Timestamps are in GMT/BST.
| 00:02:07 | sam686 | I tried to drop my resource item.. |
| 00:02:14 | raptor | segfault! |
| 00:02:22 | raptor | ok join and try again |
| 00:03:40 | raptor | stack trace: http://pastie.org/5599883 |
| 00:03:47 | sam686 | ok, I think it happens if you hold resource item, it disappears, then try to drop.. |
| 00:04:23 | sam686 | oh and... what is your level and levelgen? |
| 00:04:40 | Watusimoto | hey raptor: did you look at the process name on the windows machine where the update failed? |
| 00:04:58 | raptor | Watusimoto: yes, it was 'Bitfighter.exe *32' |
| 00:05:09 | raptor | but on a vm, it still removed it OK |
| 00:05:17 | Watusimoto | with that capitalization? |
| 00:05:21 | raptor | yes |
| 00:05:31 | Watusimoto | ok, then I understand the issue |
| 00:05:38 | Watusimoto | basically boils down to this: |
| 00:05:47 | Watusimoto | strcmp(procname, "bitfighter.exe") |
| 00:05:57 | raptor | sam686: http://pastie.org/5599896 |
| 00:06:09 | raptor | sam686: http://pastie.org/5599900 |
| 00:06:15 | raptor | ha! |
| 00:06:17 | raptor | stricmp |
| 00:06:24 | Watusimoto | it was probably Bitfighter at some past date, and updated bitfighter.exe didn't change that |
| 00:06:31 | Watusimoto | same problem on my machine that failed |
| 00:06:37 | Watusimoto | yes stricmp should fix it |
| 00:06:41 | Watusimoto | already changed it |
| 00:10:28 | raptor | excelletn.. |
| 00:10:56 | sam686 | ok, got just about the same crash as raptor.. |
| 00:12:03 | raptor | duplicated? |
| 00:12:12 | raptor | i don't think it has anything to do with kaen... |
| 00:12:28 | kaen | wha happen? |
| 00:12:38 | raptor | found a crash testing your fix for a bug |
| 00:12:48 | kaen | :x |
| 00:13:03 | raptor | but i don't think it has anything to with your fix, though |
| 00:13:38 | raptor | Watusimoto: i think your teleport idle -> collide change is doing funny stuff |
| 00:13:50 | Watusimoto | like what? |
| 00:14:02 | raptor | like after i destroy a teleport, i can still use it for as long as the destruction sequence is running |
| 00:14:13 | Watusimoto | ah, ok, that's easy to fix |
| 00:14:29 | Watusimoto | just need to put in a check in the collision method |
| 00:14:39 | raptor | also, when a ship goes in and the particles are sucked in, it is still useable, too |
| 00:14:59 | Watusimoto | how do I tell if it has been killed (if you don't remember, I can find it) |
| 00:15:11 | raptor | i don't remember... |
| 00:15:14 | Watusimoto | ok, I'll check that too |
| 00:15:16 | Watusimoto | no worries |
| 00:16:06 | raptor | engineer a teleport, put the endpoint at the same spot, try to enter it |
| 00:16:11 | raptor | you get this: http://sam6.25u.com/upload/2screenshot_23.png |
| 00:16:33 | raptor | which looks cool1 |
| 00:19:49 | raptor | dinner! |
| 00:19:53 | kaen | okay, so I have a Ship* and a LoadoutZone* ... how do I test if the ship is in the zone? |
| 00:30:51 | kaen | nevermind, found it |
| 00:43:19 | kaen | raptor, I have a possible fix for #35 up in my bugfix clone |
| 00:43:45 | raptor | sam686: ok to merge kaen's last fix? |
| 00:43:57 | raptor | not for #35... for the teleporter crash with resource item |
| 00:44:40 | kaen | in the current hg version, I don't actually get a crash without the patch |
| 00:44:48 | kaen | instead the teleporter can't be destroyed :x |
| 00:44:59 | sam686 | ok, i guess.. |
| 00:46:37 | kaen | also, any thoughts on the cmake patch? I'm eager to use it in my bugfix clone... |
| 00:46:38 | raptor | crash when playing on an 018 stock server: http://pastie.org/5600057 |
