Timestamps are in GMT/BST.
| 00:02:39 | raptor | ooo |
| 00:02:41 | raptor | idea |
| 00:02:52 | raptor | bitfighter win64? |
| 00:03:07 | Watusimoto_ | one more thing to build? |
| 00:03:13 | raptor | hehe, yup |
| 00:03:16 | Watusimoto_ | for no advantage? |
| 00:03:38 | raptor | other than being native |
| 00:03:43 | raptor | on windows |
| 00:03:43 | Watusimoto_ | off to bed... you can sell me on it tomorrow if you can think of any reason to do it :-) |
| 00:03:50 | Watusimoto_ | ah yes, I suppose |
| 00:03:56 | Watusimoto_ | night |
| 00:03:57 | raptor | night |
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| 01:08:59 | raptor | hi Vrono |
| 01:09:03 | Vrono | hey |
| 01:10:26 | Zoomber | hi |
| 01:10:38 | raptor | hi Zoomber |
| 01:10:59 | | BFLogBot - Commit 561d83e972cc | Author: buckyballreaction | Log: Mac now builds against SDL2 as well. Add and update patches needed and Xcode project |
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| 02:08:55 | raptor | posted bug: http://bugzilla.libsdl.org/show_bug.cgi?id=1461 |
| 02:13:01 | raptor | ok let's see what else i can break... |
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| 04:17:07 | raptor | sam686: you here? |
| 04:17:16 | sam686 | hi' |
| 04:17:18 | raptor | hi |
| 04:17:24 | raptor | forewarning: |
| 04:17:33 | raptor | I migrated the windows build to SDL2 |
| 04:17:57 | raptor | so you'll have to use the header include dir of ../libsdl/SDL2 (instead of ../libsdl/SDL) |
| 04:18:37 | raptor | and link against SDL2.lib and SDL2main.lib |
| 04:43:00 | sam686 | one problem i see with SDL 2.0 (ir might be our code) is a black rectangle cursor (instead of hiding) |
| 04:43:05 | raptor | hehe |
| 04:43:07 | raptor | yep |
| 04:43:10 | raptor | that only happens on windows |
| 04:43:20 | raptor | i opened a bug here: http://bugzilla.libsdl.org/show_bug.cgi?id=1461 |
| 04:43:26 | raptor | mac and linux is fine |
| 04:43:44 | sam686 | i wonder if we don't need the fake blank cursor anymore in SDL 2.0 |
| 04:43:52 | raptor | i've wondered that too... |
| 04:44:49 | raptor | before what was the problem with SDL_ShowCursor()? |
| 04:45:49 | raptor | another simple work around is to just make one pixel of the transparent cursor black... then the rest work fine |
| 04:45:51 | sam686 | yes, but i wonder if that problem is gone on SDL 2.0 |
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| 04:56:21 | sam686 | i kind of found another problem, UseFakeFullscreen in ini option doesn't work anymore... |
| 04:56:35 | raptor | ah yes - that isn't needed anymore, i think |
| 04:56:45 | raptor | same on Mac |
| 04:57:18 | raptor | does it still switch quickly for you in Windows? (It did in my VM...) |
| 04:57:32 | raptor | Linux will have to remain on SDL 1.2 for a while, I think... |
| 04:57:41 | sam686 | but anyway, tried: |
| 04:57:46 | sam686 | if(inputCode == KEY_F11) SDL_ShowCursor(false); |
| 04:57:47 | sam686 | if(inputCode == KEY_F12) SDL_ShowCursor(true); |
| 04:58:00 | sam686 | and, the problem is gone in SDL 2.0 |
| 04:58:08 | raptor | which problem was it? |
| 04:58:39 | sam686 | alt_tab minimize makes mouse pointer get stuck at top left corner |
| 04:58:51 | raptor | that's right |
| 04:59:00 | raptor | also, does mouse always reset in the middle? |
| 04:59:04 | sam686 | simply hiding and showing cursor on older SDL 1.something makes the cursor go back to the middle |
| 04:59:11 | sam686 | both problems is gone on SDL 2.0 |
| 04:59:16 | raptor | excellent |
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| 05:11:33 | raptor | ok, i think i re-coded the new cursor show/hide functionality... time to test |
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| 05:20:40 | sam686 | did you know, your http://bugzilla.libsdl.org/show_bug.cgi?id=1461 won't compile on its own (what is U8?) (where is main()) |
