#bitfighter IRC Log

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IRC Log for 2012-11-17

Timestamps are in GMT/BST.

00:28:28raptorok back
00:28:38raptoroh man, i've been gone two hours!
01:22:45BFLogBot Commit: e551854b5cf6 | Author: buckyballreaction | Message: Reorder the process flow of checking for updates and updating resources
01:23:02raptor Quit ()
01:35:46Watusimoto Quit (Ping timeout: 244 seconds)
01:44:08raptor has joined
01:44:08ChanServ sets mode +o raptor
02:03:00kodait's not a registryyyyyyyyyyyyyyyyyyyyyyy
02:04:55raptorhi koda
02:04:58raptorha!
02:05:15sam686hi
02:05:23raptorhi sam686
02:05:27kodahi all :)
02:05:50kodai'm exhausted, i just submitted hw tasks to the cgg
02:05:55raptorkoda: I'm working on ripping out your code for copying over game resources for all three platforms
02:06:01kodai thought of posting a few and then, who cares, all 40
02:06:01raptorcgg?
02:06:02koda:D
02:06:06raptoroh wow
02:06:07kodacopyleft game group
02:06:36kodaraptor: yes that solution would cleaner i think
02:08:56raptori think watusimoto might submit one...
02:09:31kodaone set of n tasks? :p
02:10:21kodawow it's late
02:10:23koda3am
02:10:26kodagood night :P
02:10:31raptornight!
02:10:45koda Quit (Quit: koda)
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16:21:32raptorhi koda
16:21:41kodahello
16:21:51raptorquestion about Directory.mm: what exactly is is 'NSAutoreleasePool *pool' being set up for?
16:22:16raptorat the start and end of each method..
16:22:47kodagarbage collection
16:22:54raptorinteresting...
16:23:11kodaevery object created inside that pool is going to be released when the pool is released
16:23:14raptorso it sets up the garbage collector and keeps track of everything before you do a pool release?
16:23:21raptorahhh
16:23:23raptorok
16:23:27raptorinteresting
16:23:40kodaon desktop however is not so strict, gc happens automatically
16:34:36raptorkoda: do you know if SDL2 can grab that application support folder from the environment?
16:35:17raptorthe folder location, i mean
16:35:46kodano but it is always ~/Library/Application Support/<appname>
16:35:53kodaso it's easy to reconstruct
17:09:48raptorhmm, what's a platform agnostic name for that directory
17:09:54raptoruser settings dir?
17:09:58raptoruser config dir?
17:17:07LordDVG has joined
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17:59:46koda Quit (Quit: koda)
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21:26:56raptorhello
21:41:07Watusimotohi
21:44:02raptorhi
21:46:01raptorso i'm working on setting up default directories for all the platforms, in main.cpp, when the application starts up
21:46:25raptorhowever, i'm curious as to the process flow again
21:46:44raptorbecause: we still want people to be able to provide command-line parameters provide comm
21:46:57raptor(ignore those last two words)
21:50:56raptorwe readCmdLineParams, then resolveDirs
21:51:19raptorkoda faked commandline params before that to set up the default directories
21:51:54raptorwait
21:51:59raptori figured out a way..
21:52:50Watusimotook -- I'm not sure what the issue is... I think we read cmd line params first, then INI file, and all the stuff you're doing can happen after that, no?
21:54:06raptorsome after, some before
21:54:34raptori need to see if the user data dir exists before loading the INI..
22:03:10Watusimotooh, because if user data dir doesn't exist, you can load the ini there
22:03:28Watusimotobut you need to read the cmd line params to see where that data dir should be
22:03:53Watusimotoso maybe...
22:04:33Watusimotoread cmd line params -- check if data dirs are missing altogether -- read INI -- check for new version -- if new version copy data dirs from system -- play!
22:05:02Watusimotoby check for new version I mean check if a new version has been installed
22:05:39Watusimotochecking to see if a new version exists on servr is a different issue
22:25:50LordDVG Quit (Remote host closed the connection)
22:35:36raptorWatusimoto: which resources did we want to copy to the user's data directory? everything but sfx/ right?
22:45:46Watusimotoyes, I beleive so
22:46:05Watusimotolet me check my install
22:46:45Watusimotoeverything by sfx?
