#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2012-02-09

Timestamps are in GMT/BST.

00:02:29raptor Quit (Remote host closed the connection)
01:00:41koda Quit (Quit: I used to be chatting like you. Then I took an arrow in the knee)
01:35:15raptor has joined
01:35:16ChanServ sets mode +o raptor
01:47:04karamazovapyhey raptor - when you talk about "better robots", what do you have in mind?
01:59:12raptorsmarter - like programming correct soccer gameplay
01:59:24raptorand better AI algorithms
02:00:46raptor"choice" improvements: like more weighted factors on whether to attack, defend, capture, return flag
02:00:49raptorall of which we can do
02:01:08raptorbut just an idea
02:01:26raptoralso event additions on more game events
02:12:16Watusimoto Quit (Ping timeout: 276 seconds)
02:59:37raptori just deleted two of cleverbot posts as they were not on topic or adding anything useful to the conversation
02:59:50raptor(and they were not in the off-topic forum)
03:01:11raptor!bug
03:01:11BFLogBotTo enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List
03:18:16karamazovapydoes the overall size of the bot script affect its performance and memory requirements?
03:18:49raptornot really
03:19:05raptoror at least, it's insignificant compared to the algorithms used
03:19:56raptorso 5 lines of nested for loops can perform a million times worse than 100 lines of various math functions
03:20:25raptorour biggest problem is with memory usage at the moment:
03:20:35raptorevery bot loads up another lua interpreter
03:20:48raptorit needs to be all bots use only one or two
03:21:00karamazovapydo you think performance would improve if we had gametype-specific bots as opposed instead of having the gametype-specific code checked regularly during runtime?
03:21:23raptornope
03:21:37raptorbecause the gametype check only needs to be performed at start-up
03:21:48raptori mean when the bot is first run
03:22:45karamazovapyright - but look at doObjective() in s_bot
03:22:51raptorbut yeah - right now adding 50 bots increases ram usage by 50-100 MB
03:23:05raptorbecause each uses it's own lua interpreter
03:23:13raptorlooking...
03:23:41karamazovapythe initial check for gametype is done once on load, but the if/elseif's get run on every tick...or that's how I'm reading it
03:23:48raptorhehe
03:23:54raptoryeah, that could be optimized much further
03:24:12raptoractually wait
03:24:13karamazovapyit's nice having a bot you can drop in no matter what
03:24:55raptorif the initial check is done when loaded, then those if/else statements don't really add much performance overhead
03:25:07raptoreven if it's in the onTick()
03:25:45karamazovapyI really don't know anything about memory use
03:25:58karamazovapyexcept that I understand the general problem with loading separate interpreters
03:26:21raptorput it this way: integer comparisons using '==' take one clock cycle
03:26:46raptorand your processor does billions each second
03:28:09karamazovapyI'm still confused about how onTick works with ongoing tasks
03:28:27karamazovapyI think I kind of get it, but I'm not entirely clear
03:28:51raptorbasically every application has what's called the 'master loop'
03:29:05raptorthat runs forever until told to quit
03:29:11karamazovapyyeah, I get that too
03:29:16raptorevery iteration of the loop is called a tick
03:29:19raptorok
03:29:29karamazovapylet me look at s_bot so I can be specific
03:29:32raptorok
03:32:09karamazovapyis it correct that the bot never has a single "set" objective, and that it's constantly checking to see if something else takes priority?
