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| 00:07:45 | karamazovapy | watusimoto - you there? |
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| 00:17:10 | karamazovapy | hey sam686 - where does team selection happen in the source code? |
| 00:17:34 | sam686 | ServerGame::cycleLevel? |
| 00:18:05 | karamazovapy | where do I find that? |
| 00:18:39 | sam686 | game.cpp, near the end of ServerGame::cycleLevel function |
| 00:21:21 | karamazovapy | I thought that was in /zap/, but is it not? |
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| 00:24:51 | sam686|2 | i have a lot of disconnects today - stupid wireless |
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| 00:47:13 | Watusimoto | karamazovapy: back briefly |
| 00:47:16 | Watusimoto | soon to bed |
| 00:47:58 | karamazovapy | no worries. I googled. I'm fine. |
| 00:48:16 | Watusimoto | :-) |
| 00:48:28 | Watusimoto | ok, later! |
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| 03:14:16 | raptor | hey karamazovapy, did you find what you were looking for? |
| 03:15:04 | raptor | sigh, cleverbot |
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| 06:09:38 | zoomber_mbp | hey karamazovapy, you on? |
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| 16:18:15 | raptor | good morning! |
| 16:38:33 | watusimoto | hello |
| 16:46:50 | raptor | jo |
| 16:46:52 | raptor | hi |
| 16:46:55 | raptor | offset |
| 16:47:04 | raptor | egads, i need restart this system soon |
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| 16:53:51 | raptor | wow, the update to the new KDE already feels snappier |
| 16:54:58 | raptor | hmmm... looks like i better commit something soon or you'll have the whole first commit page on google code to yourself.. |
| 16:57:25 | watusimoto | ha |
| 16:57:30 | watusimoto | pick something fun |
| 16:58:01 | watusimoto | I'll be away all next week; I'm wondering if we can get a bug fix release in before I go |
| 17:05:18 | watusimoto | if not, we can do a 017 when I get back |
| 17:06:01 | raptor | the bugfix release would be 017, no? |
| 17:06:07 | watusimoto | indeed it would |
| 17:06:12 | watusimoto | bugfix plus a couple features |
| 17:06:18 | watusimoto | like the core upgrade |
| 17:06:24 | raptor | oh yeah |
| 17:06:29 | watusimoto | definitely a minor release |
| 17:06:36 | raptor | should we leave in the super boost? |
| 17:06:44 | watusimoto | why not? |
| 17:06:52 | watusimoto | we'll never know if it's good until we try it |
| 17:06:55 | watusimoto | and get feedback |
| 17:06:56 | raptor | we're not 1.0, so we can use the community as our test bed :) |
| 17:07:02 | watusimoto | we can always do a 018 and remove it |
| 17:07:11 | watusimoto | forgot about superboost |
| 17:07:26 | watusimoto | not at 1.0... we're almost at 17.0! |
| 17:07:35 | raptor | ha! |
| 17:07:40 | watusimoto | we're NOT at 0.17 |
| 17:07:52 | watusimoto | this always confuses people |
| 17:07:56 | raptor | so what is the history behind the numbering scheme again? |
| 17:08:12 | watusimoto | none, really... just wanted to do something different than 1.0 2.0, etc. |
| 17:08:22 | watusimoto | who knows what makes a dot release... |
| 17:08:31 | raptor | only the devs... |
| 17:08:34 | watusimoto | I fugured if ubuntu can invent their own system, than so can I |
| 17:08:41 | raptor | ha! |
| 17:08:56 | watusimoto | I'm as good as shuttleworth, I think, if a bit less wealthy |
| 17:09:26 | watusimoto | but the numbering scheme does confuse people. Perhaps it should just be called 17 |
| 17:09:32 | raptor | take a look at the name of a kernel RPM for linux: kernel-default-2.6.27.21-0.1.2.x86_64.rpm |
| 17:09:43 | watusimoto | that's what I don't want |
| 17:10:19 | raptor | sometimes i think even our little 'a' as in 015a confuses people |
| 17:11:12 | watusimoto | perhaps so... |
| 17:11:22 | watusimoto | but really, I don't care so much |
