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IRC Log for 2012-02-10

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07:32:42-christel- [Global Notice] Hi all, it would appear that we are the target of a dos attack this morning -- far from what you fancy before you've had your coffee! I apologise for the inconvenience, and we'll be working closely with our sponsors to try drop this traffic at the door.
07:46:37raptorthis is a cool commit..
07:51:11BFLogBot - Commit d4c34ca2ff3c | Author: buckyballreaction | Log: Afterburner! Secondary Boost module uses up all available energy and gives an impulse proportional to your energy remaining
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15:16:12raptorgood morning!
15:18:37raptorhi watusimoto
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16:10:18raptorok back
16:13:28raptorwatusimoto: I hope you like my afterburner implementation
16:14:22raptorit was tricky geting the right speed - i tried to match the distance you could travel over 10 secs with that of using boost for 10 secs
16:14:47raptorbut it may be under/over-powered for any given situation..
16:37:30watusimotohi
16:37:35raptorhello
16:37:56watusimotoso explaun your afterburner comment some more
16:38:05raptorwhich one?
16:38:21watusimotothe distance of ab is supposed to be the same as with thrust, only all at once?
16:38:29raptorah, so...
16:38:50raptoryou can use boost for about 10 seconds
16:38:53raptorwith full energy
16:39:15raptorso i measured the distance to using boost fully in a straight line for 10 seconds
16:40:10raptorthen i used afterburner + movement for 10 seconds and tried to adjust the afterburner impulse to match the distance
16:41:27raptorif that makes any sense
16:41:54raptori also tried to use boost as much as possible with the afterburner test (because 10 seconds let's you recharge some energy)
16:42:08raptorbut you should try it out and tell me what you think
16:42:23raptori'm open to any changes
16:44:14watusimotoHere are some thoughts
16:44:50watusimotofirst, afterburner may confer a huge benefit over thrust alone (ability to get out of dodge quickly)
16:45:08watusimotoit has one drawback over thrust, in that it's all or nothing energy wise
16:45:48watusimotobut if you have more energy than a pursuer, you should be able to use ab to get away clean, since you can put enough space between you and them and they can never recover that
16:46:09raptoryes, it will do that now
16:46:20watusimotofinally, I think the only way to know if this is a beneficial addition is to try it in a game context, with other players
16:46:49raptoryep
16:46:55watusimotowhat if you also suffered damage while using ab?
16:47:03raptoreasy enough, too
16:47:36raptorright now it's on a 10 sec timer
16:47:41watusimotoI'd like to hear what karamazovapy and sam think as well
16:47:44watusimotowhat does that mean?
16:47:59watusimotocan only use it once every 10 secs?
16:48:02raptorall secondary modules (kinetic?) are on timers
16:48:05raptoryes
16:48:26watusimotoI don't think that's necessary for spybugs, as you're limited by energy
16:48:56raptorwell, spybug timer barely makes a difference - it's really low, like 800ms
16:49:01watusimotoyes, trye
16:49:14watusimotolet's leave ab as-is until we get some playtesting
16:49:26watusimotosee how it works in real life
16:49:52raptorok
16:49:59watusimotoI really do like the idea
16:50:36watusimotoI wonder if you can ab toward an enemy, phasers blasting, and arrive with a lethal cloud of bullets
16:50:44raptori was just in a mood to implement it last night...
16:51:18raptoranother downside to afterburner
16:51:25raptoras it stands right now:
16:51:47raptorit's minimum impulse is above the 'max controllable speed'
16:51:53raptor*its
16:52:01raptorso you can's steer with it
16:52:12raptorit's ballistic
16:52:20watusimotothat's probably ok
16:52:24watusimotoI think there needs to be enough negaitve to balance the positive; I juts don't know how much positive there is to using it
16:52:35raptortrue
16:53:38raptori could see it helping when you're low on health and have the flag
16:56:23watusimotoabsolutely
16:56:50raptorkaramazovapy: any input?
