#bitfighter IRC Log

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IRC Log for 2012-03-18

Timestamps are in GMT/BST.

00:04:36Flynnn Quit (Quit: This computer has gone to sleep)
00:05:12Watusimoto_I really like islamic art
00:05:33raptori couldn't help but wonder what europe was doing for a thousand years...
00:05:44Watusimoto_enjoying the plague
00:06:11Watusimoto_dark ages indeed
00:06:15raptori mean, the mathematics, the detail, the metalwork of the Muslims from the 8th century to the 19th is absolutely amazing
00:06:23Watusimoto_yes
00:06:35Watusimoto_I saw a lot of that in the middle east
00:07:09Watusimoto_for instance, a wonderful collection of korans in kuwait that somehow survived the iraq invasion
00:07:37raptoryes, there were lots of pieces on exhibit from kuwait
00:08:05raptorthis was the exhibit: http://beautyandbelief.byu.edu/
00:09:08Watusimoto_looks like some good stuff
00:10:00raptoroh yeah - i can't believe how intricately they did some of the metal work as early as the 11th century
00:10:27raptorwhy do they teach us about squabling european tribes in school instead?
00:13:28raptoranyways, it was pretty neat
00:24:29Watusimoto_well, sounds fun. I'm off to bed
00:24:31Watusimoto_good night!
00:24:33raptornight
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01:30:15koda Quit (Quit: koda)
01:38:09raptori got sdl2 working
01:38:12raptorin linux...
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03:15:57raptorit works in mac!
03:16:05raptorand the window problems are fixed
03:16:09raptorhooray!
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04:22:31raptorso it looks like using SDL2 for Mac is the way to go - although I have to figure out how to build the menu
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05:01:35raptorgood night
05:01:54zoomber_mbphi raptor
05:02:01raptoroh hello
05:02:51raptorgood night
05:02:57zoomber_mbpjust wanted to acknowledge and appriciate
05:03:01zoomber_mbpyour good sdl fixes!
05:03:25raptorha! not done yet... but soon...
05:04:55zoomber_mbpokj
05:05:06zoomber_mbpwell, no use not sleeping to keep me company, get some well deserved rest!
05:05:11zoomber_mbpoooh, rain in los angeles!
05:05:18zoomber_mbpsooo cozy
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05:37:57BFLogBot - Commit 54a1d2eee054 | Author: buckyballreaction | Log: Fix compile warnings
05:58:00BFLogBot - Commit 4b37999aac76 | Author: buckyballreaction | Log: SDL header changes, preparing for the future. Sorry you'll have to do a full recompile
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13:44:07raptorgood morning!
13:45:03raptorFYI, looks like SDL2 has SDL_GetClipboardText() / SDL_SetClipboardText()
13:52:27raptorwe can easily move to SDL2 on windows / Mac, but not on linux... no distribution has it compiled as a shared library
13:53:42BFLogBot - Commit fc2944a1b5c5 | Author: buckyballreaction | Log: Fix Xcode project
14:09:22raptorI can cleanly commit all my SDL2 changes without any adverse effects with building for SDL 1.2 on all platforms (i used lots of #if )
14:38:47BFLogBot - Commit b6f2d40243fa | Author: buckyballreaction | Log: Fix header licenses
14:43:49BFLogBot - Commit 6324702512ae | Author: buckyballreaction | Log: Swapping buffers already calls glFlush()
15:05:57Watusimoto Quit (Ping timeout: 248 seconds)
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15:57:08raptorok Watusimoto, i'm going to do it
15:57:14raptorcommit SDL2 code
15:57:52raptorit won't mess anyone's compiling up unless explicitely enabled in the includes
16:10:17raptorthe deed is done...
16:13:58BFLogBot - Commit 41df7ce200a2 | Author: buckyballreaction | Log: Add in SDL 2.0 headers and notes
16:13:59BFLogBot - Commit 5782b35ca102 | Author: buckyballreaction | Log: Port Bitfighter to SDL 2.0! It compiles and runs with same capability as SDL 1.2. Note: all systems are still using SDL 1.2 for now
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16:32:28Watusimotoand... how does it work?
16:32:40raptorworks great!
16:32:44Watusimotoexcellent!
16:32:54raptorhaven't testing on windows because i need to compile and link it...
16:32:56raptorbut on Mac
16:32:57Watusimotoany improvements that are apparent?
16:33:01raptorvery nice
16:33:09Watusimotogame work in 3D or anything?
16:33:15raptor?
16:33:31Watusimotoyou mean updating to SDL2 won't give us an extra dimension?
16:33:37Watusimotorats
16:33:37raptorha
16:33:47raptorall the window stuff is nice now
16:33:54Watusimotowell that's really cool
16:34:01sam686it can work as 3D (using opengl) if it is programmed to do so
16:34:07raptorjust a simple command to get or set any window info
16:34:20Watusimotoin the meantime, I've been mired in reredoing the nexus timer stuff
16:34:20raptorinstead of accessing all the system-specific libraries...
