Timestamps are in GMT/BST.
| 00:00:26 | raptor | a commit! |
| 00:01:41 | raptor | man, i just went to the neatest scottish festival |
| 00:01:52 | Little_Apple | hellooo! |
| 00:01:56 | raptor | hi |
| 00:02:11 | Little_Apple | scottish festival? |
| 00:02:22 | Little_Apple | was it very orderly? |
| 00:02:28 | raptor | oh yeah - the payson scottish festival |
| 00:02:33 | raptor | uhh |
| 00:02:35 | raptor | scots? |
| 00:02:41 | Little_Apple | was it orderly? |
| 00:02:54 | Little_Apple | you said it was the neatest |
| 00:02:58 | Little_Apple | :3 |
| 00:02:58 | raptor | har har |
| 00:03:05 | raptor | they did the caber-toss |
| 00:03:13 | raptor | which was crazy |
| 00:03:13 | Little_Apple | they tossed cabers? |
| 00:03:30 | Little_Apple | please explains |
| 00:03:34 | raptor | https://en.wikipedia.org/wiki/Caber_toss |
| 00:03:52 | Little_Apple | oh wow |
| 00:03:58 | Little_Apple | big guise tossing trees |
| 00:03:59 | raptor | a giant wooden log |
| 00:04:04 | raptor | haha, yes |
| 00:04:08 | Little_Apple | :P |
| 00:04:19 | raptor | some of the women even did it... |
| 00:04:24 | Little_Apple | oh wow |
| 00:04:33 | Little_Apple | MUSCLE LADY |
| 00:04:52 | raptor | and this one: https://en.wikipedia.org/wiki/Sheaf_toss |
| 00:04:53 | Little_Apple | isnt the caber toss dangerous in the slightest? |
| 00:05:08 | raptor | yes, the spectator almost got squished a couple times |
| 00:05:24 | Little_Apple | is this how they work off all the calories from their beer? |
| 00:05:39 | raptor | well, this isn't really a drunken bunch of scotts |
| 00:05:55 | Little_Apple | i mean.. oh nevermind |
| 00:06:07 | Little_Apple | hey look tour de france is on |
| 00:06:37 | Little_Apple | when be the bbb? |
| 00:06:44 | Little_Apple | we neeeeeds oneeee |
| 00:06:46 | raptor | hmm... |
| 00:06:48 | raptor | yes we do |
| 00:06:56 | Little_Apple | bitfighter needs its own caber toss |
| 00:07:02 | raptor | oh and the bagpipes |
| 00:07:05 | Little_Apple | ooooh |
| 00:07:07 | raptor | were amazing |
| 00:07:10 | Little_Apple | :P |
| 00:07:25 | raptor | world class pipe bands come from payson, utah |
| 00:07:32 | Little_Apple | woooaa |
| 00:08:25 | Little_Apple | any word from _k? |
| 00:08:43 | raptor | nope... i think he accidentally logged on once last month |
| 00:08:48 | Little_Apple | lol |
| 00:09:01 | Little_Apple | why he no say hi? D: |
| 00:09:49 | Little_Apple | so??? he workin on buissness? |
| 00:09:57 | raptor | probably |
| 00:10:06 | | raptor needs to go swat a fly |
| 00:10:11 | Little_Apple | what buissness? |
| 00:10:19 | Little_Apple | KEEL DAT FLY |
| 00:11:26 | raptor | i got it in mid-air but i don't know where it landed |
| 00:12:23 | Little_Apple | try using chop sticks |
| 00:13:03 | raptor | i think _k was starting a music stage business of sorts |
| 00:13:19 | Little_Apple | ooh cool |
| 00:13:22 | | sam686 has joined |
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| 00:13:40 | Little_Apple | sooo??? does he have a website for it or something? |
| 00:13:53 | Little_Apple | helloo sam |
| 00:16:41 | raptor | i haveno idea |
| 00:16:53 | Little_Apple | ._. |
| 00:17:16 | Little_Apple | ive had an idea for a song bouncing around in my head for the past few days |
| 00:18:07 | raptor | actually, i think this has to do with his business: https://stage517.wordpress.com/ |
| 00:19:03 | Little_Apple | sooo??? thats it? |
| 00:19:11 | raptor | ha! he mentions 1/2 tau day |
| 00:19:46 | Little_Apple | ? |
| 00:19:50 | Little_Apple | uuummmmm |
| 00:19:58 | raptor | http://halftauday.com/ |
| 00:20:25 | Little_Apple | is that something _k mentioned? |
