#bitfighter IRC Log

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IRC Log for 2012-04-03

Timestamps are in GMT/BST.

00:02:39raptorooo
00:02:41raptoridea
00:02:52raptorbitfighter win64?
00:03:07Watusimoto_one more thing to build?
00:03:13raptorhehe, yup
00:03:16Watusimoto_for no advantage?
00:03:38raptorother than being native
00:03:43raptoron windows
00:03:43Watusimoto_off to bed... you can sell me on it tomorrow if you can think of any reason to do it :-)
00:03:50Watusimoto_ah yes, I suppose
00:03:56Watusimoto_night
00:03:57raptornight
00:08:40Watusimoto_ Quit (Ping timeout: 244 seconds)
00:09:05Zoomber has joined
00:09:06ChanServ sets mode +v Zoomber
01:08:53Vrono has joined
01:08:59raptorhi Vrono
01:09:03Vronohey
01:10:26Zoomberhi
01:10:38raptorhi Zoomber
01:10:59BFLogBot - Commit 561d83e972cc | Author: buckyballreaction | Log: Mac now builds against SDL2 as well. Add and update patches needed and Xcode project
01:21:09Zoomber Quit (Quit: Zoomber)
02:08:55raptorposted bug: http://bugzilla.libsdl.org/show_bug.cgi?id=1461
02:13:01raptorok let's see what else i can break...
02:14:32zoomber_mbp has joined
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02:47:41Vrono Quit (Quit: Page closed)
03:11:16zoomber_mbp Quit (Quit: zoomber_mbp)
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04:17:07raptorsam686: you here?
04:17:16sam686hi'
04:17:18raptorhi
04:17:24raptorforewarning:
04:17:33raptorI migrated the windows build to SDL2
04:17:57raptorso you'll have to use the header include dir of ../libsdl/SDL2 (instead of ../libsdl/SDL)
04:18:37raptorand link against SDL2.lib and SDL2main.lib
04:43:00sam686one problem i see with SDL 2.0 (ir might be our code) is a black rectangle cursor (instead of hiding)
04:43:05raptorhehe
04:43:07raptoryep
04:43:10raptorthat only happens on windows
04:43:20raptori opened a bug here: http://bugzilla.libsdl.org/show_bug.cgi?id=1461
04:43:26raptormac and linux is fine
04:43:44sam686i wonder if we don't need the fake blank cursor anymore in SDL 2.0
04:43:52raptori've wondered that too...
04:44:49raptorbefore what was the problem with SDL_ShowCursor()?
04:45:49raptoranother simple work around is to just make one pixel of the transparent cursor black... then the rest work fine
04:45:51sam686yes, but i wonder if that problem is gone on SDL 2.0
04:55:07zoomber_mbp Quit (Quit: zoomber_mbp)
04:56:21sam686i kind of found another problem, UseFakeFullscreen in ini option doesn't work anymore...
04:56:35raptorah yes - that isn't needed anymore, i think
04:56:45raptorsame on Mac
04:57:18raptordoes it still switch quickly for you in Windows? (It did in my VM...)
04:57:32raptorLinux will have to remain on SDL 1.2 for a while, I think...
04:57:41sam686but anyway, tried:
04:57:46sam686if(inputCode == KEY_F11) SDL_ShowCursor(false);
04:57:47sam686if(inputCode == KEY_F12) SDL_ShowCursor(true);
04:58:00sam686and, the problem is gone in SDL 2.0
04:58:08raptorwhich problem was it?
04:58:39sam686alt_tab minimize makes mouse pointer get stuck at top left corner
04:58:51raptorthat's right
04:59:00raptoralso, does mouse always reset in the middle?
04:59:04sam686simply hiding and showing cursor on older SDL 1.something makes the cursor go back to the middle
04:59:11sam686both problems is gone on SDL 2.0
04:59:16raptorexcellent
05:03:13zoomber_mbp has joined
05:11:33raptorok, i think i re-coded the new cursor show/hide functionality... time to test
05:14:31zoomber_mbp Quit (Quit: zoomber_mbp)
05:20:40sam686did you know, your http://bugzilla.libsdl.org/show_bug.cgi?id=1461 won't compile on its own (what is U8?) (where is main())
05:21:13raptoroops
05:21:19sam686also there is U32
05:21:44raptorbah! i forgot to replace the U32/U8 everywhere...
