Watusimoto_ | i.e. no transparency? |
| 22:04:00 | sam686 | there is a seperate GL_POLYGON_SMOOTH AND GL_POINT_SMOOTH |
| 22:04:00 | raptor | http://stackoverflow.com/questions/450042/why-is-this-opengl-es-code-slow-on-iphone |
| 22:05:00 | raptor | disabling GL_BLEND increases performace by a magnitude on iPhone |
| 22:07:00 | Watusimoto_ | disabling blending increases fps 10x. |
| 22:07:00 | Watusimoto_ | that line? |
| 22:07:00 | raptor | yes |
| 22:07:00 | Watusimoto_ | well, if we go iphone route, maybe we just disable transparency |
| 22:07:00 | Watusimoto_ | and fix a few graphcis that look wrong as a result |
| 22:07:00 | Watusimoto_ | very little would break by doing so |
| 22:08:00 | raptor | i'm just concerned that removing the GL_BLEND test lines right before all the FillRect.. calls will really kill performance |
| 22:09:00 | raptor | i mean, not on a honkin' number crunchin' machine like my work desktop, but on other people's old Mac G4s... |
| 22:10:00 | Watusimoto_ | I see... I thought you would just disable blending, and reenable when done |
| 22:10:00 | Watusimoto_ | but we can still get rid fo the if() checks |
| 22:10:00 | Watusimoto_ | because now we'll know it;s off (or on) |
| 22:10:00 | raptor | oh duh |
| 22:10:00 | sam686 | linesmooth on in linux + intel graphics 945: http://sam686.maxhushahn.com/bitfighter/linesmooth/screenshot_2.png |
| 22:11:00 | raptor | yeah that make sense |
| 22:11:00 | Watusimoto_ | don't need to check, don;t need to save state etc |
| 22:11:00 | sam686 | linesmooth off http://sam686.maxhushahn.com/bitfighter/linesmooth/screenshot_0.png |
| 22:11:00 | Watusimoto_ | but yes, still disable where unneeded |
| 22:11:00 | raptor | you were talking about the state saving |
| 22:11:00 | Watusimoto_ | yes |
| 22:11:00 | raptor | i misunderstood |
| 22:11:00 | Watusimoto_ | ok |
| 22:11:00 | sam686 | linesmooth on http://sam686.maxhushahn.com/bitfighter/linesmooth/screenshot_4.png |
| 22:11:00 | raptor | curious, is there a reason you turned it on for the infoBox in the editor? |
| 22:11:00 | sam686 | now sure why, but it seems horizontal line and vertical lines get thinner |
| 22:11:00 | Watusimoto_ | wow -- both look crappy |
| 22:11:00 | raptor | UIEditor.cpp:1412 |
| 22:12:00 | sam686 | but in windows xp it looks better. http://sam686.maxhushahn.com/bitfighter/linesmooth/linesmooth_windows_xp_on.png |
| 22:13:00 | Watusimoto_ | just becomes glEnable(GL_BLEND); |
| 22:13:00 | Watusimoto_ | sam -- huge difference |
| 22:14:00 | raptor | Watusimoto_: part of the linesmooth problem on the Intel 945 is due to your fontsize change for all ingame fonts based on screen size |
| 22:15:00 | sam686 | here line smooth on on windows xp and bitfighter editor http://sam686.maxhushahn.com/bitfighter/linesmooth/linesmooth_windows_xp_on2.png |
| 22:15:00 | sam686 | all of those screenshots use intel mobile graphics 945 express chipset |
| 22:15:00 | Watusimoto_ | what's the alternative? 1px lines (rather than fractional) We needed thinner lines. |
| 22:16:00 | Watusimoto_ | is it the fractions that are the problem, or the 1px lines? |
| 22:16:00 | sam686 | part of the problem is linux intel graphics driver, i bet, which cause line smooth to get thinner |
| 22:17:00 | raptor | not sure which is the problem... |
| 22:20:00 | Watusimoto_ | well, we needed the small text to be thinner because the thicker lines were really hard to read |
