#bitfighter IRC Log

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IRC Log for 2013-01-16

Timestamps are in GMT/BST.

00:00:07amgine1234567890yes you can making spinning sped zones
00:00:24amgine1234567890 make the red arrows turn in a circle
00:00:38amgine1234567890sands of time had it
00:01:02bobdaduckNo
00:01:05bobdaduckThey don't spin
00:01:10bobdaduckSrsly
00:01:26amgine1234567890go to the contest server and play sands of time you can make them spin
00:01:52bobdaduckSands of time has a bunch of complicated scripts to it
00:02:42bobdaduckAnd making spinning speedzones could never result in something good in a level anyway.
00:03:00amgine1234567890try sands of time you will disagree
00:03:28bobdaduckSands of time is a DUNGEON.
00:03:38bobdaduckNot a level.
00:04:10amgine1234567890ok theres nothe level i can think of that has spinning arrow in it
00:04:18bobdaduck"rotating speed arrow"?
00:06:17amgine1234567890yes
00:07:02bobdaduck...Would you really count that as a "good level"?
00:07:46amgine1234567890no but sands of time had it
00:07:57bobdaduckSands of time isn't even a level
00:07:59amgine1234567890 but im not going to argue with a troller naymore.
00:09:02bobdaduck"troller" wat
00:10:41amgine1234567890im alsmot finished with my new level im debating weither i release it or wait to the next contest.
00:10:51amgine1234567890raptor whnes the next contest
00:10:59amgine1234567890level design contest
00:12:18bobdaduckProbably a month or so from now
00:13:05amgine1234567890dang it i want to put this in a contest but i dontn want to wait to show it XD
00:14:17bobdaduckhah
00:14:24bobdaduckHost a server with it on?
00:14:58amgine1234567890im still tweaking some bugs
00:21:12amgine1234567890plus wou would be hatefull of the level
00:22:20bobdaduckWhy?
00:24:21amgine1234567890jsut trust me oyu wouldnt like it.
00:25:37bobdaduckThat's fine, I don't like anyone's levels.
00:25:44bobdaduckLevel design is a lost art.
00:28:47amgine1234567890raptor why cant find my level in hte levels file (doing some editing
00:29:30bobdaduckAre you looking in %appdata%?
00:29:44amgine1234567890i have a standalone version
00:30:08bobdaduckMight be a good idea to check %appdata% anyway
00:30:12bobdaduckIt did that to me once
00:30:23bobdaduckedits were going to appdata instead of the bitfighter folder
00:30:23amgine1234567890ah yewp your right it jumped.
00:30:58amgine1234567890holy crap lol thats a simple level and it has so many lines.
00:32:24bobdaduckOkay Watusimoto
00:32:27amgine1234567890must be all he curves/
00:32:34bobdaduckI found the perfect music for the promo video
00:32:38bobdaduckon the site you linked.
00:34:31bobdaduckI'm wondering where I'd find video though for the reel
00:36:40amgine1234567890dam it how do you make spinning speed zones =p
00:37:03YoshiSmb has joined
00:38:03amgine1234567890hi yoshi im working on a new level but i cant figure out how to make a roatating speed zone
00:38:13amgine1234567890 thats all i have to do thats left
00:38:17bobdaduckNo good can come of it
00:38:43YoshiSmbremember a map of sam? the rotating arrow?
00:39:01YoshiSmbmaybe you should check the speed arrow of sam's map to see the code.
00:39:16amgine1234567890which map.
00:39:24YoshiSmbthe rotating arrow.
00:39:36bobdaducklol
00:39:37amgine1234567890is that what its called?
00:39:42bobdaduckIts just called "rotating speed arrow"
00:40:01YoshiSmbyep. but that is the map name
00:40:06YoshiSmbi go check sam's server.
00:40:45YoshiSmbok. i got the map name.
00:41:03YoshiSmbit's: Rotating Speed Pointer.
00:41:06amgine1234567890im thinking you need a level gen for spinning arroiws
00:41:31YoshiSmbyou should get the map Rotating Speed Pointer and get the code of the Speed Arrow.