| 00:20:42 | raptor | no, it's a math nerd thing that i bring up every year on march 14 |
| 00:20:47 | Little_Apple | oh ok |
| 00:20:49 | Little_Apple | :P |
| 00:21:57 | Little_Apple | soooo??? is that _k's thing? ooorrr something else? |
| 00:22:16 | raptor | i think that website is _k's thing |
| 00:22:23 | raptor | the stage517 |
| 00:22:27 | Little_Apple | oh ok |
| 00:23:16 | Little_Apple | heh. ill add it to my circles. |
| 00:23:29 | Little_Apple | er |
| 00:23:33 | Little_Apple | waits... |
| 00:23:51 | Little_Apple | pie |
| 00:23:59 | raptor | :) |
| 00:24:05 | raptor | got the math thing yet? |
| 00:24:16 | Little_Apple | er not yet |
| 00:24:19 | Little_Apple | wasnt lookin at it |
| 00:24:22 | Little_Apple | ill look nao |
| 00:24:42 | raptor | don't worry, you don't have to |
| 00:25:59 | | Watusimoto Quit (Ping timeout: 246 seconds) |
| 00:26:04 | Little_Apple | oh i think i get it |
| 00:26:25 | Little_Apple | so the real constant to a circle would be tau and they're calling pi day half tau day? |
| 00:26:30 | raptor | yes |
| 00:26:35 | Little_Apple | oh ok :P |
| 00:26:40 | raptor | it's a movement to replace pi in schools with tau |
| 00:26:45 | Little_Apple | lol |
| 00:26:53 | raptor | because tau makes more sense |
| 00:27:07 | Little_Apple | but pi is more universially recognized |
| 00:27:16 | Little_Apple | just like my spelling ability |
| 00:27:17 | raptor | yes, which is the problem |
| 00:27:20 | raptor | ha |
| 00:28:00 | Little_Apple | so tau uses the diameter rather than the radius? |
| 00:28:10 | raptor | no, tau uses the radius |
| 00:28:14 | Little_Apple | oh ok |
| 00:28:23 | Little_Apple | ill look at it some more |
| 00:28:49 | raptor | you should watch the video here: https://www.youtube.com/watch?feature=player_embedded&v=jG7vhMMXagQ |
| 00:28:56 | raptor | for an easier introduction |
| 00:29:12 | Little_Apple | oh??? im not exactly in the position to watch a video atm |
| 00:29:16 | Little_Apple | but ill look into it later |
| 00:29:18 | Little_Apple | :P |
| 00:29:31 | Little_Apple | it is interesting |
| 00:30:05 | raptor | so i'm debating - should i continue to work on learning how to build android apps? or should i find something to further the 018 release? |
| 00:30:10 | raptor | or maybe i'll take a nap |
| 00:30:26 | Little_Apple | i think the 018 thing might be the best |
| 00:30:42 | Little_Apple | but if you are too tired you might mess up the code |
| 00:30:47 | Little_Apple | so... |
| 00:30:58 | Little_Apple | chug an energy drink and code. |
| 00:31:03 | Little_Apple | and nap when you crash |
| 00:32:21 | Little_Apple | oooh waaait... |
| 00:33:21 | Little_Apple | the formula i have screaming in my head is to find the area of a circle... |
| 00:33:27 | Little_Apple | yea i get it now. |
| 00:34:21 | Little_Apple | but i dont see why it would be more convienient that pi |
| 00:35:27 | Little_Apple | RAPTOR WHAT HAVE YOU DONE |
| 00:35:48 | Little_Apple | YOU HAVE TRICKED ME INTO LEARNING MATH SURING SUMMER |
| 00:37:44 | Little_Apple | movie time |
| 00:37:45 | Little_Apple | byeeee |
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| 03:12:35 | sam686 | So far 2 Hard Disk died on me. Now, I kind of put in an old sata laptop hard drive (from my brother's broken laptop) into my desktop that had a dead hard disk removed. The problem with the old hard drive I put in: its showing signs of dying. I used speedFan's SMART hard disk monitor tools in windows. http://www.hddstatus.com/hdrepshowreport.php?ReportCode=6243440&ReportVerification=1C5B3B68 |
| 03:13:30 | raptor | oh no! |
