#bitfighter IRC Log

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IRC Log for 2012-10-10

Timestamps are in GMT/BST.

00:03:48amgine123456_btw transering fils from 17 to 18 works
00:04:01amgine123456_ specificly levels
00:06:41sam686 has joined
00:06:41ChanServ sets mode +v sam686
00:07:54amgine123456_hi sam come test this see if this is better
00:18:34raptor Quit ()
01:30:45raptor has joined
01:30:45ChanServ sets mode +o raptor
01:35:06raptorhi sam686, are you working on anything in particular?
01:50:08amgine123456_hes not here i think but if you ever need anything tested let me know =)
01:54:31kodaws has joined
01:55:00kodawshi
01:55:04raptorhi kodaws
02:00:17kodaws Quit (Ping timeout: 260 seconds)
02:09:22sam686hi
02:11:07sam686look at the list of users on bitfighter, "XxRAPTORxX" ?
02:12:23raptorok
02:17:07kodaws has joined
03:05:22raptor Quit ()
03:08:32raptor has joined
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03:31:47amgine123456 has joined
03:32:18amgine123456hi i have a question what is the engergy use percent in regardes to when you use a pulse
03:32:25amgine123456_ Quit (Quit: Page closed)
03:32:37amgine123456im doing some work on the wiki
03:32:47amgine123456 luckily i know how to do tables in html
03:33:05raptor Quit ()
03:38:22amgine123456btw would you care if i put seekers in the wiki or should i wait till the version is relased
03:57:26amgine123456btw im going trought the wiki and correcting some errors hope you dont mind.
04:24:56amgine123456weird im posting osmthing one way but its displaying it incorectrly on the wiki
04:27:44amgine123456odd
04:36:50sam686Make use of some formatting code, and try the "Preview", though, nearly all wiki changes is saved in the history and can be undone if needed.
04:39:49amgine123456well its weird it displays it one way in the preview but it diplays another when its posted
04:40:01amgine123456 and editing it just doesnt seem to work
04:40:19sam686Maybe you need to refresh (press F5)
04:40:26sam686or reload
04:41:19sam686what web browser you using?
04:41:21amgine123456here ill show you look at the preview of this page that i edited and look how it displays http://www.bitfighter.org/wiki/index.php/Playing_tips
04:41:32amgine123456im using good old ie7
04:46:32amgine123456btw a question do i put the command prompt commanfs after the start bitfighter.exe command?
04:46:49sam686yes
04:48:34sam686you can do "some\path\to\bitfighter.exe" -dedicated -adminpassword 222
04:49:05sam686the -adminpassword 222 is just an optional part, too
04:49:59amgine123456ok i weas just checking some stuuf for the wiki and also adding to it.
04:50:26amgine123456fixing a few errors and such i know html tables so that wont be a problem.
04:50:51amgine123456btw did you click the link above see if you can figure out what the problem is
04:52:38sam686mostly yes, you might be able to stick in a <br> between groups for a single next-line..
04:56:33sam686you can see http://www.mediawiki.org/wiki/Help:Formatting for some formatting tips
04:56:40kodaws Quit (Ping timeout: 240 seconds)
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05:00:17amgine123456ah duh i knew i should of thought of the <br> command
05:00:22amgine123456 thanks
05:04:48amgine123456got it thanks you ill contuie helping the wikis out
05:05:16amgine123456i just sure dont hope that somone attacks the wikis erasing them all.
05:05:43kodaws Quit (Read error: Connection reset by peer)
05:07:12amgine123456btw it says anyone can host a bbb or level design contest so in theroy could i host one?
05:07:52sam686well..
05:08:38sam686its best to have a good chosen server with the least lag to host such BBB
05:09:17amgine123456would your server be fine? or should we wait till vertions 18
05:10:33sam686the previous BBB (i think BBB9) was hosted where "bitfighter sam686" was, till that server got shutdown due to being unpaid..
05:10:55sam686(it was in a VPS server)
05:12:18amgine123456would samtest be ok?
05:13:02amgine123456if not what server could wer use that would have a good ping for most people
05:13:51amgine123456well i have to go talk to oyu about it later bye
05:14:00amgine123456 Quit (Quit: Page closed)
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15:01:09raptorgood morning raptor, how are you today?
