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IRC Log for 2012-10-11

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00:03:05kodaws has joined
00:05:40BFLogBot Commit: 1a18f5e26262 | Author: watusimoto | Message: Converted remaining menuitems over to luaW... compiles, but not tested
00:07:37Watusimoto_night
00:12:47Watusimoto_ Quit (Ping timeout: 246 seconds)
00:23:53amgine123456hihg weird if you highlight the enter password and just hold enter you after a bunch of times go back to the lobby then back in the game
00:24:00amgine123456 you
00:27:31amgine123456If its intentional it should say a message like oyu were kicked from the game because you were trying to guess the password
00:27:42amgine123456if not then it may need to be fixed
00:35:25amgine123456and it only does it after 20 times if its intentionaly put in it wshould be lower say 5 but after that if you keep trying it bans your i.p for 15,30 60,300 seconds and so on and so forth after that
00:47:24sam686auto-kick from guessing wrong level change (or admin) password 20 times is long enough to prevent kicking problems, but still show the obvious repeating join, left, join,left trying to guess password in log files, which no one can guess that fast either. It takes millions of tried to guess a very strong 10 random characters password..
00:49:29sam686the internet lag is simply not fast enough to guess the password that fast, even with a password guessing bot...
01:08:16amgine123456actully i disagree with a good virus its possible to get passwords easily .....
01:09:31sam686If you can hack the server, you can get most data off the server, but if you can only guess, then no...
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01:38:22raptorbug fixin' time!
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02:33:53raptorsam686: you around?
02:36:22sam686hi
02:36:34raptorhi
02:36:41raptordo you know what happens if you call a RPC c2s from the server?
02:39:01sam686If that happens, then it won't run and possibly assert too..
02:39:17sam686it is something with RPC_Order that does it, i think
02:39:31raptorhmmm ok
02:41:12kodaws Quit (Ping timeout: 244 seconds)
02:43:21sam686its the RPCDirServerToClient or RPCCirClientToServer that restricts it, you can see its use on gameConnection.cpp
02:43:29raptorok
02:43:31amgine123456lol how much longer till version 18 comes out im growing impatenent Xd
02:45:58sam686It appears that you can change RPCGuaranteed to RPCUnguaranteed to RPCGuaranteedOrderedBigData without breaking client to server protocols...
02:46:20sam686it goes by who sending the command..
02:59:54raptori just found something:
03:00:10raptorevery time you press a key in chat, it sends an RPC to the server
03:02:02raptorbe back in a bit..
04:03:38raptorhmm, maybe not..
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04:35:14BFLogBot Commit: 874dfac2c979 | Author: buckyballreaction | Message: Partial implementation of forcing spawn delay when a client is busy. Works when busy in menus, but not when busy chatting or using helper menus
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16:02:03raptorhi watusimoto
16:02:35raptori ran into a problem last night with solving #26 (trigger spawn delay when you're 'busy')
16:02:54raptorit works when busy in menus, but not when busy with chatting
16:03:41raptorwhich seems weird - but i found out that it is because you can move the mouse during chatting, which moves the ships direction, which sends a movement packet, which resets the spawn delay timer to 0
16:04:09raptorif that makes sense - i'm not sure of the best way to solve it..
16:05:34watusimotomaybe check movement packet, and make pure rotation packets not reset timer?
16:05:57raptorthat's.... seems too simple
16:06:15watusimotoor never reset timer when in chat mode?
16:06:31watusimotothat's probably better
16:06:46watusimotobecause under non-chat circumstances, ship rotation should reset timer
16:07:55raptorhmmm... that was my original idea, but i'm not sure i have access to clientInfo from controlobjectconnection (where the movement is detected)
16:07:59raptorchecking...
16:08:10watusimotoI see
16:09:48raptoryeah, that class has no data about clients at the moment - only connection data
16:10:07raptorwhich i'm sure i could change
16:10:50watusimotochat status is on client?
16:10:58raptorclientInfo->isBusy()
16:11:15watusimotoand at what level is that passed between client and server?
