Timestamps are in GMT/BST.
| 00:01:46 | amgine135246 | so never mind how do oyu chage the target btw |
| 00:02:15 | amgine135246 | so the server is dedicated |
| 00:05:59 | amgine135246 | err how do oyu do thats hosuld i ask |
| 00:19:12 | | Watusimoto Quit (Ping timeout: 246 seconds) |
| 00:27:32 | sam686 | My desktop computers now have a little less laggy connection to internet (my desktop no longer goes through wireless wifi) |
| 01:36:42 | raptor | hi sam686 |
| 01:42:33 | sam686 | hi |
| 01:42:37 | raptor | hi |
| 01:42:48 | raptor | want to test the new seeker changes watusimoto committed? |
| 01:43:08 | amgine135246 | sure? |
| 01:43:24 | sam686 | ok, compiling newest 018 changes.. |
| 01:43:32 | raptor | ok let me know when done |
| 01:46:23 | amgine135246 | btw there are a few things that still need to be fixed thats important but i dont want to say it here meet me in my server if you want to know this is very critical |
| 01:47:57 | amgine135246 | theres a few security breaches that re possible but need fixing |
| 01:48:02 | amgine135246 | g are |
| 01:50:07 | raptor | amgine135246: you say the bugs are on the latest 018 code? |
| 01:50:16 | sam686 | does any of such bugs is something besides "too many something in a level file"? |
| 01:51:10 | sam686 | got done compiling.. |
| 01:51:15 | raptor | ok, hosting... |
| 01:51:48 | amgine135246 | server name? |
| 01:52:22 | amgine135246 | now this is with 17b i dont have 18 though if you gave it to me ide be willing to do some pre testing |
| 01:52:35 | amgine135246 | see if they still are a problem |
| 01:54:04 | raptor | we're only testing on 018 now - it's changed a lot since 017b |
| 01:54:34 | amgine135246 | well If youd let me ide be willing to beta test and reprot any problems for you |
| 02:24:17 | amgine135246 | woah wtl jsut happend to my 17b server its gone crazy! |
| 02:24:43 | amgine135246 | that was weird |
| 02:30:05 | raptor | ok, going to bed really early again.. |
| 02:30:06 | raptor | night! |
| 02:30:10 | | raptor Quit () |
| 02:34:47 | amgine135246 | night |
| 05:09:11 | | sam686 Quit (Ping timeout: 245 seconds) |
| 05:36:51 | amgine135246 | welll im going night |
| 05:37:11 | | amgine135246 Quit (Quit: Page closed) |
| 08:21:14 | | koda Quit (Quit: koda) |
| 10:43:41 | | koda has joined |
| 12:57:56 | koda | for the logs, I pushed an updater for osx, check out my clone :) |
| 13:38:22 | | raptor has joined |
| 13:38:22 | | ChanServ sets mode +o raptor |
| 13:39:37 | koda | hey raptor |
| 13:39:38 | raptor | koda: you got Sparkle to work!! |
| 13:39:49 | raptor | hi |
| 13:40:01 | koda | yes |
| 13:40:20 | koda | also completed the script conversion |
| 13:40:21 | raptor | i tinkered with that once, but never had enough OSX knowledge to get it to work.. |
| 13:40:50 | koda | sparkle still needs an appcast (xml file) where all release are announced |
| 13:41:08 | raptor | want me to host a file? |
| 13:41:12 | raptor | i can on bitfighter.org |
| 13:42:03 | koda | sure, even though it's going to be an empty file, since there aren't new releases :p |
| 13:44:07 | raptor | oh wow - did the entire Sparkle source need to be added? |
| 13:44:38 | koda | oooops |
| 13:44:41 | koda | didn't notice that |
| 13:44:48 | koda | though wondered why it took it so long :D |
| 13:44:52 | koda | (to push) |
| 13:45:36 | koda | yeah, everything in /build/osx/Sparkle 1.5b6/Extras/Source Code/ could probably be removed |
| 13:47:12 | raptor | how about the test app? |
| 13:47:16 | koda | this file explains how to publish an update but i need to study well if/when we do a release https://github.com/andymatuschak/Sparkle/wiki/publishing-an-update |