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16:59:27raptorwatusimoto: after your last commit i noticed some funniness with keys in certain places in the game
16:59:50raptorlike i couldn't use 'y' or 'n' when trying to exit the editor with an un-saved level
17:00:48watusimotoyes; known bug
17:00:51watusimotofrom my refactor
17:00:54raptorok
17:00:58watusimotoeasy fix; will get it in tonight
17:01:21watusimotoalso arrow keys to do level selection on the editor screen is broken as well
17:01:35raptorah yes, that was the other one
17:01:38raptorok, you got them
17:02:10watusimotomake a private list of any key handling errors you find, and check them after my next commit
17:02:40raptorok
17:03:03raptordid you hear sam686 is off trying to code his own game from scratch in SDL?
17:03:39raptorI think he is just toying with the frameworks - he said he'd be trying a first-person shooter type
17:04:03raptorthat's his excuse for not coding much in 4 days - mine is just laziness :)
17:12:40watusimoto:-)
17:13:10watusimotoyou don't need an excuse
17:13:31raptori've been mostly researching how to fix a mac problem
17:14:04raptorbut it looks like i may have to backport some SDL 1.3/2.0 code to get it work, which i'm not looking forward to...
17:16:19watusimotoyuck
17:16:24watusimotook, heading home
17:16:29raptorlater
17:17:21watusimotoyou could code some badges if you are looking for something mildly rewarding and completely stupid to do :-) We don't really need them now, but they're kind of fun.
17:17:22watusimotociao
17:17:33raptorha!
17:17:42raptorwe still need to figure out how to display them?
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19:18:20Watusimotohi
19:19:17raptorhi
19:20:52raptori think i may have underpowered the afterburner a bit last night
19:28:36Watusimotowe probably want to give it the minimum power that still tempts people to use it
19:28:48Watusimotowhy do you think that?
19:29:24raptorbecause it was really late, and i was going to check-in an overpowered version
19:29:43raptorso i chopped the maximum speed and checked in without much testing...
19:30:06raptormax speed is now 2500 (i was going to make it 3000)
19:30:14raptori think it shoudl be 2700 or so
19:30:23raptorbut maybe not... it really needs playtesting
19:32:45BFLogBot - Commit ab5dc0c39bd6 | Author: watusim...@bitfighter.org | Log: Fixes errors from yesterday's refactor; fixes invalid folder name in hosting error message; fixes stack overflow from displaying too many levels of underlying UIs; a few more badges for fun
19:32:46BFLogBot - Commit a2fd89d49c11 | Author: watusim...@bitfighter.org | Log: Merge
19:33:51raptorstack overflow!
19:36:02raptorthat last badge looks like the zelda badge
19:37:50raptorthe developer badge should be some variation of this: http://upload.wikimedia.org/wikipedia/commons/9/96/Animated_glider_emblem.gif
19:40:47Watusimotowho knows why I was fascinated with that
19:41:33raptori don't know
19:47:05WatusimotoI mean when I was younger, I thought life was the coolest thing
19:47:20raptoryou gota take a look at this: http://upload.wikimedia.org/wikipedia/commons/d/d0/Color_coded_racetrack_large_channel.gif
19:47:33Watusimotonow I think it;s kind of dooky; arbitrary rule and all...
19:47:38raptorthere is a glider that follows the track all the way around
19:48:51Watusimotowhoa
19:50:12Watusimotosomeone spent a lot of time
19:50:17raptoroh yeah
19:50:54Watusimotokind of fascinating
19:50:59raptoryeah
19:51:15raptorit's almost like the very threads of the universe are controlled by simple mathematics
19:51:32raptorat least that's the lesson i get from conway's game of life...
19:52:55WatusimotoI agree with the conclusion, but not the avenue you took to get there
19:53:04raptorhaha
20:40:01Watusimotoshould we call afterburner "nitro"?
20:40:10Watusimotoor is that a little too retro?
