Timestamps are in GMT/BST.
| 00:11:45 | raptor | Watusimoto: how are the flames? should i make the length based on speed? |
| 00:13:06 | Watusimoto | sure |
| 00:13:19 | Watusimoto | they seem to overwhelm the seeker in the screenshot |
| 00:13:28 | Watusimoto | as they are brighter and more solid |
| 00:13:36 | Watusimoto | perhaps fade them a bit??? |
| 00:14:02 | Watusimoto | ok, bed time |
| 00:14:09 | sam686 | ok |
| 00:14:23 | raptor | ok |
| 00:15:01 | | BFLogBot - Commit d6577f4c4976 | Author: watusim...@bitfighter.org | Log: Add missing methods to teleporter |
| 00:15:02 | | BFLogBot - Commit 4bd942285274 | Author: watusim...@bitfighter.org | Log: Added more Lua methods to engineered items. |
| 00:16:03 | Watusimoto | yeah, I like having inheritance available when definng these lua methods!!! |
| 00:16:12 | raptor | yay! |
| 00:16:23 | raptor | the pain is paying off, then? |
| 00:16:53 | Watusimoto | yes, by causing more pain... so many methods to implement |
| 00:17:12 | Watusimoto | at least the docs will be hefty |
| 00:17:17 | raptor | i meant the pain of LuaW |
| 00:17:26 | raptor | Lunar is long gone now, right? |
| 00:18:16 | Watusimoto | no, we're still using it in several places |
| 00:18:25 | Watusimoto | but it will be gone, someday |
| 00:18:28 | Watusimoto | someway |
| 00:18:36 | raptor | :( |
| 00:18:42 | Watusimoto | but it's out of our object hiearcy |
| 00:18:52 | Watusimoto | we're still using it for some other things |
| 00:18:57 | Watusimoto | hey, it works |
| 00:19:06 | Watusimoto | it's transparent to the user |
| 00:19:16 | Watusimoto | it's really not a problem |
| 00:19:27 | Watusimoto | and we get to thunk things! |
| 00:20:06 | raptor | i thunk i thunk |
| 00:20:29 | Watusimoto | think about where we want to make the lua docs available onthe website. We will need to get doxygen configured at some point. |
| 00:20:36 | Watusimoto | ok, well, good night for real this time |
| 00:20:41 | raptor | night! |
| 00:25:20 | | Watusimoto Quit (Ping timeout: 252 seconds) |
| 00:43:40 | raptor | sam686: http://sam686.maxhushahn.com/upload/5screenshot_2.png |
| 00:43:53 | raptor | i don't think sparks are needed, looks pretty good so far.. |
| 00:45:50 | raptor | ok committed |
| 00:47:00 | sam686 | ok, loiks better.. |
| 00:50:07 | | BFLogBot - Commit 68bfe36158d4 | Author: buckyballreaction | Log: Heat seeker looks better! |
| 00:50:08 | | BFLogBot - Commit 54509685cc06 | Author: buckyballreaction | Log: Reduce heat seeker radius to correspond to new graphics |
| 01:22:09 | sam686 | well, I got one more monitor.. I have 4 totals.. one desktop computer outputs 3 monitors, another desktop computer output one monitors.. http://sam686.maxhushahn.com/upload/four_monitors.jpg |
| 01:23:50 | sam686 | there might be a small problem with auto-idle, when a button or joystick is stuck held down it won't auto idle... |
| 01:24:37 | sam686 | such as I left my client open running with a joystick tilted because of the way joystick fell and landed up side down, holding joystick off center |
| 01:28:40 | sam686 | expecially if I left with a client that won't auto-idle cause it thinks I am moving / shooting... |
| 01:29:07 | sam686 | caused by off-center joystick when up-side down on the floor |
| 01:29:24 | raptor | wow |
| 01:29:32 | raptor | all 4 hooked up to the same system? |
| 01:29:46 | sam686 | threee on one system, ran out of VGA ports.. |
| 01:30:06 | sam686 | the fourth on a seperate Pentium D desktop computer |
| 01:30:23 | sam686 | the other desktop with three monitors have pentium 4 |
| 01:36:54 | sam686 | although my Pentium D have 4 GB ram (maximum on that old computer is 4 GB), windows and 64-bit linux see only 3.5 GB ram.. Move a graphics card from one computer to this Pentium D, and the RAM usable drops to 2.75 GB... So I took it out and put it back to Pentium 4 which have only 1.5 GB RAM |
| 01:37:29 | sam686 | probably out of addressable RAM space on a 4 GB Max Ram.. |
| 01:46:21 | sam686 | the heat seeker missile still look kindof small, it looks smaller then burst, and is aa little harder to see then phaser or bouncer |
| 01:52:33 | raptor | yes |
| 02:05:25 | raptor | ok added to instructions |
