#bitfighter IRC Log

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IRC Log for 2012-06-02

Timestamps are in GMT/BST.

00:23:33raptor has joined
00:23:42ChanServ sets mode +o raptor
00:27:10raptorWatusimoto: you're still up?
00:27:21Watusimotosigh
00:27:22Watusimotono
00:27:24Watusimotogood night
00:27:31raptorhehe, night
00:27:52Watusimotolike your logic, cleaned the code a bit, basically done with the registration for now
00:28:01Watusimotook, good night
00:28:02raptorgreat!
00:28:03raptornight
00:32:54Watusimoto Quit (Ping timeout: 248 seconds)
00:36:20raptorI'm going to be late for the contest party...
00:36:26raptorhave to dig in a garden
00:36:29raptorso...
00:36:33raptorhave fun!
01:34:20sam686 has joined
01:34:20ChanServ sets mode +v sam686
02:22:39sam686i seem to find a bug in contest server, the "+" symbol disappears when level changes, but those players still have levelchngers..
02:22:50raptoryes, i noticed that, too...
02:22:58raptoroh hey, i'm back...
02:23:02raptori should join again :)
02:41:46Heyub_ Quit (Quit: Page closed)
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06:54:53raptor Quit ()
08:08:15Watusimoto has joined
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09:25:58BFLogBot - Commit 528eaf94d0e4 | Author: watusim...@bitfighter.org | Log: Rename some things, no change to logic (at least not intentionally!)
09:25:59BFLogBot - Commit dc2545b2c252 | Author: watusim...@bitfighter.org | Log: More typedefs, renamings, comments. Again, no real methodology changes.
09:26:01BFLogBot - Commit 286b5cdd2607 | Author: watusim...@bitfighter.org | Log: Comment
09:26:02BFLogBot - Commit 6b24f055964f | Author: watusim...@bitfighter.org | Log: more comments
09:26:04BFLogBot - Commit 661ff8c49aa7 | Author: watusim...@bitfighter.org | Log: Shuffle some code around, check if list is already built
09:26:05BFLogBot - Commit a645a42491dc | Author: watusim...@bitfighter.org | Log: Comments
09:26:07BFLogBot - Commit f2610a35bdcf | Author: watusim...@bitfighter.org | Log: A little more cleanup, make class sorting more efficient, more comments, renaming things, etc.
09:30:59sam686 Quit (Ping timeout: 245 seconds)
09:34:01koda has joined
10:16:16BFLogBot - Commit e28b3356f2f6 | Author: watusim...@bitfighter.org | Log: Comment
10:20:25koda Quit (Quit: koda)
10:21:42Watusimoto Quit (Ping timeout: 248 seconds)
10:57:02LordDVG has joined
11:20:22Watusimoto has joined
13:13:17raptor has joined
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13:13:30raptorbuenos
13:14:19Watusimoto Quit (Ping timeout: 245 seconds)
13:15:23raptoroooo
13:15:27raptorcode changes
13:18:47Watusimoto has joined
13:35:04raptoroh hey, you improved upon my class sorting. great!
13:35:31raptorthat was smart to just add the parents directly to the ordered list
13:58:12koda has joined
14:10:52raptor Quit ()
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14:40:47LordDVG Quit (Remote host closed the connection)
14:40:50Little_Apple has joined
14:40:56Little_Applehellloooo
14:41:10raptorhola
14:41:30Little_Applewhatcha doin?
14:41:49raptortrying to package a game called 'freeorion' for linux distros
14:42:34Little_Appleooooh
14:43:54Watusimotofree orion -- still at 0.0.0.0.1
14:43:55Watusimoto?
14:44:20Watusimotostill a decade away from playability? that's where they've been every time I've looked at them
14:44:20raptorhaha
14:44:25raptorit actually just hit 0.4
14:44:41raptorand it's absolutely crazy to try and package
14:44:44Watusimotowe need a playable stars clone
14:44:48raptoryes!
14:45:05Watusimotothousandparsecs started as that, but morphed into something different
14:45:13Watusimotostars without the micromanagement
14:45:22raptorfreeorion, in my opinion, is an excellent example of a project that has gone way, way too far in including dependencies
14:47:03Watusimotohow hard could stars be to remake?
14:47:51raptorwell, i imagine the order of events may take a while to iron out...
14:47:52Watusimotoall the formulas are known
14:49:27raptorhuh - it looks like the community release a patch? 2.6rc4
14:49:32raptor3.6jrc4
14:49:37raptor*2.6jrc4
14:51:19Watusimotoraptor: bad news
14:51:26Watusimotoalt key bug still happening
14:51:31raptorwhat
14:51:35Watusimotoyup
14:51:42raptorafter clean rebuild and everything?
