Timestamps are in GMT/BST.
| 00:00:02 | kaen | so it's like a side effect of something... |
| 00:04:52 | raptor | i wonder... |
| 00:05:22 | raptor | if i pulled out all the CMakeLists.txt in the sub-dirs AND the 'cmake' directory, is that the entirety of the cmake build system you added? |
| 00:06:18 | kaen | yes |
| 00:06:23 | kaen | and also in the main directory |
| 00:06:32 | raptor | ok |
| 00:06:58 | raptor | it may be that those deps don't even matter - they may not be added when compilnig for a distro, which i will test |
| 00:07:19 | raptor | i.e. they are linked just because they're there |
| 00:07:58 | kaen | I think so |
| 00:08:03 | kaen | my bin doesn't link to it |
| 00:08:36 | kaen | cmake is too smart for you raptor ^^ |
| 00:08:44 | kaen | (it's too smart for me too) |
| 00:08:53 | raptor | outwitted by a machine.. |
| 00:09:00 | kaen | happens to me every day |
| 00:09:29 | kaen | which reminds me... I was in matrix transformation hell today working on those shaders. |
| 00:09:47 | raptor | welcome to the matrix |
| 00:09:53 | kaen | because bitfighter handles more graphics stuff in the cpu than it needs to... |
| 00:10:08 | kaen | I was trying to get the necessary data for world->screen mapping from the GL state |
| 00:10:21 | raptor | it sure does! and we still try to keep it lightweight.. |
| 00:10:37 | kaen | all I needed is a projection and modelview matrix and the viewport vector |
| 00:10:55 | kaen | but they were zeroed, and bitfighter had adjusted positions rather than adjusting the gl state |
| 00:11:04 | kaen | so my shader util function is doing extra work too |
| 00:11:25 | kaen | well, not zeroed |
| 00:12:27 | kaen | but it did not completely represent a transformation from world to screen space, which is typical of the fixed function gl matrix stack. |
| 00:13:15 | Fordcars_ | heh dedicated server on Mac works now |
| 00:15:40 | | YoshiSmb has joined |
| 00:22:24 | raptor | yay dinner! |
| 00:22:40 | Fordcars_ | yay me too! lasagna here I come! later |
| 00:22:48 | | Fordcars_ Quit (Quit: Leaving) |
| 00:40:54 | raptor | ok back |
| 00:50:29 | raptor | kaen: still around? I just did a basic distro build |
| 00:50:44 | raptor | you'll need to remove the boost dependency |
| 00:51:04 | kaen | I'm around |
| 00:51:10 | kaen | :x |
| 00:51:12 | kaen | will do |
| 00:51:52 | raptor | here are the relevant errors: http://pastie.org/5680761 |
| 00:52:11 | raptor | distro builds are good because they install the absolute minimum needed to compile |
| 00:58:03 | kaen | push'd |
| 00:58:10 | raptor | pulling... |
| 00:59:02 | kaen | I'm working on a shader debug bench. shaders can be recompiled without even restarting bitfighter :) |
| 00:59:09 | raptor | ha |
| 00:59:45 | kaen | hit the binding, it rebuilds all the shaders and gives and compilation error messages too |
| 01:00:02 | kaen | not really that cool, but I'm pleased with smooth it is |
| 01:00:11 | kaen | even if the shader doesn't build, it just falls back to normal rendering |
| 01:08:36 | Watusimoto | tl;dr |
| 01:09:50 | | BFLogBot Commit: 64cd2242c203 | Author: watusimoto | Message: Martin paramaterization task |
| 01:09:52 | | BFLogBot Commit: 3031a171e63f | Author: watusimoto | Message: Whitespace |
| 01:09:53 | | BFLogBot Commit: 3eb5e3308cc3 | Author: watusimoto | Message: Use proper argument list for LoadoutZone lua constructor |
| 01:09:55 | | BFLogBot Commit: 71d11a3f8420 | Author: watusimoto | Message: Formatting |
| 01:09:56 | | BFLogBot Commit: f6459b0232cb | Author: watusimoto | Message: Add TODO |
| 01:09:59 | | BFLogBot Commit: 9af318f54146 | Author: watusimoto | Message: Comment |
| 01:10:00 | | BFLogBot Commit: 0ef357bd860b | Author: watusimoto | Message: Handle rogue scripts in the editor, this time without crashing! |
