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| 00:52:31 | raptor | ok, SDL2 works much better on mac, but i need to figure out how to add back the shortcut keys to the menu |
| 00:55:07 | | BFLogBot - Commit f7f888ab15ec | Author: buckyballreaction | Log: Fix minor compile warning. Something about initialization out-of-order |
| 01:11:56 | Watusimoto | if it's not a mac specific problem, spell it out and I'll have a look on windows |
| 01:11:58 | Watusimoto | good night |
| 01:12:09 | raptor | it's mac-specific |
| 01:12:11 | raptor | good night |
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| 01:30:12 | | BFLogBot - Commit 5be5c468709b | Author: buckyballreaction | Log: Add missing class to Xcode project |
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| 02:28:11 | zoomber_mbp | yoyo |
| 02:28:18 | raptor | ma |
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| 15:26:38 | raptor | good morning! |
| 16:46:44 | watusimoto | hi |
| 16:46:50 | raptor | hello |
| 16:47:16 | raptor | i'm afraid I can't use SDL2 for Mac for 017 like I was hoping... |
| 16:48:05 | raptor | one technical issue is holding me back: how to use a custom Cocoa menu with SDL2 |
| 16:48:18 | raptor | because it builds up its own menu with no shortcuts |
| 16:51:24 | watusimoto | what does that mean? |
| 16:51:36 | watusimoto | we don't use cocoa menus, do we? |
| 16:51:59 | raptor | SDL2 now wraps (properly) the Mac Cocoa framework |
| 16:52:04 | raptor | so it's practically native |
| 16:52:46 | raptor | and originally, SDL 1.2 would use cocoa bindings to build up the menu with the shortucts (like command q) |
| 16:53:23 | raptor | but it used the quartz window framwork |
| 16:53:55 | raptor | for whatever reason, SDL 2 build up a really basic menu in comparison, and I can't figure out how to override it... |
| 16:54:33 | watusimoto | where do these menus come into play? they're not in the game |
| 16:54:53 | raptor | remember all the mac users complaining that command+q wasn't working? |
| 16:55:44 | raptor | those come from the mac menus - which are required for every application on mac |
| 16:57:21 | watusimoto | so this is when you are interacting with the app from the os level |
| 16:57:27 | raptor | correct |
| 16:57:38 | watusimoto | why don't those keys happen automatically? |
| 16:57:48 | watusimoto | why should we need to mess around with them at all? |
| 16:58:19 | watusimoto | we don't have to handle alt-tab, for example |
| 16:58:24 | raptor | because mac allows for every application to have custom menus |
| 16:58:56 | raptor | and the default is like a simple file menu with a quit option tied to no shortcut |
| 16:59:08 | watusimoto | you wrote: it builds up its own menu |
| 16:59:21 | watusimoto | what builds them up? |
| 16:59:22 | raptor | it = SDL, yes |
| 16:59:22 | watusimoto | sdl? |
| 16:59:38 | watusimoto | and sdl ignores os conventions |
| 16:59:43 | watusimoto | ? |
| 17:00:02 | raptor | well.. to define 'convention' in this case means almost nothing at all |
| 17:00:13 | raptor | the convention exists, but is not defaulted to by the OS |
| 17:00:16 | watusimoto | command-q is a convention, no? |
| 17:00:35 | watusimoto | or is that something that all apps code in themselves? |
| 17:00:40 | raptor | ^^ that |
| 17:00:41 | raptor | both |
| 17:00:52 | raptor | it is a convention that the OS makes all apps code in themselves |
| 17:00:53 | watusimoto | kind of like ctrl-a selects everything in the editor |
| 17:01:12 | watusimoto | it's a convention, but we code it |
| 17:01:17 | watusimoto | or not, at our discretion |
| 17:01:20 | raptor | hehe, yep |
| 17:01:25 | watusimoto | but when it's missing people squak |
| 17:01:31 | raptor | yep yep |
| 17:01:34 | watusimoto | ok |
| 17:01:36 | watusimoto | so |
| 17:01:37 | raptor | squakety squake |
| 17:02:02 | watusimoto | what do you recommend? do you think this is something sdl will fix, or are we stuck until we figure a way around it? |