15:01:16raptorI'm fine thank you
15:30:07Watusimoto has joined
15:33:00raptorI saw your comment on Bit Fighter
15:33:08raptorand the owner responded
15:48:52Watusimotooh, great
15:49:05raptorhi
16:06:01Watusimotook, rereplied
16:06:01Watusimotohttp://allthewayappsdev.wordpress.com/2012/10/09/getting-close/#comment-44
16:06:36Watusimotoit's not like Bit Fighter is the same as Bitfighter...
16:06:43WatusimotoI mean, totally different
16:07:45Watusimotook, getting kicked off by my kids... see you later
16:22:42raptorhaha
16:22:46raptorok
16:39:59raptorfor the running bug list - i haven't been able to solve much more there...
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17:25:56Watusimoto Quit (Ping timeout: 246 seconds)
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18:28:25Watusimoto has joined
18:49:37raptorthink we can release this month?
19:02:07Watusimotoyes
19:02:10Watusimotodo you?
19:02:20raptoryes, but i'm slowing down on bug fixes...
19:03:42raptori've started several of the ones on the list, and haven't completed any for one reason or another
19:03:49Watusimotobecause you are doing other things, or because there are fewer things for you to do?
19:04:22raptorhonestly, i keep getting sleepier and sleepier earlier each night...
19:04:30raptorbut mostly because i'm stuck on them
19:05:34raptorif you have a moment, i'd like to tell you my progress on each of my attempted ones...
19:06:04Watusimotosure
19:06:09raptor!bug
19:06:09BFLogBotTo enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List
19:06:14raptor#8
19:06:29raptori don't know how to fix - it is definitely an SDL2 problem
19:06:41Watusimotook, well that's that... you reported the bug, no?
19:06:52raptorbut it is someone minor (in my opinion) and i think we can leave it for now
19:07:12raptorLittle_Apple reported it
19:07:14Watusimotook, then let;s move that off to the 019 list
19:07:18raptorok
19:07:26raptornext up: #26
19:07:43Watusimotohold on... #8 again
19:07:50raptorok
19:07:54Watusimotoyou reported that to teh sdl folks?
19:08:12raptorI *think* so...
19:08:16Watusimoto:-)
19:08:17raptor checks his emails
19:08:23raptori've sent them several
19:08:29Watusimotook, well if you did, that's all you can do, I think
19:08:40Watusimotoif you didn't, please do, and lets hope they fix it
19:08:58Watusimotobut either way, I don;t think its our responsibility
19:09:16raptoryeah - but i've had a good record of finding workarounds so far...
19:09:43raptorok, i'll make sure SDL folks know about it..
19:09:54raptorif i haven't..
19:10:45Watusimotoperfect
19:10:47raptorok, #26 - i took that to mean: reset the delaySpawn timer, right?
19:10:48Watusimoto#26
19:11:25Watusimotowhat I meant was that if I'm off chatting, the game shouldn't delay my spawn because I haven't moved
19:11:30raptoryes
19:11:31raptorok good
19:11:35Watusimoto...but...
19:11:38raptori looked into it, but...
19:11:56raptori do not think we want to send an RPC every time we press a key in the chat box
19:12:02raptortoo much network
19:12:23Watusimotosee #2 in things that should be done
19:12:30Watusimotothis conflicts directly with #26
19:12:44WatusimotoI added that today based on a forums thread
19:12:49raptorha
19:12:58Watusimotoperhaps you *should* be spawn delayed while you are in menus and such
19:13:10raptoryeah that's a conflict
19:13:13Watusimotoah, how about this
19:13:32Watusimotothe server already knows why you;re chatting (in order to add the <>s to your name) right?
19:13:41raptorright
19:13:49Watusimotoso when you are chatting, you get spawn delayed
19:13:55Watusimotono extra traffic there
19:14:09Watusimotojust a simple if somewhere
19:14:12Watusimotoand
19:14:15raptorok, so that's the opposite of #26
19:14:31Watusimotowhen you are done chatting, you automatically come out of spawn delay;
19:14:37Watusimotoyou won't spawn while chatting
19:14:52raptorand 'spawn delayed' = not resetting the timer?