| 03:15:39 | sam686 | also it appears to say the hard disk has at one time, went extremely hot, at 63 degrees celcius.. |
| 03:16:19 | sam686 | that was probably back in the days the hard disk was still in the laptop, and maybe the laptop got very hot from being outside in the hot sun? |
| 03:18:18 | raptor | maybe the laptop CPU was being used too much? |
| 03:18:42 | raptor | or the fan stopped inside and everything else heated up |
| 03:19:16 | sam686 | probably, as that old laptop has a dead fan, then a wobbly power cord connector, then a half-broken keyboard, then a cracked lcd screen. |
| 03:19:27 | sam686 | oh and a dead battery. |
| 03:23:05 | raptor | ha |
| 03:24:41 | sam686 | and that old laptop started to have wobbly USB ports, making USB failing to work anymore... now it becomes garbage laptop i guess.. |
| 03:25:11 | sam686 | but I took the hard disk out of that laptop |
| 03:26:29 | raptor | say, how did you get those SMART monitor tools? |
| 03:27:12 | sam686 | for windows: I download just a "SpeedFan" that has a SMART portion, as well as being able to change the fan's speed and monitor temperature too.. |
| 03:28:54 | sam686 | another think I discovered is my GeForce 6200 could get as high as 105 degrees Celcius - above poiling point. ( my GPU has temperature sensor, but only a heatsink without fan) |
| 03:29:17 | raptor | wow |
| 03:29:19 | raptor | that's hot |
| 03:29:49 | sam686 | http://sam686.maxhushahn.com/upload/GPU_GeForce6200_Celcius.png the sharp drop of telperature is when I blow at the GPU heatsink. |
| 03:32:14 | sam686 | I think linux might have something like "Smartmontools" or something similar.. |
| 03:37:06 | raptor | yes, i have those - and it is running as a daemon... i wonder if it is logging something |
| 03:47:43 | sam686 | try smartctl -a /dev/sda (i was reading https://help.ubuntu.com/community/Smartmontools ) |
| 03:54:10 | raptor | did we fix any of these bugs?: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 03:56:36 | sam686 | number 16? |
| 03:56:44 | raptor | ha |
| 03:56:48 | raptor | i can remove that... |
| 03:57:06 | raptor | it was a placeholder for a bug you mentioned that i forgot to write down |
| 03:57:13 | raptor | but i forgot the bug, too |
| 03:57:43 | sam686 | "Ship::isInZone always returns NULL" i might have fixed that mostly by reverting to an older code.. |
| 03:57:49 | raptor | ok |
| 03:58:13 | raptor | i crossed them off |
| 04:04:12 | raptor | i'll fix spybug reporting... |
| 04:04:26 | raptor | or at least try.. |
| 04:16:53 | raptor | does inserting a weapon into the database for you not put the name as 'name' in stats_player_shots? |
| 04:18:34 | sam686 | will check, done compiling.. |
| 04:18:51 | raptor | i think something in watusimoto's xmacros messed it up... |
| 04:20:39 | raptor | so my fix for spy bug stats i just pushed is still broken, but because of xmacro problem somewhere.. |
| 04:23:15 | | BFLogBot - Commit 21fb202642f3 | Author: buckyballreaction | Log: Fix spy bug stats |
| 04:24:24 | sam686 | it inserts with the weapon = "name" |
| 04:24:32 | raptor | hmmm |
| 04:24:45 | sam686 | in stats_player_shots (mysql) |
| 04:30:27 | raptor | found the problem |
| 04:30:28 | raptor | fixing |
| 04:31:16 | sam686 | WeaponInfo::getWeaponName problem? |
| 04:31:20 | raptor | yes |
| 04:31:31 | raptor | should not be "name", should be name |
| 04:31:38 | raptor | (no quotes) |
| 04:31:39 | sam686 | weaponName = {"name", "name", "name", "name", "name", "name", "name", "name"}? |
| 04:31:43 | raptor | haha, yep |
| 04:33:18 | | BFLogBot - Commit 874c76e69f80 | Author: buckyballreaction | Log: Fix not returning the proper weapon name |
