#bitfighter IRC Log

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IRC Log for 2013-01-14

Timestamps are in GMT/BST.

00:00:02kaenso it's like a side effect of something...
00:04:52raptori wonder...
00:05:22raptorif i pulled out all the CMakeLists.txt in the sub-dirs AND the 'cmake' directory, is that the entirety of the cmake build system you added?
00:06:18kaenyes
00:06:23kaenand also in the main directory
00:06:32raptorok
00:06:58raptorit may be that those deps don't even matter - they may not be added when compilnig for a distro, which i will test
00:07:19raptori.e. they are linked just because they're there
00:07:58kaenI think so
00:08:03kaenmy bin doesn't link to it
00:08:36kaencmake is too smart for you raptor ^^
00:08:44kaen(it's too smart for me too)
00:08:53raptoroutwitted by a machine..
00:09:00kaenhappens to me every day
00:09:29kaenwhich reminds me... I was in matrix transformation hell today working on those shaders.
00:09:47raptorwelcome to the matrix
00:09:53kaenbecause bitfighter handles more graphics stuff in the cpu than it needs to...
00:10:08kaenI was trying to get the necessary data for world->screen mapping from the GL state
00:10:21raptorit sure does! and we still try to keep it lightweight..
00:10:37kaenall I needed is a projection and modelview matrix and the viewport vector
00:10:55kaenbut they were zeroed, and bitfighter had adjusted positions rather than adjusting the gl state
00:11:04kaenso my shader util function is doing extra work too
00:11:25kaenwell, not zeroed
00:12:27kaenbut it did not completely represent a transformation from world to screen space, which is typical of the fixed function gl matrix stack.
00:13:15Fordcars_heh dedicated server on Mac works now
00:15:40YoshiSmb has joined
00:22:24raptoryay dinner!
00:22:40Fordcars_yay me too! lasagna here I come! later
00:22:48Fordcars_ Quit (Quit: Leaving)
00:40:54raptorok back
00:50:29raptorkaen: still around? I just did a basic distro build
00:50:44raptoryou'll need to remove the boost dependency
00:51:04kaenI'm around
00:51:10kaen:x
00:51:12kaenwill do
00:51:52raptorhere are the relevant errors: http://pastie.org/5680761
00:52:11raptordistro builds are good because they install the absolute minimum needed to compile
00:58:03kaenpush'd
00:58:10raptorpulling...
00:59:02kaenI'm working on a shader debug bench. shaders can be recompiled without even restarting bitfighter :)
00:59:09raptorha
00:59:45kaenhit the binding, it rebuilds all the shaders and gives and compilation error messages too
01:00:02kaennot really that cool, but I'm pleased with smooth it is
01:00:11kaeneven if the shader doesn't build, it just falls back to normal rendering
01:08:36Watusimototl;dr
01:09:50BFLogBot Commit: 64cd2242c203 | Author: watusimoto | Message: Martin paramaterization task
01:09:52BFLogBot Commit: 3031a171e63f | Author: watusimoto | Message: Whitespace
01:09:53BFLogBot Commit: 3eb5e3308cc3 | Author: watusimoto | Message: Use proper argument list for LoadoutZone lua constructor
01:09:55BFLogBot Commit: 71d11a3f8420 | Author: watusimoto | Message: Formatting
01:09:56BFLogBot Commit: f6459b0232cb | Author: watusimoto | Message: Add TODO
01:09:59BFLogBot Commit: 9af318f54146 | Author: watusimoto | Message: Comment
01:10:00BFLogBot Commit: 0ef357bd860b | Author: watusimoto | Message: Handle rogue scripts in the editor, this time without crashing!
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01:52:45raptorok kaen, sorry, i got distracted with playing a bit - the new cmake changes compile! now to see the deps..
01:59:03raptorkaen: success! all those extra libs have vanished!
01:59:17raptorwell, except the ogg/vorbis ones, but that's OK
02:02:22kaen\o/
02:02:36kaenI just had the most delicious pot roast I've ever tasted
02:02:58raptormmmm tasty!