| 22:20:00 | raptor | yes |
| 22:21:00 | raptor | and i think they are much easier now |
| 22:21:00 | raptor | but i have a good graphics card... |
| 22:21:00 | sam686 | linesmooth + linux + intel 945 graphics = horizontal and vertical lines gets about 0.5 pixel thinner. |
| 22:21:00 | Watusimoto_ | odd |
| 22:21:00 | sam686 | http://sam686.maxhushahn.com/bitfighter/linesmooth/screenshot_4.png |
| 22:22:00 | Watusimoto_ | maybe only with fractional pixel sizes? |
| 22:22:00 | sam686 | looking at letters, some lines seem to be almost cpmpletely hidden |
| 22:22:00 | Watusimoto_ | that's terrible! |
| 22:23:00 | sam686 | but, it works fine on windows XP, and it works fine on my desktop computer that use Radeon 9200 graphics |
| 22:23:00 | | Little_Apple has joined |
| 22:24:00 | Little_Apple | helloo |
| 22:24:00 | sam686 | hi |
| 22:24:00 | Little_Apple | yo |
| 22:24:00 | Little_Apple | hows the ship editor coming along? |
| 22:24:00 | Little_Apple | :3 |
| 22:25:00 | Watusimoto_ | almost done |
| 22:25:00 | Little_Apple | yay! |
| 22:25:00 | Watusimoto_ | just kidding |
| 22:25:00 | Little_Apple | lul |
| 22:27:00 | Little_Apple | hows bitfighter mobile coming along? |
| 22:27:00 | Little_Apple | :3 |
| 22:28:00 | Little_Apple | hicccup |
| 22:30:00 | Little_Apple | hello? |
| 22:30:00 | raptor | so Little_Apple, we are trying really, really hard to make sure bitfighter is broken for your old G4 |
| 22:31:00 | Little_Apple | g3 |
| 22:31:00 | Little_Apple | :) |
| 22:31:00 | raptor | the one that it already works on |
| 22:31:00 | raptor | is that a G3 with Mac OS Tiger? |
| 22:31:00 | Little_Apple | oh lol |
| 22:31:00 | raptor | no |
| 22:31:00 | raptor | has to be a G4 at least |
| 22:31:00 | Little_Apple | yea |
| 22:32:00 | Little_Apple | we need the cd version of tigere for this computer |
| 22:33:00 | raptor | yes you do - go to a local thrift shop and see if they have any old software :) |
| 22:34:00 | Little_Apple | or amazon :3 |
| 22:35:00 | raptor | i bet a local school probably has old copies somewhere |
| 22:35:00 | Little_Apple | what stores? |
| 22:36:00 | Little_Apple | absolute mac perhaps? |
| 22:38:00 | raptor | local school |
| 22:38:00 | Little_Apple | wut 0_0 |
| 22:40:00 | Little_Apple | wait wait waitr... |
| 22:41:00 | Little_Apple | a local school have a CD version of mac os tiger?? |
| 22:41:00 | raptor | sure |
| 22:41:00 | Little_Apple | dont most schools have pc's? |
| 22:41:00 | raptor | schools have loads of old software sitting around |
| 22:41:00 | Little_Apple | hmm... |
| 22:41:00 | Little_Apple | would i has to pay?? D: |
| 22:42:00 | raptor | if you ask kindly, probably not - but they may have policies against it |
| 22:42:00 | Little_Apple | i could use my awesome charm and good looks :3 |
| 22:42:00 | raptor | i was trying to suggest a way to get a free copy... |
| 22:42:00 | raptor | because I would try as hard as possible to not have to pay for old software like that |
| 22:42:00 | Little_Apple | yea] |
| 22:43:00 | Little_Apple | we have toe dvd version |
| 22:43:00 | sam686 | another problem, does the old mac have a place to put CD in? |
| 22:43:00 | Little_Apple | but the g3 doesnt have a dvd drive |
| 22:43:00 | Little_Apple | it has a cd rom drive. not a dvd |
| 22:43:00 | raptor | did you see this?: http://guides.macrumors.com/Installing_Mac_OS_X_10.4_without_DVD |
| 22:44:00 | Little_Apple | i dunno |
