Timestamps are in GMT/BST.
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| 03:27:46 | bobdaduck | anyone there? |
| 03:29:28 | | raptor has joined |
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| 03:29:52 | raptor | yes, i'm there |
| 03:31:34 | raptor | sam686: want to test watusimoto's seeker changes? |
| 03:33:23 | | bobdaduck_ has joined |
| 03:33:33 | bobdaduck_ | internet went down. |
| 03:33:36 | bobdaduck_ | soz |
| 03:33:38 | bobdaduck_ | says its finished. |
| 03:33:43 | sam686 | ok.. |
| 03:33:47 | bobdaduck_ | attempting to load. |
| 03:33:55 | bobdaduck_ | oh wait |
| 03:33:59 | bobdaduck_ | compiling |
| 03:34:03 | | bobdaduck Quit (Ping timeout: 245 seconds) |
| 03:34:05 | bobdaduck_ | gonna take a while xD |
| 03:34:21 | bobdaduck_ | hang tight folks. |
| 03:34:22 | bobdaduck_ | xD |
| 03:34:25 | raptor | ? |
| 03:35:20 | bobdaduck_ | just downloaded the code |
| 03:35:24 | bobdaduck_ | for the first time in say a year? |
| 03:35:26 | bobdaduck_ | its compiling. |
| 03:35:28 | sam686 | will take about 4 minutes to compile on my Pentium D |
| 03:35:33 | raptor | oh... you're getting a dev environment set up |
| 03:35:38 | bobdaduck_ | uh |
| 03:35:39 | bobdaduck_ | sure? |
| 03:35:41 | bobdaduck_ | I DUNNO |
| 03:35:57 | bobdaduck_ | I don't much care for your fancy schmancy technical terms. |
| 03:36:04 | raptor | yeah, welcome to the world of distributed version control |
| 03:36:14 | bobdaduck_ | I have no idea |
| 03:36:16 | bobdaduck_ | what you just said. |
| 03:36:43 | raptor | ok compiled and server started |
| 03:37:04 | sam686 | just a note, you don't need to "clone" over and over again, just "pull" and update it... |
| 03:37:04 | bobdaduck_ | talking to me? |
| 03:37:31 | bobdaduck_ | um |
| 03:37:32 | bobdaduck_ | kay? |
| 03:37:36 | sam686 | my computer is still compiling on the latest changes on 018 code |
| 03:37:37 | bobdaduck_ | I'll try to remember that. |
| 03:37:52 | raptor | ok |
| 03:38:11 | bobdaduck_ | How often do I need to "pull"? |
| 03:38:34 | sam686 | whenever you want to get the latest updates.. |
| 03:38:36 | raptor | pull anytime you wan tto get the latest changes |
| 03:38:48 | sam686 | pull and updating is faster then a complete clone |
| 03:38:52 | raptor | remember to 'update' to them |
| 03:39:05 | raptor | otherwise you stay at the current changeset |
| 03:39:14 | bobdaduck_ | uh |
| 03:39:16 | bobdaduck_ | kay |
| 03:39:31 | raptor | just takes some getting used to |
| 03:39:36 | raptor | go here: http://hginit.com |
| 03:39:38 | raptor | and read |
| 03:39:42 | raptor | it's a simple tutorial |
| 03:39:58 | bobdaduck_ | nah |
| 03:40:00 | bobdaduck_ | too much work |
| 03:40:25 | bobdaduck_ | Is it like tortoise SVN? |
| 03:40:50 | raptor | no |
| 03:41:00 | bobdaduck_ | okey |
| 03:41:03 | raptor | it's the next generation of version control |
| 03:41:09 | raptor | you cannot compare |
| 03:41:14 | sam686 | clone grabs the entire history of revisions |
| 03:41:43 | sam686 | commit only commits to your clone, until you push (which often need a password to push) |
| 04:09:25 | sam686 | ouch, my client crash, and when debugging, right click freezes visual c++ 2008... |
| 04:09:27 | raptor | sorry crash with Circle i think |
| 04:09:31 | raptor | rejoin! |
| 04:09:47 | sam686 | was right clicking LUAW_DESTRUCTOR_CLEANUP |
| 04:09:56 | sam686 | Circle was missing lua_constructor |
| 04:10:41 | raptor | sigh |
| 04:10:43 | raptor | crash again |