03:32:35raptoryes
03:32:44karamazovapythat's what has confused my thinking in the past
03:32:52raptorbasically on every tick it reanalyzes what to do
03:32:55karamazovapyright
03:33:14karamazovapysince that's not quite the way I operate as a human being, the bot logic of that totally threw me off
03:34:00karamazovapyI understand how priorities are modified in the logic, but it still throws me
03:34:07raptoryes, that took a little getting used for me too
03:34:13karamazovapythat it searches for all nearby items constantly
03:35:19karamazovapyand that continuing to orbit an item or continuing to fly toward an enemy flag is a decision that's made over and over again in a split second
03:35:20raptorthat's the second thing I think will really improve bot performance: rip out the bot tick method from the game loop and put it in it's own thread
03:35:53raptoryep
03:38:15raptorit could be that we could come up with a 'cheaper' idle action
03:38:35raptorthat doesn't involve constantly searching for items
03:39:55karamazovapyI think I need to reorganize my brain and give bots another shot
03:40:10raptoryes... think like silicon
03:42:23karamazovapyyeah, I think I've been too attached to the idea of persistence
03:42:32karamazovapythere isn't any
03:45:12raptorwell, there can be a little, if you're smart about it
03:45:50raptorlike doing the gametype check once at start-up
04:27:13BFLogBot - Commit cc65bf93118b | Author: buckyballreaction | Log: Update to clipper 4.6.6. Similar performance with lots o' bug fixes
04:44:44raptorsam686, i think we should move to poly2tri library
04:45:01raptorit has a more permissive license and is much more performant than Triangle
04:45:27raptor(at least according to the studies)
04:48:36raptorlook at section 5 here: http://sites-final.uclouvain.be/mema/Poly2Tri/poly2tri.html
05:00:27raptorhmm... looks like poly2tri may still have a couple bugs
05:23:15sam686i haven't really done hardly any bitfighter coding for about 2 days...
05:23:22raptorme neither
05:24:05sam686but, at some point, i was trying to code my own game from scratch recently..
05:24:38raptorreally?
05:24:41raptorwhat type of game?
05:25:26sam686i don't know, i will think of one when i am in progress, maybe a 3D first person shooter type game..
05:25:40raptorare you just playing with frameworks right now?
05:26:27sam686yes, haven't even got the graphics up yet, mostly using the same sdl / opengl as bitfighter
06:24:03zoomber_mbp has joined
06:24:30zoomber_mbp Quit (Remote host closed the connection)
06:24:34zoomber_mbp has joined
06:24:44zoomber_mbpyoooooooooooooo
06:25:01raptorhi
06:25:55zoomber_mbpso i heard this new thing called bit fighter is released
06:26:03zoomber_mbpwait, no spy bugs anymore?
06:26:11raptorit's hidden
06:26:27zoomber_mbpas in..map,…code..server ini?
06:26:30raptorread release notes: http://bitfighter.org/downloads
06:26:45zoomber_mbpah
06:26:54raptorsearcg for bug
06:26:57raptorsearch
06:27:55zoomber_mbpwould be nice to keep the (enables spy bug) tooltip or something of that nature for those using it,
06:28:36raptoroh yeah... that was removed?
06:28:56zoomber_mbpyeah, and an armor tooltip was added, which is good
06:29:08zoomber_mbpactually, i like the spy bug improvements, i'm probably going to use that module more now
06:29:44raptoryeah sensor was given lots of improvements
06:30:00zoomber_mbpwow, there's a lot of features
06:30:13zoomber_mbpi like them, but i'm going to foresee / foreshadow a lot of talk about them
06:30:32zoomber_mbpi can see future discussions, but maybe everyone will like the features like i do
06:30:56raptorthere have been lots of bugs though - we have fixed many already
06:31:02raptorsince changing code so much...
06:48:33raptorsorry for leaving in-game - i'm still researching something..
06:48:47zoomber_mbpoh
06:49:32zoomber_mbpwhat I was saying, was the jailbroken iPhone uses a debian manager to connect to all sorts of repositories to install tweaks and themes
06:50:08raptorah yes
06:50:46zoomber_mbp too bad the iPhone processor is way different than anything other
06:50:56zoomber_mbpits an A5 chip from apple
06:51:11raptori don't know if it's that different
06:51:17raptori think it's ARM based?
06:52:02zoomber_mbpwell, for obvious reasons, it won't support mac apps, and vice versa for the computer
06:52:21raptorah yes, it is ARM-based
06:52:23zoomber_mbpso it limits the things you can do on it. Also, apparently, it was very hard to jailbreak
06:52:30zoomber_mbpand yes, it is ARM-based
06:52:36raptordebian has an ARM port
06:56:43zoomber_mbphmm
06:56:47zoomber_mbpideas ideas ideas
06:57:02zoomber_mbpsome I'm too embarrassed to share until i see if they work or not
06:57:16raptorwell, now that bitfighter uses SDL, we are one step closer to mobile devices..