| 00:47:08 | kaen | definitely need to recompile the server too |
| 00:47:17 | kaen | since the issue is serverside |
| 00:47:32 | Watusimoto | raptor: those two teleport bugs now fixed |
| 00:47:41 | raptor | Watusimoto: by you? |
| 00:47:46 | Watusimoto | yes |
| 00:47:48 | raptor | because i think kaen fixed at least one.. |
| 00:47:52 | Watusimoto | oops! |
| 00:47:59 | Watusimoto | well it was a one liner |
| 00:48:05 | Watusimoto | so hardly a big deal |
| 00:48:08 | kaen | indeed |
| 00:48:35 | Watusimoto | well, I fixed both, so I'll rectify that |
| 00:48:38 | Watusimoto | thanks kaen! |
| 00:48:47 | kaen | heh no sweat ^^; |
| 00:49:19 | | BFLogBot Commit: 21e5861f2a24 | Author: watusimoto | Message: Formatting |
| 00:49:20 | | BFLogBot Commit: f2d4a1170934 | Author: watusimoto | Message: Speculative fix for updating problem reported by raptor and me. This will (probably) fix the problem I saw; needs testing, will explore other more robust solutions. |
| 00:49:22 | | BFLogBot Commit: 781f05dad556 | Author: watusimoto | Message: Comment |
| 00:49:23 | | BFLogBot Commit: c8417e8dbefd | Author: watusimoto | Message: Merge |
| 00:49:25 | | BFLogBot Commit: 4b36e2ed428d | Author: watusimoto | Message: Dying teleports no longer teleport |
| 00:49:26 | Watusimoto | actually, I thought you'd already checked in... you'll have to rectify :-) |
| 00:49:26 | | BFLogBot Commit: 59ba6e315092 | Author: watusimoto | Message: Teleports need to cool down before being used again |
| 00:49:28 | | BFLogBot Commit: 15c39f4200ff | Author: watusimoto | Message: Merge |
| 00:49:48 | raptor | i will fix... |
| 00:49:53 | Watusimoto | :-) |
| 00:50:03 | raptor | wait |
| 00:50:07 | Watusimoto | you can't unless you have a patch |
| 00:50:18 | kaen | neither of those two are the one I fixed |
| 00:50:19 | raptor | oh |
| 00:50:22 | raptor | nevermind |
| 00:50:22 | kaen | afaict |
| 00:50:23 | raptor | yes |
| 00:50:24 | Watusimoto | oh? |
| 00:50:28 | Watusimoto | what did you fix? |
| 00:50:29 | raptor | kaen fixed a different one |
| 00:50:31 | raptor | yay |
| 00:50:34 | kaen | \o/ |
| 00:50:51 | kaen | I did #27 on the rbl |
| 00:50:56 | kaen | but I'm gonna merge real quick |
| 00:50:59 | kaen | and retest |
| 00:51:40 | Watusimoto | sam686: can you explain what your rabbit fix fixed? |
| 00:52:11 | sam686 | the latest changes or which revision? |
| 00:52:21 | sam686 | Had to make sure bots works.. |
| 00:52:52 | sam686 | before some of my fixes, there would be floating flag in the commander map when enemy far away picked up flag.. |
| 00:52:56 | Watusimoto | the rabbit oe... "Fix the Robot not going to proper position of where the flag is in Rabbit" |
| 00:53:02 | kaen | looks good to me, raptor. pushed |
| 00:53:08 | raptor | kaen: ok |
| 00:53:20 | raptor | have to change my pull location... |
| 00:53:26 | kaen | although I don't know how you'll sort out the history... |
| 00:53:26 | Watusimoto | what was the problem? renderpos wrong? |
| 00:53:33 | sam686 | robot was only going to the old position of where flag was picked up, not where the enemy is.. |
| 00:53:45 | kaen | I can drum up some patches if you need them |
| 00:59:39 | kaen | re #23, which ID is being referred to? |
| 01:02:30 | | BFLogBot Commit: 6964effc4d05 | Author: sam8641 | Message: Fix not removing ship's list of mounted items |
| 01:03:11 | raptor | aaach |
| 01:03:16 | raptor | too many developers!! |
| 01:03:21 | raptor | i mean, it's great! |
| 01:03:24 | sam686 | what? |
| 01:03:39 | raptor | just managing mercurial headaches at the moment... |