05:24:37sam686what time does your clock says?
05:24:44raptor23;24
05:24:50raptorhmm... late for me
05:24:56raptori should go to bed soon...
05:25:15sam68612:25 AM, or 0:25 for my clock?
05:25:24raptorlate
05:25:36sam686yes, getting late
05:26:41sam686as for the sample code, i don't think you need to have the reverseBits() code included...
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05:37:41Zoomber Quit (Client Quit)
05:39:32raptorthere
05:39:38raptori think i fixed the cursor
05:41:23BFLogBot - Commit 44af5448d5b9 | Author: buckyballreaction | Log: Properly turn off mouse cursor if using SDL2
05:41:35raptorok, good night!
05:41:43sam686night
05:43:25raptoris bitfighter sam686 down?
05:43:52sam686looks like it is, let me look at if there is a crash on the program
05:46:41sam686http://sam686.maxhushahn.com/upload/text1204/120403_00-04-28.txt
05:47:31sam686looks like NULL pointer, again (#3 0x080e3164 in Zap::Game::getClientCount (this=0x0) at game.cpp:720)
05:47:38raptorblah
05:47:55sam686so, probably a missing NULL check in Zap::GameType::gameOverManGameOver
05:50:22sam686GameType have a Null mGame? shouldn't be possible on server side, i don't think
05:50:42raptori don't think so either...
05:51:05raptorok, i'm really falling asleep now, good night again
05:51:09sam686night
05:51:13raptor Quit ()
06:16:27BFLogBot - Commit a0149fd3328e | Author: sam8641 | Log: Update projects for SDL2, fix annoying warning "No newline at end of file"
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07:13:26zoomber_mbp Quit (Quit: zoomber_mbp)
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14:02:32BlackBird_ has joined
14:02:47BlackBird_i think there may be a spambot on the fourms
15:09:36BlackBird_ Quit (Ping timeout: 245 seconds)
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15:25:36raptorwe've got links everywhere??
15:29:33raptornot sure i like link exchanges... we are 'content producers' and shouldn't favor a 'distributor'
15:30:06raptorbut i may be a purist slightly
16:00:07raptor Quit ()
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16:11:40raptorhehe, nice response to the bot+server commands post
16:40:51watusimotothanks
16:41:10raptoralthough that code looked a little too well-syntaxed...
16:42:25watusimotoI just realized I may need to start over with my supervisor script work
16:42:32raptor:(
16:42:51watusimotoI'll check when I get home, but it just dawned on me I made a critical and irreversable error early on
16:43:09watusimoto!@#$%^!!!!!!!
16:43:24raptortoo much late night coding?
16:43:38watusimotoforgetting why I made a design decision I did
16:43:51watusimotoI undid it, thinking it was the result of trying to work out how to best use lua
16:44:12watusimotowhen really it was the solution to a tricky problem -- if you have a lua object representing, say, a ship
16:44:28watusimotoand the ship dies (and hence the C++ representation is now gone)
16:44:35watusimotowhat do you do?
16:44:46watusimotoif lua tries to access that object, it crashes
16:44:55watusimotoand lua has no way of knowing the object is dead
16:45:09watusimotoit still has a pointer
16:45:12watusimotothat looks valid
16:45:26watusimotowell, I had a solution worked out to that, but I ripped it all out
16:45:35raptorsadness
16:45:38watusimotoand starting over would be less painful than tryuing to recreate it
16:45:57watusimotounless I can find a cleaner solution
16:46:05watusimotoit was messy
16:46:25watusimotoand if we allow scripts to start removing things like testItems, the messiness will spread
16:46:33watusimotoso maybe I need a new idea
16:46:57watusimotocurrently, the only things that can disappear from under you are bullets, ships, and bots
16:47:04watusimotosoon, anything can
16:47:07watusimotoyuck
16:47:35watusimotook, well that will give me something to think about on the way home.
16:47:57raptorif you're looking for ideas, take a look at the source for the game 'naev'
16:48:04raptorthey have lua integrated into everything
16:48:12raptorand allow for all of that stuff already
16:48:24raptorthey also some how use only one runtime to run all the AI
16:48:52watusimotoI know in principle how to use a single runtime
16:48:59watusimotojust not how to do it in practice
16:49:11watusimotoLua allows you to have different "environments"
16:49:24sam686more errors, http://sam686.maxhushahn.com/upload/text1204/120403_11-04-26.txt
16:49:26watusimotoyou can switch the environments in and out within a single Lua instance
16:49:37watusimotobut I don't really understand the process
16:50:15raptorsam686: your server crashed again?