20:40:28raptornot sure
20:40:49raptorI called it afterburner because taht was the most generic, non-gimicky term i could think of
20:41:20raptori'm not very good at coming up with appropriate names
20:41:42Watusimotonitro / afterburner / superpulse / supercharge / mega / megaburst
20:41:58raptorimpluse drive
20:42:02Watusimotowell, nitro is out; we're not driving monster trucks afer all
20:42:06raptorhaha
20:42:12Watusimotoduperdrive
20:42:16Watusimotosuperdrive
20:42:33raptorboost squared
20:43:09raptorjolt
20:43:25Watusimotowarp
20:43:32Watusimotosuperjolt
20:43:39raptorsounds like a soft drink
20:43:44Watusimotomy neck hurts
20:43:52raptorjerk-drive
20:44:06Watusimotohyperdrive
20:44:10Watusimotohyperwarp
20:44:14Watusimotohyperpulse
20:44:28raptorsomething with 'pulse' seems more accurate
20:44:29Watusimotohyperpulse megajerk
20:44:33raptorhahaha
20:44:54raptorsounds like those sociopathic kids in high school
20:45:41Watusimotoright
20:45:53Watusimotoionthrust
20:46:09Watusimotohyperwave
20:46:55raptorpulsedrive
20:47:19Watusimotop-charge
20:47:32Watusimotohypercharge
20:48:30Watusimotomegathrust
20:48:45Watusimotoflare
20:48:49raptori don't think i could get behind anything with 'mega' in the name
20:48:52Watusimotook
20:49:03raptoras a name - as a unit of measurement, sure
20:49:04Watusimotomicrothrust
20:49:23Watusimotogo just a wee bit faster
20:49:26raptorhaha
20:49:42raptorthe neck-breaker
20:50:26Watusimotojump
20:51:29WatusimotoFTL
20:51:34raptorha
20:51:37Watusimoto(from Battlestar galactica)
20:51:45raptoroh man, what a series...
20:51:51raptor(the newer one)
20:52:20Watusimotoyes
20:53:23raptorballistic engine
20:53:43Watusimotomegaball
20:53:54raptorgigadrive
20:53:59Watusimotook, that;st just dumb (mine)
20:54:05raptorso is mine
20:54:38Watusimotohyperion drive
20:55:23Watusimotoboost and booster
20:55:52Watusimotoclearly requires more thought
20:55:59raptoror less thought...
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20:56:25raptormaybe we rename 'boost' to just 'thrust' and we call the afterburner 'boost'
20:56:47Watusimotothen when you are just putting along, what's that?
20:56:58Watusimototurbo & boost/
20:57:00Watusimoto?
20:57:04raptoroh yeah, turbo...
20:57:41raptorWe could called the 'Speed' module
20:58:02WatusimotoBoost & Super
20:58:40raptor'activate Super' doesn't sound so bad..
20:58:52raptoror boost boost
20:59:29Watusimotolet's try that for th emoment
20:59:44WatusimotoI kind of like afterburner, but it reminds me of the movie foxfire
20:59:54raptori don't think i've seen that..
21:00:04Watusimotothat may have been *just* before your time
21:00:59raptorthe only thing i find is a movie about girls who beat up a teacher
21:01:10Watusimotosorry firefox
21:01:11Watusimotohttp://en.wikipedia.org/wiki/Firefox_%28film%29
21:01:16raptoroh, haha
21:06:27WatusimotoI'm surprised they named the browser after such a crappy movie
21:07:35raptoryeah the browser is definitely more common
21:08:00BFLogBot - Commit 42a35338d265 | Author: watusim...@bitfighter.org | Log: Simplify!
21:08:01BFLogBot - Commit 46521413a1df | Author: watusim...@bitfighter.org | Log: Try, vainly, to simplify instructions rendering... probably not worth the effort
21:08:03BFLogBot - Commit 194529760c85 | Author: watusim...@bitfighter.org | Log: Add afterburner to help
21:08:04BFLogBot - Commit 37a084fe9dd2 | Author: watusim...@bitfighter.org | Log: different names in help
21:08:06BFLogBot - Commit 93bff52cc107 | Author: watusim...@bitfighter.org | Log: Remove unused code
21:16:40raptorseems ok
21:25:19Watusimotonever seen this before
21:25:21WatusimotoThis webpage has a redirect loop
21:25:21WatusimotoThe webpage at http://pub28.ezboard.com/installation/installation/installation/installation/installation/installation/installation/installation/installation/installation/installation/installation/installation/installation/installation/installation/installation/installation/installation/installation/installation/index.php has resulted in too many redirects. Clearing your cookies for this site or allowing third-party cookies may fix the problem. If
21:25:21Watusimotonot, it is possibly a server configuration issue and not a problem with your computer.
