Latest Release for OS X and Windows
| Download | Release Date |
|---|---|
| Full Release 018a - Windows | March 01, 2013 |
| Full Release 018a - OS X, Universal 32 bit | March 01, 2013 |
| Full Release 018a - OS X, Intel 64 bit | March 01, 2013 |
| Source Archive 018a - All platforms | March 01, 2013 |
Ubuntu and Mint Users
The Debian 6.0 package, available here, will work for both Ubuntu and Mint. Click the link and follow the the instructions for Debian 6.0.Remember, the commands have to be run as root.
Other Linux Users
Bitfighter is built for x86 and x86_64 architectures on these platforms:- openSUSE
- Fedora
- Debian
If you want to build Bitfighter for a different platform, building information can be found in the wiki.
Bitfighter as a Portable App
Bitfighter is inherently portable, and can easily be run from a USB drive or any folder where you have write permissions. Simply copy the program files from an existing install of the game, add an empty file called standalone.txt, and you will be ready to go!New features for 018a
- Add an /announce command for server administrators
- Add /showids command to see each object's ID (in test mode only)
- Added CMake build system for Linux and MinGW
- Server option to disallow team changing. Check in the INI
- More statistics tracking: distance, objects engineered, asteroids, turrets, and force-fields killed
- New ZC and Core default maps (courtesy of Quartz)
Bug fixes:
- Standalone install fixes
- Server voice chat enabled by default
- Nexus team spawns spawn appropriately now
- Fix crash when exiting Editor
- Fix Editor full screen scaling issues
- Several idle fixes
- Fix asteroid initial velocity
- Fix Zone not triggering EnteredZone event
- Fix Zone not getting IDs
- Fix odd crash with Zone Control and returning flags
- Fix Rabbit 'carrot' color
- Fix robot default Names
- Fix Editor saving IDs of objects to file
- Fix ForceFieldProjectors from jumping to incorrect walls in the Editor
- Fix levelgen scripts not actually working
- Fix really old bug where bursts only added horizontal force to moving objects
- Fix timers in Lua scripts
- Fix/add several Lua API methods on many objects
- Fix teleporter not teleporting multiple people when triggered
- Fix not being able to chat when engineering a teleporter
- Fix possible Windows update problem
- Fix crashes with Robots picking up various items
- Fix phantom forcefields being in games after using the Editor
- Don't publicize testing/debug servers on master
- Fix loading of joystick presets on Linux
- Fix fading UI when typing a message on death
- Several SpyBug fixes related to kickback and destruction
- Allow larger barrier width in Editor curve tool
- Fix crash in OSX with provided a predefined nickname
- All wall corner snapping for PolyWalls
- Fix multiple vertex selection in Editor
- Fix other crashes
- Fix connection speed bug
- Fix Robots not having the proper colors in Rabbit
- Fix /random level display when voting
- Fix weird Editor vertex problem on PPC (endian problem)
- Fix Lua API crash with Soccer ball
Other changes:
- Lua API change: Constructing objects that require points must use a Lua point.new() instead of simple coordinates
- Small rendering performance improvements
- Server processing performance improvements
- Update lua-vec to use Lua 5.1.5
- Increase default Core health to encourage longer Core games
- Kick old authenticated logins if you rejoin a game
- Google Code-In contributions from: Dmitry Morozov, Martin Bede, Vasil Bozhurski, Donny Mitsov, and Martin Kirilov