Timestamps are in GMT/BST.
| 00:03:48 | amgine123456_ | btw transering fils from 17 to 18 works |
| 00:04:01 | amgine123456_ | specificly levels |
| 00:06:41 | | sam686 has joined |
| 00:06:41 | | ChanServ sets mode +v sam686 |
| 00:07:54 | amgine123456_ | hi sam come test this see if this is better |
| 00:18:34 | | raptor Quit () |
| 01:30:45 | | raptor has joined |
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| 01:35:06 | raptor | hi sam686, are you working on anything in particular? |
| 01:50:08 | amgine123456_ | hes not here i think but if you ever need anything tested let me know =) |
| 01:54:31 | | kodaws has joined |
| 01:55:00 | kodaws | hi |
| 01:55:04 | raptor | hi kodaws |
| 02:00:17 | | kodaws Quit (Ping timeout: 260 seconds) |
| 02:09:22 | sam686 | hi |
| 02:11:07 | sam686 | look at the list of users on bitfighter, "XxRAPTORxX" ? |
| 02:12:23 | raptor | ok |
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| 03:32:18 | amgine123456 | hi i have a question what is the engergy use percent in regardes to when you use a pulse |
| 03:32:25 | | amgine123456_ Quit (Quit: Page closed) |
| 03:32:37 | amgine123456 | im doing some work on the wiki |
| 03:32:47 | amgine123456 | luckily i know how to do tables in html |
| 03:33:05 | | raptor Quit () |
| 03:38:22 | amgine123456 | btw would you care if i put seekers in the wiki or should i wait till the version is relased |
| 03:57:26 | amgine123456 | btw im going trought the wiki and correcting some errors hope you dont mind. |
| 04:24:56 | amgine123456 | weird im posting osmthing one way but its displaying it incorectrly on the wiki |
| 04:27:44 | amgine123456 | odd |
| 04:36:50 | sam686 | Make use of some formatting code, and try the "Preview", though, nearly all wiki changes is saved in the history and can be undone if needed. |
| 04:39:49 | amgine123456 | well its weird it displays it one way in the preview but it diplays another when its posted |
| 04:40:01 | amgine123456 | and editing it just doesnt seem to work |
| 04:40:19 | sam686 | Maybe you need to refresh (press F5) |
| 04:40:26 | sam686 | or reload |
| 04:41:19 | sam686 | what web browser you using? |
| 04:41:21 | amgine123456 | here ill show you look at the preview of this page that i edited and look how it displays http://www.bitfighter.org/wiki/index.php/Playing_tips |
| 04:41:32 | amgine123456 | im using good old ie7 |
| 04:46:32 | amgine123456 | btw a question do i put the command prompt commanfs after the start bitfighter.exe command? |
| 04:46:49 | sam686 | yes |
| 04:48:34 | sam686 | you can do "some\path\to\bitfighter.exe" -dedicated -adminpassword 222 |
| 04:49:05 | sam686 | the -adminpassword 222 is just an optional part, too |
| 04:49:59 | amgine123456 | ok i weas just checking some stuuf for the wiki and also adding to it. |
| 04:50:26 | amgine123456 | fixing a few errors and such i know html tables so that wont be a problem. |
| 04:50:51 | amgine123456 | btw did you click the link above see if you can figure out what the problem is |
| 04:52:38 | sam686 | mostly yes, you might be able to stick in a <br> between groups for a single next-line.. |
| 04:56:33 | sam686 | you can see http://www.mediawiki.org/wiki/Help:Formatting for some formatting tips |
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| 05:00:17 | amgine123456 | ah duh i knew i should of thought of the <br> command |
| 05:00:22 | amgine123456 | thanks |
| 05:04:48 | amgine123456 | got it thanks you ill contuie helping the wikis out |
| 05:05:16 | amgine123456 | i just sure dont hope that somone attacks the wikis erasing them all. |
| 05:05:43 | | kodaws Quit (Read error: Connection reset by peer) |
| 05:07:12 | amgine123456 | btw it says anyone can host a bbb or level design contest so in theroy could i host one? |
| 05:07:52 | sam686 | well.. |
| 05:08:38 | sam686 | its best to have a good chosen server with the least lag to host such BBB |
| 05:09:17 | amgine123456 | would your server be fine? or should we wait till vertions 18 |