21:25:48Watusimotoinfinite loop: see loop, infinite
21:25:51raptorthat's usually a proxy misconfiguration server-side
21:26:11Watusimotoloop, infinite: see infiinite loop
21:26:17raptorha
21:26:39WatusimotoI had an old computer dictionary with those two entries
22:02:10LordDVG Quit (Quit: mjuza, better way for listening to music: sf.net/projects/mjuza/)
22:02:28raptorwe should release by next BBB
22:02:43raptor(after the one tonight)
22:03:00raptorbecause I don't know if I can handle another 9 month development cycle...
22:03:29raptornot a high enough reward/work ratio
22:06:52WatusimotoI fully concur
22:07:11WatusimotoI'd ideally like to be making small releases every month or two
22:07:31raptorgreat!
22:07:35Watusimotoand I'm hoping we can focus on features and fun stuff, lesson refactoring and rebuilding crap
22:08:03raptoryes - that's why i added the afterburner - i needed to be creative a bit
22:08:15WatusimotoI fully understand
22:08:40Watusimotofor a while I was releasing very frequently
22:08:54Watusimotowe are at 016, after all
22:09:00Watusimotothat means like 20 releases
22:09:03raptorhaha
22:09:06raptortotally
22:09:22Watusimotothis keypad case is becoming difficult
22:09:28raptornow that we have kinetic module component - i feel the urge to come up with something for each module...
22:09:41WatusimotoIt would be easy if I did things the inefficient way
22:09:56raptorsounds like a good place to start
22:10:17Watusimotothat would mean checking all bindings for whether we have a keypad key every time a player pressed one
22:10:40Watusimotothat means running this
22:10:41WatusimotoisKeypadKey(inputSELWEAP1[mode]) || isKeypadKey(inputSELWEAP2[mode]) || isKeypadKey(inputSELWEAP3[mode]) ||
22:10:41Watusimoto isKeypadKey(inputADVWEAP[mode]) || isKeypadKey(inputCMDRMAP[mode]) || isKeypadKey(inputTEAMCHAT[mode]) ||
22:10:42Watusimoto isKeypadKey(inputGLOBCHAT[mode]) || isKeypadKey(inputQUICKCHAT[mode]) || isKeypadKey(inputCMDCHAT[mode]) ||
22:10:42Watusimoto isKeypadKey(inputLOADOUT[mode]) || isKeypadKey(inputMOD1[mode]) || isKeypadKey(inputMOD2[mode]) ||
22:10:42raptoroh yuk
22:10:42Watusimoto isKeypadKey(inputFIRE[mode]) || isKeypadKey(inputDROPITEM[mode]) || isKeypadKey(inputTOGVOICE[mode]) ||
22:10:44Watusimoto isKeypadKey(inputUP[mode]) || isKeypadKey(inputDOWN[mode]) || isKeypadKey(inputLEFT[mode]) ||
22:10:46Watusimoto isKeypadKey(inputRIGHT[mode]) || isKeypadKey(inputSCRBRD[mode]) || isKeypadKey(keyHELP) ||
22:10:49Watusimoto isKeypadKey(keyOUTGAMECHAT) || isKeypadKey(keyMISSION) || isKeypadKey(keyFPS) ||
22:10:51Watusimoto isKeypadKey(keyDIAG);
22:11:06Watusimotoeach isKeypadKey check runs an equally large block
22:11:15raptorwell, i actually attemped an input rewrite before the joystick one...
22:11:36Watusimotoduh... just thought of an obvious optimization
22:11:45raptorpart of it consisted of having a larger struct for each binding and a loop to go throught each one real quick
22:11:52raptoroh good
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22:12:40Watusimotoreplace first block with 2nd:
22:12:41Watusimoto return inputCode == KEY_KEYPAD0 || inputCode == KEY_KEYPAD1 || inputCode == KEY_KEYPAD2 ||
22:12:41Watusimoto inputCode == KEY_KEYPAD3 || inputCode == KEY_KEYPAD4 || inputCode == KEY_KEYPAD5 ||
22:12:41Watusimoto inputCode == KEY_KEYPAD6 || inputCode == KEY_KEYPAD7 || inputCode == KEY_KEYPAD8 ||
22:12:41Watusimoto inputCode == KEY_KEYPAD9 || inputCode == KEY_KEYPAD_PERIOD || inputCode == KEY_KEYPAD_DIVIDE ||
22:12:41Watusimoto inputCode == KEY_KEYPAD_MULTIPLY || inputCode == KEY_KEYPAD_MINUS || inputCode == KEY_KEYPAD_PLUS ||
22:12:44Watusimoto inputCode == KEY_KEYPAD_ENTER || inputCode == KEY_KEYPAD_EQUALS;
22:12:46Watusimoto return inputCode >= KEY_KEYPAD0 && inputCode <= KEY_KEYPAD_EQUALS;
22:12:52Watusimotoso obvious
22:13:17raptorha
22:13:18raptoryep
22:14:27Watusimotohi sam686
22:14:42sam686hi
22:29:06Watusimotohave you seen raptor's super boost?
