Timestamps are in GMT/BST.
| 00:07:37 | | -card.freenode.net- *** Looking up your hostname... |
| 00:07:37 | | -card.freenode.net- *** Checking Ident |
| 00:07:37 | | -card.freenode.net- *** No Ident response |
| 00:07:37 | | -card.freenode.net- *** Couldn't look up your hostname |
| 00:07:38 | | [frigg VERSION] |
| 00:07:42 | | BFLogBot has joined |
| 00:07:42 | | Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads' |
| 00:07:42 | | Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012 |
| 00:07:42 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 00:09:47 | | BFLogBot Commit: d845f4481fdd147a42e6044b1ab13b1d830ade06 | Author: raptor | Message: test Commit: 27f9ddb3b4642509c186831aeb7c05c4e059d3af | Author: raptor | Message: test 2 |
| 00:10:09 | raptor | interesting... |
| 00:10:14 | raptor | almost got it... |
| 00:13:01 | | Fordcars has joined |
| 00:14:01 | | BFLogBot Commit: 2d530b48168210a887f9a12dec0b222188c57dd2 | Author: raptor | Message: test 1 |
| 00:14:02 | | BFLogBot Commit: ca5374f95b23219e3435b8f6663b4c25dc4b4e95 | Author: raptor | Message: test 2 |
| 00:14:10 | raptor | ha! |
| 00:14:13 | raptor | it works |
| 00:14:16 | raptor | ok clean-up... |
| 00:14:39 | Fordcars | were yous still on the same problem? |
| 00:15:35 | raptor | no, i've been editing the logbot |
| 00:15:43 | Fordcars | oh... |
| 00:15:43 | | Watusimoto Quit (Ping timeout: 260 seconds) |
| 00:16:01 | Fordcars | well yeah it works |
| 00:16:22 | raptor | FYI sam686, the logbot now is listening on a socket |
| 00:16:41 | raptor | I have google code POST data to http://bitfighter.org/webhooks/commit_hook.php |
| 00:16:56 | raptor | and that php put the data on the logbot socket |
| 00:17:02 | Fordcars | ah your fmous socket app |
| 00:17:40 | Fordcars | *famous |
| 00:19:52 | Fordcars | Unverified POST data! Not storing ok... |
| 00:20:11 | raptor | yeah, it only accepts key-hashed data from google code |
| 00:20:43 | | BFLogBot sam686 conntelnet bitfighter.org 25959 |
| 00:20:46 | Fordcars | k |
| 00:20:53 | raptor | ha! |
| 00:20:57 | sam686 | that what happens if anyone can telnet to that socket |
| 00:21:10 | raptor | hmmm... that shouldn't be an open port... |
| 00:21:24 | Fordcars | haha |
| 00:21:24 | | raptor goes back to researching the difference between sockets and ports |
| 00:21:42 | sam686 | maybe you can just firewall it to only accept from local host... |
| 00:22:17 | raptor | sam686, how did you exit the telnet? |
| 00:22:34 | sam686 | I just quit the command window (maybe try ctrl + C) |
| 00:22:55 | | BFLogBot hello there ���� quit ���� ������������ quit bye later close hasta la vista get me outta here �������������������������������������������������������� |
| 00:22:58 | raptor | ah |
| 00:23:00 | Fordcars | wow |
| 00:23:05 | raptor | ctrl+c doesn't work on linux in telnet |
| 00:23:10 | raptor | i had to kill the process... |
| 00:23:18 | Fordcars | haha line 4 |
| 00:23:34 | Fordcars | so your doing this on linux? |
| 00:23:41 | sam686 | I did telnet from windows |
| 00:23:53 | sam686 | linux have the same telnet as windows\ |
| 00:24:02 | Fordcars | k |
| 00:24:51 | raptor | sam686: i'm not sure how to close taht port |
| 00:24:57 | raptor | i'm not very good with iptables |
| 00:25:01 | Fordcars | I know |
| 00:25:25 | Fordcars | I found close |
| 00:25:33 | Fordcars | wait |
| 00:27:02 | Fordcars | you can try either "logout" or "close" |
| 00:27:17 | Fordcars | http://linux.about.com/od/commands/l/blcmdl1_telnet.htm |