| 05:10:33 | sam686 | the previous BBB (i think BBB9) was hosted where "bitfighter sam686" was, till that server got shutdown due to being unpaid.. |
| 05:10:55 | sam686 | (it was in a VPS server) |
| 05:12:18 | amgine123456 | would samtest be ok? |
| 05:13:02 | amgine123456 | if not what server could wer use that would have a good ping for most people |
| 05:13:51 | amgine123456 | well i have to go talk to oyu about it later bye |
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| 15:00:52 | | raptor has joined |
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| 15:01:09 | raptor | good morning raptor, how are you today? |
| 15:01:16 | raptor | I'm fine thank you |
| 15:30:07 | | Watusimoto has joined |
| 15:33:00 | raptor | I saw your comment on Bit Fighter |
| 15:33:08 | raptor | and the owner responded |
| 15:48:52 | Watusimoto | oh, great |
| 15:49:05 | raptor | hi |
| 16:06:01 | Watusimoto | ok, rereplied |
| 16:06:01 | Watusimoto | http://allthewayappsdev.wordpress.com/2012/10/09/getting-close/#comment-44 |
| 16:06:36 | Watusimoto | it's not like Bit Fighter is the same as Bitfighter... |
| 16:06:43 | Watusimoto | I mean, totally different |
| 16:07:45 | Watusimoto | ok, getting kicked off by my kids... see you later |
| 16:22:42 | raptor | haha |
| 16:22:46 | raptor | ok |
| 16:39:59 | raptor | for the running bug list - i haven't been able to solve much more there... |
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| 18:49:37 | raptor | think we can release this month? |
| 19:02:07 | Watusimoto | yes |
| 19:02:10 | Watusimoto | do you? |
| 19:02:20 | raptor | yes, but i'm slowing down on bug fixes... |
| 19:03:42 | raptor | i've started several of the ones on the list, and haven't completed any for one reason or another |
| 19:03:49 | Watusimoto | because you are doing other things, or because there are fewer things for you to do? |
| 19:04:22 | raptor | honestly, i keep getting sleepier and sleepier earlier each night... |
| 19:04:30 | raptor | but mostly because i'm stuck on them |
| 19:05:34 | raptor | if you have a moment, i'd like to tell you my progress on each of my attempted ones... |
| 19:06:04 | Watusimoto | sure |
| 19:06:09 | raptor | !bug |
| 19:06:09 | BFLogBot | To enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 19:06:14 | raptor | #8 |
| 19:06:29 | raptor | i don't know how to fix - it is definitely an SDL2 problem |
| 19:06:41 | Watusimoto | ok, well that's that... you reported the bug, no? |
| 19:06:52 | raptor | but it is someone minor (in my opinion) and i think we can leave it for now |
| 19:07:12 | raptor | Little_Apple reported it |
| 19:07:14 | Watusimoto | ok, then let;s move that off to the 019 list |
| 19:07:18 | raptor | ok |
| 19:07:26 | raptor | next up: #26 |
| 19:07:43 | Watusimoto | hold on... #8 again |
| 19:07:50 | raptor | ok |
| 19:07:54 | Watusimoto | you reported that to teh sdl folks? |
| 19:08:12 | raptor | I *think* so... |
| 19:08:16 | Watusimoto | :-) |
| 19:08:17 | | raptor checks his emails |
| 19:08:23 | raptor | i've sent them several |
| 19:08:29 | Watusimoto | ok, well if you did, that's all you can do, I think |
| 19:08:40 | Watusimoto | if you didn't, please do, and lets hope they fix it |
| 19:08:58 | Watusimoto | but either way, I don;t think its our responsibility |
| 19:09:16 | raptor | yeah - but i've had a good record of finding workarounds so far... |
| 19:09:43 | raptor | ok, i'll make sure SDL folks know about it.. |
| 19:09:54 | raptor | if i haven't.. |
| 19:10:45 | Watusimoto | perfect |
| 19:10:47 | raptor | ok, #26 - i took that to mean: reset the delaySpawn timer, right? |
| 19:10:48 | Watusimoto | #26 |
| 19:11:25 | Watusimoto | what I meant was that if I'm off chatting, the game shouldn't delay my spawn because I haven't moved |
| 19:11:30 | raptor | yes |
| 19:11:31 | raptor | ok good |
| 19:11:35 | Watusimoto | ...but... |
| 19:11:38 | raptor | i looked into it, but... |
| 19:11:56 | raptor | i do not think we want to send an RPC every time we press a key in the chat box |