22:34:35sam686 has left
22:37:55raptorWatusimoto: have you actually tested it? how does the energy/speed ratio feel?
22:38:28WatusimotoI have tested it
22:38:33WatusimotoI think it feels fine
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22:38:47Watusimotoas far as I can see, anyway
22:39:07Watusimotowe might want to get rid of the timer
22:39:15Watusimotoas it seems more confusing than anything
22:39:34Watusimotountil you explained it to me, I thought you could only Super with 50% energy
22:39:35raptoras a general rule? no timers on kinetic components?
22:39:46WatusimotoI'd say no
22:39:56Watusimotoat least until we find a reason for them
22:40:24Watusimotomaybe for Super you just need to be in an energy state where you could use thrust (i.e. energy above the little bar)
22:40:34Watusimotosupering at low energy is so pointless anyway
22:40:59raptorah, now i remember why i added the timer - because spybug was considered a weapon and weapons have timers
22:46:32Watusimotoright
22:46:43Watusimotowell, spybug isn;t a weapon anymore!
22:47:36raptorhmm... so i'll have to code in a switch to stop it from firing constantly...
22:48:06raptorbecause right now, without the timer, you can easily place two spybugs at once and use up all your energy
22:49:04raptorso maybe i'll keep the timer and just make a flat delay of like 200ms
22:56:15Watusimotowhat is it now? 800?
22:56:22raptor800 for spybug
22:56:26raptor10000 for super
22:56:31Watusimotomake it 500 and call it good
22:56:38raptorok
22:56:47Watusimotosuper will take care of itself with the energy needing to recharge before you can use it again
23:08:25BFLogBot - Commit b78b1f8040d4 | Author: buckyballreaction | Log: Remove kinetic module component cooldown timer
23:08:37raptorthat's a mouthful
23:09:59Watusimotoit is
23:24:40karamazovapyhey - so I had a weird bug
23:24:46karamazovapyhave a weird bug, maybe
23:24:51raptorok
23:25:55karamazovapyit happened for the second time when you joined the server I was on
23:26:59raptorwant me to test something?
23:27:10karamazovapyI'll just tell you what it is...but it could be a big deal
23:27:27karamazovapyI had a weird frame rate reaction I noticed when you joined, but I think that was only semi-related
23:27:43karamazovapyin windows, if you just click the X to close bitfighter, the process doesn't get killed
23:27:49sam686a bug that displays extra player names on score board?
23:27:59karamazovapyit lingers behind and keeps taking up CPU
23:28:20raptortaking up CPU as in spiking a CPU?
23:28:40karamazovapyI have no instances of bitfighter open right now, but two bitfighter.exe processes are listed in task manager, each taking up 25% CPU
23:28:49raptoryou have a quad core?
23:28:51sam686bitfighter works fine for me without hit "X" to close, but sometimes, openal crashes bitfighter when quitting bitfighter normally
23:29:17sam686could be related to openal problem on windows, i guess
23:29:33karamazovapyyeah, I guess I have a quad core
23:29:40raptorso they are spiking the cpu
23:29:41raptorok
23:29:50raptori've seen that happen before on windows
23:30:04karamazovapyIntel Core2 Quad CPU Q6600 @ 2.40 GHz
23:30:11raptorsam686, Watusimoto - ever seen karamazovapy's problem?
