Timestamps are in GMT/BST.
| 00:03:36 | | raptor has joined |
| 00:03:36 | | ChanServ sets mode +o raptor |
| 00:04:19 | raptor | hi again |
| 00:05:45 | sam686 | hi |
| 00:06:20 | raptor | hello |
| 00:14:21 | raptor | i don't remember what i was working on... |
| 00:14:48 | raptor | oh! watusimoto sent me an e-mail a couple weeks ago about joystick being broken in windows + SDL2... does it work for you? |
| 00:18:35 | sam686 | I find that joystick doesn't work, until I go to option menu, then joystick starts working.. |
| 00:33:18 | raptor | really? |
| 00:33:33 | raptor | he made some change to joysticks recently to fix something |
| 00:34:11 | raptor | let me see if i have that email that describes the problem he had, and i'll sent it |
| 00:41:20 | raptor | ok sam686 found the e-mail and sent it to you.. |
| 01:00:33 | raptor | i should recompile SDL2 for windows... there have been lots of changes since last time... |
| 01:23:21 | sam686 | 1 joystick(s) detected: |
| 01:23:21 | sam686 | 1.) Autodetect string = "Logitech Dual Action USB" |
| 01:23:21 | sam686 | Error opening joystick 1 [Logitech Dual Action USB] |
| 01:23:31 | sam686 | that happens only on windows |
| 01:23:51 | sam686 | but going to options menu makes joystick start working |
| 01:24:17 | sam686 | in linux, joystick starts working immediately, i think maybe because it is still using SDL 1.x instead? |
| 01:24:58 | raptor | yes |
| 01:25:01 | raptor | sdl 1.2 in linux |
| 01:25:52 | raptor | you'll have to comile libSDL2.a yourself in linux, and alter the Makefile to point -I../libsdl/SDL2 and link against the library |
| 01:26:11 | raptor | i'll recompile the windows binary now (i am done with dinner..) |
| 01:43:37 | raptor | ok sam686, i pushed new SDL2 libraries |
| 01:44:06 | | BFLogBot - Commit d0dba7885686 | Author: buckyballreaction | Log: Update SDL2 Windows libraries to latest revision (3990b7d564d7) |
| 01:46:38 | sam686 | I still get "Error opening joystick 1 [Logitech Dual Action USB] " after updating it (yes I remembered to copy /lib/SDL2.dll into /exe) |
| 01:50:42 | sam686 | Easy way to tell if using SDL 2.0, your kepboard repeat rate adjustments works in bitfighter. SDL 1.x doesn't follow key repeat settings.. |
| 01:55:46 | raptor | interesting |
| 01:55:55 | raptor | well, that's sad it didn't fix anything.. |
| 02:09:53 | sam686 | tnl/netInterface.cpp:241:7: error: expected �;� before �if� |
| 02:54:31 | raptor | what |
| 02:54:56 | raptor | i made a TNL change that might require full recompile... I was able to compile OK on windows.. |
| 02:55:31 | sam686 | ****** |
| 02:55:34 | sam686 | oops |
| 02:55:49 | sam686 | at least its not my full password |
| 02:55:55 | raptor | haha |
| 02:57:48 | raptor | ok i will test joystick in linux + SDL2 |
| 02:58:10 | sam686 | i can't quite get SDL2 to run, even though it compiled.. |
| 02:59:00 | sam686 | ./bitfighter: error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory |
| 02:59:14 | raptor | oh haha |
| 02:59:25 | raptor | just copy all libSDL2* into the exe dir |
| 02:59:35 | sam686 | i even tried putting libSDL2-2.0.so.0 directly into exe dir, and it still can't find it.. |
| 02:59:52 | raptor | use the .a |
| 03:01:14 | raptor | just a moment, i'll get you my Makefiel changes... |
| 03:03:30 | raptor | compiling to make sure it works... one moment |
| 03:05:15 | raptor | ok sam686 here are my modifications: http://pastie.org/4351334 |
| 03:09:52 | raptor | ok tested in linux - no problem with joystick |
| 03:10:15 | sam686 | got it to run now.. |
| 03:11:33 | sam686 | the joystick problem appear to happen on windows only... |
| 03:11:38 | raptor | noooo |
| 03:11:46 | raptor | man, now how am i going to debug? |
| 03:15:03 | raptor | i crashed! |
| 03:16:25 | raptor | crashed again! |
| 03:16:35 | raptor | happened when switching to keyboard mode |
| 03:17:04 | sam686 | keyboard / joystick switch works for me.. |
| 03:17:18 | raptor | try using the keyboard for a while |
| 03:17:32 | raptor | each time it happened within a minut of switching and using the keyboard to move the ship around |
| 03:18:50 | sam686 | it doesn't want to crash on me.. |
| 03:18:55 | raptor | argh |
| 03:18:58 | sam686 | \ |
| 03:19:06 | sam686 | maybe its specific to your joystick? |
| 03:19:07 | raptor | so i guess linux is broken with SDL2, too |
| 03:19:11 | raptor | maybe |