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| 01:52:45 | raptor | ok kaen, sorry, i got distracted with playing a bit - the new cmake changes compile! now to see the deps.. |
| 01:59:03 | raptor | kaen: success! all those extra libs have vanished! |
| 01:59:17 | raptor | well, except the ogg/vorbis ones, but that's OK |
| 02:02:22 | kaen | \o/ |
| 02:02:36 | kaen | I just had the most delicious pot roast I've ever tasted |
| 02:02:58 | raptor | mmmm tasty! |
| 02:08:09 | kaen | so it turns out the supporting an early version of glsl makes it easiest to integrate shaders into bitfighter |
| 02:08:17 | kaen | in addition to being more widely supported |
| 02:15:43 | | Fordcars has joined |
| 02:16:27 | Fordcars | Hey guys 5 just finished my DedicatedServerMaker for Mac! And it actually works 0.o |
| 02:16:32 | Fordcars | *I |
| 02:17:06 | Fordcars | it's really neat and user friendly |
| 02:17:32 | kaen | cool dude :) |
| 02:18:13 | Fordcars | Yeah! You can change the name of the server, add passwords.... |
| 02:19:17 | Fordcars | Anyone want to test it? Not sure it works on intel but it should |
| 02:52:07 | | Disconnected. |
| 02:52:07 | | -hubbard.freenode.net- *** Looking up your hostname... |
| 02:52:07 | | -hubbard.freenode.net- *** Checking Ident |
| 02:52:07 | | -hubbard.freenode.net- *** No Ident response |
| 02:52:07 | | -hubbard.freenode.net- *** Couldn't look up your hostname |
| 02:52:13 | | BFLogBot has joined |
| 02:52:13 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Welcome GCI students! Please introduce yourself and feel free to ask any questions.' |
| 02:52:13 | | Set by raptor!~raptor@unaffiliated/greenmachine on Thu Dec 06 10:11:09 GMT 2012 |
| 02:52:13 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 02:53:44 | Fordcars | Yay! |
| 02:58:58 | raptor | BFLogBot |
| 02:58:58 | BFLogBot | I'm a real boy.... I think? |
| 02:59:02 | raptor | !bot |
| 02:59:02 | BFLogBot | I'm a real boy! |
| 02:59:03 | raptor | yay |
| 02:59:05 | raptor | he's back |
| 02:59:33 | raptor | whoa Fordcars... did you just program a GUI!? |
| 03:01:14 | Fordcars | yeah right dude! It was made with InterfaceBuilder but the right side of the app was quite complex :/ |
| 03:03:16 | raptor | yeah but... that's cool! |
| 03:03:41 | Fordcars | yeah thanks :P |
| 03:04:35 | Fordcars | I didn't test on intel but should work |
| 03:07:20 | Fordcars | oh man I have to change one thing :/ |
| 03:20:36 | Fordcars | wait |
| 03:20:39 | Fordcars | .... |
| 03:33:26 | Fordcars | NOW my app is readi :D |
| 03:35:16 | | YoshiSmb has joined |
| 03:37:56 | raptor | where is bobdaduck |
| 03:39:18 | Fordcars | OH ok my app isn't ready :/ |
| 03:51:57 | | YoshiSmb Quit (Ping timeout: 245 seconds) |
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| 03:57:48 | raptor | that's ok |
| 03:57:50 | raptor | test, retest |
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| 03:59:39 | Fordcars | THERE NOW my app is ready :D |
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| 04:19:47 | Fordcars | So yeah my app is now fully tested and on the forums |
| 04:20:15 | Fordcars | Hosting my server with it right now xD |
| 04:21:16 | Fordcars | Sorry about my excitement but I actually coded something that works so it's worth celebrating lol |
| 04:21:36 | Fordcars | even though it ws quite simple |
| 04:26:19 | raptor | cool! |
| 04:26:37 | Fordcars | heh |
| 04:28:44 | kaen | I remember that feeling :) when I wrote my idesk config utility it felt like I just written a metacompiler or something |
| 04:28:59 | kaen | in reality it was a one-file python script |
| 04:52:11 | Fordcars | haha yeah exactly |
| 04:53:11 | Fordcars | anyway I gtg might come back in a few minutes |
| 04:53:43 | Fordcars | later! |
