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| 00:04:36 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 00:05:12 | Watusimoto_ | I really like islamic art |
| 00:05:33 | raptor | i couldn't help but wonder what europe was doing for a thousand years... |
| 00:05:44 | Watusimoto_ | enjoying the plague |
| 00:06:11 | Watusimoto_ | dark ages indeed |
| 00:06:15 | raptor | i mean, the mathematics, the detail, the metalwork of the Muslims from the 8th century to the 19th is absolutely amazing |
| 00:06:23 | Watusimoto_ | yes |
| 00:06:35 | Watusimoto_ | I saw a lot of that in the middle east |
| 00:07:09 | Watusimoto_ | for instance, a wonderful collection of korans in kuwait that somehow survived the iraq invasion |
| 00:07:37 | raptor | yes, there were lots of pieces on exhibit from kuwait |
| 00:08:05 | raptor | this was the exhibit: http://beautyandbelief.byu.edu/ |
| 00:09:08 | Watusimoto_ | looks like some good stuff |
| 00:10:00 | raptor | oh yeah - i can't believe how intricately they did some of the metal work as early as the 11th century |
| 00:10:27 | raptor | why do they teach us about squabling european tribes in school instead? |
| 00:13:28 | raptor | anyways, it was pretty neat |
| 00:24:29 | Watusimoto_ | well, sounds fun. I'm off to bed |
| 00:24:31 | Watusimoto_ | good night! |
| 00:24:33 | raptor | night |
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| 01:38:09 | raptor | i got sdl2 working |
| 01:38:12 | raptor | in linux... |
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| 03:15:57 | raptor | it works in mac! |
| 03:16:05 | raptor | and the window problems are fixed |
| 03:16:09 | raptor | hooray! |
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| 04:22:31 | raptor | so it looks like using SDL2 for Mac is the way to go - although I have to figure out how to build the menu |
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| 05:01:35 | raptor | good night |
| 05:01:54 | zoomber_mbp | hi raptor |
| 05:02:01 | raptor | oh hello |
| 05:02:51 | raptor | good night |
| 05:02:57 | zoomber_mbp | just wanted to acknowledge and appriciate |
| 05:03:01 | zoomber_mbp | your good sdl fixes! |
| 05:03:25 | raptor | ha! not done yet... but soon... |
| 05:04:55 | zoomber_mbp | okj |
| 05:05:06 | zoomber_mbp | well, no use not sleeping to keep me company, get some well deserved rest! |
| 05:05:11 | zoomber_mbp | oooh, rain in los angeles! |
| 05:05:18 | zoomber_mbp | sooo cozy |
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| 05:37:57 | | BFLogBot - Commit 54a1d2eee054 | Author: buckyballreaction | Log: Fix compile warnings |
| 05:58:00 | | BFLogBot - Commit 4b37999aac76 | Author: buckyballreaction | Log: SDL header changes, preparing for the future. Sorry you'll have to do a full recompile |
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| 13:44:07 | raptor | good morning! |
| 13:45:03 | raptor | FYI, looks like SDL2 has SDL_GetClipboardText() / SDL_SetClipboardText() |
| 13:52:27 | raptor | we can easily move to SDL2 on windows / Mac, but not on linux... no distribution has it compiled as a shared library |
| 13:53:42 | | BFLogBot - Commit fc2944a1b5c5 | Author: buckyballreaction | Log: Fix Xcode project |
| 14:09:22 | raptor | I can cleanly commit all my SDL2 changes without any adverse effects with building for SDL 1.2 on all platforms (i used lots of #if ) |
| 14:38:47 | | BFLogBot - Commit b6f2d40243fa | Author: buckyballreaction | Log: Fix header licenses |
| 14:43:49 | | BFLogBot - Commit 6324702512ae | Author: buckyballreaction | Log: Swapping buffers already calls glFlush() |
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| 15:57:08 | raptor | ok Watusimoto, i'm going to do it |
| 15:57:14 | raptor | commit SDL2 code |
| 15:57:52 | raptor | it won't mess anyone's compiling up unless explicitely enabled in the includes |
| 16:10:17 | raptor | the deed is done... |