16:34:23Watusimotoblech
16:34:30raptoryuk
16:34:39WatusimotoI wonder if any of the unfixable windowing bugs are now fixable
16:34:52raptoralt + enter works now
16:35:07Watusimotoas in hold alt, press enter twice
16:35:12raptoryep
16:35:19Watusimoto!!!
16:35:30raptorand i don't think fake fullscreen is needed anymroe
16:35:38Watusimotothat would be very nice
16:36:06raptorit automatically does that fast resolution switching if it can
16:36:30Watusimotoalmost as good as glut now!
16:36:33raptorhaha
16:36:57raptoroh, there is clipboard support
16:37:09Watusimotoyes; this will be great
16:37:22Watusimotocopy an item in the editor, and put it on the system clipboard as levelcode
16:37:28raptorbut i expect that feature would be mac + windows only for a while...
16:37:43Watusimotopaste, and reconstitiute the object9s)
16:37:49raptorif i ever get it to link on windows...
16:37:56raptoroh
16:38:02Watusimotowell, even so; we won't break the existing functionality for linux
16:38:11raptorsdl2 on windows can use directx
16:38:23Watusimotois that good? :-)
16:38:37raptorit is good for better joystick and audio support
16:38:49raptoractually maybe just joystick
16:38:54raptorbecause we use openAL
16:39:03Watusimotoour audio seems to work pretty well
16:39:23sam686heres an idea for clopboard, copy to text "SpeedZone 3 4" or similar, to be pasted into notepad, or paste in editor from clipboard text. text
16:39:42raptorbut the problem is this: SDL2 may *require* directx on the system
16:39:57Watusimotosam -- exactly
16:40:00raptorunless i explicitely tell it to not hook into directX with the SDL_config file
16:40:06sam686all windows xp and later already have directx
16:40:16raptorsam686: ok, that was my next question
16:40:17Watusimotowill make dealing with levelcode forums much easier
16:40:57raptorcan we release 017 first? i keep telling myself not to feature creep
16:41:45Watusimotoyes -- 017 will have just the final few issues I'm working on
16:42:06Watusimotowe'll release that, then we can include sdl2 stuff in 018
16:42:09Watusimotorapid releases
16:42:34Watusimotohopefully some clipboard enhancements for 018
16:42:42sam686i think changing sdl version might be able to keep it compatible to existing version
16:42:51Watusimotowe can include whatever sdl2 stuff makes sense with 017
16:42:56sam686so, maybe 017 for our old SDL, and 017a for new SDL...
16:43:02Watusimotosam - you are probably right
16:43:09Watusimotobut other features may break compatibility
16:43:16Watusimotowe'll see what we decide on
16:44:10raptoroh, i'm ripping out the video/window stuff from main.cpp into it's own class
16:44:16raptorit's bugging me
16:44:24Watusimotogood
16:44:30raptorshould i call it 'VideoSystem'?
16:44:33raptoror something..
16:44:33Watusimotosure
16:44:35raptorok
16:44:45Watusimotowhat else do we have that's similar?
16:44:51raptorSoundSystem
16:45:01Watusimotosure
16:45:05Watusimotothat sounds fine
17:15:24raptorok pushed
17:16:23raptori hope your merge isn't too ugly
17:19:06BFLogBot - Commit b969d9e929d7 | Author: buckyballreaction | Log: Create VideoSystem class and move all the video/window methods to it from main.cpp
17:19:27raptorFYI your vc++ projects are updated, too
17:28:40raptoroops, i may have broke something...
17:30:09raptorwell, only for sdl2
17:52:48raptorsadly there is an SDL2 bug - switching from fullscreen to windowed on linux doesn't always set the correct windowed resolution
17:55:57raptorbut that's ok, because we won't be going to sdl2 on linux for a while...
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17:59:10BFLogBot - Commit 12b1dde2d90c | Author: buckyballreaction | Log: Minor SDL2 fix
18:00:39raptor Quit ()
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22:01:06BlackBird_ has joined
22:01:13BlackBird_ello?
22:01:57BlackBird_Bitfighter has gotten wwaayy too quiet
22:03:19BlackBird_What happened to _k?
22:04:39Watusimotohi
22:04:48Watusimotonot sure -- I think he's on haitus
22:06:16BlackBird_what?
22:06:19BlackBird_where?
22:07:18BlackBird_oh
22:07:40BlackBird_Its been very quiet without him
22:09:57BlackBird_SHAZAP!
22:10:01BlackBird_...
22:10:06BlackBird_WAKE UPPP!!!!!
22:13:01Watusimotoindeed it has
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22:42:56raptorhello
22:53:49Flynnn Quit (Quit: This computer has gone to sleep)
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23:07:31raptorso my question is: do all windows-based platforms that can run bitfighter also have directx?
23:12:39Watusimotohi raptor
23:12:51Watusimotoall you did in nexusgame.cpp was change the path to SDL, right?
