#bitfighter IRC Log

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IRC Log for 2011-12-19

Timestamps are in GMT/BST.

00:06:00raptorho hum
00:09:00raptorBatNavMeshZone is in 6357.levelgen
00:09:00raptorthrowing errors...
00:09:00raptorinvalid arguments
00:16:00sam686oh its an old days where there was no bot zone generator...
00:17:00sam686ho hum?
00:17:00sam686did you mean G instead of H? go gum>
00:17:00raptorexpression of tiredness
00:17:00raptorand mild boredom
00:22:00raptorwe need a good test levelgen that will add every type of map item..
00:22:00raptorthrough all the various calls..
00:22:00sam686i wonder if "Ctrl + A" should be "Select All in editor"
00:23:00raptorgood idea!
00:23:00sam686ctrl + A is select all / select everything in notepad, in Visual C++, in paint, in chrome, and internet explorer web browser
00:24:00sam686ctrl + A was previously a "bot zone only mode" in 015
00:25:00sam686select all (ctrl + A) to select everything is useful to: scale, flip, rotate, copy, move, and several others
00:31:00raptoryes, i agree
00:31:00raptorbe back in 1/2 hour..
00:31:00sam686ok..
00:37:00Watusimotook, case #35 resolved
00:38:00Watusimotowe can have master status rendered special in the editor by implemneting UIEditor::renderMasterStatus(). For now, that does nothing.
00:39:00Watusimoto>>> Ctrl + A" should be "Select All in editor" <<<
00:39:00Watusimotosure!
00:41:00BFLogBot - Commit 0344bda4330e | Author: watusim...@bitfighter.org | Log: Removed comment
00:41:00BFLogBot - Commit 82119416a801 | Author: watusim...@bitfighter.org | Log: No more rendering connect to master messages in editor. Also removed some globals, and removed some includes.
00:44:00sam686Watusimoto, have you gotten your new server working again yet? (199.192.229.168 is still not working)
00:44:00Watusimotono
00:44:00WatusimotoI've been talking with a support person
00:44:00Watusimotoit's purely an issue of $$
00:44:00Watusimotohe claims I haven't paid
00:45:00Watusimotohe's wrong
00:45:00Watusimotoand I have proof
00:45:00Watusimotobut I think he's punting to someone else
00:45:00Watusimotoso it probably won't get resolved tonight
00:46:00sam686ok, money problems, as i was kind of guessing because of problems trying to pay for getting the new server the first time..
00:47:00Watusimotocase #35 not fully resolved
00:48:00Watusimotowe're talking $3.50
00:48:00WatusimotoI've cost them more than that in support time getting this resolved
00:54:00Watusimototurning in
00:54:00Watusimotogood night
00:56:00sam686ok..
01:00:00raptorhello
01:00:00raptori'm back
01:03:00koda Quit (Quit: [koda release];)
01:04:00raptor!! you added a method declaration in a header !!
01:04:00raptoruhh... implementation, i mean
01:06:00sam686i didn't add anything..
01:07:00sam686watusimoto might have went away to bed, and might have left the computer on...
01:08:00raptor Quit (Disconnected by services)
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01:08:00ChanServ sets mode +o raptor
01:08:00Watusimoto Quit (Ping timeout: 240 seconds)
01:09:00sam686did you miss 2 chats after your chat?
01:09:00raptori got them from the logs
01:10:00sam686ok... i guess watusimoto went to bed....
01:11:00raptorok, so back to bug squashing...
01:11:00raptorare you working on anything?
01:13:00sam686not much, been thinking on how to do some record and replay system (without video capturing because that is CPU and disk hugging)
01:14:00raptorah, so like reimplementing the journal?
01:14:00sam686kind of, but through menus, not command line that many don't know how to do
01:15:00raptorthe journal was a good idea - and I think it should be reimplemented sometime.... it's just that it was way too much overhead for the moment
01:15:00raptormenus are a good idea
01:15:00sam686also, i think the jurnal recorded from windows won't play in linux, that my guess...
01:15:00raptorah yes
01:15:00raptorit'd have to be platform agnostic
01:15:00sam686but i think the new system may fix that problem
01:19:00sam686i think if i save everything in GameConnection::readPacket since the start of connecting to server, then during playback, read and send the saved replay data back to readPacket
01:20:00raptoryou'll have to have a time index saved as well...
