#bitfighter IRC Log

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IRC Log for 2013-01-01

Timestamps are in GMT/BST.

01:27:44raptorso i wonder - are our tasks too difficult for GCI?
01:32:12raptorif anyone is listening is #34 still a bug? i cannot duplicate
01:32:16raptor!bug
01:32:21BFLogBotTo enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List
01:32:21raptor!bugs
01:32:21BFLogBotTo enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List
01:32:56sam686hi
01:33:18raptorhi sam686
01:33:24raptorcan you duplicate #34?
01:33:31sam686what happens if you can't kill your own team's turret with burst, but you can with phaser..
01:33:40raptoryes that one
01:34:40raptoroh wait
01:34:44raptorit fails...
01:34:51sam686by the way, saw my post in contest discussion?
01:34:52raptor(had to do a team game)
01:34:59raptoryes! that was a good post
01:35:08raptorvery instructive
01:35:16sam686ok
01:42:18raptorso i can damage my own engineered turret on a team game, and any turret on a single player game, but not preset turrets on a team game
01:48:23Watusimoto Quit (Ping timeout: 255 seconds)
03:03:26YoshiSmb has joined
03:04:28YoshiSmbhi
03:08:10kaenhello
03:24:58YoshiSmbyou need to wait a few hours to be a new year?
03:25:39kaenindeed
03:25:52kaenlike 4.5
03:25:59YoshiSmbwell.
03:26:19YoshiSmbfor me. the new year ass passed now.
03:26:32YoshiSmb(because i live on argentina)
03:26:53kaenI see
03:26:57kaenwell, happy New Year!
03:27:02YoshiSmbThanks!
03:42:23sam686waiting till midnight? (note the time zones, to see my clock, type /ctcp sam686 time on this IRC)
03:48:43YoshiSmb_ has joined
03:49:03YoshiSmb_hi sam
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13:01:37DonnyMitsovHi can someone tell me where can I find the code for the commands in bitfighter. I need it to implement the /announce command. Thank you in advance.
13:51:35Invisible has joined
13:51:45Invisiblehi
13:52:01Invisibleanyone here??
13:54:39Invisiblebye!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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15:00:45ChanServ sets mode +o raptor
15:01:56raptorhi DonnyMitsov
15:02:42raptortake a look in zap/UIGame.cpp line 2234
15:02:58raptorthere is a giant struct that defines all the commands
15:03:26raptorincluding methods that they call to do the work
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16:11:13DonnyMitsovThank you raptor. I appreaciate your help
16:13:42raptoryou're welcome :)
16:20:24raptori'll be back in a couple hours...
16:23:56raptoralso, if you need more time, just let us know - we are adaptable
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20:41:21Watusimotohappy new year!
20:49:30kaenhappy new year!
21:16:50WatusimotoPushing a big commit now
21:17:10WatusimotoThis commit majorly overhauls the way we handle ships carrying things
21:17:10BFLogBot Commit: bc3a861bbd4e | Author: watusimoto | Message: Comment and assert
21:17:12BFLogBot Commit: 4ecc65afe94d | Author: watusimoto | Message: Checkpoint: Does not run; Start simplifcation of mounted items
21:17:13BFLogBot Commit: ef079c669168 | Author: watusimoto | Message: Checkpoint II
21:17:15BFLogBot Commit: 0396453ae870 | Author: watusimoto | Message: Checkpoint III WTF?!?
21:17:16BFLogBot Commit: 38f167421fe2 | Author: watusimoto | Message: Merge
21:17:18BFLogBot Commit: 5464d0201454 | Author: watusimoto | Message: Merge
21:17:19BFLogBot Commit: c69a0313de7e | Author: watusimoto | Message: Things working well except for nexus game crashes because flag gets sent to client before ship its mounted on.
21:17:21BFLogBot Commit: 4df81ec4c335 | Author: watusimoto | Message: Nexus game now working again
21:17:22BFLogBot Commit: 12719a9ebe09 | Author: watusimoto | Message: Streamline and comment code in HTF, fix bug with flag going to wrong location (introduced in refactor)
21:17:24BFLogBot Commit: cbcf48f688bd | Author: watusimoto | Message: Fix crash when starting Nexus game because flags are mounted, but mounts haven't yet been written to the client; also var names and comments
21:18:12Watusimotopreviously, there were at leat 3 methods for dropping things, some of which called other methods under some circumstances, but called different ones in others (and one notorious pair where A called B on the server but B called A on the client)
21:18:36Watusimotobasically it had become such a mess that even with a pencil and paper and an hour spent mapping things out I couldn't really figure out how it worked
21:18:47Watusimotoso... that's all gone now, and things are greatly simplified
21:19:12WatusimotoI've tested pretty comprehensively, but there are likely still some bugs here and there
