#bitfighter IRC Log

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IRC Log for 2012-05-23

Timestamps are in GMT/BST.

00:26:46IAmBeardfound a new awesome band to listen to whilst programming, Epica
00:27:14IAmBeardwhy are dutch metal cover bands so friggin awesome?
00:41:03koda Quit (Quit: koda)
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05:15:27zoomber_mbphey raptor
05:15:34zoomber_mbpoh, guess he isn't on
05:15:37zoomber_mbpbut hey sam686
05:15:51sam686?
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06:35:46zoomber_mbpsam686
06:35:50zoomber_mbpi may upgrade my internet again
06:36:39zoomber_mbpapparently, there's a better cable company speed, that lets us have 150 mbps
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15:02:25BFLogBot - Commit 9f6bb78323ad | Author: buckyballreaction | Log: Change order of chat instructions; maybe this will be more noticeable
15:38:30IAmBeardi hate that moment when you're brain is dead in the morning at work and you just don't seem to be very productive :(
15:55:28watusimotomore coffee
16:29:46IAmBeardi was thinking about it, but I accidently broke my coffee maker about 2 weeks ago, so if i want coffee, i have to go out and spend $$, which I don't like :(
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18:37:33Watusimotohi
18:37:42raptorhello
18:39:47WatusimotoI'm getting frustrated with my lua stuff
18:39:52raptoruh oh
18:39:57WatusimotoI haven't made any forward progress in a week
18:40:05raptordid LuaW shake things up too badly?
18:40:15WatusimotoI think it's my mods to luaW
18:40:24WatusimotoI either went too far, or not far enough
18:40:35raptorthe method registration
18:40:39raptor?
18:40:46Watusimotono. that works perfectly
18:40:57WatusimotoI'm trying to decide whether to roll back to the original, or press forward
18:41:11Watusimotorolling back will require us to use smart pointers for game objects
18:41:16Watusimotowhich might require a lot of changes
18:41:23raptoreek
18:41:43Watusimotoand it presupposes I can make them work with luaW; I tried earlier and failed, but the author maintains it will work
18:42:23raptorso what is failing, then?
18:49:49IAmBeardWatusimoto, anything i can help with, I've used lua a fair amount in the past
18:51:22Watusimotowhat is failing is, for the moment, the subclassing system; it has to do with the LuaProxy class I've thrown into the mix.
18:51:39WatusimotoIt's a little hard to explain
18:52:15raptorok
18:52:27WatusimotoIAmBeard: I'm not sure even how to formulate a question; this has everything to do with the particular implementation of luaW, and,m more precisely, my exact modifications of that system
18:52:38raptormissing 'virtual' somewhere :)
18:52:58IAmBeardhaha - sounds like it needs a rewrite with a specific API in mind
18:53:03WatusimotoIt doesn't work at the moment; I kind fo know why, I kind of know the next steps to debug it, and I'm not looking forward to it
18:53:57WatusimotoluaW has a system of registering subclasses of other registered classes, and it is the identification of one class as a subclass of another that is giving me problems
18:54:10Watusimotoit doesn;t need a rewrite as much as a fix
18:54:19Watusimotoit will likely be a one or two line fix
19:09:19Watusimotoof course finding that line is the trick
19:39:46IAmBearddo you gents have a roadmap and structure plan for the luaW <-> bitfighter api?
19:41:47raptorIAmBeard: if you are talking about the Lua API for bots and levelgens, that is on the wiki. one page: http://bitfighter.org/wiki/index.php/Programming_robots
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19:57:41Watusimotothe levelgen/bot api that is in the wiki will probably not change as a result of the luaw integration. however, part of my work will be to expand it somewhat, creating new events and methods based on the needs of existing bots
20:13:09raptorone of these days we'll make a CheaterBot that can teleport at will
20:23:02WatusimotoI think it can already be done
20:23:14Watusimotobut I don't know how
20:23:29Watusimotosam posted a video somewhere showing a bot jumping around
20:24:59raptoroh yeah...
20:32:47raptorfor the record: i think soccer is pretty good now with the heavier ball and no pick-up (also pulse adds an interesting element)
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20:46:48Watusimotooops
20:46:55Watusimotoglad you don't think soccer sucks!
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21:59:39Watusimotothis alt-key thing is killing me
22:00:01Watusimotothat sdl doesn't clear the alt key status when you alt-tab out of the bf window
22:00:21raptorwait, it doesn't?
22:00:24raptorit should
22:00:24Watusimotoraptor: didn't you fix this before?