01:21:00sam686yes, as i found that jurnal from 015 does save time index, but doesn't play back at the right speed (too fast, or if video recording it is too slow)
01:30:00raptorok, i'm going to resume the header clean-up..
01:46:00raptorwow, cleaning up the gameObject header saves another 2-3% in compile time
01:56:00raptor Quit (Ping timeout: 240 seconds)
01:57:00BFLogBot Quit (Ping timeout: 240 seconds)
01:57:00Disconnected.
01:57:00-anthony.freenode.net- *** Looking up your hostname...
01:59:00-anthony.freenode.net- *** Checking Ident
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01:59:00-anthony.freenode.net- *** Couldn't look up your hostname
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01:59:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
01:59:00Set by raptor!~raptor@unaffiliated/greenmachine on Sat Apr 30 22:51:58 PDT 2011
02:05:00-anthony.freenode.net- *** Looking up your hostname...
02:05:00-anthony.freenode.net- *** Checking Ident
02:05:00-anthony.freenode.net- *** No Ident response
02:06:00-anthony.freenode.net- *** Couldn't look up your hostname
02:06:00BFLogBot has joined
02:06:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
02:06:00Set by raptor!~raptor@unaffiliated/greenmachine on Sat Apr 30 22:51:58 PDT 2011
02:07:00-anthony.freenode.net- *** Looking up your hostname...
02:07:00-anthony.freenode.net- *** Checking Ident
02:07:00-anthony.freenode.net- *** No Ident response
02:09:00-anthony.freenode.net- *** Couldn't look up your hostname
02:09:00BFLogBot has joined
02:09:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
02:09:00Set by raptor!~raptor@unaffiliated/greenmachine on Sat Apr 30 22:51:58 PDT 2011
02:09:00raptor_ has joined
02:09:00raptor_ Quit (Changing host)
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02:09:00raptor_ is now known as raptor
02:10:00raptorah ha!
02:10:00raptor!commands
02:10:00BFLogBotCommands: airlock bbb bitfighter bot bug dedicated feature help hg log mercurial ninja watusimoto
02:10:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
02:10:00raptorha!
02:10:00sam686i am at card.freenode.net, raptor at niven.freenode.net - check /whois
02:11:00raptorBFLogBot is on anthony
02:11:00sam686maybe anthony went laggy for about 20 minutes or so...
02:20:00raptorprobably
02:21:00karamazovapy!airlock
02:21:00BFLogBotthe bestest level EVAR!!1
02:21:00karamazovapy!sonofairlock
02:23:00sam686!airlock !bbb !bitfighter !bot !bug !dedicated !feature !help !hg !log !mercurial !ninja !watusimoto
02:26:00raptori should add that.. but it'd be hard to not be snarky with the crashing problem...
02:26:00sam686haha,...
02:26:00- *sam686* !airloc *sam686* !airlock
02:26:00- *sam686* !bb *sam686* !bbb
02:26:00- *sam686* !bitfighte *sam686* !bitfighter
02:26:00- *sam686* !bo *sam686* !bot
02:26:00- *sam686* !bu *sam686* !bug
02:26:00- *sam686* !dedicate *sam686* !dedicated
02:26:00- *sam686* !featur *sam686* !feature
02:26:00- *sam686* !hel *sam686* !help
02:26:00- *sam686* !h *sam686* !hg
02:26:00- *sam686* !lo *sam686* !log
02:26:00- *sam686* !mercuria *sam686* !mercurial
02:26:00- *sam686* !ninj *sam686* !ninja
02:26:00- *sam686* !watusimot *sam686* !watusimoto
02:26:00sam686!airlock
02:26:00BFLogBotthe bestest level EVAR!!1
02:27:00raptorsam686: Do you know who added the class Geometry_base.h?
02:27:00sam686me?
02:27:00sam686its was so i only need to include that part and not the whole geometry
02:28:00raptorah...
02:28:00raptorthere are lots of declarations in there - i want to move them to a .cpp...
02:29:00sam686move them to geometry.cpp instead
02:29:00raptorok, wil that work?
02:29:00sam686yes
02:29:00raptorand keep the header?