| 04:10:45 | raptor | NO MORE CIRCLE |
| 04:12:04 | bobdaduck_ | holy crap |
| 04:12:06 | raptor | restarted... |
| 04:12:07 | bobdaduck_ | super crash |
| 04:12:52 | bobdaduck_ | Wouldn't let me switch windows or anything |
| 04:13:27 | raptor | and that's why they're no ready for primetime... also we might not even like them - they were probably coded in a late-night stupor |
| 04:15:03 | sam686 | so there, at least got the simple error fixed.. |
| 04:15:43 | sam686 | but your client will crash unless you have the changes I just pushed... |
| 04:18:35 | | BFLogBot - Commit 0717630655c3 | Author: sam8641 | Log: Fix LUAW_DESTRUCTOR without LUAW_CONSTRUCTOR causing runtime errors |
| 04:32:15 | raptor | ***ROBOT ERROR*** Error encountered while attempting to run script's main() function: scripts/robot_helper_functions.lua:94: Variable 'subscribe_bot' cannot be used if it is not first declared.. Aborting script. |
| 04:32:16 | raptor | Could not find bot file timer |
| 04:46:22 | bobdaduck_ | dat crash |
| 04:46:29 | bobdaduck_ | what was that. |
| 04:46:29 | bobdaduck_ | xD |
| 04:46:45 | raptor | you crashed? |
| 04:46:51 | raptor | hmmm |
| 04:46:57 | raptor | have a stack trace? |
| 04:48:12 | bobdaduck_ | Every time I leave its when I crash |
| 04:48:21 | raptor | leave the game? |
| 04:48:26 | raptor | like exit normally? |
| 04:49:49 | bobdaduck_ | no |
| 04:49:52 | bobdaduck_ | like leave your server |
| 04:49:56 | bobdaduck_ | its all been crashes |
| 04:50:00 | raptor | oh |
| 04:53:19 | raptor | ok, bobdaduck_ how did you compile with vc++? |
| 04:53:32 | bobdaduck_ | I hit "debug mode". |
| 04:53:42 | raptor | excellent |
| 04:53:58 | raptor | then when you crash, there should be an easy way to get what's called a stack trace |
| 04:54:04 | raptor | sam686 would know better in vc++ |
| 05:10:47 | raptor | all right, good tests |
| 05:10:51 | raptor | good night all! |
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| 05:13:44 | sam686|2 | completely unable to connect to one of freenode IRC server (card.freenode.net) |
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| 08:02:39 | KeteK | hello all |
| 08:02:44 | KeteK | g'day |
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| 15:29:59 | raptor | someone named KeteK has tried to catch us 3 days in a row... |
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| 18:16:58 | | Watusimoto has joined |
| 18:21:36 | Watusimoto | I saw that -- he only stayed on for 4 secs today... |
| 18:22:32 | raptor | we tested the seeker again last night |
| 18:22:34 | raptor | quite a bit |
| 18:22:40 | Watusimoto | and |
| 18:22:41 | Watusimoto | ... |
| 18:22:42 | Watusimoto | ? |
| 18:22:45 | raptor | i think we like the targetting of the shooter |
| 18:22:56 | raptor | makes for a very interesting gameplay |
| 18:23:03 | raptor | super dangerous |
| 18:23:11 | raptor | it was fun |
| 18:23:13 | Watusimoto | really? |
| 18:23:15 | raptor | even bobdaduck said so |
| 18:23:26 | Watusimoto | well... if he likes it... |
| 18:23:30 | Watusimoto | well, that sounds good |
| 18:23:42 | Watusimoto | I wasn't sure if self targeting would be used much |
| 18:24:22 | raptor | well, it is... |
| 18:24:33 | raptor | keeps you on yoru toes |
| 18:24:36 | raptor | *your |
| 18:25:27 | Watusimoto | excellent |
| 19:05:31 | Watusimoto | nothing crashed for you guys last night? |
| 19:05:40 | raptor | well... |
| 19:05:45 | raptor | Circle crashed |
| 19:05:58 | raptor | we were testing loads of stuff |