06:59:04zoomber_mbpthe best i can do on the other end, is run a windows .NET exe on the iphone
06:59:17zoomber_mbpwith jail breaking, of course
07:02:16zoomber_mbp Quit (Quit: zoomber_mbp)
07:15:04raptor Quit (Ping timeout: 272 seconds)
07:33:36Watusimoto has joined
07:55:33Watusimoto Quit (Ping timeout: 252 seconds)
07:55:34sam686 Quit (Ping timeout: 245 seconds)
07:56:03sam686 has joined
07:56:03ChanServ sets mode +v sam686
08:03:04sam686 Quit (Ping timeout: 245 seconds)
08:03:18sam686 has joined
08:03:18ChanServ sets mode +v sam686
08:27:39sam686 Quit (Ping timeout: 245 seconds)
08:28:18sam686 has joined
08:28:18ChanServ sets mode +v sam686
08:44:23watusimoto has joined
08:44:23ChanServ sets mode +o watusimoto
09:33:29sam686 Quit (Read error: Connection reset by peer)
09:36:55sam686 has joined
09:36:55ChanServ sets mode +v sam686
12:00:09sam686 Quit (Ping timeout: 245 seconds)
12:00:34sam686 has joined
12:00:34ChanServ sets mode +v sam686
13:26:24watusimoto Quit (Ping timeout: 244 seconds)
14:15:27watusimoto has joined
14:15:28ChanServ sets mode +o watusimoto
15:04:29LoneWolfy has joined
15:27:13koda has joined
15:59:03raptor has joined
15:59:03ChanServ sets mode +o raptor
15:59:16raptorgood day!
16:00:29raptortomorrow we get to find out more problems with 016!
16:01:32watusimotohi
16:01:33watusimotoyes
16:01:41watusimotomore items checked off our buglist
16:02:05watusimotomaybe tonight I won't fall asleep so quickly, and I'll get some stuff checked in
16:02:42watusimotoI tried to send out a message on our mailing list, but I don't think it worked
16:03:05raptordefine 'not worked'
16:03:09watusimotoI'm thinking we don;t have an email sender configured on our machine. Do you know anything about that?
16:03:14raptoroh...
16:03:19watusimotonot worked as in never got anything
16:03:21raptoryeah, let me install an MTA :)
16:03:31watusimotook, do that and I'll try again
16:03:39raptorwait
16:03:42raptorsendmail is installed
16:03:53watusimotoare you subscribed to the mailing list?
16:03:57raptornope
16:04:00raptorbut i will...
16:04:15watusimotowell, I broadcasted the message and got nothing, and go nothing when I sent a test msg just to myself
16:05:23watusimotoany idea if PHP is hooked up to the MTA (i don't understand how this all works)
16:05:38raptori'm looking at th email logs
16:05:42watusimotook
16:05:49raptorlooks like everything attempted to send
16:06:30watusimotoattempted... as in made it to sendmail?
16:06:33raptoryes
16:06:39watusimotono word on failures?
16:06:59raptoralmost all (if not all) say, 'connection timed out' or 'connection refused'
16:07:03watusimotothe list manager reported no erros
16:07:18watusimotoso it must have connected with sendmail, and figured everything was fine
16:07:27watusimotobut sendmail must be blocked or misconfigured
16:07:28watusimoto??
16:08:33raptorlots of warnings about unqualified host name 'foofighter'
16:09:01watusimotofoofighter is our machine name, right?
16:09:15raptoryes
16:09:24raptorhmm.. i think our hosts name isn't set up properly
16:12:09watusimotonot surprised
16:12:19raptorok, i changed everything to bitfighter...
16:12:28watusimotoshould I try a test message?
16:12:32raptoryes please
16:12:33raptorwait
16:12:37raptorlet me tail the logs...
16:12:45watusimotook -- give me the word
16:13:06raptorok go
16:13:26watusimotook
16:13:40raptornothing in the logs yet...
16:13:46watusimotonot done it yet
16:13:50watusimotoI'll let you know
16:13:55raptoroh :)
16:14:29watusimotosent
16:14:53raptor"Recipient address rejected: Temporary deferral, try again soon"
16:14:58watusimoto??