02:29:00sam686while keeping heometry_base.h the way it is
02:30:00raptorok
02:30:00sam686im fast there may be some of geometry::something in geometry.cpp
02:30:00sam686while the decleration at geometry_base.h
02:30:00raptorok
02:30:00sam686fact, not fast
02:30:00raptori'll add to it..
04:18:00raptor Quit (Ping timeout: 240 seconds)
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04:59:00BFLogBot - Commit db0e52a03f4c | Author: buckyballreaction | Log: More header clean-up; this speeds compile time by 4-5%!
06:05:00sam686good night - my date have change a few minutes ago (central time zone) - December 19, 12:04 AM
06:17:00raptornight
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15:12:00sam686hi, but i need to go, may be back in about 6 hours..
15:14:00raptor has joined
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15:14:00raptorgood morning!
15:16:00sam686 Quit (Ping timeout: 245 seconds)
15:27:00raptorso.. back to bugs!
15:27:00raptorI took a stab at fixing the undo shadow bug, #37: http://sam686.maxhushahn.com/wiki/index.php/Bitfighter016_bug
15:28:00raptorbut I don't understand what certain objects in the editor actually are..
15:28:00raptorlike 'mSnapObject'
16:24:00raptor Quit (Remote host closed the connection)
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16:28:00raptor Quit (Remote host closed the connection)
16:31:00watusimoto Quit (Quit: Leaving.)
17:22:00kodax Quit (Quit: kodax out)
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17:51:00Zoomberwoah...840 messages
17:54:00Zoomberand goodmorning
17:55:00raptorgood morning
18:45:00karamazovapybing bong bing bing bong
18:45:00raptorhi
18:52:00karamazovapyhttp://bitfighter.org/forums/viewtopic.php?f=13&t=1121
18:56:00raptori'm having trouble picking a third one...
18:56:00karamazovapyI haven't decided any yet
18:56:00karamazovapybut you can just do 2
18:56:00karamazovapyand vote changing is allowed, so you could add a third later
18:57:00raptorit's sad that there's only 8 of the 13 to vote for...
18:57:00karamazovapywell mine are always out, and some other players submitted several fillers
18:58:00raptordidn't we have like 20 last time?
18:58:00karamazovapyI think only 9 were voting-eligible
18:59:00raptorah, so similar, i guess
18:59:00karamazovapyyeah, and if lone wolf had bothered to send his in, we would've had 9
18:59:00karamazovapyI'm actually not sure if I like how any of these play
19:00:00raptoryeah, it's the gameplay that is tripping me up, too
19:00:00karamazovapyif I was picking on looks alone, it wouldn't be so hard
19:01:00karamazovapyalthough I might be torn between horatio and tower labyrinth for the #3 spot in that case
19:02:00raptorhaha horatio
19:03:00karamazovapyI might change my votes a few times this month
19:03:00karamazovapyjust to keep the race interesting
19:04:00karamazovapymy problem with distraction curve is that it doesn't use curves
19:04:00raptorwill you have a secondary 'community choice' poll again?
19:04:00karamazovapynah, that was kind of messy
19:09:00raptoryeah, 'distraction cuve' was a neat implementation, but the 'curves
19:09:00raptordidn't even seem like curves on the c-map
19:10:00raptorjust curious - were you ever able to produce barriers longer than 32 points?
19:35:00Watusimoto has joined
19:40:00raptorWatusimoto: i started header clean-up again
19:43:00WatusimotoI saw -- I took that to mean you surrendered on the editor for the moment
19:44:00raptory
19:45:00Watusimoto:-)
19:46:00Zoomberminecraft frenzy
19:48:00raptorWatusimoto: the undo system drove me crazy
19:51:00WatusimotoI completely understand
19:51:00Watusimotocompletely
19:51:00Watusimotoalternatives?
19:51:00Watusimotowe could go back to store past states of the undo record as stringified objects
19:52:00Watusimotothen when you undo, clear the databse, and add all the objects in your undo state like loading a level
19:52:00Watusimotoeasy, a bit slow
19:52:00raptorumm.. i don't know if an alternative is better... i like effeciency
19:52:00Watusimotocould store all the objects as just objects
19:52:00Watusimotoa little less slow
19:52:00raptorit's just that since i didn't write it, it's a bit difficult to understand at the moment...