19:14:52Watusimotobut you won;t get the press any key to spawn when you are done chatting
19:15:03Watusimotowith no extra network traffic
19:15:18Watusimotospawn-delayed == should spawn but aren;t
19:15:29raptorok, but you still need to be killed first, right?
19:15:33Watusimotoyes
19:15:36raptorok phoew
19:15:40Watusimotoso you start chatting, and you can be killed
19:15:46raptori thought the worst - instant idle upon chat
19:15:49Watusimotobut you just won't respawn until you are done chatting
19:15:52Watusimotohell no
19:16:00Watusimotothat would be a terrible design
19:16:04raptorhorrific
19:16:17raptorok, i can do that easily enough...
19:16:36raptori'll change #26
19:16:37Watusimotoso I think that reduces the number of sitting ducks while eliminating the annoyance I have with seeing the press any key to spawn when I'm done chatting
19:16:57Watusimotolet's try that, and you can finish #26 and delete #2
19:17:08WatusimotoI think it will be really easy
19:17:14raptorok
19:18:10Watusimoto#21 is my deal
19:18:30raptoryeah, i've actually never used that...
19:18:37Watusimotonot sure #25 is rally a problem
19:18:45Watusimototwoplayer.bat is mainly there to support my kids
19:19:02Watusimotothough it is useful to see how to set up a game to play head-to-head on a single pc
19:19:35Watusimotoit really does work; its brokenness might have purely been a function of the joystick probelms you fixed a while back
19:19:51raptori haven't ever seen #25 - i think it happened rarely with sam
19:19:51Watusimotoi just need to plug a couple fo sticks in and make sure it really works
19:20:10Watusimotoif it doesn't work, there are larger issues afoot -- the bat file itself is not broken
19:20:23Watusimoto25 is very easy to reproduce
19:20:35Watusimotobut I don;t think it is something we can reasonably solve
19:20:51Watusimotounless I misunderstand it
19:21:02raptorwait wait - I'm ready #25 differently from when it was first put in
19:21:11raptorthat window stuff wasn't there originally
19:21:23Watusimotois it only saying that when the mouse is off the game window the release event is ignored, even if the game window has focus?
19:21:38raptorit is saying that now - which is a non-issue for me, personally
19:21:53Watusimotoif the game window has focus, it should always receive events
19:22:04Watusimotoif the game window loses focus, it might not get events
19:22:07raptorbut i *thought* it was a client-side problem, where the modules really did look like they were stuck on
19:22:23WatusimotoI've only seen modules get stuck when window loses focus
19:22:27raptorah ok
19:22:33Watusimotoif window still has focus, it's a probelm
19:22:38raptorthen it's a non-issue
19:22:42Watusimotoif window loses focus, it's out of our hands
19:22:45raptoryep
19:23:01Watusimotoso not sure what the reported problem is, but that;s my take on it
19:23:12raptori'll cross it off..
19:23:15Watusimotook
19:23:20Watusimoto34
19:23:22Watusimotoblech
19:23:44Watusimotothat one is what it is; we shoudl add more music
19:23:51Watusimotolet's not dwell on it
19:23:58Watusimoto43
19:24:25raptorhaven't done much with 43, but i have seen som anomalies
19:24:29raptorsome
19:27:12Watusimotowell, we understand what it is; I can try reproducing some time as I reported it. next time my kids are playing games, I'll have them do Bitfighter for a minute and see if it is still broken
19:27:43raptori saw some unauthenticated user get the '+' once when testing
19:27:49Watusimotommm
19:28:11Watusimotook, well it needs lookingat
19:28:12raptorso i wonder if it is due to an improperly initialized variable
19:28:28Watusimotocould be
19:29:01WatusimotoMaybe it matters if the levelchanger joins first or second
19:29:28Watusimotowell, it's an open issue; let's continue with the list
19:29:33raptorok
19:29:41raptor#46, we could delay
19:29:45Watusimotoyes
19:29:47Watusimotoeasily
19:29:54Watusimotolets make that a 019 case
19:30:00raptorok
19:30:02Watusimotoand only fix it if its easy
19:30:06raptoryep
19:30:19Watusimoto49 is a non case
19:30:20raptor#54, i haven't looked at
19:30:21Watusimotosorry
19:30:34Watusimoto54 is a theoretical issue
19:30:45Watusimotonot necessarily a practical one
19:30:51raptorah
19:31:00Watusimotowhen we did all our zone work, we limit game coords to U16
19:31:06Watusimotowhich is perfectly reasonable
19:31:06raptoroh yes
19:31:24WatusimotoI *think* that we even shift the coords to fit into that U16 window
19:31:39raptorwe do, if i remember correctly
19:31:44Watusimotomy concern is that a script (or level file for that matter) could add something beyond those bounds
19:31:59raptorand we could slap the script writer on the wrist
19:32:02Watusimotoso to fix we need to 1) test if its really a problem
19:32:08Watusimotoby actually trying it
19:32:23Watusimotoif the objects just wrap around, then I'd say no problem
19:32:30Watusimotoif things crash, then its a problem
19:32:38raptori can try that now, i think...