00:41:36amgine1234567890looks at code *dont see how*
00:41:59YoshiSmbdownload the level. and use a text editor to open it.
00:42:05amgine1234567890i did
00:42:17kaenyou don't need a levelgen for it
00:42:17amgine1234567890 and all i see is four repair items and a spawn
00:42:26amgine1234567890kaen can you help me =p
00:42:28kaenbut that level does use it
00:42:33kaen(a levelgen I mean)
00:42:37amgine1234567890spinning speed zone?
00:42:42amgine1234567890= level gen?
00:42:42kaenI can take a guess
00:42:48kaenbut don't tell anyone I told you...
00:42:54amgine1234567890so oyu need a level gen?
00:42:59kaentry adding R=3.5 to the leveline
00:43:06kaenof the speedzone
00:43:49amgine1234567890ok i will bbl later need to do laundry
00:43:57kaennope
00:43:59kaendoesn't work
00:44:04kaenwell I give up then.
00:44:08YoshiSmbR=3.5 is not.
00:44:29kaenit'll be in the levelgen
00:44:31YoshiSmbuse R1 on the speed arrow on the level line
00:44:35kaenthere we go
00:44:41YoshiSmbalso. the rotating is not a level gen
00:44:42kaenI knew it was something like that.
00:44:46YoshiSmbSpeedZone 0 0 1 0 2000 R1
00:44:56YoshiSmbR1 allow it to rotate.
00:45:36YoshiSmbamgine you took the code i put?
00:48:10amgine1234567890back was puttin cloe in washing machine
00:48:14amgine1234567890 will try it
00:48:22YoshiSmbok.
00:48:29amgine1234567890 (wonder if its feaible to make a object move on hte lvel in a loop
00:48:40YoshiSmblol.
00:48:44amgine1234567890 imagine a level where there was moving speed zones
00:48:52amgine1234567890XD
00:48:54YoshiSmbreally crazy.
00:49:01amgine1234567890or moving mines ^_^
00:49:12amgine1234567890 or a nexus level where you had to chase hte nexus around ^_^
00:49:19YoshiSmbthat code was used also for the sands of time on the contest server.
00:49:23YoshiSmbyep.
00:50:21bobdaduckI *think* it could be done with scripts
00:50:42YoshiSmbyea.
00:50:45YoshiSmbrotation i thinks using r1. O-o
00:50:47amgine1234567890that would be cool
00:51:01amgine1234567890imagine a lvel where you had to chase the nexus to get hte flags in XD
00:51:05YoshiSmbyea.
00:51:08bobdaduckNo good can come of it
00:51:09YoshiSmbalso rotating turret's and forcefields. XD
00:51:13amgine1234567890or avoid it to not put hte flags in XD
00:51:26amgine1234567890rotating forcefields hmm lol
00:51:41amgine1234567890R1 didnt work
00:52:07YoshiSmbO.o
00:52:12YoshiSmband turret's?
00:52:34amgine1234567890rotating soccerballs?
00:52:46amgine1234567890 that would make it hard to move lol
00:52:52YoshiSmband?
00:53:08YoshiSmbrotating? is a ball. rotating is no needed.
00:53:10YoshiSmbsame with the test item
00:53:23amgine1234567890IT WORKED ITS SPINNING!
00:53:37bobdaduckCrap.
00:53:39amgine1234567890should of not set he spin to 999 lol
00:53:57YoshiSmbit works using r1?
00:54:01amgine1234567890yes
00:54:13YoshiSmbnice.
00:54:28amgine1234567890going to try spnning the soccer ball jsut to see what it looks like
00:54:43YoshiSmbi look is was not spinning. XD
00:55:25amgine1234567890omg try spinning asteroid spawns XD
00:55:33amgine1234567890ROFL
00:55:41YoshiSmbomg.
00:55:44YoshiSmbcrazy.
00:55:50amgine1234567890you tried it?
00:56:25YoshiSmbthe spinning asteroid spawns?