22:00:31Watusimotono, it doesn't
22:00:45raptornever had a problem: SDL clears all keys
22:00:52raptorbut i guess it doesn't?
22:00:56raptorweird...
22:01:14raptordid this happen with the change to SDL2?
22:01:18WatusimotoI just got locked switching to full screen just as I hit a break point because I hit enter after /addbot, but the window thought alt was down and all hell broke loose
22:01:23Watusimotoyes, I think so
22:01:35raptorhmmm....
22:01:41raptorsam686: do you have this same problem?
22:01:45WatusimotoMy habit is now /addbot<alt><enter>
22:01:52Watusimototo make sure the alt key has been cleared
22:02:37sam686i seem to have similar problem, when i press / it opens the command as if it thinks i am holding down ctrl
22:02:44raptorwhat\
22:03:23sam686mostly the problem starts when holding down ctrl and shift, then while holding down button, click the mouse outside the bitfighter then release all buttons
22:04:14sam686because bitfighter now becomes inactive window.. while holding down buttons, it doesn't catch the release button, thinking the buttons is stil held down
22:06:47raptorthat sounds lke a slightly different problem - does ALT get stuck in game for you when just doing ALT + TAB
22:06:48raptor?
22:07:30Watusimotoalt gets stuck for me
22:08:16Watusimotoin editor, t places teleport
22:08:22Watusimotoalt-tab off editor
22:08:29Watusimotomouse click to reactivate window
22:08:42Watusimotot no longer places teleport until I press and release alt
22:11:08raptori will solve this... but i think i need a windows 7 vm...
22:12:02raptoroh hey, i have one...
22:13:41sam686best way to test is press F7, then hold down ctrl, click mouse outside of bitfighter to make bitfighter inactive, release ctrl, and go back to bitfighter window, happens on my windows xp
22:14:18Watusimoto_ has joined
22:15:42raptoroh hey - i even have vc++ set up for it..
22:15:50Watusimoto Quit (Ping timeout: 248 seconds)
22:15:56raptoroh yeah - i made a windows x64 port
22:46:52raptorok, i think i may have a workaround...
22:47:13raptorin windows 7
22:47:21raptorWatusimoto_: what is the easiest way for me to duplicate?
22:49:50Watusimoto_alt gets stuck for me
22:49:50Watusimoto_in editor, t places teleport
22:49:50Watusimoto_alt-tab off editor
22:49:50Watusimoto_mouse click to reactivate window
22:49:50Watusimoto_t no longer places teleport until I press and release alt
22:50:19raptorwith a simple alt+tab switch, i cannot duplicate
22:50:46raptorbut if I hold ALT and click out of the window, then the ALT key gets stuck
22:51:02Watusimoto_ok, well it's the same problem
22:51:13raptori think i have a fix anyways.... :)
22:51:24Watusimoto_mabe its worse when there's a breakpoint
22:51:38sam686i don't see the alt_tab problem for me either, but the hold alt click off is a problem
22:51:44Watusimoto_no, that dowesn't make sense
22:53:09raptorok, fix seems to work... i commit...
22:53:27sam686but, i do see a [meta]+tab problem (the windows sign + tab), the F7 bitfighter thinks [meta] is stayed held down..
22:55:14raptorok Watusimoto_
22:55:19raptorpull my latest and enjoy
22:55:22sam686oh and i still have a problem where holding down mouse button, move mouse off the bitfighter windows, release mouse button, bitfighter thinks mouse is held down
22:55:25Watusimoto_great!
22:55:37raptordisclaimer: i do not know what other effects it may have....
22:55:54raptorsam686: my latest should fix that too
22:56:13sam686well... i should test the latest changes...
22:56:38raptoralso: i have no idea how debugging will interfere...
22:58:26BFLogBot - Commit 001acf447700 | Author: buckyballreaction | Log: Release all in-game keys when focus is lost (only SDL 2.0)
23:00:07raptorWatusimoto_: i may have incorrectly assumed your problem was sam's and didn't think it was a real issue; sorry if I did
23:00:25sam686well it does fix the keyboard problem, but not "a problem where holding down mouse button, move mouse off the bitfighter windows, release mouse button, bitfighter thinks mouse is held down"
23:00:26raptor(relating to a vague memory of you talking about it before..)
23:00:36raptorah
23:00:36Watusimoto_no worries at all
23:01:08Watusimoto_warning that I am slowly slipping off to sleep...
23:01:23raptorok, let me know if it fixes for you tomorrow, then
23:01:38sam686did you slip and fell down to bed yet?
23:03:14raptorfunny thing about sleep: my 7month old rolls around so much while sleeping that he is awoken when he ends up in contorted positions against his crib wall
23:03:19Watusimoto_slowly doing so
23:08:53raptorok, i'm heading home.. good night!
23:15:04raptor Quit ()

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