19:52:00Watusimotothe advantage to the current system is that it's fast to undo
19:53:00Watusimotoeach undo state is a complete copy of the database at that point in time
19:53:00raptori like the fast part
19:53:00Watusimotoa copy of every object in it
19:53:00Watusimototo undo, you just swap in the new database
19:53:00Watusimotoor, really, just a pointer to it
19:53:00Watusimotoit's also a memory hog
19:54:00Watusimotoat my last job, we stored undo states by recording the changes made to an object to "do"
19:54:00Watusimotoundoing was just reversing that action
19:54:00Watusimotovery memory efficient
19:54:00Watusimotofairly fast
19:55:00Watusimotobut it required a number of do-undo actions that changed depending on what you actually did (create an object, delete one, modify, change attributes, etc.)
19:55:00Watusimotothat makes coding more difficult, and requires more testing
19:55:00raptoryuk
19:56:00Watusimotoit's not soooo bad
19:56:00Watusimotobut now it's simple; saveUndoState(), undo(), redo()
19:57:00Watusimotoit's just that the game wasn't designed around swapping databases in and out
19:57:00Watusimotoand copying a database (needed when actually making an edit) is slow and memory intensive -- every object needs to be copied
19:58:00Watusimotoso you end up with (literally) hundreds of copies of the level in memory
19:58:00raptoryes, i just inflated RAM from 16MB to 70MB by inserting lots of magegen parts...
19:59:00Watusimotowe could save the level with each undo state (perhaps to memory)
19:59:00Watusimotoso history becomes a Vector<string>
20:01:00WatusimotoI am contemplating rewriting the undo, as it seems easier that fixing it
20:01:00raptordo you think the memory problem will be a problem?
20:01:00raptorbecause it inflates rather quickly...
20:02:00Watusimotowith which scheme?
20:02:00Watusimotoor just in general?
20:02:00raptorthe current scheme in 016
20:02:00Watusimotono worse thatn 015a
20:02:00Watusimotothere we copied every object, just didn't store them in a database
20:03:00Watusimotothough the objects were lighter
20:03:00raptorwell, i just did a a compare to 015a, and doing the same operation only inflated RAM from 12 -> 16MB
20:03:00raptorbut when undoing it all, the game crashed...
20:04:00Watusimotointeresting
20:04:00Watusimotowell, as I said, lighter
20:04:00Watusimotoand no databases
20:04:00Watusimotothose require some memory
20:04:00raptoryeah..
20:05:00Watusimotooh, and now we store each object 2 or 3x (in db, in list, etc.)
20:05:00raptorah ok
20:06:00karamazovapysome of the curvegen curves come out at way over 32 points
20:06:00raptorwell, i'd support anything you want to do with the editor... i think I need a break from it for now..
20:06:00Watusimotono prob. I'm just uncertain about which approach to take
20:06:00raptorkaramazovapy: were they viewable in the editor?
20:06:00Watusimotoyou can load much larger walls than you can create nw
20:07:00Watusimotonow
20:07:00karamazovapyyes, they're viewable
20:07:00Watusimotosaveable?
20:07:00karamazovapytry running the curvegen with a high resolution
20:07:00karamazovapyviewable, saveable, playable
20:07:00Watusimotobut probably not editable too much
20:07:00Watusimotomove yes, split yes, add point no
20:07:00karamazovapycorrect
20:07:00Watusimotojoin no
20:07:00karamazovapya number of maps in this month's contest have over 32 points
20:08:00raptorI kept hitting the 4096 character line limit when doing my maps
20:08:00Watusimotois the server up?
20:08:00karamazovapyshould be
20:08:00karamazovapyContestServ
20:45:00sam686 has joined
20:45:00ChanServ sets mode +v sam686
20:58:00raptorwell let's see if this loads...
20:59:00raptor30 sec. countdown...
21:02:00koda has joined
21:05:00raptorwork work work
21:05:00karamazovapygood stuff, all around
21:07:00Watusimotoyes -- obviously you made one of the levels, because I can't vote for it
21:07:00WatusimotoI like the kde one
21:07:00Watusimotobtw, new server shoudl be back up now
21:07:00sam686my client, with limited line edges generation, runs almost instantly after loading bar goes to end, with no freezing. (side effect: can't see all wall edges)
21:08:00karamazovapythe excluded levels are, as always, filler levels and one or two by me
21:09:00karamazovapysomeone should write up a little desktop widget that gives a notification when a set number of players are logged on
21:09:00karamazovapyso if you want to be notified when 4 people or more are playing, it gives you a little flashy
21:09:00karamazovapyor maybe you like 3v3 games, so you set it for 6 or more
21:10:00sam686Just take a note, just because 4 or more players are online, might not mean they are on a server...