00:56:45kaenwhat have we unleashed on this world :<
00:56:55bobdaduckI WARNED YOU
00:57:00YoshiSmbthe rotating arrows.
00:57:12bobdaduckALL IS LOST
00:57:18bobdaduckTHE BITPOCALYPSE IS COMING
00:57:29kaenI'm pretty sure that's a leftover bug that's getting fixed in the next release.
00:57:36amgine1234567890lol spinning asteroids makes hte mina asteroids move werid
00:57:40kaenI remember reading something to that effect
00:57:49amgine1234567890please please dont fix the spinning
00:57:58amgine1234567890 i have so many ideas for it
00:58:04bobdaduckIts already slated for removal
00:58:17amgine1234567890well removal it from being removed XD
00:58:18YoshiSmblol
00:58:23kaenhave the signed work orders right here amgine1234567890
00:58:24kaensorry
00:58:52amgine1234567890can you make it so it only works for arrows thne ( for dungeons)
00:59:10kaenyou're asking absolutely the wrong guy
00:59:14bobdaducklol
00:59:21kaen1. I have no control
00:59:24YoshiSmblol
00:59:26YoshiSmbyea.
00:59:38kaen2. If I did I'd get rid at the end of this conversation
00:59:40kaen:E
00:59:46bobdaduckrofl
00:59:48kaenbecause I'm just a party pooper.
01:00:00bobdaduckAnd because rotating speed arrows is a terrible idea.
01:00:08kaenterrible, terrible idea
01:00:17kaenI'm honestly amazed that even works.
01:00:18amgine1234567890no its not it s great for dungeons
01:00:30amgine1234567890 sands of time makes great use of the spinning arrows
01:00:37bobdaduck....
01:00:39amgine1234567890 it has alot of potentiol
01:00:45bobdaduckThat was the dumbest challenge in the entire dungeon
01:00:53bobdaduckYou just ran at the speed arrows until you get through
01:00:59amgine1234567890if you do remove it ill thread it to have it come back
01:01:06amgine1234567890XD
01:01:11bobdaduckOkay
01:01:20bobdaduck...And can I make fun of the thread when you make it?
01:01:20kaendue process and all
01:01:26kaenoh certainly
01:01:35amgine1234567890bbl have to do somthing
01:01:39kaencya!
01:01:58bobdaducklol
01:02:22YoshiSmbsee you next time! (say's mario bros) XD
01:02:30YoshiSmbim serius. bye
01:02:37bobdaduckbye
01:03:57kaenbobdaduck, how do I model brownian motion?
01:04:06bobdaduckWhat is brownian motion?
01:04:14kaendeterministically, using a psudo random generator preferably
01:04:25kaenoh, and I need it over at least four dimensions.
01:04:27kaenideally five.
01:04:46bobdaduckvelocity = RNG 720?
01:04:58kaenlol
01:05:03kaenyeah basically
01:05:17kaenI'm trying to make a realistic explosion
01:05:23bobdaducklol
01:05:25kaenthere's lots of examples for 3d games
01:05:37bobdaduckBut not 4d?
01:05:45kaennot 2d
01:06:10kaen2d graphics require four dimensional noise field generation for animated textures
01:06:20kaen2 for the real dimensions, one for time, and one for a random seed
01:06:30kaenso actually 3.5
01:06:36bobdaduckOkay
01:06:39bobdaduckSo what you do
01:06:45bobdaduckIs you draw a square
01:06:53bobdaduckand then you cut the square into triangles
01:06:58kaenlol
01:06:59bobdaduckand then you cut those triangles into triangles
01:07:09kaenbob seriously I just laughed audibly
01:07:17kaenmy family is looking at me weird
01:07:20bobdaduckAnd you repeat it until you have it modeled down to the atomic level
01:08:04bobdaduckAnd then you cover it with a bitmap of an explosion.
01:08:22bobdaduckI have found one for you here:http://www.foreignpolicy.com/files/images/nuclear_7.jpg
01:08:28kaenthat's actually exactly what I'm trying to avoid.
