#bitfighter IRC Log

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IRC Log for 2012-03-26

Timestamps are in GMT/BST.

00:11:06FlynnnNT Quit (Quit: This computer has gone to sleep)
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04:28:23raptorhi zoomber_mbp
04:28:43zoomber_mbphi raptor
04:28:52raptori have a flavor to ask...
04:29:11raptorif you have a mac available, would you have some time to quickly test an 017 build for me?
04:30:53raptorit is here: http://sam686.maxhushahn.com/upload/Bitfighter-017-MacOSX-64bit-Intel.dmg
04:31:08raptoryou can say no :)
04:36:04BFLogBot - Commit 0c522070b2cb | Author: buckyballreaction | Log: Minor Mac packaging changes
04:46:14raptorok well, if you do test some, just paste any results here in IRC - i'll get to them tomorrow
04:46:19raptornight!
04:46:39sam686there is a problem with s_bot in dedicated servers
04:46:44sam686in zone control
04:46:50raptorhi sam686
04:46:53raptorhow so?
04:47:04sam686mostly, found out that the center or centroid of goal zone is wrong
04:47:28raptorwhat was it making the bots do?
04:47:54sam686i should look closer at what the problem is..
04:48:04raptorok
04:48:18sam686it looks like it does not happen if i host
04:48:25sam686only happens in dedicated
04:48:34raptorthat's odd
04:49:26sam686also, i am getting openal crash after it couldn't load all sfx files
04:49:44raptorcrash? or just 'disabling' sounds?
04:49:53raptorbecause we added two new sounds..
04:50:19sam686why would one missing sfx cause all sounds to be disabled?
04:50:27raptorbecause it has always done that...
04:50:35raptorit is a bug on my todo list
04:51:46sam686testing with my dedicated build on windows
04:52:42sam686strange, i wondwe why s_bot works on my server, maybe i should check the s_bot version
04:53:58sam686oh.. thats why, my ini have DefaultRobotScript=quickbotv2c.bot, i should probably copy that to s_bot and see the differences
04:54:10raptorhaha
05:05:15raptor good find sam
05:05:37raptorif you find anything else, please post here in IRC - i'll read the logs tomorrow
05:06:00raptorhave a good night
05:06:04sam686bye..
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06:26:13BFLogBot - Commit e01cc854d6e6 | Author: sam8641 | Log: Fix s_bot and some robots; fix rounding error with ship angle move
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14:13:13raptorgood morning!
14:13:55raptorsorry i didn't get to coding the stats-spawntimer thing... i did some playtesting with sam686 instead
14:14:00raptorand promptly fell asleep
15:35:10watusimotobetter that you did that
15:35:48watusimotojust got out of an interview
15:36:16raptoruh oh
15:37:00BFLogBot - Commit 4bdf0e87ab22 | Author: buckyballreaction | Log: Alter Mac script to account for updated resources
15:37:02raptorbeen fixing up the Mac project...
15:37:21raptori hope it works OK... tried to get Zoomber to test for me last night, but he didn't respond
15:43:40watusimotoI'll take a stab at the spawn timer stats issue this evening
15:43:45watusimotoShouldn't be too hard
15:44:30raptorok
15:52:03BFLogBot - Commit d27e8a080381 | Author: buckyballreaction | Log: Better resource updating for Mac (again)
16:31:24watusimoto Quit (Read error: Operation timed out)
16:33:02raptorBFLogBot
16:33:02BFLogBotI'm a real boy.... I think?
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20:23:48LordDVG Quit (Read error: Connection reset by peer)
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21:27:29BFLogBot - Commit db1f79af9918 | Author: watusim...@bitfighter.org | Log: Comment
21:27:30BFLogBot - Commit 673600987bbc | Author: watusim...@bitfighter.org | Log: Comments
21:27:32BFLogBot - Commit 699489941c1b | Author: watusim...@bitfighter.org | Log: Control obects (i.e. ships) now track whether they moved during a particular game
21:27:33BFLogBot - Commit f3f54892def7 | Author: watusim...@bitfighter.org | Log: Merge
21:34:01raptoroh yeah - do we want to comment out the 'test' icons on the diagnostics screens?
21:34:09raptorbadges, i mean
21:34:41raptor Quit ()
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21:59:02Watusimotogoodevening
21:59:22Watusimotomade it half way through the fixes I was going to do tonight
21:59:33Watusimotoam falling asleep again
21:59:35Watusimotough
21:59:52Watusimotowill take this up again tomorrow...
21:59:58Watusimotoso close...
22:01:26Watusimotobasically just need to check the new setting and not include player in stats collection if they were idlethe whole game
22:02:33Watusimotowe could also use this when forming teams, assigning idle plaers to teams evenly;
22:03:26Watusimotoor even kick players who were idle an entire game, as long as they aren't hosting, thatis...
22:03:51Watusimotoenough monolog
22:03:57Watusimotogood night!
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23:23:58raptorbah!
23:24:00raptori missed him
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