00:00:30 | zoomber_mbp | sam686, does your port forward trick work on it? |
00:01:53 | sam686 | trying to connect, it fails to punch through firewall, though... i will try port forward |
00:02:02 | sam686 | my client port number.. |
00:02:43 | raptor | since when do we have resizeable asteroids? |
00:03:22 | sam686 | i added resizable asteroids, thinking it is a good idea... |
00:03:37 | sam686 | how would a level put tiny asteroids? |
00:03:39 | raptor | becaue little_apple just found the option... |
00:36:30 | zoomber_mbp | ok |
00:39:40 | zoomber_mbp | so, its not possible raptor? |
00:40:22 | sam686 | what isn't possible, turret shooting core? |
00:40:56 | zoomber_mbp | yes |
00:41:03 | zoomber_mbp | or the possibility of the core itself shootoing |
00:41:20 | zoomber_mbp | they do sort of go together, being defensive units |
00:43:04 | zoomber_mbp | looks like hum is able to join my server |
00:54:45 | zoomber_mbp | sam686, have line items been removed? |
00:56:53 | sam686 | i think like item is only visible on your team (or neutral lineitem is visible to all teams) |
00:57:24 | zoomber_mbp | i can't get it to show up in the editor |
00:57:32 | zoomber_mbp | am i not typing in enough coordinates? |
00:58:05 | sam686 | possibly not enough coordinates.. |
00:58:27 | zoomber_mbp | can you give me an example coordinated one? |
00:58:32 | sam686 | or maybe, due to a bug, 2 points need to be different |
00:58:46 | sam686 | LineItem -1 0 0 1 1 |
00:58:50 | sam686 | LineItem -1 0 0 1 1 2 1 |
00:58:57 | sam686 | LineItem -1 0 0 1 1 2 1 4 5 6 8 2 3 6 4 |
00:59:37 | sam686 | oh wait, does LineItem have an unused "Width" arg? |
01:00:37 | zoomber_mbp | not sure, line width would be AWESOME though |
01:00:37 | sam686 | there is a way to addd line item in editor |
01:01:26 | sam686 | it says on editor help, hold [~] to create line |
01:01:54 | sam686 | while making walls the usual way.. |
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01:02:21 | zoomber_mbp | sorry sam, my irc crashed |
01:02:25 | zoomber_mbp | i maay have missed some of that |
01:02:32 | zoomber_mbp | i got the line item to work though, thanks sam686 |
01:02:59 | sam686 | how did you do it? holding down ~ while making walls? |
01:04:13 | zoomber_mbp | no, i got the line item to show up in the editor |
01:04:19 | zoomber_mbp | but it showed up as a giant zig zag |
01:10:33 | zoomber_mbp | sam686, i welcome you to take a look at my new map |
01:10:36 | zoomber_mbp | go on your server |
01:13:03 | zoomber_mbp | sam686 still there? |
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01:27:48 | zoomber_mbp | sam686? |
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08:10:23 | Watusimoto | !log |
08:10:23 | BFLogBot | This channel is logged - http://199.192.229.168/irclogs/ |
13:08:38 | | BFLogBot - Commit 185cbb89df53 | Author: watusim...@bitfighter.org | Log: Comments |
13:08:40 | | BFLogBot - Commit b62b4de63618 | Author: watusim...@bitfighter.org | Log: Use joystick value stored in INI in case of unrecognized joysticks... this will let users with random sticks continue to use a profile that works for them without having to reselect it every time they play |
13:08:41 | | BFLogBot - Commit f1622f09f01b | Author: watusim...@bitfighter.org | Log: Create concept of BindingSets; currently just a minor internal reorganization, paves way to create different key profiles for each joystick |
13:08:43 | | BFLogBot - Commit 6a9639d583d5 | Author: watusim...@bitfighter.org | Log: Push some code down into the BindingSet... nothing radical here |
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15:24:07 | karamazovapy | raptor, do you see what you've done? http://www.bitfighter.org/forums/viewtopic.php?f=4&t=1283&p=11866&view=show#p11866 |
15:24:14 | raptor | what have i done? |
15:24:44 | raptor | oh my goodness, what did i do... |
15:25:19 | raptor | Kazikame |
15:25:21 | raptor | haha |
15:25:50 | karamazovapy | yeah, there are some winners in there |
15:28:54 | karamazovapy | Have a killing streak of 5 kills: Snowball |