| 01:03:43 | raptor | everyone keeps committing |
| 01:03:59 | sam686 | both of us keeps commiting and pushing before you could? |
| 01:04:12 | raptor | before i can get kaen's commits in cleanly, yes |
| 01:04:31 | raptor | kaen: what are you working on? |
| 01:04:42 | kaen | nothing planned for the moment |
| 01:04:47 | kaen | looking at bugs |
| 01:04:52 | kaen | thinking about my game mode |
| 01:04:55 | raptor | ok, haven't pushed anything in the last 10 min? |
| 01:05:00 | kaen | nope |
| 01:05:07 | raptor | ok, i'll merge you in... |
| 01:05:13 | kaen | groovy |
| 01:06:02 | raptor | ok let's see how this goes... |
| 01:06:09 | | BFLogBot Commit: b2697f51b31c | Author: kaen | Message: fix #27 on RBL -- remove paranoid check on unengineered teleporters and add NULL check to releaseResource |
| 01:06:10 | | BFLogBot Commit: dfd5783de1a9 | Author: kaen | Message: Automated merge with https://code.google.com/p/bitfighter/ |
| 01:06:12 | | BFLogBot Commit: dab25cbda6f3 | Author: kaen | Message: fix number #35 by checking if the player is spawning onto a loadout zone |
| 01:06:13 | | BFLogBot Commit: 7ec8bfcdcebd | Author: kaen | Message: Merge |
| 01:06:15 | | BFLogBot Commit: 2cc91b64798d | Author: kaen | Message: merge |
| 01:06:16 | | BFLogBot Commit: 2b0cd8766984 | Author: buckyballreaction | Message: Merge in kaen's fixes |
| 01:06:30 | raptor | i gotta say this looks lovely!: https://code.google.com/r/bkconrad-kaen-bugfix/source/list |
| 01:07:11 | kaen | lol |
| 01:08:20 | kaen | beautiful |
| 01:08:58 | kaen | and any thoughts on the cmake patch? |
| 01:12:12 | raptor | uhhh |
| 01:12:20 | raptor | looking again.. |
| 01:13:15 | sam686 | most recent commit braking RPC compatibility? - Just tested that, looks like NO!, stock 018 client + latest server 018 appear to work fine, and stock 018 server + latest 018 client works fine too.. (tested rabbit and bitmatch) |
| 01:14:01 | raptor | oh good |
| 01:14:05 | sam686 | I saw one difference in rabbit, mainly, the square background color in commander map (latest always does green, stock does team color) |
| 01:15:30 | raptor | ok ok |
| 01:16:20 | sam686 | on a non-team game, put some mines or spybugs, and let another player join - bye bie mines being yours? |
| 01:17:19 | Watusimoto | just a qucik reminder to remove items from the list when they're done... if you're not already doing that |
| 01:17:34 | raptor | kaen: how did you add your name to the runing list like that? |
| 01:18:34 | sam686 | easy? kaen is already a forum, and the forum login can be used in wiki for everyone, i think.. |
| 01:19:05 | Watusimoto | you guys rock! |
| 01:19:13 | sam686 | oh, is that doing this? ~~~~ |
| 01:19:33 | raptor | ah yes, i see it now |
| 01:19:36 | raptor | that's a good idea! |
| 01:19:59 | raptor | kaen knows too much... we may have to keep an eye on him... |
| 01:20:47 | | bobdaduck has joined |
| 01:21:58 | Watusimoto | for some reason, perhaps the late hour, this line seems quite funny to me: |
| 01:21:59 | Watusimoto | static const StringTableEntry Your_Teleporter_Got_Destroyed("Your teleporter got destroyed"); |
| 01:23:34 | raptor | haha |
| 01:23:40 | raptor | Got -> Was |
| 01:23:44 | bobdaduck | lol |
| 01:23:50 | bobdaduck | Okay guys |
| 01:24:01 | raptor | if anything the teleporter got death |
| 01:24:15 | sam686 | I think I did that a long time ago fixing some problem with destroyed while engineering |
| 01:24:15 | bobdaduck | Idea of the whatever: Engineerable item (repairables, I call them) that detects stealth. |