02:08:09kaenso it turns out the supporting an early version of glsl makes it easiest to integrate shaders into bitfighter
02:08:17kaenin addition to being more widely supported
02:15:43Fordcars has joined
02:16:27FordcarsHey guys 5 just finished my DedicatedServerMaker for Mac! And it actually works 0.o
02:16:32Fordcars*I
02:17:06Fordcarsit's really neat and user friendly
02:17:32kaencool dude :)
02:18:13FordcarsYeah! You can change the name of the server, add passwords....
02:19:17FordcarsAnyone want to test it? Not sure it works on intel but it should
02:52:07Disconnected.
02:52:07-hubbard.freenode.net- *** Looking up your hostname...
02:52:07-hubbard.freenode.net- *** Checking Ident
02:52:07-hubbard.freenode.net- *** No Ident response
02:52:07-hubbard.freenode.net- *** Couldn't look up your hostname
02:52:13BFLogBot has joined
02:52:13Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Welcome GCI students! Please introduce yourself and feel free to ask any questions.'
02:52:13Set by raptor!~raptor@unaffiliated/greenmachine on Thu Dec 06 10:11:09 GMT 2012
02:52:13-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
02:53:44FordcarsYay!
02:58:58raptorBFLogBot
02:58:58BFLogBotI'm a real boy.... I think?
02:59:02raptor!bot
02:59:02BFLogBotI'm a real boy!
02:59:03raptoryay
02:59:05raptorhe's back
02:59:33raptorwhoa Fordcars... did you just program a GUI!?
03:01:14Fordcarsyeah right dude! It was made with InterfaceBuilder but the right side of the app was quite complex :/
03:03:16raptoryeah but... that's cool!
03:03:41Fordcarsyeah thanks :P
03:04:35FordcarsI didn't test on intel but should work
03:07:20Fordcarsoh man I have to change one thing :/
03:20:36Fordcarswait
03:20:39Fordcars....
03:33:26FordcarsNOW my app is readi :D
03:35:16YoshiSmb has joined
03:37:56raptorwhere is bobdaduck
03:39:18FordcarsOH ok my app isn't ready :/
03:51:57YoshiSmb Quit (Ping timeout: 245 seconds)
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03:57:48raptorthat's ok
03:57:50raptortest, retest
03:58:11YoshiSmb Quit (Quit: Page closed)
03:59:39FordcarsTHERE NOW my app is ready :D
04:12:51CrazyLinuxNerd Quit (Quit: Leaving)
04:19:47FordcarsSo yeah my app is now fully tested and on the forums
04:20:15FordcarsHosting my server with it right now xD
04:21:16FordcarsSorry about my excitement but I actually coded something that works so it's worth celebrating lol
04:21:36Fordcarseven though it ws quite simple
04:26:19raptorcool!
04:26:37Fordcarsheh
04:28:44kaenI remember that feeling :) when I wrote my idesk config utility it felt like I just written a metacompiler or something
04:28:59kaenin reality it was a one-file python script
04:52:11Fordcarshaha yeah exactly
04:53:11Fordcarsanyway I gtg might come back in a few minutes
04:53:43Fordcarslater!
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12:49:36martin__bedewatusimoto: hi. i don't see any related messages in the log, does that mean you didn't find any major problem?
12:50:21watusimotoI found one bug, which I fixed; I started writing a more comprehensive testing system, but it got too late before I finished
12:51:16watusimotobasically I'm going to create a script that takes existing level files and converts them into scripts that we can see how things work by creating a level in the editor then converting that to a levelgen
12:51:38watusimotoI got hung up on something not working last night, though I am not sure if it is related to your code
12:51:52watusimotoanyway... I have started, but not finished
12:52:01watusimotoI suppose you want to start on a new task?
12:52:17martin__bedeno, it's impossible now
12:52:24watusimotowhy?