| 17:11:30 | watusimoto | let them wonder |
| 17:12:07 | raptor | maybe we'll hit bitfighter 100 someday |
| 17:12:14 | watusimoto | indeed |
| 17:12:14 | raptor | that'll really confuse packagers |
| 17:12:19 | watusimoto | indeed |
| 17:13:14 | raptor | i wouldn't mind releasing 017 this week... lots of bugs have been fixed |
| 17:14:00 | raptor | still some need to be ironed out - like SDL window problems - but i think people can live with them.. |
| 17:14:08 | raptor | (and might be required to..) |
| 17:15:27 | watusimoto | let's see where we are later in the week |
| 17:17:36 | watusimoto | how much do you know about mac ui? |
| 17:18:22 | watusimoto | specifically, I want to bind ctrl-moiuse drag to drag©, but ctrl-click seems to replicate a right-click on a mac |
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| 17:26:22 | watusimoto | don't know if you responded while I was timed out, but I didn't see it if you did... I'm heading home now, will be back on later. |
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| 17:54:10 | | Little_Apple has joined |
| 17:54:16 | Little_Apple | hellooo |
| 17:55:24 | raptor | hi |
| 17:55:36 | Little_Apple | raptor |
| 17:56:02 | raptor | hi |
| 17:56:05 | Little_Apple | i like the most viewed video on youtube this week :D |
| 17:56:16 | raptor | i'll be off and on - lots to do at work |
| 17:57:04 | Little_Apple | its a video of a dad shooting his disrespectful daugther's laptop :D |
| 17:57:36 | Little_Apple | it got about 21 mil views in a few days :D |
| 17:58:30 | Little_Apple | i like the dad. hes awesome |
| 18:00:20 | Little_Apple | RAAPPTORRRRR |
| 18:00:26 | raptor | hi |
| 18:00:31 | Little_Apple | you need to see it |
| 18:00:43 | Little_Apple | for parenting advice |
| 18:00:45 | Little_Apple | :] |
| 18:01:01 | raptor | watching.. |
| 18:01:06 | Little_Apple | :D |
| 18:05:12 | Little_Apple | weeeeellllll? |
| 18:07:56 | Little_Apple | raptor? |
| 18:09:31 | Little_Apple | yellow |
| 18:10:51 | Little_Apple | RAAAAAPPPTTTOORRRRRR |
| 18:11:25 | Little_Apple | (\ (\ |
| 18:11:28 | Little_Apple | (\(\ |
| 18:11:32 | Little_Apple | ( '-') |
| 18:11:38 | Little_Apple | c(")(") |
| 18:11:41 | Little_Apple | wow |
| 18:11:43 | Little_Apple | fat bunny |
| 18:12:30 | Little_Apple | raptor |
| 18:12:32 | Little_Apple | helloo |
| 18:12:49 | Little_Apple | kcyabai |
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| 18:31:10 | | Watusimoto has joined |
| 18:31:36 | raptor | hi |
| 18:35:20 | raptor | i sadly know just enough about mac ui to know that ctrl click is simulating right-click |
| 18:44:02 | Watusimoto | hi |
| 18:44:07 | raptor | hi |
| 18:44:14 | Watusimoto | yes, well I've had some thoughts on this |
| 18:44:22 | Watusimoto | 1) use shift-click instead of ctrl click |
| 18:44:35 | Watusimoto | 2) use shift-click on mac, ctrl-click everywhere else |
| 18:44:41 | Watusimoto | 3) not make that feature available on mac |
| 18:44:48 | raptor | 1 or 3 |
| 18:45:05 | Watusimoto | 4) allow an ini option to disable ctrl-click, and only then enable copy-drag on mac |
| 18:45:09 | raptor | actually... |
| 18:45:14 | Watusimoto | that's all |
| 18:45:23 | raptor | it may be that an SDL app takes full control of the mouse anyways... |
| 18:45:36 | raptor | so ctrl-click *may* work |
| 18:45:45 | Watusimoto | we use ctrl-click for creating walls |
| 18:45:57 | Watusimoto | a feature only implemented because of mac |
| 18:46:14 | Watusimoto | so there is no technical issue that I see with 1-4 |
| 18:46:30 | raptor | ok |
| 18:46:42 | Watusimoto | though that said, I have no idea how ctrl-clikc works now that we've gone to sdl |
| 18:46:44 | raptor | then i say code however you want and we'll just test it :) |
| 18:46:59 | Watusimoto | well the question is what do I want ? :-) |
| 18:47:05 | raptor | actually... |
| 18:47:11 | raptor | if on mac make it META |
