Timestamps are in GMT/BST.
| 00:03:16 | | BFLogBot - Commit fb87623a1012 | Author: watusim...@bitfighter.org | Log: Remove unused enum |
| 00:03:17 | | BFLogBot - Commit eeb70a4a91de | Author: watusim...@bitfighter.org | Log: Move some constants out of EditorObject. They never really belonged there anyway... Also, shipped some more functions out. EditorObject is starting to look a little bare. |
| 00:23:22 | | BFLogBot - Commit 8d25ec58b937 | Author: watusim...@bitfighter.org | Log: Move more stuff |
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| 02:24:50 | | mollie_ has joined |
| 02:24:58 | mollie_ | hi |
| 02:25:13 | mollie_ | raptor |
| 02:25:47 | mollie_ | is any body there |
| 02:26:09 | mollie_ | :( :p |
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| 12:36:19 | IAmBeard | morning watusimoto |
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| 14:09:57 | IAmBeard | so, i'm aiming for tonight to have a playable sandbox sort of thing |
| 14:10:13 | IAmBeard | i have essentially 5-9pm EST to get a lot of stuff working |
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| 14:35:27 | Heyub | Grats on 17b watusimoto! |
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| 15:20:49 | raptor | morning! |
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| 15:58:42 | IAmBeard | g'morning |
| 16:14:22 | raptor | mornign |
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| 17:00:38 | Heyub | Hello raptor, grats on 17b |
| 17:04:11 | raptor | hi Heyub |
| 17:04:21 | raptor | it's a very minor release - but it'll let people create levels again :) |
| 17:05:45 | raptor | and thanks! |
| 17:07:48 | Heyub | I just got back from my sisters graduation |
| 17:07:55 | raptor | college/HS? |
| 17:09:10 | Heyub | College |
| 17:09:27 | raptor | col |
| 17:09:29 | raptor | *cool |
| 17:12:03 | Heyub | Yeah, she wants to be an english teacher. |
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| 21:12:38 | IAmBeard | awesome programming session should start any moment now :) |
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| 21:55:29 | Watusimoto | hi |
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| 22:15:11 | raptor | hi |
| 22:15:23 | raptor | Watusimoto: so i get that crash, but i have no clue as to where it's coming from |
| 22:16:02 | raptor | maybe i shoudl pipe it through valgrind? |
| 22:17:09 | Watusimoto | you could, but I'm torn about whether we should worry about it now |
| 22:17:27 | raptor | how come? |
| 22:17:45 | Watusimoto | on the one hand, I am still doing a lot of work on the lua code; on the other, that part of the code is pretty much the way I think it will stay |
| 22:18:03 | raptor | ok |
| 22:18:19 | raptor | ok |
| 22:18:41 | Watusimoto | so it is possible it will get fixed accidentally; it is also quite possible it won't be |
| 22:18:45 | raptor | i'd say for yo not to worry about it, and we can test it again after Lua work is more or less completed |
| 22:18:52 | Watusimoto | :-) |
| 22:18:57 | Watusimoto | but it is worrying |
| 22:19:18 | Watusimoto | becuase there is a possibility that it points to some fundamental error we have in the lua stuff |
| 22:19:32 | raptor | then valgrind it is! |
| 22:19:36 | Watusimoto | just build BF without EditorObjects |
| 22:19:44 | raptor | and it runs? |
| 22:19:48 | Watusimoto | but will it run? |
| 22:19:56 | Watusimoto | it should run |
| 22:20:06 | raptor | and will the editor work? |
| 22:20:20 | Watusimoto | works fine, until you drag an object in the editor |
| 22:20:45 | raptor | yeah but who needs to do thAt... |
| 22:36:52 | raptor | well here is valgrind: http://sam686.maxhushahn.com/upload/valgrind.out.zip |
| 22:37:01 | raptor | i didn't get the game to crash, but it may still be useful |
| 22:56:09 | raptor | mabye it's the combo of Lunar and LuaW |
| 22:57:09 | raptor | the robot error that is thrown before a bot is deleted is: Robot:getFiringSolution() expected numeric arg at position 1 |
| 22:57:42 | raptor | following that back shows a problem on the *L that is used by LuaRobot (with Lunar) |
| 23:03:00 | raptor | i'd say that if you are planning to move completely to LuaW, let's do that first, then come back to this error |
| 23:03:13 | Watusimoto | bitten, once again, by having functions not declared virtual not be overridden in child classes |
| 23:03:32 | raptor | she bites! |
| 23:03:52 | Watusimoto | Robot:getFiringSolution() -- this problem doesn't worry me yet -- there may well be an innocent explanation |
| 23:04:19 | raptor | yeah, but it's the only consistent thing i've got to go on |
| 23:04:35 | Watusimoto | yes, ok, to luaw it is. This editorObject refactor is related to getting rid of lunar |
| 23:04:44 | raptor | oh good |
| 23:04:54 | Watusimoto | it may be that the error puts things into a bad state |
| 23:05:06 | raptor | yes |
| 23:05:36 | Watusimoto | luaw has an inheritance model, and it was very tricky to apply when we had editor objects and the desire to make everything more scriptable (in the editor and in the game) |
| 23:05:41 | Watusimoto | many common methods there |
| 23:05:58 | Watusimoto | well... it was just getting too messy |
| 23:06:37 | Watusimoto | seems to work |
| 23:08:32 | raptor | yay |
| 23:09:38 | raptor | ok, i'm heading home - good night if i don't see you later! |
| 23:09:44 | Watusimoto | bye |
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| 23:12:25 | | BFLogBot - Commit 0f6125de9830 | Author: watusim...@bitfighter.org | Log: Sayonara, EditorObject |
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