12:52:43martin__bedethe deadline for that was yesterday, 6:00
12:52:49watusimotoah, ok then
12:52:55watusimotoso sit back and relax
12:55:35watusimotoOf course we have plenty of non-gci tasks if you are interested in doing more Bitfighter work :-)
12:59:19martin__bedeokay :) i don't want to stop with contributing to OSS, i feel like it's a good hobby. maybe i'll do something the next weekend
13:00:54watusimotoit can be a lot of fun
13:01:12watusimotoand, when you go to get a job, having some projects you can point to really helps
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15:02:24bobdaduckMornin' gents
15:03:37watusimotohi
15:03:45bobdaduckLan party?
15:03:47watusimotoFor all you video lovers... this just in over the wire
15:03:51watusimotohttp://www.google.com/url?sa=X&q=http://www.youtube.com/watch%3Fv%3DqcNXrMdIHCc&ct=ga&cad=CAcQARgBIAEoBDAAOABAk47QhwVIAVgAYgVlbi1VUw&cd=1ZrZfNSS3HM&usg=AFQjCNEUomzIrP3KtS2NWdtf4s_EbXmeSA
15:04:04watusimotoschool group, I think
15:04:06bobdaduckAh yes.
15:04:09bobdaduckYeah probably
15:04:19watusimotogood ol' buttcrack
15:04:26bobdaducklol
15:04:42bobdaduckTips one off pretty quickly, doesn't it.
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15:35:07watusimotohi
15:35:36watusimotoraptor: I accepted donny mitsov's work
15:35:44bobdaduckMorning, gentleraptor.
15:37:03watusimotomartin_bede: I accepted your project; I haven';t finished testing it yet, but I wanted to make sure you didn't lose credit for it because of the end of gci deadline
15:37:13watusimotoAnd I won't be able to further check it until tonight
15:37:27bobdaduckWhat project?
15:37:29martin__bede has joined
15:37:43raptorhi
15:37:43watusimotoparameterizing lua constructors
15:37:45raptorok
15:37:52watusimotolike this:
15:37:54watusimotohttp://www.google-melange.com/gci/task/view/google/gci2012/8178209
15:38:21watusimotoIf I didn't do it, he would probably try to get you to do it, and I wanted to remove that pressure from you
15:38:39bobdaduckWhat
15:38:42raptorheh
15:38:46bobdaduckxD
15:38:48watusimotooh, I see
15:38:52raptoroh hi bobdaduck
15:39:09watusimotohe told me he needed approval in the next 2 hrs, but now that I think about it, he was probably confused by the timezones
15:39:10bobdaduckSup
15:39:39raptori didn't test his latest, but i got his repo fixed...
15:39:59raptorit was easy to see what he had done to it once i got the entire thing
15:40:02raptorand to fix
15:40:32martin_bede Quit (Ping timeout: 276 seconds)
15:44:11martin__bedewatusimoto: ok. i think you have 2 more days for evaluation of the work though, so i don't see why that was necessary
15:44:49raptorwell, donny was very persistent
15:45:58watusimotoI thought it was necessary because one of the other students told me it was so, and I found a calendar that suggested he was right
15:46:48watusimotoJanuary 14, 2013, 9:00 AM Pacific Time / 17:00 UTC: All work stops, Contest ends
15:46:51martin__bedei think you confused the deadline of submitting work with the deadline of evaluating it
15:47:16martin__bedehttps://www.google.com/calendar/render?eid=bnJ1MG82cWlpbzdkampqcGltdHFnOGY3N2sgZ3N1bW1lcm9mY29kZUBt&ctz=America/Los_Angeles&pli=1&sf=true&output=xml
15:47:19watusimotohttp://www.google-melange.com/gci/events/google/gci2012
15:47:20watusimotoyes
15:47:24martin__bedelook at the calendar on that page
15:47:26watusimotoyou are right
15:47:39martin__bededoesn't really matter though
15:47:51watusimotoThe Jan 14 date is highlighted at the bottom of the page, but the Jan 16 date is not mentioned or described at all
15:47:56watusimotohence my confusion
15:48:08raptordid yo usee fordcars dedicated server interface for mac?
