#bitfighter IRC Log

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IRC Log for 2012-01-05

Timestamps are in GMT/BST.

00:24:00raptor has joined
00:24:00ChanServ sets mode +o raptor
00:25:00raptori'm loving your commit messages Watusimoto
00:25:00WatusimotoI'm loving writing them
00:25:00Watusimoto:-(
00:27:00raptori take it my 'the gods of idleness are angry' didn't make it...
00:27:00raptortime to test!
00:33:00Watusimotoquick question
00:34:00WatusimotoI have a server running internally at 192.168.1.109
00:34:00Watusimotomy router is set to port forward 22 to that addr
00:34:00WatusimotoI can ssh directly using the 192.* addr
00:34:00Watusimotobut I can't using my external ip address
00:34:00Watusimotohow can I tell if my router is getting the ssh connect request?
00:35:00sam686then it was forwarded incorectly?
00:35:00WatusimotoI'm wonidering if my isp might be blocking incoming
00:35:00raptorwhat is your external address?
00:35:00Watusimotoit looks right, but if the packet never reaches my router, no sense tracking it down internally
00:35:00raptori will do a port scan
00:35:00Watusimoto 83.99.0.79
00:36:00raptorwell, i can't 'telnet 83.99.0.79 22'
00:37:00Watusimotoright
00:37:00sam686telnet can't be used to talk to ssh, it is encrypted, but it can't connect?
00:37:00Watusimotoneither can I :-)
00:37:00raptortelnet can connect to any port
00:37:00Watusimotoshould at least get a response
00:37:00raptorbut only connect, no other communication
00:38:00Watusimotoit responds to ping :-)
00:38:00raptorno it doesn't
00:38:00raptoralso traceroute dies in London
00:39:00sam686did you forward TCP port 22 to 192.168.1.109 ?
00:39:00raptorthe great firewall of luxembourg
00:39:00sam686or what ever your provate ip address is?
00:39:00raptorhe did
00:40:00Watusimotodid you forward TCP port 22 to 192.168.1.109 ? <== yes
00:40:00Watusimotoyou can't ping it?
00:40:00raptornmap completed no ports open, even using the sneaky methods
00:40:00WatusimotoPinging 83.99.0.79 with 32 bytes of data:
00:40:00WatusimotoReply from 83.99.0.79: bytes=32 time=2ms TTL=64
00:40:00WatusimotoReply from 83.99.0.79: bytes=32 time=2ms TTL=64
00:41:00Watusimotoso I can at least... but nothing else
00:41:00raptor2ms <-- that should be a give away
00:41:00raptoryour being routed back too soon
00:41:00Watusimotowell, it;s local ;-)
00:41:00Watusimotobouncing off the router itself, perhaps?
00:41:00sam686then i tried to ping, i get "Request timed out"
00:41:00raptorwhat does a traceroyte say for you
00:41:00raptortraceroute
00:41:00sam686for 83.99.0.79
00:42:00Watusimotocan't ping it from eykamp.com
00:42:00raptorthis is my traceroute to you: http://pastie.org/3128296
00:43:00sam686http://sam686.maxhushahn.com/upload/ambit_router_cable_modem_port_forwarding.PNG (your router may be different)
00:43:00sam686note, my old router is still at the old house i used to live, before i mive
00:43:00WatusimotoTracing route to yahoo.com [209.191.122.70]
00:43:00Watusimotoover a maximum of 30 hops:
00:43:00Watusimoto 1 5 ms 1 ms 1 ms 192.168.1.2
00:43:00Watusimoto 2 51 ms 98 ms 99 ms 192.168.1.1
00:43:00Watusimoto 3 44 ms 38 ms 47 ms ip-87-240-218-1.dyn.luxdsl.pt.lu [87.240.218.1]
00:43:00Watusimoto 4 * * * Request timed out.