16:15:11LordDVG has joined
16:15:13watusimotoare you on the list?
16:15:15raptoryes
16:15:18raptorsend to me...
16:15:19watusimotowhat addr?
16:15:26watusimotod...?
16:15:40watusimotodb....?
16:15:44raptori PM'd you
16:16:24watusimotosent
16:16:34raptorgot it
16:16:38watusimotoreally
16:16:51watusimotocan you forward to me at my personal email?
16:16:57watusimotoch..?
16:16:57raptoryes
16:17:57raptormy guess is that our server isn't on some master 'approved' lists
16:18:01raptorfor sending mail
16:18:24watusimotoah, spam prevention
16:18:58raptoryeah, mail is so messed up
16:19:02watusimotoindeed
16:19:08raptormost is whitelisted now I think
16:19:31raptori'm trying to remember what the name of that list was we'd need to get on...
16:19:56watusimotothis was not a problem on the old server... maybe 3 would bounce
16:20:10watusimotothough I suppose I don't know if many ended up in a blackhole
16:23:13raptorwould there be a way through your VPS management interface to enable it as a mail server? (i.e. get on the appropriate authentication lists or use a provided relay?)
16:23:27watusimotoI can look...
16:29:05watusimotono options
16:29:22watusimoto48% memory use, 18% disk usage, 1% bandwidth
16:29:35raptorgreat!
16:30:38raptorgood to know the logbot is making good use of the memory
16:30:47watusimotoindeed
16:33:55raptorwell also we ran a leaky server for a week...
16:37:24raptorso...
16:37:37raptorwhen i to a name lookup on that IP, it doesn't return bitfighter.org
16:53:18watusimotoon which ip?
16:53:28raptor199.192.229.168
16:53:41watusimotowhat does it return? and how did you do the lookup?
16:54:01watusimotothat's probably why the mail is failing
16:54:41raptorthis is an easy utility: http://www.dnswatch.info/
16:54:54raptorreverse looking up the IP returns no entry
17:04:50watusimotonot sure what to do - this will probably break our mailing list; hoewver, I've been over the registrar's site, and can't see any missing info in the dns listing
17:05:52raptoryeah, something tells me there's a racket going on
17:05:57watusimotoI should note I've only added a typeA record
17:05:59raptorlike you have to purchase reverse DNS
17:06:02watusimotothere are other types as well
17:06:12watusimotothey're not selling me on a reverse dns
17:06:23raptorgood
17:08:47watusimotohttp://en.wikipedia.org/wiki/List_of_DNS_record_types
17:09:02watusimotoso, we have only type A setup
17:10:30raptora PTR is what might be needed
17:10:39watusimotoother options are URL redirect, TXT, AAAA, NS
17:10:48raptorah, ns
17:11:42raptorit might be NS, actually
17:12:12raptorand MX would be helpful in the mail area
17:12:36watusimotoFrom http://en.wikipedia.org/wiki/Reverse_DNS_lookup
17:12:48watusimotoFor example, an address (A) record for mail.example.com points to the IP address 192.0.2.5. In pointer records of the reverse database, this IP address is stored as the domain name5.2.0.192.in-addr.arpa pointing back to its designated host name mail.example.com. This allows it to pass the Forward Confirmed reverse DNS process.
17:12:55watusimotomx is for incoming mail, I think
17:13:11watusimotoand that is handled via a forwarder, at least for devs@ and watusimoto@
17:13:16raptorah ok
17:13:25watusimotoso we _should_ be covered
17:13:51raptorwell, the problem is remote relays reverse looking up our IP
17:14:04raptorand saying "nope no DNS for you, denied!"
17:14:30raptor(I think)
17:14:54raptorthen when get past that first check, they say 'bitfighter.org? that's not on my whitelist, denied!'
17:16:34watusimotoI think you got it right
17:16:49watusimotoexcept I'm not sure whitelists are widely deployed
17:18:14watusimotook, well I'm heading home
17:18:18watusimotolater
17:18:50raptorbye
17:20:00watusimototo consider: would this be worth 10 pounds as a Bitfighter promo?
