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IRC Log for 2012-11-28

Timestamps are in GMT/BST.

00:02:19Watusimotonot just faster, but the rate changes
00:02:28WatusimotoI can;t prove it was always there
00:02:48WatusimotoI'll try a few more tricks tomorrow... I have it working pretty well with a /lag 500
00:02:57Watusimotoonly one small skippy bit
00:03:01Watusimotobut generally good
00:03:05raptorok
00:03:20raptori'll try to fix my bug tonight..
00:03:24Watusimoto:-)
00:04:24Watusimotomaybe we need a renderstate and actualstate for the energy meter
00:14:40raptorhmmm
00:49:27raptorheading home..
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04:17:56amgine1234567890z zz zzz zz z
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06:24:32BFLogBot Commit: 5e9a91c635f7 | Author: buckyballreaction | Message: Make orbitbot use a table for global lookups for efficiency
07:24:12BFLogBot Commit: 0b6d0cae48e6 | Author: buckyballreaction | Message: Seeker always seeks forward, even when bursting backwards. It doesn't render correctly yet when bursting backwards, though
07:49:33BFLogBot Commit: 7ba7b3c956c2 | Author: buckyballreaction | Message: Oops, forgot to revert this part
07:49:35BFLogBot Commit: dcde7041b8dc | Author: buckyballreaction | Message: Minor performance improvements to the Ship class
07:49:52raptornight
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14:15:53raptorgood day!
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16:49:59watusimotoI started work on this:
16:50:01watusimotohttp://bitfighter.org/luadocs/annotated.html
16:50:03watusimotooops
16:50:09watusimotothis: update_documentation.sh
16:50:15watusimotowhich produces the link
16:50:39watusimotoin /home/master
16:50:55watusimotobut I do not know how to finish it. See the final line, which is commented, and perhaps you'll see the problem
16:51:01watusimotoanyway, heading out
16:51:04watusimotolater all!
16:54:15watusimotook, to be clear the script I was working on is in /home/master
16:54:17watusimotobye
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17:32:05raptorhello
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18:04:57raptorhihi
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21:14:33Watusimotohi
21:14:39raptorhi
21:15:02Watusimotodid you see the messaegs I left here as i was leaving work?
21:15:35raptoryes, i fixed your script :)
21:15:44Watusimotohow did you manage the permissions issue?
21:15:57Watusimoto(master can't write to www
21:15:59raptori just changes the relevant web server folder to be owned by the master user
21:15:59Watusimoto)
21:16:09Watusimotothat seems to easy
21:16:09raptor*changed
21:16:26raptorand made sure that it had world-readable permissions, so the 'apache' user can still serve it up
21:16:37Watusimotook, good
21:16:47raptoralready tested - works fine
21:17:05Watusimotowe can probably tie in a full generation of doxygen docs for us into that script
21:17:32raptori already have a script for that, and it's location is here: http://bitfighter.org/~raptor/doxygen/current/
21:17:41raptorit's my user home directory
21:17:55raptorbut we could put it on the 'official' site, too
21:18:31WatusimotoI don't care where it lives
21:18:41Watusimotosince that is only for us
21:18:52raptorok, i'll leave it where it is
21:19:12Watusimotobut I was thinking maybe we could have one script that did it all
21:19:25raptoryou have a home directory, too: just create a folder called 'public_html' in your home directory and you can access it via /~wat
21:19:28Watusimotoso perhaps the script I wrote today could call yours, or the other way around
21:19:32Watusimotoyes
21:19:41Watusimotobut the stuff I did today is for public consumption
21:19:57Watusimotoand I was trying to tie it to the source archive we maintain on the master server for building
21:20:15WatusimotoI don't want my own source archive just for building docs
21:21:30raptorah, that's what i have.. :)
21:23:03Watusimotook, to fix the energy issue
21:24:48raptori fixed the heet seeker
21:24:57raptorerr, just 'seeker'
21:24:59raptorbut
21:25:32raptorif you boost backwards and fire, it it renders the wrong direction, but behaves properly
21:25:54raptorit's because client-side doesn't have the angle
21:26:09raptorapparently only position and velocity are sent client-side for moveobjects
21:27:07raptorso i could either: 1. add angle in pack/unpackupdates for seeker, or 2. do client-side prediction of angle and just use that
21:28:08raptoractually, i'm not sure i can do 2
21:35:32Watusimotocan you tie angle to velocity rliably
21:35:49raptorthat's how it was before
21:36:02raptorbut in the case of boosting backwards, it fails
21:41:15WatusimotoI'd have to look at the code to see what we can do, but 1 would be good, i thinj
21:41:47raptori wonder if seeker should be a child of moveobject instead of moveitem
21:41:53raptorlike ship
21:42:32raptormoveitem doesn't send the angle
21:43:19Watusimotoyou have to look at the methods available and see where it best fits
21:43:35raptoryeah, i don't know...
21:43:42raptori'll leave it and send angle just for seeker
21:55:21raptorI think our writeSignedFloat method is broken
21:55:47raptorit only writes between 0 and 1... but we already have a method for that...
21:57:42raptoroh, the doc says it's supposed to do that...
21:57:43raptorhmmm
21:58:24raptorwell blah
22:06:42raptorok, got it working... yay! bug done!
22:06:58BFLogBot Commit: 361325139259 | Author: buckyballreaction | Message: Send Seeker angle to client so it can render properly
22:38:04koda has joined
23:08:26amgione123456789 has joined
23:08:32amgione123456789hi there
23:31:13amgione123456789just chekin in again
23:33:39raptorhi

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