#bitfighter IRC Log

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IRC Log for 2012-02-11

Timestamps are in GMT/BST.

00:03:38karamazovapy_ has joined
00:04:44raptorha! cleverbot brought up clans
00:07:37karamazovapy Quit (Ping timeout: 276 seconds)
00:07:49karamazovapy_ is now known as karamazovapy
00:08:00karamazovapythat kid is a trouble machine
00:14:29karamazovapythe hostile zones in my client are hot pink at the moment
00:15:18raptorhaha.. what
00:25:30sam686|2 has joined
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00:28:25karamazovapyhttp://img837.imageshack.us/img837/6260/screenshot0rz.png
00:29:42raptorhaha
00:29:47raptorzones? or just FFs?
00:29:55raptorthats a feature!
00:33:00raptorok, going home - i'll be back later
00:34:19sam686|2 Quit (Ping timeout: 245 seconds)
00:35:23raptor Quit (Remote host closed the connection)
00:35:25sam686|2 has joined
00:35:46Watusimotogoing to bed
00:35:52Watusimotogood night!
00:38:45BFLogBot - Commit 26d9c0288ad0 | Author: watusim...@bitfighter.org | Log: Fixed mouse positioning on scrolling menus
00:38:47BFLogBot - Commit a45534644c15 | Author: watusim...@bitfighter.org | Log: Fixed mouse-menu scrolling when mouse is at top of menu
00:38:48BFLogBot - Commit 4fdd97ad1bb2 | Author: watusim...@bitfighter.org | Log: mousewheel works in scrolling menus
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00:52:54karamazovapyOKAY
00:52:58karamazovapyI think we're all khakis
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03:39:09BFLogBot - Commit 5ebbd834360c | Author: buckyballreaction | Log: Update to ALURE 1.2 for Windows.. maybe fixes zombie process problem with playing music?
03:59:13BFLogBot - Commit fda752e9b8ee | Author: buckyballreaction | Log: Shutdown a little more gracefully in certain situations
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05:03:42raptorsam686: can you test that latest checking to see if the music bug is still there?
05:03:54raptorcheck-in
05:04:15sam686is the only changes the "openal.dll" changes
05:04:24raptoralure32.dll, yes
05:04:35raptoroh, i did commit one other small change to main.cpp
05:04:48sam686if the only changes is dll files, i might be able to replace those dll from latest checkin, for existing 016..
05:05:43koda Quit (Quit: I used to be chatting like you. Then I took an arrow in the knee)
05:07:48sam686i haven't compiled 017 since a few days ago...
05:07:54raptorthat's ok
05:07:58raptorjust try the dll
05:08:16raptorcompiling will take a while because watusimoto changed a ton of headers
05:08:48raptorbut it's the new alure32.dll i changed, not openal32
05:09:16raptorif it doesn't fix it, then i'm going to speak with the openal developer
05:14:25BFLogBot - Commit ecd20a8ec67c | Author: buckyballreaction | Log: Use fake fullscreen on Mac by default, too - at least it doesn't crash, even if the dock is showing
05:18:53sam686it still freezes and eat a lot of CPU
05:18:59raptoraww man
05:18:59sam686when quitting
05:19:05raptordid you end up recompiling?
05:19:26sam686not yet, but i will try compiling 017
05:19:50raptorrats
05:31:57sam686still the same problem, even with 017 http://sam686.maxhushahn.com/upload/text1202/120210_23-02-39.txt
05:48:39karamazovapyresults tallied
05:48:49karamazovapysam wins it by a nose
05:50:22raptormaybe i won one or two..
05:51:23karamazovapyI'm just checking for our max attendance now
05:51:29karamazovapyso far I've spotted 18
05:52:10raptorthere was once when i joined and there was 18 already
05:54:38sam686ok, i think i have all my 4 hours gameplay videos recorded at 960x720 at lossless compression quality (the same quality as uncompressed 24 bit)
05:54:46raptoroh wow
05:54:51raptorhow many GBs?
05:55:03karamazovapyyeah, looks like 19 was our peak
05:55:26sam68638.1 GB of bitfighter battle
05:55:33karamazovapyI did fairly low compression and got 64 GB
05:55:34raptorha! wow
05:56:44sam686i used a lossless Lagarith compression, it proves it compresses very well, because bitfighter have simple, solid color areas which is i guess, easy to compress
05:58:54raptorLagarith, huh? never heard of it...
05:59:01raptorresearching..