| 01:29:40 | Watusimoto | sam686: Looking at these two lines in MountableItem::idle(): |
| 01:29:46 | Watusimoto | MoveObject::setActualPos(mMount->getActualPos()); |
| 01:29:51 | raptor | bobdaduck: wait, you want MORE engineerables in the game?? |
| 01:29:51 | Watusimoto | setRenderPos(mMount->getRenderPos()); |
| 01:30:01 | bobdaduck | No |
| 01:30:03 | Watusimoto | I see why you wanted to avoid setting the mask bits |
| 01:30:18 | bobdaduck | I use that termage for watusimoto, who refers to the object type as "engineerables" |
| 01:30:25 | bobdaduck | I call them "repairables" |
| 01:30:53 | Watusimoto | do you think it would work to remove those two lines as well, and override getActualPos and getRenderPos to return the coords of the mount? |
| 01:31:06 | bobdaduck | Hey guys |
| 01:31:10 | bobdaduck | can you fix the level editor? |
| 01:31:19 | bobdaduck | Or are you working on that right now. |
| 01:31:31 | Watusimoto | bobdaduck: what are you referring to? |
| 01:31:36 | raptor | bobdaduck: define 'broken editor' |
| 01:31:42 | bobdaduck | The part where when you open a level and the coords of repairables gets all messed up |
| 01:32:05 | Watusimoto | repairables == turrets and ffs? |
| 01:32:08 | bobdaduck | yeah. |
| 01:32:20 | Watusimoto | I think those should be called mountables, actually |
| 01:32:24 | bobdaduck | okay |
| 01:32:24 | Watusimoto | but I digress |
| 01:32:26 | bobdaduck | mountables. |
| 01:32:47 | bobdaduck | Sometimes in the editor their coordinates get messed up |
| 01:32:52 | Watusimoto | I am unaware of that error |
| 01:32:58 | bobdaduck | moved like .1 to the right or left or up or down or whatever. |
| 01:33:05 | Watusimoto | though I did fix a bug with snapping mountables earlier today |
| 01:33:15 | Watusimoto | so maybe that fixed it??? |
| 01:33:20 | bobdaduck | Maybe. |
| 01:33:22 | Watusimoto | (he says hopefully) |
| 01:33:43 | bobdaduck | I haven't tracked down exactly what causes the bug |
| 01:34:05 | bobdaduck | I just know that occasionally I'll load a level and have to reposition every single mountable in the level |
| 01:34:46 | raptor | could that be only happening with old levels? |
| 01:35:02 | raptor | like maybe it's a migration problem? bitfighter 011 -> 018 |
| 01:35:28 | kaen | > <raptor> kaen: how did you add your name to the runing list like that? |
| 01:35:34 | kaen | type four tildes |
| 01:35:40 | kaen | it makes a timestamped signature |
| 01:35:52 | kaen | ~~~~ |
| 01:35:58 | bobdaduck | no |
| 01:36:03 | | BFLogBot Commit: 43c604365da8 | Author: watusimoto | Message: Comments |
| 01:36:04 | | BFLogBot Commit: 9304b0457e5f | Author: watusimoto | Message: Merge |
| 01:36:07 | bobdaduck | its happened in completely new levels |
| 01:38:20 | kaen | bobdaduck, can you provide a test case? |
| 01:38:27 | bobdaduck | uhh |
| 01:38:31 | bobdaduck | give me a minute. |
| 01:38:34 | kaen | sure |
| 01:38:42 | bobdaduck | Like I said I haven't tracked down exactly what causes it or how to replicate |
| 01:39:04 | kaen | oh alright |
| 01:43:40 | | BFLogBot Commit: c526317fbcfd | Author: watusimoto | Message: Comment |
| 01:48:54 | Watusimoto | good night all! |
| 01:49:04 | raptor | night |
| 01:49:16 | Watusimoto | kaen -- I looked at a could of your fixes... they look awesome! |
| 01:49:21 | Watusimoto | good work everyone! |
| 01:49:33 | kaen | thanks and good night! |
| 01:52:56 | sam686 | check the number 33 again in running bug list... |
| 01:53:42 | | Watusimoto Quit (Ping timeout: 244 seconds) |
| 01:55:04 | kaen | there we go |
| 01:55:06 | kaen | thanks sam686 |