14:51:48WatusimotoI think so
14:51:51raptorargh!
14:51:52WatusimotoI think I did one last night
14:52:05WatusimotoI'll do another in a bit to confirm
14:52:37Watusimototrying to fix the next bot bug
14:53:17raptorthe one where y ou move within site of s_bot and it crashes?
14:53:41Watusimotoperhaps
14:53:46raptorthat alt-key bug... i know i tested it in a windows 7 vm after my change, and it worked
14:53:58Watusimotook, disregard until I confirm with full rebuild again
14:54:18raptorbut i didn't debug with a breakpoint hit...
14:54:35raptorhttp://wiki.starsautohost.org/wiki/Clones
14:54:53raptor"A page for other games directly inspired by Stars! as opposed to games like Master of Orion (and FreeOrion!) which while cool, are merely Stars!-like. "
14:55:03raptorhehe
14:56:31Watusimotomy problem has no breakpoint involved
14:56:45raptorok, then yes, i tested that
14:57:00raptorlet me double check to make sure a merge didn't kill it...
14:57:39raptorgood, still ther
14:59:30raptorfreestars
14:59:53raptorhas an SVN repo, and it is a c++ project that was intended to clone stars!
15:04:38Little_Applemoo!
15:05:43Heyub has joined
15:06:05Watusimotohow far did they get?
15:06:26raptorlooks like the server is complete enough that there are like 5 clients written in various languages
15:14:23raptorlooks like clean code so far...
15:14:26raptortrying to compile
15:15:40Watusimotointeresting
15:15:52WatusimotoI'd ratehr have one working client than 5 broken ones
15:17:16raptorit's the server i'm curious about: it looks somewhat complete, but the SVN logs don't really say much
15:17:44Watusimotos_bot is broken because player ship can't have getEnergy run on it for some reason
15:18:21raptorhuh
15:19:05Watusimotonot horribly surprising
15:19:22raptoris that indicative of hierarchy problems still?
15:19:49Watusimotomaybe, maybe not
15:19:52Watusimotoprobably not
15:31:41Little_Apple Quit (Ping timeout: 245 seconds)
15:32:38Watusimoto Quit (Ping timeout: 240 seconds)
15:57:55raptor Quit ()
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16:19:50Watusimoto has joined
16:24:00karamazovapy has joined
16:41:13Watusimotohey karamazovapy
16:46:31LordDVG has joined
16:50:15raptor has joined
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16:50:44raptorkaramazovapy?
16:50:46raptorhello
16:55:15karamazovapyoh - hey
17:00:34Watusimotokaramazovapy has entered the house!
17:03:47karamazovapy has left
17:06:39raptor:(
17:10:59Watusimotofind anything interesting on stars?
17:11:59raptorgot it to compile
17:12:06raptortried loading an old hosts file
17:12:11raptorbut it didn't work
17:12:32raptori also couldn't find any info on the progress of it - or of the whereabouts of the developers
17:12:44raptorbut the code is well documented
17:19:27raptorthis is what i checked out: http://freestars.svn.sourceforge.net/viewvc/freestars/trunk/
17:27:01raptorok, i have to go - be back in about 3-4 hours or so
17:27:50raptor Quit ()
18:02:38Watusimoto Quit (Ping timeout: 240 seconds)
18:28:21Watusimoto has joined
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19:30:40ChanServ sets mode +v Zoomber
19:32:27Zoomberhi everyone
20:02:10Zoomber Quit (Quit: Zoomber)
20:11:50Watusimotohi
20:27:27raptor has joined
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20:27:53raptorhello
20:34:27raptorbugfixing time!
20:39:09Little_Apple has joined
20:39:18Little_Appleheeeeelllloooooooooooooooooo
20:39:21raptorhi
20:39:27Little_Appleyour tormentor is here!
20:40:32raptorin contest serv..
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21:07:27sam686 has joined
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21:20:20raptorLittle_Apple: post your afk idea here
21:20:57Little_Appleyou mean lone wolf's?
21:21:05raptoruh
21:21:07raptori guess it was him
21:21:34Little_Applebut i know what he has in mind
21:21:35raptorWatusimoto, sam686: idea: Lone Wolf says it would be good to do an /afk command to go instantly idle
21:21:40Little_Appleyea that
21:21:45Watusimotosure
21:22:11Watusimotocall it /afk, or something less jargony?
21:22:20raptor /idle ?
21:29:54Watusimotoyeah, maybe
21:32:33raptor /goidle
21:32:42raptor /idleclient
21:33:03raptor /goingtogetmorefoodfromthefridge
21:33:58Little_Apple /afk is the simplest
21:34:23raptorthat seems too urbandictionaryish
21:36:07Little_Applebut its almost universally known amongst gamers
21:41:20Watusimoto /idle
21:41:28Watusimotoperhaps with a /afk alias
21:41:48Watusimotoapple feels kweesy
21:43:39Watusimotook, so bots can run getEnergy() but ships can't??