| 19:12:02 | raptor | too much network |
| 19:12:23 | Watusimoto | see #2 in things that should be done |
| 19:12:30 | Watusimoto | this conflicts directly with #26 |
| 19:12:44 | Watusimoto | I added that today based on a forums thread |
| 19:12:49 | raptor | ha |
| 19:12:58 | Watusimoto | perhaps you *should* be spawn delayed while you are in menus and such |
| 19:13:10 | raptor | yeah that's a conflict |
| 19:13:13 | Watusimoto | ah, how about this |
| 19:13:32 | Watusimoto | the server already knows why you;re chatting (in order to add the <>s to your name) right? |
| 19:13:41 | raptor | right |
| 19:13:49 | Watusimoto | so when you are chatting, you get spawn delayed |
| 19:13:55 | Watusimoto | no extra traffic there |
| 19:14:09 | Watusimoto | just a simple if somewhere |
| 19:14:12 | Watusimoto | and |
| 19:14:15 | raptor | ok, so that's the opposite of #26 |
| 19:14:31 | Watusimoto | when you are done chatting, you automatically come out of spawn delay; |
| 19:14:37 | Watusimoto | you won't spawn while chatting |
| 19:14:52 | raptor | and 'spawn delayed' = not resetting the timer? |
| 19:14:52 | Watusimoto | but you won;t get the press any key to spawn when you are done chatting |
| 19:15:03 | Watusimoto | with no extra network traffic |
| 19:15:18 | Watusimoto | spawn-delayed == should spawn but aren;t |
| 19:15:29 | raptor | ok, but you still need to be killed first, right? |
| 19:15:33 | Watusimoto | yes |
| 19:15:36 | raptor | ok phoew |
| 19:15:40 | Watusimoto | so you start chatting, and you can be killed |
| 19:15:46 | raptor | i thought the worst - instant idle upon chat |
| 19:15:49 | Watusimoto | but you just won't respawn until you are done chatting |
| 19:15:52 | Watusimoto | hell no |
| 19:16:00 | Watusimoto | that would be a terrible design |
| 19:16:04 | raptor | horrific |
| 19:16:17 | raptor | ok, i can do that easily enough... |
| 19:16:36 | raptor | i'll change #26 |
| 19:16:37 | Watusimoto | so I think that reduces the number of sitting ducks while eliminating the annoyance I have with seeing the press any key to spawn when I'm done chatting |
| 19:16:57 | Watusimoto | let's try that, and you can finish #26 and delete #2 |
| 19:17:08 | Watusimoto | I think it will be really easy |
| 19:17:14 | raptor | ok |
| 19:18:10 | Watusimoto | #21 is my deal |
| 19:18:30 | raptor | yeah, i've actually never used that... |
| 19:18:37 | Watusimoto | not sure #25 is rally a problem |
| 19:18:45 | Watusimoto | twoplayer.bat is mainly there to support my kids |
| 19:19:02 | Watusimoto | though it is useful to see how to set up a game to play head-to-head on a single pc |
| 19:19:35 | Watusimoto | it really does work; its brokenness might have purely been a function of the joystick probelms you fixed a while back |
| 19:19:51 | raptor | i haven't ever seen #25 - i think it happened rarely with sam |
| 19:19:51 | Watusimoto | i just need to plug a couple fo sticks in and make sure it really works |
| 19:20:10 | Watusimoto | if it doesn't work, there are larger issues afoot -- the bat file itself is not broken |
| 19:20:23 | Watusimoto | 25 is very easy to reproduce |
| 19:20:35 | Watusimoto | but I don;t think it is something we can reasonably solve |
| 19:20:51 | Watusimoto | unless I misunderstand it |
| 19:21:02 | raptor | wait wait - I'm ready #25 differently from when it was first put in |
| 19:21:11 | raptor | that window stuff wasn't there originally |
| 19:21:23 | Watusimoto | is it only saying that when the mouse is off the game window the release event is ignored, even if the game window has focus? |
| 19:21:38 | raptor | it is saying that now - which is a non-issue for me, personally |
| 19:21:53 | Watusimoto | if the game window has focus, it should always receive events |
| 19:22:04 | Watusimoto | if the game window loses focus, it might not get events |
| 19:22:07 | raptor | but i *thought* it was a client-side problem, where the modules really did look like they were stuck on |
