Timestamps are in GMT/BST.
| 00:09:42 | | BFLogBot - Commit 974a0c87044b | Author: sam8641 | Log: ScreenShooter: Don't swap, instead read from our hidden back buffer. |
| 00:21:06 | | raptor has joined |
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| 00:21:22 | raptor | hi sam686 |
| 00:21:27 | raptor | great screenshooter change! |
| 00:21:37 | raptor | i was trying to figure out how to do that.. |
| 00:22:57 | sam686 | there is one problem, if your window is smaller then 800 x 600, screenshot becomes cropped and grey.. |
| 00:23:35 | sam686 | like, this one : http://sam686.maxhushahn.com/upload/screenshot_53.png |
| 00:23:38 | raptor | , you're right |
| 00:24:41 | raptor | i have to go in 5 min. but i'll be back in a couple hours to work on bugs |
| 00:27:46 | | raptor Quit () |
| 01:46:17 | | Little_Apple has joined |
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| 01:47:58 | Little_Apple | yo marb |
| 01:48:52 | | raptor has joined |
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| 01:49:37 | Little_Apple | helloo |
| 01:50:26 | raptor | i'm not here - be back in a bit |
| 01:50:31 | Little_Apple | but ubt |
| 01:50:33 | Little_Apple | buuuuut |
| 01:50:37 | Little_Apple | butbut |
| 01:50:41 | Little_Apple | buuuuut buuuuuuuuuut |
| 01:50:49 | Little_Apple | marble neeeds haaaaalp |
| 02:03:43 | raptor | hi |
| 02:03:44 | raptor | i'm back |
| 02:03:49 | raptor | but maybe only temporarily |
| 02:05:18 | | mbmarble2 Quit (Ping timeout: 245 seconds) |
| 02:06:52 | raptor | mosquitos are everywhere! |
| 02:06:58 | raptor | hi Little_Apple |
| 02:07:02 | raptor | mbmarble2 left |
| 02:16:41 | Little_Apple | oh.. |
| 02:16:49 | Little_Apple | curse me and my idleness. |
| 02:17:04 | Little_Apple | raptor |
| 02:17:09 | Little_Apple | im trying to get him back here.. |
| 02:17:29 | raptor | hi |
| 02:17:43 | Little_Apple | one second |
| 02:18:05 | Little_Apple | he needs some help starting out with the lua LÖVE engine |
| 02:18:39 | raptor | i have no experience with that... |
| 02:18:58 | | mbmarble2 has joined |
| 02:19:09 | Little_Apple | could you help him start out with a game in general? |
| 02:19:14 | Little_Apple | helloo |
| 02:19:25 | mbmarble2 | LA wanted me to ask you about the LÖVE engine |
| 02:19:33 | mbmarble2 | he wants me to make a game |
| 02:19:42 | raptor | hi |
| 02:19:43 | Little_Apple | i thought you said you wanted too... |
| 02:19:51 | raptor | well, honestly |
| 02:19:54 | Little_Apple | brb need to turn on some lights.. |
| 02:19:57 | | BFLogBot - Commit 3c47f4ead696 | Author: buckyballreaction | Log: Clean up the new screenshooting code a bit. Also don't try to resize the opengl viewport if the window is smaller than the default canvas (800x600), just screenshot at the smaller size instead |
| 02:19:57 | raptor | the best place to start is here: https://love2d.org/wiki/Getting_Started |
| 02:20:02 | Little_Apple | lol |
| 02:21:11 | raptor | making a game is usually just as much reading as coding, unfortunately... |
| 02:21:16 | raptor | :) |
| 02:21:32 | Little_Apple | lolz |
| 02:21:32 | mbmarble2 | I know, my main problem is I can't even get it started but I didn't try very hard. I told LA I don't think I know enough coding to do it |
| 02:21:54 | raptor | ah |
| 02:22:11 | mbmarble2 | I don't really know much, LA thinks I know everything because I'm taking a C++ class : P |
| 02:22:17 | raptor | haha |
| 02:22:35 | mbmarble2 | I'M DOING CONSOLE APPS :P |
| 02:22:45 | raptor | great! |
| 02:22:57 | Little_Apple | YOU DO KNOW EVERYTHING |
| 02:22:59 | raptor | well, one of the best ways to learn programming is to make a game: game programming makes you learn everything |
| 02:23:20 | mbmarble2 | I know, but every 2d engine I try I can never figure anything out to get started |
| 02:23:41 | raptor | LOVE looks pretty simple - if you can get set up |
| 02:23:52 | mbmarble2 | that's my problem |
| 02:24:05 | | sam686 Quit (Read error: Connection reset by peer) |
| 02:24:20 | mbmarble2 | I'll have to take another look at it idk |
