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| 00:26:46 | IAmBeard | found a new awesome band to listen to whilst programming, Epica |
| 00:27:14 | IAmBeard | why are dutch metal cover bands so friggin awesome? |
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| 05:15:27 | zoomber_mbp | hey raptor |
| 05:15:34 | zoomber_mbp | oh, guess he isn't on |
| 05:15:37 | zoomber_mbp | but hey sam686 |
| 05:15:51 | sam686 | ? |
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| 06:35:46 | zoomber_mbp | sam686 |
| 06:35:50 | zoomber_mbp | i may upgrade my internet again |
| 06:36:39 | zoomber_mbp | apparently, there's a better cable company speed, that lets us have 150 mbps |
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| 15:02:25 | | BFLogBot - Commit 9f6bb78323ad | Author: buckyballreaction | Log: Change order of chat instructions; maybe this will be more noticeable |
| 15:38:30 | IAmBeard | i hate that moment when you're brain is dead in the morning at work and you just don't seem to be very productive :( |
| 15:55:28 | watusimoto | more coffee |
| 16:29:46 | IAmBeard | i was thinking about it, but I accidently broke my coffee maker about 2 weeks ago, so if i want coffee, i have to go out and spend $$, which I don't like :( |
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| 18:37:33 | Watusimoto | hi |
| 18:37:42 | raptor | hello |
| 18:39:47 | Watusimoto | I'm getting frustrated with my lua stuff |
| 18:39:52 | raptor | uh oh |
| 18:39:57 | Watusimoto | I haven't made any forward progress in a week |
| 18:40:05 | raptor | did LuaW shake things up too badly? |
| 18:40:15 | Watusimoto | I think it's my mods to luaW |
| 18:40:24 | Watusimoto | I either went too far, or not far enough |
| 18:40:35 | raptor | the method registration |
| 18:40:39 | raptor | ? |
| 18:40:46 | Watusimoto | no. that works perfectly |
| 18:40:57 | Watusimoto | I'm trying to decide whether to roll back to the original, or press forward |
| 18:41:11 | Watusimoto | rolling back will require us to use smart pointers for game objects |
| 18:41:16 | Watusimoto | which might require a lot of changes |
| 18:41:23 | raptor | eek |
| 18:41:43 | Watusimoto | and it presupposes I can make them work with luaW; I tried earlier and failed, but the author maintains it will work |
| 18:42:23 | raptor | so what is failing, then? |
| 18:49:49 | IAmBeard | Watusimoto, anything i can help with, I've used lua a fair amount in the past |
| 18:51:22 | Watusimoto | what is failing is, for the moment, the subclassing system; it has to do with the LuaProxy class I've thrown into the mix. |
| 18:51:39 | Watusimoto | It's a little hard to explain |
| 18:52:15 | raptor | ok |
| 18:52:27 | Watusimoto | IAmBeard: I'm not sure even how to formulate a question; this has everything to do with the particular implementation of luaW, and,m more precisely, my exact modifications of that system |
| 18:52:38 | raptor | missing 'virtual' somewhere :) |
| 18:52:58 | IAmBeard | haha - sounds like it needs a rewrite with a specific API in mind |
| 18:53:03 | Watusimoto | It doesn't work at the moment; I kind fo know why, I kind of know the next steps to debug it, and I'm not looking forward to it |
| 18:53:57 | Watusimoto | luaW has a system of registering subclasses of other registered classes, and it is the identification of one class as a subclass of another that is giving me problems |
| 18:54:10 | Watusimoto | it doesn;t need a rewrite as much as a fix |
| 18:54:19 | Watusimoto | it will likely be a one or two line fix |
| 19:09:19 | Watusimoto | of course finding that line is the trick |
| 19:39:46 | IAmBeard | do you gents have a roadmap and structure plan for the luaW <-> bitfighter api? |
| 19:41:47 | raptor | IAmBeard: if you are talking about the Lua API for bots and levelgens, that is on the wiki. one page: http://bitfighter.org/wiki/index.php/Programming_robots |
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| 19:57:41 | Watusimoto | the levelgen/bot api that is in the wiki will probably not change as a result of the luaw integration. however, part of my work will be to expand it somewhat, creating new events and methods based on the needs of existing bots |
| 20:13:09 | raptor | one of these days we'll make a CheaterBot that can teleport at will |
| 20:23:02 | Watusimoto | I think it can already be done |
| 20:23:14 | Watusimoto | but I don't know how |
| 20:23:29 | Watusimoto | sam posted a video somewhere showing a bot jumping around |
| 20:24:59 | raptor | oh yeah... |
| 20:32:47 | raptor | for the record: i think soccer is pretty good now with the heavier ball and no pick-up (also pulse adds an interesting element) |
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| 20:46:48 | Watusimoto | oops |
| 20:46:55 | Watusimoto | glad you don't think soccer sucks! |
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| 21:59:39 | Watusimoto | this alt-key thing is killing me |
| 22:00:01 | Watusimoto | that sdl doesn't clear the alt key status when you alt-tab out of the bf window |
| 22:00:21 | raptor | wait, it doesn't? |
| 22:00:24 | raptor | it should |
| 22:00:24 | Watusimoto | raptor: didn't you fix this before? |
| 22:00:31 | Watusimoto | no, it doesn't |