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| 12:49:36 | martin__bede | watusimoto: hi. i don't see any related messages in the log, does that mean you didn't find any major problem? |
| 12:50:21 | watusimoto | I found one bug, which I fixed; I started writing a more comprehensive testing system, but it got too late before I finished |
| 12:51:16 | watusimoto | basically I'm going to create a script that takes existing level files and converts them into scripts that we can see how things work by creating a level in the editor then converting that to a levelgen |
| 12:51:38 | watusimoto | I got hung up on something not working last night, though I am not sure if it is related to your code |
| 12:51:52 | watusimoto | anyway... I have started, but not finished |
| 12:52:01 | watusimoto | I suppose you want to start on a new task? |
| 12:52:17 | martin__bede | no, it's impossible now |
| 12:52:24 | watusimoto | why? |
| 12:52:43 | martin__bede | the deadline for that was yesterday, 6:00 |
| 12:52:49 | watusimoto | ah, ok then |
| 12:52:55 | watusimoto | so sit back and relax |
| 12:55:35 | watusimoto | Of course we have plenty of non-gci tasks if you are interested in doing more Bitfighter work :-) |
| 12:59:19 | martin__bede | okay :) i don't want to stop with contributing to OSS, i feel like it's a good hobby. maybe i'll do something the next weekend |
| 13:00:54 | watusimoto | it can be a lot of fun |
| 13:01:12 | watusimoto | and, when you go to get a job, having some projects you can point to really helps |
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| 15:02:24 | bobdaduck | Mornin' gents |
| 15:03:37 | watusimoto | hi |
| 15:03:45 | bobdaduck | Lan party? |
| 15:03:47 | watusimoto | For all you video lovers... this just in over the wire |
| 15:03:51 | watusimoto | http://www.google.com/url?sa=X&q=http://www.youtube.com/watch%3Fv%3DqcNXrMdIHCc&ct=ga&cad=CAcQARgBIAEoBDAAOABAk47QhwVIAVgAYgVlbi1VUw&cd=1ZrZfNSS3HM&usg=AFQjCNEUomzIrP3KtS2NWdtf4s_EbXmeSA |
| 15:04:04 | watusimoto | school group, I think |
| 15:04:06 | bobdaduck | Ah yes. |
| 15:04:09 | bobdaduck | Yeah probably |
| 15:04:19 | watusimoto | good ol' buttcrack |
| 15:04:26 | bobdaduck | lol |
| 15:04:42 | bobdaduck | Tips one off pretty quickly, doesn't it. |
| 15:34:21 | | raptor has joined |
| 15:34:21 | | ChanServ sets mode +o raptor |
| 15:35:07 | watusimoto | hi |
| 15:35:36 | watusimoto | raptor: I accepted donny mitsov's work |
| 15:35:44 | bobdaduck | Morning, gentleraptor. |
| 15:37:03 | watusimoto | martin_bede: I accepted your project; I haven';t finished testing it yet, but I wanted to make sure you didn't lose credit for it because of the end of gci deadline |
| 15:37:13 | watusimoto | And I won't be able to further check it until tonight |
| 15:37:27 | bobdaduck | What project? |
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| 15:37:43 | raptor | hi |
| 15:37:43 | watusimoto | parameterizing lua constructors |
| 15:37:45 | raptor | ok |
| 15:37:52 | watusimoto | like this: |
| 15:37:54 | watusimoto | http://www.google-melange.com/gci/task/view/google/gci2012/8178209 |
| 15:38:21 | watusimoto | If I didn't do it, he would probably try to get you to do it, and I wanted to remove that pressure from you |
| 15:38:39 | bobdaduck | What |
| 15:38:42 | raptor | heh |
| 15:38:46 | bobdaduck | xD |
| 15:38:48 | watusimoto | oh, I see |
| 15:38:52 | raptor | oh hi bobdaduck |
| 15:39:09 | watusimoto | he told me he needed approval in the next 2 hrs, but now that I think about it, he was probably confused by the timezones |
| 15:39:10 | bobdaduck | Sup |
| 15:39:39 | raptor | i didn't test his latest, but i got his repo fixed... |
| 15:39:59 | raptor | it was easy to see what he had done to it once i got the entire thing |
| 15:40:02 | raptor | and to fix |