15:48:19watusimotobut whatever. If I had to apply one more @#$%^ patch, I'd probably go insane
15:48:27watusimotono
15:48:34raptorhttp://bitfighter.org/forums/viewtopic.php?f=6&t=1675
15:49:25watusimotowow -- looks quite nice
15:49:39watusimotoif it works, we could put it on our site
15:49:48raptoryeah
15:49:56watusimotoor even package it with the mac stuff
15:50:00bobdaduckI still run my dedicated servers from command line >.<
15:50:06raptorhe said he used Interface Builder, part of Xcode, i think
15:50:17watusimotothat's because you're special, bobdaduck
15:50:25bobdaducklol
15:50:38watusimotoso I have a new idea
15:51:01bobdaduckThat's where the best options are. You can't specify level directory before you host in-game
15:51:03bobdaduckNEW IDEA
15:51:21watusimotowould it be useful to be able to either 1) copy with modifer-ctrl-v or 2) save editor objects as levelgen script lines?
15:51:23YoshiSmb has joined
15:51:35raptorwatusimoto: uhhh
15:51:46watusimotoso you draw your wall, say, then hit ctrl-alt-shift-super-v and get some levelgen code
15:51:52raptorctrl+shift+c might be ok
15:52:00raptorhaha
15:52:01watusimotooops, not v
15:52:04bobdaduckIt might be useful, perhaps.
15:52:30bobdaduckBut I think it might also handicap people
15:52:43watusimotoI started writing a perl script to translate levels into levelgens, for testing martin__bede's code (easier than hand writing use cases)
15:53:00watusimotobut it occured to me it would be pretty easy to do same directly in the game
15:53:53watusimotoall we need to do is provide alternate toString methods for each object type
15:54:42watusimotoanyway... something to consider
15:55:00raptorhmm... thinking to use the clipboard code of SDL2?
15:55:09watusimotowell, I'm not sure
15:55:25watusimotomy original idea was a save as levelgen command in the editor that used the alternate toString methods
15:56:03raptorohhh... levelgen
15:56:07raptornot levelcode
15:56:08watusimotobut when we do the copy items to clipboard as levelcode thing we've discussed (and is on our todo list), levelgen code seems an obvious extension
15:56:18raptoryes
15:56:23watusimotowell, we can already save as levelcode :-)
15:56:32watusimotoI wrote that a while back!
15:56:36raptoryeah, that was confusing me..
15:56:40raptori read it worng
16:00:14bobdaduckYou it read wrong?
16:03:35watusimotook, I'm off to a work function
16:03:44raptori'm off to school!
16:03:46watusimotohooray for enforced fun!
16:03:58raptorugh, i usually quietly slip out of those..
16:04:28martinb__android Quit (Ping timeout: 244 seconds)
16:04:30raptorlater!
16:04:40raptor Quit ()
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16:42:09YoshiSmbbobdaduck
16:43:18bobdaduckYo
16:44:26YoshiSmbwant to play 3 round's of fight on my server? (IP:190.96.113.66)
16:45:13bobdaduckNo
16:45:15bobdaduckI'm at work
16:45:16bobdaduckxD
16:45:40bobdaduckI don't get off for like six hours, but once I'm home I'd be glad to.
16:46:29YoshiSmblol ok
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18:18:09bobdaduckWelcome back, gentleman.
18:20:27martinb_android has joined
18:36:36kaenhi all
18:36:40kaen just got off work
18:40:48bobdaducksup
18:41:55bobdaduckI keep getting a wizard to midgame, start thinking I'm invincible, and then die to a jaguar or panther or leocrotta.
18:42:02bobdaduckHow was work?
18:45:09YoshiSmb has joined
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18:50:03kaencardboardy
18:50:10kaenand involving lots of boxes. as usual.
18:50:28kaenbut a wizard is pretty much invincible by midgame
18:50:43kaenoh he's gone :<
18:57:28YoshiSmbholy god!
18:57:36YoshiSmb.D
18:58:35kaenwhat?