| 04:34:49 | raptor | need to recompile master with that change... |
| 04:35:38 | sam686 | i can always test locally (my client / server compiled with mysql) |
| 04:35:55 | raptor | we've been writing "name" for players shots stats for a while now on master |
| 04:37:09 | sam686 | it works now (no "name") |
| 04:37:26 | raptor | oh good |
| 04:37:47 | raptor | ok, i'm going to bed |
| 04:37:50 | raptor | night! |
| 04:37:53 | sam686 | the same could have happened to sqlite... but hwo uses sqlite? |
| 04:38:01 | raptor | that's how i tested... |
| 04:39:18 | sam686 | ok, night |
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| 15:31:21 | watusimoto | swimming |
| 15:31:41 | watusimoto | who like swimming? |
| 15:33:10 | raptor | i do |
| 15:33:45 | raptor | but not much in public, chlorine-infested bath houses |
| 15:34:01 | raptor | i grew up with the cold brooks of new england |
| 15:40:10 | raptor | FYI, watusimoto, one of you xmacro changes and subsequent recompile of master was saving player shots statistics wrong |
| 15:40:24 | raptor | sam686 and I found the problem though... |
| 15:41:03 | raptor | so now weapon names in the database say more than just 'name' :) |
| 15:59:48 | raptor | wait wait, are you at work? |
| 16:03:33 | watusimoto | I am at work briefly, heading home now |
| 16:03:38 | watusimoto | coffee is cheap here :-) |
| 16:03:42 | watusimoto | (in the office) |
| 16:03:45 | watusimoto | 35 cents a cup |
| 16:03:57 | watusimoto | anyway... will be on later. Sorry for messing the stats up! |
| 16:04:14 | watusimoto | bye! |
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| 18:07:08 | raptor | hey your kids are playing... |
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| 18:24:25 | Little_Apple | helloo |
| 18:24:50 | raptor | hi |
| 18:28:14 | Little_Apple | watcha doin? |
| 18:33:42 | Little_Apple | wwwaaaaaaaattchhaaaaaa doooooooiiinnn? |
| 18:33:47 | raptor | oh hi |
| 18:33:50 | raptor | i'm reading |
| 18:34:56 | Little_Apple | oh ok |
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| 18:38:48 | Little_Apple | helloo |
| 18:38:52 | raptor | hi |
| 18:41:03 | raptor | ok, i'm off for a few hours.. |
| 18:41:17 | Little_Apple | kbai |
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| 19:03:03 | Little_Apple | byee |
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| 22:30:13 | raptor | hello! |
| 22:31:11 | raptor | so my nine-month old pulled my laptop off of the couch, closed the lid, and then sat on it... apparently he has conquered the laptop |
| 23:02:21 | raptor | !bug |
| 23:02:21 | BFLogBot | To enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 23:02:58 | raptor | Watusimoto: can you explain to me #20 on the running bug list again? |
| 23:04:09 | Watusimoto | hi |
| 23:04:17 | raptor | hi |
| 23:04:26 | Watusimoto | hope your laptop is still alive |
| 23:04:32 | sam686 | hi hi |
| 23:05:48 | Watusimoto | oh, that |
| 23:05:49 | Watusimoto | ok |
| 23:06:03 | raptor | yes - after his triumph he proceeded to walk on the android tablet |
| 23:06:16 | Watusimoto | this is the situation where someone started the game with -dedicated |
| 23:06:19 | raptor | yes |
| 23:06:39 | Watusimoto | but they also needed to set -rootdatadir |
| 23:06:53 | Watusimoto | (for some reason? is this really required?) |
| 23:06:57 | raptor | yes.. on my system rootdatadir is just considere the local dir |
| 23:07:12 | raptor | if not specified, i mean |
| 23:07:15 | Watusimoto | well, in this case that didn't work, so maybe that's priobelm #1 |
| 23:07:27 | raptor | maybe it's directory permissions? |