| 19:22:23 | Watusimoto | I've only seen modules get stuck when window loses focus |
| 19:22:27 | raptor | ah ok |
| 19:22:33 | Watusimoto | if window still has focus, it's a probelm |
| 19:22:38 | raptor | then it's a non-issue |
| 19:22:42 | Watusimoto | if window loses focus, it's out of our hands |
| 19:22:45 | raptor | yep |
| 19:23:01 | Watusimoto | so not sure what the reported problem is, but that;s my take on it |
| 19:23:12 | raptor | i'll cross it off.. |
| 19:23:15 | Watusimoto | ok |
| 19:23:20 | Watusimoto | 34 |
| 19:23:22 | Watusimoto | blech |
| 19:23:44 | Watusimoto | that one is what it is; we shoudl add more music |
| 19:23:51 | Watusimoto | let's not dwell on it |
| 19:23:58 | Watusimoto | 43 |
| 19:24:25 | raptor | haven't done much with 43, but i have seen som anomalies |
| 19:24:29 | raptor | some |
| 19:27:12 | Watusimoto | well, we understand what it is; I can try reproducing some time as I reported it. next time my kids are playing games, I'll have them do Bitfighter for a minute and see if it is still broken |
| 19:27:43 | raptor | i saw some unauthenticated user get the '+' once when testing |
| 19:27:49 | Watusimoto | mmm |
| 19:28:11 | Watusimoto | ok, well it needs lookingat |
| 19:28:12 | raptor | so i wonder if it is due to an improperly initialized variable |
| 19:28:28 | Watusimoto | could be |
| 19:29:01 | Watusimoto | Maybe it matters if the levelchanger joins first or second |
| 19:29:28 | Watusimoto | well, it's an open issue; let's continue with the list |
| 19:29:33 | raptor | ok |
| 19:29:41 | raptor | #46, we could delay |
| 19:29:45 | Watusimoto | yes |
| 19:29:47 | Watusimoto | easily |
| 19:29:54 | Watusimoto | lets make that a 019 case |
| 19:30:00 | raptor | ok |
| 19:30:02 | Watusimoto | and only fix it if its easy |
| 19:30:06 | raptor | yep |
| 19:30:19 | Watusimoto | 49 is a non case |
| 19:30:20 | raptor | #54, i haven't looked at |
| 19:30:21 | Watusimoto | sorry |
| 19:30:34 | Watusimoto | 54 is a theoretical issue |
| 19:30:45 | Watusimoto | not necessarily a practical one |
| 19:30:51 | raptor | ah |
| 19:31:00 | Watusimoto | when we did all our zone work, we limit game coords to U16 |
| 19:31:06 | Watusimoto | which is perfectly reasonable |
| 19:31:06 | raptor | oh yes |
| 19:31:24 | Watusimoto | I *think* that we even shift the coords to fit into that U16 window |
| 19:31:39 | raptor | we do, if i remember correctly |
| 19:31:44 | Watusimoto | my concern is that a script (or level file for that matter) could add something beyond those bounds |
| 19:31:59 | raptor | and we could slap the script writer on the wrist |
| 19:32:02 | Watusimoto | so to fix we need to 1) test if its really a problem |
| 19:32:08 | Watusimoto | by actually trying it |
| 19:32:23 | Watusimoto | if the objects just wrap around, then I'd say no problem |
| 19:32:30 | Watusimoto | if things crash, then its a problem |
| 19:32:38 | raptor | i can try that now, i think... |
| 19:32:40 | Watusimoto | and 2) if it is a problem, test for it and address it somehow |
| 19:32:42 | raptor | setDest? |
| 19:32:55 | Watusimoto | setGeom |
| 19:33:01 | Watusimoto | a = TestItem.new() |
| 19:33:19 | Watusimoto | a:setGeom(new point(1000000000000000000000000000000000000000000,1000000000000000000000000000000000000000000000000000000000000)) |
| 19:33:24 | raptor | no setLoc? |
| 19:33:24 | Watusimoto | a.addToGame() |
| 19:33:26 | raptor | ok |
| 19:33:32 | Watusimoto | ah maybe |
| 19:34:02 | Watusimoto | could also try with setLoc() |
| 19:34:20 | raptor | ok, well i did it... |
| 19:34:25 | Watusimoto | and |
| 19:34:27 | Watusimoto | ... |
| 19:34:27 | raptor | nothing happened... |
| 19:34:34 | Watusimoto | nothing at all? |
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| 19:34:38 | raptor | as it, too far away to see |
| 19:35:23 | | ChanServ has joined |
| 19:35:48 | Watusimoto | if no crash, then maybe its a non issue |
| 19:35:49 | raptor | yeah, i can add an item at (0,0) and it appears |
| 19:35:53 | raptor | no crash |
| 19:36:10 | Watusimoto | try adding a wall |