16:11:32watusimotoi.e. which object has the c2s about chatting status
16:11:34raptorUIGame triggers it via RPC on the GameConnection
16:11:44raptorGameConnection
16:12:01raptorControlObjectConnection is a parent of GameConnection
16:12:04watusimotoso we could logically store it there and when clientInfo needs it, it can get if rom the connection
16:12:51watusimotoif that's clear
16:13:11raptorplease define 'it'
16:14:02watusimotowe could store chatStatus on GameConnection (where it's available as part of the c2s). When clientInfo needs chatStatus, it can get it from the GC
16:14:43raptori was just using the 'isBusy'
16:15:00raptorwhich is already set in the clientInfo via GameConnection
16:15:29watusimotoright, but isBusy could live in GC instead
16:15:56raptoroh, so store it there, too, you mean?
16:16:03watusimotoand would then be available to cientInfo and to.... yes
16:16:11watusimotosure, why not?
16:16:17raptorno reason
16:16:37raptorsounds ok to me, then i could pull in the isBusy into ControlObjectConnection from GameConnection and test for it
16:16:40watusimotoit seems nicer in ClientInfo, but since it "originates" on the server in gc, it's not so bad to store it there
16:16:51watusimotosure
16:16:57watusimotoyes
16:16:59watusimotoexactly
16:17:01raptorit needs to be in ClientInfo, because the server sets a flag on all the RemoteClientInfos
16:17:19watusimotoclientInfo would stillhave access
16:17:24watusimotooh I see
16:17:28watusimotoI think
16:17:36raptorto update all clients of the status
16:17:50watusimotocould remoteClientInfos also store it on their respective gameConnections?
16:18:14watusimotothere is a 1-1 connection btween GC and CI, no?
16:18:22raptori'm not sure..
16:18:27watusimotoI think there is
16:18:33watusimototo have a clientInfo, you need a client
16:18:39watusimototo have a client, you need a connection
16:18:43watusimotono wait, wrong
16:19:01watusimotoremote clients have no connection to each other, but do have clientInfos on each other
16:19:11watusimotomy error
16:19:39watusimotowould it be too ugly to store it on gameConnection for FullClientINfos and on ClientInfo for remoteClientInfos?
16:20:12raptori th ink it might be easy to just leave all ClientInfos as they are, and then also store it on GC
16:20:35watusimotowell, we're only talking about the underlying storage; ClientInfo could still have a getIsBusy() (or whatever) that is implemented differently on FullCIs and RemoteCIs.
16:21:10watusimotoon RemoteCIs is just returns the local mIsBusy (or whatever)
16:21:27watusimotoon FullCIs it returns mConnection->mIsBusy )or watever)
16:22:06raptorthat seems fine
16:22:17watusimotogood!
16:23:26raptorok, well, off to do homework. thanks for talking it through with me
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19:48:56Little_Applehelloo
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19:56:00raptorhi
19:56:02raptorbrb
19:56:04Little_Applehelloo
19:56:16Little_Appleim trying to figure out some things with love 2d
20:08:08raptori bet bitfighter could be rewritten in Love2D
20:09:16Little_Appleandifitwasthenwewouldhavetherightstoit
20:09:28raptor?
20:09:34raptorwe have the rights to bitfighter as it is
20:09:35Little_Applewe would have the rights to it
20:09:43Little_Applewe do?
20:09:48Little_Applei thought garagegames...
20:10:05Little_Appleisnt it based off the zap demo source?
20:10:11raptorit sure is
20:10:15raptorbut it is open source
20:10:37Little_Applebut we cant have a donations button or anything
20:10:45raptorsure we can
20:10:49Little_Applewe can?
20:10:54raptoryeah, why not?
20:10:55Little_Applehuh.
20:11:11Little_Applei thought that… but...
20:11:12raptori'd just use the 50 cents or so for my ice cream fund, though
20:11:19Little_Appleoh. hah.
20:11:49Little_Appleso if it was non profit then we could take all the moneys?
20:12:08Little_Appleso if the money goes back torwards the game?
20:12:16raptorprofit/non-profit doesn't matter...
20:12:20Little_Appleoh..
20:12:23raptorwell, it matters for taxes
20:12:28Little_Applethen why dont we have a donations button...
20:12:32raptorbut not for being able to raise monies
20:12:44raptorummm, because I don't care about monies?
20:12:50raptor(for this anyways..)
20:13:01Little_Appleim looking at getting a raspberry pi
20:13:07raptoralso, I'd hate to have to manage money...
20:13:19raptorbut Watusimoto might have a different take
20:13:20Little_Appleicouldgetallthemoney
20:13:30Little_Appleand spend it on steam...
20:13:32Little_Appleand tf2 hats...