| 01:55:33 | sam686 | it happens randomly, for some odd reason.. |
| 01:56:28 | sam686 | it also sometimes happens on a levelgen in contest level, but umm.. I don't want to show that code until the contest voting ends,,, |
| 01:56:52 | kaen | heh |
| 01:57:05 | kaen | this is fine, I'm able to replicate |
| 02:08:26 | bobdaduck | Okay |
| 02:08:43 | bobdaduck | So I made a minor change to a level and now the script isn't running at all. |
| 02:08:44 | bobdaduck | What do? |
| 02:08:58 | raptor | i promise i'll add to the conversation as soon as i resurrect my wife's laptop.. |
| 02:09:14 | bobdaduck | lol |
| 02:11:06 | sam686 | look at bitfighter.log or bitfighter_server.log (not sure which one it goes) or press ctrl+/ or just / in editor. |
| 02:12:17 | raptor | a dremmel, that's what i need |
| 02:13:29 | bobdaduck | thanks |
| 02:13:54 | bobdaduck | fixed it |
| 02:14:39 | bobdaduck | k now to figure out the mountable position bug |
| 02:20:59 | bobdaduck | okay |
| 02:20:59 | bobdaduck | so |
| 02:21:06 | bobdaduck | if a forcefield is mounted inside a wall |
| 02:21:15 | bobdaduck | loading it in the editor will force it outside the wall |
| 02:21:33 | bobdaduck | For example layered barriers |
| 02:21:51 | bobdaduck | if you put a forcefield off of one it'll force it to the outside if you ever load it in the editor again |
| 02:22:14 | bobdaduck | also |
| 02:22:22 | bobdaduck | you can mount turrets into open space for no reason |
| 02:22:37 | bobdaduck | they won't snap to any wall, they'll just be facing right and float there |
| 02:22:57 | bobdaduck | in Zap! they would snap to the closest wall or snap to (0,0) |
| 02:24:00 | raptor | i have reduced the radius of a screw head by chopping off the edges bit by bit with pliers |
| 02:25:29 | bobdaduck | Congrats |
| 02:25:32 | bobdaduck | lol |
| 02:27:38 | | bobdaduck Quit (Quit: Page closed) |
| 02:30:04 | kaen | I'll have to remember that for next time... |
| 02:35:43 | raptor | ok, what have i missed? (laptop fixed) |
| 02:41:04 | kaen | I was able to get an error \o/ |
| 02:41:42 | kaen | and also I made hamburgers. |
| 02:41:49 | raptor | hamboogers! |
| 03:17:15 | raptor | on level load, can you guys spawn at a hostile spawn? |
| 03:18:42 | kaen | not on my build. |
| 03:18:58 | kaen | even deleting the friendly spawn just puts me at 0,0 |
| 03:19:07 | raptor | huh |
| 03:19:15 | raptor | ok, recompiling from scratch... |
| 03:20:03 | raptor | ha! |
| 03:20:23 | raptor | if you do '/showids', you can manipulate the level directly |
| 03:22:14 | raptor | or.. not |
| 03:22:16 | raptor | nevermind |
| 03:22:35 | raptor | levelgens don't seem directly accessible by the Lua console (i thought they were) |
| 03:23:44 | raptor | huh |
| 03:23:50 | raptor | i guess it's fixed with a full recompile |
| 03:24:03 | raptor | ignore me.. thanks for testing |
| 03:24:13 | raptor | kaen: what are you using to code in again? |
| 05:09:52 | raptor | night! |
| 05:10:07 | sam686 | night.. |
| 05:10:41 | | raptor Quit () |
| 09:52:14 | | watusimoto has joined |
| 09:52:14 | | ChanServ sets mode +o watusimoto |
| 11:16:04 | | -RichiH- [Global Notice] As New Zealand and the islands east of it are already firmly planted in 2013, we would like to wish you all a happy 2013! The usual spammery and random discussion can be found in #freenode-newyears and wolfgame is in #wolfgame |
| 12:53:33 | | DonnyMitsov has joined |
| 12:54:20 | DonnyMitsov | kaen could you tell me where I can find the code for the chatbox in bitfighter? |
| 13:19:27 | | DonnyMitsov Quit (Ping timeout: 245 seconds) |