| 19:36:16 | Watusimoto | that will show up in cmdr map |
| 19:36:31 | Watusimoto | not sure walls work yet, though |
| 19:36:36 | raptor | uhhh |
| 19:36:37 | Watusimoto | could do it with a level file |
| 19:36:44 | raptor | ok |
| 19:36:48 | Watusimoto | whatever, leave it on the lst, and I;ll take care of it |
| 19:36:59 | raptor | ok, for 019, then? |
| 19:37:15 | Watusimoto | probably for 018 unless it becomes a big deal |
| 19:37:28 | raptor | oh yay #58 |
| 19:37:28 | Watusimoto | but if it slips, no biggie |
| 19:37:40 | raptor | i've looked at this thrice |
| 19:37:47 | Watusimoto | teleporters with no dests shoudl not be drawn |
| 19:37:55 | raptor | sam686 confirmed it, too |
| 19:38:03 | Watusimoto | you should only be able to get a teleporter with no dests if you delete the dests with a script |
| 19:38:16 | raptor | so, yes |
| 19:38:25 | Watusimoto | if you can get them in the editor, its a bug |
| 19:38:32 | Watusimoto | if you can get them with a level file, its a bug |
| 19:38:32 | raptor | i've also confirmed that when adding a teleporter to the editor, the dests are empty |
| 19:38:44 | Watusimoto | I frankly don;t believe you :-) |
| 19:38:50 | raptor | sounds fine |
| 19:38:59 | Watusimoto | a teleporter is a simple line item in the editor |
| 19:39:04 | Watusimoto | that has a front and a back |
| 19:39:11 | Watusimoto | it has two points |
| 19:39:12 | raptor | i think the LineItem vertices exist, but they are not put into the DestManager... |
| 19:39:16 | Watusimoto | you cannot delete one of them |
| 19:39:22 | Watusimoto | oh |
| 19:39:35 | Watusimoto | well, then that is the bug |
| 19:40:23 | raptor | when pulling a teleport of the dock, the UIEditor code calls clone() on the object |
| 19:40:24 | Watusimoto | we should rewrite it to Teleporter verteices not added to DestManager to teleports do not draw in the editor. Here's how to reproduce... |
| 19:40:48 | raptor | yes, i update |
| 19:40:48 | Watusimoto | *so teleports do not draw* |
| 19:40:54 | Watusimoto | ok |
| 19:41:17 | Watusimoto | #59 more sfx/music |
| 19:41:21 | Watusimoto | blech |
| 19:41:44 | Watusimoto | Maybe we can put out a call in the forums for suggestions |
| 19:41:55 | Watusimoto | #60 |
| 19:41:59 | Watusimoto | haven't looked at this |
| 19:42:03 | Watusimoto | probably falls on my plate |
| 19:42:17 | raptor | ah #60 |
| 19:42:27 | raptor | i haven't been able to reproduce either |
| 19:42:40 | raptor | just the one time when sam686 and I were testing on some random test soccer level |
| 19:42:42 | Watusimoto | haven't played with bots too much, so not sure if this is easy to reproduce or not... maybe it's already fixed? |
| 19:43:02 | raptor | not easy - unreproducible so far... |
| 19:43:27 | Watusimoto | lets see if it happens again |
| 19:43:40 | Watusimoto | 62 is on my plate |
| 19:43:46 | Watusimoto | and we can release without it done |
| 19:43:50 | Watusimoto | mostly just a reminder |
| 19:43:56 | raptor | ok |
| 19:44:01 | raptor | seeker sound effects |
| 19:44:21 | raptor | i they make the the burst noise on impact |
| 19:44:27 | raptor | argh grammar |
| 19:45:14 | Watusimoto | let's post in the forums -- maybe people will have ideas |
| 19:45:36 | Watusimoto | ideally, we'd have a shooting effect, a flying effect, and an impact effect |
| 19:45:55 | raptor | yes, right now we have shooting, impact (both from burst) |
| 19:45:56 | Watusimoto | but we can reuse existing impact sound if we don't get anything good |
| 19:46:19 | Watusimoto | I'd like to have unique sounds if possible |
| 19:46:36 | raptor | i agree |
| 19:46:37 | Watusimoto | but I don't want to hodl up the relase because of it |
| 19:46:48 | raptor | agree again |
| 19:46:50 | Watusimoto | Right now ctrl-; crashes the editor |
| 19:46:55 | Watusimoto | that's what I'm trying to fix |
| 19:46:56 | raptor | what? |
| 19:46:59 | raptor | no |
| 19:47:02 | Watusimoto | a lua issue |
| 19:47:04 | Watusimoto | yes |
| 19:47:05 | raptor | no problems with that... |