| 15:40:32 | | martin_bede Quit (Ping timeout: 276 seconds) |
| 15:44:11 | martin__bede | watusimoto: ok. i think you have 2 more days for evaluation of the work though, so i don't see why that was necessary |
| 15:44:49 | raptor | well, donny was very persistent |
| 15:45:58 | watusimoto | I thought it was necessary because one of the other students told me it was so, and I found a calendar that suggested he was right |
| 15:46:48 | watusimoto | January 14, 2013, 9:00 AM Pacific Time / 17:00 UTC: All work stops, Contest ends |
| 15:46:51 | martin__bede | i think you confused the deadline of submitting work with the deadline of evaluating it |
| 15:47:16 | martin__bede | https://www.google.com/calendar/render?eid=bnJ1MG82cWlpbzdkampqcGltdHFnOGY3N2sgZ3N1bW1lcm9mY29kZUBt&ctz=America/Los_Angeles&pli=1&sf=true&output=xml |
| 15:47:19 | watusimoto | http://www.google-melange.com/gci/events/google/gci2012 |
| 15:47:20 | watusimoto | yes |
| 15:47:24 | martin__bede | look at the calendar on that page |
| 15:47:26 | watusimoto | you are right |
| 15:47:39 | martin__bede | doesn't really matter though |
| 15:47:51 | watusimoto | The Jan 14 date is highlighted at the bottom of the page, but the Jan 16 date is not mentioned or described at all |
| 15:47:56 | watusimoto | hence my confusion |
| 15:48:08 | raptor | did yo usee fordcars dedicated server interface for mac? |
| 15:48:19 | watusimoto | but whatever. If I had to apply one more @#$%^ patch, I'd probably go insane |
| 15:48:27 | watusimoto | no |
| 15:48:34 | raptor | http://bitfighter.org/forums/viewtopic.php?f=6&t=1675 |
| 15:49:25 | watusimoto | wow -- looks quite nice |
| 15:49:39 | watusimoto | if it works, we could put it on our site |
| 15:49:48 | raptor | yeah |
| 15:49:56 | watusimoto | or even package it with the mac stuff |
| 15:50:00 | bobdaduck | I still run my dedicated servers from command line >.< |
| 15:50:06 | raptor | he said he used Interface Builder, part of Xcode, i think |
| 15:50:17 | watusimoto | that's because you're special, bobdaduck |
| 15:50:25 | bobdaduck | lol |
| 15:50:38 | watusimoto | so I have a new idea |
| 15:51:01 | bobdaduck | That's where the best options are. You can't specify level directory before you host in-game |
| 15:51:03 | bobdaduck | NEW IDEA |
| 15:51:21 | watusimoto | would it be useful to be able to either 1) copy with modifer-ctrl-v or 2) save editor objects as levelgen script lines? |
| 15:51:23 | | YoshiSmb has joined |
| 15:51:35 | raptor | watusimoto: uhhh |
| 15:51:46 | watusimoto | so you draw your wall, say, then hit ctrl-alt-shift-super-v and get some levelgen code |
| 15:51:52 | raptor | ctrl+shift+c might be ok |
| 15:52:00 | raptor | haha |
| 15:52:01 | watusimoto | oops, not v |
| 15:52:04 | bobdaduck | It might be useful, perhaps. |
| 15:52:30 | bobdaduck | But I think it might also handicap people |
| 15:52:43 | watusimoto | I started writing a perl script to translate levels into levelgens, for testing martin__bede's code (easier than hand writing use cases) |
| 15:53:00 | watusimoto | but it occured to me it would be pretty easy to do same directly in the game |
| 15:53:53 | watusimoto | all we need to do is provide alternate toString methods for each object type |
| 15:54:42 | watusimoto | anyway... something to consider |
| 15:55:00 | raptor | hmm... thinking to use the clipboard code of SDL2? |
| 15:55:09 | watusimoto | well, I'm not sure |
| 15:55:25 | watusimoto | my original idea was a save as levelgen command in the editor that used the alternate toString methods |
| 15:56:03 | raptor | ohhh... levelgen |
| 15:56:07 | raptor | not levelcode |
| 15:56:08 | watusimoto | but when we do the copy items to clipboard as levelcode thing we've discussed (and is on our todo list), levelgen code seems an obvious extension |