05:59:13sam686http://en.wikipedia.org/wiki/Lagarith
06:01:19sam686i find RGB Lagarith provides best compression at fast spees (no conversion to YUY2 / YV12)
06:01:55raptordo both of you always record in uncompressed first?
06:02:00raptorsorry, in lossless
06:02:09raptor(of course it's compressed)
06:02:38sam686i used to record to lossy xvid, but the quality isn't that great, though i can upload that file directly to youtube
06:03:10sam686and, xvid compression uses up too much CPU at 960 x 720 in my computer
06:03:17raptoroh yeah
06:03:23raptorwhat about lossless ffv1?
06:03:54sam686i think i tried ffv1, but it was too slow for my computer..
06:04:33raptorsam, the openal developer asked me to make a sound system change, i'm going to commit it in a minute..
06:04:49sam686ok
06:07:18sam686youtube doesn't appear to support uploading avi file containing Lagarith video compression, though, so i guess i may have to convert to another format to allow uploading to youtube
06:12:07sam686you said you wil commit in a minute.... it has been 8 minutes..
06:12:27raptoryeah - got caught in a conversation with the dev
06:13:59raptorok pushed
06:14:01raptorsorry
06:14:03karamazovapyhttp://www.bitfighter.org/forums/viewtopic.php?f=20&t=1285
06:14:05raptorcan you test again?
06:14:33BFLogBot - Commit d36022112e8d | Author: buckyballreaction | Log: OpenAL dev says it's cleaner to delete sources before buffers
06:17:23sam686still same problem
06:17:57sam686http://sam686.maxhushahn.com/upload/text1202/120211_00-02-56.txt
06:18:09karamazovapyfunniest opening line to a post on the forums? Random Insanity, "Hello friends and Cleverbot!"
06:18:55raptorhahaha
06:19:39karamazovapykid's got spunk
06:20:05sam686i still think a possible fix might be to update openal.dll
06:40:37raptorsam686: stilla round to test something for me?
06:43:10sam686YES
06:43:22raptoroh good
06:43:39raptorcan you debug with these new DLLs and get a stack trace?: http://sam686.maxhushahn.com/upload/openal-alure-debug.7z
06:43:48raptorthey are debug-built
06:46:41sam686http://sam686.maxhushahn.com/upload/text1202/120211_00-02-32.txt
06:47:01sam686Even though they might be debug build, i don't have the symbol files..
06:49:19sam686maybe the problem might instead be in ALURE32.dll ?
06:49:35raptor Quit (Read error: Connection reset by peer)
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06:50:31raptorwhat are the symbol files?
06:50:35raptorwhat extensions?
06:52:14sam686maybe i could grab the entire source code of openal / alure and compile / debug
06:52:24raptorit's pretty complicated how i do it
06:52:56raptori had to alter lots of settings so it wouldn't try to link in the vbrun files
06:54:02sam686not sure what the problem may be otherwise, it might be alure problem...
06:54:53raptortha't what i'm thinking
06:55:04raptoris it the .pdb file you need?
06:55:40sam686i have another stack trace http://sam686.maxhushahn.com/upload/text1202/120211_00-02-23.txt
06:55:58sam686in a second thought, i am not sure if i need pdb file...
06:56:38sam686but, what i think a pdb file help on, is to display which .cpp file on which line...
06:57:09raptorok, let me try to get you that..
07:02:37raptorargh now it's not compiling anymore... what does 'definition of dll import not allowed' mean?
07:05:10sam686not sure...
07:11:58raptorit's getting late...
07:12:19sam686ok, good night
07:12:33raptorwell, i'm not going to bed yet - but i don't want to keep you up
07:14:41BFLogBot - Commit 92eafba5b977 | Author: buckyballreaction | Log: Fix wrong version in ALURE config.h
07:34:11zoomber_mbp has joined
07:34:14zoomber_mbphi
07:34:27raptorhi
07:37:16zoomber_mbpso i see
07:37:18zoomber_mbpthe forums...
07:38:51raptoryes
07:39:17raptoroh, i see you saw we chopped off peoples post count :)
07:39:34zoomber_mbpoh wow indeed
07:39:49zoomber_mbpyet _k still has the same amount!
07:39:55zoomber_mbpman, he's a really active guy
07:40:07zoomber_mbpwhat dedication. though, i tend to avoid the forums now
07:40:08raptorhe dropped some, too, but not much
07:40:39zoomber_mbpI find the forums too much for me to handle now, and will just go in once or twice, to lay down a few relevant posts
07:41:25raptorhehe - that's why watusimoto and I are banned from off-topic :)
07:41:32zoomber_mbpalso, we really gotta can the blue "AFBL officer" titles, or is there a use for them?