| 19:47:10 | Watusimoto | what? |
| 19:47:13 | Watusimoto | really? |
| 19:47:18 | raptor | works every time |
| 19:47:21 | Watusimoto | it consistenly crashes for me |
| 19:47:22 | raptor | no problems |
| 19:47:29 | raptor | different angle/ etc |
| 19:47:37 | raptor | is your lua environment set up ok? |
| 19:47:44 | Watusimoto | well anway, I'm in the middle of converting menus from lunar to luaW |
| 19:47:50 | raptor | heh, ok |
| 19:47:55 | Watusimoto | and am hitting some interesting problems |
| 19:48:13 | Watusimoto | menu items are different than any other lua objects |
| 19:48:23 | Watusimoto | they have a real constructor, for example |
| 19:48:33 | Watusimoto | liek with passed args |
| 19:48:42 | Watusimoto | and my luaW setup doesn;t accomodate that |
| 19:48:43 | raptor | ah |
| 19:48:58 | Watusimoto | though it would be nice to do x = TestItem.new(point(1,2)) |
| 19:49:14 | Watusimoto | I think I've solved that issue |
| 19:49:22 | Watusimoto | but its still crashy for me |
| 19:49:29 | Watusimoto | but that's my main focus at the moment |
| 19:49:50 | Watusimoto | but it's the 10th now. we can surely be ready in 2 weeks |
| 19:49:55 | raptor | ok |
| 19:50:28 | Watusimoto | actually it would be x = TestItem.new(point.new(1,2)) |
| 19:50:44 | Watusimoto | or alternatively x = TestItem.new(1,2) |
| 19:51:07 | Watusimoto | generally, i'm trying to allow x,y to be passed in place of a point where convenient |
| 19:51:24 | raptor | sounds good |
| 19:51:31 | Watusimoto | I hate lua |
| 19:51:35 | raptor | that would be nice.. |
| 19:51:58 | raptor | maybe we should migrate to python? :) |
| 19:52:00 | Watusimoto | so fixing the menu items will set the stage for passing args to testitem and friends |
| 19:52:12 | Watusimoto | sure |
| 19:52:17 | Watusimoto | maybe we can embed perl |
| 19:53:44 | raptor | huh, everything i read so far is about binding *other* languages *to* perl |
| 19:54:06 | Watusimoto | wow |
| 19:54:18 | Watusimoto | we're embedding python into ruby at work |
| 19:54:21 | Watusimoto | talk about nuts |
| 19:54:26 | raptor | ha! |
| 19:54:43 | Watusimoto | maybe we can toss lua in there just for laughs |
| 19:54:52 | raptor | that sounds like a typical step when businesses needs to scale their ruby-based web applications... |
| 19:55:04 | Watusimoto | we needed acces to a python library |
| 19:55:06 | raptor | then they say ' why didn't we just use python to begin with' |
| 19:55:32 | Watusimoto | I may be able to design a different solution to avoid the embedding |
| 19:57:52 | | sam686 has joined |
| 19:57:52 | | ChanServ sets mode +v sam686 |
| 19:59:06 | raptor | this is all i've found about embedding perl: http://www.linuxjournal.com/article/2901 |
| 19:59:22 | raptor | include a couple headers, declare PerlInterpreter |
| 20:00:12 | raptor | ... |
| 20:00:18 | raptor | inflate game binary 1.5 MB? |
| 20:01:48 | raptor | ... |
| 20:01:50 | raptor | profit |
| 20:01:56 | sam686 | 2 MB is barely nothing, compared to 200 MB of some other games... |
| 20:02:04 | raptor | hi sam686 |
| 20:02:20 | sam686 | hi |
| 20:02:40 | raptor | we're just musing on the possibility of using something other than Lua... because of Watusimoto's intensifying hatred of it |
| 20:03:41 | Watusimoto | the probelm is that I'd hate whatever we might use |
| 20:03:42 | sam686 | we could use anything similar to LUA without changing the client-server protocol.. |
| 20:03:52 | raptor | hehe |
| 20:04:50 | sam686 | We could even remove all LUA stuff without changing client-server protocol (the bots will have to be codes somewhere else (such as C++ if we do this) |
| 20:05:45 | | LordDVG has joined |
| 20:05:52 | raptor | i don't know how serious we are... and especially not for 018... |
| 20:06:35 | sam686 | the main problem is... the existing levelgens... |
| 20:25:47 | Watusimoto | I think all current levelgens should work |
| 20:26:04 | Watusimoto | oh wait, that was about chaning languages |
| 20:51:25 | raptor | listening to the 'dreams' series again.. |