| 00:27:42 | | BFLogBot Commit: 6986ec5f770cd1c14c58f27f288fbdae37fcff04 | Author: buckyballreaction@gmail.com | Message: Add commit_hook.php that hooks into the logbot for commit messages |
| 00:27:59 | Fordcars | or quit or abort |
| 00:28:07 | raptor | none of those worked |
| 00:28:27 | raptor | because i set the logbot to listen for all incoming text... |
| 00:28:53 | Fordcars | cntr-j |
| 00:29:17 | Fordcars | then type quit or close |
| 00:29:37 | sam686 | or.. you could check the source address in the logbot program itself (and ignore / close connection not from 127.0.0.1) |
| 00:29:56 | Fordcars | close or abort |
| 00:30:04 | Fordcars | wait more: |
| 00:30:14 | Fordcars | Control-]" will take you to a "telnet>" prompt, at which you can type the quit command "q". |
| 00:30:30 | raptor | good idea sam686 |
| 00:30:36 | Fordcars | not J but ] |
| 00:30:49 | raptor | Fordcars: that probably works |
| 00:34:18 | Fordcars | Did you manage? |
| 00:34:52 | Fordcars | ^] ( ctrl + ] ) |
| 00:34:52 | Fordcars | close |
| 00:34:53 | raptor | i'm onto bigger and better things |
| 00:34:56 | raptor | :) |
| 00:35:06 | Fordcars | what did you do |
| 00:40:46 | raptor | killall telnet |
| 00:41:07 | Fordcars | really |
| 00:47:33 | | Fordcars Quit (Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/) |
| 01:03:40 | | BFLogBot Commit: 342d52496c65abfbc8faa90e254512578d8cb54b | Author: buckyballreaction@gmail.com | Message: Bind logbot socket listener to loclahost only |
| 01:04:23 | | -card.freenode.net- *** Looking up your hostname... |
| 01:04:23 | | -card.freenode.net- *** Checking Ident |
| 01:04:23 | | -card.freenode.net- *** Couldn't look up your hostname |
| 01:04:23 | | -card.freenode.net- *** No Ident response |
| 01:04:24 | | [frigg VERSION] |
| 01:04:29 | | BFLogBot has joined |
| 01:04:29 | | Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads' |
| 01:04:29 | | Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012 |
| 01:04:29 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 01:05:53 | | BFLogBot Commit: a6817dcaca6c20fd4bddc9d27f2d590ce249768b | Author: raptor | Message: test 3 |
| 01:06:01 | raptor | great |
| 01:06:08 | raptor | ok it's localhost only now |
| 01:08:41 | raptor | well, i learned a lot with that project... |
| 01:12:09 | | BFLogBot Commit: df412ad866e89606f669f9a4b23c5c3614196bda | Author: buckyballreaction@gmail.com | Message: Better way to grap loopback device with logbot socket |
| 01:13:23 | sam686 | full email instead of just username? Before your todays logbot changes, it used to say either name only, or "watusim...@bitfighter.org" |
| 01:13:46 | raptor | hmmm... |
| 01:14:18 | raptor | that might be an issue with how google code is exporting the commit data |
| 01:15:40 | raptor | maybe that'll have to be sanitization on the server side.. |
| 01:15:56 | raptor | also that is a long commit text... |
| 01:40:37 | | BFLogBot Commit: 8f4d177bd5f3 | Author: raptor | Message: Initial commit |
| 01:41:08 | raptor | better |
| 02:08:09 | raptor | are you working on anything sam686? |
| 02:17:48 | sam686 | not much.. |
| 02:17:59 | sam686 | I was a little buzy. |
| 02:47:25 | raptor | sam686: didn't you say that we're missing some old bitfighter revisions from our repo? |
| 02:47:48 | raptor | once upon a time... |
| 02:48:39 | sam686 | There is a very few revistion I didn't push, one of which is a mingw changes to make it compile ( which was back then) |
| 02:48:58 | raptor | i mean like whole brances from back in SVN... |
| 02:49:04 | raptor | branches |
| 02:49:46 | sam686 | seperate branches like fixes-013 or similar wasn't in HG history |
