#bitfighter IRC Log

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IRC Log for 2012-11-27

Timestamps are in GMT/BST.

03:37:28-moorcock.freenode.net- *** Looking up your hostname...
03:37:28-moorcock.freenode.net- *** Checking Ident
03:37:32-moorcock.freenode.net- *** Couldn't look up your hostname
03:37:34-moorcock.freenode.net- *** No Ident response
03:37:41BFLogBot has joined
03:37:41Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads'
03:37:41Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012
03:37:41-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
03:38:07-moorcock.freenode.net- *** Looking up your hostname...
03:38:07-moorcock.freenode.net- *** Checking Ident
03:38:07-moorcock.freenode.net- *** Couldn't look up your hostname
03:38:14-moorcock.freenode.net- *** No Ident response
03:38:21BFLogBot has joined
03:38:21Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads'
03:38:21Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012
03:38:21-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
03:39:52raptor!BFlogbot
03:39:58raptorBFLogbot
03:39:58BFLogBotI'm a real boy.... I think?
03:40:06raptoryay, you're back!
03:40:14raptor!sam686
03:40:14BFLogBotMaster Bughunter
03:40:28raptor!sam686
03:40:28BFLogBotMaster Bughunter
03:41:29sam686oh didn't know I have an automatic pm on !sam686 left on with my IRC client..
03:43:56raptorthat's funny..
03:50:29amgine1234567890you know oyu can imput commands after you die and are on teh press a key to repawn key
03:50:41raptoryes
03:50:47amgine1234567890if you were alreasy typing osmthing
03:50:49raptordoes it mess anything up?
03:50:51amgine1234567890kk
03:51:10amgine1234567890i got a bug to occur once but i cant seem to dup it hmm=p
03:51:22raptordid it have to do with /idle?
03:51:31raptorbecause we found some bugs with that last night
03:51:53amgine1234567890yeah like the black scree nof doom idle problem?
03:52:00raptorhaha, yes
03:52:01amgine1234567890found that one
04:06:51sam686the master server still can't read the database..
04:07:04sam686wrong pasword?
04:07:25raptoruhh
04:07:27raptorchecking...
04:07:32raptorwhich database?
04:08:17sam686the one at bitfighter/master/master.ini
04:08:44sam686mysql for password authentication, and writing to game stats
04:09:17raptorargh
04:09:25raptorit uses one password for both?
04:09:41sam686i guess...
04:10:02sam686but one mysql user can be setup to read 2 databases..
04:10:40raptorok
04:10:45raptori think i fixed it...
04:10:53raptorwait 10 seconds for the INI to refresh...
04:12:13sam686i am playing on 017 by the way
04:12:17raptori restarted master in case...
04:12:19raptorok
04:13:27raptorok working now
04:14:34Wuzzy2 has joined
04:17:27Wuzzy Quit (Ping timeout: 264 seconds)
04:24:57sam686good, now the game reports is working now.. http://bitfighter.org/stats/
04:26:23raptorscreenshots are working!
04:29:03Wuzzy2 Quit (Quit: Wuzzy2)
04:39:29raptorok, i think i'm done with the server for tonight...
04:40:39sam686burst can't destroy cores? on 017?
04:40:47raptoruhh...
04:40:54raptori think it only hits one panel at a time
04:41:24sam686I see a dumb player trying to destroy core with only burst (the last panel and really low panel health
04:43:57raptoruh oh sam686
04:44:02raptorcan you turn off denyhosts
04:44:09raptorservice denyhosts stop
04:44:14raptori hope you are still logged in...
04:44:17raptori can't anymore..
04:44:46sam686i wasn't logged in, but just logged in ok now
04:45:17sam686doing service denyhost stop command
04:45:31sam686done
04:45:39raptorok
04:45:54raptorcan you look in the file /etc/hosts.deny
04:45:58raptorfor a 69.169...
04:46:02raptorand remove that line?
04:46:36koda Quit (Quit: koda)
04:46:45sam686ok
04:47:48sam686line mostly removed to a points of unreadable ip address
04:48:11raptoryay i'm in!
04:48:13raptorthanks!
04:50:44sam686maybe ssh on a different port number..
04:51:10sam686a lot of hacks explots on linux servers starts with a weak ssh password or mis-configured or something..
04:52:15sam686I remembered some of Zoomber's vps servers get hacked simply because of weak passwords..
04:54:28raptorhmm
04:54:43raptori'm off to bed, i'll probably change stuff tomorrow...