| 15:56:18 | raptor | yes |
| 15:56:23 | watusimoto | well, we can already save as levelcode :-) |
| 15:56:32 | watusimoto | I wrote that a while back! |
| 15:56:36 | raptor | yeah, that was confusing me.. |
| 15:56:40 | raptor | i read it worng |
| 16:00:14 | bobdaduck | You it read wrong? |
| 16:03:35 | watusimoto | ok, I'm off to a work function |
| 16:03:44 | raptor | i'm off to school! |
| 16:03:46 | watusimoto | hooray for enforced fun! |
| 16:03:58 | raptor | ugh, i usually quietly slip out of those.. |
| 16:04:28 | | martinb__android Quit (Ping timeout: 244 seconds) |
| 16:04:30 | raptor | later! |
| 16:04:40 | | raptor Quit () |
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| 16:41:13 | | YoshiSmb has joined |
| 16:42:09 | YoshiSmb | bobdaduck |
| 16:43:18 | bobdaduck | Yo |
| 16:44:26 | YoshiSmb | want to play 3 round's of fight on my server? (IP:190.96.113.66) |
| 16:45:13 | bobdaduck | No |
| 16:45:15 | bobdaduck | I'm at work |
| 16:45:16 | bobdaduck | xD |
| 16:45:40 | bobdaduck | I don't get off for like six hours, but once I'm home I'd be glad to. |
| 16:46:29 | YoshiSmb | lol ok |
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| 18:18:09 | bobdaduck | Welcome back, gentleman. |
| 18:20:27 | | martinb_android has joined |
| 18:36:36 | kaen | hi all |
| 18:36:40 | | kaen just got off work |
| 18:40:48 | bobdaduck | sup |
| 18:41:55 | bobdaduck | I keep getting a wizard to midgame, start thinking I'm invincible, and then die to a jaguar or panther or leocrotta. |
| 18:42:02 | bobdaduck | How was work? |
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| 18:50:03 | kaen | cardboardy |
| 18:50:10 | kaen | and involving lots of boxes. as usual. |
| 18:50:28 | kaen | but a wizard is pretty much invincible by midgame |
| 18:50:43 | kaen | oh he's gone :< |
| 18:57:28 | YoshiSmb | holy god! |
| 18:57:36 | YoshiSmb | .D |
| 18:58:35 | kaen | what? |
| 18:59:13 | YoshiSmb | i say: Holy God |
| 18:59:17 | YoshiSmb | :D |
| 19:02:07 | | YoshiSmb still is hosting is Server at IP:190.96.113.66 |
| 19:04:52 | YoshiSmb | dios mio! :D (again) |
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| 19:51:51 | | Watusimoto has joined |
| 19:54:01 | Watusimoto | hello |
| 19:54:16 | Watusimoto | here's an idea for the presentation of badges |
| 19:54:18 | Watusimoto | http://img715.imageshack.us/img715/622/47780426.png |
| 19:54:31 | Watusimoto | lay them out in a grid like shown on the img |
| 19:54:46 | Watusimoto | we could possibly display them on the high scores menu |
| 19:54:59 | Watusimoto | or maybe anew menu item called Personal Achievements |
| 19:55:04 | Watusimoto | mouseover would show what they mean |
| 19:56:23 | kaen | I like it. |
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| 20:43:03 | | ChanServ sets mode +o raptor |
| 20:43:11 | raptor | i'm back! |
| 20:45:42 | bobdaduck | Velcome, genteel sir raptor |
| 20:46:06 | raptor | bobdaduck! |
| 20:46:54 | raptor | i was going to ask you... for a future BBB, would you consent to letting me use some of your maps (i wouldn't distribute them if not wanted) |
| 20:48:55 | raptor | also Watusimoto, i like that badge layout idea |
| 20:51:20 | bobdaduck | Yeah sure |
| 20:51:29 | bobdaduck | I've made some good ones for contests and such |
| 20:59:35 | raptor | hey look dmitry made a notifier for mac! |
| 21:00:17 | kaen | fc was working on one too last I heard :x |
| 21:01:03 | raptor | really? |
| 21:01:15 | kaen | so he said. |
| 21:01:23 | bobdaduck | Kaen |
| 21:01:26 | kaen | bobdaduck |
| 21:01:32 | bobdaduck | that post in "multiple bitfighter timse" |
| 21:01:35 | kaen | yes :) |
| 21:01:42 | bobdaduck | in "Dont Run Bitfighter Multiples times." |
| 21:01:44 | bobdaduck | I snorted |
| 21:01:52 | kaen | that was my aim. |