21:10:00karamazovapyyeah, but it usually means there are 3 or 4 people playing
21:11:00sam686though, i kind of have did something similar, beep when there is a new post on a forum...
21:11:00karamazovapynot always
21:11:00Watusimotowe should at least let the master know when players are in the editor
21:11:00karamazovapyyeah, we definitely need to distinguish editor from real server
21:11:00raptorhi
21:11:00raptori thought it is distinguised.. with a 'T'
21:11:00WatusimotoI voted for your level :-)
21:11:00sam686could be as easy as making a bot read this: http://bitfighter.org/bitfighterStatus.json and count number of players in some servers.
21:11:00raptormy level? how kind.. :)
21:12:00Watusimotovery pretty
21:12:00Watusimotothe json was originally intended for a pinger widget of some sort
21:12:00raptorno comment since this is a public channel...
21:13:00raptorthat JSON is perfect for desktop alerts
21:18:00raptori burned my wife's molasses cookies...
21:19:00raptorthat's what happens when you work from home...
21:21:00karamazovapyyeah, she should do her baking at work.
21:21:00raptorhaha
21:21:00sam686forgot to use timers?
21:22:00raptorno, i was focused on this problem at the time: http://stackoverflow.com/questions/8566474/jax-ws-web-service-with-source-return-type-on-websphere
21:22:00raptorfocus = deafness
21:22:00raptorthem cookies are about as dark as the molasses used in them now...
21:22:00sam686use multiple timers, including pertable ones?
21:23:00raptoryes, a portable timer would have been helpful
21:45:00WatusimotoI think I'm going to let the previous game server die
21:45:00Watusimotoanyone have anything on it they need?
21:45:00raptorjust the log bot
21:45:00Watusimotoand I'm going to try to prepay the new server for a while to avoid any further hijynx
21:45:00Watusimotoif you want it, be sure to get it
21:45:00raptorok, getting it...
21:46:00Watusimotoyou can run it on the new server
21:48:00raptorok, got the bot.. now for the logs...
21:49:00raptorwow, it's slow
21:56:00-adams.freenode.net- *** Looking up your hostname...
21:56:00-adams.freenode.net- *** Checking Ident
21:56:00-adams.freenode.net- *** No Ident response
21:56:00-adams.freenode.net- *** Couldn't look up your hostname
21:56:00BFLogBot2 has joined
21:56:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
21:56:00Set by raptor!~raptor@unaffiliated/greenmachine on Sun May 01 05:51:58 GMT 2011
21:56:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
21:56:00-BFLogBot- This channel is logged - http://209.141.63.138/irclogs/
21:56:00BFLogBot Quit (Remote host closed the connection)
21:56:00-adams.freenode.net- *** Looking up your hostname...
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21:56:00-adams.freenode.net- *** Couldn't look up your hostname
21:56:00-adams.freenode.net- *** No Ident response
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21:56:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
21:56:00Set by raptor!~raptor@unaffiliated/greenmachine on Sun May 01 05:51:58 GMT 2011
21:56:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
21:58:00-adams.freenode.net- *** Looking up your hostname...
21:58:00-adams.freenode.net- *** Checking Ident
21:58:00-adams.freenode.net- *** Couldn't look up your hostname
21:58:00-adams.freenode.net- *** No Ident response
21:58:00BFLogBot has joined
21:58:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
21:58:00Set by raptor!~raptor@unaffiliated/greenmachine on Sun May 01 05:51:58 GMT 2011
21:58:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
21:58:00raptortest
21:58:00raptoryay, ok Watusimoto, logbot has moved
21:58:00Watusimotoexcellent
22:06:00raptor!watusimoto
22:06:00BFLogBotSupreme Overlord
22:06:00Watusimoto?