01:08:45bobdaduckOh.
01:08:48kaenalthough that sprite would be perfect.
01:08:51bobdaducklol
01:09:06kaenimagine your ship blows up and that flashes on the screen
01:09:10bobdaducklol
01:09:41kaenbut yeah that's really what I'm going for
01:09:49kaenexcept I don't think the colors should be orange/red
01:10:00kaenlike purplish-blue
01:10:05bobdaduckor maybe a dark teal.
01:10:08bobdaduckFits the genre.
01:10:12kaentrue
01:10:26kaenbut I hate teal
01:10:33kaenbut I see where you're going
01:10:54bobdaduckPurplish blue would work.
01:11:16kaenbut it's neither here nor there
01:11:30kaenright now all I would have is purplish blue spots
01:12:16bobdaduckWhat's wrong with that?
01:12:37kaenheh
01:12:52kaenlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame
01:12:55bobdaducklol
01:13:04Watusimotobobdaduck: just woke up :-)
01:13:11bobdaduckGoodmorning, gentlemoto.
01:13:13raptorKAAAHN
01:13:18bobdaduckAnd raptor.
01:13:19kaenlmao
01:13:21bobdaduckHelloh.
01:13:25Watusimotoonly some of the music on that site is usable, for license reasons
01:13:33Watusimotocheck to make sure it's creative commons
01:13:34bobdaduckthe first one "other side"
01:13:39bobdaduckhttp://www.sectoidwebsite.com/original-music.html?task=viewcategory&catid=8
01:13:43bobdaduckI think would be perfect
01:13:50raptordid i miss any important discussion?
01:13:52bobdaduckYeah
01:14:04raptorsomething about nukes in bitfighter..
01:14:05bobdaduckAmgine bullied the technique for making rotating speed arrows out of kaen
01:14:13bobdaduckand now the bitpocalypse rushes towards us
01:14:19raptorah yes... persistent, that one
01:14:31kaenI was scared raptor
01:14:35bobdaduckBUT HE'S ADDING R1 TO ASTEROID SPAWNS
01:14:36kaenI didn't know what else to do.
01:14:43bobdaduckWE'RE BLEEDING DOOMED
01:14:57raptorwait.. you can't do that,,,
01:15:01raptorcan you?
01:15:20bobdaduckFrom his broken english
01:15:29bobdaduckAs far as I've been able to translate
01:15:35bobdaduckNot only can you... But he has.
01:15:36raptorhaha
01:16:21WatusimotoI listened to that track; it has a longish fade out, which is one of the things I didn;t like
01:16:31Watusimotobut we can discuss more tomorrow
01:16:51bobdaduckI think it'd work great for the feel though.
01:17:05WatusimotoI wonder how good the video would be if we pulled it off youtube... maybe I'll explore that in case sam686 didn't keep it
01:17:15Watusimotoand for _k
01:17:17Watusimotos stuff
01:17:21Watusimotoanyway, good night
01:17:25raptornight
01:17:34kaenbobdaduck I'm pretty sure amgine is from Utah
01:17:37raptorvideo download helper
01:17:50bobdaduckProbably.
01:18:43Nothing_MuchVideo? What kinda video?
01:18:48raptorwe're one big happy family in, here in the frozen mountains
01:19:16bobdaduckBig rock candy mountainsssss
01:19:26raptorhahaha
01:22:53raptorrotating speed do not exist
01:23:02raptorthere... just had to verify that..
01:23:05YoshiSmbhi raptor
01:23:32bobdaduckhttp://www.youtube.com/watch?v=JqowmHgxVJQ
01:24:32Watusimoto Quit (Ping timeout: 245 seconds)
01:24:55raptori think that song is about cocaine in the depression era..