| 03:19:14 | raptor | let me try without |
| 03:19:24 | sam686 | or maybe you have an older SDL2 for linux? |
| 03:19:35 | raptor | nope, i recompiled to latest that you're runnign |
| 03:19:51 | sam686 | did you remember to copy to exe/libSDL.a ? |
| 03:20:18 | sam686 | what joystick you using? |
| 03:20:35 | raptor | xbox 360 |
| 03:20:37 | raptor | ok |
| 03:20:43 | raptor | it crashed without joystick, too... |
| 03:21:03 | sam686 | which keyboard button crashes SDL? |
| 03:21:21 | raptor | not sure, i just moved around a lot using modules and shooting |
| 03:22:08 | raptor | that time it did it with using 'e' to switch weapons |
| 03:23:37 | sam686 | it might be something specific to your linux... |
| 03:24:11 | sam686 | my linux is Debian unstable (the latest) on 64-bit pentium D 2.8 Ghz (2 CPU core) |
| 03:29:17 | raptor | might be... |
| 03:30:18 | raptor | buffer overflow detected |
| 03:30:23 | sam686 | backtrace of your keybaord error? |
| 03:31:45 | raptor | http://pastie.org/4351432 |
| 03:32:06 | raptor | oh well, i'm not too worried yet... |
| 03:32:13 | raptor | since i'll be sticking on 1.2 |
| 03:48:48 | sam686 | my client crash when changing level while shooting and using modules.. |
| 03:49:50 | sam686 | crash again, but rebuilding as debug mode.. may take about 4 minutes |
| 03:49:56 | raptor | hmmm |
| 03:51:47 | sam686 | i wonder if I fell into a SDL2 bug now? |
| 03:52:33 | sam686 | still compiling - i think one more minute left |
| 03:53:22 | sam686 | cd exe |
| 03:54:55 | raptor | ok, well, actually i need to head to bed (i'm getting over a cold) |
| 03:55:13 | raptor | so good night! |
| 03:55:15 | sam686 | ok |
| 03:55:43 | | raptor Quit () |
| 08:08:03 | | sam686 Quit (Ping timeout: 245 seconds) |
| 11:16:17 | | kourbou has joined |
| 11:16:26 | kourbou | hello |
| 11:16:46 | kourbou | nobody here |
| 11:16:55 | kourbou | this channel feels lonely |
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| 13:27:13 | | raptor has joined |
| 13:27:13 | | ChanServ sets mode +o raptor |
| 15:00:56 | | krummi1999 has joined |
| 15:01:04 | krummi1999 | hello |
| 15:01:18 | raptor | hi |
| 15:01:37 | krummi1999 | where do u come from |
| 15:01:45 | raptor | I am in the US |
| 15:01:53 | krummi1999 | okay |
| 15:02:02 | krummi1999 | im from germany |
| 15:02:06 | krummi1999 | :D |
| 15:02:14 | raptor | great! we have a few german players |
| 15:02:26 | raptor | Sleo, rupert are some of them |
| 15:02:27 | krummi1999 | do u play other games too |
| 15:02:42 | raptor | i don't really play games at all much |
| 15:02:54 | raptor | I'm one of the developers for bitfighter |
| 15:03:37 | krummi1999 | i play always team fortress 2 ( first pirson shooter) |
| 15:03:51 | raptor | i've heard of that, though I've never played it |
| 15:03:53 | krummi1999 | do u have steam? |
| 15:03:58 | raptor | no |
| 15:04:02 | raptor | I run Linux |
| 15:04:21 | raptor | I think many other bitfighter community members like to play team fortress and mincraft |
| 15:04:51 | krummi1999 | ive got only the cracked version of minecrfat |
| 15:06:19 | krummi1999 | i dont play bitfighter much because -im sorry- i dont like it very much |
| 15:07:02 | krummi1999 | hello? |
| 15:08:00 | krummi1999 | im now at my parents' laptop |
| 15:08:02 | raptor | hi |
| 15:08:04 | raptor | that's ok |
| 15:08:29 | raptor | the game gets a lot more fun when lots of players are online (like 8) |
| 15:08:52 | krummi1999 | but i think i down load it on my parents' laptop too |
| 15:10:21 | krummi1999 | i like the game because its in old style :D |
| 15:10:36 | raptor | yeah, the retro-style feel has charm :) |
| 15:10:57 | krummi1999 | im 13 |
| 15:11:03 | krummi1999 | teenager :D |
| 15:11:10 | raptor | ha |
| 15:11:19 | raptor | i'm over 30 :) |
| 15:11:24 | krummi1999 | oh |
| 15:12:20 | krummi1999 | its difficult to make a computer game, isnt it |
| 15:12:38 | raptor | yes - i've had to learn a lot |
| 15:13:16 | krummi1999 | i think in america its late in the night |
| 15:13:29 | raptor | actually it's 9:00 am |
| 15:13:33 | raptor | opposite way |
| 15:13:42 | krummi1999 | here its now 17:13 pm |
| 15:13:56 | raptor | yes, you are 8 hours ahead, then |
| 15:14:09 | krummi1999 | are u sitting at pc all day |
| 15:14:41 | raptor | nope |
| 15:14:51 | krummi1999 | is that ur job; making pc games |
| 15:14:51 | raptor | well, yes, during weekdays at work |