07:41:52zoomber_mbpwait, you can ban me from just one forum category?
07:41:58raptori think so
07:42:09raptork knows how to best, but i may be able to...
07:42:19zoomber_mbpwell, skipping over off topic isn't that hard to do
07:42:29zoomber_mbpits finding a bunch of other topics lying around everywhere overwhelming you
08:03:24raptorwell, i'm off to bed
08:03:27raptornigth all
08:03:46raptor Quit (Remote host closed the connection)
08:03:54sam686 Quit (Ping timeout: 245 seconds)
08:08:21zoomber_mbp Quit (Ping timeout: 248 seconds)
09:04:55BFLogBot - Commit a84d907f6eda | Author: buckyballreaction | Log: Update to ALURE 1.2 for real this time - last time was a miscompile on the old sources
09:05:07raptor has joined
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09:05:23raptorno one in their right mind should be up, but, this is for sam686: http://sam686.maxhushahn.com/upload/audio_library_debug_files.7z
09:05:37raptor^^ finally got everything compiled in the correct debug modes
09:05:39raptorok good night
09:05:53raptor Quit (Remote host closed the connection)
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16:02:36-Martinp23- [Global Notice] Hi everyone. In a few moments, services (nickserv, chanserv, etc) will be restarted as part of some planned maintenance. We expect the downtime to be very short. Please opt-in to wallops for more info as this progresses (/umode +w, /mode yournick +w). Thanks!
16:14:15sam686 has joined
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16:18:44Watusimoto Quit (Ping timeout: 265 seconds)
16:32:09Opti_ has joined
16:32:18Opti_hi,
16:32:51Opti_ll,l;k
16:33:15Opti_ Quit (Client Quit)
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16:36:14raptorhi sam686
16:37:12sam686HI
16:37:23raptorI committed a different ALURE32.dll
16:37:30raptorcould you test that?
16:38:28raptorand if it fails, can you get another stack trace with these files? (they are full debug builds): http://sam686.maxhushahn.com/upload/audio_library_debug_files.7z
16:40:31raptorI can't seem to get the bug to occur in my VM
16:41:49sam686Was it using the proper working directory? if it can't find sfx or music or levels folder, then it won't seem to happen...
16:42:10raptorit launched an ogg file i had
16:42:31raptorso it was paying music and everything
16:42:46raptor*playing
16:42:59sam686the problem is when quitting the game...
16:43:21raptoryes, i tried several times, quitting with music playing - no zombie process
16:45:25sam686it seem to have fixed the problem, as of latest changes to repository...
16:45:33raptoroh really?
16:47:01koda has joined
16:50:30raptormaybe i'll make karamazovapy a build to test..
16:56:54sam686it looks like using ALURE32.dll on existing 016 fixes the quit CPU eating problem on 016, too (though i have a usual crash on exit on 016, but not on 017)
16:57:06raptoroh good
16:57:09raptorusuall crash?
16:57:18raptoroh yeah, i remember
16:57:20raptornevermind
16:57:37sam686i think it was in openal.dll or something similar..
16:57:56sam686i had the same usual crash on 015a too..
16:58:09sam686as in, crash on exit
16:58:19raptorbut it's gone now?
16:59:19sam686seem to be gone now, maybe your "OpenAL dev says it's cleaner to delete sources before buffers" fix seem to have fixed the openal crash, it appears...
16:59:49raptorah, cool
17:20:50raptorok, fixed another potential music issue
17:20:52BFLogBot - Commit fe2b811021a7 | Author: buckyballreaction | Log: Properly destroy music stream after each use (thanks again to KittyCat on #openal)
17:23:06raptorsam686: how useful is 'enable minimal build' again? (would watusimoto be upset if i turned it off?)
17:25:20sam686basically, enable minimal rebuild only works if you change nothing except a few things including only comment changes..
17:25:25sam686but, there is more info here: http://msdn.microsoft.com/en-us/library/kfz8ad09(v=vs.80).aspx
17:26:10raptorha! that's it? ok, i'm disabling
17:26:56sam686my "bitfighter_sam" already had it disabled, with multithread build on..
17:28:34raptorok disabled..