00:43:00Watusimoto 5 43 ms 38 ms * 213.135.251.220
00:43:00Watusimoto 6 57 ms 57 ms 47 ms PTLUX-Teralink-London.pt.lu [213.166.61.129]
00:43:00Watusimoto 7 53 ms 49 ms 48 ms ge-3-3-0.pat1.tc2.yahoo.com [195.66.226.129]
00:43:00Watusimoto 8 51 ms 47 ms 48 ms ge-1-1-0.pat1.the.yahoo.com [66.196.65.0]
00:43:00Watusimoto 9 175 ms 174 ms 160 ms UNKNOWN-216-115-96-X.yahoo.com [216.115.96.30]
00:43:00Watusimoto 10 130 ms 136 ms 157 ms ae-8.pat1.dcp.yahoo.com [216.115.101.157]
00:43:00Watusimoto 11 179 ms 187 ms 181 ms ae-6.pat2.dax.yahoo.com [216.115.96.21]
00:43:00Watusimoto 12 186 ms 164 ms 168 ms ae-1-d101.msr1.mud.yahoo.com [216.115.104.99]
00:43:00Watusimoto 13 185 ms 176 ms 185 ms te-7-2.fab1-a-gdc.mud.yahoo.com [209.191.78.147]
00:43:00Watusimoto 14 171 ms 184 ms 179 ms te-9-1.bas-c2.mud.yahoo.com [68.142.193.11]
00:43:00Watusimoto 15 182 ms 176 ms 173 ms ir1.fp.vip.mud.yahoo.com [209.191.122.70]
00:43:00WatusimotoTrace complete.
00:44:00sam686trace route only say the path...'
00:44:00raptoroh, i'll incresae my max to 100
00:45:00raptoryeah just gets to the 213.166.61.98 which is in LU - you must be behind aheavily restricted NAT
00:45:00Watusimotocurious: microtorrent reports 'no incoming connections, could be network problem' when I run it
00:45:00sam686what does your router say about the public IP address, i hope it is the internet address if it isn't double NAT..
00:47:00karamazovapyTechnical Support and Technical Discussion seem to overlap in subject matter...except most of the actual Technical Discussion goes on here instead of on the forums
00:47:00Watusimotosam good question -- still looking for wan ip address
00:48:00raptorwhatismyip.com
00:48:00Watusimotoone thing that is mucked up is that I am bridging my router to my modem
00:48:00karamazovapyhey - a worthwhile thread that sprang up in off-topic! > http://bitfighter.org/forums/viewtopic.php?f=29&t=1161
00:48:00Watusimotowhich is different than the way I've configured other networks
00:48:00sam686that doesn't say if you are double NAT (Network Address Translation)
00:48:00raptoryour modem port open?
00:48:00Watusimotoif it's on topic, should we move it?
00:49:00karamazovapyalready moved to Tech Disc
00:49:00Watusimoto@r -- not sure; I haven't figured out how to get into my modem
00:50:00raptorWatusimoto: take your router wan IP, make the last octet a .1 and try to connect via http or telnet
00:50:00Watusimotochange the 192.168.1.2 to 192.168.1.1?
00:51:00WatusimotoI think I tried that during original config, and it didn;t work
00:51:00sam686if your modem is doing NAT (a good guess if your modem have multiple LAN ports) then you would have to forward port there, too..
00:51:00Watusimotomodem has 1 lan port, and 1 usb that can be use concurrently. I have modem plugged into my router, and stuff plugged into that
00:51:00raptoryour modem has NAT, i'm sure
00:52:00raptorif it has USB, that means a more advanced firmware
00:52:00Watusimotoso maybe router and modem are running NAT?
00:52:00raptoryes, i believe you'll have to open 22 on the modem
00:52:00Watusimotoit's such a crapp modem!
00:52:00Watusimotook
00:52:00Watusimotothen let's stop there for now, and I'll try to figure out how to get into the modem
00:53:00sam686My modem at my old house also had 1 LAN port and 1 usb port, but only one at a time can be used, that was a cable modem without NAT..