| 20:51:57 | | LordDVG Quit (Ping timeout: 248 seconds) |
| 20:59:12 | raptor | i love it how Linux gives a 'permission denied' error when trying to run a text file as an executable... |
| 20:59:23 | raptor | (by accident..) |
| 21:01:37 | sam686 | yes, most likely due to a lack of "Execute" permission (there is read, write, execute).. |
| 21:36:53 | Watusimoto | ok, this is just lovely |
| 21:37:06 | Watusimoto | I'm tracking down a bad pointer issue with lua creating menus |
| 21:37:34 | Watusimoto | I had *exactly* the same problem before I converted the menu items from lunar to luaW |
| 21:37:41 | Watusimoto | ...and... |
| 21:38:00 | Watusimoto | raptor tells me he can run the ctrl-; code without issue |
| 21:38:11 | Watusimoto | is this another crazy problem unique to me??!? |
| 21:38:28 | raptor | sam686: can you run the curve plugin in the editor OK? |
| 21:39:08 | raptor | let me run it in my windows VM... |
| 21:39:21 | Watusimoto | it's almost the same kind of problem -- pulling a pointer out of a Vector |
| 21:39:28 | Watusimoto | and having it be bad |
| 21:39:45 | raptor | i wonder if the recent Vector changes have freaked out your vc++ install |
| 21:39:51 | raptor | do you have 2010 sp1 installed? |
| 21:41:14 | raptor | and are you on the x86 or x64 build? |
| 21:42:14 | Watusimoto | x64, I think |
| 21:42:16 | Watusimoto | 2010 |
| 21:42:23 | Watusimoto | not sure if sp1 is intalled or not |
| 21:42:28 | raptor | that means no... |
| 21:42:36 | raptor | http://www.microsoft.com/en-us/download/details.aspx?id=13523 |
| 21:42:41 | raptor | for x64 ^^ |
| 21:42:51 | Watusimoto | yes, probably sp1 |
| 21:43:10 | raptor | help -> about |
| 21:43:13 | raptor | tells you |
| 21:43:14 | Watusimoto | Version 10.0.40219.1 SP1Rel |
| 21:43:19 | raptor | ah ok |
| 21:43:24 | sam686 | ctrl + ; does nothing on my 017b, but will try 018... |
| 21:43:32 | Watusimoto | these version numbers are worse than ours! |
| 21:43:40 | Watusimoto | 017 works fine for me |
| 21:44:12 | raptor | ha |
| 21:44:23 | sam686 | 018 does nothing either, to me... (doing ctrl + ; on editor) |
| 21:44:34 | Watusimoto | nothing == no error == no menu? |
| 21:44:35 | raptor | so i've found that scripts don't load right when debugging from vc++? |
| 21:44:45 | Watusimoto | they should load regardless |
| 21:44:47 | raptor | recompiling from a purged root... |
| 21:48:44 | sam686 | ctrl+; does nothing for me, not even any errors about loading editor plugin... And I am sure I have copied editor_plugins and scripts into exe, |
| 21:49:15 | sam686 | its like it doesn't see that I pressed the buttons. |
| 21:50:04 | raptor | i concur with sam686 |
| 21:50:15 | raptor | new compile and ctrl + ; does absolutely nothing |
| 21:51:52 | raptor | bots work |
| 21:52:14 | raptor | also debugging from vc++ doesn't load scripts? and there's a crash on game exit |
| 21:52:24 | raptor | do i need to set a working directory? |
| 21:53:39 | Watusimoto | yes -- set rootdatadir |
| 21:53:43 | sam686 | you need to set project, properties, configuration, debugging, (in configuration: ALL) Working arguments = ($TargetDir) |
| 21:53:57 | sam686 | (i mean working directory) |
| 21:53:59 | Watusimoto | oh, sorry, misunderstood |
| 21:54:11 | Watusimoto | sam686 is probably right |
| 21:54:39 | sam686 | Still don't know yet why it doesn't save into .vcproj / .vcxproj |
| 21:55:15 | raptor | Watusimoto: i have crash on ctrl + ; |
| 21:55:21 | raptor | now that working directory is set |
| 21:55:22 | Watusimoto | excellent! |
| 21:55:41 | raptor | stack: http://pastie.org/5032036 |
| 21:57:16 | sam686 | for me, getPluginsBindings is a zero size vector, which cause my ctrl+; to do nothing.. |
| 21:59:13 | sam686 | I see a [EditorPlugins] on bitfighter.ini, the problem is, there is nothing there but only comments for me... |
| 22:00:28 | raptor | huh, that section has disappeared in my INI... |
| 22:01:19 | raptor | wait |
| 22:01:22 | raptor | wrong INI |