| 13:47:21 | raptor | (i don't remember how sparkle works..) |
| 13:47:40 | koda | err the test app is not needed either actually... |
| 13:47:48 | raptor | is Sparkle used in hedgewars? |
| 13:47:54 | koda | indeed |
| 13:48:07 | koda | but i always forget to update the appcast |
| 13:48:08 | koda | >_< |
| 13:48:24 | koda | so, theoretically is there |
| 13:50:03 | raptor | heh |
| 13:50:04 | raptor | ok |
| 13:50:42 | raptor | would you hate me if i did some transplanting and history editing of your revisions (to remove the excess files) |
| 13:50:51 | raptor | i'm a little bit of an organization freak... |
| 13:51:16 | koda | of course |
| 13:51:23 | raptor | you would hate me? |
| 13:51:25 | raptor | :) |
| 13:51:31 | raptor | it would mean you'd have to do a new clone after i'm done butchering the tree a bit... |
| 13:52:03 | koda | yeah yeah |
| 13:52:29 | raptor | i take it you've been through this before? |
| 13:53:16 | koda | i actually never performed a transplant |
| 13:53:33 | koda | nor suffered one :p |
| 13:54:45 | koda | but always been curious to what would have happened so go ahead |
| 13:54:57 | raptor | ok |
| 13:55:00 | raptor | :) |
| 13:55:12 | raptor | you can keep adding to your current clone, i'll slurp up the revisions still |
| 13:56:32 | koda | as you prefer, i don't mind creating another clone :p |
| 13:58:59 | | raptor is impressed with koda's obj-c++ magic |
| 14:01:39 | raptor | koda: does @loader_path work on OSX 10.4? |
| 14:02:02 | raptor | and did you compile Sparkle yourself? |
| 14:02:35 | koda | no it's the official release |
| 14:03:01 | koda | and @loader_path is a cocoa shortcut for yourapp.app/Contents/MacOS |
| 14:03:18 | raptor | did that replace @executable_path? |
| 14:03:29 | koda | the opposite |
| 14:03:37 | koda | @loader_path is for 10.4 compatibility |
| 14:03:46 | koda | @executable_path is 10.5 onwards |
| 14:04:14 | koda | (yes a framework with @executable_path will fail to load on 10.4) |
| 14:04:28 | raptor | really? all of my frameworks are compiled with that for 10.4... |
| 14:04:40 | raptor | with @executable_path |
| 14:04:42 | raptor | (I think) |
| 14:04:45 | | raptor goes to check |
| 14:05:28 | raptor | yep, they're all @executable path.. |
| 14:05:44 | koda | and it works on 10.4? |
| 14:05:47 | raptor | now i wonder if 10.4 ever worked... |
| 14:05:57 | raptor | not sure, we only have one 10.4 player that I know of |
| 14:06:15 | raptor | let me test in my 10.4 VM |
| 14:07:26 | | koda returns after some googling |
| 14:07:33 | raptor | results? |
| 14:08:06 | koda | i remembered it wrong, 10.4 introduced @loadable_path, 10.5 introduced @rpath, while the @executable_path works in any osx version |
| 14:09:24 | raptor | ah ok |
| 14:09:34 | raptor | what is the preferred way now? |
| 14:10:54 | koda | since bitfighter targets 10.4 anything bug rpath is ok |
| 14:11:03 | koda | raptor: https://wincent.com/wiki/@executable_path,_@load_path_and_@rpath |
| 14:11:48 | raptor | good link, thanks |
| 14:12:03 | koda | Note that if the "loader" is an application rather than a plug-in, the @loader_path ends up being equivalent to @executable_path. |
| 14:13:00 | raptor | ahh |
| 14:13:05 | raptor | i always wondered about plugins |
| 14:17:21 | koda | i need to be afk for a while |
| 14:17:26 | raptor | ok |
| 14:17:34 | raptor | i'll get your changes merged shortly... |
| 14:17:40 | raptor | thanks! |
| 14:17:42 | koda | thanks :) |
| 14:18:09 | koda | where can i read the logs so if you need to ask me something i can reply? |