| 05:21:13 | raptor | oops |
| 05:21:19 | sam686 | also there is U32 |
| 05:21:44 | raptor | bah! i forgot to replace the U32/U8 everywhere... |
| 05:24:37 | sam686 | what time does your clock says? |
| 05:24:44 | raptor | 23;24 |
| 05:24:50 | raptor | hmm... late for me |
| 05:24:56 | raptor | i should go to bed soon... |
| 05:25:15 | sam686 | 12:25 AM, or 0:25 for my clock? |
| 05:25:24 | raptor | late |
| 05:25:36 | sam686 | yes, getting late |
| 05:26:41 | sam686 | as for the sample code, i don't think you need to have the reverseBits() code included... |
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| 05:39:32 | raptor | there |
| 05:39:38 | raptor | i think i fixed the cursor |
| 05:41:23 | | BFLogBot - Commit 44af5448d5b9 | Author: buckyballreaction | Log: Properly turn off mouse cursor if using SDL2 |
| 05:41:35 | raptor | ok, good night! |
| 05:41:43 | sam686 | night |
| 05:43:25 | raptor | is bitfighter sam686 down? |
| 05:43:52 | sam686 | looks like it is, let me look at if there is a crash on the program |
| 05:46:41 | sam686 | http://sam686.maxhushahn.com/upload/text1204/120403_00-04-28.txt |
| 05:47:31 | sam686 | looks like NULL pointer, again (#3 0x080e3164 in Zap::Game::getClientCount (this=0x0) at game.cpp:720) |
| 05:47:38 | raptor | blah |
| 05:47:55 | sam686 | so, probably a missing NULL check in Zap::GameType::gameOverManGameOver |
| 05:50:22 | sam686 | GameType have a Null mGame? shouldn't be possible on server side, i don't think |
| 05:50:42 | raptor | i don't think so either... |
| 05:51:05 | raptor | ok, i'm really falling asleep now, good night again |
| 05:51:09 | sam686 | night |
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| 06:16:27 | | BFLogBot - Commit a0149fd3328e | Author: sam8641 | Log: Update projects for SDL2, fix annoying warning "No newline at end of file" |
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| 14:02:47 | BlackBird_ | i think there may be a spambot on the fourms |
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| 15:25:36 | raptor | we've got links everywhere?? |
| 15:29:33 | raptor | not sure i like link exchanges... we are 'content producers' and shouldn't favor a 'distributor' |
| 15:30:06 | raptor | but i may be a purist slightly |
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| 16:11:40 | raptor | hehe, nice response to the bot+server commands post |
| 16:40:51 | watusimoto | thanks |
| 16:41:10 | raptor | although that code looked a little too well-syntaxed... |
| 16:42:25 | watusimoto | I just realized I may need to start over with my supervisor script work |
| 16:42:32 | raptor | :( |
| 16:42:51 | watusimoto | I'll check when I get home, but it just dawned on me I made a critical and irreversable error early on |
| 16:43:09 | watusimoto | !@#$%^!!!!!!! |
| 16:43:24 | raptor | too much late night coding? |
| 16:43:38 | watusimoto | forgetting why I made a design decision I did |
| 16:43:51 | watusimoto | I undid it, thinking it was the result of trying to work out how to best use lua |
| 16:44:12 | watusimoto | when really it was the solution to a tricky problem -- if you have a lua object representing, say, a ship |
| 16:44:28 | watusimoto | and the ship dies (and hence the C++ representation is now gone) |
| 16:44:35 | watusimoto | what do you do? |
| 16:44:46 | watusimoto | if lua tries to access that object, it crashes |
| 16:44:55 | watusimoto | and lua has no way of knowing the object is dead |
| 16:45:09 | watusimoto | it still has a pointer |
| 16:45:12 | watusimoto | that looks valid |
| 16:45:26 | watusimoto | well, I had a solution worked out to that, but I ripped it all out |
| 16:45:35 | raptor | sadness |
| 16:45:38 | watusimoto | and starting over would be less painful than tryuing to recreate it |