19:32:40Watusimotoand 2) if it is a problem, test for it and address it somehow
19:32:42raptorsetDest?
19:32:55WatusimotosetGeom
19:33:01Watusimotoa = TestItem.new()
19:33:19Watusimotoa:setGeom(new point(1000000000000000000000000000000000000000000,1000000000000000000000000000000000000000000000000000000000000))
19:33:24raptorno setLoc?
19:33:24Watusimotoa.addToGame()
19:33:26raptorok
19:33:32Watusimotoah maybe
19:34:02Watusimotocould also try with setLoc()
19:34:20raptorok, well i did it...
19:34:25Watusimotoand
19:34:27Watusimoto...
19:34:27raptornothing happened...
19:34:34Watusimotonothing at all?
19:34:36ChanServ Quit (shutting down)
19:34:38raptoras it, too far away to see
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19:35:48Watusimotoif no crash, then maybe its a non issue
19:35:49raptoryeah, i can add an item at (0,0) and it appears
19:35:53raptorno crash
19:36:10Watusimototry adding a wall
19:36:16Watusimotothat will show up in cmdr map
19:36:31Watusimotonot sure walls work yet, though
19:36:36raptoruhhh
19:36:37Watusimotocould do it with a level file
19:36:44raptorok
19:36:48Watusimotowhatever, leave it on the lst, and I;ll take care of it
19:36:59raptorok, for 019, then?
19:37:15Watusimotoprobably for 018 unless it becomes a big deal
19:37:28raptoroh yay #58
19:37:28Watusimotobut if it slips, no biggie
19:37:40raptori've looked at this thrice
19:37:47Watusimototeleporters with no dests shoudl not be drawn
19:37:55raptorsam686 confirmed it, too
19:38:03Watusimotoyou should only be able to get a teleporter with no dests if you delete the dests with a script
19:38:16raptorso, yes
19:38:25Watusimotoif you can get them in the editor, its a bug
19:38:32Watusimotoif you can get them with a level file, its a bug
19:38:32raptori've also confirmed that when adding a teleporter to the editor, the dests are empty
19:38:44WatusimotoI frankly don;t believe you :-)
19:38:50raptorsounds fine
19:38:59Watusimotoa teleporter is a simple line item in the editor
19:39:04Watusimotothat has a front and a back
19:39:11Watusimotoit has two points
19:39:12raptori think the LineItem vertices exist, but they are not put into the DestManager...
19:39:16Watusimotoyou cannot delete one of them
19:39:22Watusimotooh
19:39:35Watusimotowell, then that is the bug
19:40:23raptorwhen pulling a teleport of the dock, the UIEditor code calls clone() on the object
19:40:24Watusimotowe should rewrite it to Teleporter verteices not added to DestManager to teleports do not draw in the editor. Here's how to reproduce...
19:40:48raptoryes, i update
19:40:48Watusimoto*so teleports do not draw*
19:40:54Watusimotook
19:41:17Watusimoto#59 more sfx/music
19:41:21Watusimotoblech
19:41:44WatusimotoMaybe we can put out a call in the forums for suggestions
19:41:55Watusimoto#60
19:41:59Watusimotohaven't looked at this
19:42:03Watusimotoprobably falls on my plate
19:42:17raptorah #60
19:42:27raptori haven't been able to reproduce either
19:42:40raptorjust the one time when sam686 and I were testing on some random test soccer level
19:42:42Watusimotohaven't played with bots too much, so not sure if this is easy to reproduce or not... maybe it's already fixed?