18:59:13YoshiSmbi say: Holy God
18:59:17YoshiSmb:D
19:02:07YoshiSmb still is hosting is Server at IP:190.96.113.66
19:04:52YoshiSmbdios mio! :D (again)
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19:54:01Watusimotohello
19:54:16Watusimotohere's an idea for the presentation of badges
19:54:18Watusimotohttp://img715.imageshack.us/img715/622/47780426.png
19:54:31Watusimotolay them out in a grid like shown on the img
19:54:46Watusimotowe could possibly display them on the high scores menu
19:54:59Watusimotoor maybe anew menu item called Personal Achievements
19:55:04Watusimotomouseover would show what they mean
19:56:23kaenI like it.
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20:43:03ChanServ sets mode +o raptor
20:43:11raptori'm back!
20:45:42bobdaduckVelcome, genteel sir raptor
20:46:06raptorbobdaduck!
20:46:54raptori was going to ask you... for a future BBB, would you consent to letting me use some of your maps (i wouldn't distribute them if not wanted)
20:48:55raptoralso Watusimoto, i like that badge layout idea
20:51:20bobdaduckYeah sure
20:51:29bobdaduckI've made some good ones for contests and such
20:59:35raptorhey look dmitry made a notifier for mac!
21:00:17kaenfc was working on one too last I heard :x
21:01:03raptorreally?
21:01:15kaenso he said.
21:01:23bobdaduckKaen
21:01:26kaenbobdaduck
21:01:32bobdaduckthat post in "multiple bitfighter timse"
21:01:35kaenyes :)
21:01:42bobdaduckin "Dont Run Bitfighter Multiples times."
21:01:44bobdaduckI snorted
21:01:52kaenthat was my aim.
21:01:52bobdaduckAnd my coworkers are looking at me funny
21:02:00kaenexcellent.
21:02:05Watusimotohey, check out this game: http://www.kongregate.com/games/ArmorGames/elephant-quest
21:02:05Watusimotolots of very cool mechanics
21:02:05Watusimotosome of which we might be able to steal
21:02:05Watusimotosome are just fun
21:02:30raptorhahaha kaen
21:02:39raptor just read
21:03:11bobdaduckAh, the elephant quest.
21:03:34Watusimotoso if you play, and get injured, the screen turns kind of red
21:03:41WatusimotoI was thinking this might look cool in bitfighter
21:03:55bobdaduckShips totally bleed'
21:03:59bobdaduckMakes perfect sense
21:04:36Watusimotowe have a mac notifier?!?
21:04:36bobdaduckI dunno, ships die so fast, would a screen flash really help anything?
21:04:38Watusimotoalready?
21:04:51bobdaduckBy the time you get the information you're pretty much dead
21:04:51kaentrue
21:05:13Watusimotowell, maybe instead of turning red gradulally as you were injured, it might just partially fade to red as your ship was exploding
21:05:23bobdaduckThat could work.
21:05:31bobdaduckI vote a white
21:05:32bobdaduckor purple
21:05:41Watusimotoor if you were being injured it might get redder around the edges, then fade away as the damage slowed
21:05:41bobdaduckor a dark teal
21:05:44bobdaduckrather than red
21:05:53Watusimotonot turn red and stay that way until you got healed
21:06:30bobdaduckRight of course.
21:06:34bobdaduckI don't think red fits though
21:06:42bobdaduckPurple or white or teal fit the genre
21:06:45Watusimotohi Darrel -- welcome to #elephantgames
21:07:00Watusimotook, well you get the idea anyway
21:07:16DarrelLolz
21:07:25Darrelthat was weird :D
21:07:31Watusimotono douubt
21:07:34DarrelI don't mind it though :D
21:07:41raptortesting the notifier..
21:07:45Watusimotowhich?
21:07:55Watusimotothese notifiers are awesome!
21:08:07Watusimotobobdaduck: what do you think of the one you;ve been using?
21:08:11Watusimotouseful?
21:08:33bobdaduckA lot of games I play are fullscreen
21:08:38bobdaduckAnd the notifier has no sound
21:08:43bobdaduckso I miss a lot despite it.
21:08:54Watusimotowell, when you are playing one game, you don;t want to be notified about another, do you?