04:54:47sam686ok
04:55:06amgine1234567890hi sam
04:55:12raptor Quit ()
04:55:18sam686hi
04:55:37amgine1234567890first time ive seen you in a while and your not afk Xd
04:56:04amgine1234567890get the site problems fixed
04:56:12amgine1234567890?
04:56:13BFLogBot Commit: 6e5725f36973 | Author: watusimoto | Message: Fix bug -- when testing level in editor, it loaded saved version, rather than version in editor
04:56:15BFLogBot Commit: af542199c5b9 | Author: watusimoto | Message: Break apart level saving a little
04:56:16BFLogBot Commit: 4dd6305472d0 | Author: watusimoto | Message: Ok, so it wasn't actually a bug. But I fixed it anyway!
04:56:18BFLogBot Commit: 8b90ecead089 | Author: watusimoto | Message: Merge
06:33:14amgine1234567890spam spam spam hi afk people XD spam spam spam
06:58:44amgine1234567890good night
06:58:47amgine1234567890 Quit (Quit: Page closed)
07:41:02watusimoto has joined
07:41:02ChanServ sets mode +o watusimoto
10:17:17CrazyLinuxNerd Quit (Quit: Leaving)
10:17:43CrazyLinuxNerd has joined
10:18:01CrazyLinuxNerd Quit (Client Quit)
10:18:21CrazyLinuxNerd has joined
10:21:00kodaws has joined
11:37:44watusimoto Quit (Quit: Leaving.)
16:08:31raptor has joined
16:08:31ChanServ sets mode +o raptor
16:09:20raptorhi sam686 are you around?
17:10:48Watusimoto has joined
17:11:35CrazyLinuxNerd Quit (Quit: Leaving)
17:25:27raptor Quit ()
19:33:47-card.freenode.net- *** Looking up your hostname...
19:33:47-card.freenode.net- *** Checking Ident
19:33:47-card.freenode.net- *** Couldn't look up your hostname
19:33:55-card.freenode.net- *** No Ident response
19:34:00BFLogBot has joined
19:34:00Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads'
19:34:00Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012
19:34:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
19:34:51LordDVG has joined
19:48:11BFLogBot Commit: e0c1e8f7b47c | Author: watusimoto | Message: Reduce magic numbers, formatting, etc.
19:48:12BFLogBot Commit: 856e87b4e733 | Author: watusimoto | Message: Correctly report simulated lag/loss on diagnostics screen (didn't work when params set in-game with /lag)
19:48:14BFLogBot Commit: a172205044aa | Author: watusimoto | Message: Whitespace
20:36:45raptor has joined
20:36:45ChanServ sets mode +o raptor
20:37:46raptorheelo!
20:37:51raptorhello
20:40:42raptoroh yay, i can log into bitfighter.org again..
20:46:14Watusimotobitfighter.org was down earlier
20:46:20Watusimotossh not answering, server down
20:46:25Watusimotodidnt check the website
20:46:33Watusimotofixed it by restarting the server
20:46:44raptoryes I saw the restart...
20:47:20raptordid i ever set up your account?
20:47:45Watusimotono
20:47:56Watusimotowell, if you did you didn;t tell me :-)
20:48:20WatusimotoI'm probably the only one who can;t get into my own server :-)
20:49:48raptorsent you a PM..
21:20:46WatusimotoI tried to reproduce the teleport issue... no luck
21:20:52Watusimotobut I did fix th objective arrows
21:21:05raptorhooray!
21:22:18Watusimotoactually, I should probably actually test retrieve :-)
21:22:37raptoryeah, retrieve was crazy
21:22:50raptorlike all the objects were offset at various locations...
21:23:04WatusimotoI fixd the issue with soccer, same symptoms, and I think it will fix everything
21:24:00Watusimotoarrows point right at flags now
21:24:15raptorgreat!
21:24:18Watusimotodid you fix case 7?
21:24:41raptorno... i got half way before i found that i need to keep track of the velocity and angle separatly
21:24:52BFLogBot Commit: e2acd0bbd466 | Author: watusimoto | Message: Magic number
21:24:53Watusimotook, so I shouldn't touch that one
21:24:54BFLogBot Commit: c2d0f2c98c6c | Author: watusimoto | Message: Fix objective arrows
21:25:18Watusimotoah, ha... I thought it might be something like that
21:25:38Watusimotoonce vel passes some threshold, it figures its going the wrong way
21:25:44raptoryes
21:25:59Watusimotough... idle bugs
21:26:37Watusimotowhere can I get levels ColdStorage and Nascar?
