Timestamps are in GMT/BST.
| 00:41:31 | Watusimoto | sorry |
| 00:42:02 | Watusimoto | client needs to know if they are delayed |
| 00:42:13 | Watusimoto | and so does server |
| 00:42:17 | Watusimoto | server = clientInfo |
| 00:42:21 | Watusimoto | client= clientgame |
| 00:42:24 | Watusimoto | I'm guessing |
| 00:43:04 | Watusimoto | but heading to bed now |
| 00:43:32 | Watusimoto | I can look tomorrow if y ou're still stuck |
| 00:43:35 | Watusimoto | good night! |
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| 03:40:13 | raptor | yay i committed for once |
| 03:43:23 | | BFLogBot - Commit aea201e9e05d | Author: buckyballreaction | Log: Add new /idle command to make your client go immediately idle (away from keyboard) |
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| 12:14:21 | | BFLogBot - Commit 284835e772a9 | Author: watusim...@bitfighter.org | Log: Make logging slightly more efficient, and increase capacity of strings in logs from 2K to 8K to better support lua debugging |
| 12:14:23 | | BFLogBot - Commit 728d9403d510 | Author: watusim...@bitfighter.org | Log: Remove most debugging strings from luaW... and... fix bot crash (why doesn't VC++ warn about missing virutual keywords?!!?!!?) |
| 12:14:24 | | BFLogBot - Commit b05c7dc40fb6 | Author: watusim...@bitfighter.org | Log: Looks nicer, but didn't fix the problem I was having |
| 12:14:26 | | BFLogBot - Commit 9702327a7df9 | Author: watusim...@bitfighter.org | Log: replace dynamic_casts with static_casts |
| 12:14:27 | | BFLogBot - Commit dd7dd61c0096 | Author: watusim...@bitfighter.org | Log: Script caching should be OFF by default when running from the editor. How many times have I fixed this??? Also add check for script compile error. |
| 12:14:29 | | BFLogBot - Commit 14db1dc1bfaf | Author: watusim...@bitfighter.org | Log: Merge |
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| 14:07:18 | raptor | LuaWrapper.h:249:11: warning: unused variable ‘x’ [-Wunused-variable] |
| 14:50:54 | Watusimoto | s_bot is working |
| 14:51:41 | Watusimoto | if(strcmp(LuaWrapper<T>::classname, "Item") == 0) |
| 14:51:41 | Watusimoto | int x = 1; |
| 14:51:53 | Watusimoto | I use that construct as a place to put a breakpoint. Deleted |
| 14:54:47 | | BFLogBot - Commit 3ebe1003e8c2 | Author: watusim...@bitfighter.org | Log: Add missing method... s_bot appears to work on my machine!! |
| 14:54:49 | | BFLogBot - Commit f18101d01c6b | Author: watusim...@bitfighter.org | Log: remove debugging code |
| 15:04:51 | | BFLogBot - Commit 4072b8504ef4 | Author: watusim...@bitfighter.org | Log: Remove unused code |
| 15:11:49 | raptor | hi |
| 15:12:22 | raptor | i test |
| 15:14:17 | raptor | s_bot is working!! |
| 15:15:40 | raptor | ok, about 8 kills in, it crashed again: |
| 15:15:41 | raptor | ***ROBOT ERROR*** Robot error handling event Tick: robots/s_bot.bot:254: attempt to call method 'getEnergy' (a nil value). |
| 15:17:33 | Watusimoto | interesting |
| 15:17:37 | Watusimoto | that's where it crashed before |
| 15:17:42 | raptor | i haven't seen this syntax before: target:getEnergy() + target:getHealth() * #enemies |
| 15:17:59 | Watusimoto | #enemies is # items in enemies table |
| 15:18:19 | Watusimoto | target has to either be a robot or a ship |
| 15:18:30 | Watusimoto | was there more than 1 bot? |
| 15:18:53 | raptor | nope... maybe it crashed because my ship disappeared when it killed me? |
| 15:19:03 | Watusimoto | unlikely |
| 15:19:14 | Watusimoto | let me try again |
| 15:19:17 | raptor | yeah - just throwing out ideas |
