#bitfighter IRC Log

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IRC Log for 2012-02-12

Timestamps are in GMT/BST.

00:00:30zoomber_mbpsam686, does your port forward trick work on it?
00:01:53sam686trying to connect, it fails to punch through firewall, though... i will try port forward
00:02:02sam686my client port number..
00:02:43raptorsince when do we have resizeable asteroids?
00:03:22sam686i added resizable asteroids, thinking it is a good idea...
00:03:37sam686how would a level put tiny asteroids?
00:03:39raptorbecaue little_apple just found the option...
00:36:30zoomber_mbpok
00:39:40zoomber_mbpso, its not possible raptor?
00:40:22sam686what isn't possible, turret shooting core?
00:40:56zoomber_mbpyes
00:41:03zoomber_mbpor the possibility of the core itself shootoing
00:41:20zoomber_mbpthey do sort of go together, being defensive units
00:43:04zoomber_mbplooks like hum is able to join my server
00:54:45zoomber_mbpsam686, have line items been removed?
00:56:53sam686i think like item is only visible on your team (or neutral lineitem is visible to all teams)
00:57:24zoomber_mbpi can't get it to show up in the editor
00:57:32zoomber_mbpam i not typing in enough coordinates?
00:58:05sam686possibly not enough coordinates..
00:58:27zoomber_mbpcan you give me an example coordinated one?
00:58:32sam686or maybe, due to a bug, 2 points need to be different
00:58:46sam686LineItem -1 0 0 1 1
00:58:50sam686LineItem -1 0 0 1 1 2 1
00:58:57sam686LineItem -1 0 0 1 1 2 1 4 5 6 8 2 3 6 4
00:59:37sam686oh wait, does LineItem have an unused "Width" arg?
01:00:37zoomber_mbpnot sure, line width would be AWESOME though
01:00:37sam686there is a way to addd line item in editor
01:01:26sam686it says on editor help, hold [~] to create line
01:01:54sam686while making walls the usual way..
01:02:11zoomber_mbp Quit (Quit: zoomber_mbp)
01:02:17zoomber_mbp has joined
01:02:21zoomber_mbpsorry sam, my irc crashed
01:02:25zoomber_mbpi maay have missed some of that
01:02:32zoomber_mbpi got the line item to work though, thanks sam686
01:02:59sam686how did you do it? holding down ~ while making walls?
01:04:13zoomber_mbpno, i got the line item to show up in the editor
01:04:19zoomber_mbpbut it showed up as a giant zig zag
01:10:33zoomber_mbpsam686, i welcome you to take a look at my new map
01:10:36zoomber_mbpgo on your server
01:13:03zoomber_mbpsam686 still there?
01:15:59sam686 Quit (Ping timeout: 245 seconds)
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01:27:48zoomber_mbpsam686?
02:50:17zoomber_mbp Quit (Quit: zoomber_mbp)
03:51:24raptor Quit (Remote host closed the connection)
04:11:09sam686 Quit (Read error: Connection reset by peer)
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08:10:23Watusimoto!log
08:10:23BFLogBotThis channel is logged - http://199.192.229.168/irclogs/
13:08:38BFLogBot - Commit 185cbb89df53 | Author: watusim...@bitfighter.org | Log: Comments
13:08:40BFLogBot - Commit b62b4de63618 | Author: watusim...@bitfighter.org | Log: Use joystick value stored in INI in case of unrecognized joysticks... this will let users with random sticks continue to use a profile that works for them without having to reselect it every time they play
13:08:41BFLogBot - Commit f1622f09f01b | Author: watusim...@bitfighter.org | Log: Create concept of BindingSets; currently just a minor internal reorganization, paves way to create different key profiles for each joystick
13:08:43BFLogBot - Commit 6a9639d583d5 | Author: watusim...@bitfighter.org | Log: Push some code down into the BindingSet... nothing radical here
13:18:39Watusimoto Quit (Ping timeout: 248 seconds)
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15:23:42ChanServ sets mode +o raptor
15:24:07karamazovapyraptor, do you see what you've done? http://www.bitfighter.org/forums/viewtopic.php?f=4&t=1283&p=11866&view=show#p11866
15:24:14raptorwhat have i done?