01:25:01raptorhi
01:26:26amgine1234567890yes you an do spinning speed arrows but dont rmeove iut it makes for great dungeons
01:26:47amgine1234567890and bob is a liar lol yoshismb told me
01:26:52bobdaduckNo
01:26:57amgine1234567890yes
01:26:58bobdaduckRotating speedzones are not a thing
01:27:16amgine1234567890yes the are if thats the case then i guess we will remove other wepon turrets
01:27:28bobdaduckI hope so >.<
01:27:57raptorthe official position of this administration is that rotating speed zones do not exist
01:28:12amgine1234567890so then should burst turrets not exist?
01:28:21amgine1234567890 it works in a similer manner
01:28:58bobdaduckrofl raptor
01:29:06bobdaduckBurst turrets should not exist.
01:29:25raptorseeker turrets are fun, though..
01:29:37bobdaduckImpractical though.
01:29:44kaenturrets using different weapons is intended functionality
01:29:50kaenI'm not so sure about the speed zones.
01:30:09bobdaduckI'm pretty sure rotating speed zones was just sam experimenting to see if he could do it
01:30:09amgine1234567890spinning speed zones make for great dungeon obsticles
01:30:27bobdaduckNo
01:30:41amgine1234567890 trying to get by the spinning turrets part on sands of time was great fun.
01:30:50amgine1234567890err spinning speed zones
01:30:51bobdaduck"fun"
01:31:09bobdaduckRunning into a speedzone over and over and over again, hoping that it sends you the right way.
01:31:13bobdaduck"Fun"
01:31:37amgine1234567890welll thne apprerntly you had no skill cause if you took the time to go wlo and move proprerly you could easily get it.
01:31:44amgine1234567890slow
01:31:44bobdaduckwat
01:31:55bobdaduckoh lol
01:33:04bobdaduckRotating speedzones is still absurd
01:33:19amgine1234567890no there not there great.
01:33:59amgine1234567890*got a idea for a dungeon level*
01:34:00bobdaduckThey're not great, they're evil.
01:34:07bobdaduckLearn to tell the difference, young one.
01:34:52amgine1234567890your just just beintg imature tying to cause a conflict cause you have -999 skill
01:34:59bobdaduckYes.
01:35:02bobdaduckThat's it exactly.
01:35:31amgine1234567890with a little pratice those can be easy.
01:35:35bobdaduckI can't help it if I have -999 skill
01:35:47bobdaduckI was just born this way
01:36:06kaenultimately dungeons are novelty maps
01:36:11kaenfun distractions
01:36:23bobdaduck^^
01:36:23kaenhard to say they're a gauge of skill at bitfighter.
01:36:37bobdaduckNo he's right
01:36:40bobdaduckI have -999 skill
01:36:57raptori haz skilz
01:37:05raptori won one game during a BBB once...
01:37:10bobdaduckYeah
01:37:12amgine1234567890lol
01:37:15bobdaduckSee, but that's not raptors fault
01:37:16bobdaduckits genetic
01:37:22bobdaduckTo be born with skilz
01:37:27bobdaduckI was born with -999
01:37:32bobdaduckJust my lot in life, I suppose
01:38:04amgine1234567890lol hes trying to maniilate you bye playing pity XD
01:38:09amgine1234567890manipulate
01:38:35bobdaduckPITY ME
01:38:37YoshiSmb Quit (Ping timeout: 245 seconds)
01:38:39bobdaduck-999 SKILZ
01:38:55kaen starts a bobdaduck fund
01:39:05kaenPLEASE HELP OUR FRIEND ACQUIRE SKILZ
01:39:07bobdaduckI love democracy!
01:39:11amgine1234567890*robs the bobaduck fund*
01:39:19bobdaduckONLY 999 TO GO
01:39:22bobdaduckBEFORE I'M AT 0
01:39:41bobdaduckI only need 999 mor skilz to have no skilz
01:39:44bobdaduckguise pls
01:40:03amgine1234567890*takes -9999999999999999999999999999999999999 more skill from bobaduck.
01:40:45bobdaduckYou cannot take skill from people
01:40:45kaenamgine1234567890 you're not being very considerate of bobdaduck's tragic condition.
01:40:55kaencan't you see the poor boy has no skilz to rob?