| 15:14:57 | raptor | no |
| 15:15:02 | raptor | this is my hobby |
| 15:15:17 | raptor | that's why the game is free :) |
| 15:15:26 | krummi1999 | but its fun or |
| 15:15:54 | krummi1999 | *but its fun isnt it |
| 15:16:27 | raptor | yes - i enjoy learning how to build an open source game |
| 15:17:12 | krummi1999 | HAve u made other games till now |
| 15:18:10 | raptor | nope. I also didn't create this one from scratch - i work with two other developers and we found an old project that we've improved |
| 15:18:41 | krummi1999 | im not a nope :( |
| 15:18:56 | raptor | nope = no |
| 15:19:49 | krummi1999 | but why the game isnt played by many player? that isnt good |
| 15:20:35 | raptor | yeah - we have a hard time getting people to play... |
| 15:21:01 | raptor | we do have scheduled events sometimes, like level design contests and big bitfighter battles |
| 15:24:05 | krummi1999 | u must recruit gamers for the game . on facebook,myspace twitter... |
| 15:24:42 | raptor | we had some players do that in the past, but us developers don't spend time on those sites much |
| 15:25:08 | krummi1999 | ive got only skype |
| 15:25:28 | krummi1999 | to speak with my friends |
| 15:26:41 | krummi1999 | i recruit my fried for the game baut i dont think he plays it |
| 15:27:25 | krummi1999 | hes a gamer who plays call of duty or something else |
| 15:28:37 | krummi1999 | if i edit a level can i send it to u |
| 15:28:39 | krummi1999 | ? |
| 15:28:57 | raptor | you can post levels on the forums |
| 15:29:05 | krummi1999 | cool |
| 15:29:15 | raptor | http://bitfighter.org/forums/viewforum.php?f=8 |
| 15:29:19 | raptor | there's a map gallery |
| 15:29:26 | krummi1999 | thx |
| 15:29:35 | raptor | also, i think the server 'Bitfighter sam686' allows you to upload your level to the server |
| 15:31:00 | krummi1999 | its good if u make other mods like deathmatch |
| 15:31:20 | raptor | yes - we've recently created the 'Core' game type |
| 15:31:29 | raptor | there is a forum topic on new game types |
| 15:31:30 | krummi1999 | ok |
| 15:31:47 | krummi1999 | can u send the link pls |
| 15:32:37 | raptor | there have been several, but we have this one: http://bitfighter.org/forums/viewtopic.php?f=4&t=177 |
| 15:33:37 | krummi1999 | i now download it on my parents laptop |
| 15:34:00 | krummi1999 | is there teamspeak intis game |
| 15:34:10 | krummi1999 | *in this |
| 15:34:23 | raptor | we have built-in voice chat, i think the key is 'r' to use |
| 15:41:10 | krummi1999 | lets play |
| 15:43:21 | krummi1999 | do u know how to change weapons |
| 15:47:00 | raptor | there are instructions on the main menu |
| 15:47:13 | raptor | change weapons is with mouse or the button 'e' |
| 15:47:21 | raptor | mouse wheel |
| 15:47:35 | raptor | i cannot play right now, sorry... |
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| 20:32:12 | | sam686 has joined |
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| 21:08:15 | raptor | yeah, so i'm trying to create a VM with the new OS X 10.8 |
| 22:00:55 | raptor | ok, i failed |
| 22:01:02 | raptor | i'll have to try again some other time... |
| 23:00:46 | sam686 | crash |
| 23:01:35 | raptor | were you on my server? |
| 23:02:02 | sam686 | no, my dedicated server crash and my client lagged out |
| 23:04:52 | sam686 | soccerGame.cpp line 486, shooter = NULL |
| 23:10:29 | raptor | ok |
| 23:10:31 | raptor | i look... |
| 23:10:37 | raptor | maybe i messed up a static cast somewhere.. |
| 23:11:23 | | BFLogBot - Commit 79dcc4cd598b | Author: sam8641 | Log: Fixed possible NULL shooter |
| 23:11:32 | raptor | or you can fix.. :) |
| 23:11:34 | sam686 | it probably wasn't a messed up static, but instead |
| 23:11:38 | sam686 | static_cast<BurstProjectile*>(theInfo->damagingObject) is ok |
| 23:11:42 | sam686 | static_cast<BurstProjectile*>(theInfo->damagingObject)->mShooter can be NULL |
| 23:11:46 | raptor | ah |
| 23:11:48 | raptor | that's right |
| 23:21:44 | sam686 | maybe we could take away "Player join / left" messages? it just makes messages more crowded.. |
| 23:22:04 | sam686 | or maybe delay player left to avoid holding down F5 button flood |
| 23:22:25 | raptor | didn't you add something like that somewhere already? |
| 23:22:55 | sam686 | I only added some anti-flood to in-game chat, but not yet master chat |
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