| 02:10:18 | | BFLogBot - Commit 7066957c2801 | Author: buckyballreaction | Log: Add heat seeker to instructions |
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| 02:19:02 | raptor | should the idle recharge cycle work on hostile loadout zones? |
| 02:20:34 | sam686 | would be dumb if it does when hostile zone drain your energy.. |
| 02:20:43 | raptor | hmm... yeah |
| 02:20:49 | raptor | ok, i'll adjust.. |
| 02:25:40 | raptor | done |
| 02:30:21 | | BFLogBot - Commit 1fe823c8bdb3 | Author: buckyballreaction | Log: Don't enter the energy recharge cycle if we're on a hostile loadout zone |
| 02:37:01 | sam686 | ok.. compiling.. |
| 02:38:59 | sam686 | ok, ready for a possible test.. |
| 02:39:03 | raptor | ok |
| 02:50:20 | sam686 | heat seeker this big? |
| 02:50:22 | sam686 | http://sam686.maxhushahn.com/upload/3screenshot_5.png |
| 02:50:34 | raptor | haha |
| 02:52:10 | sam686 | twice as big? http://sam686.maxhushahn.com/upload/2screenshot_10.png |
| 02:52:30 | raptor | hmmm |
| 02:52:35 | raptor | i guess that's not as bad |
| 02:52:39 | sam686 | hint: i am using edit and continue debugging... that how I didn't leave / join.. |
| 02:52:47 | raptor | interesting... |
| 02:53:43 | raptor | what about 1.5 times as big? |
| 02:54:03 | sam686 | on renderHeatSeeker, just below glRotoatef (line 1418 gameObjectRender.cpp) added a glScale(2); |
| 02:54:28 | sam686 | trying 1.5 times bigger |
| 02:55:08 | sam686 | 1.5 times bigger: http://sam686.maxhushahn.com/upload/4screenshot_12.png |
| 02:55:56 | raptor | that doesn't seem so bad |
| 03:00:14 | raptor | http://beta.etherpad.org/p/018_new_stuff |
| 03:00:48 | sam686 | ]or http://sam686.maxhushahn.com/018_new_stuff.php for view-only hit F5 to see changes.. |
| 03:01:10 | raptor | ha! |
| 03:01:14 | raptor | you pull it directly? |
| 03:01:27 | sam686 | yes, using an export URL |
| 03:02:02 | sam686 | the double arrow button I used to get export URL as plain text, and make it tell a browser it is an HTML |
| 03:04:41 | sam686 | connection problem... |
| 03:04:45 | raptor | yep |
| 03:05:06 | sam686 | and I even got some Gere medidation or whatever it was at http://sam686.maxhushahn.com/018_new_stuff.php |
| 03:06:18 | raptor | it's back |
| 03:06:37 | sam686 | good, just had to reload the ehterpad website.. |
| 03:18:02 | sam686 | Oh, have you ever desided on what size to use for heat seeker? |
| 03:22:34 | raptor | no - i want to get watusimoto's opinion |
| 03:23:05 | raptor | i think 2x might be too large but normal size might be too small.. |
| 03:23:21 | sam686 | ok.. |
| 03:23:22 | raptor | if he thinks larger is better, then i want to redesign the flames |
| 03:42:49 | sam686 | How about a giant "WINNER" or "LOSER" when a game ends? |
| 03:42:58 | raptor | not LOSER |
| 03:43:13 | raptor | not sure about WINNER |
| 03:43:21 | raptor | you mean as that text effect? |
| 03:43:31 | raptor | like when retrieving lots of nexus flags |
| 03:43:33 | sam686 | yes, whe game ends... |
| 03:43:56 | sam686 | because it is quite hard to see the tiny text of who wins on top left screen.. |
| 03:44:31 | sam686 | expecially when other players keeps killing and that text flyes away quickly, no one can read it.. |
| 03:53:14 | raptor | well, i'm falling asleep - i'm going to bed early |
| 03:53:16 | raptor | good night! |
| 03:53:25 | sam686 | night |
| 03:53:31 | | raptor Quit () |
| 05:40:40 | | BFLogBot - Commit 91d2f4391d9c | Author: sam8641 | Log: Prevent "wins the game" going away too fast, don't allow most zapped and flag messages to appear while on Gameover. |
| 05:40:42 | | BFLogBot - Commit 480d6fc72079 | Author: sam8641 | Log: When level changes, don't display "joined the game" and "joined team", so older messages won't hide so fast. |
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| 14:53:22 | raptor | good morning! |
| 14:53:39 | raptor | watusimoto: heatseeker: http://sam686.maxhushahn.com/upload/5screenshot_2.png |
| 14:53:51 | raptor | however, if it is too small, sam686 did some other pictures: |
| 14:53:57 | raptor | http://sam686.maxhushahn.com/upload/3screenshot_5.png |
| 14:54:01 | raptor | http://sam686.maxhushahn.com/upload/2screenshot_10.png |
| 14:54:05 | raptor | http://sam686.maxhushahn.com/upload/4screenshot_12.png |