| 13:26:00 | | LordDVG has joined |
| 13:52:44 | watusimoto | hi |
| 13:53:07 | watusimoto | hi DonnyMitsov |
| 13:54:22 | watusimoto | sorry, dude! |
| 14:35:48 | | Watusimoto_ has joined |
| 15:25:55 | | raptor has joined |
| 15:25:55 | | ChanServ sets mode +o raptor |
| 15:28:32 | watusimoto | hello |
| 15:28:37 | raptor | good morning! |
| 15:29:05 | watusimoto | looks like we lost donnyMitsov |
| 15:29:41 | raptor | awww |
| 15:29:47 | watusimoto | c'est la vie |
| 15:29:52 | raptor | and i never even got to say hello... |
| 15:30:50 | watusimoto | so I did some thinking this morning; many of the recent bugs involved bad things happening when we dropped an item -- eiterh it showing up in the wrong place, or something weird going on |
| 15:31:09 | watusimoto | so I started looking at how all that stuff worked, in some detail |
| 15:31:32 | watusimoto | we have 3 basic dropping functions that an item can implement: onMountDestroyed, dismout, and onItemDropped |
| 15:32:14 | raptor | that many> |
| 15:32:27 | watusimoto | each of these call the others in different circumstances; some call one function on the server, and the calls are reversed on the client, some objects call their parent, others don't, and it's really a huge mess |
| 15:32:31 | watusimoto | a really huge mess |
| 15:32:48 | watusimoto | I sat down at lunch with a large sheet of paper and tried to map out what called what when |
| 15:33:12 | watusimoto | and I filled the sheet and ended up furstrated because I couldn't make any sense of it |
| 15:33:36 | raptor | oh man |
| 15:33:48 | watusimoto | so I think I understand why there have been so many bugs -- it's a huge nest of special cases and twisted logic; everything is completely inconsistent |
| 15:33:56 | watusimoto | so I'm going to fix that tonight |
| 15:34:12 | watusimoto | The actual logic of what should happen is pretty clear |
| 15:34:14 | raptor | i bet it started with soccer pickup.. |
| 15:34:24 | watusimoto | that certainly made it worse |
| 15:34:48 | watusimoto | but having a different method for dropping things when you die vs. when you do not die predated soccer, I think |
| 15:35:04 | raptor | blech |
| 15:35:15 | watusimoto | and the gameTypes have an onObjectDropped method (or some such) and an onFlagDropped (or similar) |
| 15:35:23 | watusimoto | both get called in different ways |
| 15:35:45 | watusimoto | so I think if I can clean this up, make the logic clear, it will help a lot with this class of bug |
| 15:36:00 | watusimoto | even the stuff sam was working on yesterday is in some ways an outgrowth of this mess |
| 15:36:42 | watusimoto | I'll bet I can reduce the code, elminate a bunch of functions, and make the thing perform better while also making in comprehensible |
| 15:37:00 | watusimoto | I think we can reduce bandwidth as well |
| 15:37:58 | watusimoto | the nice thing is that there really are a limited number of use cases to test |
| 15:38:40 | watusimoto | drop flag; drop resource; drop nexus flag; die when holding the 3; deposit flag in goal; deposit nexus flag in nexus; quit game holding the three; etc. |
| 15:38:41 | raptor | so plan of attack - create one or two superclasses that every thing inherits? |
| 15:39:11 | watusimoto | that's already done -- mountableitem |
| 15:39:32 | watusimoto | flags and resources are both mountable; nexusflags are just flags |
| 15:39:48 | watusimoto | I don't think we need any new classes |
| 15:39:49 | raptor | huh |
| 15:39:58 | raptor | ok |
| 15:40:06 | watusimoto | though, later, I want to look into whether it makes sense to "mount" flags in goal zones |
