Timestamps are in GMT/BST.
| 11:44:43 | | sam686 Quit (Ping timeout: 245 seconds) |
| 13:09:27 | | raptor has joined |
| 13:09:27 | | ChanServ sets mode +o raptor |
| 14:22:44 | | raptor Quit () |
| 19:10:23 | | sam686 has joined |
| 19:10:23 | | ChanServ sets mode +v sam686 |
| 19:32:29 | | raptor has joined |
| 19:32:29 | | ChanServ sets mode +o raptor |
| 19:32:53 | raptor | hi sam686 |
| 19:33:05 | sam686 | hi |
| 19:33:33 | raptor | i had a question for you - does mSpyBugs in gameType.cpp need to be Object* instead of SpyBug*? |
| 19:34:50 | sam686 | i don't think it matters, if you use "SpyBug*", you might need to forward declare "class SpyBug;" |
| 19:35:06 | raptor | ok - i was just curious why Object was used instead... |
| 20:37:16 | | LordDVG has joined |
| 20:43:37 | | BFLogBot - Commit 10b296174b43 | Author: buckyballreaction | Log: Remove some dynamic_casts |
| 20:45:40 | | raptor Quit () |
| 21:31:01 | | LordDVG Quit (Remote host closed the connection) |
| 21:39:42 | | sam686 Quit (Ping timeout: 245 seconds) |
| 21:41:01 | | sam686 has joined |
| 21:41:02 | | ChanServ sets mode +v sam686 |