01:41:02amgine1234567890lol
01:41:07bobdaduck"skill" is an enigmatic mental construct
01:41:11bobdaduckYou can't take it from people
01:41:34bobdaduckI mean, like, unless you're the government or something, but still.
01:42:13amgine1234567890lol ok ok get your point
01:42:39kaenI'm about to blow your mind bobdaduck
01:42:42kaenamgine
01:42:47kaenis enigma spelled backwards.
01:42:57bobdaduck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
01:42:59kaendun dun DUN
01:43:13amgine1234567890ype =)
01:43:15bobdaduckI should have known!
01:43:24bobdaduckIf only I didn't have -999 skill!
01:44:00kaenoh cruel gods who have condemned you to this fate.
01:44:29bobdaduckIts not easy having -999 skill
01:44:57bobdaduckAnd having to live under people who have skilz heels all the time
01:45:02amgine1234567890anyone want to try my new level?
01:45:04bobdaduckThe man is always repressing me
01:45:20bobdaduckThe feds knocking on my door
01:46:01bobdaduckForcin' me to be a part of their system
01:46:30YoshiSmb has joined
01:46:55bobdaduckI have a dream
01:47:02bobdaduckof a world without skill
01:47:23raptorthat's congress
01:47:23bobdaduckand ain't nobody beatin' on you for nothin'
01:47:29bobdaduckrofl
01:48:02amgine1234567890if hte oppisite of pro is con whats hte oppsite of progress.
01:48:48amgine1234567890anyone want to try my new level?
01:49:14YoshiSmbof course!.
01:49:20bobdaduckmaybe
01:49:23bobdaduckHey raptor
01:49:30bobdaduckHow do I install bitfighter to a thumbdrive
01:49:37bobdaduckSo it runs no matter which computer I plug it in?
01:49:42amgine1234567890yoshi join me
01:49:43raptorbobdaduck: copy the directory from program files
01:49:50bobdaduckShould I just install to a folder in there?
01:49:52YoshiSmbok.
01:49:53raptorthen add a bitfighter.ini to the same directory
01:49:57amgine1234567890join ping timed out XD
01:50:01raptortada! standalone created
01:50:11bobdaduckTo the same directory?
01:50:27raptoryes, so standalone kicks in if the INI is in the same folder as teh EXE
01:50:28YoshiSmblol
01:50:46bobdaduckBut if I just copy the entire bitfighter folder from program files
01:50:48amgine1234567890everyone come try my new level
01:50:49bobdaduckwon't that work?
01:51:07amgine1234567890 bob raptor yoshi wattisimo come
01:51:08raptorthat will work, yes, but it won't do a standalone on the machine you run it on
01:51:13amgine1234567890 the afk sam
01:51:21amgine1234567890 kaen
01:51:29raptorit will put all the data in %appdata% on first run
01:51:45bobdaduckHm
01:51:48bobdaduckSo
01:51:51bobdaduckI install bitfighter
01:51:58amgine1234567890*waits for everyone to join
01:52:00bobdaduckcopy the directory from program files to a thumb drive
01:52:02bobdaduckand that's it?
01:52:09raptoryes
01:52:11raptorthat's it
01:52:13bobdaduckCouldn't I just install to the thumb drive?
01:52:18raptoruhh... sure!
01:52:23bobdaduckTRYING IT
01:52:28amgine1234567890* gives bobaduck enldess supply of skills*
01:52:35raptorbut
01:52:50bobdaduckbut?
01:52:55YoshiSmbsorry amgine i can't enter.
01:53:10amgine1234567890try again
01:53:15raptorwould you want a standalone version?
01:53:23YoshiSmbi tried it.
01:53:26raptorstandalone means - no putting files on computer system
01:53:31bobdaduckright
01:53:32YoshiSmbi will play uqm online.
01:53:43raptorso
01:53:47raptorinstall to thumbdrive
01:53:53bobdaduckokay done
01:53:56bobdaducknow what?