| 02:50:07 | sam686 | and a first few SVN wasn't in HG history, i think. |
| 02:50:37 | raptor | yes, that.. |
| 03:02:29 | sam686 | hg 5 == svn 278 (Nearly all Svn revistion is here: http://zap.svn.sourceforge.net/viewvc/zap/?view=log ) |
| 03:53:20 | raptor | i'm working on history changes - cleaning up big files that were commited but not needed, and recovering lost revisions |
| 05:41:34 | | sam686 Quit (Quit: good night) |
| 06:24:58 | | raptor Quit () |
| 08:02:56 | | watusimoto has joined |
| 08:02:56 | | ChanServ sets mode +o watusimoto |
| 09:12:59 | | kodaws has joined |
| 11:05:47 | | ChanServ Quit (*.net *.split) |
| 11:07:08 | | ChanServ has joined |
| 12:43:14 | kodaws | good morning |
| 14:54:39 | | raptor has joined |
| 14:54:39 | | ChanServ sets mode +o raptor |
| 14:55:13 | raptor | good morning! |
| 15:28:45 | | sam686 has joined |
| 15:28:46 | | ChanServ sets mode +v sam686 |
| 15:39:26 | raptor | well, i think i recovered the early zap history that we lost with the transition to google code... |
| 15:40:38 | raptor | it didn't quite splice together perfectly... some dates are out of order - there was some weird stuff happening in SVN at the time.. |
| 15:53:05 | watusimoto | hi |
| 15:53:08 | watusimoto | interesting |
| 15:53:11 | raptor | hello |
| 16:03:49 | kodaws | hi |
| 16:04:01 | raptor | good day |
| 16:08:13 | raptor | i should re-run doxygen again since your moveitem changes |
| 16:18:35 | watusimoto | yes |
| 16:18:41 | watusimoto | that would be nice |
| 16:18:59 | raptor | doen: http://bitfighter.org/~raptor/doxygen/current/ |
| 16:19:02 | watusimoto | when I started I thought the change would be lame... a method or two |
| 16:19:15 | watusimoto | but nearly half the code went to mountableItem |
| 16:19:54 | raptor | looks like MoveObject has two children: MoveItem and Ship |
| 16:20:01 | watusimoto | yes |
| 16:20:12 | raptor | interesting |
| 16:20:42 | watusimoto | basically the difference, as far as I can see is ships are controlled by people, items are simplisticly controlled by the game |
| 16:21:20 | watusimoto | a good portion of moveItem stuff could go to moveObject without much trouble |
| 16:21:38 | raptor | and that could be shared with Ship OK? |
| 16:21:44 | watusimoto | yes |
| 16:21:51 | watusimoto | but not everything |
| 16:22:02 | watusimoto | at least not in a directly obvious manner |
| 16:22:15 | watusimoto | I want to look more closely when I'm less tired than I was last night |
| 16:22:19 | raptor | maybe it should be renamed to UncontrollableMoveObject |
| 16:22:27 | watusimoto | right! |
| 16:24:27 | watusimoto | processArgs coud possibly move up, as ships/bots don't need that (so there would be no conflict) |
| 16:24:38 | watusimoto | likewise tostring |
| 16:25:41 | raptor | so let me ask the question: do we really want to do another refactor before 018 |
| 16:25:42 | raptor | ? |
| 16:25:48 | watusimoto | no |
| 16:27:16 | watusimoto | ships and moveItems share some fo the same update masks... those could defnitely be combined |
| 16:27:59 | watusimoto | I was just trying to understand the collide, collided, handleCollision, etc. methods in seeker |
| 16:28:09 | watusimoto | I wanted to reduce the clutter |
| 16:28:16 | watusimoto | so I could see what was happening |
| 16:28:18 | raptor | yeah |
| 16:28:32 | raptor | everytime i write a new object, i have to refigure out all the collision methods... |
| 16:28:34 | watusimoto | because all those methods seem rather similar |
