Timestamps are in GMT/BST.
| 00:28:28 | raptor | ok back |
| 00:28:38 | raptor | oh man, i've been gone two hours! |
| 01:22:45 | | BFLogBot Commit: e551854b5cf6 | Author: buckyballreaction | Message: Reorder the process flow of checking for updates and updating resources |
| 01:23:02 | | raptor Quit () |
| 01:35:46 | | Watusimoto Quit (Ping timeout: 244 seconds) |
| 01:44:08 | | raptor has joined |
| 01:44:08 | | ChanServ sets mode +o raptor |
| 02:03:00 | koda | it's not a registryyyyyyyyyyyyyyyyyyyyyyy |
| 02:04:55 | raptor | hi koda |
| 02:04:58 | raptor | ha! |
| 02:05:15 | sam686 | hi |
| 02:05:23 | raptor | hi sam686 |
| 02:05:27 | koda | hi all :) |
| 02:05:50 | koda | i'm exhausted, i just submitted hw tasks to the cgg |
| 02:05:55 | raptor | koda: I'm working on ripping out your code for copying over game resources for all three platforms |
| 02:06:01 | koda | i thought of posting a few and then, who cares, all 40 |
| 02:06:01 | raptor | cgg? |
| 02:06:02 | koda | :D |
| 02:06:06 | raptor | oh wow |
| 02:06:07 | koda | copyleft game group |
| 02:06:36 | koda | raptor: yes that solution would cleaner i think |
| 02:08:56 | raptor | i think watusimoto might submit one... |
| 02:09:31 | koda | one set of n tasks? :p |
| 02:10:21 | koda | wow it's late |
| 02:10:23 | koda | 3am |
| 02:10:26 | koda | good night :P |
| 02:10:31 | raptor | night! |
| 02:10:45 | | koda Quit (Quit: koda) |
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| 04:09:49 | | raptor Quit () |
| 09:37:14 | | Watusimoto has joined |
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| 15:24:48 | | raptor has joined |
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| 16:16:50 | | koda has joined |
| 16:21:32 | raptor | hi koda |
| 16:21:41 | koda | hello |
| 16:21:51 | raptor | question about Directory.mm: what exactly is is 'NSAutoreleasePool *pool' being set up for? |
| 16:22:16 | raptor | at the start and end of each method.. |
| 16:22:47 | koda | garbage collection |
| 16:22:54 | raptor | interesting... |
| 16:23:11 | koda | every object created inside that pool is going to be released when the pool is released |
| 16:23:14 | raptor | so it sets up the garbage collector and keeps track of everything before you do a pool release? |
| 16:23:21 | raptor | ahhh |
| 16:23:23 | raptor | ok |
| 16:23:27 | raptor | interesting |
| 16:23:40 | koda | on desktop however is not so strict, gc happens automatically |
| 16:34:36 | raptor | koda: do you know if SDL2 can grab that application support folder from the environment? |
| 16:35:17 | raptor | the folder location, i mean |
| 16:35:46 | koda | no but it is always ~/Library/Application Support/<appname> |
| 16:35:53 | koda | so it's easy to reconstruct |
| 17:09:48 | raptor | hmm, what's a platform agnostic name for that directory |
| 17:09:54 | raptor | user settings dir? |
| 17:09:58 | raptor | user config dir? |
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| 18:54:39 | | Watusimoto has joined |
| 21:26:56 | raptor | hello |
| 21:41:07 | Watusimoto | hi |
| 21:44:02 | raptor | hi |
| 21:46:01 | raptor | so i'm working on setting up default directories for all the platforms, in main.cpp, when the application starts up |
| 21:46:25 | raptor | however, i'm curious as to the process flow again |
| 21:46:44 | raptor | because: we still want people to be able to provide command-line parameters provide comm |
| 21:46:57 | raptor | (ignore those last two words) |
| 21:50:56 | raptor | we readCmdLineParams, then resolveDirs |
| 21:51:19 | raptor | koda faked commandline params before that to set up the default directories |
| 21:51:54 | raptor | wait |
| 21:51:59 | raptor | i figured out a way.. |
| 21:52:50 | Watusimoto | ok -- I'm not sure what the issue is... I think we read cmd line params first, then INI file, and all the stuff you're doing can happen after that, no? |
| 21:54:06 | raptor | some after, some before |
| 21:54:34 | raptor | i need to see if the user data dir exists before loading the INI.. |
| 22:03:10 | Watusimoto | oh, because if user data dir doesn't exist, you can load the ini there |
| 22:03:28 | Watusimoto | but you need to read the cmd line params to see where that data dir should be |
| 22:03:53 | Watusimoto | so maybe... |
| 22:04:33 | Watusimoto | read cmd line params -- check if data dirs are missing altogether -- read INI -- check for new version -- if new version copy data dirs from system -- play! |
| 22:05:02 | Watusimoto | by check for new version I mean check if a new version has been installed |
| 22:05:39 | Watusimoto | checking to see if a new version exists on servr is a different issue |
| 22:25:50 | | LordDVG Quit (Remote host closed the connection) |
| 22:35:36 | raptor | Watusimoto: which resources did we want to copy to the user's data directory? everything but sfx/ right? |
| 22:45:46 | Watusimoto | yes, I beleive so |
| 22:46:05 | Watusimoto | let me check my install |