| 17:02:13 | raptor | I think either: |
| 17:02:16 | watusimoto | i.e. is this an sdl bug, or just a design decision on their part |
| 17:02:19 | raptor | 1. I will patch SDL myself |
| 17:02:23 | watusimoto | fun! |
| 17:02:44 | raptor | 2. I will find someone who knows how to include a custom menu file in SDL from a c++ project |
| 17:02:48 | raptor | and they will help me |
| 17:03:39 | raptor | but i've had no luck on #2 yet, even with the all-powerful google |
| 17:04:50 | raptor | #1 will be a bit difficult - it is obj-c |
| 17:05:06 | watusimoto | is this something that most(all) sdl apps will want? |
| 17:05:10 | raptor | yes |
| 17:05:28 | watusimoto | so you could make the patch and pass it upstream or file a bug and hope they do it |
| 17:05:57 | watusimoto | we can certainly do the 017 release without sdl2, so we have time |
| 17:06:11 | raptor | yeah, i figure that may be best... |
| 17:06:29 | watusimoto | want to file a bug report, then put sdl2 on ice? |
| 17:07:03 | raptor | i've been asking on the #sdl channel about it... |
| 17:07:26 | raptor | oh and i found a ppc compile issue i posted to the mailing list |
| 17:07:31 | raptor | so i think ice is good for now |
| 17:07:39 | watusimoto | ok, suits me |
| 17:08:10 | raptor | it'll give me more time |
| 17:08:43 | watusimoto | ok, well I think there is a better than even chance we can get 017 wrapped up tonight |
| 17:09:03 | raptor | yes!! |
| 17:09:36 | watusimoto | did you ever settle on a sfx for panel destruction, or should I find one this evening? |
| 17:09:45 | raptor | no |
| 17:09:51 | raptor | i couldn't make up my mind |
| 17:09:55 | watusimoto | :-) |
| 17:10:07 | watusimoto | I have the same problem |
| 17:10:10 | watusimoto | ok, I'll find one |
| 17:11:20 | watusimoto | ok, I'm heading out; I'll be on later and we can review the todo list and see what needs to be wrapped up |
| 17:11:29 | raptor | ok cool |
| 17:11:34 | raptor | i'll be here all day :) |
| 17:11:35 | watusimoto | or deferred |
| 17:11:42 | watusimoto | have fun! |
| 17:11:49 | raptor | later |
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| 18:08:00 | raptor | blech - i may have to somehow call an ObjC method from our c++ main() |
| 18:08:53 | raptor | this is the closest i found to a solution, but i don't understand it fully yet: http://forums.libsdl.org/viewtopic.php?t=7279&sid=3e668a75606593e4308b67c5a4d7ee93 |
| 18:10:07 | raptor | blech: http://stackoverflow.com/questions/525609/use-c-with-cocoa-instead-of-objective-c |
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| 19:54:17 | Watusimoto | hi |
| 19:54:25 | raptor | hello |
| 20:01:56 | Watusimoto | going to try to fix this last paper bug |
| 20:06:56 | raptor | is that the error message one? |
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| 20:28:08 | Watusimoto | fixed |
| 20:29:04 | raptor | yay |
| 20:30:40 | raptor | I'm trying to figure out how to call a Cocoa ObjC method from out main.cpp... so far failing miserably |
| 20:32:53 | raptor | so... does this mean we can release? |
| 20:33:25 | raptor | oh wait.. sound effect.. |
| 20:36:21 | Watusimoto | I should also test a few more game timer scenarios, just to make sure I didn't screw anything up |
| 20:36:35 | Watusimoto | I'm hoping that cores will now rotate on unlim time games |
| 20:37:04 | | BFLogBot - Commit 3a932da56cee | Author: watusim...@bitfighter.org | Log: Trap untrapped error message |
| 20:37:06 | | BFLogBot - Commit 60adc89b80d7 | Author: watusim...@bitfighter.org | Log: Merge |
| 20:38:34 | Watusimoto | they do! |
| 20:39:13 | raptor | what |
| 20:39:15 | raptor | really!? |
| 20:39:37 | raptor | did you program a new game timer? |
| 20:39:42 | raptor | like a server timer? |
| 20:39:47 | Watusimoto | yes; that was a side-effect of my fixes yesterday. Game timer continues to count down even when set to unlim |
