Timestamps are in GMT/BST.
| 00:09:00 | Watusimoto_ | hopefully, tomorrow, I'll get levelgens working so they stick around and can respond to events during a game |
| 00:09:14 | raptor | ooo |
| 00:09:15 | Watusimoto_ | that will be the basis for triggers |
| 00:09:30 | Watusimoto_ | ship enters a zone, and asteroids appear |
| 00:09:33 | Watusimoto_ | or walls appear |
| 00:09:39 | Watusimoto_ | or... |
| 00:10:02 | Watusimoto_ | levelgens actually will stick around now, but they can't yet subscribe to events |
| 00:10:15 | Watusimoto_ | but once they can, the door is open |
| 00:10:19 | raptor | uh oh |
| 00:10:25 | raptor | the possibilities! |
| 00:10:31 | Watusimoto_ | open just a crack |
| 00:10:44 | Watusimoto_ | can't yet delete items |
| 00:10:52 | Watusimoto_ | so no opening portals |
| 00:10:55 | Watusimoto_ | or whatever |
| 00:11:19 | raptor | on another note: everyone is asking for greater music functionality and more music |
| 00:11:37 | Watusimoto_ | I saw the posts earlier today |
| 00:11:49 | Watusimoto_ | maybe they'll give us some ideas |
| 00:12:03 | Watusimoto_ | ok, need to go to bed |
| 00:12:11 | Watusimoto_ | can talk more tomorrow |
| 00:12:15 | raptor | and the pestering in-game... like tying a music file to a map, as wella s player commands |
| 00:12:17 | raptor | ok |
| 00:12:22 | raptor | good night! |
| 00:12:41 | Watusimoto_ | music file is tied to maps --always the same! |
| 00:12:59 | Watusimoto_ | I <3 taxes!!!!!!!! |
| 00:13:03 | Watusimoto_ | good night |
| 00:13:04 | raptor | hehe |
| 00:13:10 | raptor | must be delerious... |
| 00:13:19 | Watusimoto_ | the beer was 8% |
| 00:13:20 | raptor | night |
| 00:14:03 | | Little_Apple has joined |
| 00:14:12 | Little_Apple | helloo |
| 00:14:27 | raptor | hi |
| 00:14:43 | Little_Apple | RAPTOR |
| 00:14:54 | Little_Apple | i have an idea of bots n stuff |
| 00:15:21 | Little_Apple | raaaaaaptor |
| 00:15:36 | raptor | acknowledged |
| 00:16:18 | Little_Apple | what if when bots joined a server they hosted their own little client and joined the server kinda like an actual player? |
| 00:16:43 | raptor | that's what they sort of do... what are you leading to? |
| 00:16:59 | Little_Apple | kinda giving bots a little more power |
| 00:17:03 | Little_Apple | :] |
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| 00:18:01 | raptor | well, having an actual client is probably overkill - but not coding in more powers on the server with few resources |
| 00:18:13 | Little_Apple | i don't mean an entire client |
| 00:18:14 | raptor | you'd have to enumerate the powers... |
| 00:18:39 | Little_Apple | i mean a stripped down version |
| 00:18:50 | Little_Apple | that lets them act like players to a point |
| 00:19:08 | Little_Apple | like letting them make commands |
| 00:19:10 | Little_Apple | or something |
| 00:19:11 | raptor | they already do |
| 00:19:17 | raptor | what you need to do |
| 00:19:17 | Little_Apple | i mean |
| 00:19:22 | Little_Apple | server commands |
| 00:19:32 | raptor | is say what powers you want them to have, then we could code them in |
| 00:19:51 | Little_Apple | them into the bots or the clients? |
| 00:19:57 | raptor | bots |
| 00:20:00 | Little_Apple | aha |
| 00:20:02 | raptor | ignore the 'client' idea |
| 00:20:12 | Little_Apple | k |
| 00:20:12 | raptor | bots as they are essentially another client |
| 00:20:22 | raptor | but have limited abilities |
| 00:20:25 | Little_Apple | but the client idea was kinda for bot voice chat :] |