22:07:00raptor!help
22:07:00BFLogBottype !commands to see a list of commands
22:07:00raptor!commands
22:07:00BFLogBotCommands: airlock bbb bitfighter bot bug dedicated feature help hg log mercurial ninja watusimoto
22:07:00Watusimoto!commands
22:07:00BFLogBotCommands: airlock bbb bitfighter bot bug dedicated feature help hg log mercurial ninja watusimoto
22:07:00Watusimotoarlock
22:07:00Watusimotoairlock
22:07:00raptoruse '!'
22:07:00Watusimoto!airlock
22:07:00BFLogBotthe bestest level EVAR!!1
22:07:00Watusimoto!bbb
22:07:00BFLogBotBig Bitfighter Battle!
22:07:00Watusimoto!bug
22:07:00BFLogBotTo enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list
22:07:00Watusimoto!ninja
22:07:00BFLogBotninjas die in space
22:07:00Watusimoto!mercurial
22:07:00BFLogBotDistributed version control system used with Bitfighter. See: http://bitfighter.org/wiki/index.php?title=Contribute_using_Mercurial
22:08:00Watusimotowe should have one spit out the url of our current pastie bug list :-)
22:08:00Watusimoto!bug
22:08:00BFLogBotTo enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list
22:08:00Watusimotothe off-label list
22:09:00raptorthat's easy: on the new master server, just edit /home/raptor/bin/logbot/commands.ini and restart the logbot
22:09:00sam686!airlock
22:09:00BFLogBotthe bestest level EVAR!!1
22:09:00sam686!bbb
22:09:00BFLogBotBig Bitfighter Battle!
22:09:00sam686!bitfighter
22:09:00BFLogBotFast, Fun, Frenetic
22:09:00sam686!bot
22:09:00BFLogBotI'm a real boy!
22:09:00sam686!bug
22:09:00BFLogBotTo enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list
22:09:00sam686!dedicated
22:09:00BFLogBotTo run your own dedicated server in linux, see: http://bitfighter.org/wiki/index.php?title=Hosting_multiple_servers_on_Linux and http://bitfighter.org/wiki/index.php?title=Updating_a_Linux_server_to_the_latest_code
22:09:00sam686!feature
22:09:00BFLogBotTo make a feature request, post in the forums at http://bitfighter.org/forums/viewforum.php?f=4 or open an issue at: http://code.google.com/p/bitfighter/issues/list
22:09:00sam686!help
22:09:00BFLogBottype !commands to see a list of commands
22:09:00sam686!hg
22:09:00BFLogBotDistributed version control system used with Bitfighter. See: http://bitfighter.org/wiki/index.php?title=Contribute_using_Mercurial
22:09:00sam686!log
22:09:00BFLogBotThis channel is logged - http://199.192.229.168/irclogs/
22:09:00sam686!mercurial
22:09:00BFLogBotDistributed version control system used with Bitfighter. See: http://bitfighter.org/wiki/index.php?title=Contribute_using_Mercurial
22:09:00sam686!ninja
22:09:00BFLogBotninjas die in space
22:09:00sam686!watusimoto
22:09:00BFLogBotSupreme Overlord
22:09:00raptoraaach
22:09:00Watusimotoah, I see
22:09:00Watusimoto!watusimoto
22:09:00BFLogBotSupreme Overlord
22:09:00Watusimotocute
22:10:00sam686it coult be possible to chat faster then the LogBot..
22:10:00raptoryeah, there needs to be a delay on the logbot
22:10:00raptorif there isn't one already...
22:15:00raptorWatusimoto: did you ever resolve the bitfighter.net thing?
22:21:00Watusimotono
22:22:00WatusimotoI need to go back to my registrar and play a bit
22:22:00WatusimotoI think that must be how it works
22:22:00raptorDNS is such a racket...
22:23:00raptorat least with Verisign
22:23:00WatusimotoI'm registered with cheapassnames or something like that
22:23:00raptorhaha
22:23:00Watusimotono, wait, namecheap
22:26:00raptori've been thinking about getting a DNS name for our family sometime..
22:28:00Watusimototheraptors.org
22:28:00Watusimotosounds awesome
22:28:00raptorhaha
22:29:00Watusimotobut my favorite is a friend who's last name is Lekarczyk... his email address is Lekarczyk <lekarczyk@lekarczyk.org>
22:29:00raptorwow
22:30:00WatusimotoI guess if you;ve got it, strut it
22:30:00raptorhaha
22:30:00Watusimotoit, in this case, being a complex last name
22:30:00raptorso only spammers can send him mail...