| 22:46:45 | Watusimoto | everything by sfx? |
| 22:46:52 | Watusimoto | I have music in my install |
| 22:47:00 | Watusimoto | which makes sense -- users can replace music |
| 22:47:18 | Watusimoto | plugins, levels, music, robots, screenshots, scripts |
| 22:47:41 | raptor | ok, so you don't mind copying 6 MB of music on first launch/update ? |
| 22:48:35 | Watusimoto | well.... not doing so would require some thought |
| 22:48:45 | raptor | 10MB |
| 22:48:58 | raptor | it's a good idea, i think |
| 22:49:09 | Watusimoto | copying is a good idea? or thinking? |
| 22:49:21 | raptor | copying.. for now |
| 22:49:41 | Watusimoto | I agree... that way peopel can add to/remove music |
| 22:49:57 | raptor | otherwise we'd have to declare music unchangeable (i.e. allow administrators only to add to the installtion directory) |
| 22:50:04 | Watusimoto | when we have music associated with levels, we might want to have a cntral music library |
| 22:50:07 | Watusimoto | exactly |
| 23:01:11 | raptor | koda where are you |
| 23:01:22 | raptor | probably asleep |
| 23:03:19 | | amgine1234567890 has joined |
| 23:03:28 | amgine1234567890 | hi there hows bitfighter coming |
| 23:03:36 | raptor | hi |
| 23:03:42 | raptor | coming along... |
| 23:03:58 | amgine1234567890 | sorry ive been gone my grandma suffered a injury so i had to stay with her for a few days |
| 23:04:11 | amgine1234567890 | anything new for testing? |
| 23:04:15 | raptor | no problem, hope she gets better |
| 23:04:54 | raptor | actually, yes - let me get you a build.. |
| 23:05:03 | raptor | since Watusimoto finished the Lua stuff |
| 23:05:03 | amgine1234567890 | ok |
| 23:06:40 | raptor | we mostly jsut have a few bugs and some installer/updating things to finish |
| 23:09:24 | raptor | we have new music, seeker sound-effect, lots of Lua changes |
| 23:09:47 | raptor | and i think some editor changes, so it'd be good to test that. Watusimoto anything specific that you think amgine1234567890 could test? |
| 23:13:50 | amgine1234567890 | any chages with bots? |
| 23:14:09 | raptor | all the bots included with the game should work, but no behavior changes |
| 23:14:17 | raptor | so s_bot should still act the same |
| 23:17:02 | Watusimoto | I hope to shortly... |
| 23:17:16 | raptor | ? |
| 23:18:36 | Watusimoto | have something to test |
| 23:18:37 | raptor | checking some stuff in soon? |
| 23:18:37 | Watusimoto | that is |
| 23:18:41 | Watusimoto | maybe |
| 23:18:57 | Watusimoto | I've been thinking I'm done for 12 hours now... |
| 23:19:13 | amgine1234567890 | lol works is never done XD |
| 23:20:23 | Watusimoto | no |
| 23:20:34 | raptor | it's not feature creep is it? |
| 23:20:36 | raptor | :) |
| 23:21:42 | Watusimoto | hooray! it's the least broken its been since I started |
| 23:21:47 | Watusimoto | no my item is on the list. |
| 23:22:01 | Watusimoto | I want to get this thing done |
| 23:22:40 | Watusimoto | the amount of time we've spent getting ready for this release is about what I'd like for the entire release cycle |
| 23:22:47 | Watusimoto | this one has really dragged |
| 23:25:26 | raptor | haha |
| 23:25:51 | | BFLogBot Commit: 96846b57a8e2 | Author: buckyballreaction | Message: Fix compiling on Windows |
| 23:34:11 | amgine1234567890 | lol |
| 23:36:40 | amgine1234567890 | compiler problesm now? |
| 23:38:02 | raptor | yeah.. it's fixed now. if Watusimoto is going to check some stuff in, i'm going to wait for it so i can give you that to test, too.. |
| 23:38:15 | Watusimoto | soon |
| 23:38:17 | Watusimoto | soon |
| 23:38:48 | raptor | trying to decipher koda's obj-c++ code.. |
| 23:43:38 | Watusimoto | for a company that values beauty, obj-c++ doesn't seem an obvious choice |
| 23:45:51 | Watusimoto | its gong to be a few more minutes... found some bugs |
| 23:46:00 | raptor | oh yay bugs |
| 23:46:06 | raptor | will your sanity hold out? |
| 23:48:51 | amgine1234567890 | lol this will hopefully be the most bug free version of bf yet |
| 23:51:06 | Watusimoto | ha |
| 23:51:31 | Watusimoto | this week has had a lot of pressure. lots of people waiting on things to be written |
| 23:51:55 | Watusimoto | two projects at work with hovering nervious managers (with two demos coming up, one Monday, one a week later) |
| 23:52:27 | Watusimoto | then my kids telling me I suck at Empire earth because my mousework is "sloppy" |
| 23:52:33 | Watusimoto | "go faster, daddy!" |
| 23:52:36 | Watusimoto | ugh |
| 23:52:52 | raptor | haha |
| 23:53:57 | raptor | that's when you take comfort in knowing you can beat them at ms. pacman (or some old arcade game) |
| 23:54:16 | raptor | at least, that's what my brother does |
| 23:56:23 | Watusimoto | or just beat them |
| 23:57:09 | Watusimoto | sloppy mousework? ok, how's no dessert for a week? sloppy enough for you?!? |
| 23:58:09 | raptor | hahaha |
| 23:58:24 | raptor | you should have them play one-handed |