21:09:38kaenraptor, have you ever seen the opengl superbible?
21:09:48bobdaduckBitfighter>League of legends>nethack>kongregate games>Maplestory
21:09:48kaenit's like 1200 pages long...
21:09:54bobdaduckMAKE IT BEEP.
21:10:17bobdaduckAlso, a "current players online" would be nice.
21:10:23bobdaduckIt just says number right now
21:10:29raptorthat sounds scary - superbible
21:10:29bobdaduckand tells you names only when they get on.
21:10:44raptorWatusimoto: testing mac notifier but doesn't work on 10.6, trying 10.8
21:23:21Nothing_Much has joined
21:35:40raptorWatusimoto: here is screen shot of the mac notifier: http://sam6.25u.com/upload/2snapshot15.png
21:35:54raptorbut it consistently crashes after one notification
21:36:12raptorbut it works on osx 10.8
21:45:07LordDVG Quit (Remote host closed the connection)
21:45:18Watusimotoit works on osx 10.8 once?
21:45:29raptoryes
21:45:38raptorthen crashes with that trace in the screenshot
21:46:00Watusimotook
21:46:12Watusimotowell... could that be a result of your emulated environment?
21:46:25raptori don't think so
21:46:26Watusimotobecause it's hard to believe he would have submitted a solution that crashed so hard, so fast
21:46:54raptori don' teven understand the trace honestly... like it is in the OSX core libraries instead of the script itself...
21:47:49Watusimotome neither
21:52:56raptormaybe it's not supposed to be launched on the command line...
21:57:27bobdaduckCustomizable ships!
21:58:59Watusimotowell, I think we should ask -- we still have 2 days to get it approved (or not)
21:59:02raptorstill crashes...
21:59:04raptorok
21:59:09raptori'll post a reply
22:01:23Darrel Quit (Quit: Leaving)
22:04:42bobdaduckyo Kaen
22:04:48bobdaduckAnything like NAO for slash'em?
22:06:18bobdaduckAlso still: Customizable ships!
22:06:28raptorwhat
22:06:56bobdaduckCustomizable ships!
22:07:06raptorWatusimoto: i got the following error trying to post a comment: All work on tasks has stopped. You can no longer place comments, submit work or make any changes to existing tasks.
22:07:14raptor!?
22:08:56bobdaduckCUSTOMIZABLE SHIPS!!
22:10:43bobdaduckThey should be a thing.
22:10:51WatusimotoI have his email address
22:11:10raptorof course the web app lost my post!
22:11:30raptori just mentioned that it crashes after the first notification with the stacktrace in that screenshot above
22:12:28raptorsame trace each tiem
22:12:29raptor*time
22:12:40raptorbobdaduck: are you talking about bitfighter?
22:13:36kaenI'm sure he is.
22:14:48bobdaducklol
22:14:53bobdaduckI can't tell anymore.
22:14:55bobdaduckWait
22:15:00bobdaduckCustomizable ships!
22:15:00bobdaduckYes.
22:15:02bobdaduckxD
22:21:49bobdaduckShip shapes!
22:22:05raptori did some pioneering work on that...
22:22:45bobdaduckYeah and I did some myself ages ago (not like I still have it)
22:23:06bobdaduckIts not hard to do, just kind of... doesn't fit yet?
22:23:09bobdaduckOH RIGHT
22:23:22bobdaduckI was gonna come up with a prototype profile editor menu in-game.
22:23:36bobdaduckRemind me if I don't already.
22:24:16Watusimotoso arc says we should just approve the task
22:26:36Watusimotoso I approved it
22:26:44Watusimotohe wants to get his stats out, and we're a part of that
22:26:48raptoruh ok...
22:26:55WatusimotoI'll write to the student
22:26:59raptorwell, at least it's something to build on..
22:27:01raptorok
22:31:04Watusimotoemailed, I bcc'ed you
22:31:11raptorthansk!
22:31:38WatusimotoI think all our tasks are closed out
22:32:15raptor!!