| 15:40:37 | watusimoto | if so, we could create a mountee class, or something that represents things that other things can be mounted on |
| 15:40:51 | watusimoto | but I think for now, that's not necessary |
| 15:41:12 | watusimoto | I think it's just a case of combining all those different functions and figuring out the logic |
| 15:41:34 | watusimoto | and I think that's pretty straightforward; I'll start by manually inlining all the logic, then simplifying |
| 15:42:47 | raptor | i wish you best of luck :) |
| 15:42:54 | raptor | on your quest |
| 15:43:02 | watusimoto | I am confident |
| 15:44:47 | watusimoto | btw, the debian install works great on mint |
| 15:44:52 | raptor | oh good |
| 15:44:55 | watusimoto | I updated the ubuntu instructions on our download page |
| 15:45:05 | raptor | ok |
| 15:45:34 | watusimoto | it's nice to have it not crash! |
| 15:45:39 | raptor | :) |
| 15:45:56 | watusimoto | (017 would take my system down so hard the only recovery was a hard boot) |
| 15:46:02 | raptor | really? |
| 15:46:05 | watusimoto | yes |
| 15:46:06 | raptor | from a package? |
| 15:46:08 | watusimoto | it was awful |
| 15:46:12 | watusimoto | I don't recall |
| 15:46:29 | watusimoto | but I tried to demo it for a friend on my work machine, and it was rather... embarassing |
| 15:46:32 | raptor | oh, kaen has the problem sometimes now - it has to do with the video drivers |
| 15:46:54 | raptor | i wonder if we're doing something evil with openGL somewhere that certain drivers don't like |
| 15:48:07 | watusimoto | I doubt it, but it's possible |
| 15:48:23 | watusimoto | is there an evil log anywhere? |
| 15:48:37 | raptor | i am curious - were you using ATI graphics driver 'fglrx' on Linux? |
| 15:48:53 | watusimoto | can't say -- I've since upgraded mint |
| 15:49:04 | raptor | same hardware, though? |
| 15:49:10 | watusimoto | yes |
| 15:49:13 | | Watusimoto_ Quit (Ping timeout: 255 seconds) |
| 15:49:15 | raptor | (and what driver now?) |
| 15:49:16 | | Watusimoto__ has joined |
| 15:49:22 | watusimoto | how would I tell? |
| 15:49:47 | raptor | ummm |
| 15:49:50 | raptor | hmmm |
| 15:49:54 | watusimoto | I tried those |
| 15:50:09 | watusimoto | hey look; someone logged onto bitfighter as... me! |
| 15:50:26 | raptor | do 'lsmod' and look for 'radeon' 'fglrx' 'nv' 'nouveau' or 'nvidia' |
| 15:50:44 | raptor | side note: voting is up! |
| 15:51:27 | watusimoto | none of those have any hits |
| 15:51:34 | watusimoto | wait |
| 15:51:52 | watusimoto | lsmod |grep nouveau |
| 15:51:52 | watusimoto | nouveau 774571 1 |
| 15:51:52 | watusimoto | ttm 76949 1 nouveau |
| 15:51:52 | watusimoto | mxm_wmi 12979 1 nouveau |
| 15:51:52 | watusimoto | drm_kms_helper 46978 2 nouveau,i915 |
| 15:51:52 | watusimoto | drm 242038 7 nouveau,ttm,i915,drm_kms_helper |
| 15:51:52 | watusimoto | i2c_algo_bit 13423 2 nouveau,i915 |
| 15:51:53 | watusimoto | video 19596 2 nouveau,i915 |
| 15:51:59 | watusimoto | I mispelled it |
| 15:52:03 | raptor | nouveau |
| 15:52:16 | raptor | ok, so you have an nvidia chip with the opensource driver |
| 15:52:48 | raptor | makes sense that it'd crash on older distro - it isn't as good as the proprietary driver from nvidia, but nouveau is getting better |
| 15:53:18 | watusimoto | upgrade distro == upgrade video driver? |
| 15:54:29 | raptor | it's more like 'time has passed == open source zealots' alternative to already fully functioning and faster nvidia driver, gets less crashy |
| 15:54:39 | watusimoto | :-) |
| 15:54:52 | raptor | so newer distro = more time has passed |