| 16:45:57 | watusimoto | unless I can find a cleaner solution |
| 16:46:05 | watusimoto | it was messy |
| 16:46:25 | watusimoto | and if we allow scripts to start removing things like testItems, the messiness will spread |
| 16:46:33 | watusimoto | so maybe I need a new idea |
| 16:46:57 | watusimoto | currently, the only things that can disappear from under you are bullets, ships, and bots |
| 16:47:04 | watusimoto | soon, anything can |
| 16:47:07 | watusimoto | yuck |
| 16:47:35 | watusimoto | ok, well that will give me something to think about on the way home. |
| 16:47:57 | raptor | if you're looking for ideas, take a look at the source for the game 'naev' |
| 16:48:04 | raptor | they have lua integrated into everything |
| 16:48:12 | raptor | and allow for all of that stuff already |
| 16:48:24 | raptor | they also some how use only one runtime to run all the AI |
| 16:48:52 | watusimoto | I know in principle how to use a single runtime |
| 16:48:59 | watusimoto | just not how to do it in practice |
| 16:49:11 | watusimoto | Lua allows you to have different "environments" |
| 16:49:24 | sam686 | more errors, http://sam686.maxhushahn.com/upload/text1204/120403_11-04-26.txt |
| 16:49:26 | watusimoto | you can switch the environments in and out within a single Lua instance |
| 16:49:37 | watusimoto | but I don't really understand the process |
| 16:50:15 | raptor | sam686: your server crashed again? |
| 16:50:20 | sam686 | yes |
| 16:51:17 | watusimoto | could replace getShip()->getGame() with gServerGame |
| 16:51:24 | watusimoto | that might fix it |
| 16:51:46 | watusimoto | I swapped them recently |
| 16:51:59 | watusimoto | blech |
| 16:52:31 | watusimoto | in cyclelevel, ships might not have gametype yet |
| 16:52:44 | watusimoto | because everything is being reset and there has been no time for things to propogate |
| 16:52:57 | watusimoto | ship might even be NULL |
| 16:53:18 | watusimoto | ok gotta go cry about my lost work |
| 16:53:22 | watusimoto | later |
| 16:53:29 | raptor | bye |
| 16:53:32 | raptor | boo hoo |
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| 17:54:46 | | Little_Apple has joined |
| 17:54:59 | Little_Apple | hello there |
| 17:55:24 | raptor | hi |
| 17:55:35 | Little_Apple | watcha doin |
| 17:56:06 | raptor | i'm debugging a scheduled task engine that runs on a j2ee framework |
| 17:56:13 | raptor | err... i'm working |
| 17:56:15 | Little_Apple | ok |
| 17:56:31 | Little_Apple | like job work? |
| 17:56:37 | Little_Apple | :S |
| 17:58:12 | raptor | yes, i'm a provider for my family... i have a job |
| 17:58:30 | Little_Apple | yepayepayep |
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| 18:17:59 | Little_Apple | helloo |
| 18:18:14 | raptor | hi |
| 18:32:31 | | BFLogBot - Commit da39a922680c | Author: sam8641 | Log: Fix ClientInfo pointer to Game problem, having "mGame" in ClientInfo |
| 18:32:51 | raptor | sam686: is the mouse problem fixed for you in windows? |
| 18:34:02 | sam686 | if you talking about a black square cursor, it is not there anymore as of the latest changes |
| 18:34:10 | raptor | yes |
| 18:34:12 | raptor | ok good |
| 18:34:45 | sam686 | no problems with the mouse being hidden in SDL 2.0 (with SDL_ShowCursor) |
| 18:34:52 | raptor | excellent |
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| 18:42:22 | Little_Apple | hellooo |
| 18:42:25 | sam686 | hi |
| 18:42:55 | raptor | i bet most of the google code clones could be destroyed now... |
| 18:48:24 | raptor | got rid of all of mine but one.. |
| 19:01:45 | Watusimoto_ | I've been able to partially repair some of the damage |
| 19:02:10 | Watusimoto_ | plenty more to fix |
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| 19:15:06 | raptor | so for fun, i've been looking into seting up an x86_64 dev environment under windows 7... |