16:50:20sam686yes
16:51:17watusimotocould replace getShip()->getGame() with gServerGame
16:51:24watusimotothat might fix it
16:51:46watusimotoI swapped them recently
16:51:59watusimotoblech
16:52:31watusimotoin cyclelevel, ships might not have gametype yet
16:52:44watusimotobecause everything is being reset and there has been no time for things to propogate
16:52:57watusimotoship might even be NULL
16:53:18watusimotook gotta go cry about my lost work
16:53:22watusimotolater
16:53:29raptorbye
16:53:32raptorboo hoo
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17:54:46Little_Apple has joined
17:54:59Little_Applehello there
17:55:24raptorhi
17:55:35Little_Applewatcha doin
17:56:06raptori'm debugging a scheduled task engine that runs on a j2ee framework
17:56:13raptorerr... i'm working
17:56:15Little_Appleok
17:56:31Little_Applelike job work?
17:56:37Little_Apple:S
17:58:12raptoryes, i'm a provider for my family... i have a job
17:58:30Little_Appleyepayepayep
18:15:01Watusimoto_ has joined
18:17:59Little_Applehelloo
18:18:14raptorhi
18:32:31BFLogBot - Commit da39a922680c | Author: sam8641 | Log: Fix ClientInfo pointer to Game problem, having "mGame" in ClientInfo
18:32:51raptorsam686: is the mouse problem fixed for you in windows?
18:34:02sam686if you talking about a black square cursor, it is not there anymore as of the latest changes
18:34:10raptoryes
18:34:12raptorok good
18:34:45sam686no problems with the mouse being hidden in SDL 2.0 (with SDL_ShowCursor)
18:34:52raptorexcellent
18:37:05Little_Apple Quit (Quit: Page closed)
18:42:12Little_Apple has joined
18:42:22Little_Applehellooo
18:42:25sam686hi
18:42:55raptori bet most of the google code clones could be destroyed now...
18:48:24raptorgot rid of all of mine but one..
19:01:45Watusimoto_I've been able to partially repair some of the damage
19:02:10Watusimoto_plenty more to fix
19:14:31zoomber_mbp has joined
19:15:06raptorso for fun, i've been looking into seting up an x86_64 dev environment under windows 7...
19:15:33raptorit's taken me all day, but I finally have a windows 7 vm with updates applied (no end to restarts)
19:31:19sam686i might not even want to try to run x86_64 virtual machine in my old computer which is x86 (32 bit only), i think it might go extremely slow..
19:31:55raptorhehe - i doubt it would even run
19:34:27koda has joined
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19:42:39BFLogBot - Commit c5944acf89a9 | Author: sam8641 | Log: Fix gameConnection problem, add Drop max flagItems limit to limit some CPU usage
19:50:27Vrono has joined
19:55:04raptorwe've hit the IRC 10 idler limit!
19:55:51Little_AppleIM NOT IDLE GAJHHHGFJDGHJD
20:02:29raptorgot sdl2 to compile in win64
20:16:07LordDVG Quit (Read error: Connection reset by peer)
20:16:20Watusimoto_i have this:
20:16:23Watusimoto_Robot::Robot() : Ship(new FullClientInfo(NULL, true), TEAM_NEUTRAL, Point(), 1, true), // FullClientInfo deleted in destructor
20:16:23Watusimoto_ LuaScriptRunner()
20:16:27Watusimoto_and it is wrong
20:16:30Watusimoto_what should it be?
20:16:36Watusimoto_I had a bad merge
20:17:53sam686http://code.google.com/p/bitfighter/source/detail?r=da39a922680c
20:18:01sam686maybe looking at that chanes may help
20:19:49sam686mostly, that changes was done to have "mGame" in ClientInfo, as needed for a few ClientInfo functions...
20:20:17raptoreverything's broken!!
20:20:41sam686broken TNL on windows 64 bit compile?
20:21:02raptor64bit shenanigans with windows 7 activation and virtual machines...
20:21:41sam686does windows 7 hate virtual machine?