| 20:40:01 | Watusimoto | so we can rely on the timer |
| 20:40:09 | raptor | great! |
| 20:40:35 | raptor | actual time synchonization - i would have never thought we'd get this far... :] |
| 20:40:58 | raptor | uh |
| 20:41:13 | raptor | maybe i need to clean compile TNL, too... |
| 20:41:21 | Watusimoto | ok, still a problem with nexus games when game is set to unlimited time in the level file; should be an easy fix |
| 20:42:08 | | BFLogBot - Commit 7cf052a7479a | Author: watusim...@bitfighter.org | Log: whitespace |
| 20:42:32 | raptor | ok, i just did /settime 0 in a Core game and all the Cores stopped rotating |
| 20:42:38 | Watusimoto | looks like an easy fix |
| 20:42:44 | Watusimoto | really? |
| 20:42:50 | Watusimoto | not for me |
| 20:42:51 | raptor | yeah, through hosting a game |
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| 20:43:09 | Watusimoto | I hosted via test; should make no difference |
| 20:43:23 | Watusimoto | hello danger |
| 20:43:26 | raptor | i did clean compile of tnl and zap, just to make sure |
| 20:43:28 | danger89 | hi |
| 20:43:38 | danger89 | I dont know who are the devs in this IRC |
| 20:43:42 | Watusimoto | a dutchman in our midst |
| 20:43:46 | raptor | me neither |
| 20:43:50 | danger89 | however try to compile bitfighter from source under GNU/Linux |
| 20:43:58 | danger89 | dat klopt, hallo |
| 20:44:03 | raptor | uhh... i guess that's me then |
| 20:44:22 | Watusimoto | the only dutch I understand is that which I can translate to german |
| 20:44:25 | raptor | danger89: what distribution + version are you running? |
| 20:44:34 | Watusimoto | and then it needs ot be german I understnad, limiting it somewhat |
| 20:44:50 | danger89 | well 'you' should add readline to the dependencies of bitfighter |
| 20:45:04 | Watusimoto | ah yes, the secret dependency |
| 20:45:10 | raptor | that's for lua, right? |
| 20:45:15 | Watusimoto | I think so |
| 20:45:27 | Watusimoto | though we don't actually use it |
| 20:45:32 | raptor | because we sure don't use it with our reinvention of tab-completion.. |
| 20:45:34 | Watusimoto | or the part of lua that uses it |
| 20:45:37 | danger89 | gcc -O2 -Wall -DLUA_USE_LINUX -c -o lua.o lua.c |
| 20:45:37 | danger89 | In file included from lua.h:17:0, |
| 20:45:37 | danger89 | from lua.c:15: |
| 20:45:37 | danger89 | luaconf.h:275:31: fatale fout: readline/readline.h |
| 20:45:40 | danger89 | seems to be yes |
| 20:45:42 | Watusimoto | but it is needed |
| 20:45:50 | danger89 | exactly |
| 20:45:55 | danger89 | I got it installed, no problem |
| 20:45:59 | danger89 | but just FYI |
| 20:46:10 | danger89 | add it to the readme or sth |
| 20:46:17 | Watusimoto | wait... did you actually read some documentation? |
| 20:46:23 | raptor | danger89: what distro are you on? |
| 20:47:05 | danger89 | just Ubuntu based |
| 20:47:07 | danger89 | Linux Mint |
| 20:47:15 | danger89 | 64bit |
| 20:47:16 | danger89 | with awesome window manager |
| 20:47:28 | raptor | did ubuntu not package bitfighter yet?!? |
| 20:47:45 | Watusimoto | I gave up on them |
| 20:47:53 | raptor | what!>? |
| 20:47:55 | Watusimoto | I can't run it on my mint either |
| 20:48:17 | Watusimoto | let's check |
| 20:48:19 | danger89 | raptor: ahha it is packed for Ubuntu |
| 20:48:35 | Watusimoto | Version: 0.0.016-1~getdeb2 |
| 20:48:36 | danger89 | but I found it a pain in the ass to grap the deb |
| 20:48:42 | danger89 | stupid getdeb |
| 20:49:05 | Watusimoto | looks like it finally got done |
| 20:49:05 | Watusimoto | http://www.playdeb.net/updates/ubuntu/11.10/?q=bitfighter |
| 20:49:05 | raptor | well, they'll get to lag behind again soon enough... :) |
| 20:49:10 | Watusimoto | if you care |
| 20:49:32 | danger89 | will the be a make install soon |
| 20:49:35 | Watusimoto | I talked to the guy doing that site... he seems overwhelmed |
| 20:49:36 | danger89 | ?* |