17:20:01watusimotohttp://www.colossusonline.org/
17:20:05watusimototell me later
17:24:23watusimoto Quit (Ping timeout: 252 seconds)
17:40:02Watusimoto has joined
17:44:51Watusimotohi
17:44:55raptorhi
17:45:05raptorso we get 100 pixels for 10L?
17:45:40Watusimotothat's about... $15 or so
17:45:59raptorI've never heard of the colossus project
17:46:11Watusimotothe main question is will any potential players actually look at the site and be cuious enough to click on a little bitfighter ship
17:46:28WatusimotoI'd probably pay $1 for a new player
17:47:23raptorbut the noise ratio is so high
17:47:26Watusimotomaybe one of the people who want to do a publicity campaing would do it
17:47:27Watusimotoyes
17:48:42Watusimotoactually, we would have been better with that million dollar gif that someone made a while back. I think that targeted exactly the right audience
17:53:21raptori don't htink i know what that is
17:57:54Watusimotosorry... milliondollarhomepage.com
17:58:02Watusimotoit was a phenom
17:58:06Watusimotomade one guy rich
17:58:11Watusimotofor a clever idea
18:01:57karamazovapyhttp://img18.imageshack.us/img18/1487/20120209124151.jpg
18:02:05karamazovapyI remember the million dollar homepage
18:03:25raptorlooks like a lazy day
18:04:47Watusimotohttp://en.wikipedia.org/wiki/The_Million_Dollar_Homepage
18:05:02Watusimotoone link error to go...
18:05:39raptorhooray!
18:05:40karamazovapyfor what it's worth, I used the mass e-mail function on the forums with marginal success
18:13:50raptorit *may* work better now... now that I fixed the hostname on the machine, but probably not
18:14:01WatusimotoI could try again...
18:14:08Watusimotothough if I'm not even getting the mail...
18:14:52Watusimotokaramazovapy: you should put the bbb on the front page... I think you have perms
18:15:01Watusimotologin link is at the bottom of the page
18:15:25raptoryes karamazovapy has
18:16:27Watusimotobuilt!!
18:16:32raptorno!
18:17:09Watusimotothis was just the refactor to get to the case... blah. 4 days
18:17:46raptorsam686 and I haven't been coding much
18:17:53raptorso merge should be relatively painless
18:18:11Watusimotowell, it needs some testing
18:18:39raptordon't worry, i will scrutinize all your commits like I always do :)
18:22:33WatusimotoGOT MY TEST MESSAGE!!!
18:22:48Watusimotofrom that test send earlier today
18:23:04raptoroh good, so maybe the host change helped a bit
18:26:22karamazovapywhat mailing list are you using?
18:28:01Watusimotophp list
18:28:05Watusimotook, off to german class
18:28:07Watusimotolater
18:29:08raptorbye
18:29:35Little_Apple has joined
18:29:43Little_Applehi
18:30:34karamazovapyyes.
18:30:50Little_Applehigh
18:33:07Watusimoto Quit (Ping timeout: 276 seconds)
18:43:00Little_Applewho wants cake?
18:43:08raptoryum
18:43:18Little_Appledo you have tf2?
18:43:43raptorstop swearing at me
18:43:52Little_AppleTEAM FORTRESS 2
18:43:53karamazovapyFUCK FUCK FUCK
18:43:57raptorohhh
18:44:00Little_ApplexD
18:44:02karamazovapyohhh
18:44:02raptornever played it
18:44:09Little_Appleawww
18:44:17Little_Applei hasn't either
18:44:22Little_Appletrying to get it to work
18:45:05karamazovapyI don't have room in my brain for another huge online game
18:46:36Little_Apple:D
18:46:43Little_Appleanother?
18:47:11Little_AppleAnOtHeR?
18:48:38Little_AppleMY LITTLE POOONYYYYYYYYYYY
18:48:44Little_AppleMY LITTLE PONEEEE
18:48:51Little_AppleAAHHHA AHH AHHA AAAAAAAHHHHH
18:48:59Little_AppleMY LITTLE PONYYY
18:49:11Little_AppleI USED OT WONDER WUT FRENSHIP COOD BEEE
18:50:30Little_AppleWHY WONT TF2 WORK??