23:30:37karamazovapybut it's not just spiking CPU, it's that the process isn't terminated by exiting
23:30:41sam686i haven't seen a CPU spiking problem when quitting, only crashes (mostly from some openal error it seems)
23:31:07raptorkaramazovapy: yes, that is bad part
23:31:13WatusimotoI haven't seen that either
23:31:25Watusimotoclicking the X should kill it dead
23:31:32Watusimotoespecially if the UI is closed
23:31:41raptori saw it twice when compiling debug builds for windows between 015a and 016 and testing it
23:32:08raptorit has never done that for me on mac/linux
23:32:13WatusimotoI have had a process hang on me when closing in debug mode, but it uses no CPU
23:32:22sam686015a? then thats probably not related to SDL at all..
23:32:24Watusimotonot related to the openal issue sam mentioned
23:33:33sam686did you see the back trace when it freezes, raptor? just hit the pause button when it freezes, while debugging
23:33:58raptorno - it was several months ago, in a virtual machine
23:34:26raptorwhich i only use to compile and quickly test
23:35:08sam686debugging can be done while in virtual machine, i guess
23:35:37raptorof course - i just didn't care enough at the time (i wanted to get back to my real system and continue coding)
23:36:50Watusimotowhen I've seen it hang, it just hangs on the very last statement before exiting to the OS
23:37:00Watusimotonot one of ours, but one of VC++s
23:37:10karamazovapythe "proper" close doesn't actually kill the process either, now that I look
23:37:17karamazovapyI mean going to Quit
23:37:18Watusimotoreally
23:37:43karamazovapyI FOUND THE CAUSE!
23:37:43sam686it never seem to happen to me, ever, and the difference is probably due to me using visual studio 2008
23:37:53karamazovapysource found
23:37:59karamazovapyit's when you close while music is playing
23:38:25sam686oh, and i never used the music folder is another difference..
23:38:29raptorreally?
23:38:32karamazovapymusic playing in folder - process lives on. no music folder at all - no problem.
23:38:38raptorcan you duplicate each time?
23:38:59karamazovapywell I only tried it a couple times, but I'm thinking so
23:39:09raptorok then - that's a bug i need to fix
23:40:53sam686oh, not I get a CPU spiking when I put a asteroid_explode.wav in a music folder (i know it is not areally a music)
23:42:34Watusimotoit sounds to me that something gets hung on exit and goes bezerk on the cpu
23:42:39sam686http://sam686.maxhushahn.com/upload/text1202/120210_17-02-19.txt This almost looks like another OpenAL problem
23:42:40Watusimotoif music is playing
23:42:44raptoryep
23:42:54raptori will do the appropriate framework update, etc..
23:43:41sam686that trace i put is when i hit pause when it freezes, eats CPU..
23:43:41raptorI think it is - the developer of OpenAL-Soft said he's fixed a few crashing bugs when exiting a program with the ALURE framework
23:46:39raptorok, added the bug here: http://bitfighter.org/wiki/index.php/Running_Bug_List
23:46:45raptorthanks karamazovapy!
23:47:10karamazovapyyeah, funny coincidence that I even found it - I wasn't planning on playing with music tonight
23:50:32WatusimotoI hope footloose appreciates the numpad feature
23:50:39Watusimotobecause it was a ton of work
23:50:57raptorhaha
23:53:32BFLogBot - Commit 67c5ac337a57 | Author: watusim...@bitfighter.org | Log: Convert to case
23:53:34BFLogBot - Commit 18c4d3fd8747 | Author: watusim...@bitfighter.org | Log: Move input setting to InputCodeManager; create function to convert keypad chars into non-keypad chars
23:53:35BFLogBot - Commit d3197c54e26b | Author: watusim...@bitfighter.org | Log: Keypad numbers work as regular numbers in game if you have not mapped any keypad keys. If ANY keypad numbers are mapped, none will work as regular numbers
23:53:37BFLogBot - Commit 20962799d138 | Author: watusim...@bitfighter.org | Log: Merge
23:53:43Watusimotoconsidering how much work we did for bf016, the regression list is pretty short
23:55:17Watusimotocould the ppc crash error be related to the music problem?
23:55:32raptoryes, it could
23:56:22raptori will update the framework tonight or over the weekend
23:56:28raptorand see if that works
23:56:40raptordoes it only happen when clicking on the 'X' ?
23:56:50raptorif you exited via menus, does it still happen?
23:58:04sam686 Quit (Ping timeout: 245 seconds)
23:58:10sam686 has joined
23:58:10ChanServ sets mode +v sam686

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