| 19:06:03 | raptor | but that doesn't count |
| 19:06:06 | Watusimoto | poor circle |
| 19:06:14 | sam686 | I think that "circle" crash was an easy fixed, was missing LUA constructor stuff.. |
| 19:06:14 | Watusimoto | do you think we should add energyitems to the editor? |
| 19:06:34 | raptor | also bobdaduck kept getting some crash, but i don't think he ever figured out how to get a stack trace |
| 19:06:47 | raptor | and he wasn't clear on how it was gotten, remember sam686? |
| 19:06:56 | Watusimoto | sam686: you are running windows, right? |
| 19:07:02 | raptor | Watusimoto: aren't energyItems deprecated now that we have the new regen? |
| 19:07:07 | raptor | (practically) |
| 19:07:10 | sam686 | too many OrbitBot and asteroids? |
| 19:07:13 | Watusimoto | possible |
| 19:07:14 | Watusimoto | y |
| 19:07:20 | sam686 | don't know since it didn't crash on me... |
| 19:07:34 | Watusimoto | we could hold off abother version to decide, after we see how the new energy system works |
| 19:07:42 | raptor | i'd say hold off |
| 19:08:28 | Watusimoto | one more item off the list |
| 19:09:00 | Watusimoto | during bbb it looked like the * indicator that |
| 19:09:10 | Watusimoto | 's supposed to mark which team has the flag was not working |
| 19:09:17 | Watusimoto | did we remove it on purpose? |
| 19:09:50 | raptor | it never worked |
| 19:10:03 | raptor | because it only shows when the ship with the flag is in scope |
| 19:10:03 | Watusimoto | ok, do we agree it should work? |
| 19:10:37 | Watusimoto | do we not have another channel for communicating which team has the flag? |
| 19:10:43 | raptor | well, i think some indicator to show that the opposing team has the flag should work |
| 19:10:59 | raptor | i don't know, sam686 you wrote that, right? |
| 19:11:07 | sam686 | is s_bot broken? |
| 19:11:14 | Watusimoto | how does it work in other gametypes? |
| 19:11:39 | Watusimoto | not s_bot, the * indicator marking which team has the flag |
| 19:11:48 | sam686 | I don't think I wrote that * indicator... |
| 19:12:07 | | raptor goes history diving |
| 19:12:18 | sam686 | i was going to test it with s_bot ctf, but s_bot doesn't feel like working.. |
| 19:13:10 | sam686 | something to do with missing "vec" |
| 19:17:49 | Watusimoto | ok, well, I'm going to fix it |
| 19:18:01 | Watusimoto | unless someone presents an argument about why we don't want it fixed |
| 19:19:07 | raptor | it shoudl be fixed, but i want to understand the behaviour - it's supposed to show anytime a player from the opposing team has your flag, right? |
| 19:21:30 | sam686 | I think the * shows on any team that have the flag, you will see it on 017 i think |
| 19:23:14 | | LordDVG has joined |
| 19:30:51 | Watusimoto | I didn't see it in bbb |
| 19:31:06 | raptor | yeah - it's based on scope of carrier |
| 19:48:22 | Watusimoto | not entirel |
| 19:48:34 | Watusimoto | I have the flag, and there is no * next to my name |
| 19:48:39 | Watusimoto | sorry, next to my team |
| 19:48:52 | raptor | oh... then it is even more broken than I thought |
| 19:52:45 | Watusimoto | it seems broken. The id of my team is -842150451 |
| 19:52:51 | Watusimoto | that doesn't sound quite right |
| 19:52:57 | raptor | looks like a nice clean number |
| 19:53:49 | Watusimoto | crap on a shingle |
| 19:53:52 | Watusimoto | it happened again |
| 19:54:05 | Watusimoto | a non-const method not overriding a const method |
| 19:54:13 | Watusimoto | why no warning??!??!? |