15:24:44raptoroh my goodness, what did i do...
15:25:19raptorKazikame
15:25:21raptorhaha
15:25:50karamazovapyyeah, there are some winners in there
15:28:54karamazovapyHave a killing streak of 5 kills: Snowball
15:29:23raptorha
15:29:42karamazovapyI see his train of thought there, but it seems to have left the tracks
15:30:33karamazovapyI really don't think we need to add "badges" for every conceivable game action
15:31:04raptoryeah, me neither
15:31:13raptorbut at least the ideas are flowing again :)
15:32:15karamazovapyI thought the 32 limit was fairly solid
15:32:27karamazovapyor is the alternative really just adding a bunch of U32 items
15:32:42raptorso it's one badge per bit
15:32:50raptorso we could increase it to 64
15:33:09karamazovapythat's what I had guessed
15:33:26raptorbut since it is a bit mask, it would break compatibility
15:34:17raptorit would require recompiling master server, as well
15:34:25raptornone of which is a big deal
15:34:38karamazovapyright - but it's not like we can just flip a switch
15:34:43raptorcorrect
15:34:47raptorit would require a new version
15:35:06karamazovapyI'll be interested to hear more about the execution of this idea
15:35:17raptoroh...
15:35:23raptordid you test that build with the music fix?
15:35:31karamazovapyno, I've been kind of busy
15:35:43raptorbecause if you go to the diagnostics page 3 or 4, watusimoto has put down some badge designs
15:35:51raptorok
15:35:59raptormaybe i'll get you a screenshot..
15:36:27karamazovapydiagnostics page?
15:36:30raptorhttp://sam686.maxhushahn.com/upload/1screenshot_13.png
15:36:52karamazovapyI see
15:36:54raptorwell, he started designing badges and put them there for now
15:37:06raptorstill not sure how they'd be publically shown..
15:37:33karamazovapyI'll be interested to hear that bit, too
15:37:48karamazovapyand how we'll track/add some of the ones that don't follow easily from stats
15:38:10raptoryeah - i'm thinking we'll have to start tracking more stats...
15:38:29karamazovapyhm. well I need to go to the store. see ya
15:38:34raptorlater
16:43:26Watusimoto Quit (Ping timeout: 248 seconds)
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18:11:21WatusimotoI'm thinking that badges would show up on the scoreboard
18:11:53Watusimotond how we'll track/add some of the ones that don't follow easily from stats <<<< we'll use magic
18:14:17Watusimotobut seriously -- many ideas will require more stats, but that's only a minor problem
18:50:28sam686 Quit (Read error: Connection reset by peer)
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20:13:44karamazovapyneat
20:14:13Lone_Wolf has joined
20:15:18Lone_Wolfguys, guess what?
20:15:29karamazovapyCHICKEN BUTT!
20:15:32Lone_Wolfno
20:15:47Lone_Wolfim on the irc ingame via Unreal Tournament 1999
20:15:58karamazovapyare you sure it wasn't chicken butt?
20:16:11Lone_Wolfyes im sure .__.
20:16:30karamazovapyI don't believe you.
20:17:02Lone_Wolfok how do i screenshot in Windos 7?
20:17:09Lone_WolfWindows*
20:17:17karamazovapyI don't believe you that it wasn't chicken butt.