22:32:16WatusimotoI'm going to work on verifying martin's lua work, then we need to make the /announce work (or disable it for the next release). i think it will not be hard.
22:32:28raptorok
22:32:47raptorso arc was the head of the copyleft group? or was he working for gci in general?
22:32:52WatusimotoI want to spiff up the windows announcer. But just wondering, you said we could use the linux one on windows somehow. is this correct?
22:32:58Watusimotoarc was head of copyleft group
22:33:27raptorwe could use the linux one on windows... if they had the qt framework (with dbus) installed
22:33:37Watusimotoand that's installable?
22:33:43raptoroh and python
22:33:47Watusimotoof course
22:33:56bobdaduckWe have an announcer?
22:34:07raptoryes qt4 will install on almost any platform
22:34:17raptorthat was one of it's design goals
22:34:19Watusimotoso... what if we installed it and compiled the python down to an exe. woudl we still need all those packages to run?
22:34:36raptorhmm... not sure
22:34:42raptori don't know how python exe building works..
22:34:45WatusimotoI'll bet yes
22:34:56Watusimotounless the dbus requires some daemon process
22:35:23Watusimotothe python exe thing works like a compiler -- you compile, and get an exe that you can run sans python
22:35:31raptorthat's cool
22:35:39raptorperl had that feature..
22:35:49Watusimotomost languages do
22:36:34Watusimotoso if the dbus stuff is tied to the running program, and doesn't require an independent process, it should work
22:36:39kaenWatusimoto, how do you do that?
22:36:44kaenI've only ever heard of py2exe
22:36:49Watusimotocompile to an exe?
22:36:52kaenin python
22:36:52Watusimotopy2exe!
22:36:57raptorWatusimoto: are you thinking of ditching the c# one?
22:37:13Watusimotowell, I was thinking one codebase better than two
22:37:31Watusimotoand c#... well, I need to install that to work on it
22:37:35raptorthe python one could probably be adapted into One Script to Rule Them All
22:37:41kaenheh. that's just python and your file projects bound up as an executable
22:37:41Watusimotowhich i'm totally willing to do
22:37:56kaenproject files...
22:38:04Watusimotokaen: sure, but who cares?
22:38:12kaentrue :)
22:38:18Watusimotoit is a single deployable executable
22:38:24Watusimotolike tortoise hg
22:38:26kaenI just thought you knew something I didn't
22:38:56Watusimotoit's running some crap ass slow as molasses thing under its pretty qt face... and it's just an exe
22:39:04Watusimotoit might even be python
22:39:18raptorpretty qt.. pie
22:39:32kaenqt avails itself to so many good puns
22:39:39kaenbut there are only so many hours in a day :<
22:41:13Watusimotoyup... toroise is just python
22:43:23bobdaduckrofl
22:43:30bobdaduck53. Have a killing streak of 50 kills: Joseph Kony
22:45:24Watusimotoin fact, it looks like it's intended to be runnable from the py source
22:46:03bobdaduckSeriously, who made this "Ideas for achievements" list?
22:46:10bobdaduckSome of these are kind of ridiculous xD
22:46:25Watusimotoit seems to be built with py2exe
22:46:34Watusimotoit's unfiltered
22:46:40Watusimotoare you looking in the wiki?
22:46:57Watusimotosorry -- those last two for bobdaduck
22:50:48raptori bet there are python bindings to all of the things the c# notifier does
22:51:08raptorbecause.. i think microsoft even develops in python
22:55:07bobdaduckyeah I'm looking in the wiki
22:55:18bobdaduckWhich last two? there's over 90...
22:58:40raptorok, leaving for a bit..
22:58:47raptor Quit ()
23:01:30bobdaduckMe too
23:01:32bobdaduckBai
23:01:35bobdaduck Quit (Quit: Page closed)
23:03:58Watusimotothere is a python for dot net
23:58:32amgine_ has joined
23:58:42amgine_hi
23:58:55amgine_ is now known as Guest55454
23:58:58kaenhello.
23:59:07Guest55454oops hold on
23:59:51Guest55454 Quit (Client Quit)

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