| 19:55:00 | Watusimoto | zone control is the only gametype that does not have the const deisgnator |
| 19:55:23 | raptor | ummm |
| 19:55:41 | raptor | interesting euphemism |
| 19:55:54 | raptor | i'm sure gcc would've thrown a fit |
| 19:56:01 | Watusimoto | well, it hasn't |
| 19:56:28 | Watusimoto | this is a bug in 018 |
| 19:56:32 | Watusimoto | sorry, in o17 |
| 19:56:34 | Watusimoto | 017 |
| 19:56:58 | raptor | oh |
| 19:57:04 | raptor | hmmm |
| 19:58:44 | Watusimoto | teamId is never set anywhere |
| 19:59:03 | Watusimoto | how odd we never noticed this before |
| 19:59:50 | Watusimoto | of course, it's hardly used anywhere |
| 20:00:01 | Watusimoto | in fact nowhere outside of making the "*" mark... |
| 20:00:06 | raptor | ha |
| 20:08:56 | Watusimoto | can we count on team names being unique |
| 20:09:05 | Watusimoto | no wait, I know the answer... no |
| 20:09:21 | raptor | no |
| 20:11:03 | sam686 | we could use s2cIsThisTeamIsHoldingTheFlag(bool yes, U8 teamNumber);; |
| 20:14:10 | Watusimoto | yeah, that's what I was thinking |
| 20:14:24 | Watusimoto | but first I want to make it less broken |
| 20:16:15 | Watusimoto | sayonara, teamId |
| 20:17:23 | raptor | adios |
| 20:25:54 | Watusimoto | Maybe turn this on? |
| 20:25:54 | Watusimoto | teamIndex |
| 20:26:05 | Watusimoto | http://stackoverflow.com/questions/9113787/need-a-warning-about-overriding-a-function-with-const-parameter |
| 20:26:06 | Watusimoto | rather |
| 20:26:28 | raptor | OOooo good idea |
| 20:26:44 | raptor | let's see what happens... |
| 20:27:08 | Watusimoto | not the exact situation, but we shouldn't doing that behavior anyway |
| 20:27:13 | raptor | already -Wall is on |
| 20:27:30 | raptor | oh my goodness |
| 20:27:37 | raptor | volumes of warnings |
| 20:29:44 | Watusimoto | any useful? |
| 20:29:53 | Watusimoto | well, any not useful? |
| 20:31:19 | raptor | here's a snippet |
| 20:31:21 | raptor | pastie.org/pastes/4775887 |
| 20:31:47 | raptor | i'd say there's about 10 - 100 thousand times that many warnins in total |
| 20:32:15 | sam686 | clicking on that doesn't work - missing http: |
| 20:32:22 | raptor | http://pastie.org/pastes/4775887 |
| 20:32:37 | Watusimoto | yeah, turn it off |
| 20:32:42 | Watusimoto | more harm than help |
| 20:36:38 | Watusimoto | http://msdn.microsoft.com/en-US/library/bby1ahfc(v=vs.80).aspx |
| 20:36:42 | Watusimoto | vc++ 2005 had it |
| 20:36:44 | Watusimoto | seems gone now |
| 20:37:25 | raptor | aren't vx++ warning levels: silent, nearly silent, whisper, scream |
| 20:39:08 | Watusimoto | something like that, yes |
| 20:39:20 | Watusimoto | well put |
| 20:41:24 | sam686 | I guess visual C++ lacks catching some warnings |
| 20:41:52 | sam686 | and gcc might be caching way too many warnings on some settings.. |
| 20:42:03 | raptor | well, i put it on -Wall |
| 20:42:23 | raptor | I have several warning to clean up after the Lua bindings rewrite |
| 20:42:28 | sam686 | -Wall isn't all if it doesn't add in ALL warnings... |
| 20:43:08 | Watusimoto | post them if you want me to take a look |
| 20:43:15 | raptor | from the manpage: -Wall |
| 20:43:17 | raptor | This enables all the warnings about constructions that some users consider questionable, and that are easy to avoid (or modify |
| 20:43:18 | raptor | to prevent the warning), even in conjunction with macros. This also enables some language-specific warnings described in C++ |
| 20:43:20 | raptor | Dialect Options and Objective-C and Objective-C++ Dialect Options |
