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IRC Log for 2012-10-15

Timestamps are in GMT/BST.

01:27:30kodaws has joined
02:03:06sam686barrier.h struct WallRec, Vector<F32> verts ... a F32 Verts without Point?
02:03:24raptorhi
02:03:26raptorlooking...
02:04:45raptorused in loadBarrierPoints
02:05:00raptoroh wait
02:05:27sam686I wanted to create a WallRec(..., Vector<Point>) but its only F32 instead...
02:05:31raptoryou're saying why is it F32, instead of Point
02:05:51raptoryeah, it uses an array of points... probably to be network friendly?
02:06:04raptorGameType::s2cAddWalls
02:06:44sam686I don't think it matters.. but it might waste one bit on the size since it might never be a odd number of F32 count...
02:08:24sam686there is s2cAddWalls with a Vector<F32> instead of Vector<Point>
02:09:20raptoryes, that is the only network related method i found
02:09:23sam686if it was sent an odd number of Vector<F32> it might cause an index overflow and it might or might not crash not sure..
02:10:10raptormaybe... but i don't know of an instance where it has happened before..
02:10:39sam686what I was doing was to try to make the walls update in the middle of the game play...
02:10:56raptorahhh
02:11:07raptori didn't know we could do that yet..
02:11:34raptori mean, i didn't know if watusimoto had plugged it into the LuaW system yet
02:12:27sam686I was, umm, making my own in-game editing walls and any other objects.. the problem is clients can't see the changes to walls..
02:12:41raptorhaha
02:12:45raptorcool
02:34:18sam686there is like 10 players online
02:34:24raptori just joined
02:35:16raptori left
02:45:48sam686well, that what happens when a server level change isn't passworded and there is no voteing system...
02:46:05raptoryeah, crazy
02:46:49sam686there was half the players in another server with no level change permission to anyone (but most left in one or 2 minutes)
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03:28:12sam686well, I had some fun with my 018 in-game editing, looks like I actually found a problem, when you join (or when I move a engineered teleporter), all engineered teleporter green circle is in the wrong position on top of source teleporting (the C-map does show the correct destination though)
03:31:52sam686another thing that kindof bothers me, typing /ADD 4 (capital letters, still actually shows the <time in minutes>) but press enter and "Invalid command"
03:32:54raptormaybe use tolower...
03:33:42raptorcan you write those down in the bug list if you don't want to work on them. I'm currently rewriting the music system and may forget..
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15:25:56BFLogBot Commit: 4e1c142db669 | Author: buckyballreaction | Message: Allow commands to be case-insensitive
15:39:41raptor Quit ()
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15:45:40raptorgood day!
16:15:49raptormy music system rewrite is getting hairy...
16:25:26watusimotoreally?
16:35:36raptorsigh, yes
16:35:45raptori'm trying to implement fading...
16:35:49raptoroh and credits music
16:36:39raptorbut maybe it was just late, a refreshed mind might be able to tackle it...
17:02:09watusimoto Quit (Ping timeout: 255 seconds)
17:14:42Watusimoto has joined
17:41:50raptori'm writing unit tests at work...
17:41:59raptori think i'm going to cry..
17:42:14raptori forgot how tedious these can be...
18:23:53Watusimoto Quit (Ping timeout: 246 seconds)
19:05:50LordDVG has joined
19:26:30Watusimoto has joined
20:29:52Watusimotoyeah... unit tests. that sucks.
20:31:19LordDVG Quit (Remote host closed the connection)
21:55:47raptorheading home... later!
21:56:17raptor Quit ()
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23:23:02ChanServ sets mode +o raptor
23:23:15raptorback
23:54:56sam686 has joined
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