20:13:38raptorif you do get a rasp-pi, you could probably compile a dedicated server on it
20:13:47Little_Appleyea thats what i was thinking
20:13:59Little_Appleand i was also thinking of using it to make a game using love 2d
20:14:42Watusimotowe don't have a donate button because I don't want to figure out how to divide up $2.75 amongst all those who would have some legitimate claim to the money
20:14:51raptorexactly!!
20:15:12Watusimotoit's just not worth the hassle. payment processors, tax reporting, dividing the funds, etc.
20:15:16Watusimotonot worth it
20:15:26Little_Appleand not enough people know about the game
20:15:37Little_Appleim not sure if it would even be worth it…..
20:15:50WatusimotoI actually end up paying for the game, as I have to pay for hosting and whatnot
20:16:02Watusimotoso I actually make negative income from it
20:16:27Little_Appleso its less than non-profit?
20:16:57raptorand if we were to figure in opportunity cost...
20:17:00raptortime + sanity
20:17:20raptorman, I'd be rich if I was mowing lawns
20:17:22raptor!
20:17:26Little_Appleheh
20:17:47Watusimotoexactly
20:17:48Little_Applei need to make something with love...
20:17:54Little_Apple2d.
20:20:12raptorlesson learned for the day: don't volunteer to be in a rotating refrence frame for a physics lab
20:21:05Little_Applei will try to remember that.
20:23:37Little_Applei must go now. laters
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20:53:19raptornow to complete that bug..
20:54:33raptorWatusimoto_: a clientInfo in a GameConnection:c2s... would be a FullClientInfo, correct?
20:54:46raptorbecause that's server side
20:55:09Watusimoto_yes
20:55:16Watusimoto_server has all info about all players
20:55:26Watusimoto_so it has the Full deal... the FullClientInfo
20:55:51Watusimoto_(ignoring the fact that those players are remote...)
20:55:57raptorok
20:57:14raptorso, the really easy fix is to not include angles in the move...
20:57:38raptorthat's what's done with spawn shield... and the idle energy recharge...
20:58:19raptorbut maybe those are wrong....
21:03:42Watusimoto_aren't angles a rather important part of the move?
21:04:00raptorwell, they're a networked component, so i'd say yes...
21:04:31Watusimoto_is the solution we mapped out before 1) not working or 2) has befuddled you?
21:04:43raptornope, it's just not as easy... :)
21:04:49Watusimoto_(I mean that in the best possible way)
21:04:49raptori'm almost done with it anyways...
21:05:01Watusimoto_so 3) harder than we thought
21:05:38Watusimoto_can you think of any reason levelgens would need access to the gridSize param?
21:05:59raptornot really - it was only used as a quick way to resize levels in the editor
21:06:04Watusimoto_yes
21:06:39Watusimoto_oh, how I dislike that param
21:07:15Watusimoto_we could get rid of it -- every time we read a level, we could scale it according to grid size, then remove the parameter
21:07:41Watusimoto_eventually, only antique levels would have it
21:13:53raptorheh
21:15:45raptorsoooo
21:16:06raptorWhy do we have ControlObjectConnection and GameConnection?
21:16:30raptorI think only a GameConnection ever extends ControlObjectConnection
21:39:27Watusimoto_
21:39:29Watusimoto_http://allthewayappsdev.wordpress.com/2012/10/09/getting-close/#comment-44
21:40:05Watusimoto_we have a COC and a GC because Zap had them
21:40:17raptorcourteous enough
21:40:32raptorok
21:41:16Watusimoto_COC serves the following purposes, as far as I can see
21:41:34Watusimoto_1) organize code somewhat (GC adds other functionality as well)
21:41:56Watusimoto_2) _maybe_ is something we want separate because... uh... well that reason doesn't make sense
21:42:03Watusimoto_3) makes our object model look radder
21:42:16raptoryes, the organization I can see...
21:42:18raptorhaha
21:42:55raptoroh
21:42:59Watusimoto_does look a little superfluous
21:43:10raptorfor a totally different topic: koda and the iOS port
21:44:11raptorhe said something like the following: "It is bad UI form to prompt a user with an input screen at the start of an application"
21:45:11raptorand he wants us to skip that login screen entirely, and maybe have it, or a sub-section somewhere, on the main menu screen instead
21:46:00raptorwhat do you think about that?
21:46:33raptorwe'd have to move around how the Global Chat works a bit (because it assumes you're connected to master on the main menu screen)
21:47:21Watusimoto_where would you enter your name if you are a new player?