20:21:47raptoryes
20:22:03raptorbecause it's common to move the VM to another host... which may have different hardware
20:22:28raptorthen poof! you running an illegitimate copy
20:24:54sam686let me guess, some windows update makes windows refuse to run inside virtual machine, thats my guess...
20:25:29raptorit runs, it just disables lots of things and puts up big warning signs saying you are a dirty thief
20:26:53sam686that almost sounds like a virus or similar...
20:27:48Little_Apples_ip has joined
20:27:56Little_Apples_ipHelloo hurr hurr
20:28:06Little_Apples_ipHeeelooooo
20:28:08sam686hi
20:28:21Little_Apples_ipImma ipad apple
20:28:26Little_Apple:P
20:28:41raptorah yes.. a mobile waste-of-time device
20:28:52Little_Apples_ipIts a simulatorinator
20:29:03Little_Apples_ip:3
20:30:57Little_Apples_ipDurr durr
20:31:16Little_Apples_ipHEEEHEEEE
20:31:21Little_Apples_ip Quit (Client Quit)
20:34:54Watusimoto_so can you guys add a bot to a hosted game on a recent build?
20:35:04Watusimoto_I get a crash, and it doesn't look like something I did
20:35:47Watusimoto_Robot's mClientInfo is being set to NULL in the Ship's constructor (i.e. Robot's parent), and is causing problem's in the Robot's constructor
20:35:52raptoryes
20:35:57Watusimoto_yes you can?
20:35:59raptorwait... i didn't pull sam's latest yet...
20:36:21raptori can with the rev. right before sam686's changes...
20:36:25raptortrying now with the changes
20:37:19sam686i don't know if i can get the ServerGame / ClientGame, until later on after contructor (without gServerGame / gClientGame)
20:37:30raptoryep, bots work fine with sam's changes, too
20:37:34Watusimoto_ok
20:37:58Little_Apple Quit (Quit: Page closed)
20:38:01Watusimoto_well, maybe the problem is something I did?
20:38:17raptormaybe?
20:38:22Watusimoto_Robot::Robot() : Ship(NULL, TEAM_NEUTRAL, Point(), 1, true), LuaScriptRunner()
20:38:23sam686the ClientInfo creation is moved later on, in onAddedToGame, and in readClientRequest in game connection
20:38:32Watusimoto_that's the constructor I copied from sam's link
20:38:41Watusimoto_that NULL is being passed as the clientInfo
20:38:59Watusimoto_5 lines into the Robot constructor, we have this:
20:39:00Watusimoto_mClientInfo->setShip(this);
20:39:21Watusimoto_let me compare to what's in the repo right now
20:40:00Watusimoto_so sam, the problem is you can't get a handle on the current game when the robot is being constructed?
20:40:05sam686if you merged, you might have some problems, i guess unless you make sure all of my changes is there, merged
20:40:38sam686yes, i don't know the Game handle in constructor
20:41:00Watusimoto_we could pass it in to the Robot constructor, and pass that in turn to the ship
20:41:02sam686especially when added from level line (which TNL needs empty constructor)
20:41:25Watusimoto_oh, well there's that
20:41:42Watusimoto_that requirement screws us over and over again
20:42:55Watusimoto_ok, I'm going to use gServerGame in the robot constructor
20:42:58Vrono Quit (Quit: Page closed)
20:43:02raptorhehe
20:43:08raptorthat evil object
20:46:48Watusimoto_wait, I probably don't need to; I'm still being screwed by my merge
20:47:03raptorde-merge!
20:47:34sam686repository -> rollback? and retry merge?
20:52:22Watusimoto_just missing the bit in onAddedToGame
20:52:27Watusimoto_testing now
20:53:59Watusimoto_ok, that's working better now
20:54:14Watusimoto_so bots at least still somewhat work!
20:54:20Watusimoto_I'm going to check in what I've got
20:54:32raptoruh oh
20:54:36Watusimoto_note that I have NOT done extensive testing yet, as I still have some major refactor work to do
20:54:37raptorwill i be scared to compile?