| 19:15:33 | raptor | it's taken me all day, but I finally have a windows 7 vm with updates applied (no end to restarts) |
| 19:31:19 | sam686 | i might not even want to try to run x86_64 virtual machine in my old computer which is x86 (32 bit only), i think it might go extremely slow.. |
| 19:31:55 | raptor | hehe - i doubt it would even run |
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| 19:42:39 | | BFLogBot - Commit c5944acf89a9 | Author: sam8641 | Log: Fix gameConnection problem, add Drop max flagItems limit to limit some CPU usage |
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| 19:55:04 | raptor | we've hit the IRC 10 idler limit! |
| 19:55:51 | Little_Apple | IM NOT IDLE GAJHHHGFJDGHJD |
| 20:02:29 | raptor | got sdl2 to compile in win64 |
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| 20:16:20 | Watusimoto_ | i have this: |
| 20:16:23 | Watusimoto_ | Robot::Robot() : Ship(new FullClientInfo(NULL, true), TEAM_NEUTRAL, Point(), 1, true), // FullClientInfo deleted in destructor |
| 20:16:23 | Watusimoto_ | LuaScriptRunner() |
| 20:16:27 | Watusimoto_ | and it is wrong |
| 20:16:30 | Watusimoto_ | what should it be? |
| 20:16:36 | Watusimoto_ | I had a bad merge |
| 20:17:53 | sam686 | http://code.google.com/p/bitfighter/source/detail?r=da39a922680c |
| 20:18:01 | sam686 | maybe looking at that chanes may help |
| 20:19:49 | sam686 | mostly, that changes was done to have "mGame" in ClientInfo, as needed for a few ClientInfo functions... |
| 20:20:17 | raptor | everything's broken!! |
| 20:20:41 | sam686 | broken TNL on windows 64 bit compile? |
| 20:21:02 | raptor | 64bit shenanigans with windows 7 activation and virtual machines... |
| 20:21:41 | sam686 | does windows 7 hate virtual machine? |
| 20:21:47 | raptor | yes |
| 20:22:03 | raptor | because it's common to move the VM to another host... which may have different hardware |
| 20:22:28 | raptor | then poof! you running an illegitimate copy |
| 20:24:54 | sam686 | let me guess, some windows update makes windows refuse to run inside virtual machine, thats my guess... |
| 20:25:29 | raptor | it runs, it just disables lots of things and puts up big warning signs saying you are a dirty thief |
| 20:26:53 | sam686 | that almost sounds like a virus or similar... |
| 20:27:48 | | Little_Apples_ip has joined |
| 20:27:56 | Little_Apples_ip | Helloo hurr hurr |
| 20:28:06 | Little_Apples_ip | Heeelooooo |
| 20:28:08 | sam686 | hi |
| 20:28:21 | Little_Apples_ip | Imma ipad apple |
| 20:28:26 | Little_Apple | :P |
| 20:28:41 | raptor | ah yes.. a mobile waste-of-time device |
| 20:28:52 | Little_Apples_ip | Its a simulatorinator |
| 20:29:03 | Little_Apples_ip | :3 |
| 20:30:57 | Little_Apples_ip | Durr durr |
| 20:31:16 | Little_Apples_ip | HEEEHEEEE |
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| 20:34:54 | Watusimoto_ | so can you guys add a bot to a hosted game on a recent build? |
| 20:35:04 | Watusimoto_ | I get a crash, and it doesn't look like something I did |
| 20:35:47 | Watusimoto_ | Robot's mClientInfo is being set to NULL in the Ship's constructor (i.e. Robot's parent), and is causing problem's in the Robot's constructor |
| 20:35:52 | raptor | yes |
| 20:35:57 | Watusimoto_ | yes you can? |
| 20:35:59 | raptor | wait... i didn't pull sam's latest yet... |
| 20:36:21 | raptor | i can with the rev. right before sam686's changes... |
| 20:36:25 | raptor | trying now with the changes |
| 20:37:19 | sam686 | i don't know if i can get the ServerGame / ClientGame, until later on after contructor (without gServerGame / gClientGame) |
| 20:37:30 | raptor | yep, bots work fine with sam's changes, too |
| 20:37:34 | Watusimoto_ | ok |
| 20:37:58 | | Little_Apple Quit (Quit: Page closed) |