21:47:41Watusimoto_if it's not hella easy, everyone will be ChumpChange
21:47:59raptorkoda suggested "assign a username that invites the user to change it"
21:48:00Watusimoto_as it is, I often play as my kids because I'm too lazy to change the name even where it is!
21:48:12Watusimoto_ChumpChange is exactly that
21:48:29raptorand then have them change it via options menu or other section on the main menu
21:48:43Watusimoto_maybe on the join screen?
21:48:54raptorhis words: "i mean from a design point of view it is "bad" to prompt the user with something when he or she launches the game"
21:49:03raptor"because the user might not know what to do with all these options and get a bad feeling"
21:49:18raptorand: "i like the animation title very much, i feel like it should be the first thing in the game to be seen"
21:49:27Watusimoto_I do somewhat agree
21:50:02raptoryeah, me too
21:50:06Watusimoto_there are some design ramifications to allowing name changes once a connection to master has been made
21:50:14Watusimoto_probably have to kill and restart the connectino
21:50:20raptorwell, do we have to start a connection there?
21:50:38raptor(which is another possibility..)
21:50:51Watusimoto_you need it for motd
21:51:13raptorargh, oh yeah
21:51:14Watusimoto_maybe we could get that from a public server
21:51:23Watusimoto_i.e. no real connectino established
21:51:41raptoryeah, that's easy enough-ish
21:51:49raptormaybe
21:52:12Watusimoto_what if, under the Bitfighter logo, it said "Hello ChumpChange"
21:52:13raptorhmmm, maybe we can allow a master connection connection without credentials just for the motd
21:52:31Watusimoto_well also, if you are using joystick, once you are in the game, you don;t need keyboard anymore
21:52:51Watusimoto_so asking players to enter name might be icky
21:53:01raptorI like that: Hello ChumpChange
21:53:12Watusimoto_was thinking "Hello D0rk" click here to change
21:53:17raptorhahaha
21:53:23Watusimoto_but joystick users don't click
21:53:51Watusimoto_and our menus don't really lend themselves to that sort of thing
21:53:57raptorwell, it could be another menu item, albeit much tinier: "change credentials"
21:54:04raptorright under Hello ChumpChange
21:54:47raptorwhich would take you to the UI screen...
21:54:48Watusimoto_so maybe Join would be highlighted (as it is today), and you could go up to get to change credentials
21:54:51raptorerr, nameentry
21:54:59Watusimoto_or wrap around from quit
21:55:02raptoryes
21:55:05raptorexactly
21:55:15Watusimoto_well, easy enough to mock up and see how horrible it looks
21:55:53raptoryes - luckily koda is on a business trip, because i told him i'd want to wait until after 018 before we start scrambling the UI
21:56:11Watusimoto_also, remember that dude's idea for reorganizing the front page -- push menus to the side
21:56:18raptoruhhh
21:56:20raptorhuh?
21:56:24raptoroh! umm
21:56:27raptorbeard's?
21:56:39Watusimoto_yes
21:56:44Watusimoto_that's the one
21:57:07Watusimoto_we already have 8 front page menu items
21:57:42Watusimoto_maybe we could create a game animation to play on the front page.
21:57:51Watusimoto_I got that idea after reading this:
21:58:40Watusimoto_this...
21:59:05Watusimoto_coming right up...
21:59:10raptorheh
21:59:12Watusimoto_this!
21:59:14Watusimoto_http://www.sublimetext.com/~jps/animated_gifs_the_hard_way.html
21:59:40raptoroh, sam686 and I know how to make animated GIFs
21:59:59raptorbut then we'd need another graphics rendering library..
22:00:13raptoroh wait
22:00:29raptorthat's taking a PNG? and loading time-dependent chunks??
22:00:36Watusimoto_could do some movies filmed at 300x200 or something
22:00:49Watusimoto_I think so
22:00:50raptorWOW
22:00:53raptorthat's cool!
22:01:22Watusimoto_seems like the files are pretty small
22:02:37raptorso we have the encoder... but we'd have to write the decoder in the game..
22:02:46Watusimoto_or we could have rotating screenshots show up on the title screen
22:03:06Watusimoto_decoder is pretty easy... just displaying pngs at certain xy's
22:03:13Watusimoto_layering one atop the next
22:03:32Watusimoto_although... if we are redrawing the screen every frame, that technique might not work
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22:03:43amgine123456hi
22:03:46Watusimoto_hi
22:03:49raptorhi
22:04:20raptordoing that may be easier if we had the journal...