20:54:49Watusimoto_this is unlikely to affect you if you are not using lua stuff
20:54:59Watusimoto_it should compile ok
20:56:47Watusimoto_I need to simplify the work needed to make an object not kill Lua when it gets deleted
20:56:52Watusimoto_so we can expand it to all objects
20:57:07Watusimoto_right now, we have 3 custom solutions for our 3 basic deletable objects
20:57:17raptorblech
20:57:19Watusimoto_and that won't work as we expand it
20:57:24Watusimoto_blech is right
20:57:48BFLogBot - Commit bdf2c8a26bd7 | Author: watusim...@bitfighter.org | Log: whitespace
20:57:49BFLogBot - Commit beb7d960af5b | Author: watusim...@bitfighter.org | Log: Shuffle things around so levelgens run setEnums as well as robots
20:57:51BFLogBot - Commit 142ede04d0d7 | Author: watusim...@bitfighter.org | Log: Checkpoint -- making levelgens stick around. Compiles, kind of works
20:57:52BFLogBot - Commit 57a073e04f47 | Author: watusim...@bitfighter.org | Log: Merge
20:57:54BFLogBot - Commit 359b67661bc7 | Author: watusim...@bitfighter.org | Log: Merge (messy!!)
20:57:55BFLogBot - Commit 6562acb9b250 | Author: watusim...@bitfighter.org | Log: Fix botched merge
20:57:57BFLogBot - Commit 4ca67f778f60 | Author: watusim...@bitfighter.org | Log: Fix botched merge II
20:57:58BFLogBot - Commit 78e86ba43523 | Author: watusim...@bitfighter.org | Log: Comment
20:58:02raptorhahaha
20:58:32Watusimoto_if anything seems broken, you might need updated lua files as well... not sure
20:58:57Watusimoto_let me know if it looks like you need them, otherwise, I'll check them in later
20:59:10raptorcompiling...
21:00:29raptoryou forked yourself somehow...
21:02:31raptorcompiled and bots still work..
21:05:43raptorall-in-all, i think i'm proud of my SDL2 implementation
21:06:00raptori got to actually study an API, figure it out, and implement it
21:11:22Watusimoto_I need a favor
21:11:40Watusimoto_I locked myself out of the bitfighter forums, and can't get past the captcha.
21:11:46Watusimoto_Can one of you please reset my pw?
21:11:51raptorthere is no captcha
21:12:07raptorat least, there shouldn't be...
21:12:07Watusimoto_when you get locked out there is
21:12:12sam686or, could temperory switch to easest captha
21:12:16raptorok, i reset
21:12:22sam686easiest, i meant
21:12:25Watusimoto_and it's set on the hardest imaginable settings
21:12:35Watusimoto_it shows random pixels
21:12:41raptor"You tried to manage a user with founder status. Only founders are allowed to manage other founders."
21:12:49Watusimoto_oh great
21:13:00Watusimoto_try making the captcha easier
21:13:06Watusimoto_if you would
21:14:01raptorok done
21:14:17Watusimoto_much better
21:14:40raptoryou should make me a 'founder'...
21:14:59Watusimoto_indeed
21:16:27Watusimoto_sam and raptor are now founders
21:16:54raptoryay
21:16:58raptorgracias
21:18:13sam686i wonder if reCaptcha will work for bitfighter forum?
21:18:53raptori'm sure it will, but intelligent questions are probably better...
21:19:53sam686but what if it comes to... 5 login failed attepts, then it goes to capcha...
21:20:57sam686or three failed login attepts (as it is set to)
21:22:31raptori don't understand
21:22:55raptorit still requires you to enter a password, right? but it adds captcha, too
21:24:03sam686yes, but if that captcha is too hard (in addition to password) then.. what?
21:25:19raptorwell, now it isn't too hard
21:25:33raptorthen... come to IRC and badger the devs? :]
21:28:17Watusimoto_Be sure to rate BF 10/10!
21:28:19Watusimoto_http://www.gamearena.com.au/downloads/details.php/bitfighter-v017a-for-windows
21:28:34Watusimoto_http://www.gamearena.com.au/downloads/details.php/bitfighter-v017a-for-mac-os-x-64-bit
21:28:46Watusimoto_http://www.gamearena.com.au/downloads/details.php/bitfighter-v017a-for-mac-os-x-32-bit
21:28:51Watusimoto_vote early, vote often!
21:29:59raptori don't understand the purpose of that site... it's like it is mixed up in a whole host of things..
21:30:22raptordeep-packet html insertion?