| 14:18:27 | raptor | http://bitfighter.org/irclogs/ |
| 14:18:34 | raptor | BFLogBot: |
| 14:18:36 | raptor | !bot |
| 14:18:36 | BFLogBot | I'm a real boy! |
| 14:18:51 | raptor | !logs |
| 14:18:51 | BFLogBot | This channel is logged - http://bitfighter.org/irclogs/ |
| 14:18:56 | raptor | there we go |
| 14:19:16 | raptor | not very good log display (I have to improve it some day..) |
| 14:19:20 | raptor | but they're there |
| 14:20:09 | koda | great thanks |
| 14:20:25 | koda | we're spamming the channel lately :p |
| 14:20:40 | raptor | yep |
| 14:20:45 | koda | :) |
| 14:20:47 | koda | cya |
| 14:20:48 | | koda Quit (Quit: koda) |
| 15:18:23 | raptor | alright koda, changes have been merged; I did a little clean-up first |
| 15:18:45 | raptor | I put the Sparkle.framework in the lib/ directory and adjusted the Xcode project accordingly |
| 15:19:19 | raptor | you'll have to create a new clone as I transplanted some revisions in the middle to not add some of the extra files to the code base |
| 15:19:24 | raptor | also |
| 15:19:58 | raptor | Directory.mm doesn't compile as of your latest revision: Directory.mm:118 'error' was not declared in this scope |
| 15:21:12 | | BFLogBot - Commit 32367e774bcc | Author: koda | Log: initial conversion of osx first launch script to code |
| 15:21:14 | | BFLogBot - Commit 75bac199ecf8 | Author: koda | Log: merge |
| 15:21:15 | | BFLogBot - Commit 8ca32784b4d0 | Author: koda | Log: tweak to Info.plist so that the right executable is launched on the right architercture |
| 15:21:17 | | BFLogBot - Commit b1cf089b10b3 | Author: buckyballreaction | Log: Add Sparkle framework (replacing one of koda's commits for organization purposes) |
| 15:21:18 | | BFLogBot - Commit f5e53b53a280 | Author: koda | Log: automatic updates for OSX too (via Sparkle) |
| 15:21:20 | | BFLogBot - Commit 05e631c0c957 | Author: buckyballreaction | Log: Fix Xcode project after Sparkle framework move |
| 15:21:21 | | BFLogBot - Commit d3ea89969563 | Author: koda | Log: perform a check on the update in addition to the folder existance, if there is a mismatch everything is updated |
| 15:21:23 | | BFLogBot - Commit feeb2a13e115 | Author: koda | Log: at this point the wrapper script is not needed anymore |
| 15:23:32 | raptor | actually, there *may* be away for you to reuse the clone - but you'll have to strip off the head and somehow force push the new changes |
| 15:28:36 | | sam686 has joined |
| 15:28:36 | | ChanServ sets mode +v sam686 |
| 15:43:33 | raptor | ok, i just closed the old fixes-017 branch |
| 15:46:27 | | BFLogBot - Commit 77fbf33282ff | Author: buckyballreaction | Log: Fix LuaRobot::setThrustToPt() (transplanted from f09bdbe26e2a2cd0f4e6df0ae6217ec0f099b904) |
| 15:46:28 | | BFLogBot - Commit bd71fed93018 | Author: sam8641 | Log: fix some project and dedicated compile |
| 15:46:30 | | BFLogBot - Commit 11c1f2b34c2b | Author: buckyballreaction | Log: Merge |
| 15:46:31 | | BFLogBot - Commit 62b37b02254c | Author: sam8641 | Log: fix visual c++ project again (added one more missing cpp file) |
| 15:46:33 | | BFLogBot - Commit df9af71ce34f | Author: buckyballreaction | Log: Fix gameConnection crash (partly transplanted from c5944acf89a9) |
| 15:46:34 | | BFLogBot - Commit 5ffe29840040 | Author: buckyballreaction | Log: Add missing classes for Xcode project |
| 15:46:36 | | BFLogBot - Commit 8660f4092ec7 | Author: buckyballreaction | Log: Update version info for 017b |
| 15:46:37 | | BFLogBot - Commit 4e6f8ff18b0b | Author: buckyballreaction | Log: tag for release |
| 15:46:39 | | BFLogBot - Commit 508231c4a5a6 | Author: buckyballreaction | Log: Closing branch as we approach 018 |