| 16:13:58 | | BFLogBot - Commit 41df7ce200a2 | Author: buckyballreaction | Log: Add in SDL 2.0 headers and notes |
| 16:13:59 | | BFLogBot - Commit 5782b35ca102 | Author: buckyballreaction | Log: Port Bitfighter to SDL 2.0! It compiles and runs with same capability as SDL 1.2. Note: all systems are still using SDL 1.2 for now |
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| 16:32:28 | Watusimoto | and... how does it work? |
| 16:32:40 | raptor | works great! |
| 16:32:44 | Watusimoto | excellent! |
| 16:32:54 | raptor | haven't testing on windows because i need to compile and link it... |
| 16:32:56 | raptor | but on Mac |
| 16:32:57 | Watusimoto | any improvements that are apparent? |
| 16:33:01 | raptor | very nice |
| 16:33:09 | Watusimoto | game work in 3D or anything? |
| 16:33:15 | raptor | ? |
| 16:33:31 | Watusimoto | you mean updating to SDL2 won't give us an extra dimension? |
| 16:33:37 | Watusimoto | rats |
| 16:33:37 | raptor | ha |
| 16:33:47 | raptor | all the window stuff is nice now |
| 16:33:54 | Watusimoto | well that's really cool |
| 16:34:01 | sam686 | it can work as 3D (using opengl) if it is programmed to do so |
| 16:34:07 | raptor | just a simple command to get or set any window info |
| 16:34:20 | Watusimoto | in the meantime, I've been mired in reredoing the nexus timer stuff |
| 16:34:20 | raptor | instead of accessing all the system-specific libraries... |
| 16:34:23 | Watusimoto | blech |
| 16:34:30 | raptor | yuk |
| 16:34:39 | Watusimoto | I wonder if any of the unfixable windowing bugs are now fixable |
| 16:34:52 | raptor | alt + enter works now |
| 16:35:07 | Watusimoto | as in hold alt, press enter twice |
| 16:35:12 | raptor | yep |
| 16:35:19 | Watusimoto | !!! |
| 16:35:30 | raptor | and i don't think fake fullscreen is needed anymroe |
| 16:35:38 | Watusimoto | that would be very nice |
| 16:36:06 | raptor | it automatically does that fast resolution switching if it can |
| 16:36:30 | Watusimoto | almost as good as glut now! |
| 16:36:33 | raptor | haha |
| 16:36:57 | raptor | oh, there is clipboard support |
| 16:37:09 | Watusimoto | yes; this will be great |
| 16:37:22 | Watusimoto | copy an item in the editor, and put it on the system clipboard as levelcode |
| 16:37:28 | raptor | but i expect that feature would be mac + windows only for a while... |
| 16:37:43 | Watusimoto | paste, and reconstitiute the object9s) |
| 16:37:49 | raptor | if i ever get it to link on windows... |
| 16:37:56 | raptor | oh |
| 16:38:02 | Watusimoto | well, even so; we won't break the existing functionality for linux |
| 16:38:11 | raptor | sdl2 on windows can use directx |
| 16:38:23 | Watusimoto | is that good? :-) |
| 16:38:37 | raptor | it is good for better joystick and audio support |
| 16:38:49 | raptor | actually maybe just joystick |
| 16:38:54 | raptor | because we use openAL |
| 16:39:03 | Watusimoto | our audio seems to work pretty well |
| 16:39:23 | sam686 | heres an idea for clopboard, copy to text "SpeedZone 3 4" or similar, to be pasted into notepad, or paste in editor from clipboard text. text |
| 16:39:42 | raptor | but the problem is this: SDL2 may *require* directx on the system |
| 16:39:57 | Watusimoto | sam -- exactly |
| 16:40:00 | raptor | unless i explicitely tell it to not hook into directX with the SDL_config file |
| 16:40:06 | sam686 | all windows xp and later already have directx |
| 16:40:16 | raptor | sam686: ok, that was my next question |
| 16:40:17 | Watusimoto | will make dealing with levelcode forums much easier |
| 16:40:57 | raptor | can we release 017 first? i keep telling myself not to feature creep |
| 16:41:45 | Watusimoto | yes -- 017 will have just the final few issues I'm working on |
| 16:42:06 | Watusimoto | we'll release that, then we can include sdl2 stuff in 018 |
| 16:42:09 | Watusimoto | rapid releases |
| 16:42:34 | Watusimoto | hopefully some clipboard enhancements for 018 |