| 18:47:23 | Watusimoto | what is meta? |
| 18:47:24 | raptor | every command on mac uses META instead of CTRL through thte system |
| 18:47:31 | raptor | the 'apple key' |
| 18:47:34 | Watusimoto | ah |
| 18:47:37 | raptor | 'command key' |
| 18:47:37 | Watusimoto | we could do that |
| 18:47:47 | raptor | whatever - it maps to SDL META |
| 18:47:57 | Watusimoto | the curly square |
| 18:48:08 | raptor | haha, yes |
| 18:48:35 | Watusimoto | that would be pretty easy |
| 18:49:02 | Watusimoto | meta-drag for drag-copy on mac, ctrl-drag for everyone else |
| 18:49:29 | Watusimoto | we should probably disable our special editor ctrl-click handling and see what happens on a mac |
| 18:49:34 | raptor | besides macs are shipping with this now: http://www.apple.com/magicmouse/ |
| 18:49:36 | Watusimoto | maybe we don't need it anymore with sdl |
| 18:49:55 | raptor | which everyone says they love... but then say 'it's hard to play a game with it' |
| 18:50:15 | raptor | sure |
| 18:50:53 | Watusimoto | there's a lot of old mouses out there |
| 18:51:00 | Watusimoto | love the apple battery charger |
| 18:51:09 | Watusimoto | talk about inelegant |
| 18:51:33 | raptor | haha |
| 18:52:00 | raptor | but it's apple - so they can dictate to their users what their users want |
| 18:52:29 | Watusimoto | looks like a cool device |
| 18:52:40 | raptor | oh yeah - they definitely have the coolness factor |
| 18:53:42 | Watusimoto | and the mouse comes with an on-off switch. talk about unmaclike |
| 18:53:59 | Watusimoto | sounds like it drinks batteries |
| 18:54:38 | Watusimoto | ok back in a bit |
| 19:33:04 | raptor | ok |
| 19:49:55 | Watusimoto | hi |
| 19:50:03 | raptor | hello |
| 19:52:54 | Watusimoto | Here's what I'm thinking for our first acheivement |
| 19:53:09 | raptor | Little_Apple wants a bug-hunter badge |
| 19:53:11 | Watusimoto | return 20 or more flags to the nexus on a level that has no flag spawns |
| 19:53:27 | Watusimoto | we can't just give them away, can we :-) |
| 19:53:34 | raptor | do we want achievements to be earned only in 'official' games/ |
| 19:53:36 | raptor | ? |
| 19:53:39 | Watusimoto | yes |
| 19:53:44 | Watusimoto | where relevant |
| 19:53:52 | raptor | do we have that coded anywhere yet? |
| 19:53:52 | Watusimoto | no flag spawns and no pre-existing flags |
| 19:53:58 | Watusimoto | unlikely |
| 19:54:13 | Watusimoto | I'm not sure we're even collecting flag return stats |
| 19:54:18 | raptor | official means... 2,3,4 or more authenticated users? |
| 19:54:31 | raptor | we're not |
| 19:54:32 | Watusimoto | I was going to say 4, but that's a bit tight |
| 19:54:46 | Watusimoto | maybe 4 humans, 2 of whom are authenticated? |
| 19:55:05 | raptor | that sounds better |
| 19:55:58 | Watusimoto | I was wondering if we should track achiemvents accomplished, or try to derive them from the db in real-time |
| 19:56:09 | Watusimoto | i.e. do we save a series of flags for each player |
| 19:56:33 | Watusimoto | actually |
| 19:56:38 | Watusimoto | i think we should just have a db |
| 19:56:50 | Watusimoto | accomplishment_id player_id |
| 19:56:58 | raptor | another table, you mean? |
| 19:56:59 | Watusimoto | and store the ones each player has earned |
| 19:57:01 | Watusimoto | yes |
| 19:57:10 | raptor | let me PM you a secret... |
| 19:57:13 | Watusimoto | and a table accomplishment_id descr |
| 19:57:17 | Watusimoto | ok |
| 20:00:55 | raptor | so we should have a users table |
| 20:01:00 | raptor | no wait |
| 20:01:06 | raptor | maybe we just use the phpbb one... |
| 20:01:54 | raptor | but use another stats table |
| 20:22:41 | Watusimoto | it would be easy ebough to create a lua interface for rendering badges -- color, lines, circles, etc. |
| 20:23:00 | Watusimoto | but maybe not worth it |
| 20:23:07 | raptor | yeah, then that could be a blob in the database |
| 20:23:18 | raptor | yes |
