Timestamps are in GMT/BST.
| 00:00:00 | raptor | that was an oversight on my part... |
| 00:00:00 | raptor | :) |
| 00:00:00 | Watusimoto | if you must have the comment there, better to put the whole thing in braces, I think |
| 00:00:00 | Watusimoto | no worries, just saying |
| 00:00:00 | raptor | ^^ that last one look good? |
| 00:00:00 | raptor | i agree |
| 00:00:00 | sam686 | F32((mKills + mFratricides) + (mDeaths - mSuicides)) is paranthesis really needed? |
| 00:00:00 | sam686 | F32(mKills + mFratricides + mDeaths - mSuicides) |
| 00:01:00 | raptor | only for clarity |
| 00:01:00 | sam686 | ok |
| 00:02:00 | Watusimoto | http://pastie.org/3121668 clearer? |
| 00:02:00 | raptor | haha |
| 00:02:00 | sam686 | so assuming this is always true: mDeaths >= mSuicides |
| 00:02:00 | Watusimoto | perhaps with a better var name :-) |
| 00:02:00 | Watusimoto | yes, safe assumption |
| 00:02:00 | Watusimoto | suicides increment mDeaths and mSuicides |
| 00:03:00 | Watusimoto | 1AM already?!? I want to get at least one case done! |
| 00:03:00 | raptor | totalCountedKillsAndDeaths |
| 00:04:00 | raptor | side note - ratings aren't showing in bitmatch scoreboard |
| 00:05:00 | Watusimoto | I think we don't show them because they're not needed to distinguish one player from another... we have a score for that |
| 00:05:00 | Watusimoto | perhaps that should be changed |
| 00:06:00 | Watusimoto | and probably because zap didn;t do that either |
| 00:06:00 | Watusimoto | that's probably the real reason |
| 00:06:00 | raptor | ok, i'll add to wiki |
| 00:07:00 | Watusimoto | if you think we should, you can add to the wiki list -- easy enougth to implement |
| 00:07:00 | raptor | also, i think the ratings are fixed and working nicely now |
| 00:07:00 | Watusimoto | if they mean anything |
| 00:07:00 | Watusimoto | but good job doing a case! |
| 00:09:00 | raptor | pushed! |
| 00:10:00 | Watusimoto | My code is going to be really hard to merge! |
| 00:10:00 | raptor | i can't tell if that's sarcastic.... |
| 00:10:00 | raptor | !bug |
| 00:10:00 | BFLogBot | To enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current buglist for 016: http://bitfighter.org/wiki/index.php?title=Buglist_016 |
| 00:11:00 | | BFLogBot - Commit 77c949031a8a | Author: buckyballreaction | Log: Fix player ratings. Also, make ratings depend on kill/death ratio. Seems to work well |
| 00:12:00 | Watusimoto | unfortunately not |
| 00:12:00 | Watusimoto | luckily itprobably won't be ready tonight |
| 00:12:00 | raptor | which are you workign on? |
| 00:13:00 | raptor | (and why are you still awake?) |
| 00:13:00 | Watusimoto | working on idle players |
| 00:13:00 | raptor | oh yikes |
| 00:13:00 | Watusimoto | and pressing buttons to enter game |
| 00:15:00 | Watusimoto | well it works |
| 00:15:00 | Watusimoto | at least the not spawning |
| 00:15:00 | Watusimoto | no way to spawn once it's triggered |
| 00:18:00 | raptor | fun |
| 00:19:00 | Watusimoto | oh yes it is |
| 00:22:00 | raptor | do i need to lock that 'Bitfighter Mini Map' thread? people are starting to get snarky |
| 00:26:00 | Watusimoto | is there anything else one can say on that topic? |
| 00:26:00 | Watusimoto | this is lame -- client sends moves to server even when client isn't moving |
| 00:26:00 | raptor | but i need the server to know i'm idle! |
| 00:26:00 | Watusimoto | hard to detect when client has moved if we're always getting them |