19:43:02raptornot easy - unreproducible so far...
19:43:27Watusimotolets see if it happens again
19:43:40Watusimoto62 is on my plate
19:43:46Watusimotoand we can release without it done
19:43:50Watusimotomostly just a reminder
19:43:56raptorok
19:44:01raptorseeker sound effects
19:44:21raptori they make the the burst noise on impact
19:44:27raptorargh grammar
19:45:14Watusimotolet's post in the forums -- maybe people will have ideas
19:45:36Watusimotoideally, we'd have a shooting effect, a flying effect, and an impact effect
19:45:55raptoryes, right now we have shooting, impact (both from burst)
19:45:56Watusimotobut we can reuse existing impact sound if we don't get anything good
19:46:19WatusimotoI'd like to have unique sounds if possible
19:46:36raptori agree
19:46:37Watusimotobut I don't want to hodl up the relase because of it
19:46:48raptoragree again
19:46:50WatusimotoRight now ctrl-; crashes the editor
19:46:55Watusimotothat's what I'm trying to fix
19:46:56raptorwhat?
19:46:59raptorno
19:47:02Watusimotoa lua issue
19:47:04Watusimotoyes
19:47:05raptorno problems with that...
19:47:10Watusimotowhat?
19:47:13Watusimotoreally?
19:47:18raptorworks every time
19:47:21Watusimotoit consistenly crashes for me
19:47:22raptorno problems
19:47:29raptordifferent angle/ etc
19:47:37raptoris your lua environment set up ok?
19:47:44Watusimotowell anway, I'm in the middle of converting menus from lunar to luaW
19:47:50raptorheh, ok
19:47:55Watusimotoand am hitting some interesting problems
19:48:13Watusimotomenu items are different than any other lua objects
19:48:23Watusimotothey have a real constructor, for example
19:48:33Watusimotoliek with passed args
19:48:42Watusimotoand my luaW setup doesn;t accomodate that
19:48:43raptorah
19:48:58Watusimotothough it would be nice to do x = TestItem.new(point(1,2))
19:49:14WatusimotoI think I've solved that issue
19:49:22Watusimotobut its still crashy for me
19:49:29Watusimotobut that's my main focus at the moment
19:49:50Watusimotobut it's the 10th now. we can surely be ready in 2 weeks
19:49:55raptorok
19:50:28Watusimotoactually it would be x = TestItem.new(point.new(1,2))
19:50:44Watusimotoor alternatively x = TestItem.new(1,2)
19:51:07Watusimotogenerally, i'm trying to allow x,y to be passed in place of a point where convenient
19:51:24raptorsounds good
19:51:31WatusimotoI hate lua
19:51:35raptorthat would be nice..
19:51:58raptormaybe we should migrate to python? :)
19:52:00Watusimotoso fixing the menu items will set the stage for passing args to testitem and friends
19:52:12Watusimotosure
19:52:17Watusimotomaybe we can embed perl
19:53:44raptorhuh, everything i read so far is about binding *other* languages *to* perl
19:54:06Watusimotowow
19:54:18Watusimotowe're embedding python into ruby at work
19:54:21Watusimototalk about nuts
19:54:26raptorha!
19:54:43Watusimotomaybe we can toss lua in there just for laughs
19:54:52raptorthat sounds like a typical step when businesses needs to scale their ruby-based web applications...
19:55:04Watusimotowe needed acces to a python library
19:55:06raptorthen they say ' why didn't we just use python to begin with'
19:55:32WatusimotoI may be able to design a different solution to avoid the embedding
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19:59:06raptorthis is all i've found about embedding perl: http://www.linuxjournal.com/article/2901
19:59:22raptorinclude a couple headers, declare PerlInterpreter
20:00:12raptor...
20:00:18raptorinflate game binary 1.5 MB?
20:01:48raptor...