| 20:23:21 | Watusimoto | we can just include new achievements with each release |
| 20:23:29 | raptor | sounds good |
| 20:23:34 | raptor | and it's easier |
| 20:23:48 | Watusimoto | actually, might be better to store badges as pngs that looked like vector drawings if we wanted to share btwn database and code |
| 20:24:12 | Watusimoto | I've been making them 10x10, so that's a pretty small png |
| 20:24:31 | Watusimoto | if we did it that way, we could use the same thing on webserver |
| 20:24:46 | raptor | yes.... |
| 20:24:50 | raptor | but then non-scalable? |
| 20:25:05 | Watusimoto | in fact, we could have a little process that runs once at start up that just dowloads all badges and caches them in a folder locally |
| 20:25:17 | Watusimoto | probably non-scalable |
| 20:25:39 | Watusimoto | well, they could be stretched |
| 20:25:52 | Watusimoto | but would look less vectory at higher resolutions |
| 20:25:52 | raptor | to look ugly |
| 20:25:58 | Watusimoto | or that :-) |
| 20:26:36 | Watusimoto | maybe we can render the icons server side with something like imagemagick |
| 20:27:06 | Watusimoto | bitfighter --render badges |
| 20:27:17 | Watusimoto | that's probably just not worth it |
| 20:27:24 | raptor | nope |
| 20:27:36 | raptor | svg |
| 20:27:42 | Watusimoto | just to a screen shot and clip them out |
| 20:27:49 | raptor | is what we'd need |
| 20:27:52 | raptor | yes |
| 20:27:59 | raptor | that was my next idea, too :) |
| 20:28:11 | Watusimoto | I wonder if there is a svg renderer for opengl |
| 20:28:19 | Watusimoto | we could create the badges in inkscape |
| 20:28:19 | raptor | i'm sure there is... |
| 20:28:43 | raptor | there one built into the QT framework... |
| 20:28:45 | Watusimoto | http://stackoverflow.com/questions/1027179/displaying-svg-in-opengl-without-intermediate-raster |
| 20:29:01 | Watusimoto | sounds like exactly our issue |
| 20:29:05 | raptor | ha |
| 20:30:39 | raptor | someone told us we should be using QT instead of SDL on the #openal channel |
| 20:30:54 | raptor | i told him it was a bit heavy weight |
| 20:31:11 | raptor | (it was when i was talking with the openal dev to solve our windows music problem) |
| 20:31:54 | Watusimoto | http://lii-enac.fr/~conversy/research/sauvage/index.html |
| 20:32:39 | raptor | here we go, this looks like the de-facto library: http://librsvg.sourceforge.net/ |
| 20:32:46 | raptor | to parse svg, at least |
| 20:33:40 | raptor | copmiled library ~250 K |
| 20:34:01 | Watusimoto | and generate opengl, I think |
| 20:34:29 | Watusimoto | if we went this route, we'd just run it, and copy/pasate the code |
| 20:34:41 | raptor | svg is just plain text |
| 20:34:48 | raptor | so it's great |
| 20:35:47 | raptor | wait wait - you're saying sauvage outputs static code for us to use directly? |
| 20:37:16 | Watusimoto | so it claims |
| 20:37:27 | Watusimoto | I admit the example is a bit muddled |
| 20:37:47 | Watusimoto | which might actually be pretty cool |
| 20:38:15 | raptor | check out: https://github.com/micahpearlman/MonkVG and https://github.com/micahpearlman/MonkSVG |
| 20:41:41 | Watusimoto | this is pretty informative |
| 20:41:42 | Watusimoto | https://github.com/micahpearlman/MonkSVG/blob/master/README.md |
| 20:44:54 | Watusimoto | looks interesting, I think |
| 20:51:08 | Watusimoto | http://ivanleben.blogspot.com/2007/07/shivavg-open-source-ansi-c-openvg.html |
| 20:53:31 | raptor | ha! |
| 20:53:36 | raptor | good reamde |
| 20:54:31 | raptor | interesting, so OpenVG can be implemented at the hardware layer |
| 20:55:25 | raptor | well - i mean if the API becomes popular |
| 20:56:51 | raptor | so we'd have to include more headers for openvg |
| 20:57:17 | Watusimoto | perfect |
| 20:57:21 | Watusimoto | all for these badges |
| 20:57:25 | Watusimoto | probably not worth it |
| 20:57:40 | raptor | i wonder if we could rewrite the game in openvg |