| 20:38:01 | Watusimoto_ | well, maybe the problem is something I did? |
| 20:38:17 | raptor | maybe? |
| 20:38:22 | Watusimoto_ | Robot::Robot() : Ship(NULL, TEAM_NEUTRAL, Point(), 1, true), LuaScriptRunner() |
| 20:38:23 | sam686 | the ClientInfo creation is moved later on, in onAddedToGame, and in readClientRequest in game connection |
| 20:38:32 | Watusimoto_ | that's the constructor I copied from sam's link |
| 20:38:41 | Watusimoto_ | that NULL is being passed as the clientInfo |
| 20:38:59 | Watusimoto_ | 5 lines into the Robot constructor, we have this: |
| 20:39:00 | Watusimoto_ | mClientInfo->setShip(this); |
| 20:39:21 | Watusimoto_ | let me compare to what's in the repo right now |
| 20:40:00 | Watusimoto_ | so sam, the problem is you can't get a handle on the current game when the robot is being constructed? |
| 20:40:05 | sam686 | if you merged, you might have some problems, i guess unless you make sure all of my changes is there, merged |
| 20:40:38 | sam686 | yes, i don't know the Game handle in constructor |
| 20:41:00 | Watusimoto_ | we could pass it in to the Robot constructor, and pass that in turn to the ship |
| 20:41:02 | sam686 | especially when added from level line (which TNL needs empty constructor) |
| 20:41:25 | Watusimoto_ | oh, well there's that |
| 20:41:42 | Watusimoto_ | that requirement screws us over and over again |
| 20:42:55 | Watusimoto_ | ok, I'm going to use gServerGame in the robot constructor |
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| 20:43:02 | raptor | hehe |
| 20:43:08 | raptor | that evil object |
| 20:46:48 | Watusimoto_ | wait, I probably don't need to; I'm still being screwed by my merge |
| 20:47:03 | raptor | de-merge! |
| 20:47:34 | sam686 | repository -> rollback? and retry merge? |
| 20:52:22 | Watusimoto_ | just missing the bit in onAddedToGame |
| 20:52:27 | Watusimoto_ | testing now |
| 20:53:59 | Watusimoto_ | ok, that's working better now |
| 20:54:14 | Watusimoto_ | so bots at least still somewhat work! |
| 20:54:20 | Watusimoto_ | I'm going to check in what I've got |
| 20:54:32 | raptor | uh oh |
| 20:54:36 | Watusimoto_ | note that I have NOT done extensive testing yet, as I still have some major refactor work to do |
| 20:54:37 | raptor | will i be scared to compile? |
| 20:54:49 | Watusimoto_ | this is unlikely to affect you if you are not using lua stuff |
| 20:54:59 | Watusimoto_ | it should compile ok |
| 20:56:47 | Watusimoto_ | I need to simplify the work needed to make an object not kill Lua when it gets deleted |
| 20:56:52 | Watusimoto_ | so we can expand it to all objects |
| 20:57:07 | Watusimoto_ | right now, we have 3 custom solutions for our 3 basic deletable objects |
| 20:57:17 | raptor | blech |
| 20:57:19 | Watusimoto_ | and that won't work as we expand it |
| 20:57:24 | Watusimoto_ | blech is right |
| 20:57:48 | | BFLogBot - Commit bdf2c8a26bd7 | Author: watusim...@bitfighter.org | Log: whitespace |
| 20:57:49 | | BFLogBot - Commit beb7d960af5b | Author: watusim...@bitfighter.org | Log: Shuffle things around so levelgens run setEnums as well as robots |
| 20:57:51 | | BFLogBot - Commit 142ede04d0d7 | Author: watusim...@bitfighter.org | Log: Checkpoint -- making levelgens stick around. Compiles, kind of works |
| 20:57:52 | | BFLogBot - Commit 57a073e04f47 | Author: watusim...@bitfighter.org | Log: Merge |
| 20:57:54 | | BFLogBot - Commit 359b67661bc7 | Author: watusim...@bitfighter.org | Log: Merge (messy!!) |
| 20:57:55 | | BFLogBot - Commit 6562acb9b250 | Author: watusim...@bitfighter.org | Log: Fix botched merge |
| 20:57:57 | | BFLogBot - Commit 4ca67f778f60 | Author: watusim...@bitfighter.org | Log: Fix botched merge II |
| 20:57:58 | | BFLogBot - Commit 78e86ba43523 | Author: watusim...@bitfighter.org | Log: Comment |