20:01:50raptorprofit
20:01:56sam6862 MB is barely nothing, compared to 200 MB of some other games...
20:02:04raptorhi sam686
20:02:20sam686hi
20:02:40raptorwe're just musing on the possibility of using something other than Lua... because of Watusimoto's intensifying hatred of it
20:03:41Watusimotothe probelm is that I'd hate whatever we might use
20:03:42sam686we could use anything similar to LUA without changing the client-server protocol..
20:03:52raptorhehe
20:04:50sam686We could even remove all LUA stuff without changing client-server protocol (the bots will have to be codes somewhere else (such as C++ if we do this)
20:05:45LordDVG has joined
20:05:52raptori don't know how serious we are... and especially not for 018...
20:06:35sam686the main problem is... the existing levelgens...
20:25:47WatusimotoI think all current levelgens should work
20:26:04Watusimotooh wait, that was about chaning languages
20:51:25raptorlistening to the 'dreams' series again..
20:51:57LordDVG Quit (Ping timeout: 248 seconds)
20:59:12raptori love it how Linux gives a 'permission denied' error when trying to run a text file as an executable...
20:59:23raptor(by accident..)
21:01:37sam686yes, most likely due to a lack of "Execute" permission (there is read, write, execute)..
21:36:53Watusimotook, this is just lovely
21:37:06WatusimotoI'm tracking down a bad pointer issue with lua creating menus
21:37:34WatusimotoI had *exactly* the same problem before I converted the menu items from lunar to luaW
21:37:41Watusimoto...and...
21:38:00Watusimotoraptor tells me he can run the ctrl-; code without issue
21:38:11Watusimotois this another crazy problem unique to me??!?
21:38:28raptorsam686: can you run the curve plugin in the editor OK?
21:39:08raptorlet me run it in my windows VM...
21:39:21Watusimotoit's almost the same kind of problem -- pulling a pointer out of a Vector
21:39:28Watusimotoand having it be bad
21:39:45raptori wonder if the recent Vector changes have freaked out your vc++ install
21:39:51raptordo you have 2010 sp1 installed?
21:41:14raptorand are you on the x86 or x64 build?
21:42:14Watusimotox64, I think
21:42:16Watusimoto2010
21:42:23Watusimotonot sure if sp1 is intalled or not
21:42:28raptorthat means no...
21:42:36raptorhttp://www.microsoft.com/en-us/download/details.aspx?id=13523
21:42:41raptorfor x64 ^^
21:42:51Watusimotoyes, probably sp1
21:43:10raptorhelp -> about
21:43:13raptortells you
21:43:14WatusimotoVersion 10.0.40219.1 SP1Rel
21:43:19raptorah ok
21:43:24sam686ctrl + ; does nothing on my 017b, but will try 018...
21:43:32Watusimotothese version numbers are worse than ours!
21:43:40Watusimoto017 works fine for me
21:44:12raptorha
21:44:23sam686018 does nothing either, to me... (doing ctrl + ; on editor)
21:44:34Watusimotonothing == no error == no menu?
21:44:35raptorso i've found that scripts don't load right when debugging from vc++?
21:44:45Watusimotothey should load regardless
21:44:47raptorrecompiling from a purged root...
21:48:44sam686ctrl+; does nothing for me, not even any errors about loading editor plugin... And I am sure I have copied editor_plugins and scripts into exe,
21:49:15sam686its like it doesn't see that I pressed the buttons.
21:50:04raptori concur with sam686
21:50:15raptornew compile and ctrl + ; does absolutely nothing
21:51:52raptorbots work
21:52:14raptoralso debugging from vc++ doesn't load scripts? and there's a crash on game exit
21:52:24raptordo i need to set a working directory?
21:53:39Watusimotoyes -- set rootdatadir
21:53:43sam686you need to set project, properties, configuration, debugging, (in configuration: ALL) Working arguments = ($TargetDir)
21:53:57sam686(i mean working directory)
21:53:59Watusimotooh, sorry, misunderstood
21:54:11Watusimotosam686 is probably right
21:54:39sam686Still don't know yet why it doesn't save into .vcproj / .vcxproj
21:55:15raptorWatusimoto: i have crash on ctrl + ;
21:55:21raptornow that working directory is set
21:55:22Watusimotoexcellent!