| 20:57:49 | Watusimoto | we can just develop them in opengl and manually extract pngs for the website |
| 20:58:00 | Watusimoto | maybe for 018 |
| 20:58:05 | Watusimoto | :-) |
| 20:58:08 | raptor | ha |
| 20:58:15 | raptor | i'd say 018 + 3 |
| 20:58:19 | raptor | +/- |
| 20:58:27 | Watusimoto | haven't had enough with the giant overhauls yet? |
| 20:58:54 | Watusimoto | we're supposedto be focusing on fun, easy to relese stuff |
| 20:58:58 | raptor | i'm thinking shorter releases are more enjoyable... |
| 20:59:03 | Watusimoto | like fixing the $%^Y& editor |
| 21:06:55 | raptor | hmmm... monk svg might work... |
| 21:13:26 | Watusimoto | severaly of these *might* work ;-) |
| 21:25:19 | raptor | got monksvg to compile... |
| 21:25:26 | raptor | with some alterations... |
| 21:25:30 | raptor | and a custom makefile |
| 21:26:18 | raptor | uses boost... |
| 21:27:17 | karamazovapy | can I just ban CleverBot forever? |
| 21:27:19 | karamazovapy | is that allowed? |
| 21:27:56 | raptor | he's one of those types that must get in the last word... |
| 21:28:16 | karamazovapy | it's not even that, that bothers me, necessarily |
| 21:28:52 | karamazovapy | it's that he doesn't think, he just responds |
| 21:29:43 | karamazovapy | he keeps spamming the Team Selection thread with these nonsense arguments |
| 21:29:59 | karamazovapy | I mean AFTER the whole split topic |
| 21:30:42 | karamazovapy | but since I don't want to create yet another split topic where I have to keep explaining the problems in the terrible arguments ("PROVE I'm wrong!!"), I have to keep deleting or risk derailing |
| 21:31:22 | raptor | can you temporarily ban from a specific forum? |
| 21:31:24 | karamazovapy | so now it's travelled to PMs, and he's all grumpy, and he's gonna tattle to watusimoto that I'm deleting his spam |
| 21:31:35 | raptor | ha! |
| 21:32:11 | Watusimoto | hope he does |
| 21:32:17 | karamazovapy | actual quote - |
| 21:32:18 | karamazovapy | Why should I listen to you when you just assume things. If you keep posting posts that shows you clearly didn't read my posts. I will report to watsumoto. |
| 21:32:20 | Watusimoto | because then I'll have to ban karamazovapy |
| 21:32:34 | raptor | haha |
| 21:32:35 | Watusimoto | I mean, if clverbot tells me |
| 21:32:48 | Watusimoto | ask him how old he is |
| 21:32:57 | karamazovapy | seriously, if this keeps up, I'm going to put him on post review |
| 21:33:04 | Watusimoto | I did that with botfighter, and he seemed to tone it down a bit |
| 21:33:18 | karamazovapy | botfighter is cleverbot |
| 21:33:21 | Watusimoto | except he said he was 19 or something |
| 21:33:22 | raptor | botfighter is the same |
| 21:33:27 | Watusimoto | ha |
| 21:33:54 | Watusimoto | ok, well, scrap that idea |
| 21:34:39 | karamazovapy | I'm hoping he'll simmer down a bit, but if it flares back up to a boil, I think I'll put him on post review. then all his posts have to be approved before they appear publicly |
| 21:34:49 | Watusimoto | ok by me |
| 21:35:28 | karamazovapy | time for a forums break. they survive fine when I ignore them. |
| 21:35:42 | Watusimoto | so is he being offensive, or just effusive |
| 21:36:13 | karamazovapy | some of each. mostly just effusive without any critical thinking in gen.disc. |
| 21:36:29 | karamazovapy | which I indulged, but it drew the thread way off topic |
| 21:37:04 | Watusimoto | just ignore him? |
| 21:37:22 | Watusimoto | i.e. don't induldge, ignore |
| 21:37:23 | Watusimoto | ? |
| 21:37:46 | karamazovapy | yeah, I'm not opposed to that, I just thought we might actually get some real ideas out of the thread |
| 21:37:54 | Watusimoto | or edit his comments down to the core essence? |
| 21:38:10 | Watusimoto | he'd probably go ballistic at that |
| 21:38:16 | karamazovapy | that's part of the problem though, the ideas aren't thought out enough to be worth it |