21:30:50sam686now does this look better? http://sam686.maxhushahn.com/upload/qa_login.PNG
21:31:06raptorhaha
21:31:44sam686that is Q and A captcha in forum (you have to configure it first and add a few question and answer)
21:32:15sam686i think it can work for register, in addition to your existing questions...
21:32:21raptormust be new
21:32:30raptorbecause that wasn't a part of the old phpbb
21:34:44Watusimoto_the aus site?
21:35:03raptorit looks like a site within a site
21:35:08Watusimoto_it looks to be run by bigpond/telstra, which is the big isp/telco company down there
21:35:42Watusimoto_it's probably a portal for customers
21:35:58Watusimoto_get people downloading from there rather than here
21:36:08Watusimoto_save bandwidth charges and such
21:37:27Watusimoto_I was thining we should seed Bitfighter on bittorrent
21:37:32Watusimoto_get it on pirate bay etc.
21:38:05Watusimoto_if peopel think they are pirating it, more might download it :-)
21:39:23sam686bitfighter file size is so small, a direct html download is good enougn, i think, but... it might keep that torrent file going around for a long long time (eventually it might go down when no more people seed it)
21:40:11Watusimoto_not at all worried about bandwidth, just thinking of it as a promotional tool
21:42:44sam686there is just one problem with "bitfighter torrent" https://www.google.com/search?q=bitfighter+torrent
21:43:09sam686a lot of results is due to indexing a results of "bitfighter torrent not found"
21:43:23Watusimoto_people won't find it on google, but maybe browsing pirate bay and friends
21:43:40raptorgerman film by bitfighter?
21:43:52Watusimoto_magnet:?xt=urn:btih:9DCDBFEB137AD3AB40797E9B66616765DCC3C825&dn=Bitfighter-Installer-017a.exe&tr=udp%3a//tracker.openbittorrent.com%3a80/announce&ws=https%3a//bitfighter.googlecode.com/files/Bitfighter-Installer-017a.exe
21:44:11Watusimoto_let's see if this goes anywhere
21:44:22Watusimoto_no one downloading yet :-)
21:44:22raptorhehe.. is there an http landing page for that?
21:44:36Watusimoto_no, you just paste that into your bt client
21:44:46raptoryes
21:45:11raptori didn't know you could create a magnet URL from an internet file
21:46:38raptorreading up on magnet URI again..
21:46:47raptori am wrong.. it is supposed to be universal
21:48:53raptorexcept that 'ws' parameter is odd
21:49:03raptorshouldn't it be 'xs'?
21:50:04sam686i don't know what to do with such torrent and openbittorrent...
21:50:53sam686i only know how to open a .torrent file easily, but don't know how to paste that link in, it come up invalid url or some error
21:51:43raptormagnet links are the up-and-coming tech
21:57:20sam686there a problem, only about half of torrent clients supports "Magnet URi" "free download manager" isn't one of them...
21:57:34raptoryep
21:57:43sam686http://en.wikipedia.org/wiki/Comparison_of_BitTorrent_clients shows which one
21:57:44raptorthey're slowly builing in support
22:05:23Watusimoto_raptor: did you add support for initing a vector from an array?
22:05:41raptori can're remember...
22:05:44raptor*can't
22:05:48raptori think so, but let me check
22:06:16raptoryes
22:06:20raptori added it
22:06:25raptorVector(const T *array, U32 length);
22:07:00Watusimoto_just found it
22:07:07raptortnlVector.h:131
22:07:44Watusimoto_think you use it like this? Vector<int> numbers([1,2,3], 3)
22:07:52raptoryes
22:08:07Watusimoto_thx!
22:08:13raptorsure!
22:23:23sam686i guess I found a good enough torrent client that can handle magnet uri, after looking at the list (i chose Tribler)
22:25:52Watusimoto_signing off for the nigh
22:28:17BFLogBot - Commit 583531cbf32c | Author: watusim...@bitfighter.org | Log: Formatting
22:28:19BFLogBot - Commit 0942fe18f0ba | Author: watusim...@bitfighter.org | Log: Minor
22:56:24raptornight
23:02:39raptor Quit ()
23:04:05Watusimoto_ Quit (Ping timeout: 260 seconds)
23:18:44koda Quit (Quit: koda)
23:38:01zoomber_mbp Quit (Quit: zoomber_mbp)
23:45:40kodaws has joined
23:50:14kodaws Quit (Ping timeout: 248 seconds)

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