| 02:24:42 | raptor | have you read this yet?: https://love2d.org/wiki/Getting_Started |
| 02:25:07 | raptor | I'm on Linux so set-up is the most difficult |
| 02:25:43 | mbmarble2 | ya I tried it |
| 02:26:03 | mbmarble2 | I don't understand what to do even w/ that, I'm so dumb and I'm on a mac so |
| 02:26:16 | raptor | ahh.. a mac |
| 02:26:16 | mbmarble2 | I'll take another look at it though |
| 02:26:25 | Little_Apple | :P |
| 02:26:39 | | sam686 has joined |
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| 02:26:48 | mbmarble2 | Maybe LA can push me enough to where I figure it out |
| 02:26:52 | Little_Apple | d: |
| 02:26:58 | raptor | ha |
| 02:27:02 | Little_Apple | HELP PUSH AARON |
| 02:27:07 | raptor | sam686: want to test the new seeker graphics? |
| 02:28:31 | sam686 | int main(int argc, **argv) {printf("hello"); return; } // comments goes here |
| 02:28:37 | sam686 | so there is a start... |
| 02:28:52 | raptor | ha |
| 02:29:13 | sam686 | oh, "return 0;" needed instead of "return; |
| 02:29:28 | Little_Apple | aaron |
| 02:29:42 | mbmarble2 | wat? |
| 02:29:46 | sam686 | will look at heat seeker graphics.. |
| 02:30:31 | Little_Apple | if you make a game you can put it on steam and make billions of dollars and be set for life. |
| 02:30:40 | Little_Apple | FACT |
| 02:31:26 | raptor | yeah, but so is winning the lottery |
| 02:32:31 | mbmarble2 | do but they don't just let any game on steam do they? |
| 02:33:04 | mbmarble2 | cause otherwise every game would be on there |
| 02:33:30 | raptor | usually it has to meet some standard |
| 02:33:38 | mbmarble2 | ya |
| 02:33:41 | raptor | like professional look |
| 02:33:44 | mbmarble2 | and my games wouldn't : P |
| 02:34:11 | mbmarble2 | I just want to make a game cause it would be fun |
| 02:34:17 | mbmarble2 | idc about money |
| 02:34:32 | sam686 | another problem with "steam", i don't see any open source games on steam at all (that I know of) |
| 02:34:43 | mbmarble2 | ya that would be hard |
| 02:35:00 | mbmarble2 | cause they don't want you cracking stuff |
| 02:35:04 | mbmarble2 | I guess |
| 02:36:36 | | Little_Apple Quit (Quit: Page closed) |
| 02:42:31 | mbmarble2 | see this is a stupid question but in the mac app, I can run it, but where is the code file? Cause when I run it, it shows a pig w/ spinning hearts |
| 02:42:40 | mbmarble2 | but I can't figure out where the code is stored |
| 02:42:42 | mbmarble2 | lol |
| 02:42:46 | mbmarble2 | that's how dumb I am |
| 02:42:48 | raptor | you run it with open love... |
| 02:42:54 | raptor | ? |
| 02:42:59 | mbmarble2 | it's an app |
| 02:43:12 | mbmarble2 | and I can open it |
| 02:43:16 | raptor | yes, you have to use command line to run your own program |
| 02:43:23 | mbmarble2 | oh |
| 02:43:51 | raptor | if it's installed in the /Applications directory, then you'd run a command like this: open -n -a love "/home/path/to/game" |
| 02:44:07 | mbmarble2 | oh |
| 02:44:09 | raptor | ok, i have to go get ice cream... |
| 02:44:19 | mbmarble2 | gotta love ice cream |
| 02:44:28 | raptor | it's on that tutoorial page under 'Mac OS X' |
| 02:44:42 | mbmarble2 | so that's what that was about : P |
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| 03:12:20 | raptor | ok back |
| 03:24:52 | raptor | bugs bugs |
| 03:28:56 | raptor | ok sam686, i added 5 more changes/bugs that watusimoto wants (he and I talked a while before you came on this afternoon..) |
| 03:37:41 | raptor | i'm working on the BBB badge display.. |
| 04:20:40 | sam686 | next problem, how to display 20 badges if a player happen to have that many> |
| 04:20:49 | raptor | oh yeah... |
| 04:23:00 | raptor | ok only BBB badge is shown now.. |
| 04:25:09 | | BFLogBot - Commit 1efb50d17fec | Author: buckyballreaction | Log: Only the highest earned BBB badge will be show on the scoreboard |
| 05:00:42 | raptor | ok heading to bed |
| 05:00:44 | raptor | night! |
| 05:01:46 | | raptor Quit () |
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| 06:53:34 | | KeteK has joined |