| 16:42:42 | sam686 | i think changing sdl version might be able to keep it compatible to existing version |
| 16:42:51 | Watusimoto | we can include whatever sdl2 stuff makes sense with 017 |
| 16:42:56 | sam686 | so, maybe 017 for our old SDL, and 017a for new SDL... |
| 16:43:02 | Watusimoto | sam - you are probably right |
| 16:43:09 | Watusimoto | but other features may break compatibility |
| 16:43:16 | Watusimoto | we'll see what we decide on |
| 16:44:10 | raptor | oh, i'm ripping out the video/window stuff from main.cpp into it's own class |
| 16:44:16 | raptor | it's bugging me |
| 16:44:24 | Watusimoto | good |
| 16:44:30 | raptor | should i call it 'VideoSystem'? |
| 16:44:33 | raptor | or something.. |
| 16:44:33 | Watusimoto | sure |
| 16:44:35 | raptor | ok |
| 16:44:45 | Watusimoto | what else do we have that's similar? |
| 16:44:51 | raptor | SoundSystem |
| 16:45:01 | Watusimoto | sure |
| 16:45:05 | Watusimoto | that sounds fine |
| 17:15:24 | raptor | ok pushed |
| 17:16:23 | raptor | i hope your merge isn't too ugly |
| 17:19:06 | | BFLogBot - Commit b969d9e929d7 | Author: buckyballreaction | Log: Create VideoSystem class and move all the video/window methods to it from main.cpp |
| 17:19:27 | raptor | FYI your vc++ projects are updated, too |
| 17:28:40 | raptor | oops, i may have broke something... |
| 17:30:09 | raptor | well, only for sdl2 |
| 17:52:48 | raptor | sadly there is an SDL2 bug - switching from fullscreen to windowed on linux doesn't always set the correct windowed resolution |
| 17:55:57 | raptor | but that's ok, because we won't be going to sdl2 on linux for a while... |
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| 17:59:10 | | BFLogBot - Commit 12b1dde2d90c | Author: buckyballreaction | Log: Minor SDL2 fix |
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| 22:01:13 | BlackBird_ | ello? |
| 22:01:57 | BlackBird_ | Bitfighter has gotten wwaayy too quiet |
| 22:03:19 | BlackBird_ | What happened to _k? |
| 22:04:39 | Watusimoto | hi |
| 22:04:48 | Watusimoto | not sure -- I think he's on haitus |
| 22:06:16 | BlackBird_ | what? |
| 22:06:19 | BlackBird_ | where? |
| 22:07:18 | BlackBird_ | oh |
| 22:07:40 | BlackBird_ | Its been very quiet without him |
| 22:09:57 | BlackBird_ | SHAZAP! |
| 22:10:01 | BlackBird_ | ... |
| 22:10:06 | BlackBird_ | WAKE UPPP!!!!! |
| 22:13:01 | Watusimoto | indeed it has |
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| 22:42:56 | raptor | hello |
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| 23:07:31 | raptor | so my question is: do all windows-based platforms that can run bitfighter also have directx? |
| 23:12:39 | Watusimoto | hi raptor |
| 23:12:51 | Watusimoto | all you did in nexusgame.cpp was change the path to SDL, right? |
| 23:13:00 | raptor | yes |
| 23:13:10 | Watusimoto | ok, I tihnk the merge went well |
| 23:13:32 | Watusimoto | I'm checking a few things in, and signing out for the evening |
| 23:13:40 | Watusimoto | tomorrow we can review where we aer for the release |
| 23:13:54 | Watusimoto | I haevn't looked at the list, but I have only one very minor issue left on my paper list |
| 23:14:18 | Watusimoto | and if my memory serves, there are still a couple of items on the 017 wiki list that maybe we can skip |
| 23:14:38 | Watusimoto | and there is nothing on the google list that we need for 017 |
| 23:14:40 | | BFLogBot - Commit b5706044b967 | Author: watusim...@bitfighter.org | Log: Joining a game with unlimited time now shows "Unlim" properly |
| 23:14:42 | | BFLogBot - Commit 6f8776b38225 | Author: watusim...@bitfighter.org | Log: Change the way game times are sent to client to ensure unlim works always and foreverafter. Also fixes nexus timing errors with unlim games. |
| 23:14:42 | raptor | ok |
| 23:14:43 | | BFLogBot - Commit d87ee6d2eaaa | Author: watusim...@bitfighter.org | Log: Remove dead code |
| 23:14:45 | | BFLogBot - Commit 22532e1a9fcd | Author: watusim...@bitfighter.org | Log: Fix Nexus update time bug with unlimited time games |