18:51:37sam686your computer too old?
19:18:05Little_Applei got it working :3
19:18:16Little_Applethis computer is brand new
19:18:21Little_Applenewwwww
19:20:45raptori just noticed something
19:20:57raptoryou can't kill people against forcefields with phaser anymore
19:25:34sam686that might have been due to fixing a problem in GeomUtils "circleIntersectsSegment" on rev 4c592fd6c291
19:26:54raptorthat's ok, it was kind of a but anyways...
19:26:57raptorbug
19:27:53sam686a bug we didn't care much about, but was fixed due to an awful problem with phaser hitting core too early in core's circel collision
19:29:31raptorah, that was it
19:29:57LoneWolfyLittle_Apple: do you have windows or mac, cux it works fine on my Windows computer
19:30:36LoneWolfyCuz*
19:50:17karamazovapyyeah, I noticed that too
19:50:23karamazovapyI think bursts still work
19:50:43raptoryes
19:51:01karamazovapyI could swear I got the occasional phaser bit to contact, too, but I don't have any proof of that
19:52:19raptori haven't yet..
19:57:54karamazovapylinks to individual posts don't work for me anymore
19:58:15karamazovapyat least with .org
19:58:35raptorreally?
19:58:37raptorsend me a link
19:59:43raptori may need to restart the web server...
19:59:50raptorsince i changed the hostname
20:00:30karamazovapythis is one that won't load for me in .org, but will in .net
20:00:31karamazovapyhttp://bitfighter.org/forums/viewtopic.php?f=9&t=1225&p=11489#p11489
20:00:49raptorhaha, i'm not authorized...
20:01:07raptorthat loads find for me
20:01:23karamazovapymaybe it's a firefox thing
20:01:25raptori just restarted the web server..
20:02:02raptori'm beginning to think post count should only work if not in off-topic
20:02:20karamazovapywe can set that
20:02:33raptorreally?
20:02:35karamazovapyI can't understand why this thread is so difficult for people: http://www.bitfighter.org/forums/viewtopic.php?f=11&t=1272
20:03:04raptoryeah... i think it should be moved to off-topic...
20:03:12raptorit started ok
20:03:20raptormaybe
20:03:22karamazovapyit's drifting, but it's still relevant
20:05:58raptoryou wouldn't mind taking a hit in post count to remove counting in off-topic?
20:06:10karamazovapypsh - I don't care about my post count
20:06:11raptorbecause i think it's making people look more senior than they are
20:07:32karamazovapyah - changing the setting will only affect new posts
20:07:53raptorcan we re-base the count? (which setting?)
20:08:37karamazovapyI don't *think* we can...
20:12:34raptordid you already set the setting?
20:12:46karamazovapyyes, for new posts to off-topic
20:12:56raptorcool
20:14:14raptori'm going to click 'Resynchronise post counts'
20:14:17raptorand see what happens...
20:14:20karamazovapyoooh
20:14:22karamazovapythat could work
20:14:27karamazovapywhere is that, out of curiousity?
20:14:40raptorunder general tab
20:14:50raptorthere's a bunch of buttons that say 'run now'
20:14:57raptorone is for resync post counts
20:15:00karamazovapyhah! obvious
20:15:25karamazovapymight've made more sense under POSTING, but I'm open-minded
20:16:02karamazovapycleverbot is still at 577 posts
20:16:11raptorhmmm
20:17:30karamazovapythe permission specifically said it would only affect future posts
20:18:22raptorwas this setting on the old forums?
20:18:42karamazovapythere was a simliar option, but I don't think it was retroactive...I'm not sure
20:19:26raptori have an idea...
20:19:44karamazovapyshould we up the flood interval?
20:19:52raptorwhat does that do?
20:20:01karamazovapymakes it so you can't post too often
20:20:05karamazovapyit's at 15 seconds right now
20:20:21raptorsure, make it 30 :)
20:20:40karamazovapydone
20:21:28raptorwhat is off-topic forum id? 9?
20:21:35karamazovapyyeah
20:22:07karamazovapyooooh...now there's an idea...
20:22:20raptori found out how to make it retroactive...