| 21:01:52 | bobdaduck | And my coworkers are looking at me funny |
| 21:02:00 | kaen | excellent. |
| 21:02:05 | Watusimoto | hey, check out this game: http://www.kongregate.com/games/ArmorGames/elephant-quest |
| 21:02:05 | Watusimoto | lots of very cool mechanics |
| 21:02:05 | Watusimoto | some of which we might be able to steal |
| 21:02:05 | Watusimoto | some are just fun |
| 21:02:30 | raptor | hahaha kaen |
| 21:02:39 | | raptor just read |
| 21:03:11 | bobdaduck | Ah, the elephant quest. |
| 21:03:34 | Watusimoto | so if you play, and get injured, the screen turns kind of red |
| 21:03:41 | Watusimoto | I was thinking this might look cool in bitfighter |
| 21:03:55 | bobdaduck | Ships totally bleed' |
| 21:03:59 | bobdaduck | Makes perfect sense |
| 21:04:36 | Watusimoto | we have a mac notifier?!? |
| 21:04:36 | bobdaduck | I dunno, ships die so fast, would a screen flash really help anything? |
| 21:04:38 | Watusimoto | already? |
| 21:04:51 | bobdaduck | By the time you get the information you're pretty much dead |
| 21:04:51 | kaen | true |
| 21:05:13 | Watusimoto | well, maybe instead of turning red gradulally as you were injured, it might just partially fade to red as your ship was exploding |
| 21:05:23 | bobdaduck | That could work. |
| 21:05:31 | bobdaduck | I vote a white |
| 21:05:32 | bobdaduck | or purple |
| 21:05:41 | Watusimoto | or if you were being injured it might get redder around the edges, then fade away as the damage slowed |
| 21:05:41 | bobdaduck | or a dark teal |
| 21:05:44 | bobdaduck | rather than red |
| 21:05:53 | Watusimoto | not turn red and stay that way until you got healed |
| 21:06:30 | bobdaduck | Right of course. |
| 21:06:34 | bobdaduck | I don't think red fits though |
| 21:06:42 | bobdaduck | Purple or white or teal fit the genre |
| 21:06:45 | Watusimoto | hi Darrel -- welcome to #elephantgames |
| 21:07:00 | Watusimoto | ok, well you get the idea anyway |
| 21:07:16 | Darrel | Lolz |
| 21:07:25 | Darrel | that was weird :D |
| 21:07:31 | Watusimoto | no douubt |
| 21:07:34 | Darrel | I don't mind it though :D |
| 21:07:41 | raptor | testing the notifier.. |
| 21:07:45 | Watusimoto | which? |
| 21:07:55 | Watusimoto | these notifiers are awesome! |
| 21:08:07 | Watusimoto | bobdaduck: what do you think of the one you;ve been using? |
| 21:08:11 | Watusimoto | useful? |
| 21:08:33 | bobdaduck | A lot of games I play are fullscreen |
| 21:08:38 | bobdaduck | And the notifier has no sound |
| 21:08:43 | bobdaduck | so I miss a lot despite it. |
| 21:08:54 | Watusimoto | well, when you are playing one game, you don;t want to be notified about another, do you? |
| 21:09:38 | kaen | raptor, have you ever seen the opengl superbible? |
| 21:09:48 | bobdaduck | Bitfighter>League of legends>nethack>kongregate games>Maplestory |
| 21:09:48 | kaen | it's like 1200 pages long... |
| 21:09:54 | bobdaduck | MAKE IT BEEP. |
| 21:10:17 | bobdaduck | Also, a "current players online" would be nice. |
| 21:10:23 | bobdaduck | It just says number right now |
| 21:10:29 | raptor | that sounds scary - superbible |
| 21:10:29 | bobdaduck | and tells you names only when they get on. |
| 21:10:44 | raptor | Watusimoto: testing mac notifier but doesn't work on 10.6, trying 10.8 |
| 21:23:21 | | Nothing_Much has joined |
| 21:35:40 | raptor | Watusimoto: here is screen shot of the mac notifier: http://sam6.25u.com/upload/2snapshot15.png |
| 21:35:54 | raptor | but it consistently crashes after one notification |
| 21:36:12 | raptor | but it works on osx 10.8 |
| 21:45:07 | | LordDVG Quit (Remote host closed the connection) |
| 21:45:18 | Watusimoto | it works on osx 10.8 once? |
| 21:45:29 | raptor | yes |
| 21:45:38 | raptor | then crashes with that trace in the screenshot |