| 00:20:32 | Little_Apple | hurr hurr |
| 00:20:50 | raptor | not really - bots as they are could still be programmed to send a voice chat |
| 00:21:04 | Little_Apple | :o |
| 00:21:08 | Little_Apple | coo; |
| 00:22:06 | raptor | like i say - you should say what specific powers you want them to have |
| 00:22:17 | Little_Apple | could (in theory) bots take a sound file from the sfx file in the bitfighter.app and send it through voice chat? |
| 00:22:27 | Little_Apple | the way it is currently? |
| 00:23:11 | raptor | well, we'd have to code it in |
| 00:23:12 | Little_Apple | i mean powers making them act like players like possible an admin bot that can kick spammers or something |
| 00:23:27 | raptor | so it is possible, if that is what you mean |
| 00:23:57 | Little_Apple | an admin bot would be very nice because almost all the time there aren't any admins on a server to kick people |
| 00:25:20 | Little_Apple | because from what I've found out through messing with bot code is that bots cannot make server commands through chat messages |
| 00:25:30 | raptor | nope |
| 00:25:42 | Little_Apple | can they send server commands? |
| 00:26:00 | raptor | there are two hurdles that need to be done: 1. we code in the abilities you ask for; 2. someone has to make a bot to use them |
| 00:26:11 | raptor | they cannot at the moment |
| 00:26:17 | Little_Apple | but can they send server commands currently? |
| 00:26:19 | Little_Apple | oh ok |
| 00:27:11 | Little_Apple | similarly to the global msg command in bot code, could there be a server command command as well? |
| 00:28:04 | Little_Apple | brb |
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| 00:36:30 | Little_Apple | hello, |
| 00:37:21 | Little_Apple | grrb |
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| 00:47:26 | Little_Apple | helloo |
| 00:47:35 | sam686 | hi |
| 00:48:03 | Little_Apple | raptor: !!!!!!! |
| 00:49:37 | sam686 | well, hearing nothing from someone might mean that person may be away from computer, i guess |
| 00:50:22 | Little_Apple | ok |
| 00:50:25 | Little_Apple | :C |
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| 01:32:44 | raptor | finally finished my patch... |
| 01:33:59 | | BFLogBot - Commit 0078f55c6547 | Author: buckyballreaction | Log: Separate key presses from text input in all the UI classes. This fixes the final compatibility problem with SDL2. Includes the following changes: - split all text input code from onKeyDown() methods into a separate onTextInput() method - fix all onKeyDown() methods to properly report if a key press was processed - adapt code for both SDL 1.2 and SDL 2.0 |
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| 02:16:13 | Lone | hmm |
| 02:16:21 | Lone | it cuts off my name if i have a space |
| 02:16:31 | Lone | oh well |
| 02:16:33 | Lone | hi |
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| 16:08:19 | raptor | good day! |
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| 16:24:04 | raptor | so my last commit essentially made SDL2 feasible from now on... |
| 16:24:44 | raptor | sorry, not feasible.. rather a reality |
| 16:24:59 | raptor | the game runs just as well with SDL2 as 1.2 now |
| 17:22:51 | | Watusimoto_ has joined |
| 17:27:03 | raptor | if you want, i could compile the SDL2.dll and create a 'Release SDL2' and 'Debug SDL2' targets in vc++ that compiles apropriately to SDL2 |
| 17:38:33 | Watusimoto_ | is that necessary? |
| 17:38:43 | raptor | huh? |
| 17:38:54 | raptor | of course not? |