17:30:55BFLogBot - Commit ba93b736c84e | Author: buckyballreaction | Log: Turn off 'minimal rebuild' in vc++ 2010 solution - it isn't nearly as useful as it sounds, and it disables multiprocess building
17:38:12raptor Quit (Ping timeout: 245 seconds)
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17:42:59raptorkaramazovapy if you're around, could you test the music problem with this build? I think it's fixed: http://sam686.maxhushahn.com/upload/bitfighter-017-alpha-musicfix.7z
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18:01:00BFLogBot - Commit 88830d38d57a | Author: buckyballreaction | Log: Save notes on how to build OpenAL and ALURE libraries in windows
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21:12:05zoomber_mbphi raptor
21:16:03raptorhi
21:16:06raptorhowdy all
21:17:21raptorhave i missed anything?
21:24:37raptorok ok
21:24:50raptordid we decide that suicides aren't supposed to count in team bitmatch?
21:25:18raptorbecause they sure counted last night
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21:30:30raptorhi sam686
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22:31:35BFLogBot - Commit 9dbccb0d9219 | Author: watusim...@bitfighter.org | Log: Try to clarify some confusing bits of our code, just a little
22:31:37BFLogBot - Commit 4ca7628beb8b | Author: watusim...@bitfighter.org | Log: There, that's a bit more satisfying
22:31:38BFLogBot - Commit 38783b45d5db | Author: watusim...@bitfighter.org | Log: Consolidate code
22:31:40BFLogBot - Commit b00896dde1ac | Author: watusim...@bitfighter.org | Log: Contain vars
22:31:41BFLogBot - Commit 8e173752a5b3 | Author: watusim...@bitfighter.org | Log: More internal menu cleanup
22:31:43BFLogBot - Commit 2be88b791ebd | Author: watusim...@bitfighter.org | Log: Fix offset crashing issue, arrow rendering position
22:31:44BFLogBot - Commit 8db4406377df | Author: watusim...@bitfighter.org | Log: Fixed wonky skipping around when jumping to level with first letter of level name
22:31:46BFLogBot - Commit ffe6bc7edb0c | Author: watusim...@bitfighter.org | Log: whitespace
22:31:47BFLogBot - Commit 04d71e50aeca | Author: watusim...@bitfighter.org | Log: Move mouse to location of highlighted item after jumping to it with keystroke. Makes menu feel more solid.
22:31:49BFLogBot - Commit 3feca558c472 | Author: watusim...@bitfighter.org | Log: Merge
22:31:50BFLogBot - Commit bc657fcd1af7 | Author: watusim...@bitfighter.org | Log: Make mouse invisible by hackily suppressing spurious mouse event fired by warpMouse
22:33:48Watusimoto Quit (Ping timeout: 252 seconds)
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23:36:19raptorah yes, now i remember - we added negative score to team bitmatch
23:36:27raptorok, so it was working as intended
23:43:44zoomber_mbp has joined
23:43:50zoomber_mbphey raptor, you still there
23:45:13sam686HI
23:45:22zoomber_mbplol hi sam686
23:46:04raptorim' here zoomber_mbp
23:46:22zoomber_mbpis it possible to make turrets be able to shoot through cores?
23:46:49zoomber_mbplike the idea of placing a turret inside a core making it invincible, that is, until the core gets small enough for you to hit it
23:47:13sam686might be possible, but the client will think the bullets have already hit that core, making it harder to get it to shoot through..
23:47:26raptornot sure - i think you'd have to remove the collision detection, but that would make it hard for clients to shoot the core
23:47:39raptoralso, cores don't shrink anymore
23:47:43raptorfor 017
23:48:06zoomber_mbpthat doesn't matter, the map I'm making just needs turrets to be shootable after a core gets destroyed
23:48:09zoomber_mbpbut, ok
23:49:10zoomber_mbpso, i'm guessing it would be hard to try that anyways
23:49:32zoomber_mbpsee, i find cores as cool destroyable things, and maybe, health packs, or something like that, can be retrieved from inside
23:49:47zoomber_mbpone of my bonus ideas, would be the ability to destroy the pesky turret that keeps shooting you
23:52:44zoomber_mbpcheck out my server, if you can connect to it, raptor
23:53:46zoomber_mbpok its up now
23:54:33raptorit disappeared
23:54:33zoomber_mbpsam686, your welcome to join too if you'd like
23:54:43zoomber_mbpyeah, just gotta add 1 more thing, sorry
23:57:48zoomber_mbpraptor, don't make me get you on: http://chzmemebase.files.wordpress.com/2012/02/internet-memes-zippity-qwop-boop.gif
23:58:49raptorhaha
23:59:04zoomber_mbpis my server unconnectable? maybe a port forwarding is in needing
23:59:15raptoris it the 69 one?
23:59:17zoomber_mbpyes
23:59:22zoomber_mbpthe 69 one lol
23:59:28raptorping time out

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