| 16:29:01 | watusimoto | ok, well, I'm heading home... back on in abit |
| 16:29:05 | raptor | ok, later |
| 16:35:15 | | watusimoto Quit (Ping timeout: 260 seconds) |
| 16:57:55 | raptor | kodaws: if you want to see part of our beautiful object hierarchy: http://bitfighter.org/~raptor/doxygen/current/class_zap_1_1_move_item.html |
| 17:04:41 | | Watusimoto has joined |
| 17:04:59 | Watusimoto | so what do we need to do for the release? |
| 17:11:12 | raptor | hi |
| 17:11:29 | raptor | i don't know... skip the stuff here?: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 17:11:31 | raptor | :) |
| 17:12:06 | raptor | probably some more play-testing wouldn't hurt... |
| 17:12:24 | raptor | sam686 and I think the shootable seekers are OK |
| 17:22:26 | kodaws | (Mac) Cursor disappears when pressing <ESC> in a game to access the menus. Possible SDL2 problem? seems to happen when alt-tab away first on 10.6 |
| 17:22:32 | kodaws | raptor, that has been fixed in sdl2 |
| 17:23:17 | raptor | kodaws: recently? |
| 17:23:38 | raptor | i recompiled SDL2 for Mac a few weeks ago... |
| 17:23:45 | kodaws | isn't that related to the right click issue? |
| 17:23:50 | kodaws | i'll test again tonight |
| 17:24:19 | raptor | yes, i think it was related - and they did fix the right-mouse click issue... i can probably test now |
| 17:30:15 | Watusimoto | well, I've taken the lua stuff about as far as I want for this release |
| 17:30:30 | Watusimoto | it needs testing, of course, but I don't anticipate many new features |
| 17:32:42 | raptor | oh and music... |
| 17:35:02 | Watusimoto | so for 018, do we just want to include additional tracks, or allow users to tie tracks to levels? |
| 17:35:17 | raptor | not the latter... yet |
| 17:35:25 | raptor | but we could nix the menu music? |
| 17:35:35 | raptor | maybe throw in a few MODs now... |
| 17:35:58 | raptor | it is legal to distribute mp3 decoding software yet? |
| 17:36:18 | raptor | probably not... |
| 17:37:36 | Watusimoto | we can easily convert to ogg |
| 17:37:55 | Watusimoto | nix menu music, or replace it? |
| 17:38:06 | raptor | not sure, one of those... |
| 17:38:19 | raptor | i'm not a good music selector |
| 17:39:12 | Watusimoto | me neither |
| 17:39:28 | Watusimoto | I like the stuff I linked to earlier, where there were tons by the same guy |
| 17:39:33 | Watusimoto | recall pts 1, 2,3 |
| 17:39:39 | raptor | yeah, the dreams series was good... |
| 17:39:44 | Watusimoto | I think it;s in the archive |
| 17:39:54 | Watusimoto | I need to listen again, but perhaps we could throw those in |
| 17:40:04 | Watusimoto | and maybe others by the same guy |
| 17:47:39 | raptor | hmm... those music files don't sound blood-thirsty enough |
| 17:47:49 | raptor | for a space 2D FPS |
| 17:48:05 | raptor | maybe that's not the right adjective... |
| 17:49:29 | raptor | kodaws: with the latest SDL2, that bug is still there - looks like it is unrelated to the right-click bug... |
| 17:50:00 | raptor | oh, and, I'm loving teh play button... because I can't stand the Mac terminal |
| 18:00:25 | kodaws | :))) |
| 18:02:43 | raptor | oh yay, i found a terminal replacement: iterm2 |
| 18:02:57 | raptor | now HOME and END work on the line instead of the scrollback |
| 18:04:37 | kodaws | cya later |
| 18:04:41 | raptor | bye |
| 18:04:46 | | kodaws Quit (Read error: Connection reset by peer) |
| 18:06:26 | Watusimoto | we want atmosphere, not blood |
| 18:06:33 | Watusimoto | but I'll try listening again after I make dinner |