| 00:26:00 | | BFLogBot - Commit 6b9ac83d515e | Author: buckyballreaction | Log: Fix assert with mLeadingPlayer |
| 00:26:00 | raptor | use the .x && .y |
| 00:26:00 | raptor | if both are 0 |
| 00:27:00 | raptor | :) |
| 00:27:00 | Watusimoto | what if I rotate or fire |
| 00:27:00 | Watusimoto | but don't move |
| 00:27:00 | raptor | fire can be detected, but rotation - not sure |
| 00:27:00 | raptor | i went through all this with the spawn shield |
| 00:28:00 | Watusimoto | check if last angle == this angle? |
| 00:28:00 | Watusimoto | what crap |
| 00:28:00 | Watusimoto | ok |
| 00:28:00 | Watusimoto | that would work |
| 00:30:00 | | koda Quit (Quit: I used to be chatting like you. Then I took an arrow in the knee) |
| 00:33:00 | raptor | ok, heading home |
| 00:33:00 | raptor | good night if i don't see you on later |
| 00:35:00 | | raptor Quit (Remote host closed the connection) |
| 00:36:00 | Watusimoto | later |
| 00:54:00 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 01:02:00 | | Flynnn has joined |
| 01:02:00 | | Flynnn Quit (Client Quit) |
| 01:02:00 | Watusimoto | wow -- new mercurial makes difficult merges much easier! |
| 01:06:00 | | BFLogBot - Commit 41e0de70392b | Author: watusim...@bitfighter.org | Log: Release notes |
| 01:06:00 | | BFLogBot - Commit 8fc5fdb444f7 | Author: watusim...@bitfighter.org | Log: Added isAnyModActive method |
| 01:06:00 | | BFLogBot - Commit 74ef4d1cb1c8 | Author: watusim...@bitfighter.org | Log: Added tracking of time since last move |
| 01:06:00 | | BFLogBot - Commit 0572c9c3c213 | Author: watusim...@bitfighter.org | Log: Accurately tracks time since client last moved; will be used to determine who idle players are. Also, added signal to client to let them know they've been delayed. |
| 01:06:00 | | BFLogBot - Commit 019067f897bf | Author: watusim...@bitfighter.org | Log: whitespace |
| 01:06:00 | | BFLogBot - Commit c6e9d0c8c49c | Author: watusim...@bitfighter.org | Log: Merge |
| 01:15:00 | | Watusimoto Quit (Ping timeout: 240 seconds) |
| 01:23:00 | karamazovapy | I don't want fratricide to count against me if I have a teammate intent on running over my mines |
| 04:26:00 | | raptor has joined |
| 04:26:00 | | ChanServ sets mode +o raptor |
| 04:26:00 | raptor | karamazovapy: you make a good argument |
| 04:26:00 | raptor | i will disregard fratricides |
| 04:47:00 | | BFLogBot - Commit ff80feeb95a0 | Author: buckyballreaction | Log: Post-merge fix |
| 04:49:00 | sam686 | shield countdown timer? i guess (in Ship::pack) we may have to send a timer counter, instead of just 1 bit, to make that happen. |
| 04:57:00 | raptor | yeah the game is non-functional if you die now, since watusimoto's latest check-in |
| 04:59:00 | | raptor Quit (Remote host closed the connection) |
| 04:59:00 | | raptor has joined |
| 04:59:00 | | ChanServ sets mode +o raptor |
| 05:04:00 | raptor | yeah, so no respawning anymore |
| 05:04:00 | raptor | i guess i just better not die... |
| 05:07:00 | | BFLogBot - Commit 54ea1a53e613 | Author: buckyballreaction | Log: Don't reduce rating for killing a team-mate |
| 05:20:00 | raptor | sometimes i feel like we've rewritten the entire code-base |
| 05:45:00 | Zoomber | and the light that you shine cant be seeeeeeeeeenn!!!!! |
| 05:46:00 | | karamazovapy Quit (Read error: Connection reset by peer) |
| 05:53:00 | sam686 | umm, forum bug, copy topic doesn't count one more to post count |