21:26:48raptorsam test server in 017
21:27:00Watusimotoand /download them?
21:27:08raptor /getmap
21:27:18raptoryes, sam allows it
21:27:58Watusimotodo you know if that energy bug exists in 017?
21:28:05raptorit doesn't
21:28:13raptori tested all of them on the same levels
21:28:13Watusimotook
21:28:21WatusimotoI'll take a look at that one now
21:29:52raptorok, i'll be back in a few
21:32:50Watusimotook
21:50:44raptorback
21:58:10CrazyLinuxNerdHey guys, i heard you sorted your server? is all resolved now and secured up?
22:00:37raptorhi CrazyLinuxNerd, we got the new server set up - and it's at least as strong as the old :)
22:00:49raptoriptables are set up correctly this time...
22:01:05CrazyLinuxNerdgood to know :-) did you sort out SELinux?
22:01:21raptornope, not yet - haven't had the time yet
22:02:11Watusimotohey raptor, could not reproduce the energy issue on either level
22:02:21raptoryou have to be on a server...
22:02:24CrazyLinuxNerdraptor: ok fair enough :-)
22:02:38Watusimotoah, like one with a delay?
22:03:04raptoryeah, let me set one up on master...
22:03:17Watusimotolet me try local first, with /lag
22:04:09CrazyLinuxNerdyou can lag out users now? awesome sauce!
22:04:37Watusimotoonly yourself at the moment
22:04:59Watusimotoit's skippy with /lag 800, but then that's what I;d expect!
22:05:43CrazyLinuxNerdah, would be cool if you could lag other users so make sure you win haha :-D
22:06:29raptorcompiling a server on master...
22:06:49raptorthis may take a few min...
22:06:51CrazyLinuxNerdraptor: You still got the most powerful pc out of these guys?
22:06:58raptornope - i think sam686 has now
22:07:05CrazyLinuxNerdwow sam686 had an upgrade?
22:07:10raptoroh wait - my work computer still wins, i think with 8 threads
22:07:24Watusimotook, see the problm on coldstorage
22:09:48Watusimoto /lag 400 is enought to induce it locally
22:10:23raptori was connected to sam's server at the time - and i think he could see it too on his own server (as another process)
22:12:42Watusimotodo we still do special energy stuff in loadout zones?
22:12:48WatusimotoI still see all that code in there
22:12:49raptori think so, yes
22:12:54raptorbut it may be obsolete now
22:12:58WatusimotoI think we shoudl remove it
22:13:01Watusimotoin fact, I will
22:13:07raptori think we left it in case our new energy system is bad
22:13:10Watusimotothe idea was to simplify
22:13:11raptorbut it doesn't seem bad...
22:13:14WatusimotoI'll comment it
22:13:20Watusimotono, I think it's really good
22:15:17Watusimotodo we still want an energy penalty for moving?
22:15:45raptordon't we still want energy drain on hostile loadout?
22:15:50raptormoving...
22:16:01raptorhmmm... not sure - seems like all of the rules need to be reevaluated
22:16:05WatusimotoI think no -- the one we have is very small
22:16:32Watusimotodrain in hostile loadout? I thought we decided that was so rare that it wasn't worth worrying about
22:16:46WatusimotoI don't recall ever seeing a level with a hostile loadout!
22:17:27WatusimotoI think the rules are simple. Constant trickle recharge; idle for longer than n seconds, fast recharge
22:17:50raptori've seen two levels with hostile loadouts
22:17:57raptori think both were built by skybax
22:18:07raptorone was really hard
22:18:13Watusimotocurrently, hostile loadouts suppress fast recharge
22:18:19raptoryes
22:18:26raptorthey're hostile
22:33:26raptorok Watusimoto, i set up a server on master... finally
22:33:36Watusimotogreat!
22:33:57Watusimotothe problem seems to be that cleitn and server disagree about when client is passive or active
22:34:10raptorinteresting...
22:35:47Watusimotospecifically related to firing
22:57:41raptorhuh, i can't duplicate the energy bug on nascar track anymore...
22:57:45Watusimotoor something
22:57:51Watusimotome neither
22:58:09raptorwell that's good-ish news
22:58:43raptorsam686? if you're around can you try and duplicate that pulse-energy bug we found on the 'nascar track' level?
22:59:41raptorstill can't produce with lag either...
23:00:05raptormaybe something you did Watusimoto helped it...