| 18:06:36 | | BFLogBot Commit: d857d02e92a7 | Author: watusimoto | Message: Bring ship's MaskFlag system into the 2010s, eliminated all masks from MoveItem |
| 18:06:38 | | BFLogBot Commit: 148fa18a0b92 | Author: watusimoto | Message: Tie ship's processArguments to parents'... but adding ships via this mechanism causes all kinds of crashy. Should we just kill the option? |
| 18:06:42 | raptor | yes |
| 18:07:04 | Watusimoto | yes what? |
| 18:07:14 | raptor | yes to atmosphere - better word |
| 18:07:24 | Watusimoto | right |
| 18:07:26 | Watusimoto | ok |
| 18:07:28 | Watusimoto | back later |
| 18:07:33 | raptor | ok |
| 18:38:11 | | Watusimoto Quit (Ping timeout: 252 seconds) |
| 19:35:36 | | Watusimoto has joined |
| 19:40:31 | | koda has joined |
| 20:05:03 | Watusimoto | There I go, weighing in on a stupid stack overflow question from 2009 |
| 20:05:05 | Watusimoto | http://stackoverflow.com/questions/1227998/naming-conventions-what-to-name-a-boolean-variable/12680244#12680244 |
| 20:05:19 | raptor | hahaha |
| 20:05:53 | raptor | sounds like a grammar issue instead of coding one... |
| 20:06:03 | Watusimoto | I think I would have got lots of votes if only I had been a bit... prompter |
| 20:12:25 | raptor | how do you find these type of questions? |
| 20:20:10 | Watusimoto | I was trying to figure out where the 'theBlah' naming convention came from |
| 20:20:40 | | BFLogBot Commit: ce2c82bd9672 | Author: watusimoto | Message: Try to be a little more tolerant |
| 20:20:41 | | BFLogBot Commit: bbee2ea808b6 | Author: watusimoto | Message: Combine processArguments() for ship and MoveItem, move to MoveObject |
| 20:20:43 | | BFLogBot Commit: d974b3f9e212 | Author: watusimoto | Message: Move toString up to MoveObject level; it belongs with processArgs |
| 20:20:44 | | BFLogBot Commit: c85c89011bb1 | Author: watusimoto | Message: Not server only -- used in the editor! |
| 20:20:46 | | BFLogBot Commit: d09a5173c374 | Author: watusimoto | Message: Puttering |
| 20:20:47 | | BFLogBot Commit: 2f188266b669 | Author: watusimoto | Message: Stupid variable names |
| 20:20:56 | Watusimoto | as per my last checkin |
| 20:22:08 | raptor | like the instant logbot updates? |
| 20:22:18 | Watusimoto | yes |
| 20:22:22 | raptor | results of building out a socket listening framework for it |
| 20:22:25 | Watusimoto | wow |
| 20:22:30 | Watusimoto | well... good job! |
| 20:22:41 | raptor | yeah, i spent waaay too much time - but i got some valuable knowledge from it |
| 20:22:47 | Watusimoto | !bug |
| 20:22:47 | BFLogBot | To enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 20:22:53 | Watusimoto | learning is good |
| 20:23:16 | Watusimoto | hi sam686 |
| 20:23:18 | raptor | looks like you're doing the refactor little by little anyways... |
| 20:23:39 | sam686 | will be back in about 5 minutes |
| 20:23:39 | Watusimoto | I recall from some checking you made about 6 weeks ago that you added a server option to not forward voice chats. Is that right? |
| 20:23:43 | Watusimoto | ok |
| 20:23:49 | Watusimoto | answer when you return |
| 20:23:51 | raptor | yes, he added that |
| 20:24:03 | raptor | because voice chat was being abuse |
| 20:24:06 | raptor | *abused |
| 20:24:16 | raptor | now that i had gotten it to work with a decent codec... |
| 20:24:21 | raptor | on all three platforms |
| 20:24:51 | raptor | haha, stupid variables.. |
| 20:25:00 | raptor | i wondered about that too... |
| 20:25:08 | Watusimoto | my question was whehter players had any notice that voice chat was disabled |
| 20:25:17 | raptor | nope :) |