| 05:53:00 | sam686 | Santiago ZAP have 90 posts, but the search finds 91 posts.. |
| 05:55:00 | sam686 | i did copy topic and delete all but one post on one copy, so to split shield/Prevent Kill Stealing into seperate topics |
| 05:59:00 | sam686 | i will go, bye |
| 05:59:00 | raptor | night |
| 06:00:00 | | sam686 Quit (Quit: i will go, see you tomorrow, good night, bye, night night night, it is midnight now) |
| 06:08:00 | | Zoomber has left |
| 06:38:00 | | raptor has left |
| 06:38:00 | | raptor has joined |
| 06:38:00 | | ChanServ sets mode +o raptor |
| 06:39:00 | raptor | it's just you and me BFLogBot |
| 06:39:00 | raptor | BFLogBot: |
| 06:39:00 | raptor | BFLogBot |
| 06:39:00 | BFLogBot | I'm a real boy.... I think? |
| 06:39:00 | raptor | yeah i thought so |
| 07:57:00 | | BFLogBot - Commit 13922d20a151 | Author: buckyballreaction | Log: Add rating to non-team games, too |
| 07:58:00 | raptor | so lonely |
| 08:24:00 | | raptor Quit (Remote host closed the connection) |
| 08:33:00 | | watusimoto has joined |
| 08:33:00 | | ChanServ sets mode +o watusimoto |
| 08:39:00 | | Watusimoto_ has joined |
| 08:40:00 | | CrazyLinuxNerd has joined |
| 09:15:00 | | Watusimoto_ Quit (Ping timeout: 240 seconds) |
| 10:57:00 | | LordDVG has joined |
| 11:43:00 | | LordDVG Quit (Quit: mjuza, better way for listening to music: sf.net/projects/mjuza/) |
| 11:45:00 | | LordDVG has joined |
| 16:38:00 | | raptor has joined |
| 16:38:00 | | ChanServ sets mode +o raptor |
| 16:38:00 | raptor | good morning! |
| 16:39:00 | CrazyLinuxNerd | good day :-) |
| 16:43:00 | raptor | watusimoto: I have a choice to make |
| 16:43:00 | raptor | for mac platform, since soft links are working in mercurial now |
| 16:44:00 | raptor | i can either: leave the sources to third party libraries in our repo and have them compile with bitfighter every time |
| 16:45:00 | raptor | or: I can compile the frameworks (shared libraries,) add those to the repo, remove the sources, and add the xcode projects i used to compile the frameworks for future reference |
| 16:46:00 | raptor | i am currently in the middle of doing that last option because that's what we do for windows and it will speed up compile times since the sources to the third party libraries don't change much (like libpng) |
| 16:47:00 | raptor | but would there be any advantage to leaving the sources? (I'm already keeping the headers) |
| 16:49:00 | | CrazyLinuxNerd Quit (Quit: Leaving) |
| 17:23:00 | | watusimoto Quit (Ping timeout: 240 seconds) |
| 17:30:00 | | karamazovapy has joined |
| 19:20:00 | | Watusimoto has joined |
| 19:29:00 | | Watusimoto Quit (Ping timeout: 248 seconds) |
| 19:40:00 | raptor | come back! |
| 19:53:00 | | Watusimoto has joined |
| 20:08:00 | Watusimoto | heyo |
| 20:08:00 | raptor | hi |
| 20:08:00 | Watusimoto | had 2 cases done, lost half my edits; redoing |
| 20:09:00 | raptor | !! |
| 20:09:00 | Watusimoto | google cases, too |
| 20:09:00 | raptor | awww |
| 20:10:00 | Watusimoto | 10-15 minutes they'll be done again |
| 20:13:00 | Watusimoto | I feel like we're finally whittling these case lists down |
| 20:13:00 | raptor | yeah, me too |
| 20:16:00 | raptor | once we're done we should play the game with each other off and on for a week in debugging mode |
| 20:17:00 | raptor | so we can catch any funny segfaults |
| 20:20:00 | raptor | So i figured out how to release a really fat MacOS X binary with three architectures inside: i386, ppc, x86_64 |