| 20:49:51 | raptor | i bet |
| 20:49:56 | Watusimoto | he does all the packaging manually |
| 20:50:09 | raptor | 'make install' does not exist... |
| 20:50:12 | Watusimoto | or at least parts of it |
| 20:50:23 | Watusimoto | so danger, what docs did you read? |
| 20:50:29 | Watusimoto | i.e. where do we need to update? |
| 20:50:31 | raptor | you can just copy the resource/* into the exe/ folder |
| 20:50:52 | Watusimoto | updated 2012-02-25 |
| 20:51:19 | raptor | poor guy |
| 20:51:34 | raptor | i bet he'll get burnt out soon unless others help him |
| 20:51:42 | danger89 | Watusimoto: uhm you can add the readline dep to the README.txt |
| 20:52:02 | Watusimoto | oh... the readme |
| 20:52:07 | danger89 | yep |
| 20:52:09 | Watusimoto | I'm kind of scared to look |
| 20:52:12 | Watusimoto | to be honest |
| 20:52:27 | Watusimoto | one of the players rewrote it about 2 years ago |
| 20:53:00 | danger89 | off-topic README.txt shouldnt have an extension xD |
| 20:53:02 | raptor | i know i rewrote some doc somewhere, once |
| 20:53:15 | raptor | danger89: we run on windows and Mac, too |
| 20:53:18 | Watusimoto | read.me? :-) |
| 20:53:26 | danger89 | well thanks to the LAS, they named your game. That is how I found you |
| 20:53:33 | Watusimoto | LAS? |
| 20:53:39 | danger89 | Linux Action Show ;) |
| 20:53:51 | danger89 | Watusimoto: no extension, just README |
| 20:54:00 | Watusimoto | I need to see what this is... |
| 20:54:06 | raptor | http://www.jupiterbroadcasting.com/tag/linux-action-show/ |
| 20:54:53 | Watusimoto | it's a video! |
| 20:55:02 | Watusimoto | google suggests this episode |
| 20:55:04 | Watusimoto | http://www.jupiterbroadcasting.com/18071/bryan-hates-freedom-las-s21e01/ |
| 20:55:29 | danger89 | yes :P |
| 20:55:49 | Watusimoto | sponsored by godaddy! My favorite! |
| 20:55:58 | danger89 | that about freedom is about the previous episode with Richard Stallman |
| 20:56:09 | danger89 | but ok |
| 20:56:22 | danger89 | just check LAS :P |
| 20:56:23 | danger89 | http://git.kernel.org/?p=linux/kernel/git/stable/linux-stable.git;a=tree;h=c16fa4f2ad19908a47c63d8fa436a1178438c7e7;hb=c16fa4f2ad19908a47c63d8fa436a1178438c7e7 |
| 20:56:31 | danger89 | you see how they use the README :P? |
| 20:56:34 | Watusimoto | I always though richard stallman was thinner |
| 20:56:45 | danger89 | you though wrong xD |
| 20:57:17 | danger89 | Linus is maybe |
| 20:57:44 | raptor | it's around 9:30 |
| 20:57:59 | Watusimoto | just found it |
| 20:58:09 | Watusimoto | I was very wrong, apparently |
| 20:58:32 | raptor | hey look, you're the only player |
| 21:00:01 | raptor | interesting... |
| 21:00:15 | Watusimoto | that's awesome! |
| 21:00:28 | Watusimoto | I was on there twice by the end of the episode |
| 21:00:32 | raptor | haha, yeah |
| 21:01:01 | danger89 | so.. :P |
| 21:01:15 | danger89 | i try to play it too now ahah |
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| 21:03:48 | raptor | i like that were not really ships, but triangles |
| 21:03:58 | Watusimoto | they even used my robotron line |
| 21:04:05 | Watusimoto | which is in fact a total lie |
| 21:04:09 | Watusimoto | but it is spreading |
| 21:04:17 | raptor | does this mean we can put it on wikipedia? |
| 21:04:26 | Watusimoto | now we have two sources |
| 21:04:39 | Watusimoto | they'll still remove the article |
| 21:05:08 | Watusimoto | but maybe worth another try, especially if we still have the old one around |
| 21:05:52 | raptor | i forgot i have to take off in 45 min for about 1.5 hours today |
| 21:05:59 | raptor | i'll look at that readme.. |
| 21:07:07 | Watusimoto | this is what I thought stallman looked like: |
| 21:07:08 | Watusimoto | http://upload.wikimedia.org/wikipedia/commons/thumb/f/f2/HowardStern2000.jpg/220px-HowardStern2000.jpg |
| 21:07:12 | Watusimoto | but with a beard |
| 21:07:18 | raptor | hahaha |
| 21:07:24 | Watusimoto | and maybe no shades |