| 22:44:00 | Little_Apple | i think we tried that |
| 22:45:00 | Little_Apple | the dvd thingy doesnt work on here] |
| 22:45:00 | Little_Apple | the file is somehow different or something |
| 22:46:00 | raptor | it only works if you have an older ipod |
| 22:46:00 | Little_Apple | we used a fire wire drive |
| 22:46:00 | Little_Apple | we do have old ipods though |
| 22:46:00 | Little_Apple | we have a 2nd gen ipod :] |
| 22:47:00 | Little_Apple | and an ipod mini |
| 22:47:00 | Little_Apple | :P |
| 22:47:00 | sam686 | does it have 2.5 Gb free space? |
| 22:47:00 | Little_Apple | i dont think it has one |
| 22:47:00 | Little_Apple | its old |
| 22:47:00 | Little_Apple | it loses space over time |
| 22:48:00 | Little_Apple | or something |
| 22:48:00 | Little_Apple | imma wipe it |
| 22:48:00 | Little_Apple | if i can find it |
| 22:48:00 | Little_Apple | brb |
| 22:52:00 | Little_Apple | i cant find it :T |
| 22:52:00 | Little_Apple | :C |
| 22:53:00 | Little_Apple | isnt zoomber the main mac dood? |
| 22:54:00 | Little_Apple | but zoomber is dead... missing |
| 22:55:00 | Little_Apple | blarg' |
| 22:57:00 | Little_Apple | hey |
| 22:57:00 | Little_Apple | hey raptor hey! |
| 22:57:00 | Little_Apple | hey raptor!! |
| 22:57:00 | Little_Apple | hey! |
| 22:57:00 | raptor | hello |
| 22:57:00 | Little_Apple | hey raptor hey! hey! |
| 22:57:00 | raptor | i'm at work |
| 22:57:00 | Little_Apple | meteor |
| 22:57:00 | Little_Apple | FOOOM |
| 22:58:00 | raptor | soemtimes I have to work... |
| 22:59:00 | Little_Apple | poor dino man |
| 22:59:00 | Little_Apple | :C |
| 22:59:00 | Little_Apple | iimmaa ggoo nnooww |
| 23:00:00 | Little_Apple | bbaaii ddooooddzz |
| 23:00:00 | | Little_Apple Quit (Quit: Page closed) |
| 23:00:00 | raptor | sam686, Watusimoto_, do TNLAssert calls get removed completely when not compiling with DTNL_DEBUG? |
| 23:02:00 | sam686 | yes, to test, try TNLAssert(some_function_that_take_an_extremely_long_time_or_print_something() != 10, "test") |
| 23:02:00 | sam686 | TNLAssert is a #define |
| 23:03:00 | raptor | ah perfect |
| 23:03:00 | sam686 | tnl/tnlAssert.h line 81 or line 91 |
| 23:07:00 | raptor | how does an '==' operator behave when comparing a float? |
| 23:07:00 | | Flynnn Quit (Ping timeout: 252 seconds) |
| 23:07:00 | raptor | i.e. would this ever be true?: if(alpha == 1.0) |
| 23:07:00 | raptor | alpha is F32 |
| 23:08:00 | sam686 | umm, if it exactly equals 1.0 then it squals |
| 23:09:00 | sam686 | euals |
| 23:09:00 | sam686 | equals |
| 23:09:00 | raptor | yes but it is a float |
| 23:09:00 | sam686 | but, 1.000001 does not equal 1.0 |
| 23:10:00 | sam686 | there is probably some checks that make sure it is 1.0 |
| 23:10:00 | sam686 | or some code that prevents that problem |
| 23:12:00 | | Flynnn has joined |
| 23:15:00 | raptor | yep, you're right |
| 23:15:00 | raptor | the assert i put in was never triggered |
| 23:22:00 | raptor | man this is tedious |
| 23:24:00 | | Flynnn Quit (Ping timeout: 240 seconds) |
| 23:25:00 | | koda has joined |
| 23:26:00 | Watusimoto_ | good night |
| 23:26:00 | raptor | night |
| 23:26:00 | raptor | almost done with blending changes... |
| 23:29:00 | | Flynnn has joined |
| 23:32:00 | | Watusimoto_ Quit (Ping timeout: 240 seconds) |
| 23:36:00 | | BFLogBot - Commit 01fa19444384 | Author: buckyballreaction | Log: Linesmooth is now a permanent part of this complete breakfast |