| 20:21:00 | raptor | but then bitfighter would be like an 8MB download for mac (uncompressed at about 12-15MB) |
| 20:21:00 | raptor | normally we release a universal binary with just i386 and ppc included |
| 20:21:00 | raptor | we could do three releases to keep them all small |
| 20:22:00 | raptor | also windows 64bit should probably be considered for the future... |
| 20:32:00 | Watusimoto | ease of packaging counts for something; as does ease of selecting correct package |
| 20:32:00 | | LordDVG Quit (Read error: Connection reset by peer) |
| 20:32:00 | Watusimoto | my first response would be to suggest the larger single file |
| 20:32:00 | Watusimoto | seems easier for everyone |
| 20:33:00 | raptor | also |
| 20:33:00 | raptor | vorbis |
| 20:33:00 | raptor | music |
| 20:34:00 | raptor | is probably the biggest library next to SDL |
| 20:34:00 | raptor | did we want to go with modules instead? |
| 20:35:00 | raptor | distribution of vorbis will had huge file size |
| 20:35:00 | raptor | of modules, not much... |
| 20:37:00 | karamazovapy | what's the module system? |
| 20:37:00 | raptor | it would probably be libmikmod |
| 20:38:00 | raptor | actually maybe libmodplug |
| 20:38:00 | raptor | can't remember which was more up-to-date |
| 20:39:00 | raptor | yeah libmodplug: http://modplug-xmms.sourceforge.net/ |
| 20:39:00 | | LordDVG has joined |
| 20:54:00 | Watusimoto | the delayed spawning when player is a way is done |
| 20:54:00 | karamazovapy | which way? |
| 20:54:00 | Watusimoto | not sure I like the big red popup that comes in the game; may want to change it somehow, not sure how |
| 20:54:00 | Watusimoto | ? |
| 20:54:00 | Watusimoto | what do you mean? |
| 20:54:00 | karamazovapy | bad joke - nevermind |
| 20:54:00 | Watusimoto | neverminded |
| 20:55:00 | | BFLogBot - Commit 0dd40e2f89b7 | Author: watusim...@bitfighter.org | Log: if you haven't made a move in 20 seconds, spawn is delayed until a key is pressed |
| 20:55:00 | | BFLogBot - Commit 4c0497066b81 | Author: watusim...@bitfighter.org | Log: Remove unused headers |
| 20:55:00 | Watusimoto | bit if you are in menus or something it's completely unobtrusive -- you just spawn when you exit the menus |
| 20:56:00 | Watusimoto | though in a 2 player game might be a bit disconceritng for the player left behind... where is other player? didn't quit. raptured? |
| 20:56:00 | karamazovapy | do you automatically disappear when you enter a menu or something? |
| 20:56:00 | Watusimoto | no |
| 20:56:00 | Watusimoto | only when idle for 20 secs |
| 20:56:00 | karamazovapy | ohgood |
| 20:56:00 | Watusimoto | and only after you get killed |
| 20:56:00 | Watusimoto | it just delays the respawning |
| 20:57:00 | Watusimoto | though I was thinking it might be good that when in a menu the spawning is delayed |
| 20:57:00 | Watusimoto | well, try it and we'll see |
| 20:57:00 | Watusimoto | I was thinking maybe drawing some text directly on the screen rather than the red box, but not sure |
| 20:58:00 | raptor | so if 'idle' are you still connected to the server? |
| 20:58:00 | raptor | and do you show up in the scoreboard? |
| 21:00:00 | raptor | ummm... so i got the red message after being idle for like 8 seconds (maybe 20 seconds into the start of the game?) saying i was killed, when i wasn't |
| 21:01:00 | raptor | then i was killed |