| 15:46:40 | | BFLogBot - Commit 7300de6d4a67 | Author: buckyballreaction | Log: Merge |
| 15:46:45 | raptor | whoa |
| 15:47:00 | raptor | logbot you failed |
| 15:47:45 | | -sturgeon.freenode.net- *** Looking up your hostname... |
| 15:47:45 | | -sturgeon.freenode.net- *** Checking Ident |
| 15:47:45 | | -sturgeon.freenode.net- *** No Ident response |
| 15:47:45 | | -sturgeon.freenode.net- *** Couldn't look up your hostname |
| 15:47:47 | | [frigg VERSION] |
| 15:47:52 | | BFLogBot has joined |
| 15:47:52 | | Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads' |
| 15:47:52 | | Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012 |
| 15:47:52 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 16:13:47 | | Watusimoto has joined |
| 16:16:17 | raptor | hi Watusimoto |
| 16:16:45 | Watusimoto | hi |
| 16:17:13 | raptor | koda has integrated the updating framework for Mac |
| 16:18:26 | Watusimoto | really? |
| 16:18:28 | raptor | won't be used until 019, though... |
| 16:18:30 | raptor | yep |
| 16:18:37 | Watusimoto | like the one we have for win ? |
| 16:18:46 | raptor | yes |
| 16:19:01 | raptor | you start it up, it checks against a file online, and updates |
| 16:19:18 | Watusimoto | please put his name in the credits |
| 16:19:25 | Watusimoto | that deserves it |
| 16:19:47 | Watusimoto | ok, I'm getting kicked off the machine... kids must play their games |
| 16:19:51 | raptor | heh |
| 16:19:52 | Watusimoto | back later |
| 16:19:53 | raptor | later |
| 16:56:49 | | LordDVG has joined |
| 16:56:58 | raptor | oh neat - google code lets you do web hooks |
| 17:17:56 | | Watusimoto Quit (Ping timeout: 245 seconds) |
| 17:30:46 | | Watusimoto has joined |
| 17:40:34 | Watusimoto | what are web hooks? |
| 17:40:55 | raptor | on commit, it will post the commit data to any URL you want |
| 17:41:26 | raptor | right now, logbot constantly grabs an atom feed and it is cumbersome and uses more resources |
| 17:41:49 | raptor | i'm writing a php page that accepts the post data and write it to a file, then logbot can slurp that in instead |
| 17:42:03 | raptor | see: https://code.google.com/p/support/wiki/PostCommitWebHooks |
| 17:47:10 | raptor | anyways, it's neat administrative garbage |
| 17:47:27 | sam686 | garbage? |
| 17:50:52 | raptor | err, stuff |
| 17:55:18 | | Fordcars has joined |
| 17:55:27 | Fordcars | hey sam |
| 17:56:18 | sam686 | hi |
| 17:57:27 | Fordcars | remember yesterday in one of my levels you were lagging alot? Well it was because you were in team yellow and I was in blue. When I tried team yellow alone, well I was lagging alot to and I was hosting. I think it's because team yellow has a huge goal that I streached to make a yellow Background. |
| 17:58:54 | sam686 | I don't think that was the reason for the connection lag (I still had 100 fps performance) |
| 17:59:17 | Fordcars | well why did I lag and had like 10 fps |
| 17:59:39 | Fordcars | i was hosting and when i went back in team blue, the lag was gone! |
| 18:00:13 | sam686 | I can join you to look at that... |
| 18:00:21 | Fordcars | k if you want |
| 18:06:02 | Watusimoto | Fordcars: try deleting the goal and see if it fixes the problem. I am skepticial it is the issue |
| 18:11:37 | sam686 | The slowdown was caused by too many yellow team's spybugs in a level (slowdown except when no one on yellow team) |
| 18:11:42 | Fordcars | yes |
| 18:12:49 | | Fordcars Quit (Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/) |
| 18:22:10 | raptor | now to adjust logbot... |
| 18:55:20 | | Fordcars has joined |
| 19:38:01 | raptor | ugh race conditions |