| 15:54:57 | raptor | == |
| 15:54:59 | watusimoto | yes |
| 15:56:55 | | Watusimoto__ Quit (Ping timeout: 265 seconds) |
| 16:24:36 | raptor | trying an official ubuntu build! the folks at the OBS gave me a clue as to how to insert the missing packages |
| 16:25:03 | raptor | watusimoto: do you think I need to compile for ubuntu if the debian packages works fine? |
| 16:25:16 | raptor | anda re there other distros i should try and build? |
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| 16:54:24 | watusimoto | raptor: not sure. If it works on mint, is it guraranteed to work on ubuntu? How much effort is required to build for ubuntu? And would having a specific ubuntu build install easier or look like it would install easier? |
| 16:54:48 | raptor | work on mint = works on ubuntu |
| 16:54:51 | raptor | == |
| 16:55:01 | watusimoto | as for other distros... how much effort is required? |
| 16:55:33 | raptor | not too much, the OBS can do it all automatically as long as the control files are set up properly |
| 16:56:01 | raptor | but, for ubuntu/mint, the OBS doesn't have all the packages imported - i had to do these manually on my machine |
| 16:56:12 | raptor | and the install would not really be any easier |
| 16:56:17 | watusimoto | manual == bad |
| 16:56:24 | raptor | yes |
| 16:56:43 | raptor | the debian package instructions would be identical for ubuntu/mint |
| 16:57:25 | raptor | the only worry is that the final binary is linked to some debian library that may be incompatible on newer ubuntu/mint |
| 16:57:52 | watusimoto | well, repeat, manual == bad; what other easy options are available? |
| 16:58:12 | raptor | none at the moment :( |
| 16:58:28 | watusimoto | ok, then that's that! |
| 16:58:42 | raptor | although 'manual' with OBS, just mean run the one-line command locally and wait as my computer does the compiling; then i'd have to uplaod the output DEBs somewhere |
| 16:58:48 | raptor | so it's not too manual |
| 16:59:28 | watusimoto | well, it sounds like it doesn't get us anything we don't have |
| 16:59:59 | raptor | correct.. until the debian build doesn't work |
| 17:00:22 | raptor | so i'll just sit tight for now; but at least i have got building for ubuntu/mint working now |
| 17:01:47 | watusimoto | yes, those are the critical ones |
| 17:02:44 | watusimoto | I keep thinking a freebsd port would be good -- not too many freebsd games. But then freebsd people might not be frivolous and might disdain games |
| 17:03:22 | raptor | haha |
| 17:03:38 | raptor | actually, that might be agood idea... i wonder if OBS supports freebsd |
| 17:06:34 | raptor | not finding much... |
| 17:07:33 | raptor | sdl compiles for freebsd... and haiku! |
| 17:07:38 | raptor | heh |
| 17:07:50 | watusimoto | ha! |
| 17:08:06 | watusimoto | how about os/2? |
| 17:08:14 | raptor | http://buildbot.libsdl.org/waterfall |
| 17:08:36 | raptor | simpler: http://buildbot.libsdl.org/grid |
| 17:13:36 | raptor | ok, time to do vacation chores! |
| 17:13:43 | raptor | back later |
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| 17:57:16 | | watusimoto Quit (Ping timeout: 265 seconds) |
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| 20:54:20 | sam686 | hey kaen, fell asleep with you hosting the #33 bug overnight? you still hosting as of now... |
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| 23:49:10 | | -mquin- [Global Notice] As we are approaching midnight fST (UTC), we'd like again to wish you all a happy new year 2013 and invite you to join us in #freenode-newyears |