| 21:01:00 | raptor | by a bot afterwards - couldn't see my ship |
| 21:01:00 | Watusimoto | yes, yes (I think) |
| 21:01:00 | Watusimoto | you got it when you weren't killed? |
| 21:02:00 | raptor | yes several times |
| 21:02:00 | Watusimoto | impossible |
| 21:02:00 | raptor | once i got it, respawned, started moving, then got it again and it forced me to respawn |
| 21:02:00 | Watusimoto | are you running on a separate server? |
| 21:02:00 | raptor | did that about 5 times in a row before the loop broke |
| 21:02:00 | raptor | nope, hosting game |
| 21:03:00 | raptor | also, it isn't ever appearing anymore after that loop... |
| 21:03:00 | raptor | i've now waited 40 seconds... |
| 21:04:00 | raptor | this is what happens when a bot dies: http://sam686.maxhushahn.com/upload/11screenshot_8.png |
| 21:04:00 | raptor | it doesn't respawn and leaves a spark shadow |
| 21:05:00 | raptor | ^^ i guess that's like three bots |
| 21:05:00 | Watusimoto | you probably did something wrong |
| 21:05:00 | Watusimoto | user error, I think |
| 21:07:00 | Watusimoto | I know you're lying because those bots are impossible to kill |
| 21:07:00 | Watusimoto | I know, I've tried |
| 21:07:00 | raptor | haha - they killed each other, then :) |
| 21:09:00 | raptor | ok, so i got it after 20 seconds now |
| 21:09:00 | Watusimoto | weird |
| 21:10:00 | Watusimoto | I got an unkillable bot heading off in some random direction |
| 21:10:00 | Watusimoto | I must have shot it 400 times |
| 21:10:00 | Watusimoto | and it would not die |
| 21:10:00 | raptor | i've seen that! |
| 21:10:00 | Watusimoto | crazy |
| 21:10:00 | raptor | in 015a - the obscure invincibility bug |
| 21:10:00 | Watusimoto | also a feature of 016 |
| 21:11:00 | raptor | haha |
| 21:11:00 | raptor | ok, this last round of testing: no red popup after a min, until i added bots |
| 21:11:00 | raptor | then, got the popup after 20 secs, and it looped twice |
| 21:12:00 | Watusimoto | then when I re-entered the game (from editor), immediate crash |
| 21:12:00 | raptor | all bots except 1 have since killed each other off, and now the popup doesn't come back |
| 21:12:00 | raptor | i added 15 bots |
| 21:12:00 | Watusimoto | any idea what mLocalRemoteClientInfo means? |
| 21:12:00 | raptor | haha |
| 21:12:00 | raptor | yes |
| 21:12:00 | Watusimoto | is that what you added? |
| 21:13:00 | raptor | yes |
| 21:13:00 | raptor | and used your name |
| 21:13:00 | Watusimoto | that's null when it shouldn't be |
| 21:13:00 | Watusimoto | or something |
| 21:13:00 | Watusimoto | that means it's the remote ci for the local player |
| 21:13:00 | raptor | it's a pointer from the Client's ClientInfo to the one the server has about me that is stored locally |
| 21:13:00 | Watusimoto | right? |
| 21:14:00 | Watusimoto | this is so confusing! |
| 21:14:00 | Watusimoto | alright, I'm just going to add a NULL check and call it good |
| 21:14:00 | raptor | were you accessing the scoreboard? |
| 21:15:00 | raptor | did the crash happen in UIGame with my leaderboard additions? |
| 21:15:00 | karamazovapy | looks like we have another developer-in-training - http://bitfighter.org/forums/viewtopic.php?f=9&t=1160 |
| 21:15:00 | Watusimoto | yes |
| 21:15:00 | raptor | haha - triple architecture Mac Binary is at 33MB |
| 21:16:00 | Watusimoto | wtf?!? |
| 21:16:00 | Watusimoto | You are not authorised to read this forum. |
| 21:16:00 | Watusimoto | indeed I am |