| 23:07:39 | Watusimoto | but the real problem is the game just didn't run; iti didn't like the parameters, but didn't display an error message |
| 23:07:47 | Watusimoto | it just silently failed |
| 23:08:13 | Watusimoto | I recall sam686 saying that the problem might be that we don't get console output in release mode |
| 23:08:49 | Watusimoto | I looked briefly at the problem, and I *think* an error message should have printed, so the problem might be that the message is being supressed somehow |
| 23:09:06 | Watusimoto | it *might* be platform specific (assuming he was running windows) |
| 23:09:19 | sam686 | i think there is 2 problems: 1. in windows, when installed with installer, it places a shortcut in start menu with -rootdatadir |
| 23:09:22 | Watusimoto | that's about all I can tell you at the moment |
| 23:09:55 | sam686 | 2. when starting a non-debug from command, it doesn't output nothing at all on command and runs like a completely seperate process.. |
| 23:09:56 | raptor | so we need console output in release |
| 23:10:50 | sam686 | many times, people forget about -rootdatadir when trying to start -dedicated, and the levels is located in rootdatadir path, not in bitfighter exe path.. |
| 23:11:38 | Watusimoto | ok, so did a quick test on 017b release |
| 23:11:48 | Watusimoto | I can't get anything to print at cmd line |
| 23:11:55 | Watusimoto | -rules should dump tons of text |
| 23:12:02 | Watusimoto | -sfsdf should print error |
| 23:12:10 | Watusimoto | nothing in either case |
| 23:13:43 | sam686 | "console" subsystem mode might fix that, but if started from non-command window, it always displays a new command window that usually don't allow text input while bitfighter is running.. |
| 23:14:20 | Watusimoto | I'm not sure I totally understand that comment |
| 23:14:42 | | BFLogBot - Commit 202526710994 | Author: watusim...@bitfighter.org | Log: Break LineItem out into its own file |
| 23:14:43 | | BFLogBot - Commit 7eb79f8d5123 | Author: watusim...@bitfighter.org | Log: Reduce dependencies |
| 23:14:45 | | BFLogBot - Commit 8604d136aab3 | Author: watusim...@bitfighter.org | Log: Fix editor crash |
| 23:14:46 | | BFLogBot - Commit aaa82d6d7329 | Author: watusim...@bitfighter.org | Log: Restore older method of determining player's team at render time |
| 23:14:48 | | BFLogBot - Commit 4f4ec29e4f99 | Author: watusim...@bitfighter.org | Log: Formatting |
| 23:14:48 | Watusimoto | we do some sort of special console thingy just to resolve this problem. Maybe that got disabled somehow? |
| 23:14:49 | | BFLogBot - Commit 0b798c9809de | Author: watusim...@bitfighter.org | Log: Remove pointless line (sets mTeamManager = mTeamManager... why?) |
| 23:14:51 | | BFLogBot - Commit 1e36b6caf036 | Author: watusim...@bitfighter.org | Log: Ok, line color finially works! |
| 23:14:59 | sam686 | linux appear to do it the right way: runs from console and output to console, and never opens new console window.. |
| 23:15:12 | Watusimoto | yes |
| 23:15:13 | raptor | "console" subsystem is some option in vc++ |
| 23:16:07 | sam686 | problem with "console" subsystem in windows is, it opens new console window if started from non-console double clicking bitfighter.exe) |
| 23:16:16 | raptor | could the output be printing elsewhere on windows? i know mac hijacks all console output and puts it into a separate program you have to start to view it |
| 23:16:32 | raptor | and, so the cmd window always pops up? |
| 23:16:32 | Watusimoto | I don't think so |
| 23:16:48 | Watusimoto | cmd window does not pop up, at least when you run from cmd window |
| 23:16:53 | sam686 | windows" |
| 23:17:05 | sam686 | problem with windows subsystem is, can't use console.. |
