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| 03:02:11 | kaen | is there a way to find people who want to play? |
| 03:57:36 | raptor | hi kaen |
| 03:57:51 | raptor | we are small in number |
| 03:58:12 | raptor | we try and have a scheduled event every couple months or so - usually 10-20 players show up for it |
| 03:58:41 | kaen | alright, that's cool |
| 03:58:55 | raptor | most people hang out in the forums |
| 04:00:16 | raptor | well, i'm off to bed - good night! |
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| 17:00:13 | raptor | watusimoto: valgrind didn't bring up any memory problems other than those introduced by third-party linked-in libraries on linux (like Xlib, openal) |
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| 20:13:30 | Watusimoto | hi |
| 20:13:36 | raptor | good day |
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| 20:33:55 | raptor | valgrind memory check didn't turn up anything obvious |
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| 20:40:48 | Watusimoto | good, I guess |
| 20:41:30 | Watusimoto | I was thinking that certain things bots do require frequent execution of onTick(), others do not |
| 20:41:42 | raptor | yes |
| 20:41:51 | Watusimoto | if there was a way to differentiate, we could make things run faster by checking in with some bots less often |
| 20:41:54 | raptor | that is why i suggested a control tick setting... |
| 20:42:02 | Watusimoto | flying in a straight line to a point is a good example |
| 20:42:19 | Watusimoto | but... how do you know that that's what the bot will be doing for the next 3 seconds? |
| 20:42:21 | raptor | each bot would have a default of say 500 ms, but could adjust it to be as fast or slow as needed... |
| 20:42:36 | Watusimoto | who would adjust? |
| 20:42:46 | Watusimoto | Bitfighter? The bot itself? |
| 20:42:56 | raptor | the onTick method would have to do 'current objective analysis' i think |
| 20:43:08 | raptor | it's what s_bot does, over and over again |
| 20:43:24 | Watusimoto | right, and that kind of kills the idea since we're trying to make the bots accessible to new comers |
| 20:43:26 | raptor | get flag unless enemy nearby, etc... |
| 20:44:04 | Watusimoto | But maybe we could introduce more events |
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| 20:44:13 | Watusimoto | like incomingBullet |
| 20:44:21 | Watusimoto | so onTick wouldn't need to check for those |
| 20:44:42 | Watusimoto | that would reduce the computation needed in onTick, and make bots simpler to program at the same time |
| 20:45:20 | raptor | onIncomingBullet() |
| 20:45:22 | raptor | hmmm... |
| 20:46:00 | Watusimoto | right |
| 20:46:26 | Watusimoto | not sure exactly how to do that, (i.e. what qualifies), but I think it would help increase performance and reduce complexity |
| 20:46:41 | raptor | i think s_bot just does a simple gridDB search in a radius |
| 20:46:43 | Watusimoto | what we need to do is analyze s_bot and see what (if anything) could be "eventized" |
| 20:46:44 | raptor | or rect |
| 20:47:00 | raptor | on every tick... |
| 20:47:39 | Watusimoto | then it could go on autopiliot for a few seconds knowing that the onIncoming() event will let it react if it needs to |
| 20:48:06 | Watusimoto | autopilotUntilDestination() |
| 20:48:27 | raptor | i know _k was always complaining about how hard it was to make a bot go to a waypoint |
| 20:49:06 | Watusimoto | so we could have a method that tells the bot to navigate to a point, and it would just go until an event handler changed its mind |
| 20:49:14 | Watusimoto | wouldn't even need to run onTick |
| 20:49:23 | Watusimoto | that would probably help alot |
| 20:49:27 | raptor | i think so |
| 20:49:34 | Watusimoto | and would make it easier |
| 20:49:36 | raptor | what would onTick be for? |
| 20:49:49 | raptor | major decision changes? |
| 20:49:59 | Watusimoto | or maybe not even that |
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| 20:50:07 | Watusimoto | if we have enough other events, onTick becomes unnecessary |
| 20:50:10 | raptor | like re-evaluate if we should get flag or defend |
| 20:50:24 | Watusimoto | but the key is figuring out what events we need |
| 20:50:45 | Frank__ | Been having issues with the map editor, everytime I build a map and save it then play it all the resource items and such end up in the middle, not where I placed them |
| 20:50:46 | raptor | but how would choices be handled if multiple events arrive? |
| 20:50:59 | Watusimoto | If I get my taxes under control tonight, I'll try to get levelgens working again, then look at s_bot |
| 20:51:14 | Watusimoto | oh boy, frank's complaint scares me |
| 20:51:23 | Frank__ | lol sorry about that |
| 20:51:45 | raptor | hi Frank__, that is known issue |
| 20:51:50 | raptor | let me see if there was a workaround |
| 20:52:00 | Watusimoto | we know about it? great! |
| 20:52:04 | Frank__ | Alright, thought that was the case. |
| 20:52:11 | Frank__ | It's not really a huge deal though |
| 20:52:25 | raptor | Watusimoto: see #2 here: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 20:52:36 | Watusimoto | just created a level with 2 test items, and when I started it, they were in the right location |
| 20:52:47 | raptor | you have to load a level |
| 20:52:54 | Watusimoto | from host menu? |
| 20:53:03 | raptor | in the editor |
| 20:53:04 | Frank__ | ah, I see. |