| 20:25:26 | raptor | i stay blissfully unaware |
| 20:36:20 | | koda Quit (Ping timeout: 240 seconds) |
| 20:38:26 | | koda has joined |
| 20:38:42 | koda | hi |
| 20:38:46 | raptor | hi |
| 20:39:28 | Watusimoto | btw, raptor, am grateful for stuck-alt-key fix |
| 20:39:35 | raptor | :) |
| 20:39:57 | raptor | there's nothing like removal of a long-standing annoyance |
| 20:41:19 | raptor | i wonder if i should try android compile again... |
| 20:41:57 | Watusimoto | any reason to think it would go better? |
| 20:42:19 | raptor | yes, i found some answers to opengl crashes... |
| 20:44:14 | raptor | whether they work or not is a different matter... |
| 20:44:18 | Watusimoto | then sure. but first, take a quick look at void FlagItem::setZone(GoalZone *goalZone) |
| 20:44:25 | Watusimoto | and tell me what that first line is trying to do |
| 20:44:39 | koda | how does bitfighter work on android? |
| 20:44:47 | raptor | looking... |
| 20:45:16 | raptor | koda: it starts up but crashes eventually with weird memory errors |
| 20:45:23 | raptor | no interface of course... :) |
| 20:45:46 | Watusimoto | I think an android build should be a high priority after the release |
| 20:45:51 | Watusimoto | I'll even take a crack on it |
| 20:45:58 | raptor | seriouslY? |
| 20:46:09 | Watusimoto | what seriously? |
| 20:46:15 | raptor | android build.. |
| 20:46:16 | Watusimoto | that it should be a priority? |
| 20:46:32 | Watusimoto | or that i'd deign to look at it |
| 20:46:32 | raptor | yes, and what on earth is this flag comment trying to tell me... |
| 20:46:46 | Watusimoto | beats me! |
| 20:47:26 | Watusimoto | well, I think we'd get a lot more players if we had an android version |
| 20:47:27 | koda | if someone is going to bear my continuous questions i'd take on ios porting |
| 20:47:28 | raptor | looks that method is used for linking a zone to a flag that has been placed there in HTF and RET |
| 20:47:43 | Watusimoto | koda: really? |
| 20:47:44 | raptor | koda, i'd totally answer your questions |
| 20:47:51 | Watusimoto | me too!!!!! |
| 20:47:57 | raptor | i already got bitfighter to compile on ARM |
| 20:47:57 | koda | :D |
| 20:48:01 | Watusimoto | except I'm in a funny timezone |
| 20:48:02 | raptor | (for android) |
| 20:48:10 | raptor | koda is in your timezone |
| 20:48:11 | koda | i promise nothing but the code is in a very good shape |
| 20:48:20 | Watusimoto | oh yes, italy, right? |
| 20:48:59 | raptor | Watusimoto: why is there a dynamic cast to itself, in that method? |
| 20:49:46 | Watusimoto | well, that's what I was asking you |
| 20:50:00 | raptor | i think i am stupider after trying to figure this out |
| 20:50:01 | Watusimoto | as far as I can see it makes no sense at all, and can just be removed |
| 20:50:10 | Watusimoto | along with that dumbass comment |
| 20:50:36 | raptor | but sam686 might understand... he's good at understand things like this |
| 20:58:12 | sam686 | hi |
| 20:58:44 | raptor | hi sam686 |
| 20:59:10 | raptor | do you understand the comment and logic at the top of FlagItem::setZone(GoalZone *goalZone) ? |
| 20:59:57 | Watusimoto | don't bother |
| 21:00:07 | | BFLogBot Commit: b2cc485aa45a | Author: watusimoto | Message: Now with 99% less dumbassery |
| 21:00:18 | Watusimoto | it's been dedumbassed |
| 21:00:25 | koda | lol love that commit description |
| 21:00:36 | Watusimoto | :-) |
| 21:00:41 | sam686 | used for zone control and retrieve, to see what zone has that flag.. |
| 21:00:59 | Watusimoto | that first cast is a beauty! |