| 20:58:02 | raptor | hahaha |
| 20:58:32 | Watusimoto_ | if anything seems broken, you might need updated lua files as well... not sure |
| 20:58:57 | Watusimoto_ | let me know if it looks like you need them, otherwise, I'll check them in later |
| 20:59:10 | raptor | compiling... |
| 21:00:29 | raptor | you forked yourself somehow... |
| 21:02:31 | raptor | compiled and bots still work.. |
| 21:05:43 | raptor | all-in-all, i think i'm proud of my SDL2 implementation |
| 21:06:00 | raptor | i got to actually study an API, figure it out, and implement it |
| 21:11:22 | Watusimoto_ | I need a favor |
| 21:11:40 | Watusimoto_ | I locked myself out of the bitfighter forums, and can't get past the captcha. |
| 21:11:46 | Watusimoto_ | Can one of you please reset my pw? |
| 21:11:51 | raptor | there is no captcha |
| 21:12:07 | raptor | at least, there shouldn't be... |
| 21:12:07 | Watusimoto_ | when you get locked out there is |
| 21:12:12 | sam686 | or, could temperory switch to easest captha |
| 21:12:16 | raptor | ok, i reset |
| 21:12:22 | sam686 | easiest, i meant |
| 21:12:25 | Watusimoto_ | and it's set on the hardest imaginable settings |
| 21:12:35 | Watusimoto_ | it shows random pixels |
| 21:12:41 | raptor | "You tried to manage a user with founder status. Only founders are allowed to manage other founders." |
| 21:12:49 | Watusimoto_ | oh great |
| 21:13:00 | Watusimoto_ | try making the captcha easier |
| 21:13:06 | Watusimoto_ | if you would |
| 21:14:01 | raptor | ok done |
| 21:14:17 | Watusimoto_ | much better |
| 21:14:40 | raptor | you should make me a 'founder'... |
| 21:14:59 | Watusimoto_ | indeed |
| 21:16:27 | Watusimoto_ | sam and raptor are now founders |
| 21:16:54 | raptor | yay |
| 21:16:58 | raptor | gracias |
| 21:18:13 | sam686 | i wonder if reCaptcha will work for bitfighter forum? |
| 21:18:53 | raptor | i'm sure it will, but intelligent questions are probably better... |
| 21:19:53 | sam686 | but what if it comes to... 5 login failed attepts, then it goes to capcha... |
| 21:20:57 | sam686 | or three failed login attepts (as it is set to) |
| 21:22:31 | raptor | i don't understand |
| 21:22:55 | raptor | it still requires you to enter a password, right? but it adds captcha, too |
| 21:24:03 | sam686 | yes, but if that captcha is too hard (in addition to password) then.. what? |
| 21:25:19 | raptor | well, now it isn't too hard |
| 21:25:33 | raptor | then... come to IRC and badger the devs? :] |
| 21:28:17 | Watusimoto_ | Be sure to rate BF 10/10! |
| 21:28:19 | Watusimoto_ | http://www.gamearena.com.au/downloads/details.php/bitfighter-v017a-for-windows |
| 21:28:34 | Watusimoto_ | http://www.gamearena.com.au/downloads/details.php/bitfighter-v017a-for-mac-os-x-64-bit |
| 21:28:46 | Watusimoto_ | http://www.gamearena.com.au/downloads/details.php/bitfighter-v017a-for-mac-os-x-32-bit |
| 21:28:51 | Watusimoto_ | vote early, vote often! |
| 21:29:59 | raptor | i don't understand the purpose of that site... it's like it is mixed up in a whole host of things.. |
| 21:30:22 | raptor | deep-packet html insertion? |
| 21:30:50 | sam686 | now does this look better? http://sam686.maxhushahn.com/upload/qa_login.PNG |
| 21:31:06 | raptor | haha |
| 21:31:44 | sam686 | that is Q and A captcha in forum (you have to configure it first and add a few question and answer) |
| 21:32:15 | sam686 | i think it can work for register, in addition to your existing questions... |
| 21:32:21 | raptor | must be new |
| 21:32:30 | raptor | because that wasn't a part of the old phpbb |
| 21:34:44 | Watusimoto_ | the aus site? |
| 21:35:03 | raptor | it looks like a site within a site |
| 21:35:08 | Watusimoto_ | it looks to be run by bigpond/telstra, which is the big isp/telco company down there |
| 21:35:42 | Watusimoto_ | it's probably a portal for customers |