15:29:23 | raptor | ha |
15:29:42 | karamazovapy | I see his train of thought there, but it seems to have left the tracks |
15:30:33 | karamazovapy | I really don't think we need to add "badges" for every conceivable game action |
15:31:04 | raptor | yeah, me neither |
15:31:13 | raptor | but at least the ideas are flowing again :) |
15:32:15 | karamazovapy | I thought the 32 limit was fairly solid |
15:32:27 | karamazovapy | or is the alternative really just adding a bunch of U32 items |
15:32:42 | raptor | so it's one badge per bit |
15:32:50 | raptor | so we could increase it to 64 |
15:33:09 | karamazovapy | that's what I had guessed |
15:33:26 | raptor | but since it is a bit mask, it would break compatibility |
15:34:17 | raptor | it would require recompiling master server, as well |
15:34:25 | raptor | none of which is a big deal |
15:34:38 | karamazovapy | right - but it's not like we can just flip a switch |
15:34:43 | raptor | correct |
15:34:47 | raptor | it would require a new version |
15:35:06 | karamazovapy | I'll be interested to hear more about the execution of this idea |
15:35:17 | raptor | oh... |
15:35:23 | raptor | did you test that build with the music fix? |
15:35:31 | karamazovapy | no, I've been kind of busy |
15:35:43 | raptor | because if you go to the diagnostics page 3 or 4, watusimoto has put down some badge designs |
15:35:51 | raptor | ok |
15:35:59 | raptor | maybe i'll get you a screenshot.. |
15:36:27 | karamazovapy | diagnostics page? |
15:36:30 | raptor | http://sam686.maxhushahn.com/upload/1screenshot_13.png |
15:36:52 | karamazovapy | I see |
15:36:54 | raptor | well, he started designing badges and put them there for now |
15:37:06 | raptor | still not sure how they'd be publically shown.. |
15:37:33 | karamazovapy | I'll be interested to hear that bit, too |
15:37:48 | karamazovapy | and how we'll track/add some of the ones that don't follow easily from stats |
15:38:10 | raptor | yeah - i'm thinking we'll have to start tracking more stats... |
15:38:29 | karamazovapy | hm. well I need to go to the store. see ya |
15:38:34 | raptor | later |
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18:11:21 | Watusimoto | I'm thinking that badges would show up on the scoreboard |
18:11:53 | Watusimoto | nd how we'll track/add some of the ones that don't follow easily from stats <<<< we'll use magic |
18:14:17 | Watusimoto | but seriously -- many ideas will require more stats, but that's only a minor problem |
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20:13:44 | karamazovapy | neat |
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20:15:18 | Lone_Wolf | guys, guess what? |
20:15:29 | karamazovapy | CHICKEN BUTT! |
20:15:32 | Lone_Wolf | no |
20:15:47 | Lone_Wolf | im on the irc ingame via Unreal Tournament 1999 |
20:15:58 | karamazovapy | are you sure it wasn't chicken butt? |
20:16:11 | Lone_Wolf | yes im sure .__. |
20:16:30 | karamazovapy | I don't believe you. |
20:17:02 | Lone_Wolf | ok how do i screenshot in Windos 7? |
20:17:09 | Lone_Wolf | Windows* |
20:17:17 | karamazovapy | I don't believe you that it wasn't chicken butt. |
20:17:25 | Lone_Wolf | :| |
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20:33:18 | sam686 | g |
20:47:05 | Watusimoto | hi |
20:51:06 | karamazovapy | cholla |
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22:44:49 | | BFLogBot - Commit 5863e51f6df9 | Author: watusim...@bitfighter.org | Log: Rename long-misnamed function |
22:44:51 | | BFLogBot - Commit ed9fcd2658d1 | Author: watusim...@bitfighter.org | Log: Upgrade replace string function with one I feel more confident in |
22:44:52 | | BFLogBot - Commit dc69fa3a9ea0 | Author: watusim...@bitfighter.org | Log: whitespace |
22:44:54 | | BFLogBot - Commit d655796b86b2 | Author: watusim...@bitfighter.org | Log: A little more efficient... or, rather, a little less inefficient |
22:44:55 | | BFLogBot - Commit b4523d19c077 | Author: watusim...@bitfighter.org | Log: Fix linking errors |
22:44:57 | | BFLogBot - Commit f5b77bc01596 | Author: watusim...@bitfighter.org | Log: Eliminate repeated strings |