| 17:39:13 | raptor | i mean, it would only be for allowing you to experiment with SDL2 |
| 17:39:30 | raptor | and maybe seeing if it is stable enough to move to completely... |
| 17:39:37 | raptor | at least, for windows/mac... |
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| 17:52:59 | Watusimoto_ | well, we want to go to sdl2 -- do you have questions about its stability? |
| 17:53:48 | raptor | not really, only that it's completely untested from our perspective... |
| 17:56:16 | raptor | which is why i suggest we set up parallel build environments to test... |
| 18:00:18 | Watusimoto_ | ok, sounds good |
| 18:00:31 | raptor | i am open to whatever, though |
| 18:00:46 | Watusimoto_ | I'm in a bad spot at the moment, having ripped open a lot of things, with everything broken around me |
| 18:00:52 | raptor | but i think SDL2 works well the game after finishing that patch of mine... |
| 18:00:53 | Watusimoto_ | not sure how Im going to get it all together |
| 18:00:59 | raptor | oh |
| 18:01:04 | Watusimoto_ | but... |
| 18:01:33 | Watusimoto_ | if you want to set up the parallel builds, that's fine. if it were me, I would just go for it, with the possibility of reverting if it all goes to hell |
| 18:02:00 | raptor | well... the ifdefs will have to remain in the code if we still want to support linux... :) |
| 18:02:10 | Watusimoto_ | the only real limitation on how we should procede is your confidence and the amount of effort you want to expend |
| 18:02:42 | Watusimoto_ | so sdl2 does not gracefully degrade to sdl1 for linux |
| 18:03:03 | raptor | i've already expended most of the effort - the changes is minor: just alter an include and a linked library |
| 18:03:17 | raptor | on any platform |
| 18:03:26 | Watusimoto_ | well, that sounds good |
| 18:04:30 | raptor | ok, i'll just alter the vc++ project directly then, since you've reminded me how insignificant a revert will be |
| 18:04:34 | raptor | :) |
| 18:32:32 | raptor | so... are you going to have a hard time merging with my patch from last night? |
| 18:47:38 | Watusimoto_ | no |
| 18:47:47 | Watusimoto_ | my work is isolated |
| 18:47:54 | Watusimoto_ | away from anything UI related |
| 18:47:59 | raptor | ok phoew |
| 18:48:12 | Watusimoto_ | so... how's your C++ coming? |
| 18:48:24 | Watusimoto_ | there's a preschool in NYC that teaches kids C++ |
| 18:48:33 | Watusimoto_ | are you smarter than a 5 year old? |
| 18:48:38 | Watusimoto_ | http://www.npr.org/2012/04/01/149804404/n-y-preschool-starts-dna-testing-for-admission |
| 18:48:42 | raptor | uh... i doubt it |
| 18:48:57 | raptor | ah.. new yorkers and education |
| 18:49:27 | raptor | talk about messed up |
| 18:49:44 | raptor | 'raising the next generations sociopaths' |
| 18:50:44 | raptor | a DNA test now?? |
| 18:50:51 | raptor | wonderfu |
| 18:50:52 | raptor | l |
| 18:52:41 | raptor | my favorite: "This is a clinical test that can show us how a child will perform throughout its life." |
| 19:14:45 | Watusimoto_ | brilliant, eh? |
| 19:25:44 | raptor | sometimes i wonder if the administrators have kids? |
| 19:39:35 | raptor | i think i hate linker errors in vc=+ |
| 19:45:53 | Watusimoto_ | you did listen to the last line of the story, did you not? |
| 19:47:15 | Watusimoto_ | oh, you might like this |
| 19:47:16 | Watusimoto_ | http://www.npr.org/blogs/deceptivecadence/2012/04/01/149697309/beethovens-10th-symphony-for-real |
| 19:47:45 | raptor | sigh |
| 19:55:09 | | Little_Apple has joined |