| 06:54:28 | KeteK | Hello All, im here waiting someone to play. im from Palma de Mallorca, Spain |
| 07:02:48 | | kodaws has joined |
| 07:18:53 | KeteK | hello kodaws! |
| 07:19:09 | kodaws | g'day KeteK |
| 07:22:23 | KeteK | good day! |
| 07:22:30 | KeteK | im from spain |
| 07:22:33 | KeteK | and u? |
| 07:26:49 | | watusimoto has joined |
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| 07:29:53 | KeteK | hello watusimoto |
| 07:47:39 | KeteK | hi! |
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| 08:47:38 | KeteK | hello |
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| 15:15:48 | raptor | hi |
| 15:17:34 | watusimoto | hi |
| 15:18:41 | raptor | quick response |
| 15:18:44 | raptor | to my e-mail |
| 15:23:47 | watusimoto | I happened to be reading it when it came in |
| 15:24:18 | raptor | i wrote down 5 of the bugs we mentioned on the running list |
| 15:24:33 | watusimoto | ok, great. I was going to do that, but you saved me the trouble! |
| 15:24:45 | watusimoto | I have another sheet I made during the BBB |
| 15:24:52 | watusimoto | which I just found this morning |
| 15:25:03 | watusimoto | my third sheet is totally done |
| 15:27:44 | raptor | thrid sheet? |
| 15:27:48 | raptor | *third |
| 15:27:52 | watusimoto | :-) |
| 15:27:54 | raptor | many bugs i do not know about? |
| 15:28:00 | watusimoto | mostly lua stuff |
| 15:28:13 | watusimoto | verify that the docs were correct, missing fns, etc. |
| 15:28:54 | raptor | i should test that trigger level.. |
| 15:29:02 | watusimoto | not yet |
| 15:29:06 | raptor | no? |
| 15:29:08 | raptor | ok |
| 15:29:13 | watusimoto | it will work, yes |
| 15:29:28 | watusimoto | but I want to change (again) the way sub and unsub are called |
| 15:29:31 | watusimoto | I really don |
| 15:29:38 | watusimoto | 't want levelgen or bot in the call |
| 15:29:42 | watusimoto | it seems so redundant |
| 15:30:15 | watusimoto | I do know one way to fix it, which is to essentially revert it to a way it worked in the past |
| 15:30:34 | raptor | ok |
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| 15:58:05 | raptor | my physics teach just showed us this: https://www.youtube.com/watch?v=Ct77RPlXQf8 |
| 15:58:10 | raptor | *teacher |
| 15:59:48 | raptor | we're now determing a rough estimate of the force acting on the guy |
| 16:00:39 | | kodaws Quit (Read error: Connection reset by peer) |
| 16:02:08 | raptor | looks like the force is great enough to pancake him on the way up... |
| 16:04:09 | watusimoto | looks suspiciously staged... why would a crane be dropping a weight without seeing the dude... and how would he know where to set up his board? |
| 16:04:21 | raptor | :) |
| 16:12:49 | raptor | we calculated 17000N |
| 16:13:00 | raptor | so he'd have to be able to squat about 3000lbs |
| 16:16:57 | watusimoto | what was his acceleration? |
| 16:18:01 | raptor | we calculated 240m/s^2 |
| 16:18:15 | raptor | over 1/4 second |
| 16:18:22 | raptor | with a mass of roughly 70 kg |
| 16:18:43 | raptor | (lots of estimated values...) |
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| 18:59:36 | | -jtrucks- [Global Notice] Hi all! Following up on the weekends hardware problems services will be moving into its new home roughly 10 minutes from now. There will be a few minutes of downtime before ChanServ, NickServ and friends returns. Thank you for using freenode. |
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| 20:03:03 | raptor | ok, back |
| 20:13:27 | raptor | !bug |
| 20:13:27 | BFLogBot | To enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 20:22:28 | raptor | fixed another |
| 20:25:19 | Watusimoto | I just fixed up the rather unused geometry library, (it had stopped working at some point), and made it more flexible. I am looking for a simple yet interesting usage example. |
| 20:25:37 | raptor | which library was that? |
| 20:25:43 | Watusimoto | Geometry.lua |
| 20:25:47 | Watusimoto | just checked it in |
| 20:25:59 | Watusimoto | it can rotate, translate, scale, and flip |