22:32:00Watusimotojust found an interesting bug; create a level, then quit, but hit esc when asked if you want to save. your undo history goes away
22:32:00Watusimotooops
22:37:00raptorI wondering what to do next...
22:37:00raptorshould we keep sam686's bug list and your pastie list in the wiki?
22:37:00raptorthe official wiki maybe?
22:37:00raptorthen i could add it to the logbot...
22:38:00Watusimotosure
22:38:00Watusimotonext...
22:39:00Watusimotoa light one -- rename reactor to core
22:39:00WatusimotoI have a couple easy ones like that
22:39:00raptorbe back in a bit...
22:39:00Watusimotosome packaging ones too
22:39:00Watusimotook
22:39:00raptorCore!
22:40:00Watusimotomake sure the libopt lua script is included in our distribution package, should be installed into /scripts folder
23:07:00raptoroh yeah, ok
23:07:00raptoralso, do we want to include the arc script that i adapted from karamazovapy?
23:12:00Watusimotonot yet
23:12:00Watusimotobut yes
23:12:00WatusimotoI need to do some more work on it
23:12:00Watusimotoit will be a plugin
23:12:00Watusimotobound to a hot key
23:13:00Watusimotobut still a script and specified in the INI
23:17:00raptorand it will require the getopt piece?
23:21:00Watusimotonot sure
23:21:00Watusimotodepends if we have a cmd line mode, not sure how that will work yet
23:21:00Watusimotobut it's useful
23:21:00Watusimotoand costs us nothing to include
23:22:00raptorok
23:22:00Watusimotothe hard work has been done -- these plugins will be pretty cool
23:23:00Watusimotoplugins can create menus
23:23:00raptordid we actually decide on 'Core' instead of Reactor?
23:28:00Watusimotowe did
23:28:00Watusimotodidn't we?
23:28:00raptori guess i don't consider it a big enough deal to remember correctly...
23:29:00raptori like both names, i think
23:30:00WatusimotoCore
23:30:00raptorShould I start a 'CoreGameType'?
23:30:00WatusimotoWe'll probably (possibly) change the in-game text to soemthing like xxxCore (or not), but the code should just be core, I think
23:30:00Watusimotoyes
23:30:00Watusimotowait
23:30:00Watusimotoctf
23:30:00Watusimotocore
23:30:00Watusimototoo many c's
23:30:00raptor?
23:31:00WatusimotoI want every game type to begin with a different letter
23:31:00Watusimototo make menu navigation easier
23:31:00raptorah
23:31:00Watusimotohunters -> nexus
23:31:00raptorRetrieve/Rabbit?
23:31:00Watusimotoyes
23:31:00raptorHunters has now been completely renamed..
23:32:00Watusimotobut we can call them QCores or something
23:32:00raptorwhat
23:32:00WatusimotoI don;t know
23:32:00Watusimotojust saying, in game we can call them something different
23:32:00Watusimotoso yes, I think coregametype is fine
23:33:00raptorZapCore
23:33:00WatusimotoI also want to make the cores look cooler... I had an idea for a
23:33:00Watusimotohmmm... interesting
23:33:00raptor:)
23:33:00raptora little homage
23:34:00Watusimotohad an idea to make something orbiting inside the core following a path of an old style nuclear atom diagram
23:34:00Watusimotomaybe a path similar to the upper center one
23:34:00Watusimotohttp://upload.wikimedia.org/wikipedia/commons/thumb/9/90/Various_Spirograph_Designs.jpg/220px-Various_Spirograph_Designs.jpg
23:34:00Watusimotosimpler, of course
23:34:00raptordo we want animation?
23:35:00WatusimotoI think so
23:35:00Watusimotodon't we?
23:35:00Watusimoto:-)
23:35:00raptorwell, i think it might be neat if done right - the game doesn't really have too much at the moment
23:35:00Watusimotowell, it's an extra we can add later or change
23:35:00WatusimotoI agree
23:36:00Watusimotonothing that would affect game play
23:36:00Watusimotothere are equations for these sorts of paths, so it should be easy to implement

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