| 21:46:00 | Watusimoto | ok |
| 21:46:12 | Watusimoto | well... could that be a result of your emulated environment? |
| 21:46:25 | raptor | i don't think so |
| 21:46:26 | Watusimoto | because it's hard to believe he would have submitted a solution that crashed so hard, so fast |
| 21:46:54 | raptor | i don' teven understand the trace honestly... like it is in the OSX core libraries instead of the script itself... |
| 21:47:49 | Watusimoto | me neither |
| 21:52:56 | raptor | maybe it's not supposed to be launched on the command line... |
| 21:57:27 | bobdaduck | Customizable ships! |
| 21:58:59 | Watusimoto | well, I think we should ask -- we still have 2 days to get it approved (or not) |
| 21:59:02 | raptor | still crashes... |
| 21:59:04 | raptor | ok |
| 21:59:09 | raptor | i'll post a reply |
| 22:01:23 | | Darrel Quit (Quit: Leaving) |
| 22:04:42 | bobdaduck | yo Kaen |
| 22:04:48 | bobdaduck | Anything like NAO for slash'em? |
| 22:06:18 | bobdaduck | Also still: Customizable ships! |
| 22:06:28 | raptor | what |
| 22:06:56 | bobdaduck | Customizable ships! |
| 22:07:06 | raptor | Watusimoto: i got the following error trying to post a comment: All work on tasks has stopped. You can no longer place comments, submit work or make any changes to existing tasks. |
| 22:07:14 | raptor | !? |
| 22:08:56 | bobdaduck | CUSTOMIZABLE SHIPS!! |
| 22:10:43 | bobdaduck | They should be a thing. |
| 22:10:51 | Watusimoto | I have his email address |
| 22:11:10 | raptor | of course the web app lost my post! |
| 22:11:30 | raptor | i just mentioned that it crashes after the first notification with the stacktrace in that screenshot above |
| 22:12:28 | raptor | same trace each tiem |
| 22:12:29 | raptor | *time |
| 22:12:40 | raptor | bobdaduck: are you talking about bitfighter? |
| 22:13:36 | kaen | I'm sure he is. |
| 22:14:48 | bobdaduck | lol |
| 22:14:53 | bobdaduck | I can't tell anymore. |
| 22:14:55 | bobdaduck | Wait |
| 22:15:00 | bobdaduck | Customizable ships! |
| 22:15:00 | bobdaduck | Yes. |
| 22:15:02 | bobdaduck | xD |
| 22:21:49 | bobdaduck | Ship shapes! |
| 22:22:05 | raptor | i did some pioneering work on that... |
| 22:22:45 | bobdaduck | Yeah and I did some myself ages ago (not like I still have it) |
| 22:23:06 | bobdaduck | Its not hard to do, just kind of... doesn't fit yet? |
| 22:23:09 | bobdaduck | OH RIGHT |
| 22:23:22 | bobdaduck | I was gonna come up with a prototype profile editor menu in-game. |
| 22:23:36 | bobdaduck | Remind me if I don't already. |
| 22:24:16 | Watusimoto | so arc says we should just approve the task |
| 22:26:36 | Watusimoto | so I approved it |
| 22:26:44 | Watusimoto | he wants to get his stats out, and we're a part of that |
| 22:26:48 | raptor | uh ok... |
| 22:26:55 | Watusimoto | I'll write to the student |
| 22:26:59 | raptor | well, at least it's something to build on.. |
| 22:27:01 | raptor | ok |
| 22:31:04 | Watusimoto | emailed, I bcc'ed you |
| 22:31:11 | raptor | thansk! |
| 22:31:38 | Watusimoto | I think all our tasks are closed out |
| 22:32:15 | raptor | !! |
| 22:32:16 | Watusimoto | I'm going to work on verifying martin's lua work, then we need to make the /announce work (or disable it for the next release). i think it will not be hard. |
| 22:32:28 | raptor | ok |
| 22:32:47 | raptor | so arc was the head of the copyleft group? or was he working for gci in general? |
| 22:32:52 | Watusimoto | I want to spiff up the windows announcer. But just wondering, you said we could use the linux one on windows somehow. is this correct? |
| 22:32:58 | Watusimoto | arc was head of copyleft group |
| 22:33:27 | raptor | we could use the linux one on windows... if they had the qt framework (with dbus) installed |
| 22:33:37 | Watusimoto | and that's installable? |