| 19:50:57 | | LordDVG Quit (Remote host closed the connection) |
| 20:00:51 | | sam686 Quit (Ping timeout: 245 seconds) |
| 20:59:57 | raptor | now i'm learning socket programming... |
| 21:12:12 | | sam686 has joined |
| 21:12:12 | | ChanServ sets mode +v sam686 |
| 21:17:41 | Watusimoto | sockets are kind of fun in a masochistic sort of way! |
| 21:17:41 | raptor | haha... |
| 21:17:41 | raptor | i think i'm realizing that now... |
| 21:23:43 | sam686 | I see a dumb player trying to be sam686... |
| 21:23:52 | raptor | ha |
| 21:32:13 | | koda has joined |
| 21:34:17 | koda | and hello again |
| 21:34:34 | raptor | hi |
| 21:35:57 | raptor | oh man, now i'm threads inside of threads... |
| 21:36:35 | sam686 | messing around with multiple threads? |
| 21:36:52 | raptor | i'm writing a server that listens on a socket |
| 21:45:13 | koda | yay my changes got all in |
| 21:45:24 | koda | now let's see if the my clone survives :D |
| 21:45:40 | raptor | yes, but you'll have to either, re-clone, or figure out how to force-push stuff... |
| 21:45:58 | raptor | also, your latest code doesn't actually compile... |
| 21:46:05 | koda | :O |
| 21:46:11 | raptor | something about 'error' being undefined in Direcotry.mm |
| 21:46:20 | koda | naaaaw |
| 21:46:38 | koda | last second debug statement removal |
| 21:46:40 | koda | >_< |
| 21:46:43 | | koda apologises |
| 21:46:46 | raptor | heh |
| 21:47:04 | raptor | well, if you get your clone in order and fix it, i'll slurp in the change :) |
| 21:49:48 | koda | btw, do you mind if i remove Info.plist? it confused the hell out of me while the main one is Bitfighter-Info.plist |
| 21:50:13 | raptor | uh sure, do whatever you like :) |
| 21:51:51 | koda | ok if i keep using the clone i'll either have to force-update or to merge, which means that when you pull from my clone you'll get those revisions as well |
| 21:52:02 | koda | (unless you revert them before committing afaik) |
| 21:52:11 | koda | but for simplicity let's create a new clone |
| 21:52:30 | raptor | i think if you pull the cahnges it creates a new head, correct? |
| 21:52:40 | koda | yes |
| 21:52:42 | raptor | if you strip the other head, then force-push |
| 21:53:06 | raptor | i'm not sure if that will actually work, and clean-up server side... |
| 21:54:03 | raptor | strip is part of the 'mq' extension (if you don't know0 |
| 21:55:09 | Fordcars | What is he doing? |
| 21:55:24 | raptor | mac development stuff |
| 21:55:38 | raptor | since he knows Mac better than I :) |
| 21:56:00 | | koda untrue |
| 21:56:37 | Fordcars | oohhhhhh |
| 21:59:15 | Fordcars | having problems committing it? |
| 21:59:36 | raptor | no, i just messed him up by transplaning some of his changes |
| 21:59:59 | Fordcars | haha ok |
| 22:01:25 | koda | ok i stripped my local repo |
| 22:01:34 | raptor | did it work? |
| 22:01:36 | koda | now let's see googlecode explode :D |
| 22:01:56 | raptor | i wonder if it'll work... |
| 22:02:03 | raptor | thanks for indulging my curiosity |
| 22:02:16 | koda | thank you for giving me reason to try :p |
| 22:04:48 | koda | wowowo |
| 22:04:53 | koda | it seems to have worked |
| 22:04:54 | koda | http://code.google.com/r/vittoriogiovara-bitfighter/source/list |
| 22:04:57 | raptor | oooo |
| 22:05:01 | raptor | NO WAY |
| 22:05:49 | raptor | wait |
| 22:05:49 | koda | when you hg-strip your tree usually the other repos have a problem |
| 22:05:54 | raptor | look under branches |
| 22:06:00 | raptor | it's still there :( |
| 22:06:39 | raptor | rats |
| 22:07:24 | koda | will that get pulled in even though it's a branch? |