| 21:13:51 | Watusimoto | so sam686, I wanted to ask that if someone disables voicechat on a server, do players have any way of knowing, or do they voice-chat away ignorant that their cries go unheard? |
| 21:15:44 | Watusimoto | koda: if you really are interested in doing an ios port of bitfighter, there's large portions of the game that we could cut out, such as the editor and (possibly) game hosting |
| 21:15:58 | Watusimoto | that might make things easier |
| 21:16:16 | sam686 | there is "DisableServerVoiceChat" option in ini |
| 21:16:17 | koda | is there a keyword that enables/disables stuff? |
| 21:16:34 | Watusimoto | no, but we could add some ifdefs |
| 21:16:36 | raptor | koda, yes |
| 21:16:41 | Watusimoto | I mean yes |
| 21:16:47 | Watusimoto | (apparently) |
| 21:16:52 | raptor | I added TNL_OS_MOBILE to cut out a lot of stuff that wouldn't work |
| 21:16:56 | sam686 | I think the clients will know the voice is disabled by not see any of getting sound meter (maybe even a message) |
| 21:16:57 | koda | \o/ |
| 21:16:58 | raptor | like the console |
| 21:17:13 | raptor | however, for now, audio is disabled, too, i think... |
| 21:17:32 | koda | raptor: i take that it was added for android? |
| 21:17:34 | Watusimoto | sam686: how does the game know not to render the meter? |
| 21:17:39 | raptor | because I needed to interface openAL with whatever android has, and i didn't want to |
| 21:17:41 | koda | and that it compiles on it :p |
| 21:17:49 | raptor | yes koda |
| 21:17:53 | raptor | so |
| 21:18:12 | raptor | so i created a few defines: TNL_OS_IPHONE TNL_OS_ANDROID |
| 21:18:45 | koda | iphone? |
| 21:18:45 | raptor | TNL_OS_MOBILE is defined if either of those are, see tnl/tnlTypes.h:292 |
| 21:18:59 | raptor | yes, well, i thought i'd be thorough... |
| 21:19:08 | raptor | you may change to IOS |
| 21:19:20 | koda | nah iphone is fine |
| 21:19:27 | koda | i don't like to change ifdefs |
| 21:19:35 | sam686 | GameConnection have s2rVoiceChatEnable can be used both ways (server tell client to enable / disable) (or client tell server that the client is not accept any voice due to zero voice volume) |
| 21:20:35 | Watusimoto | sam686: I just want to make sure users have some way of knowing the feature has been disabled |
| 21:21:02 | raptor | Watusimoto: maybe a general message: "some users have voice chat disabled" |
| 21:21:07 | Watusimoto | I think perhaps instead of a volume bar, a message should be displayed that says "Voice chat disabed on server" |
| 21:21:20 | raptor | ohhh... server disabled, interesting |
| 21:21:23 | Watusimoto | but it's not some users, it's all users |
| 21:21:26 | raptor | that's different |
| 21:21:28 | raptor | ok |
| 21:21:29 | raptor | yes |
| 21:21:46 | koda | so which groups of files should be in? zap and all the libs? |
| 21:21:54 | sam686 | or maybe more like "some users muted voice chat volume" (which tells the server to not send any voice to that client witn muted voice volume) |
| 21:24:27 | sam686 | Still, there are some users that doesn't know the voice chat is team only, not global voice.. Especially when it is 1 vs 1 (2 teams). |
| 21:24:38 | Watusimoto | ha |
| 21:24:43 | Watusimoto | that's a funny image |
| 21:25:14 | raptor | koda |
| 21:25:17 | raptor | files, yes |
| 21:25:18 | raptor | ok |
| 21:25:22 | raptor | the rundown: |
| 21:25:28 | raptor | zap/ is all the base bitfighter code |
| 21:25:46 | raptor | tnl/ is the network library and also handle cross-platform type stuff |
| 21:26:06 | raptor | everything else is just added libraries/headers |