20:22:30karamazovapydid you do what I was just thinking?
20:23:21raptori'm editing the database
20:23:33karamazovapyhah! that's way more complicated than what I was going to try.
20:23:40karamazovapyhow exactly are you editing the database?
20:23:44raptordone
20:23:48raptorlet's see if i broke it
20:23:58raptorI'm querying mysql directly on the server
20:24:16karamazovapydo you still need to resynchronize posts?
20:24:23karamazovapy*post count
20:24:24raptoroh yeah...
20:24:51karamazovapysuccess!
20:25:12karamazovapyCB is down to 316
20:25:27karamazovapydamn, I wish I had written these numbers down so I could compare!
20:25:48karamazovapyBlackBird is down to 214
20:26:28karamazovapyLittle_Apple is ruling that roost with 336
20:27:18karamazovapypoor LoneWolfy is down to 72
20:27:24karamazovapyOpti only has 53!!!
20:27:47karamazovapyFoOtloOse is 27
20:29:00karamazovapyare you going to post something about it, or just wait for the shitstorm?
20:35:26Little_Apple Quit (Ping timeout: 245 seconds)
20:55:25Watusimoto has joined
21:06:45Watusimotohi
21:14:34sam686synchronize post count seem to have made it worse... it says FoOtloOse have 27 posts, but there is really 49 FoOtloOse posts displayed in this results: http://bitfighter.org/forums/search.php?author_id=828&sr=posts
21:16:35Watusimotowhat is synchronzie post count?
21:17:42raptorhi
21:17:49Watusimotohi
21:17:50raptorok, back from an impromptu meeting
21:17:59raptormaybe i should post something about it
21:18:18raptorkaramazovapy: still around?
21:19:08karamazovapyish
21:19:28raptori saved a backup of the table, i could revert if you wan tthe old post counts
21:19:59karamazovapythose 49 results include off-topic posts
21:20:21karamazovapythe stage fright thread, 25 days of christmas thread
21:23:14raptorhttp://bitfighter.org/forums/viewtopic.php?f=11&t=1276
21:23:25sam686this is what i see, raptor, in a footloose search result of all footloose posts.. http://sam686.maxhushahn.com/bitfighter/Bitfighter_Forums_searched_footloose.htm
21:23:31Watusimotoresent msg on mailing list
21:23:53raptorI got a BBB message!
21:24:02karamazovapyyeah - sam - that includes off-topic posts
21:24:19sam686if you look at footloose post count, it says 27, look at search, it finds 49
21:24:35raptorsam686: posts in off-topic are not counted
21:24:35karamazovapyyes, the 49 results include off-topic
21:24:44raptoras of 1/2 hour ago.. :)
21:25:23karamazovapyhah...I'm glad that BBB message finally made it through...I only sent it a week ago...
21:28:08raptorlooks like the message was sent within an hour ago...
21:28:13raptormaybe that's the one Watusimoto sent?
21:28:31WatusimotoI hope so!
21:28:33karamazovapymy message was identical to the forum announcement
21:28:42Watusimotomine was custom
21:28:58Watusimotowait -- k which did you get? yours or mine?
21:29:02raptorok, it was Watusimoto's
21:30:12Watusimotolame. had another problem solved by clean/rebuild
21:31:04raptorha!
21:34:10raptori think i lost 2 or 3 post count with that change...
21:34:32raptorshame on me for ever posting that much in off-topic
21:47:01raptori sure don't trust that minimal build analysis stuff in xcode or vc++
21:47:13raptorseems like they have a few edge cases to work out
21:47:16raptorseems like they have a few edge cases to work out
22:09:18LordDVG Quit (Remote host closed the connection)
22:24:39BFLogBot - Commit a88c9fd53891 | Author: watusim...@bitfighter.org | Log: Clearer logic
22:24:41BFLogBot - Commit 2c179c4ae4ad | Author: watusim...@bitfighter.org | Log: Formatting, comments
22:24:42BFLogBot - Commit 3f3d4a7f2a0b | Author: watusim...@bitfighter.org | Log: Move comparison logic to a separate function (first step of refactor)
22:24:44BFLogBot - Commit 2070e311a970 | Author: watusim...@bitfighter.org | Log: Color names
22:24:45BFLogBot - Commit f581bf1b0b3f | Author: watusim...@bitfighter.org | Log: Comment
22:24:47BFLogBot - Commit dea671b8f052 | Author: watusim...@bitfighter.org | Log: Moved symbols out of global namespace, created a "home" for input related items
22:24:48raptorhere it comes!