| 15:20:02 | Watusimoto | oh wait |
| 15:20:09 | Watusimoto | maybe target can be something other than you |
| 15:20:20 | Watusimoto | were there other objects that the bot might want to shoot at? |
| 15:20:32 | raptor | it was in Bitmatch01 level |
| 15:20:43 | raptor | only walls, healthitems, me |
| 15:20:50 | Watusimoto | maybe it expects other objects to have getEnergy() and it hasn't neem implmented there? |
| 15:20:56 | Watusimoto | ok, maybe not |
| 15:21:32 | Watusimoto | but what that error means is that the object on line 254 (target?) had no getEnergy() method |
| 15:22:10 | raptor | i shall add logprint to see what target is... |
| 15:23:59 | Watusimoto | levelgens seem to crash everything |
| 15:25:18 | raptor | so all 'target' were like this: Robot: userdata: 0x31ac168 |
| 15:25:30 | raptor | but it was a different userdata pointer each time |
| 15:25:48 | raptor | on each onTick |
| 15:27:40 | Watusimoto | did it crash again? |
| 15:27:50 | Watusimoto | it won't crash for me |
| 15:28:05 | raptor | yes |
| 15:28:10 | Watusimoto | oops |
| 15:28:12 | Watusimoto | it just did |
| 15:28:29 | Watusimoto | oh I see |
| 15:28:34 | Watusimoto | my linne numbers are different |
| 15:28:42 | Watusimoto | getVel is missing somewhere |
| 15:28:45 | raptor | you have a different s_bot? |
| 15:28:48 | Watusimoto | should be easy to fix |
| 15:28:57 | Watusimoto | I have a version I've been testing with |
| 15:29:00 | raptor | ah ok |
| 15:29:04 | Watusimoto | adding & deleting debugging |
| 15:29:38 | Watusimoto | getvel is implemented on moveobjects and projectiles |
| 15:30:03 | Watusimoto | wait this is different |
| 15:30:19 | Watusimoto | s_bot.bot:71: calling 'getVel' on bad self (MoveObject expected, got userdata). |
| 15:30:48 | Watusimoto | on bullets |
| 15:31:50 | Watusimoto | that's a projectile |
| 15:31:59 | Watusimoto | hmmm |
| 15:35:00 | | BFLogBot - Commit 7dc419038766 | Author: buckyballreaction | Log: Fix repair circle rendering when ship is at full health |
| 15:37:55 | Watusimoto | just crashed the editor |
| 15:37:59 | Watusimoto | not lua related |
| 15:38:06 | raptor | eek |
| 15:38:57 | raptor | i broke compatibility with my /idle change |
| 15:39:10 | raptor | i should update the game version... |
| 15:39:42 | raptor | unless, you wanted to try and keep compatibility with 017? |
| 15:39:48 | Watusimoto | no |
| 15:39:55 | Watusimoto | I don't really care most of the time |
| 15:46:12 | raptor | did someone split BurstProjectile from GrenadeProjectile? |
| 15:47:16 | Watusimoto | maybe I did? |
| 15:47:50 | raptor | ok, i'm just cleaning up our protocol hacks that were required to keep 017a/b compatible |
| 15:50:07 | Watusimoto | btw, the alt key issue is still affecting me, even after total rebuild |
| 15:50:21 | Watusimoto | I'm in the game in windowed mode |
| 15:50:24 | raptor | that is so crazy |
| 15:50:25 | Watusimoto | I alt-tab off it |
| 15:50:36 | Watusimoto | then alt-tab back |
| 15:50:39 | Watusimoto | the press enter |
| 15:50:42 | Watusimoto | and the mode changes |
| 15:50:59 | Watusimoto | consistently |
| 15:51:00 | raptor | so you have some other keylogging/capturing utility running somewhere? |
| 15:51:09 | Watusimoto | not that I know of... |
| 15:51:09 | raptor | *do |
| 15:51:18 | Watusimoto | keylogger? :-) |
| 15:51:37 | raptor | ha |
| 15:51:47 | raptor | i guess i meant just 'capturer' |
| 15:53:16 | raptor | what i did to 'fix' your issue: on the SDL window focus lost event, i told it to reset *all* input codes to false (not pressed) |