| 21:38:38 | karamazovapy | his last big post was based on a set of imaginary game statistics |
| 21:38:40 | Watusimoto | I would just stop responding when he heads off the rails |
| 21:39:29 | Watusimoto | if you put him on review, he'll play the old persecuted pony |
| 21:40:08 | raptor | persecuted pony <-- fun phrase |
| 21:40:27 | karamazovapy | he's already playing that card for being moderated at all |
| 21:43:14 | Watusimoto | well imagine how much worse it would be |
| 21:43:21 | Watusimoto | ignore ignore ignore |
| 21:43:41 | karamazovapy | yeah yeah yeah...I'm usually pretty good |
| 21:43:46 | Watusimoto | :-) |
| 21:44:03 | Watusimoto | you've heard the adage about arguing with idiots |
| 21:44:04 | karamazovapy | it's this particular series of volleys that has me worn down |
| 21:44:32 | Watusimoto | I don't even read his posts if they're over about 4 lines long |
| 21:44:34 | karamazovapy | I wasn't even trying to argue with him! I was just...al;ksrj;lsdk |
| 21:44:47 | Watusimoto | I recommend you adopt that policy |
| 21:45:02 | karamazovapy | I had him in my "ignore" list, but then I thought I should probably start moderating again |
| 21:45:18 | raptor | /mute cleverbot is one of the most common in-game commands |
| 21:52:49 | Watusimoto | should we bind it to a key? |
| 21:52:57 | Watusimoto | for rapid deployment? |
| 21:53:01 | raptor | haha |
| 21:53:08 | karamazovapy | I bet you could set it as a quick chat message |
| 22:16:32 | Watusimoto | /stfucb |
| 22:21:10 | karamazovapy | /kick cleverbot /gtfocb |
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| 22:28:27 | Watusimoto | this new ctrl-drag to copy is really awesome |
| 22:28:43 | Watusimoto | makes laying out several idential items very fast |
| 22:29:43 | Watusimoto | much faster than ctrl-paste |
| 22:29:46 | Watusimoto | copy-paste |
| 22:31:39 | Watusimoto | took about 20 seconds to lay out a grid of 3240 repair items |
| 22:33:31 | raptor | great! |
| 22:33:38 | Watusimoto | still big problems |
| 22:33:53 | Watusimoto | and performance with that many items starts to lag... severely |
| 22:34:51 | Watusimoto | going from 810 to 1620 items is where the big lags start |
| 22:36:21 | Watusimoto | ah, it may be our geometric sort |
| 22:38:07 | Watusimoto | which gets run for each of the items being copied |
| 22:38:23 | Watusimoto | so that's 810 sorts of 1620 objects |
| 22:38:49 | raptor | we need to use hashmaps... |
| 22:48:47 | raptor | why are we doing a geo-sort? |
| 22:52:22 | raptor | ok, gotta go - be back later... |
| 22:55:07 | Watusimoto | sort to put points on lines on polygons for better rendering |
| 22:55:19 | Watusimoto | maybe hashmaps would be better... |
| 22:55:43 | raptor | hashmaps are almost always better... just difficult to implement in some situations |
| 22:56:24 | raptor | boost::unordered_map |
| 22:56:29 | raptor | i think is what we'd want |
| 22:56:46 | raptor | until we move to c++11 in 20 years... |
| 22:57:14 | raptor | opps gotta go! |
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| 23:02:49 | karamazovapy | here's an interesting idea - "Do you get a kill if your engineered turret kills someone? And do you 'die' if your turret/forcefield gets killed?" |
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| 23:13:00 | Watusimoto | no and no |
| 23:16:04 | karamazovapy | I wonder how much that would influence rankings and team selection |
| 23:21:29 | Watusimoto | probably very little -- think of the current process as pseudo-random |
| 23:21:35 | Watusimoto | at least I do |
| 23:22:14 | karamazovapy | I think it's a little better than that |
| 23:22:25 | karamazovapy | teams were usually pretty good through the BBB |
| 23:23:11 | karamazovapy | I guess I'm curious to see if we can come up with a legitimately "good" system |
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