22:24:48BFLogBot - Commit 934b9709b47c | Author: watusim...@bitfighter.org | Log: Editor will now read in two-pt walls where points are atop one another, related cleanups
22:24:50BFLogBot - Commit 3b88ea8c187b | Author: watusim...@bitfighter.org | Log: Merge
22:24:51sam686minimal rebuild doesn't seem to work, in one case i know, when changing "int blah(int num=3)" to "int blah(int num=4)", it incorrectly causes it to not rebuild anything..
22:25:12raptorif you turn off minimal rebuild, you get multiprocessing!
22:26:12sam686but, even with minimal rebuild off, it rebuilds only the .cpp files that sees the changed .h (changes in any way, including changing only comments))
22:26:39sam686minimal rebuild only tries to not rebuild in a case of header only changes is comments..
22:26:50raptoryep, not worth it
22:27:18raptorwhen the opportunity cost is giving up multiprocess builds, then the cost is too high
22:32:27sam686the cost might not be too high, if your CPU isn't multi core, like mine, it has hyperthreading, but doesn't double the compiler speed (more like, 1.6 times faster) compared to one core
22:33:02sam686compared to single cpu thread, i meant, instead of 2 cpu thread compiling
22:36:11Watusimotook, everything should be in
22:36:28raptorohmygoodnessitcompiled
22:36:48Watusimotocheck out the new help -- I created a new term for modules
22:36:57Watusimotowe have passive, active, and now kinetic use
22:37:03Watusimotospybugs are kinetic
22:37:48raptorexcept that last commit won't compile..
22:37:53Watusimotowhat?!?
22:38:01raptor'Trivial formatting'
22:38:10WatusimotoI deleted a space
22:38:20raptorand made something a pointer
22:38:45Watusimotouh, hold on a sec
22:39:42Watusimotooh
22:39:43Watusimotook
22:39:48Watusimotojust checked in
22:39:54Watusimotono idea how that happened
22:39:54BFLogBot - Commit c99aeda38d7a | Author: watusim...@bitfighter.org | Log: Updated instructions
22:39:56BFLogBot - Commit ac83e4bcad81 | Author: watusim...@bitfighter.org | Log: Trivial formatting
22:39:57BFLogBot - Commit e4731ef4060c | Author: watusim...@bitfighter.org | Log: Where did that come from?!?
22:40:30raptorsensor is the most complex by far...
22:40:36Watusimotoit is
22:40:40raptorwe could add lots of kinetic alternatives..
22:40:46Watusimotowe could
22:40:52raptorlike overburn for boost
22:40:59Watusimotoa super burst of speed?
22:41:07raptoryes, that drains all energy
22:41:15WatusimotoI agree that would be cool
22:41:24raptormaybe velocity proportional to amout of energy you have
22:41:29Watusimotoof course
22:42:49Watusimotook, I am going to be a little early tonight
22:42:53Watusimotoat a sane hour
22:42:58raptormaybe armor's kinetic could be inertial dampener - a hard stop for a second and can't move
22:43:15Watusimotowould that actually be helpful?
22:43:29raptorarmor weilders are pushed around alot with bursts...
22:43:37raptorjust brain storming
22:43:42Watusimotoyes, of course
22:44:03Watusimotowell, I'd like to hear some ideas tomorrow
22:44:05Watusimotogood night
22:44:08raptornight!
22:44:11raptorthanks for checking in!
22:44:21WatusimotoI REALLY wanted to get this in
22:44:31Watusimotonow I need to do the actual case for it (numpad stuff)
22:44:37raptorhaha
22:44:40Watusimotobut that should be easier
22:48:35raptorhaha - Asteroid: Silent but deadly
22:50:05Watusimoto Quit (Ping timeout: 260 seconds)
22:51:16raptor Quit (Remote host closed the connection)

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.