| 23:14:46 | | BFLogBot - Commit 538e60024504 | Author: watusim...@bitfighter.org | Log: Didn't need to be U32 after all! |
| 23:14:48 | | BFLogBot - Commit 90b6b86cefd1 | Author: watusim...@bitfighter.org | Log: If ship is sitting on nexus when flag drifts by, score it! |
| 23:14:49 | | BFLogBot - Commit fbd2aa9a22ef | Author: watusim...@bitfighter.org | Log: Fix core rendering in instructions via hacky hack |
| 23:14:51 | | BFLogBot - Commit 615a5fd4035f | Author: watusim...@bitfighter.org | Log: Make cores rotate same direction in instructions as in game |
| 23:14:52 | | BFLogBot - Commit 6b5b8366e5e7 | Author: watusim...@bitfighter.org | Log: Use mousewheel to select weapon |
| 23:14:54 | | BFLogBot - Commit 6b6909ddb62a | Author: watusim...@bitfighter.org | Log: Comment |
| 23:14:55 | | BFLogBot - Commit 965fd624598b | Author: watusim...@bitfighter.org | Log: Merge |
| 23:15:05 | raptor | WOW |
| 23:15:09 | raptor | how much did you do |
| 23:15:12 | Watusimoto | busy busy |
| 23:15:48 | Watusimoto | the only paper list item has to do with a botched dialog when you can;t connect to the master |
| 23:16:07 | Watusimoto | should take me only a short time, and if that slips, so be it |
| 23:16:15 | raptor | a regression? |
| 23:16:20 | Watusimoto | who knows |
| 23:16:23 | Watusimoto | it's so rare |
| 23:16:32 | Watusimoto | but it should be easy |
| 23:17:03 | Watusimoto | I just need to identify the codepath and make sure that a message gets set |
| 23:17:38 | Watusimoto | I'm going to do a full recompile now and make sure your stuff compiles for me |
| 23:17:51 | raptor | ok |
| 23:17:53 | raptor | me too |
| 23:17:53 | Watusimoto | also... I don't know the answer to your question |
| 23:18:08 | raptor | which one? |
| 23:18:15 | Watusimoto | about activex |
| 23:18:24 | Watusimoto | directx |
| 23:18:26 | Watusimoto | sorry |
| 23:18:28 | raptor | oh yeah |
| 23:18:36 | Watusimoto | sam suggested the answer was yes |
| 23:18:37 | raptor | well, i can compile sdl2 without directx |
| 23:18:43 | Watusimoto | not worried about anything prior to xp |
| 23:18:45 | raptor | but then it uses really old apis |
| 23:18:50 | raptor | oh ok |
| 23:19:05 | Watusimoto | so the question is does xp/vista/win7 have direct x |
| 23:19:10 | raptor | which is yes |
| 23:19:16 | Watusimoto | older machines can download it |
| 23:19:21 | Watusimoto | if anyone still uses them |
| 23:19:40 | Watusimoto | who games on win2000? |
| 23:19:52 | Watusimoto | or windows ME? |
| 23:19:58 | Watusimoto | no one, that's who |
| 23:20:01 | raptor | cimpile fail: http://pastie.org/3624531 |
| 23:20:11 | raptor | win2000 had a version of directx, too |
| 23:21:27 | Watusimoto | that error looks like S32 v U32 |
| 23:22:55 | Watusimoto | checked in a possible fix |
| 23:23:23 | Watusimoto | I'll try to check back in briefly in a few minutes to make sure everything is compiling for you |
| 23:23:33 | raptor | ok |
| 23:23:37 | Watusimoto | if you get further errors, post a pastie, and I'll try to look before bed |
| 23:24:08 | raptor | fixed! |
| 23:24:09 | Watusimoto | that looks a bit like a merge artifact... |
| 23:24:17 | Watusimoto | ok, good |
| 23:24:24 | raptor | th rest compiled cleanly |
| 23:24:25 | Watusimoto | alright, well later! |
| 23:24:27 | raptor | night |
| 23:24:29 | Watusimoto | excellent! |
| 23:24:57 | | BFLogBot - Commit 74c86ccf5424 | Author: watusim...@bitfighter.org | Log: speculative fix for raptor compile problem |
| 23:27:11 | Watusimoto | compiled here |
| 23:29:01 | raptor | yay |
| 23:34:29 | raptor | Watusimoto: you forked yourself again somehow |
| 23:34:40 | raptor | no wait |
| 23:34:56 | raptor | you didn't - google code graph was funny |
| 23:41:10 | raptor | maybe the unlim timer finally works? |
| 23:41:22 | raptor | that would be amazing.... |
| 23:45:13 | raptor | good job on the mouse wheel |