22:04:35Watusimoto_ok, another reason COC is good to have separate is that we might soemday have a god mode where you can roam around with no ship... and we might want a different control class or something
22:04:41Watusimoto_the journal.
22:05:04Watusimoto_I like the idea of the journal
22:05:05raptorthe journal...
22:05:07raptorme too
22:05:10amgine123456god mode hmm....
22:05:11Watusimoto_but... the journal
22:05:14Watusimoto_it occasionally worked
22:05:18Watusimoto_in the early days
22:05:34Watusimoto_but the concept was much bigger than just playbacks
22:05:51Watusimoto_it was really a full network simulation so you could theoretically reproduce crashes
22:06:03Watusimoto_have a copy of every system-wide input
22:06:12Watusimoto_that's much harder with scripts in place
22:06:16raptori had a discussion with sam686 about it, we even thought of a good way to implement it again - but it would be a lot of work..
22:06:39amgine123456lol i found a cool science vieo im such a nerd =)
22:07:31Watusimoto_if the object were just screen replay, might be much easier
22:07:45Watusimoto_just save data on every object on screen
22:07:48Watusimoto_"just"
22:08:51raptorlet me try and find that article about writing these
22:09:00Watusimoto_writing what?
22:09:06raptorjournals
22:09:12Watusimoto_ok
22:09:18raptorit was a really, really good one
22:10:17raptorI *think* this was it: http://www.gamasutra.com/view/feature/2029/developing_your_own_replay_system.php
22:11:01amgine123456agree haveing areplay function to record crash cuases would be of great help
22:11:19amgine123456 bt3w im going to be gone for a few days so whne i get back ill resume my wiki work
22:12:40Watusimoto_great
22:12:47raptoranyways - 018 first...
22:12:51Watusimoto_yes
22:12:53raptorthen mobile?
22:12:57raptorthen... journal?
22:13:04Watusimoto_then lua
22:13:07Watusimoto_:-)
22:13:08raptor(trying to put our big projects in a row...)
22:13:11Watusimoto_yes
22:13:17raptoroh yeah, lua...
22:13:21raptoruh
22:13:22Watusimoto_maybe defer lua until we get the small stuff done
22:13:46raptorwhat do you need to do with Lua? refine it more?
22:13:48Watusimoto_I'm hoping to do a relatively quick 019 releaes with feedback to 018 and more lua stuff
22:13:55raptorah ok
22:14:00Watusimoto_implementation, testing, documentaition, events,...
22:14:11Watusimoto_nothing too critical, I suppose
22:14:53Watusimoto_want to get a cool song (can be any style, really) and have it play during credits
22:15:06Watusimoto_maybe flight of the valkryies
22:15:13Watusimoto_if we can find open source version
22:15:29Watusimoto_a little wagner to spice things up
22:15:36raptori can do that!
22:15:46Watusimoto_think it would be cool?
22:15:52raptoryes
22:15:53raptor:)
22:15:56Watusimoto_let's do it!
22:16:10Watusimoto_would that make good game music???
22:16:15raptori have a couple Wagner cds...
22:16:21raptorbut we need open source stuff
22:16:32Watusimoto_there are probably cc recordings
22:17:09raptorhttp://musopen.org/music
22:17:21raptorhmmm... no wagner
22:17:43Watusimoto_oh goodie
22:17:46Watusimoto_I broke bots again
22:17:56raptornooooo
22:20:08amgine123456lol b b b busted bot Xd
22:20:51raptorbug squished!
22:21:05BFLogBot Commit: 7984bd698242 | Author: buckyballreaction | Message: Finish forcing spawn delay if client is busy; now works when chatting, too
22:22:39amgine123456_ has joined
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22:23:02raptoryou'll have to test that for me - i think it works well
22:25:13Watusimoto_ok, will do
22:26:34raptorWatusimoto_: found this in the hedgewars project, although I don't know its source: http://code.google.com/p/hedgewars/source/browse/share/hedgewars/Data/Sounds/ride_of_the_valkyries.ogg
22:28:20Watusimoto_I could get a totally legal copy for $37
22:28:29raptorfor distribution?
22:28:36Watusimoto_for "synchronization"
22:28:42raptorha
22:28:42Watusimoto_no, maybe not
22:29:01raptorha!: http://archive.org/details/EDIS-SRP-0197-06
22:30:19raptorno copyright on that!