22:46:52WatusimotoI have music in my install
22:47:00Watusimotowhich makes sense -- users can replace music
22:47:18Watusimotoplugins, levels, music, robots, screenshots, scripts
22:47:41raptorok, so you don't mind copying 6 MB of music on first launch/update ?
22:48:35Watusimotowell.... not doing so would require some thought
22:48:45raptor10MB
22:48:58raptorit's a good idea, i think
22:49:09Watusimotocopying is a good idea? or thinking?
22:49:21raptorcopying.. for now
22:49:41WatusimotoI agree... that way peopel can add to/remove music
22:49:57raptorotherwise we'd have to declare music unchangeable (i.e. allow administrators only to add to the installtion directory)
22:50:04Watusimotowhen we have music associated with levels, we might want to have a cntral music library
22:50:07Watusimotoexactly
23:01:11raptorkoda where are you
23:01:22raptorprobably asleep
23:03:19amgine1234567890 has joined
23:03:28amgine1234567890hi there hows bitfighter coming
23:03:36raptorhi
23:03:42raptorcoming along...
23:03:58amgine1234567890sorry ive been gone my grandma suffered a injury so i had to stay with her for a few days
23:04:11amgine1234567890anything new for testing?
23:04:15raptorno problem, hope she gets better
23:04:54raptoractually, yes - let me get you a build..
23:05:03raptorsince Watusimoto finished the Lua stuff
23:05:03amgine1234567890ok
23:06:40raptorwe mostly jsut have a few bugs and some installer/updating things to finish
23:09:24raptorwe have new music, seeker sound-effect, lots of Lua changes
23:09:47raptorand i think some editor changes, so it'd be good to test that. Watusimoto anything specific that you think amgine1234567890 could test?
23:13:50amgine1234567890any chages with bots?
23:14:09raptorall the bots included with the game should work, but no behavior changes
23:14:17raptorso s_bot should still act the same
23:17:02WatusimotoI hope to shortly...
23:17:16raptor?
23:18:36Watusimotohave something to test
23:18:37raptorchecking some stuff in soon?
23:18:37Watusimotothat is
23:18:41Watusimotomaybe
23:18:57WatusimotoI've been thinking I'm done for 12 hours now...
23:19:13amgine1234567890lol works is never done XD
23:20:23Watusimotono
23:20:34raptorit's not feature creep is it?
23:20:36raptor:)
23:21:42Watusimotohooray! it's the least broken its been since I started
23:21:47Watusimotono my item is on the list.
23:22:01WatusimotoI want to get this thing done
23:22:40Watusimotothe amount of time we've spent getting ready for this release is about what I'd like for the entire release cycle
23:22:47Watusimotothis one has really dragged
23:25:26raptorhaha
23:25:51BFLogBot Commit: 96846b57a8e2 | Author: buckyballreaction | Message: Fix compiling on Windows
23:34:11amgine1234567890lol
23:36:40amgine1234567890compiler problesm now?
23:38:02raptoryeah.. it's fixed now. if Watusimoto is going to check some stuff in, i'm going to wait for it so i can give you that to test, too..
23:38:15Watusimotosoon
23:38:17Watusimotosoon
23:38:48raptortrying to decipher koda's obj-c++ code..
23:43:38Watusimotofor a company that values beauty, obj-c++ doesn't seem an obvious choice
23:45:51Watusimotoits gong to be a few more minutes... found some bugs
23:46:00raptoroh yay bugs
23:46:06raptorwill your sanity hold out?
23:48:51amgine1234567890lol this will hopefully be the most bug free version of bf yet
23:51:06Watusimotoha
23:51:31Watusimotothis week has had a lot of pressure. lots of people waiting on things to be written
23:51:55Watusimototwo projects at work with hovering nervious managers (with two demos coming up, one Monday, one a week later)
23:52:27Watusimotothen my kids telling me I suck at Empire earth because my mousework is "sloppy"
23:52:33Watusimoto"go faster, daddy!"
23:52:36Watusimotough
23:52:52raptorhaha
23:53:57raptorthat's when you take comfort in knowing you can beat them at ms. pacman (or some old arcade game)
23:54:16raptorat least, that's what my brother does
23:56:23Watusimotoor just beat them
23:57:09Watusimotosloppy mousework? ok, how's no dessert for a week? sloppy enough for you?!?
23:58:09raptorhahaha
23:58:24raptoryou should have them play one-handed

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