| 22:01:39 | raptor | I have this: Plugin1=Ctrl+;|draw_arcs.lua|Make curves! |
| 22:02:09 | raptor | yup, that's what I have in windows,t oo |
| 22:03:09 | raptor | if you add that sam686, do you get the crash? |
| 22:03:16 | Watusimoto | ok, well don;t worry about it... looks like I have a problem to solve |
| 22:03:37 | sam686 | there is a problem, since I kept using my same bitfighter.ini, copying my bitfighter.ini over to newer version that was completely missing the [EditorPlugins] section, it gets created with only the comments, not the actual plugin for ctrl+; |
| 22:04:03 | raptor | mayeb that could be added to checkIfThisIsAnUpdate() in main.cpp |
| 22:04:30 | sam686 | only if the bitfighter.ini was entirely missing, it creates the actual ctrl+; line in [EditorPlugins] |
| 22:05:13 | | amgine123456 has joined |
| 22:05:17 | amgine123456 | hi |
| 22:05:37 | sam686 | hi |
| 22:06:06 | amgine123456 | so whats going on right now |
| 22:06:25 | raptor | bug hunting |
| 22:07:38 | amgine123456 | ok need help with that? |
| 22:09:33 | | Watusimoto_ has joined |
| 22:10:22 | amgine123456 | let me know if you need help with anything maybe ill do some work on the wiki |
| 22:11:46 | | Watusimoto Quit (Ping timeout: 252 seconds) |
| 22:12:18 | sam686 | next problem, loadPluginsBindings() doesn't want to work on me, values.size() is zero.. |
| 22:31:50 | amgine123456 | sam can you help me with somthing. |
| 22:32:48 | sam686 | like what? |
| 22:38:34 | amgine123456 | so im going to do some editing of the score table on teh wiki to show the point vlauesi ncluding the team numbers as a factor |
| 22:41:55 | amgine123456 | however im not familer with how the scoring works so i was wondering if you could help me with that if your not busy |
| 22:46:07 | amgine123456 | also im a little rusty on my html tables |
| 22:46:37 | raptor | amgine123456: http://www.w3schools.com/html/default.asp |
| 22:46:57 | raptor | almost anything web-based can be learned at www.w3schools.com |
| 22:48:45 | amgine123456 | thanks its been a while since Ive done some html ive remeber most of it but there are a few details ive forggoten this will probably take most of today to do. |
| 22:50:40 | amgine123456 | sam i dont know if your here but while i work on the tables if you oculd help gather values that would help |
| 22:50:53 | amgine123456 | but if your busy thats ok. |
| 22:51:44 | raptor | amgine123456: I'm sorry, but we are busy trying to get the release done and the last of the bugs fixed.. |
| 22:53:09 | amgine123456 | no problem i can do it on my own. |
| 22:55:02 | | BFLogBot Commit: 06005fc22b52 | Author: sam8641 | Message: Faster CheckCase |
| 22:56:51 | amgine123456 | well its going well im glad i remeber my tables well |
| 22:57:15 | amgine123456 | Ill let you know whwn a section is finished at a time |
| 23:02:48 | amgine123456 | i asuumne return flag means stealing the oppents flag and returning own flag is get your flag back? |
| 23:07:16 | sam686 | returning your flag is mainly in CTF.. |
| 23:08:48 | amgine123456 | i know im editing the ctf section im asking for clarification of what they meant whne thye typed that |
| 23:09:17 | raptor | heading home, be back later tonight |
| 23:09:35 | | raptor Quit () |
| 23:09:53 | amgine123456 | ok |
| 23:13:33 | amgine123456 | btw i think that if oyu capture all zones you should get +1 not +0 for doing so. just a a idea |
| 23:22:41 | amgine123456 | sam when your done doing whatever your doing ill need some help with the score tables |
| 23:36:23 | amgine123456 | ctf section complleted need scores confermation |
| 23:37:21 | amgine123456 | and see If it looks alright |
| 23:47:28 | | BFLogBot Commit: a42746ec6618 | Author: watusimoto | Message: Formatting |
| 23:47:29 | | BFLogBot Commit: 0fcb5e3b63e1 | Author: watusimoto | Message: Fix editor menus; convert (some) menuitems from Lunar to LuaW (still have more to go). Need to test for memory leaks. |
| 23:47:31 | | BFLogBot Commit: 34b7d202f906 | Author: watusimoto | Message: Merge |