| 21:26:31 | raptor | i try to put the build projects in build/ |
| 21:26:39 | raptor | but only mac is really there... |
| 21:26:53 | koda | i c |
| 21:27:07 | koda | so i'd need to compile zap and rnl |
| 21:27:24 | koda | and then provide the lib for ios |
| 21:27:52 | koda | raptor: organization wise, what should be done? another folder on android osx windows level? |
| 21:28:19 | sam686 | I could move all my .sln and .vcproj to a seperate directory... For Linux, good luck trying to move all the Makefile into one directory.. |
| 21:28:23 | raptor | sure, you make one called ios and put project files there |
| 21:28:53 | raptor | oh, tnl/ requires libtomcrypt/ too |
| 21:28:53 | koda | 5891 errors :D |
| 21:29:42 | raptor | if you look at the osx xcode project, you can see all the libraries that are actually needed - i think for sound you need ALURE and OpenAL-Soft (OpenAL-Soft might not be needed for iOS) |
| 21:30:01 | | koda nods |
| 21:30:20 | raptor | does iOS distribute OpenAL libraries? |
| 21:31:27 | raptor | argh - i have to go, i'll be back later today (but you guys may be asleep...) |
| 21:32:00 | sam686 | android phone has a mic (it wont' be a phone without a mic) |
| 21:33:31 | raptor | argh ok, see you later! |
| 21:33:57 | | raptor Quit () |
| 21:58:13 | | BFLogBot Commit: edcf352bb422 | Author: watusimoto | Message: Better fn name |
| 21:58:15 | | BFLogBot Commit: 3122cc4dd931 | Author: watusimoto | Message: Spybugs now drawn in correct location as they are dragged in editor |
| 21:58:16 | | BFLogBot Commit: 1e11a2b09be2 | Author: watusimoto | Message: All (or at least most) items now visible while being dragged in preview (Tab) mode in editor |
| 21:58:18 | | BFLogBot Commit: 661d031fb13a | Author: watusimoto | Message: Removed now duplicate methods |
| 22:08:56 | Watusimoto | bye! |
| 22:13:40 | | Watusimoto Quit (Ping timeout: 240 seconds) |
| 22:29:16 | | amgine135246 has joined |
| 22:29:30 | amgine135246 | hi sam |
| 22:29:42 | sam686 | hi |
| 22:30:11 | amgine135246 | a question is there a command to get the enemys flag count? ( for my bot project) |
| 22:32:13 | sam686 | there is, and I even think s_bot uses it on its own ship too.. |
| 22:32:39 | amgine135246 | do you know what it is cause im using it for somthing im wortking on |
| 22:33:47 | sam686 | bot:getFlagCount() to get our own flag counts |
| 22:34:13 | sam686 | or get a ship objects and use a foundShip:getFlagCount() |
| 22:34:15 | amgine135246 | what if it was a oppents would it still work |
| 22:35:04 | amgine135246 | anywasy what im trying to do is make it so the bot only outs the falgs in the nexus if its > then the oppents flag count |
| 22:35:14 | amgine135246 | flags |
| 22:35:18 | amgine135246 | =) |
| 22:36:30 | amgine135246 | lol i really need to delete that map XD cause i just loaded crash map XD |
| 22:36:37 | amgine135246 | frozen XD |
| 22:38:41 | amgine135246 | here join i want to see if this works |
| 22:38:52 | sam686 | ok |
| 22:40:46 | koda | 2961 |
| 22:46:22 | koda | 1400 |
| 22:47:16 | koda | 5891 to 1400, around two thirds of the stuff done :p |
| 22:47:21 | koda | will continue tomorrow |
| 23:24:15 | | amgine135246 Quit (Quit: Page closed) |
| 23:29:01 | | raptor has joined |
| 23:29:01 | | ChanServ sets mode +o raptor |
| 23:51:40 | | koda Quit (Quit: koda) |
| 23:56:36 | | amginea135246 has joined |
| 23:56:46 | amginea135246 | sam what happened |
| 23:57:14 | amginea135246 | there was one more thing i wanted to show you join |
| 23:57:23 | amginea135246 | and host that map again |