| 21:16:00 | raptor | sweeet!! |
| 21:16:00 | raptor | it's off-topic |
| 21:16:00 | karamazovapy | that's how I got off-topic to disappear for you |
| 21:16:00 | raptor | you and i are not |
| 21:16:00 | raptor | just log out |
| 21:16:00 | raptor | :) |
| 21:18:00 | Watusimoto | again! |
| 21:18:00 | Watusimoto | whici form is f=9? |
| 21:18:00 | Watusimoto | wait a minute |
| 21:18:00 | Watusimoto | I see it now, while logged out |
| 21:18:00 | Watusimoto | ah, I see |
| 21:18:00 | Watusimoto | you banned me |
| 21:18:00 | Watusimoto | nice! |
| 21:19:00 | raptor | so download for Mac will be 9.1 MB after compression |
| 21:19:00 | raptor | roughly |
| 21:19:00 | raptor | if we release all three archs in one binary |
| 21:19:00 | Watusimoto | ah well |
| 21:20:00 | Watusimoto | I was going to respond and suggest he start with some different bots -- a mine layer, a mine sweeper, a repair bot, etc. |
| 21:27:00 | raptor | a mine sweeper? |
| 21:27:00 | raptor | a bot that seeks mines and activates shield just before it hits? |
| 21:28:00 | raptor | i think sam686 has a mine layer |
| 21:28:00 | karamazovapy | I don't remember it being very smart, though |
| 21:28:00 | raptor | nope, it was stationary |
| 21:47:00 | Watusimoto | I wonder if bots trigger the timeout |
| 21:47:00 | Watusimoto | either of youever play the old startrek arcade game? |
| 21:47:00 | Watusimoto | vector graphics |
| 21:47:00 | Watusimoto | and a dial to control you? |
| 21:47:00 | Watusimoto | semi-3d |
| 21:47:00 | Watusimoto | with a top view and a front view |
| 21:48:00 | raptor | i played nettrek over appletalk - it was just like bitfighter |
| 21:48:00 | Watusimoto | well this was different |
| 21:48:00 | raptor | i mean, real-time top-down 2d play |
| 21:48:00 | Watusimoto | anyway, there was a mine layer on one fo the levels there |
| 21:48:00 | Watusimoto | that I dream about having in bf |
| 21:48:00 | raptor | really? |
| 21:48:00 | Watusimoto | yes, very cool |
| 21:48:00 | raptor | what was the behavior? |
| 21:49:00 | Watusimoto | after a few levels of blasting klingons, you get to the frantic mine level |
| 21:49:00 | Watusimoto | this mine layer starts laying mines everywhere, and you have to try to kill it before the mines detonate all around you |
| 21:49:00 | Watusimoto | if you shoot a mine, you risk triggering a chain reaction (like in bf) |
| 21:49:00 | Watusimoto | it was very fast, and it would pause while it layed a mine |
| 21:50:00 | Watusimoto | it moved in straight line from point to point |
| 21:50:00 | | BFLogBot - Commit 1695870c876f | Author: buckyballreaction | Log: Add Ogg/Vorbis/Speex MacOS X frameworks and remove sources (keep headers); also, make Xcode 'Release' configuration build for three architectures - i386, ppc, x86_64 |
| 21:50:00 | | BFLogBot - Commit ad1b1eb38c25 | Author: buckyballreaction | Log: Add Xcode projects for rebuilding the frameworks from sources if needed |
| 21:50:00 | Watusimoto | but if you idn;t get it right off, you had to be very careful about the mines |
| 21:51:00 | raptor | sounds like something for a dungeon map |
| 21:51:00 | raptor | brb |
| 21:51:00 | | raptor Quit (Remote host closed the connection) |
| 21:52:00 | Watusimoto | http://www.youtube.com/watch?v=aa3MRQXDS3U |
| 21:54:00 | | raptor has joined |
| 21:54:00 | | ChanServ sets mode +o raptor |
| 21:54:00 | Watusimoto | mine layer level is around 2:58 |