| 20:53:17 | Watusimoto | save and load it into the editor |
| 20:53:28 | Watusimoto | yup, reproduced |
| 20:53:37 | Watusimoto | save, load, test |
| 20:53:54 | Watusimoto | well Frank, if it makes you feel better, it will be a straightforward fix |
| 20:54:12 | Frank__ | Thanks for the quck reply/help |
| 20:54:17 | Frank__ | quick* |
| 20:54:29 | Watusimoto | of course, it's still broken for you, so that quick reply doesn;t really help |
| 20:54:45 | Frank__ | But it still does, in a way. |
| 20:54:58 | Watusimoto | here's a quick fix |
| 20:55:11 | Watusimoto | at least to get the level to work in the level test |
| 20:55:27 | Watusimoto | select all items (ctrl-A), and move them a bit. Then move them back |
| 20:55:30 | Watusimoto | then test |
| 20:56:09 | Frank__ | Ah, very nice. Thanks |
| 20:56:33 | Watusimoto | we'll get that fixed in the next release |
| 20:57:15 | Watusimoto | which we might have to do soon, as that's a really annoying bug |
| 20:57:27 | raptor | i honestly don't know what the problem is... is that because of bad object copy? |
| 20:57:37 | raptor | resetting point items to 0,0 |
| 20:57:39 | raptor | ? |
| 20:58:02 | Frank__ | I still don't see why this game is not filled to the brim with players all day long. It's extremely fun/challenging. |
| 21:00:43 | raptor | Frank__: yeah, we think it's a great game! :) |
| 21:01:02 | raptor | but we do have a super small community |
| 21:01:15 | Frank__ | Which is both good and bad |
| 21:01:31 | raptor | speaking of which, Watusimoto, should we organize a BBB or level design contest since _k has disappeared? |
| 21:01:40 | Frank__ | It would be nice to have more players though |
| 21:01:54 | raptor | I couldn't really do prizes, though... |
| 21:02:35 | Watusimoto | raptor -- probably a problem reading the item from file |
| 21:03:26 | Watusimoto | yes, we should organize a BBB, but I don't want to do it, and I'm not sure who else would do it |
| 21:03:35 | Watusimoto | K kind of had a unique role in that regard |
| 21:03:45 | Watusimoto | I am willing to put up the $$ for prizes, though |
| 21:03:48 | raptor | yes |
| 21:04:07 | raptor | sam has access to a VPS that might work |
| 21:04:13 | raptor | we'd have to talk to him |
| 21:04:23 | Watusimoto | he'd probably be willing to score the games |
| 21:04:36 | raptor | you and he are now mutually exclusive in IRC it seems... |
| 21:04:42 | Watusimoto | :-) |
| 21:05:10 | raptor | oh yes - he always does lots of video |
| 21:05:34 | raptor | i'll talk to him tonight if he comes on and responds |
| 21:07:59 | raptor | Frank__: a BBB is a scheduled play-party we do every few months |
| 21:08:06 | raptor | usually 10-20 players show up |
| 21:08:42 | raptor | stands for "Big Bitfighter Battle" |
| 21:09:16 | Frank__ | Ah, figured it was a fancy name for a tourny |
| 21:09:40 | Watusimoto | we usually offer small cash prizes to keep it interesting |
| 21:09:57 | Watusimoto | or rather stuff like joysticks |
| 21:10:15 | Watusimoto | maybe I can finish designing a t-shirt and that could be our prize |
| 21:10:50 | Watusimoto | it will probably just have the bitfighter font, with our pixily ship and the words "fast - fun - frenenetic" |
| 21:11:09 | Frank__ | That would be pretty cool. |
| 21:11:09 | raptor | is that last word a word? |
| 21:12:02 | Frank__ | http://www.lmgtfy.com/?q=frenenetic |
| 21:12:07 | Frank__ | ^ |
| 21:15:01 | Watusimoto | frenetic |
| 21:15:18 | Watusimoto | but with a spasm |
| 21:15:50 | Watusimoto | fank, how did you find out about bitfighter? |
| 21:15:55 | Watusimoto | I agree it should be more popular |
| 21:16:06 | Watusimoto | but our marketing is rather unfrenetic |
| 21:16:24 | Frank__ | Friends in school |
| 21:16:36 | Frank__ | Played it during Business Management. lol |
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| 21:17:22 | raptor | Frank__: which school (and is it high school/college?) |
| 21:17:29 | Frank__ | High School |
| 21:17:44 | raptor | we had a shop class from Virginia (I think) that always played.. |
| 21:18:18 | Watusimoto | bitfighter seems about right for business management |
| 21:18:24 | raptor | haha |
| 21:18:44 | Watusimoto | nice and light |
| 21:19:02 | Frank__ | lol |
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| 21:19:34 | Frank__ | Idk, why I keep choosing the nick Frank for this irc |
| 21:19:40 | Frank__ | lol |
| 21:19:47 | Frank__ | My name isn't really Frank |
| 21:20:26 | raptor | that's ok, my name really isn't raptor |
| 21:20:40 | Frank__ | It isn't? :O |
| 21:23:37 | Watusimoto | my name is frank |
| 21:27:03 | raptor | well, frank(s), i'm off for a few hours - good night if i don't see you later |
| 21:27:41 | Frank__ | Alright |
| 21:28:02 | Frank__ | I better get some stuff done aswell. |
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| 21:30:47 | Frank__ | I shall attempt to make some posts on some forums about this game, see if we can get more peeps playing |
| 21:32:53 | Frank__ | well, gtg, cya later |
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| 23:38:51 | raptor | i'm back! |
| 23:38:58 | raptor | sam686: are you around? |
| 23:41:15 | raptor | Watusimoto: that shirt seems expensive - but it does take a lot of the work/responsibility away from us |
| 23:49:51 | raptor | different-ish t-shirt design: http://www.customink.com/lab/?cid=gfm0-000p-bxt4#shared |
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