21:20:00WatusimotoOne important thing to note is that this next release will have to be 019; it is not compatible with 018.
21:24:19BFLogBot Commit: a4689e0c8cb5 | Author: watusimoto | Message: Next version will have to be 019 -- no longer compatible with 018!
22:17:43raptor*sniff* goodbye 018
22:30:47Watusimotobut hello understandable code!
22:31:09Watusimotobrb
22:31:37raptori took apart our metal stand-up shower in the basement to repair a seal, only to be thwarted by a rusted screw
22:32:14raptorthe day has come - i need a dremel
22:40:19Watusimotostripped head?
22:40:30raptoryep
22:40:43Watusimotothen what you need is a screw extractor
22:40:48Watusimotothey'll remove anything
22:40:48raptorand my chisel isn't working...
22:40:59raptori'm not sure what those are?
22:40:59Watusimotoif there's any head left at all
22:41:15Watusimotoit fits into a drill, if you have a variable speed one that goes real slow
22:41:17raptori failed at turning it into a flat head, too...
22:41:39Watusimotoit's a bit like a combination drill bit and screw driver head
22:41:49Watusimotoit basically chews into the metal until it can get a grip
22:41:54raptorhave a picture?
22:42:02WatusimotoI've never had it fail, even on totally stripped heads
22:43:13WatusimotoI've used ones that look a bit like this:
22:43:13Watusimotohttp://www.asseenontvguys.com/alden-grabit-pro-screw-extractor-3-piece.aspx
22:43:30Watusimotoin finding that pic, I saw several hand powered ones as well
22:43:45Watusimotothe key is high torque and low speeds, so a hand powered one should be quite effective
22:43:57Watusimotoyou really need to lean into it though, to keep the bit from kicking out
22:44:09raptorso you drill a hole, screw the screw, unscrew the screw?
22:44:22Watusimotoit's all one operation
22:44:44Watusimotoin that image, I've never acutally done step 1
22:44:44raptorare they like extra extra sharp/hard bits?
22:44:47raptorah
22:44:54Watusimotoprobably because I burnished with my screw driver
22:45:02raptorhaha
22:45:03Watusimotomade the heads a nice polished inveted cone
22:45:07raptoryeah, that's where i am...
22:45:12Watusimotoyou need one of these
22:45:19Watusimotothey run about $8 at my hardware store
22:45:43raptorok, i'll go get one...
22:46:04raptorinteresting tool
22:46:05Watusimotothis is the key:
22:46:06WatusimotoApply firm downward pressure, drill at slow speed. Apply lowest level of power to the hand drill.
22:46:07raptori like it already
22:46:19Watusimotoafter you use it, you'll really like it
22:46:36raptorleft tighty right loosy
22:46:49Watusimotonow I kind of wish I had a stripped screw and my drill here
22:46:59raptorhaha
22:47:33raptorit's vacation! that means home improvements that actually make your accomplished at something (if you don't fail too bad..)
22:47:49raptor*you feel accomplished
22:47:57raptorok back in a bit..
23:27:32raptorgot a screw extractor!
23:27:40raptornow to test (they're expensive!)
23:34:55sam686I think watusimoto kindof broke flag mounts - zombie flags shows up client side when pickup by enemy on CTF/Rabbit, and somethimes flag returns becomes invisible..
23:35:39sam686there is a differenve on mIsMounted and mMount, mIsMounted can be true client side while mMount is NULL (because clients don't have an object to mount to due to scoping stuff)
23:35:51Watusimotosam686: thanks -- will check that. how do you reproduce? two players, one picks up team flag in ctf?
23:36:01sam686yes
23:36:06sam686then view commander map..
23:36:32Watusimotoah, in cmdrs map. ok; I tested that exact scenario with ctf, but didn;t look in cmdrs map
23:38:09WatusimotomIsMounted can be true with NULL mMount also at the very beginning of Nexus game, if flag is sent to client before ship it is mounted on (as is typical)
23:39:12Watusimotoas to the scoping issue, are there any situations where we have a flag that is in scope when its mount is not in scope?
23:39:18Watusimoto(or resource item)
23:39:41sam686problem, in CTF, ship could go out of scope, which makes the flag float somewhere in client side if setting mIsMounted to false..
23:39:43Watusimotoor is that more of a theoretical situation
23:40:19Watusimotoin ctf, if enemy ship has the flag (and is out of scope), should the flag be visible?
23:40:36WatusimotoI think flag disappears
23:40:52Watusimotoor rather should disappear (i.e. be out of scope)
23:41:50sam686flag don't exactly go out of scope immediately, only if there is changes to flag with setMaskBits()
23:43:09sam686the problem is when enemy ship with flag goes in scope then out of scopy
23:45:39Watusimotook, I'll take a look; this sounds easy to reproduce
23:45:47WatusimotoI hope it is easy to fix as well :-)

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