| 20:26:10 | Watusimoto | works on either individual points or tables of points |
| 20:26:21 | Watusimoto | so you can do something like |
| 20:26:33 | Watusimoto | geom = loadout:getGeom() |
| 20:26:59 | Watusimoto | loadout:setGeom(Geom.rotate(geom, 45)) |
| 20:27:06 | Watusimoto | to rotate a loadout zone 45 deg |
| 20:27:16 | raptor | interesting |
| 20:27:21 | | BFLogBot - Commit f764b376f32d | Author: watusim...@bitfighter.org | Log: Rewrite geometry library to work with our new point structs. Now also works with individual points as well as tables of points, making them appropriate for modifying the geometry of any game object. |
| 20:27:22 | Watusimoto | or hell, one line |
| 20:27:23 | | BFLogBot - Commit 9645123d551d | Author: buckyballreaction | Log: Destroyed panels show the Core team color now |
| 20:27:28 | | BFLogBot - Commit 35d1c5651239 | Author: watusim...@bitfighter.org | Log: Update docs a little |
| 20:27:29 | | BFLogBot - Commit a79f3220cfba | Author: watusim...@bitfighter.org | Log: Merge |
| 20:27:35 | raptor | i didn't actually know that existed... |
| 20:27:39 | raptor | or payed attention.. |
| 20:27:40 | Watusimoto | loadout:setGeom(Geom.rotate(loadout:getGeom(), 45)) |
| 20:27:42 | raptor | paid |
| 20:27:46 | Watusimoto | no one did |
| 20:27:50 | Watusimoto | it was never documented |
| 20:27:54 | Watusimoto | but it is now! |
| 20:28:18 | Watusimoto | there was never much need if all you could do was generate level lines |
| 20:29:11 | Watusimoto | also works on points, so you can move a repair item (r) over 100 like this: |
| 20:29:28 | Watusimoto | r:setGeom(Geom.translate(r:getGeom(), 100, 0)) |
| 20:29:50 | raptor | cool |
| 20:30:13 | Watusimoto | maybe it would be even cooler to have the fns take anything that has a getGeom() fn, so you could do: |
| 20:30:22 | raptor | that'd be good at changing destinations fo teleports in-level |
| 20:30:42 | Watusimoto | r:setGeom(Geom.translate(r, 100, 0)) |
| 20:30:50 | Watusimoto | er... not much better |
| 20:31:16 | Watusimoto | r.translate(100,0) |
| 20:31:20 | Watusimoto | now that is easy |
| 20:31:45 | Watusimoto | but can't share code, as that would likely be written in C++, and the Geom lib is all lua |
| 20:36:22 | Watusimoto | maybe could do Geom.translate(r, 100, 0) |
| 20:36:34 | Watusimoto | and translate would do the getGeom and setGeom calls |
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| 20:46:50 | raptor | another one bites the dust |
| 20:47:33 | | BFLogBot - Commit cb3f5272d918 | Author: buckyballreaction | Log: When engineering a teleporter, render the outline on the commander's map |
| 20:48:02 | raptor | ok, have to focus on something - i'll be back later.. |
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| 22:38:02 | Watusimoto | Not fascinating code, but http://pastie.org/4763135 shows a series of transofmrations; first of a polygonal shape, then, using the same code, of a single point. The result is a bunch of arrow shaped loadout zones, with repair items at their tips. This is highly unartful code, but seems kind of neat. |
| 22:39:51 | Watusimoto | maybe you could use this concept to create grouped objects that can be manipulated jointly, wherein the objects always keep the same relationsup to one another |
| 22:39:52 | raptor | i can't actually run that? |
| 22:40:18 | Watusimoto | sorry -- put everything but the functions in main() |
| 22:41:45 | raptor | lots of problems... undeclared vars everywhere |
| 22:41:53 | raptor | oh well, i'll take your word for it... |
| 22:43:42 | Watusimoto | :-) |
| 22:56:30 | raptor | today marks the 10 year anniversary airing of the first episode of 'firefly' |
| 23:02:43 | raptor | just a random fact - a friend let me know recently... |
| 23:02:57 | Watusimoto | fantastic. never saw it. never cared. |
| 23:03:20 | Watusimoto | btw, idea for sensor -- what about objective arrows pointing to other players? |
| 23:03:40 | raptor | like floating around the ship? |
| 23:03:57 | Watusimoto | around the edge of the screen |