| 21:35:58 | Watusimoto_ | get people downloading from there rather than here |
| 21:36:08 | Watusimoto_ | save bandwidth charges and such |
| 21:37:27 | Watusimoto_ | I was thining we should seed Bitfighter on bittorrent |
| 21:37:32 | Watusimoto_ | get it on pirate bay etc. |
| 21:38:05 | Watusimoto_ | if peopel think they are pirating it, more might download it :-) |
| 21:39:23 | sam686 | bitfighter file size is so small, a direct html download is good enougn, i think, but... it might keep that torrent file going around for a long long time (eventually it might go down when no more people seed it) |
| 21:40:11 | Watusimoto_ | not at all worried about bandwidth, just thinking of it as a promotional tool |
| 21:42:44 | sam686 | there is just one problem with "bitfighter torrent" https://www.google.com/search?q=bitfighter+torrent |
| 21:43:09 | sam686 | a lot of results is due to indexing a results of "bitfighter torrent not found" |
| 21:43:23 | Watusimoto_ | people won't find it on google, but maybe browsing pirate bay and friends |
| 21:43:40 | raptor | german film by bitfighter? |
| 21:43:52 | Watusimoto_ | magnet:?xt=urn:btih:9DCDBFEB137AD3AB40797E9B66616765DCC3C825&dn=Bitfighter-Installer-017a.exe&tr=udp%3a//tracker.openbittorrent.com%3a80/announce&ws=https%3a//bitfighter.googlecode.com/files/Bitfighter-Installer-017a.exe |
| 21:44:11 | Watusimoto_ | let's see if this goes anywhere |
| 21:44:22 | Watusimoto_ | no one downloading yet :-) |
| 21:44:22 | raptor | hehe.. is there an http landing page for that? |
| 21:44:36 | Watusimoto_ | no, you just paste that into your bt client |
| 21:44:46 | raptor | yes |
| 21:45:11 | raptor | i didn't know you could create a magnet URL from an internet file |
| 21:46:38 | raptor | reading up on magnet URI again.. |
| 21:46:47 | raptor | i am wrong.. it is supposed to be universal |
| 21:48:53 | raptor | except that 'ws' parameter is odd |
| 21:49:03 | raptor | shouldn't it be 'xs'? |
| 21:50:04 | sam686 | i don't know what to do with such torrent and openbittorrent... |
| 21:50:53 | sam686 | i only know how to open a .torrent file easily, but don't know how to paste that link in, it come up invalid url or some error |
| 21:51:43 | raptor | magnet links are the up-and-coming tech |
| 21:57:20 | sam686 | there a problem, only about half of torrent clients supports "Magnet URi" "free download manager" isn't one of them... |
| 21:57:34 | raptor | yep |
| 21:57:43 | sam686 | http://en.wikipedia.org/wiki/Comparison_of_BitTorrent_clients shows which one |
| 21:57:44 | raptor | they're slowly builing in support |
| 22:05:23 | Watusimoto_ | raptor: did you add support for initing a vector from an array? |
| 22:05:41 | raptor | i can're remember... |
| 22:05:44 | raptor | *can't |
| 22:05:48 | raptor | i think so, but let me check |
| 22:06:16 | raptor | yes |
| 22:06:20 | raptor | i added it |
| 22:06:25 | raptor | Vector(const T *array, U32 length); |
| 22:07:00 | Watusimoto_ | just found it |
| 22:07:07 | raptor | tnlVector.h:131 |
| 22:07:44 | Watusimoto_ | think you use it like this? Vector<int> numbers([1,2,3], 3) |
| 22:07:52 | raptor | yes |
| 22:08:07 | Watusimoto_ | thx! |
| 22:08:13 | raptor | sure! |
| 22:23:23 | sam686 | i guess I found a good enough torrent client that can handle magnet uri, after looking at the list (i chose Tribler) |
| 22:25:52 | Watusimoto_ | signing off for the nigh |
| 22:28:17 | | BFLogBot - Commit 583531cbf32c | Author: watusim...@bitfighter.org | Log: Formatting |
| 22:28:19 | | BFLogBot - Commit 0942fe18f0ba | Author: watusim...@bitfighter.org | Log: Minor |
| 22:56:24 | raptor | night |
| 23:02:39 | | raptor Quit () |
| 23:04:05 | | Watusimoto_ Quit (Ping timeout: 260 seconds) |
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