20:17:25Lone_Wolf:|
20:20:05Lone_Wolf Quit (Read error: Connection reset by peer)
20:33:18sam686g
20:47:05Watusimotohi
20:51:06karamazovapycholla
21:43:55sam686 Quit (Read error: Connection reset by peer)
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22:44:49BFLogBot - Commit 5863e51f6df9 | Author: watusim...@bitfighter.org | Log: Rename long-misnamed function
22:44:51BFLogBot - Commit ed9fcd2658d1 | Author: watusim...@bitfighter.org | Log: Upgrade replace string function with one I feel more confident in
22:44:52BFLogBot - Commit dc69fa3a9ea0 | Author: watusim...@bitfighter.org | Log: whitespace
22:44:54BFLogBot - Commit d655796b86b2 | Author: watusim...@bitfighter.org | Log: A little more efficient... or, rather, a little less inefficient
22:44:55BFLogBot - Commit b4523d19c077 | Author: watusim...@bitfighter.org | Log: Fix linking errors
22:44:57BFLogBot - Commit f5b77bc01596 | Author: watusim...@bitfighter.org | Log: Eliminate repeated strings
22:44:58BFLogBot - Commit 7de4ea4f92b3 | Author: watusim...@bitfighter.org | Log: Fix assert
22:45:00BFLogBot - Commit 66487aa2f88f | Author: watusim...@bitfighter.org | Log: Restored case insensitve comparison function
22:45:01BFLogBot - Commit 8005adf4aa33 | Author: watusim...@bitfighter.org | Log: Added a reverse lookup
22:45:03BFLogBot - Commit 176000fd72dd | Author: watusim...@bitfighter.org | Log: Don't think we need this after all...
22:45:04BFLogBot - Commit 304bff6a70c7 | Author: watusim...@bitfighter.org | Log: Resolves case 148 in google code... can do basic variable expansion in chat messges. Currently limited to key bindings and %playerName%. Will work for anyone, mainily intended for tutorial bots and whatnot.
22:50:34sam686 Quit (Ping timeout: 245 seconds)
22:50:55karamazovapysweet jesus
23:06:24Watusimotonow we have another tool for creating tutorial bots
23:06:35Watusimotowoohoo
23:06:51Watusimotoanother feature requested and likely never to be used
23:08:19karamazovapyhow does the %playerName% tag get used? I mean, how does it pick which name to use?
23:11:22karamazovapyAlso, I'm on the brink of strangling CleverBot again.
23:17:21Watusimotoevery player gets their own name subsitituted -- it happens on the client's end
23:17:56Watusimotoyou could send a global message:
23:18:09WatusimotoListen %playername%, we really need to work together
23:18:19Watusimotoand everyone would think it was addressed to them
23:18:38karamazovapyohhh, okay
23:18:55karamazovapydo we have any way for bots to recognize when players direct a message toward them?
23:19:08WatusimotoI suppose they could do a private message
23:19:21Watusimoto. /k hey there
23:19:37Watusimotonever tested vars with the private messages, but they should work
23:19:42karamazovapyhmm
23:19:58Watusimotonever tried sending private messages from bots, but that should work too
23:20:10Watusimotojust like any other msg
23:20:12karamazovapywell there isn't a subscribe function for pms
23:20:17karamazovapyas far as I know?
23:20:23Watusimotono
23:20:34Watusimotoyou are always subscribed
23:20:41WatusimotoI have no idea if bots get pms
23:20:57karamazovapybots aren't always subscribed to global and team messages though, right?
23:21:08WatusimotoI don't think so
23:21:23karamazovapyyeah, because you have to subscribe in the code if you want them to take any notice
23:21:32Watusimotoexactly.
23:21:41Watusimotopms might come in as global messages
23:21:43Watusimotonot sure
23:21:44karamazovapyhm
23:21:46karamazovapynever tried
23:21:55Watusimotoif it became an issue, it would be easy to add that feature
23:22:10karamazovapyit could be useful if bots could associate an incoming pm with a player's ship
23:22:15Watusimotoit would probaby be server only so we could roll it out between releases
23:22:16karamazovapyor a player's name
23:22:39WatusimotoI think sender info is available on messages; again not sure
23:22:53karamazovapywell...none of this stuff is worth breaking a sweat over
23:22:59karamazovapyalthough it'd be nice if we could make coding bots easier
23:23:08WatusimotoonMsgReceived(ship)
23:23:23Watusimotoso looks like you get sender's ship, and can then inquire further
23:23:36karamazovapymaybe now that I've rearranged my thinking a bit, I should give them a renewed effort
23:24:03WatusimotoI'm always interested in ideas on how to make bots easier
23:24:28Watusimotothe newer event-handling style of coding bots is a little simpler conceptually, I think
23:24:49Watusimotojust need more events to respond to!
23:25:00Watusimotostepping away for a while
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