| 23:17:53 | raptor | sam686 is saying that if we compiled the release binary with "console" mode, the effect will be two things: 1. we'll see output when starting from a command prompt; 2. the cmd window will always pop up, even when double clicking an icon to start the app |
| 23:18:39 | | raptor is so happy Watusimoto fixed his Makefile |
| 23:18:50 | Watusimoto | :-) |
| 23:19:12 | Watusimoto | I have to compensate for introducing so many bugs somehow |
| 23:19:35 | Watusimoto | I thought we had resolved this at some point in the recent past |
| 23:19:52 | raptor | i don't remember.. |
| 23:20:13 | sam686 | I never quite seen it resolved, even though I have seen some attempt to resolve it.. |
| 23:20:29 | raptor | dynamic_cast in LineItem:render() ?? |
| 23:20:47 | Watusimoto | im main.cpp: |
| 23:20:51 | Watusimoto | / Call this function when running game in console mode; causes output to be dumped to console, if it was run from one |
| 23:20:51 | Watusimoto | / Loosely based on http://www.codeproject.com/KB/dialog/ConsoleAdapter.aspx |
| 23:20:51 | Watusimoto | bool writeToConsole() |
| 23:20:51 | Watusimoto | {... |
| 23:21:26 | Watusimoto | admittedly, it all looks like gobeldygook to me |
| 23:21:49 | raptor | ha! |
| 23:22:12 | raptor | actually, you accidentally changed all the TABs in the Makefile to spaces... now it doesn't launch |
| 23:22:15 | | raptor is fixing |
| 23:22:25 | Watusimoto | good grief |
| 23:22:30 | Watusimoto | I so hate make |
| 23:22:43 | Watusimoto | my editor does that automatically |
| 23:23:18 | Watusimoto | I tried to edit in notepad, which would have preserved the tabs, but it got confused by the lack of \r s |
| 23:23:34 | raptor | notepad++? |
| 23:23:38 | Watusimoto | notepad |
| 23:23:48 | Watusimoto | then I moved on to textpad, which fixes tabs for me |
| 23:23:59 | raptor | i thought the first rule of developing on Windows was never use built-in notepad |
| 23:24:15 | Watusimoto | it's fine for most things |
| 23:24:25 | Watusimoto | it just sucks |
| 23:24:28 | raptor | haha |
| 23:24:36 | sam686 | there might be one slight down side to using multiple spaces instead of tabs: bigger file size of source code.. I don't know if that slows down compiling or not.. |
| 23:24:57 | Watusimoto | I doubt it |
| 23:26:03 | sam686 | "inconsistant line ending" in some files... |
| 23:26:10 | raptor | the downside is 'make' |
| 23:26:19 | Watusimoto | totally agree |
| 23:26:34 | Watusimoto | did I hear some talk about moving to cmake |
| 23:26:35 | raptor | man, that's worse than python - python just makes sure you have the same whitespace |
| 23:26:41 | raptor | oh yes cmake |
| 23:26:58 | Watusimoto | cmake - "sucks slightly less!" |
| 23:27:23 | raptor | i think kaen might done something along those lines... |
| 23:27:33 | raptor | or maybe it was just me trying to convince him not to use autotools |
| 23:28:09 | sam686 | if we not using autotools, what are we using instead? manualtools? |
| 23:28:27 | raptor | Watusimoto: did you have some goal in mind with the LineItem refactor? |
| 23:28:42 | raptor | we are using raw 'make' |
| 23:28:47 | Watusimoto | the splitting? |
| 23:28:51 | raptor | yes |
| 23:28:57 | Watusimoto | not really |
| 23:29:03 | raptor | ok |
| 23:29:08 | Watusimoto | textitem and lineitem have really nothing in common |
| 23:29:16 | Watusimoto | besides they are both useless objects |
| 23:29:32 | Watusimoto | I stuck them together when I crated them due to laziness |
| 23:29:38 | raptor | function-less... i'm sure some level designers have had a use for them |