| 15:53:47 | raptor | but maybe the alt is being stuck on window focus gained? |
| 15:55:05 | | BFLogBot - Commit a5516d3d147a | Author: buckyballreaction | Log: Update versions since protocol changes with /idle |
| 15:55:06 | | BFLogBot - Commit 062955a1b04d | Author: buckyballreaction | Log: Clean-up 017 protocol compatibility hacks |
| 15:55:46 | Watusimoto | doesn't matter which window I go to |
| 15:55:56 | Watusimoto | editor, vc++, browser, etc. |
| 15:56:03 | Watusimoto | can't all be broken :-) |
| 15:56:21 | Watusimoto | can no longer crash with the bot |
| 15:56:24 | raptor | i mean, i wonder if it is the going *into* bitfighter that makes the key stuck |
| 15:56:35 | Watusimoto | I doubt it, but will test |
| 15:56:51 | raptor | i don't know how to test that.... |
| 15:57:21 | Watusimoto | interesting, though... alt not shown as down on the f7 screen |
| 15:57:40 | Watusimoto | that screen shows the correct status, always |
| 15:57:56 | raptor | yes... that's why i thought i fixed it |
| 15:58:08 | raptor | because it wasn't stuck leaving bitfighter |
| 15:58:43 | Watusimoto | well, when I mouse select a non-bf window, then alt-tab back to bitfighter, alt is not stuck |
| 15:58:56 | raptor | oh good |
| 15:59:04 | Watusimoto | maybe we just need to tap into whatever mechanism f7 is using |
| 15:59:35 | raptor | it's just looking at the input codes and the sdl raw input events |
| 16:01:31 | Watusimoto | weird... when I remove the logprint statement from s_bot, the crash appears... add it back in, the crash goes away |
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| 16:42:06 | raptor | squishy squishy |
| 16:42:15 | raptor | another bug butes the dust |
| 16:42:19 | raptor | *bites |
| 16:42:20 | raptor | sigh |
| 16:45:14 | | BFLogBot - Commit bf0fdd357ff7 | Author: buckyballreaction | Log: Fix non-persistent level changer scoreboard mark. Note there is a protocol change here |
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| 17:03:01 | Zoomber | hi |
| 17:03:37 | raptor | hi |
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| 18:17:23 | raptor | heading out for a few hours, probably won't be back until late tonight |
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| 20:17:54 | Little_Apple | helloo |
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| 22:26:07 | | BFLogBot - Commit bd969c03d7af | Author: watusim...@bitfighter.org | Log: Remove dead code |
| 22:26:09 | | BFLogBot - Commit 91a92c6d7ffc | Author: watusim...@bitfighter.org | Log: Remove unneeded method |
| 22:26:10 | | BFLogBot - Commit 5bda1f75a18c | Author: watusim...@bitfighter.org | Log: remove dead code |
| 22:26:12 | | BFLogBot - Commit 96c7036df8eb | Author: watusim...@bitfighter.org | Log: dynamic -> static cast |
| 22:26:13 | | BFLogBot - Commit 5ca7f22f959f | Author: watusim...@bitfighter.org | Log: Add some logging, remove some dead code |
| 22:26:15 | | BFLogBot - Commit 641f9ec7074f | Author: watusim...@bitfighter.org | Log: Fix compile error |
| 22:26:16 | | BFLogBot - Commit 5e830e5a5d00 | Author: watusim...@bitfighter.org | Log: Clearer logic, perhaps |
| 22:26:18 | | BFLogBot - Commit 8b1561e00ee6 | Author: watusim...@bitfighter.org | Log: Remove debug code -- previous checkin seems to have fixed the problem. |
| 22:26:19 | | BFLogBot - Commit 28df65b440f9 | Author: watusim...@bitfighter.org | Log: Merge |
| 22:32:38 | raptor | Watusimoto: fixed s_bot? |
| 22:37:19 | raptor | no more editor database.. |
| 22:38:28 | raptor | okeydoke later! |
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