22:31:06raptorit even has static!
22:32:07raptorneat: http://imslp.org/wiki/Die_Walk%C3%BCre,_WWV_86B_%28Wagner,_Richard%29
22:32:50raptoroh wait, that's not good
22:32:59raptorcan only get those through amazon...
22:35:27Watusimoto_fixed bots
22:36:48Watusimoto_I like it in a way, but it lacks the oomph I was looking for...
22:37:11raptorof what do you speak?
22:37:58Watusimoto_bass
22:38:12raptoryes - recording limitation of the time...
22:38:18Watusimoto_but funny ina retroey sort of way
22:41:54raptorha - i got the hedgewars guys trying to find the source for theirs...
22:42:06raptorthey're not sure if it's legit
22:42:29Watusimoto_it's probably not :-0
22:42:31BFLogBot Commit: 65be931ae619 | Author: watusimoto | Message: Documentation
22:42:33BFLogBot Commit: eb4e1c803cf2 | Author: watusimoto | Message: Strip out some old unused lunar code
22:42:34BFLogBot Commit: 782cbbc209ff | Author: watusimoto | Message: More documentation
22:42:36BFLogBot Commit: 106be1ad51f3 | Author: watusimoto | Message: Remove junk
22:42:37BFLogBot Commit: ddd702379299 | Author: watusimoto | Message: Documentation
22:42:39BFLogBot Commit: cf52f299377f | Author: watusimoto | Message: Sterner warning
22:42:40BFLogBot Commit: 8cff2dbd4e09 | Author: watusimoto | Message: Lots of lua changes -- most important are creation of plugin object when running plugins; no more _main in lua_helper_functions (slowly reducing that file!); code consolidation
22:42:42BFLogBot Commit: aaefe1593b77 | Author: watusimoto | Message: Merge
22:42:43BFLogBot Commit: 099b562dfc58 | Author: watusimoto | Message: Merge
22:43:14raptordid you solve the plugin crashing problem?
22:44:42amgine123456hmm who was it ealeir that was saying there was a problem with the pugin but didnt listin Xd
22:48:08Watusimoto_yes
22:53:17raptorour problems are solved: http://musopen.org/music/piece/488#
22:53:22raptorwagner is found on musopen
22:56:18raptorit's this one, starting at 4:17: http://musopen.org/download/music/id/776?download=1
23:00:28Watusimoto_I looked there
23:00:59Watusimoto_is this the naval band?
23:01:05raptoryes, i think so
23:01:19raptormarine
23:01:19Watusimoto_ah, I heard the beginning, and thought it was a different part of the peice
23:01:36Watusimoto_didn't think to listen to the whole thing
23:01:42Watusimoto_helps to have some knowledge!
23:02:14raptorand in my head i keep hearing: 'kill the rabbit, kill the rabbit!'
23:02:21Watusimoto_wabbit
23:02:25raptoroh, right
23:09:49amgine123456i have another idea for maybe aonther peice that would work.
23:09:56amgine123456hold on i get the link
23:10:32Watusimoto_yes, that recording will do fine
23:10:54amgine123456never mind then guess iwont get the link
23:11:07Watusimoto_though I think I miss the strings
23:11:14Watusimoto_or something
23:11:37raptordo you have it loud enough?
23:11:42Watusimoto_yes
23:11:49Watusimoto_with earbuds
23:11:52raptorthese songs are not amplified like normal ones are
23:11:54raptorok
23:12:07raptornormal = the trash from the car radios...
23:12:26raptorso this is another: http://musopen.org/download/music/id/777?download=1
23:12:33raptorstarts about 3:50, i think
23:12:49raptor3:40
23:13:17Watusimoto_is that one legal?
23:13:25raptorit's from musopen, also
23:13:32raptoranother rendition by the marine band
23:13:42Watusimoto_oh, sorry; I had a hedgewar window open, and got confused
23:13:48raptorall are CC -PD (public domain)
23:14:03Watusimoto_ok. I'm heading to bed, will listen in the AM
23:14:07raptornight!
23:14:18Watusimoto_night all
23:14:57Watusimoto_ has left
23:19:49raptorok leaving, be back later, too
23:19:52raptor Quit ()
23:34:36amgine123456bye till we mett again
23:34:40amgine123456 Quit (Quit: Page closed)
23:48:44sam686 has joined
23:48:44ChanServ sets mode +v sam686

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