| 19:55:19 | Little_Apple | why hello there |
| 19:56:55 | raptor | hi |
| 19:57:13 | Little_Apple | i has a request |
| 19:58:10 | raptor | I recommend making requests in the forums - we tend to forget long-term things in IRC |
| 19:58:47 | Little_Apple | would it be possible for someone to code in a server command command for bots in? |
| 19:58:58 | Little_Apple | one that enables them to make server commands |
| 19:59:25 | raptor | yes it is possible |
| 19:59:39 | Little_Apple | sooo..... could someone? :] |
| 20:00:26 | Little_Apple | that one thing could give bots a ton more potential |
| 20:00:35 | Little_Apple | and usefulness |
| 20:00:38 | Little_Apple | and poop. |
| 20:00:56 | raptor | please post it in the forums - i could not do it now... and i'm sure i'd forget by tonight. Posting in the forums gives it a chance to become a google code issue that we will consider for longer term |
| 20:01:21 | Little_Apple | k |
| 20:01:33 | Little_Apple | in technical disscusion? |
| 20:01:42 | raptor | Bitfigther Features |
| 20:01:46 | Little_Apple | ah |
| 20:01:49 | Little_Apple | soory |
| 20:02:13 | Little_Apple | or what about bots? |
| 20:02:26 | Little_Apple | oh nevermind |
| 20:02:44 | raptor | bitfighter features is probably better - bots is for coding bots, this is a bot ability, not a bot |
| 20:04:35 | Little_Apple | yea |
| 20:05:11 | Little_Apple | posteded |
| 20:05:52 | Little_Apple | do you think it would ever be implemented? |
| 20:05:54 | raptor | good |
| 20:06:00 | raptor | maybe |
| 20:06:05 | raptor | seems like it could be useful |
| 20:06:05 | Little_Apple | i hope sooo |
| 20:06:11 | Little_Apple | :3 |
| 20:07:02 | Little_Apple | I'm thinking the most useful application for it would be an admin bot |
| 20:14:11 | Little_Apple | adios |
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| 20:19:18 | Watusimoto_ | wait till he sees the extended-life level gens |
| 20:19:26 | raptor | hehe |
| 20:19:27 | Watusimoto_ | that would be the place for admin functions |
| 20:19:37 | Watusimoto_ | I'm going to create a kickbot |
| 20:19:48 | Watusimoto_ | that kicks lippy players |
| 20:19:54 | raptor | and if you enter a zone, you get kicked? |
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| 20:19:56 | raptor | or that... |
| 20:20:03 | Watusimoto_ | now that would be funny |
| 20:20:28 | Watusimoto_ | "You have been disconnected for entering a forbidden zone. Your IP is banned for 2 minutes." |
| 20:20:34 | raptor | haha |
| 20:20:51 | Watusimoto_ | that's why an admin bot is a bad idea |
| 20:21:38 | raptor | yes.. make the level do it instead! |
| 20:23:31 | raptor | hmm... our transparent cursor isn't so transparent in sdl 2 |
| 20:23:35 | raptor | it's black instead |
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| 21:10:58 | Watusimoto_ | black cursor of doom |
| 21:11:01 | Watusimoto_ | rises again |
| 21:11:09 | raptor | i have no idea how to fix... |
| 21:11:21 | Watusimoto_ | what's the problem? |
| 21:11:33 | Watusimoto_ | when the cursor is supposed to be off it's on? |
| 21:11:36 | Watusimoto_ | and black? |
| 21:11:40 | raptor | so you know how we set a transparent cursor when using the keyboard? |
| 21:11:53 | Watusimoto_ | oh, right, in the menus |
| 21:11:59 | raptor | well, on windows only, it leaves a black square |
| 21:12:14 | raptor | it's also visible in-game, too... |
| 21:12:46 | Watusimoto_ | so how do we set it? (looking) |
| 21:13:08 | Watusimoto_ | cursorTransparent |
