Timestamps are in GMT/BST.
| 01:27:30 | | kodaws has joined |
| 02:03:06 | sam686 | barrier.h struct WallRec, Vector<F32> verts ... a F32 Verts without Point? |
| 02:03:24 | raptor | hi |
| 02:03:26 | raptor | looking... |
| 02:04:45 | raptor | used in loadBarrierPoints |
| 02:05:00 | raptor | oh wait |
| 02:05:27 | sam686 | I wanted to create a WallRec(..., Vector<Point>) but its only F32 instead... |
| 02:05:31 | raptor | you're saying why is it F32, instead of Point |
| 02:05:51 | raptor | yeah, it uses an array of points... probably to be network friendly? |
| 02:06:04 | raptor | GameType::s2cAddWalls |
| 02:06:44 | sam686 | I don't think it matters.. but it might waste one bit on the size since it might never be a odd number of F32 count... |
| 02:08:24 | sam686 | there is s2cAddWalls with a Vector<F32> instead of Vector<Point> |
| 02:09:20 | raptor | yes, that is the only network related method i found |
| 02:09:23 | sam686 | if it was sent an odd number of Vector<F32> it might cause an index overflow and it might or might not crash not sure.. |
| 02:10:10 | raptor | maybe... but i don't know of an instance where it has happened before.. |
| 02:10:39 | sam686 | what I was doing was to try to make the walls update in the middle of the game play... |
| 02:10:56 | raptor | ahhh |
| 02:11:07 | raptor | i didn't know we could do that yet.. |
| 02:11:34 | raptor | i mean, i didn't know if watusimoto had plugged it into the LuaW system yet |
| 02:12:27 | sam686 | I was, umm, making my own in-game editing walls and any other objects.. the problem is clients can't see the changes to walls.. |
| 02:12:41 | raptor | haha |
| 02:12:45 | raptor | cool |
| 02:34:18 | sam686 | there is like 10 players online |
| 02:34:24 | raptor | i just joined |
| 02:35:16 | raptor | i left |
| 02:45:48 | sam686 | well, that what happens when a server level change isn't passworded and there is no voteing system... |
| 02:46:05 | raptor | yeah, crazy |
| 02:46:49 | sam686 | there was half the players in another server with no level change permission to anyone (but most left in one or 2 minutes) |
| 03:25:31 | | hehids has joined |
| 03:25:59 | | hehids Quit (Client Quit) |
| 03:28:12 | sam686 | well, I had some fun with my 018 in-game editing, looks like I actually found a problem, when you join (or when I move a engineered teleporter), all engineered teleporter green circle is in the wrong position on top of source teleporting (the C-map does show the correct destination though) |
| 03:31:52 | sam686 | another thing that kindof bothers me, typing /ADD 4 (capital letters, still actually shows the <time in minutes>) but press enter and "Invalid command" |
| 03:32:54 | raptor | maybe use tolower... |
| 03:33:42 | raptor | can you write those down in the bug list if you don't want to work on them. I'm currently rewriting the music system and may forget.. |
| 03:35:28 | | kodabbws has joined |
| 03:36:40 | | kodaws Quit (Ping timeout: 255 seconds) |
| 04:20:01 | | raptor Quit () |
| 04:44:25 | | kodabbws Quit (Read error: Connection reset by peer) |
| 04:56:18 | | kodaws has joined |
| 05:02:42 | | kodaws Quit (Ping timeout: 255 seconds) |
| 05:25:45 | | sam686 has left |
| 06:07:16 | | kodaws has joined |
| 06:25:25 | | kodaws Quit (Ping timeout: 245 seconds) |
| 06:51:57 | | kodaws has joined |
| 08:01:27 | | watusimoto has joined |
| 08:01:27 | | ChanServ sets mode +o watusimoto |
| 08:10:50 | | kodaws Quit (Ping timeout: 245 seconds) |
| 08:13:17 | | kodaws has joined |
| 10:01:22 | | kodabbws has joined |
| 10:05:06 | | kodaws Quit (Ping timeout: 260 seconds) |
| 10:12:24 | | kodabbws Quit (Ping timeout: 245 seconds) |
| 10:14:07 | | kodaws has joined |
| 10:14:08 | | kodaws Quit (Read error: Connection reset by peer) |
| 15:01:42 | | raptor has joined |
| 15:01:42 | | ChanServ sets mode +o raptor |
| 15:25:56 | | BFLogBot Commit: 4e1c142db669 | Author: buckyballreaction | Message: Allow commands to be case-insensitive |
| 15:39:41 | | raptor Quit () |
| 15:42:31 | | raptor has joined |
| 15:42:31 | | ChanServ sets mode +o raptor |
| 15:45:40 | raptor | good day! |
| 16:15:49 | raptor | my music system rewrite is getting hairy... |
| 16:25:26 | watusimoto | really? |
| 16:35:36 | raptor | sigh, yes |
| 16:35:45 | raptor | i'm trying to implement fading... |
| 16:35:49 | raptor | oh and credits music |
| 16:36:39 | raptor | but maybe it was just late, a refreshed mind might be able to tackle it... |
| 17:02:09 | | watusimoto Quit (Ping timeout: 255 seconds) |
| 17:14:42 | | Watusimoto has joined |
| 17:41:50 | raptor | i'm writing unit tests at work... |
| 17:41:59 | raptor | i think i'm going to cry.. |
| 17:42:14 | raptor | i forgot how tedious these can be... |
| 18:23:53 | | Watusimoto Quit (Ping timeout: 246 seconds) |
| 19:05:50 | | LordDVG has joined |
| 19:26:30 | | Watusimoto has joined |
| 20:29:52 | Watusimoto | yeah... unit tests. that sucks. |
| 20:31:19 | | LordDVG Quit (Remote host closed the connection) |
| 21:55:47 | raptor | heading home... later! |
| 21:56:17 | | raptor Quit () |
| 23:23:02 | | raptor has joined |
| 23:23:02 | | ChanServ sets mode +o raptor |
| 23:23:15 | raptor | back |
| 23:54:56 | | sam686 has joined |
| 23:54:56 | | ChanServ sets mode +v sam686 |