| 23:29:47 | Watusimoto | and I was looking at them today because I have some lua methods to add |
| 23:29:53 | | BFLogBot - Commit c104a39129aa | Author: buckyballreaction | Log: Oh where oh where have my TAB gone? |
| 23:30:16 | Watusimoto | it was something I've wanted to do for years |
| 23:30:23 | Watusimoto | basically a housekeeping task |
| 23:30:39 | raptor | i like housekeeping |
| 23:30:44 | raptor | make me feel clean |
| 23:31:53 | raptor | interesting: https://code.google.com/p/dualsubsystem/ |
| 23:35:20 | Watusimoto | seems a bit hacky... .exe AND .com? |
| 23:35:26 | raptor | yep |
| 23:38:03 | raptor | totally hacky |
| 23:48:46 | raptor | were there any other features we wanted for 018? |
| 23:49:59 | Watusimoto | well here's one to consider, though i don;t have time to discuss... |
| 23:50:15 | Watusimoto | do we want to rever the "kinetic" components of the modules? |
| 23:50:26 | Watusimoto | just think that over and we can discuss later |
| 23:50:47 | raptor | i've asked players that - majority like them, just not the double-click part |
| 23:50:53 | raptor | ok |
| 23:50:56 | Watusimoto | you could do... heat seeker |
| 23:50:59 | Watusimoto | :-) |
| 23:51:11 | Watusimoto | that was the very first thing I wanted to add to zap |
| 23:51:15 | raptor | oh yeah!... |
| 23:51:23 | raptor | hmmm |
| 23:51:29 | Watusimoto | you did a great job with the other stuff you;ve added |
| 23:51:29 | raptor | will require math |
| 23:51:35 | Watusimoto | just tossing that out there |
| 23:52:03 | Watusimoto | another thing we shjoudl consider is whether to add energy items to the editor |
| 23:52:09 | Watusimoto | my son keeps bugging me to do it |
| 23:52:19 | Watusimoto | he thinks they;re a positive addition to the game |
| 23:52:21 | raptor | the dungeon game type? |
| 23:52:43 | Watusimoto | that's another thing that needs to happen sometime |
| 23:52:44 | raptor | i.e. weren't we going to make a specific game type to unlock all the crazy |
| 23:52:49 | Watusimoto | yes |
| 23:52:56 | Watusimoto | more an overlya mode type |
| 23:53:02 | raptor | ah |
| 23:53:10 | raptor | so at the code level, not a 'GameType' |
| 23:53:11 | Watusimoto | so you could have any gametype be a dungeon |
| 23:53:20 | Watusimoto | maybe a special? |
| 23:53:21 | raptor | a Special? |
| 23:53:25 | Watusimoto | yes |
| 23:53:26 | Watusimoto | that |
| 23:53:34 | raptor | hmmm |
| 23:54:47 | Watusimoto | I'm on a detour at the moment, but you could add some lua methods if you wanted :-) |
| 23:54:50 | raptor | quick thought on engineered teleporter - should we have the health indicator turn all trackers to grey? |
| 23:55:09 | raptor | instead of 75% or so.. |
| 23:55:16 | Watusimoto | maybe |
| 23:55:25 | Watusimoto | it might be clearer |
| 23:56:04 | Watusimoto | anyway, the next major lua method I want to add is a generic geometry setter |
| 23:56:09 | Watusimoto | at the bfObject level |
| 23:56:15 | raptor | oooo |
| 23:56:20 | Watusimoto | to set the geom of any object |
| 23:56:36 | Watusimoto | will take a series of points, F32s, or a table of points or F32s |
| 23:56:50 | Watusimoto | if you specify too few points, the cmd is ignored |
| 23:56:59 | raptor | how do you envision that affecting the objects? |
| 23:57:15 | Watusimoto | if you specify too many (like 2 pts for a soccerball), only the first point is used |
| 23:57:22 | Watusimoto | the geom will ahve to update at the client end |
| 23:57:33 | Watusimoto | if that's what you mean |
| 23:57:50 | raptor | i mean, what type of object manipulation do want to do with it |
| 23:58:06 | raptor | i guess i'm not fully sure how changing the geom will affect the objects |