22:44:58 | | BFLogBot - Commit 7de4ea4f92b3 | Author: watusim...@bitfighter.org | Log: Fix assert |
22:45:00 | | BFLogBot - Commit 66487aa2f88f | Author: watusim...@bitfighter.org | Log: Restored case insensitve comparison function |
22:45:01 | | BFLogBot - Commit 8005adf4aa33 | Author: watusim...@bitfighter.org | Log: Added a reverse lookup |
22:45:03 | | BFLogBot - Commit 176000fd72dd | Author: watusim...@bitfighter.org | Log: Don't think we need this after all... |
22:45:04 | | BFLogBot - Commit 304bff6a70c7 | Author: watusim...@bitfighter.org | Log: Resolves case 148 in google code... can do basic variable expansion in chat messges. Currently limited to key bindings and %playerName%. Will work for anyone, mainily intended for tutorial bots and whatnot. |
22:50:34 | | sam686 Quit (Ping timeout: 245 seconds) |
22:50:55 | karamazovapy | sweet jesus |
23:06:24 | Watusimoto | now we have another tool for creating tutorial bots |
23:06:35 | Watusimoto | woohoo |
23:06:51 | Watusimoto | another feature requested and likely never to be used |
23:08:19 | karamazovapy | how does the %playerName% tag get used? I mean, how does it pick which name to use? |
23:11:22 | karamazovapy | Also, I'm on the brink of strangling CleverBot again. |
23:17:21 | Watusimoto | every player gets their own name subsitituted -- it happens on the client's end |
23:17:56 | Watusimoto | you could send a global message: |
23:18:09 | Watusimoto | Listen %playername%, we really need to work together |
23:18:19 | Watusimoto | and everyone would think it was addressed to them |
23:18:38 | karamazovapy | ohhh, okay |
23:18:55 | karamazovapy | do we have any way for bots to recognize when players direct a message toward them? |
23:19:08 | Watusimoto | I suppose they could do a private message |
23:19:21 | Watusimoto | . /k hey there |
23:19:37 | Watusimoto | never tested vars with the private messages, but they should work |
23:19:42 | karamazovapy | hmm |
23:19:58 | Watusimoto | never tried sending private messages from bots, but that should work too |
23:20:10 | Watusimoto | just like any other msg |
23:20:12 | karamazovapy | well there isn't a subscribe function for pms |
23:20:17 | karamazovapy | as far as I know? |
23:20:23 | Watusimoto | no |
23:20:34 | Watusimoto | you are always subscribed |
23:20:41 | Watusimoto | I have no idea if bots get pms |
23:20:57 | karamazovapy | bots aren't always subscribed to global and team messages though, right? |
23:21:08 | Watusimoto | I don't think so |
23:21:23 | karamazovapy | yeah, because you have to subscribe in the code if you want them to take any notice |
23:21:32 | Watusimoto | exactly. |
23:21:41 | Watusimoto | pms might come in as global messages |
23:21:43 | Watusimoto | not sure |
23:21:44 | karamazovapy | hm |
23:21:46 | karamazovapy | never tried |
23:21:55 | Watusimoto | if it became an issue, it would be easy to add that feature |
23:22:10 | karamazovapy | it could be useful if bots could associate an incoming pm with a player's ship |
23:22:15 | Watusimoto | it would probaby be server only so we could roll it out between releases |
23:22:16 | karamazovapy | or a player's name |
23:22:39 | Watusimoto | I think sender info is available on messages; again not sure |
23:22:53 | karamazovapy | well...none of this stuff is worth breaking a sweat over |
23:22:59 | karamazovapy | although it'd be nice if we could make coding bots easier |
23:23:08 | Watusimoto | onMsgReceived(ship) |
23:23:23 | Watusimoto | so looks like you get sender's ship, and can then inquire further |
23:23:36 | karamazovapy | maybe now that I've rearranged my thinking a bit, I should give them a renewed effort |
23:24:03 | Watusimoto | I'm always interested in ideas on how to make bots easier |
23:24:28 | Watusimoto | the newer event-handling style of coding bots is a little simpler conceptually, I think |
23:24:49 | Watusimoto | just need more events to respond to! |
23:25:00 | Watusimoto | stepping away for a while |
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