21:44:36sam686getEnergy probably should be moved to Ship (it was used as part of engineer bot)
21:45:37raptoryeah, that's weird
21:46:33Watusimotoit already has been
21:46:40Watusimotoalso weird is when I do this in the bot:
21:46:54WatusimotoglobalMsg("Bot: " ..bot:getEnergy())
21:47:07Watusimotoit returns .8 even when my ship is full of energy
21:47:14raptorhuh
21:47:38Watusimotoit is running the right code
21:47:40Watusimoto return (F32)mEnergy / (F32)EnergyMax;
21:47:49Watusimotobut mEnergy is 8000 instead of 10000
21:48:03Watusimotooh wait
21:48:06Watusimotodumb dumb
21:48:07sam686its the robot's own energy if running from bot?
21:48:19Watusimotobot spawns with 8K energy
21:48:23Watusimoto(80%)
21:48:30Watusimotoit's ME that has 100%
21:48:42Watusimotoand when I get my own energy, I get the crash
21:48:44Watusimotoforget it
21:48:47raptorha
21:49:19WatusimotoI get the same error if the bot does this:
21:49:34Watusimototarget:getEnergy()
21:49:41Watusimoto(where I am the target)
21:49:43Watusimotoor this:
21:49:50Watusimototarget:xxx()
21:50:02Watusimotoso I think the getEnergy function isn't being registered properly
21:50:11Watusimotoyet the robot can run it ok
21:50:21Watusimotoso it is being registered
21:50:23Watusimotosomehow
21:50:42Watusimotoand it's registered as a ship method
21:50:57Watusimotoso it seems that the inheritance is working, but the non-inherited methdos aren't
21:50:58Watusimotohmmmm
21:51:12Watusimotomaybe that's a clue
21:51:33raptor <Watusimoto> so it seems that the inheritance is working, but the non-inherited methdos aren't
21:51:38raptor^^ what does that mean?
21:51:44raptorwhat is a non-inherited method
21:51:46raptor?
21:51:51WatusimotogetEnergy is a ship method
21:51:55Watusimotobot inherits it from ship
21:51:58Watusimotoit works for bot
21:52:03Watusimoto it works not for ship
21:52:11Watusimotoit is not inherited by ship
21:52:16Watusimotoit is a native ship method
21:52:21raptorah... interesting
21:52:23Watusimotois that clear?
21:52:27raptorand it is registered in ship?
21:52:31Watusimotoyes
21:52:34raptorodd
21:52:55Watusimotoit's also possible that target is not a proper ship object somehow
21:53:06Watusimotomaybe the proxy is screwed up or something
22:29:03Little_ApplePOOT
22:29:05Little_Apple Quit (Quit: Page closed)
22:30:00raptorok
22:30:06raptorwhat does /suspend really do?
22:31:43Watusimotoputs the server to sleep
22:31:49Watusimotoessentially
22:32:04raptori seem to be able to do that without level permissions/?
22:32:10Watusimotosure
22:32:18Watusimotoif you are the only player
22:32:32Watusimotoyou can also put it to sleep by quitting
22:32:48Watusimotosuspend lets you hang out in the game without playing, until another player happens along
22:33:35raptorok, so completely different than idle... suspend is server side
22:34:05Watusimotoyes
22:35:52Watusimotointeresting story on NPR:
22:35:53Watusimotohttp://www.npr.org/blogs/deceptivecadence/2012/06/02/154077432/a-very-young-composer-gets-his-chance-at-the-new-york-philharmonic?ps=mh_frhdl1
22:39:21raptorso far: neat story
22:42:35raptorthe music is not bad, either
22:45:14Watusimotoparts of it are quite nice
22:45:19Watusimotopart sounds like a movie score
22:45:24Watusimotoand parts are not to my liking
22:45:27raptormy thoughts exactly
22:45:37Watusimotobut not bad for 10yrs old
22:46:23raptornope
22:46:31raptornow to find the proper way to put the client into idle...
22:47:08raptorspawnDelayed?
22:47:45Watusimotoprobably
23:20:12raptorWatusimoto: idea from a player: make the current Humble Indie Bundle a prize
23:25:38raptorWatusimoto: i see two mSpawnDelayed members: one in ClientGame, one in ClientInfo
23:25:52raptorhow do they relate?
23:51:28raptorthis is what happens if i use the one in client game: http://sam686.maxhushahn.com/upload/1111111screenshot_2.png

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