| 20:43:36 | raptor | well, i'd rather the Lua part be done with first... |
| 20:44:10 | Watusimoto | yes, of course |
| 20:44:48 | Watusimoto | My last push will free up some potential space in the instructions for badges |
| 20:45:00 | raptor | yay |
| 20:45:14 | | BFLogBot - Commit 05c8e16f26b6 | Author: watusim...@bitfighter.org | Log: Documentation updates |
| 20:45:15 | | BFLogBot - Commit 63e7b3633d85 | Author: watusim...@bitfighter.org | Log: Remove dead code, documentation |
| 20:45:17 | | BFLogBot - Commit ec2aa66e1c79 | Author: watusim...@bitfighter.org | Log: Documentation |
| 20:45:18 | | BFLogBot - Commit d48f526228c9 | Author: watusim...@bitfighter.org | Log: Add legend item to scoreboard |
| 20:45:20 | Watusimoto | the scoreboard legend means we no longer need to document @ and + in the help |
| 20:45:20 | | BFLogBot - Commit 0052e80cec93 | Author: watusim...@bitfighter.org | Log: Merge |
| 20:45:21 | | BFLogBot - Commit c7b5b83c71ea | Author: watusim...@bitfighter.org | Log: Tiny effiency gain |
| 20:45:23 | | BFLogBot - Commit d890568b2c9d | Author: watusim...@bitfighter.org | Log: Fix "marking team with flag" to its normal state of brokedness. |
| 20:46:09 | raptor | ? |
| 20:46:15 | raptor | you added a legend? |
| 20:46:18 | Watusimoto | yes |
| 20:46:23 | Watusimoto | next time you run, take a look |
| 20:47:37 | raptor | game.cpp:483:17: error: ‘class Zap::Team’ has no member named ‘mId’ |
| 20:49:27 | Watusimoto | wha? |
| 20:49:34 | raptor | good legend! |
| 20:49:38 | raptor | yeah compile error |
| 20:49:44 | raptor | that's the only one though |
| 20:51:46 | Watusimoto | great compiler I've got |
| 20:52:18 | raptor | i wonder if teh non-express version catches things like that... |
| 20:55:59 | Watusimoto | night! |
| 20:57:33 | raptor | good night... |
| 20:57:39 | raptor | so, you fixed the compile error? |
| 20:58:02 | raptor | oh good, looks like yes |
| 21:00:26 | | BFLogBot - Commit 68fef12c9613 | Author: watusim...@bitfighter.org | Log: Fix! |
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| 21:15:42 | Little_Apple | helloo |
| 21:15:48 | raptor | hi |
| 21:15:54 | Little_Apple | whatcha doin? |
| 21:16:08 | raptor | work work |
| 21:16:23 | Little_Apple | ah. |
| 21:35:18 | | Little_Apple Quit (Ping timeout: 245 seconds) |
| 21:35:29 | raptor | hey look!: https://github.com/GarageGames/Torque3D |
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| 21:45:04 | sam686 | After I looked at Torque3D, i don't really see much of anything that deals with network stuff.. most of the stuff looks like 3D stuff.. |
| 21:45:12 | raptor | yeah |
| 21:45:31 | raptor | but i thought i'd mention it since it is by the same guys who did zap! |
| 21:46:38 | sam686 | Now i sort of start to see some of "packUpdate" stuff... https://github.com/GarageGames/Torque3D/blob/master/Engine/source/T3D/player.h |
| 21:47:32 | raptor | I see NetConnection... |
| 21:48:14 | raptor | look in T3D/gameBase |
| 21:49:01 | raptor | https://github.com/GarageGames/Torque3D/blob/master/Engine/source/sim/netConnection.cpp |
| 21:49:17 | sam686 | i see.. |
| 21:49:34 | sam686 | but I don't see any of EventConnection or RPC |
| 23:00:14 | sam686 | not sure why sam686.maxhushahn.com dns went basically unusable (probably need Zoomber for that), but you can use http://208.107.12.78/ |
| 23:00:31 | sam686 | will be back in about an hour |
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