| 21:13:17 | Watusimoto_ | all 0s |
| 21:13:22 | raptor | yes |
| 21:13:40 | raptor | and all other cursors are fine with the zeros making transparent edges... |
| 21:13:43 | Watusimoto_ | Can you tell if the mask works? i.e. can you see a black halo around other cursors? |
| 21:14:00 | raptor | there is not a halo around other cursors |
| 21:14:24 | Watusimoto_ | ok... how about, just for fun, making one of the pixels visible, and see if that (almost) fixes it |
| 21:14:59 | raptor | ok |
| 21:15:13 | Watusimoto_ | or giving the cursor dimensions of 0x0 |
| 21:16:56 | raptor | so we even set these members anywhere?: width, height, hotX, hotY |
| 21:17:01 | raptor | in Cursor.h |
| 21:17:29 | raptor | hehe - the one non-transparent bit works |
| 21:17:45 | raptor | and you can barely notice the black dot left behind |
| 21:22:15 | raptor | ah i see now |
| 21:22:25 | raptor | width, height is set in that array... |
| 21:24:06 | Watusimoto_ | in the struct, yes |
| 21:26:09 | raptor | well |
| 21:26:21 | raptor | despite this cursor problem, should I commit my change to SDL2 for vc++? |
| 21:26:31 | raptor | everything else seems to work ok |
| 21:26:34 | Watusimoto_ | sure |
| 21:26:44 | Watusimoto_ | did you try setting size to 0,0? |
| 21:26:54 | raptor | yes |
| 21:26:58 | Watusimoto_ | no dice? |
| 21:27:01 | raptor | and the cursor just doesn't go away |
| 21:27:08 | Watusimoto_ | ok |
| 21:27:19 | Watusimoto_ | well, maybe this is a bug in sdl that will get fixed |
| 21:27:22 | Watusimoto_ | sounds pretty minor |
| 21:27:57 | Watusimoto_ | one other possibility would be to use an external image as a cursor, and empty image |
| 21:28:10 | Watusimoto_ | not sure how to do that, but maybe there's a good way in 2.0 |
| 21:28:38 | raptor | hmm, ok |
| 21:29:13 | Watusimoto_ | just an idea |
| 21:30:02 | Watusimoto_ | just thinking the problem might be related to the format, rather than empty cursors per se |
| 21:30:11 | Watusimoto_ | or maybe there's a different way to turn the cursor off |
| 21:30:16 | raptor | well |
| 21:30:22 | Watusimoto_ | that bypasses the issue altogether |
| 21:30:37 | raptor | the transparent cursor is a workaround for a bad implementation of disabling the cursor in SDL 1.2 |
| 21:31:01 | Watusimoto_ | maybe that's been fixed |
| 21:31:18 | Watusimoto_ | we need a workaround for our workaround |
| 21:32:06 | raptor | ha! |
| 21:32:21 | raptor | i used upx on SDL2.dll and reduced from 550K to 210K |
| 21:32:42 | Watusimoto_ | what's upx? |
| 21:32:57 | raptor | something we should be using... |
| 21:33:04 | raptor | http://upx.sourceforge.net/ |
| 21:34:01 | Watusimoto_ | compresses the exe and dlls? |
| 21:34:16 | raptor | yes |
| 21:34:28 | Watusimoto_ | interesting |
| 21:34:29 | raptor | and in-place decompresses them on load |
| 21:34:38 | Watusimoto_ | though our package is already so small... |
| 21:34:50 | Watusimoto_ | well, not _my_ package :-) |
| 21:35:05 | raptor | yes, NSIS uses similar techniques in the installer |
| 21:35:18 | Watusimoto_ | cool |
| 21:35:20 | raptor | but the binary itself - i just reduced from 3.3 to 1.2 MB (bitfighter.exe) |
| 21:35:27 | Watusimoto_ | wow |
| 21:37:56 | | -RichiH- [Global Notice] It sure is announcy around here as of late. Things will settle down again, but freenode broke the 80,000 user barrier today. Details can be found at http://planet.freenode.net/ |
| 21:38:09 | raptor | ok |
| 21:38:12 | raptor | pushed changes |
| 21:38:22 | raptor | next pull of yours will have compiling with SDL2! |