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| 19:16:53 | raptor | say what |
| 19:20:23 | sam686 | what |
| 19:20:28 | sam686 | there, i said what |
| 19:34:32 | raptor | oh hello |
| 19:34:50 | sam686 | hi hi |
| 19:35:04 | raptor | Watusimoto: did you see the heat seeker screenshots (I never know if you actually see what I write when you are at work..) |
| 19:35:27 | Watusimoto | I see it sometimes, others not. Not this time |
| 19:35:51 | raptor | heat seeker: http://sam686.maxhushahn.com/upload/5screenshot_2.png |
| 19:36:01 | raptor | differente sizes: http://sam686.maxhushahn.com/upload/3screenshot_5.png |
| 19:36:07 | raptor | http://sam686.maxhushahn.com/upload/2screenshot_10.png |
| 19:36:11 | raptor | http://sam686.maxhushahn.com/upload/4screenshot_12.png |
| 19:37:37 | sam686 | right now, heat seeker looks smaller then bouncers or burst.. |
| 19:57:06 | raptor | it's a mean little devil |
| 20:03:52 | Watusimoto | sorry, called away |
| 20:04:15 | raptor | i forgive, just this once |
| 20:04:42 | Watusimoto | I like 3_5! |
| 20:04:53 | raptor | :) |
| 20:05:06 | raptor | so you really know it's coming... |
| 20:05:41 | Watusimoto | go with the smallest ones |
| 20:05:51 | raptor | original size? |
| 20:05:53 | raptor | ok |
| 20:05:57 | raptor | done! |
| 20:09:36 | Watusimoto | good |
| 20:10:43 | raptor | i guess this shape is better than my humble red triangle |
| 20:17:22 | sam686 | a tip on drawing frames on heat seeker, draw the flames first, then the triangle, so that the triangle will be on top of flames, to avoid the need to put some space between flame and triangle of heat seeker |
| 20:20:07 | sam686 | it becomes obvious problem the flame is on top of triangle when /linewidth 1 or /linewidth 4 |
| 20:20:36 | raptor | heh, ok |
| 20:37:17 | | BFLogBot - Commit a54205879712 | Author: buckyballreaction | Log: Render heat seeker flames on bottom |
| 20:37:23 | raptor | happy? |
| 20:40:49 | sam686 | ok |
| 20:42:01 | raptor | :) |
| 20:50:42 | Watusimoto | ok, pushed some new documentation; one issue we have is that there is a growing slug of documentiation (front page, Timer class, etc.) that has to be somewhere that the luadocs.pl script can find it, but doesn't really belong in BfObject, where it currently resides. |
| 20:51:03 | Watusimoto | We shuold probably create a separate file to hold it. Any suggestions on what that file should be called? |
| 20:51:08 | Watusimoto | and where it should live? |
| 20:51:27 | raptor | you mean in the code tree? |
| 20:51:30 | Watusimoto | yes |
| 20:51:40 | Watusimoto | you can see the slug in bfObject.cpp c. 1275 |
| 20:51:46 | Watusimoto | if you don't understand |
| 20:52:19 | | BFLogBot - Commit 1afda149d163 | Author: watusim...@bitfighter.org | Log: Added new documentation, improved HTML formatting docs, added documentiation for Timer class (using a new methodology that will allow us to document classes implemented completely in Lua), and added several missing methods. |
| 20:52:21 | | BFLogBot - Commit 53d1badbcb00 | Author: watusim...@bitfighter.org | Log: Merge |
| 20:52:36 | raptor | could put a stub of sorts in the 'doc' directory? |
| 20:52:45 | Watusimoto | yes, we could |
| 20:53:16 | Watusimoto | I'm thinking it would be ideal to keep it with other .cpp files, but the doc folder might be a good place |
| 20:53:35 | Watusimoto | luadocs_static_text.txt? |
| 20:53:41 | Watusimoto | .cpp? |
| 20:54:07 | raptor | sure, anything seems OK.. unless your script can only parse .cpp? |
| 20:54:25 | Watusimoto | it's perl... it can parse ANYTHING |
| 20:54:36 | Watusimoto | it could parse my chair if I asked it ot |
| 20:55:16 | Watusimoto | this isn't some wuss python script |
| 20:55:25 | raptor | hehe |
| 20:57:23 | | BFLogBot - Commit 16c8d33046e6 | Author: watusim...@bitfighter.org | Log: Remove unneeded comment |
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| 23:58:26 | | Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads' |
| 23:58:26 | | Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012 |
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| 23:59:44 | raptor | was there a *net *split |
| 23:59:45 | raptor | ? |