| 22:07:30 | raptor | yes, just did it |
| 22:08:59 | raptor | sorry, i guess you'll have to do a new clone... |
| 22:09:17 | raptor | the proper way to do history changes is to reset the repo then push from local... |
| 22:09:53 | raptor | I wrote my first socket program!! |
| 22:12:05 | | Fordcars Quit (Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/) |
| 22:18:50 | | Fordcars has joined |
| 22:20:31 | koda | yay :) |
| 22:20:55 | koda | why sometimes there are files with names "bitfighterd" <- d |
| 22:20:57 | koda | ? |
| 22:21:06 | raptor | where? |
| 22:21:16 | raptor | that is the name of the dedicated server compile in Linux |
| 22:21:33 | sam686 | the "D" at the ending may mean dedicated, like "httpd" |
| 22:21:34 | koda | build/osx/xcode/Bitfighterd-Info.plist |
| 22:21:39 | raptor | oh |
| 22:21:57 | Fordcars | icon file! |
| 22:22:11 | raptor | that's because an older Mac person (named Zoomber) had created a bitfighter-dedicated target in Xcode once |
| 22:22:17 | raptor | feel free to clean it up |
| 22:22:44 | sam686 | too bad Zoomber is gone for more then 2 months so far... |
| 22:22:54 | koda | no more dedicated target? :o |
| 22:23:02 | koda | i remember that nickname |
| 22:23:24 | Fordcars | me too now sam686 is not being paid for |
| 22:23:53 | Fordcars | but wasn't Bitfighterd.icns just the blue bitfighter icon? |
| 22:23:57 | sam686 | I don't know if dedicated only build is needed for mac (and maybe not needed for windows too) as we could just use a startup command -dedicated |
| 22:24:26 | raptor | yeah, we decided to get rid of it because Mac users who wanted to run a dedicated-only compile were difficult to support... |
| 22:24:44 | raptor | and you can just host from the main menu anyways... |
| 22:24:55 | Fordcars | -dedicated doesn't work for me |
| 22:25:00 | Fordcars | on mac yeah |
| 22:25:13 | koda | i think i'd agree on that, if people really need that on mac they can fire up the terminal and read docs :p |
| 22:25:36 | Fordcars | Oh man! There's an error |
| 22:25:40 | Fordcars | yet |
| 22:25:54 | Fordcars | compiling just hg pull -u |
| 22:26:04 | raptor | Fordcars: koda is fixing his error |
| 22:26:18 | Fordcars | still |
| 22:26:24 | sam686 | I think -dedicated should work on bitfighter (you might try starting it from command line, but 017 and earliear have a windows bug that shows nothing on output commands of any errors) |
| 22:26:57 | Fordcars | oh yes error was not declared. well good luck koda |
| 22:27:47 | koda | pushed! |
| 22:27:48 | koda | https://vittoriogiovara-bitfighter-again.googlecode.com/ |
| 22:28:13 | koda | too bad i can't maintain the xcode4 project too |
| 22:28:28 | Fordcars | why |
| 22:28:40 | koda | Fordcars: i don't have xcode4? :p |
| 22:28:58 | Fordcars | oh I have 3.1 :P |
| 22:29:19 | Fordcars | I think xcode 4 you have to pay for it don't you? |
| 22:29:35 | raptor | changes committed |
| 22:29:35 | Fordcars | and be in the dev apple club or whatever |
| 22:29:49 | Fordcars | still compiling |
| 22:29:53 | raptor | nope |
| 22:29:57 | raptor | i got it in a 10.8 VM |
| 22:30:00 | Fordcars | 116 of 119! |
| 22:30:09 | koda | Fordcars: it was for a brief period, now it's free if you're on the latest os version |
| 22:30:28 | Fordcars | oh yay! Well I'm still on ppc so yeah |
| 22:30:39 | | koda waits for BFLogBot to announce the commits |
| 22:31:34 | Fordcars | ... |
| 22:32:55 | sam686 | ever tried cross-compiling to target mac os x powerpc using linux's gcc? If that works, then that might be a good way to have more updated compiler.. |
| 22:33:20 | koda | almost |
| 22:33:33 | raptor | i looked into it once |
