#bitfighter IRC Log

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IRC Log for 2012-08-19

Timestamps are in GMT/BST.

00:25:17raptorany recent good ideas for a non-animated sensor indicator on ship?
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02:42:41sam686the bottom scrolling thing says "Welcome to the best Bitfighter ever!" doesn't say anything about the big bitfighter battle.
03:07:25raptori shoudl update...
03:10:38raptorok message changed
03:29:04sam686broken #define vsnprintf vsnprintf_s in ClientGame.cpp
03:29:14sam686the fix is, #define vsnprintf(a,b,c,d) vsnprintf_s(a,b,b,c,d)
03:29:24sam686but, how is that suppose to be more secure?
03:29:36raptori don't know anything about that..
03:36:57sam686found something about one answer about the safe / unsafe http://stackoverflow.com/questions/2169016#answers All it says is to print and burn it, but I don't have a printer..
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08:57:29BFLogBot - Commit d6d81b812007 | Author: sam8641 | Log: remove define vsnprintf vsnprintf_s to avoid compile errors and disable specific warning, How is "vsnprintf_s" suppose to be safer then "vsnprintf"?
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09:39:53Watusimotohttp://www.radicalplay.com/madcars/music.html
09:41:07WatusimotoI added the #define to kill a warning -- I thought that addressing it that way might be better than simply suppressing the warning as I have done in the past
09:41:30Watusimotoit compiles fine on VC++ 10
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15:19:28raptormusic!
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17:35:06WatusimotoI may take a look at the music on my holiday!
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18:17:31raptorwhen are you going again?
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18:47:45raptorpossible sensor indicator: http://sam686.maxhushahn.com/upload/screenshot_24.png
18:47:54raptorwhen cloaked: http://sam686.maxhushahn.com/upload/1screenshot_25.png
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19:42:17raptorthoughts? anybody?
19:47:26sam686i don't know, i feel like I liked the old non-passive sensor way with seperate spybug weapon, going passive on sensor make the sensor sound none of the time or all the time?
19:47:54raptorsound should be none of the time...
19:47:57raptori think
19:53:52raptori completely forgot about the sound
19:54:08raptor(since i always play without..)
19:55:45raptorWatusimoto, what do you think about the sensor sound? Since sensor is passive now, should we get rid of it completely?
20:02:30sam686i don't know, I kind of like the sensor sound..
20:07:46Watusimotoyeah, no sound
20:07:50Watusimotomaybe we can recycle it for a spybug sfx
20:08:09raptorgood idea!
20:08:31Watusimotoeither laying or when you approach one or something
20:08:32Watusimotobecause I too like the sound
20:11:21raptorwe have a cloak sound?!
20:13:41WatusimotoI don't think so... there a sound would make sense
20:13:42Watusimotothough a subtle one
20:14:18raptorthere's one there...
20:14:25raptorvery subtle, i hadn't noticed it before
20:14:49raptoralso the sensor sound is the same one repeated 4 times, maybe cut it up for spybug placement?
20:16:40WatusimotoI hate lua
20:17:00Watusimotoyou could try that
20:17:17raptoroh the sacrifices for a fast scripting language...
20:20:00sam686maybe the enemy's passive sensor makes noise with the usual animated sensor only when you using cloak?
20:20:30Watusimotothat's an idea
20:20:41Watusimotoooohhhh
20:21:03raptornot sure i understand... but probably because i got little sleep last night
20:21:14Watusimotowhen we do mine detection, if there is a mine in the area, but you haven;t discovered it yet, and you have sensor, we can have the sensor alert as well
20:21:39Watusimotohe's saying that when a cloaked ship is discovered, animate the senspr
20:21:59Watusimotoor maybe it;s not :-)
20:22:27raptorinteresting
20:22:48sam686I was thinking of, enemy any ship's passive sensor if your ship using cloak
20:22:50raptorso it would alert both cloaker and detector at the same time when they're in range
20:23:07sam686animate (not enemy)
20:23:32sam686or both, maybe..
20:23:43raptorso you like that idea Watusimoto?
20:24:00raptorsam686 you're saying only if you're the cloaker do you see it?
20:24:16raptor(because the sensor would show you the ship already)
20:24:50sam686yes, but then I am not sure if it should animate on your ship when detecting enemy cloak..
20:25:57WatusimotoI'm confused now
20:26:20raptorso if you are the cloaked ship, when you are in range of the sensor, animate it on the enemy ship
20:27:38raptori'm ok with any of these ideas, but let's come to a consensus before i code them :)
20:33:59Watusimotoso the cloaked player knows they've been spotted, and who spotted them
20:34:22Watusimotosure, it's worth a shot
20:34:28Watusimotomight be good
20:37:13raptorwould i still use the sensor sound?
20:37:56sam686sure, sensor sound whenever the animated sensor is there..
20:38:03raptorok
20:45:01raptori like the idea with the mines, too
20:45:13raptorbut that'll have to wait for another release..
20:45:37Watusimotosure
21:11:31raptorwow, if you want to see a project that goes overboard with using boost, check out freeorion
21:15:40raptorwhich i may have mentioned before, now that i think about it...
21:24:08Watusimotoalright, I'm heading to bed soon... early morning
21:24:49WatusimotoI hope I haven;t left any big messes
21:26:53raptornight
21:32:34Watusimotobye
21:38:22Watusimoto Quit (Ping timeout: 240 seconds)

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