23:04:31amgine1234567890 has joined
23:04:49amgine1234567890hi there hows it going with the resale and idle bugs
23:07:41Watusimotosleeepy
23:07:41raptorhi
23:07:43raptorfixing bugs
23:07:51Watusimotogood night
23:07:55raptornight!
23:08:03raptoranythign to check in?
23:08:36Watusimotono
23:09:05BFLogBot Commit: 5f8bcae15338 | Author: watusimoto | Message: Whitespace
23:09:07BFLogBot Commit: 2b1e7b720da6 | Author: watusimoto | Message: Remove archaic energy rules. Let's release with a slim, sleek, easy to understand ruleset!
23:10:10Watusimotoit would help if i understood what ClientIdleControlReplay ia
23:10:14Watusimotois
23:10:29raptorit just means client
23:10:37raptoroh wait
23:10:42raptorthat is for the journal
23:11:01raptorthere is another client path that is the live idle update path
23:14:20Watusimotowell it gets called a lot sometimes
23:16:41raptorwell now i'm not sure
23:16:49raptormaybe it doesn't have anything to do witht he journal...
23:17:15raptorsee comment tnl/controlObjectConnection.cpp:174
23:19:34raptori don't think i even understand the full purpose of the IdleCallPath
23:20:12WatusimotoI do sometimes
23:20:22Watusimotothink I understand it, thatis
23:20:51WatusimotoI can reproduce the problem on levels without slipzones
23:21:02raptorexcellent
23:21:22Watusimotoso its a disagreement between client and server about when to enter fast recharge mode
23:21:51Watusimotoyou can easily reproduce it on your own machine by setting /lag to soemthing biggish 300 will do
23:22:19WatusimotoNormally server broadcasts energy frequently to client
23:22:36WatusimotoI can sort of fix the problem by broadcasting timer data as well
23:22:45Watusimotothis fixes it maybe 80%
23:22:56raptorthat seems like too much bandwidth...
23:23:01Watusimotoat least then there is some agreement about when to enter/exit fast mode
23:24:12Watusimotoit would require sending a ranged int<0,2000> along with energy (rangedInt<0,100000>)
23:24:29Watusimoto0-2000 = 11 bits?
23:24:38Watusimotoish
23:25:10raptorto all clients several times a second
23:25:19Watusimotoyes
23:25:40Watusimotoyou can reproduce it without bursts
23:25:50Watusimotosimply drain your energy with shield and wait
23:25:52raptormaybe
23:25:55raptormaybe
23:26:09raptorwe use a timer that's already sync'd across?
23:26:16raptori found one once..
23:26:19Watusimotothat might work
23:26:32raptoryes! we use it for core rotation
23:26:53Watusimotoso what -- server would send a signal saying resetting timer at tick n?
23:26:56raptorgameType->getRemainingGameTimeInMs()
23:27:06raptorthat timer is sync'd
23:27:25Watusimotoso how to use it?
23:27:53Watusimotothe key is to sync the timers on client and server
23:28:18raptorhmmm... set an int in the Ship class that marks the start of the 2 seconds, reset it each time there is a move or whatever
23:28:25Watusimotomaybe we don't
23:28:37Watusimotomaybe we just pass a flag saying "entering high recharge rate"
23:28:45Watusimotoand only maintain the timer on the server
23:28:47raptoror that...
23:29:07Watusimotolet me try that
23:34:54LordDVG Quit (Remote host closed the connection)
23:47:01Watusimotowell, it's a lot better
23:47:16Watusimotostill jerky, but its also jerky when expending energy as well
23:49:52raptorhmm
23:50:01raptorhow does it compare with 017?
23:50:04Watusimotowell, I'm testing at very high framerate
23:50:07Watusimotosorry, high lag
23:53:24Watusimoto017 is like silk on 173 lag
23:54:22Watusimotonope, not as good in 018
23:55:46Watusimotowell, I really am done for the night
23:56:04Watusimotoshoudl I check my fix in? or wait until I've bettered it?
23:56:41raptori'd wait if you think you want to look at it closer
23:56:51raptorthe question is why has it gotten worse since 017
23:58:41Watusimotobecause of the rapid recharge
23:58:54raptoris it only the rapid recharge that does it?
23:59:06WatusimotoI haevn't tried removing it, but I think it is
23:59:17Watusimotobecause the changing rates can cause a rapid divergence in state
23:59:57raptorso that means: the underlying problem was always there, just that since it's faster now, it's more apparent?

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