00:53:00raptorreally?
00:53:00raptornever seen that..
00:53:00Watusimotoall this networking so my son can play AC/DC on my radio. it would be really cool if someone would invent some sort of disk that could be inserted into a player connected to the radio to make music
00:54:00Watusimoto(I have internet radio)
00:54:00sam686i think my modem was like this in this page: http://www.amazon.com/Motorola-SURFboard-SB5101U-DOCSIS-Cable/dp/B002M3SHXA
00:54:00raptorha
00:55:00Watusimotook, I'll talk to y'all tomorrow
00:55:00sam686oh, and if your cable modem have antennas, it is probably using NAT, so it can support multiple wireless computers.
00:55:00Watusimotomodem has no antennas
00:55:00Watusimotoit's as bare bones as they come
00:55:00sam686what the name of your modem?
00:55:00Watusimotobut i don;t have the pw
00:56:00raptorpassword is Admin admin Administrator or administrator
00:56:00raptormaybe :)
00:56:00raptoralso - if you know the router model - i'm sure the default password is somewhere on the 'net
00:57:00sam686my new place have a router that was left unchanges, username, password is "user", "user"
00:57:00sam686it clearly said that on the cable router home page: Factory default username/password is"user"
00:58:00sam686or, in a worse case, your ISP may be doing a NAT, because of running out of IP addresses (32 bit address)
00:59:00Watusimoto_ has joined
01:00:00Watusimoto Quit (Ping timeout: 240 seconds)
01:01:00sam686umm, Watusimoto_ internet ip address have changed
01:03:00Watusimoto_ Quit (Ping timeout: 240 seconds)
01:04:00raptorim sure he's experimenting
01:06:00raptorkaramazovapy: did you end up with a registrar yet?
01:08:00karamazovapywent with gandi
01:10:00raptorwere they easy enough?
01:10:00raptor(i'm thinking about getting a domain for my family)
01:11:00karamazovapyvery easy to register, but I haven't done anything with the domains yet
01:13:00raptorok good - i've heard several good recommendations for them - i wanted to make sure it was still that way
01:20:00karamazovapyI did get a call confirming that the purchase was legitimate, since they're based in france and I'm not
01:20:00karamazovapyfrom my credit card company, I mean
02:42:00koda Quit (Quit: I used to be chatting like you. Then I took an arrow in the knee)
04:31:00raptor Quit (Remote host closed the connection)
05:27:00karamazovapy Quit (Read error: Connection reset by peer)
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06:14:00zoomber_mbphey
06:16:00karamazovapycholla
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16:06:00raptormorning
16:07:00raptorwatusimoto: i did some testing last night, the idle timer is more stable for sure. I have some questions, though
16:07:00raptorthe timer doesn't seem to kick in when i host a game and just sit there - was this by design?
16:07:00watusimotosure
16:08:00watusimotoit only affects spawning
16:08:00watusimotoit won't remove you from the game
16:08:00watusimotoif you don't die; you don't spawn
16:08:00raptorah ok - i had misunderstood because it was forced upon me on the first code iteration
16:09:00watusimotoyes, the idea is that if someone kills you and you are away, you won't respawn until you hit a key. if no one kills you, you can conitnue in the game indefinitely
16:09:00raptorok
16:09:00raptornext question:
16:09:00watusimototrying to make it seem as organic as possible
16:10:00raptorwill this eventually evolve into somethat can be taken into account during BBBs? like idle players are considered when dividing teams?
16:11:00watusimotoit could, I suppose -- you mean to put an even number of idle players on each team?
16:11:00raptorobviously the connection needs to stay active
16:11:00raptoryes
16:11:00raptorsomething like that i guess
16:11:00watusimotoall we'd need to do is change the way players are sorted when creating teams to consider idleness
16:12:00karamazovapywhat if a player knows their team has lost and goes idle?
16:12:00watusimotowhat happens now?