| 22:33:34 | | BFLogBot - Commit ba2c94d804e7 | Author: koda | Log: fix build... |
| 22:33:36 | | BFLogBot - Commit 5161934e4442 | Author: koda | Log: minor xcode3 project cleanup |
| 22:33:41 | koda | i crosscompiled for apple on linux but same argch (i386) |
| 22:33:46 | koda | arch* |
| 22:33:49 | raptor | then I decided it would cost too much of my life to figure it out |
| 22:34:07 | Fordcars | haha |
| 22:35:09 | Fordcars | success! |
| 22:36:02 | koda | sam686: do you have an autobuilder in place? |
| 22:36:27 | sam686 | I mostly used windows visual C++ 2008 |
| 22:37:05 | sam686 | At one time, I had mingw gcc that just comipled bitfighter (without my changes pushed to make it work) but only with twice as big binary size.. |
| 22:37:35 | koda | well that's quite ok |
| 22:37:57 | koda | msvc has much better code/size ratio |
| 22:38:18 | koda | iirc mingw on windows has had sse2 support just from a few releases |
| 22:39:01 | koda | still it'd be nice to have those changes in the codebase, some people like to save those hours of downloading msvc :p |
| 22:39:47 | sam686 | ok, lets see if I can find it and get it working again.. |
| 22:45:03 | raptor | ugh mingw |
| 22:46:00 | Fordcars | I don't even have a compiler on windows |
| 22:46:14 | raptor | who on windows honestly uses mingw if they're not normally a Linux developer? |
| 22:46:28 | sam686 | if it compiles in mingw, I bet it could also make cross compiling to windows target easier.. |
| 22:49:47 | koda | sam686: just make sure you get a recent version of the mingw toolchain |
| 22:52:01 | koda | the main problem of mingw and msvc coexistence is the fact that you can't link libs compiled with either-one on the other |
| 22:52:46 | raptor | i just went through that... |
| 23:01:26 | | Fordcars Quit (Quit: This computer has gone to sleep) |
| 23:02:35 | raptor | i'm building a socket framework now... |
| 23:18:31 | koda | good night :) |
| 23:18:39 | raptor | night! |
| 23:18:41 | raptor | and thanks! |
| 23:18:51 | | koda Quit (Quit: you can't say 'hello' without saying 'hell') |
| 23:32:13 | | Fordcars has joined |
| 23:32:30 | Fordcars | WASSUP????? |
| 23:48:57 | raptor | hi |
| 23:51:51 | sam686 | hi |
| 23:53:45 | | BFLogBot - Commit b0b4b688dffe | Author: watusim...@bitfighter.org | Log: Remove a bunch of code that turns out to have been unneeded |
| 23:53:46 | | BFLogBot - Commit b161b3c052f8 | Author: watusim...@bitfighter.org | Log: Comments |
| 23:53:48 | | BFLogBot - Commit 14e9eae32b58 | Author: watusim...@bitfighter.org | Log: Whitespace |
| 23:53:49 | | BFLogBot - Commit 38a544803950 | Author: watusim...@bitfighter.org | Log: Rename SeekerProjectile to Seeker (as it's not a projectile, and the name keeps confusing me); rename some vars, add comments as I try to decypher how this stuff works |
| 23:53:51 | | BFLogBot - Commit 78de0e098011 | Author: watusim...@bitfighter.org | Log: Create MountableItem class to get code related to mounting out of MoveItem, where it doesn't really belong. I was surprised by how much of MoveItem was related to mounting things on other things. |
| 23:53:52 | | BFLogBot - Commit e7f1cca27ed9 | Author: watusim...@bitfighter.org | Log: Slight efficiency increase |
| 23:53:54 | | BFLogBot - Commit 88cd9d0bd52c | Author: watusim...@bitfighter.org | Log: Merge |
| 23:53:55 | | BFLogBot - Commit 57b85a8f4249 | Author: watusim...@bitfighter.org | Log: Trivial |
| 23:56:55 | Fordcars | hi |
| 23:58:13 | | Fordcars Quit (Quit: Leaving) |
| 23:58:25 | raptor | ok, everyone bear with me as i do some logbot testing... |
| 23:58:30 | raptor | please |