| 22:33:43 | raptor | oh and python |
| 22:33:47 | Watusimoto | of course |
| 22:33:56 | bobdaduck | We have an announcer? |
| 22:34:07 | raptor | yes qt4 will install on almost any platform |
| 22:34:17 | raptor | that was one of it's design goals |
| 22:34:19 | Watusimoto | so... what if we installed it and compiled the python down to an exe. woudl we still need all those packages to run? |
| 22:34:36 | raptor | hmm... not sure |
| 22:34:42 | raptor | i don't know how python exe building works.. |
| 22:34:45 | Watusimoto | I'll bet yes |
| 22:34:56 | Watusimoto | unless the dbus requires some daemon process |
| 22:35:23 | Watusimoto | the python exe thing works like a compiler -- you compile, and get an exe that you can run sans python |
| 22:35:31 | raptor | that's cool |
| 22:35:39 | raptor | perl had that feature.. |
| 22:35:49 | Watusimoto | most languages do |
| 22:36:34 | Watusimoto | so if the dbus stuff is tied to the running program, and doesn't require an independent process, it should work |
| 22:36:39 | kaen | Watusimoto, how do you do that? |
| 22:36:44 | kaen | I've only ever heard of py2exe |
| 22:36:49 | Watusimoto | compile to an exe? |
| 22:36:52 | kaen | in python |
| 22:36:52 | Watusimoto | py2exe! |
| 22:36:57 | raptor | Watusimoto: are you thinking of ditching the c# one? |
| 22:37:13 | Watusimoto | well, I was thinking one codebase better than two |
| 22:37:31 | Watusimoto | and c#... well, I need to install that to work on it |
| 22:37:35 | raptor | the python one could probably be adapted into One Script to Rule Them All |
| 22:37:41 | kaen | heh. that's just python and your file projects bound up as an executable |
| 22:37:41 | Watusimoto | which i'm totally willing to do |
| 22:37:56 | kaen | project files... |
| 22:38:04 | Watusimoto | kaen: sure, but who cares? |
| 22:38:12 | kaen | true :) |
| 22:38:18 | Watusimoto | it is a single deployable executable |
| 22:38:24 | Watusimoto | like tortoise hg |
| 22:38:26 | kaen | I just thought you knew something I didn't |
| 22:38:56 | Watusimoto | it's running some crap ass slow as molasses thing under its pretty qt face... and it's just an exe |
| 22:39:04 | Watusimoto | it might even be python |
| 22:39:18 | raptor | pretty qt.. pie |
| 22:39:32 | kaen | qt avails itself to so many good puns |
| 22:39:39 | kaen | but there are only so many hours in a day :< |
| 22:41:13 | Watusimoto | yup... toroise is just python |
| 22:43:23 | bobdaduck | rofl |
| 22:43:30 | bobdaduck | 53. Have a killing streak of 50 kills: Joseph Kony |
| 22:45:24 | Watusimoto | in fact, it looks like it's intended to be runnable from the py source |
| 22:46:03 | bobdaduck | Seriously, who made this "Ideas for achievements" list? |
| 22:46:10 | bobdaduck | Some of these are kind of ridiculous xD |
| 22:46:25 | Watusimoto | it seems to be built with py2exe |
| 22:46:34 | Watusimoto | it's unfiltered |
| 22:46:40 | Watusimoto | are you looking in the wiki? |
| 22:46:57 | Watusimoto | sorry -- those last two for bobdaduck |
| 22:50:48 | raptor | i bet there are python bindings to all of the things the c# notifier does |
| 22:51:08 | raptor | because.. i think microsoft even develops in python |
| 22:55:07 | bobdaduck | yeah I'm looking in the wiki |
| 22:55:18 | bobdaduck | Which last two? there's over 90... |
| 22:58:40 | raptor | ok, leaving for a bit.. |
| 22:58:47 | | raptor Quit () |
| 23:01:30 | bobdaduck | Me too |
| 23:01:32 | bobdaduck | Bai |
| 23:01:35 | | bobdaduck Quit (Quit: Page closed) |
| 23:03:58 | Watusimoto | there is a python for dot net |
| 23:58:32 | | amgine_ has joined |
| 23:58:42 | amgine_ | hi |
| 23:58:55 | | amgine_ is now known as Guest55454 |
| 23:58:58 | kaen | hello. |
| 23:59:07 | Guest55454 | oops hold on |
| 23:59:51 | | Guest55454 Quit (Client Quit) |