| 22:00:45 | raptor | never had a problem: SDL clears all keys |
| 22:00:52 | raptor | but i guess it doesn't? |
| 22:00:56 | raptor | weird... |
| 22:01:14 | raptor | did this happen with the change to SDL2? |
| 22:01:18 | Watusimoto | I just got locked switching to full screen just as I hit a break point because I hit enter after /addbot, but the window thought alt was down and all hell broke loose |
| 22:01:23 | Watusimoto | yes, I think so |
| 22:01:35 | raptor | hmmm.... |
| 22:01:41 | raptor | sam686: do you have this same problem? |
| 22:01:45 | Watusimoto | My habit is now /addbot<alt><enter> |
| 22:01:52 | Watusimoto | to make sure the alt key has been cleared |
| 22:02:37 | sam686 | i seem to have similar problem, when i press / it opens the command as if it thinks i am holding down ctrl |
| 22:02:44 | raptor | what\ |
| 22:03:23 | sam686 | mostly the problem starts when holding down ctrl and shift, then while holding down button, click the mouse outside the bitfighter then release all buttons |
| 22:04:14 | sam686 | because bitfighter now becomes inactive window.. while holding down buttons, it doesn't catch the release button, thinking the buttons is stil held down |
| 22:06:47 | raptor | that sounds lke a slightly different problem - does ALT get stuck in game for you when just doing ALT + TAB |
| 22:06:48 | raptor | ? |
| 22:07:30 | Watusimoto | alt gets stuck for me |
| 22:08:16 | Watusimoto | in editor, t places teleport |
| 22:08:22 | Watusimoto | alt-tab off editor |
| 22:08:29 | Watusimoto | mouse click to reactivate window |
| 22:08:42 | Watusimoto | t no longer places teleport until I press and release alt |
| 22:11:08 | raptor | i will solve this... but i think i need a windows 7 vm... |
| 22:12:02 | raptor | oh hey, i have one... |
| 22:13:41 | sam686 | best way to test is press F7, then hold down ctrl, click mouse outside of bitfighter to make bitfighter inactive, release ctrl, and go back to bitfighter window, happens on my windows xp |
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| 22:15:42 | raptor | oh hey - i even have vc++ set up for it.. |
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| 22:15:56 | raptor | oh yeah - i made a windows x64 port |
| 22:46:52 | raptor | ok, i think i may have a workaround... |
| 22:47:13 | raptor | in windows 7 |
| 22:47:21 | raptor | Watusimoto_: what is the easiest way for me to duplicate? |
| 22:49:50 | Watusimoto_ | alt gets stuck for me |
| 22:49:50 | Watusimoto_ | in editor, t places teleport |
| 22:49:50 | Watusimoto_ | alt-tab off editor |
| 22:49:50 | Watusimoto_ | mouse click to reactivate window |
| 22:49:50 | Watusimoto_ | t no longer places teleport until I press and release alt |
| 22:50:19 | raptor | with a simple alt+tab switch, i cannot duplicate |
| 22:50:46 | raptor | but if I hold ALT and click out of the window, then the ALT key gets stuck |
| 22:51:02 | Watusimoto_ | ok, well it's the same problem |
| 22:51:13 | raptor | i think i have a fix anyways.... :) |
| 22:51:24 | Watusimoto_ | mabe its worse when there's a breakpoint |
| 22:51:38 | sam686 | i don't see the alt_tab problem for me either, but the hold alt click off is a problem |
| 22:51:44 | Watusimoto_ | no, that dowesn't make sense |
| 22:53:09 | raptor | ok, fix seems to work... i commit... |
| 22:53:27 | sam686 | but, i do see a [meta]+tab problem (the windows sign + tab), the F7 bitfighter thinks [meta] is stayed held down.. |
| 22:55:14 | raptor | ok Watusimoto_ |
| 22:55:19 | raptor | pull my latest and enjoy |
| 22:55:22 | sam686 | oh and i still have a problem where holding down mouse button, move mouse off the bitfighter windows, release mouse button, bitfighter thinks mouse is held down |
| 22:55:25 | Watusimoto_ | great! |
| 22:55:37 | raptor | disclaimer: i do not know what other effects it may have.... |
| 22:55:54 | raptor | sam686: my latest should fix that too |
| 22:56:13 | sam686 | well... i should test the latest changes... |
| 22:56:38 | raptor | also: i have no idea how debugging will interfere... |
| 22:58:26 | | BFLogBot - Commit 001acf447700 | Author: buckyballreaction | Log: Release all in-game keys when focus is lost (only SDL 2.0) |
| 23:00:07 | raptor | Watusimoto_: i may have incorrectly assumed your problem was sam's and didn't think it was a real issue; sorry if I did |
| 23:00:25 | sam686 | well it does fix the keyboard problem, but not "a problem where holding down mouse button, move mouse off the bitfighter windows, release mouse button, bitfighter thinks mouse is held down" |
| 23:00:26 | raptor | (relating to a vague memory of you talking about it before..) |
| 23:00:36 | raptor | ah |
| 23:00:36 | Watusimoto_ | no worries at all |
| 23:01:08 | Watusimoto_ | warning that I am slowly slipping off to sleep... |
| 23:01:23 | raptor | ok, let me know if it fixes for you tomorrow, then |
| 23:01:38 | sam686 | did you slip and fell down to bed yet? |
| 23:03:14 | raptor | funny thing about sleep: my 7month old rolls around so much while sleeping that he is awoken when he ends up in contorted positions against his crib wall |
| 23:03:19 | Watusimoto_ | slowly doing so |
| 23:08:53 | raptor | ok, i'm heading home.. good night! |
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