16:12:00watusimotothey leave the room, their team loses
16:12:00karamazovapyregular team sorting, but the player comes back when the new game starts
16:12:00watusimotonow they leave the room, their team loses, they just don't respawn to be fodder
16:13:00karamazovapyI mean for team sorting
16:13:00watusimotooh, I see
16:13:00karamazovapythey're not really gone
16:13:00raptorfound a bug: if the idle timer ran out and the level restarts, there is no way to respawn
16:13:00watusimotoright
16:13:00watusimotonoted
16:14:00watusimotoprobably need to send the "you're idling" message to all idle clients after level changes
16:15:00watusimotoI'm guessing the clients reset in some way that causes them to not know they're idle, so they never send the "I'm back in the game" signal to the server that lets them spawn
16:15:00watusimotojust a guess, thought
16:16:00raptorso sometimes i like compare bitfighter to commercial FPS games when deciding on behavior for these sort things
16:16:00watusimotosure; why not?
16:16:00raptorso what do most FPSs do with idleness
16:17:00watusimotonot sure -- I hate them, so I never play them!
16:17:00raptori think UT2004 had a client-side option of whether to auto-respawn or wait for a button
16:18:00raptori hate playing them online - but i like playing with family :)
16:19:00karamazovapyI think FPSs just let idle players die and stay dead
16:19:00karamazovapyor die and die and die
16:19:00raptoralso i think the server did have an idle timer that would not let you respawn after a min. of inactivity
16:20:00raptorbut you were still on the team
16:20:00raptorand i don't know if it was taken into account when new rounds started
16:20:00watusimotothat's how this works
16:20:00watusimotocurrently, you are counted as unidle for team-creation purposes
16:20:00raptorso it seems we're similar now
16:21:00watusimotomy concern is if other players go idle, you might wonder where they are
16:21:00raptorah - there was a server-side option to kick idlers, too
16:21:00watusimotobig games it's not a problem
16:21:00watusimotosmall games (1v1) it might be
16:21:00raptordefault off
16:31:00watusimotodo we need to send a message to other players to tell them you've gone idle?
16:31:00watusimotomaybe mark it in the scoreboard somehow
16:32:00raptorscoreboard is good idea
16:32:00raptorbut it may already be cluttered enough
16:32:00raptorcoudl append '(idle)' next to names
16:33:00watusimotoor change color
16:33:00watusimotofade them out a little
16:33:00watusimotoor strikethrough
16:33:00watusimotoor...
16:38:00raptorserver-side INI option to disconnect may be useful
16:42:00raptorlike a 30 second timer after the idle timer runs out, then disconnect
16:42:00raptorfeature creep! (stop i says to myself)
16:45:00karamazovapythis version is definitely coming out someday, right?
16:45:00raptori sure hope so...
16:47:00raptorwatusimoto: can you explain better #43 here?: http://bitfighter.org/wiki/index.php?title=Buglist_016
16:48:00raptorthoughts about 'isBusy' as well as what exactly is 'authentication passing'
16:48:00raptori'll be back in a bit..
16:54:00watusimoto#43 could be deferred; basically we flag a player as being authenticated via the ship object, rather than some other more direct method (i.e. during handshake, rpc, etc.). THis is ugly and clumsy; this case is to move sending notices about players being authenticated (i.e. underlined) into a more logical framework
16:54:00watusimotosee Ship::setIsAuthenticated for a demonstration of the problem
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17:14:00sam686some online game auto kick idle players
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17:52:00Watusimotoback on for a few
18:09:00BFLogBot - Commit e4dbfaf33b72 | Author: watusim...@bitfighter.org | Log: Cleanup code a little, and make the game timer line up with everything else. Also (re)fixed bug with clock saying "Unlim." when game was over. Oh, and eliminated a long block of dupe code.
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20:52:00BlackBird has joined
20:52:00BlackBirdhello peoples
20:54:00BlackBirdso quiet
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