| 21:56:00 | raptor | neat |
| 22:02:00 | Watusimoto | so that's what I dream of having in BF -- a robot that flys around making a nuisance of itself |
| 22:03:00 | raptor | would have a cheat on? like unlimited mines |
| 22:03:00 | raptor | and you'd only have to kill it once |
| 22:04:00 | | sam686 has joined |
| 22:04:00 | | ChanServ sets mode +v sam686 |
| 22:04:00 | Watusimoto | whoa |
| 22:05:00 | Watusimoto | ah, yes, maybe a cheat |
| 22:05:00 | Watusimoto | kill it once, it might respawn after a time |
| 22:05:00 | Watusimoto | level desiger could specify behavior with params |
| 22:05:00 | Watusimoto | so when you have bots, they cause doubel and triple incrementing of timer that keeps track of when you made your last move |
| 22:05:00 | Watusimoto | that;s why you were seeing those red screens all the time |
| 22:06:00 | raptor | ah ok |
| 22:06:00 | Watusimoto | not sure why; it's on controlObjectConn, and I thought there were one per player |
| 22:06:00 | Watusimoto | need some more exploration |
| 22:06:00 | raptor | also the text 'you were killed' doesn't seem descriptive enough |
| 22:07:00 | Watusimoto | I'm thinking it should just be (say) blue text on the middle of the screen saying press any key to spawn |
| 22:07:00 | Watusimoto | an maybe that's it |
| 22:07:00 | raptor | yeah, that's better than anything i can think of |
| 22:07:00 | Watusimoto | I'll try tat |
| 22:08:00 | Watusimoto | once I fix the bug |
| 22:14:00 | raptor | 'the gods of idleness have claimed thee - press any key to redeem thyself' |
| 22:19:00 | sam686 | ControlObjectConnection is part of GameConnection, so each player have their own controlObjectConnection.. |
| 22:19:00 | sam686 | because of this: class GameConnection: public ControlObjectConnection, public DataSendable |
| 22:19:00 | raptor | oh hi sam686 |
| 22:20:00 | sam686 | But, each player might not always have a "Ship", when the ship dies and haven't respawn yet. |
| 22:38:00 | raptor | ok gotta go |
| 22:38:00 | raptor | be back later |
| 22:42:00 | | raptor Quit (Remote host closed the connection) |
| 22:42:00 | | sam686 has left |
| 22:47:00 | Watusimoto | ok, but fixed |
| 22:47:00 | Watusimoto | bug fixed |
| 22:48:00 | Watusimoto | the comment I made earlier about double incrementing was wrong |
| 22:50:00 | | BFLogBot - Commit 02556bbdb3cc | Author: watusim...@bitfighter.org | Log: Protect against a crash seen once and never reproduced |
| 22:50:00 | | BFLogBot - Commit 23454c1313ed | Author: watusim...@bitfighter.org | Log: Don't keep time for bots |
| 22:50:00 | | BFLogBot - Commit 02fd027c41da | Author: watusim...@bitfighter.org | Log: Never delay bot spawn |
| 22:50:00 | | BFLogBot - Commit 82cc294b477d | Author: watusim...@bitfighter.org | Log: Merge |
| 23:11:00 | | LordDVG Quit (Quit: mjuza, better way for listening to music: sf.net/projects/mjuza/) |
| 23:12:00 | | koda has joined |
| 23:16:00 | | sam686 has joined |
| 23:16:00 | | ChanServ sets mode +v sam686 |
| 23:56:00 | | BFLogBot - Commit fd1ce02022be | Author: watusim...@bitfighter.org | Log: Fix stupid error |
| 23:56:00 | | BFLogBot - Commit b0fd3c3231c0 | Author: watusim...@bitfighter.org | Log: Another stupid error |
| 23:56:00 | | BFLogBot - Commit 3afc6d157340 | Author: watusim...@bitfighter.org | Log: piece of unadultrated crap |
| 23:56:00 | Watusimoto | well, I think this looks better, even if the code is amongst the worst of my career |