| 21:40:28 | raptor | sam686 will be in for a suprise... I don't have vc++ 2005/8 to be able to alter his project.. |
| 21:40:41 | | BFLogBot - Commit 2eb42166698f | Author: buckyballreaction | Log: Default Windows building to use SDL2 and add in the libraries (upx-compressed) |
| 21:43:21 | Watusimoto_ | ha |
| 21:45:49 | raptor | ok, i'm out for a bit... |
| 21:46:03 | raptor | sorry you'll have to do a full recompile with my last checkin... |
| 21:46:11 | Watusimoto_ | no worries |
| 21:46:15 | Watusimoto_ | later! |
| 21:46:22 | raptor | bye |
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| 23:20:38 | raptor | hullo again |
| 23:32:51 | Watusimoto_ | hi |
| 23:33:00 | raptor | hi |
| 23:33:02 | Watusimoto_ | refactoring stuff I didn't want to get into |
| 23:33:03 | Watusimoto_ | blech |
| 23:33:22 | Watusimoto_ | like chatting |
| 23:33:41 | Watusimoto_ | but, did reduce code duplication |
| 23:36:40 | raptor | yay |
| 23:36:47 | raptor | chatting is horrid |
| 23:39:18 | Watusimoto_ | well, it won |
| 23:39:19 | Watusimoto_ | ;t be much better |
| 23:39:23 | Watusimoto_ | just different |
| 23:39:28 | raptor | haha |
| 23:39:49 | raptor | i should migrate the Mac project to SDL2 now... |
| 23:39:53 | raptor | ugh mac ugh |
| 23:40:44 | Watusimoto_ | hey on your current code, is s2cDisplayChatMessageSTE used anywhere? |
| 23:41:13 | raptor | let me check... i'm not sure - i doubt it unless it's a quick chat |
| 23:41:23 | Watusimoto_ | that would be the place |
| 23:41:32 | Watusimoto_ | I just got rid of it, but not sure why |
| 23:42:50 | raptor | doesn't look like it is used... |
| 23:42:56 | Watusimoto_ | good |
| 23:43:10 | Watusimoto_ | am calling levelgens that stick around "ControllerScripts" |
| 23:43:16 | Watusimoto_ | formerly supervisor scripts |
| 23:43:16 | raptor | wait... |
| 23:43:28 | raptor | controller script activate! |
| 23:43:52 | raptor | s2cDisplayChatMessageSTE is used once |
| 23:44:02 | Watusimoto_ | was |
| 23:44:03 | raptor | by GameType::c2sSendChatSTE |
| 23:44:14 | raptor | which is only used once: |
| 23:44:14 | Watusimoto_ | can you post me that function? |
| 23:44:22 | Watusimoto_ | no, forget it |
| 23:44:24 | raptor | QuickChatHelper::processInputCode |
| 23:44:30 | Watusimoto_ | it's only for quick chats, and who really cares |
| 23:44:37 | raptor | quickChatHelper.cpp:163 |
| 23:44:46 | raptor | line 207 i mean |
| 23:44:52 | Watusimoto_ | we don't need a separate method for those. They can become regular chats at some point |
| 23:45:13 | Watusimoto_ | the idea is that the messaegs are repeated, but really they're not often repeated |
| 23:45:32 | raptor | nope - and people customize them anyways into long annoying once or ascii art |
| 23:45:44 | Watusimoto_ | really? |
| 23:45:45 | raptor | *ones |
| 23:45:47 | raptor | yeah... |
| 23:45:51 | Watusimoto_ | lovely |
| 23:46:07 | Watusimoto_ | so I won't feel bad about removing it... yet somehow I do |
| 23:46:14 | raptor | haha |
| 23:48:39 | Watusimoto_ | it works!!!! |
| 23:48:46 | raptor | it's alive!! |
| 23:49:07 | Watusimoto_ | yes |
| 23:49:14 | Watusimoto_ | you can chat with a levelgen! |
| 23:49:31 | Watusimoto_ | though it's not too talkative |
| 23:49:40 | Watusimoto_ | and I probably broke tons of stuff getting there |
| 23:57:02 | raptor | i wonder how long we should support OSX Tiger (10.4) |
| 23:57:49 | raptor | it's no sweat off my brow.. it's just that Apple is trying to kill it |