23:13:00raptoryes
23:13:10Watusimotook, I tihnk the merge went well
23:13:32WatusimotoI'm checking a few things in, and signing out for the evening
23:13:40Watusimototomorrow we can review where we aer for the release
23:13:54WatusimotoI haevn't looked at the list, but I have only one very minor issue left on my paper list
23:14:18Watusimotoand if my memory serves, there are still a couple of items on the 017 wiki list that maybe we can skip
23:14:38Watusimotoand there is nothing on the google list that we need for 017
23:14:40BFLogBot - Commit b5706044b967 | Author: watusim...@bitfighter.org | Log: Joining a game with unlimited time now shows "Unlim" properly
23:14:42BFLogBot - Commit 6f8776b38225 | Author: watusim...@bitfighter.org | Log: Change the way game times are sent to client to ensure unlim works always and foreverafter. Also fixes nexus timing errors with unlim games.
23:14:42raptorok
23:14:43BFLogBot - Commit d87ee6d2eaaa | Author: watusim...@bitfighter.org | Log: Remove dead code
23:14:45BFLogBot - Commit 22532e1a9fcd | Author: watusim...@bitfighter.org | Log: Fix Nexus update time bug with unlimited time games
23:14:46BFLogBot - Commit 538e60024504 | Author: watusim...@bitfighter.org | Log: Didn't need to be U32 after all!
23:14:48BFLogBot - Commit 90b6b86cefd1 | Author: watusim...@bitfighter.org | Log: If ship is sitting on nexus when flag drifts by, score it!
23:14:49BFLogBot - Commit fbd2aa9a22ef | Author: watusim...@bitfighter.org | Log: Fix core rendering in instructions via hacky hack
23:14:51BFLogBot - Commit 615a5fd4035f | Author: watusim...@bitfighter.org | Log: Make cores rotate same direction in instructions as in game
23:14:52BFLogBot - Commit 6b5b8366e5e7 | Author: watusim...@bitfighter.org | Log: Use mousewheel to select weapon
23:14:54BFLogBot - Commit 6b6909ddb62a | Author: watusim...@bitfighter.org | Log: Comment
23:14:55BFLogBot - Commit 965fd624598b | Author: watusim...@bitfighter.org | Log: Merge
23:15:05raptorWOW
23:15:09raptorhow much did you do
23:15:12Watusimotobusy busy
23:15:48Watusimotothe only paper list item has to do with a botched dialog when you can;t connect to the master
23:16:07Watusimotoshould take me only a short time, and if that slips, so be it
23:16:15raptora regression?
23:16:20Watusimotowho knows
23:16:23Watusimotoit's so rare
23:16:32Watusimotobut it should be easy
23:17:03WatusimotoI just need to identify the codepath and make sure that a message gets set
23:17:38WatusimotoI'm going to do a full recompile now and make sure your stuff compiles for me
23:17:51raptorok
23:17:53raptorme too
23:17:53Watusimotoalso... I don't know the answer to your question
23:18:08raptorwhich one?
23:18:15Watusimotoabout activex
23:18:24Watusimotodirectx
23:18:26Watusimotosorry
23:18:28raptoroh yeah
23:18:36Watusimotosam suggested the answer was yes
23:18:37raptorwell, i can compile sdl2 without directx
23:18:43Watusimotonot worried about anything prior to xp
23:18:45raptorbut then it uses really old apis
23:18:50raptoroh ok
23:19:05Watusimotoso the question is does xp/vista/win7 have direct x
23:19:10raptorwhich is yes
23:19:16Watusimotoolder machines can download it
23:19:21Watusimotoif anyone still uses them
23:19:40Watusimotowho games on win2000?
23:19:52Watusimotoor windows ME?
23:19:58Watusimotono one, that's who
23:20:01raptorcimpile fail: http://pastie.org/3624531
23:20:11raptorwin2000 had a version of directx, too
23:21:27Watusimotothat error looks like S32 v U32
23:22:55Watusimotochecked in a possible fix
23:23:23WatusimotoI'll try to check back in briefly in a few minutes to make sure everything is compiling for you
23:23:33raptorok
23:23:37Watusimotoif you get further errors, post a pastie, and I'll try to look before bed
23:24:08raptorfixed!
23:24:09Watusimotothat looks a bit like a merge artifact...
23:24:17Watusimotook, good
23:24:24raptorth rest compiled cleanly
23:24:25Watusimotoalright, well later!
23:24:27raptornight
23:24:29Watusimotoexcellent!
23:24:57BFLogBot - Commit 74c86ccf5424 | Author: watusim...@bitfighter.org | Log: speculative fix for raptor compile problem
23:27:11Watusimotocompiled here
23:29:01raptoryay
23:34:29raptorWatusimoto: you forked yourself again somehow
23:34:40raptorno wait
23:34:56raptoryou didn't - google code graph was funny
23:41:10raptormaybe the unlim timer finally works?
23:41:22raptorthat would be amazing....
23:45:13raptorgood job on the mouse wheel

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