| 21:10:00 | raptor | ok, updated readme |
| 21:10:08 | raptor | I did rewrite the whole thing for 016 |
| 21:12:10 | Watusimoto | great, thanks |
| 21:12:13 | | BFLogBot - Commit 5dbd149219d5 | Author: buckyballreaction | Log: Update readme for hidden linux dependencies |
| 21:14:41 | raptor | made another small change... |
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| 21:17:15 | | BFLogBot - Commit abfde3010081 | Author: buckyballreaction | Log: Another readme update for clarity |
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| 21:24:50 | Watusimoto | oh, one side effect of all this timer work is that unlimited games now only last 24 days |
| 21:25:06 | Watusimoto | just as a bit of trivia |
| 21:25:30 | Watusimoto | 2^31 ms |
| 21:25:45 | raptor | except |
| 21:25:55 | raptor | core is still stationary for me... |
| 21:31:14 | Watusimoto | found one use case that's unravelling everything else |
| 21:31:24 | Watusimoto | but core WILL work |
| 21:31:30 | Watusimoto | if it doesn't already |
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| 21:42:40 | raptor | whoa, it works |
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| 21:44:20 | raptor | cool |
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| 21:56:05 | Watusimoto | it was probably your readme fix |
| 21:56:17 | raptor | haha |
| 21:56:30 | raptor | (it was actually because I forgot to re-link tnl...) |
| 21:58:02 | raptor | ok, i'm heading out for about 1.5 hours... |
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| 22:00:26 | Watusimoto | later |
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| 23:07:24 | | BFLogBot - Commit bcfad35cda00 | Author: watusim...@bitfighter.org | Log: I am so freakin' sick of this timer issue |
| 23:07:26 | | BFLogBot - Commit 1aa61009fc8d | Author: watusim...@bitfighter.org | Log: Merge |
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| 23:17:41 | raptor | ok back |
| 23:18:24 | raptor | timer issue over with? |
| 23:25:57 | raptor | after you /settime 0 now, every 2 rotations the Core skips a few degrees |
| 23:26:10 | raptor | must be a rounding issue.. |
| 23:39:48 | raptor | hi koda |
| 23:40:30 | koda | hey there raptor |
| 23:40:42 | raptor | Objc question for you if you have time - have you ever called a Cocoa class from c++? |
| 23:41:47 | raptor | specifically, I am trying to do this: http://forums.libsdl.org/viewtopic.php?t=7279&sid=3e668a75606593e4308b67c5a4d7ee93 |
| 23:42:46 | koda | yes |
| 23:42:56 | koda | it's doable |
| 23:43:03 | koda | you need to create virtual c++ class |
| 23:43:12 | koda | and implement the methods in a .mm file |
| 23:43:18 | koda | objc with c++ syntax |
| 23:44:01 | raptor | i need to call [NSApplication sharedApplication] but my main is in c++ |
| 23:44:21 | raptor | i've been reading the mac docs on objc slowly... |
| 23:44:30 | raptor | trying to get used to the syntax |
| 23:44:43 | koda | you need to call that only to get the reference to the application instance |
| 23:44:49 | koda | so that you can call nsmenus on it |
| 23:44:56 | koda | i suggest that you read this http://el-tramo.be/blog/mixing-cocoa-and-qt/ |
| 23:45:03 | koda | it was enlightening for me |
| 23:45:11 | koda | (aka i shamelessy copied) |
| 23:45:13 | koda | :D |
| 23:45:16 | raptor | hehe, great! |
| 23:45:18 | raptor | thanks |
| 23:45:42 | koda | you can create a method of that virtual class that does everything for you before sdl_init |
| 23:45:54 | raptor | excellent |
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| 23:47:17 | raptor | thanks a million! |
| 23:48:52 | koda | np :) |
| 23:49:06 | raptor | good job on getting accepted to GSOC again |
| 23:49:14 | koda | \o/ |
| 23:49:16 | koda | thanks |
| 23:51:39 | koda | let's hope it goes well like last year |
| 23:52:02 | koda | i wished we managed to get out a release before the start |
| 23:56:48 | LoneWolfy | Gsoc? |