21:55:41raptorstack: http://pastie.org/5032036
21:57:16sam686for me, getPluginsBindings is a zero size vector, which cause my ctrl+; to do nothing..
21:59:13sam686I see a [EditorPlugins] on bitfighter.ini, the problem is, there is nothing there but only comments for me...
22:00:28raptorhuh, that section has disappeared in my INI...
22:01:19raptorwait
22:01:22raptorwrong INI
22:01:39raptorI have this: Plugin1=Ctrl+;|draw_arcs.lua|Make curves!
22:02:09raptoryup, that's what I have in windows,t oo
22:03:09raptorif you add that sam686, do you get the crash?
22:03:16Watusimotook, well don;t worry about it... looks like I have a problem to solve
22:03:37sam686there is a problem, since I kept using my same bitfighter.ini, copying my bitfighter.ini over to newer version that was completely missing the [EditorPlugins] section, it gets created with only the comments, not the actual plugin for ctrl+;
22:04:03raptormayeb that could be added to checkIfThisIsAnUpdate() in main.cpp
22:04:30sam686only if the bitfighter.ini was entirely missing, it creates the actual ctrl+; line in [EditorPlugins]
22:05:13amgine123456 has joined
22:05:17amgine123456hi
22:05:37sam686hi
22:06:06amgine123456so whats going on right now
22:06:25raptorbug hunting
22:07:38amgine123456ok need help with that?
22:09:33Watusimoto_ has joined
22:10:22amgine123456let me know if you need help with anything maybe ill do some work on the wiki
22:11:46Watusimoto Quit (Ping timeout: 252 seconds)
22:12:18sam686next problem, loadPluginsBindings() doesn't want to work on me, values.size() is zero..
22:31:50amgine123456sam can you help me with somthing.
22:32:48sam686like what?
22:38:34amgine123456so im going to do some editing of the score table on teh wiki to show the point vlauesi ncluding the team numbers as a factor
22:41:55amgine123456however im not familer with how the scoring works so i was wondering if you could help me with that if your not busy
22:46:07amgine123456also im a little rusty on my html tables
22:46:37raptoramgine123456: http://www.w3schools.com/html/default.asp
22:46:57raptoralmost anything web-based can be learned at www.w3schools.com
22:48:45amgine123456thanks its been a while since Ive done some html ive remeber most of it but there are a few details ive forggoten this will probably take most of today to do.
22:50:40amgine123456sam i dont know if your here but while i work on the tables if you oculd help gather values that would help
22:50:53amgine123456 but if your busy thats ok.
22:51:44raptoramgine123456: I'm sorry, but we are busy trying to get the release done and the last of the bugs fixed..
22:53:09amgine123456no problem i can do it on my own.
22:55:02BFLogBot Commit: 06005fc22b52 | Author: sam8641 | Message: Faster CheckCase
22:56:51amgine123456well its going well im glad i remeber my tables well
22:57:15amgine123456Ill let you know whwn a section is finished at a time
23:02:48amgine123456i asuumne return flag means stealing the oppents flag and returning own flag is get your flag back?
23:07:16sam686returning your flag is mainly in CTF..
23:08:48amgine123456i know im editing the ctf section im asking for clarification of what they meant whne thye typed that
23:09:17raptorheading home, be back later tonight
23:09:35raptor Quit ()
23:09:53amgine123456ok
23:13:33amgine123456btw i think that if oyu capture all zones you should get +1 not +0 for doing so. just a a idea
23:22:41amgine123456sam when your done doing whatever your doing ill need some help with the score tables
23:36:23amgine123456ctf section complleted need scores confermation
23:37:21amgine123456and see If it looks alright
23:47:28BFLogBot Commit: a42746ec6618 | Author: watusimoto | Message: Formatting
23:47:29BFLogBot Commit: 0fcb5e3b63e1 | Author: watusimoto | Message: Fix editor menus; convert (some) menuitems from Lunar to LuaW (still have more to go). Need to test for memory leaks.
23:47:31BFLogBot Commit: 34b7d202f906 | Author: watusimoto | Message: Merge

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