| 23:04:08 | Watusimoto | like you get now with pointers to ball in soccer and such |
| 23:04:24 | raptor | hmmm... might be neat |
| 23:04:35 | Watusimoto | maybe something a little different, subtle, but perhaps helpful when trying to find other players |
| 23:04:37 | raptor | i think they should be slightly different than the objective arrows |
| 23:04:46 | Watusimoto | I was thinking little +s or something |
| 23:04:47 | raptor | would they say the names underneath? |
| 23:04:57 | Watusimoto | maybe -- hadn't thought of that |
| 23:05:13 | Watusimoto | colored by team, of course |
| 23:05:27 | raptor | so for both teams? |
| 23:05:34 | raptor | i mean, any player on the map? |
| 23:05:36 | Watusimoto | oh, though one drawback is client doesn;t have location of out-of-scope players |
| 23:05:44 | Watusimoto | so it would require sending more info |
| 23:05:47 | raptor | unless it's teammates |
| 23:05:54 | Watusimoto | but yes, any player on the map |
| 23:05:58 | raptor | teammates only might be ok |
| 23:06:05 | Watusimoto | not so useful |
| 23:06:34 | raptor | true |
| 23:06:48 | raptor | i think we should keep current sensor modification and see how they play.. |
| 23:06:52 | Watusimoto | ok |
| 23:07:04 | raptor | we could add this for a future version if sensor isn't already too powerful.. |
| 23:07:42 | Watusimoto | agreed |
| 23:07:52 | | BFLogBot - Commit 8c96d041455e | Author: watusim...@bitfighter.org | Log: Tell setGeom to allow a single point to be passed |
| 23:07:53 | | BFLogBot - Commit 2e1b9e5b9db2 | Author: watusim...@bitfighter.org | Log: Implement getGeom function for all BfObjects |
| 23:07:55 | | BFLogBot - Commit 0220135b088f | Author: watusim...@bitfighter.org | Log: How'd this guy sneak back in??? |
| 23:07:56 | | BFLogBot - Commit 4f20987fa61f | Author: watusim...@bitfighter.org | Log: Minor aesthetic improvement to define keys screen |
| 23:07:58 | | BFLogBot - Commit d87bf2fca3e5 | Author: watusim...@bitfighter.org | Log: Merge |
| 23:16:52 | Watusimoto | should seekers be shootable? |
| 23:17:10 | raptor | you mean destroyable by bullets? |
| 23:17:16 | raptor | another seeker will kill it |
| 23:17:22 | Watusimoto | yes |
| 23:17:30 | Watusimoto | they're really hard to hit |
| 23:17:52 | raptor | maybe, now that I reduced their radius... |
| 23:18:09 | raptor | sam and I toyed with it when we were first engineering them and it was too each to shoot them down |
| 23:18:13 | raptor | *easy |
| 23:18:23 | raptor | also bursts will kill them |
| 23:18:25 | raptor | and mines |
| 23:18:48 | Watusimoto | they're really hard to hit now |
| 23:19:31 | Watusimoto | ok, bed time |
| 23:19:46 | raptor | wow, you're right |
| 23:19:51 | Watusimoto | I got 3 crashes in a row with seekers... |
| 23:19:56 | Watusimoto | will look at that tomorrow |
| 23:20:02 | Watusimoto | no debug info |
| 23:20:13 | raptor | if you can drum up duplicatable steps on the running list, i can look tonight |
| 23:20:19 | Watusimoto | I can't |
| 23:20:22 | raptor | ok |
| 23:20:33 | Watusimoto | it was something in renderVertexArray |
| 23:20:38 | Watusimoto | but I have no further context |
| 23:20:46 | Watusimoto | seems to be seeker related |
| 23:20:54 | Watusimoto | but not eveen sure of that |
| 23:21:06 | Watusimoto | and only started after I made a change I'm about to check in |
| 23:21:13 | Watusimoto | but then I wasn;t playing with seekers before that |
| 23:21:15 | Watusimoto | so who knows |
| 23:21:22 | raptor | ok |
| 23:21:27 | Watusimoto | and it seems very unlikely |
| 23:21:36 | Watusimoto | anyhow... until tomorrow |
| 23:21:45 | raptor | sam and I have thoroughly tested them and seem crashproof |
| 23:21:55 | raptor | ok, good night! |
| 23:28:04 | | BFLogBot - Commit bce1b74f850d | Author: watusim...@bitfighter.org | Log: Seekers seek shooter -- may be very hard to trigger in practice |
| 23:28:37 | raptor | wait... really? |
| 23:28:58 | raptor | that's easy in practice... just bounce the seeker back |
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