01:53:59raptorthen but a bitfighter.ini there to make standalone
01:54:10raptoryou can even put an empty text file called 'bitfighter.ini'
01:54:17raptor(make sure you can see extensions)
01:54:18bobdaduckohhh
01:54:33bobdaduck'cause bitfighter.ini installs into appdata instad of the folder?
01:54:42raptorYES
01:54:46bobdaduckAh
01:54:48raptorthe price is right!
01:54:56bobdaduckWas confused because its always just been in my bitfighter folder
01:54:58bobdaduckalways there for me
01:55:01bobdaduckwhenever I need it
01:55:30raptorah, so you must have admin priveleges and can write to that directory
01:55:37bobdaduckyeah
01:55:38raptor(or have windows xp)
01:55:48bobdaduckAmgine I can't get into your server either
01:56:40amgine1234567890us west?
01:59:32amgine1234567890got idle bugged
02:05:20sam686robots is blue on rabbit (no teams) on latest 018a
02:08:20raptorblah
02:08:24raptorwrite it down!
02:11:56bobdaduckRaptor
02:12:00bobdaduckdid you see the best level?
02:49:27YoshiSmb Quit (Ping timeout: 245 seconds)
03:04:35raptorhi
03:04:45raptorbobdaduck: i must see this best level
03:04:57bobdaduckI dunno man
03:05:01bobdaduckI think people are still in there
03:05:13bobdaducknowait
03:05:17bobdaduckOkay sec.
03:05:26raptorok
03:05:29raptorpeoples are ther
03:05:30raptore
03:06:39bobdaduckaw.
03:12:06sam686bobdaduck, is your "ESC" button not working? (test by using "Save AS" and press ESC", it shold close saving dialog)
03:12:20bobdaduckwhat
03:12:39bobdaduckIt tested the esc key working in a different program
03:12:40sam686save as from using notepad or other programs
03:13:46sam686obviously I can't stay on the bitfighter's diagnostics (F7) screen to test ESC button - it closes diag..
03:14:00sam686try pressing ESC on bitfighter fullscreen?
03:15:13bobdaduckhm
03:15:15bobdaduckwill try.
03:17:29bobdaducknope
03:17:33bobdaduckesc key still doesn't work.
03:17:43sam686which version of bitfighter you using?
03:17:48bobdaduck018
03:17:54bobdaduckfresh download from website
03:17:59bobdaduckrunning standalone off a thumbdrive.
03:18:03sam686which operating system?
03:18:24bobdaduckWin 7
03:18:34sam686tried deleting (or rename) bitfighter.ini?
03:19:58sam686you don't need to join server to test ESC on bitfighter (go tp option menu and press ESC to go out of options)
03:20:56sam686ESC works fine for me on stock 018..
03:21:03sam686try re-install bitfighter?
03:21:52bobdaduckCannot get out of options menu.
03:23:09sam686try define keys..
03:23:42bobdaduckReinstalling fixed the problem.
03:23:45bobdaduckESC button working now.
03:23:52sam686good..
03:24:02bobdaduckMight want to track that down sometime.
03:24:04bobdaduck*shrug*
03:25:39sam686its mostly Watusimoto that does the windows build of bitfighter and release them..
03:28:04raptorggg ggggggggggggggg mmb zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzZZZZZzz
03:28:15raptorthat was the 1 year old
03:28:19raptorforgive him
03:28:33bobdaduckI like him already
03:28:38bobdaduckTell him I say "hi"
03:29:20sam686I take that a huge number of ZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzz might mean sleepy or snoozing...
03:29:41raptorhe has your same name actually...
03:30:15bobdaduckCool
03:38:26raptorok, i'm ready
03:38:31raptorto see that map
03:38:34raptorsometime
03:38:36raptortonight
03:40:59bobdaduckSure come on in
03:44:48amgine1234567890lol raptor sure it was your one year old you jusr wanted to spam its alright ^_^.
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05:49:48Lamp has joined
05:49:52Lamphullo
05:50:00raptorhi
05:50:46Lamplol
05:50:57Lampi like this dedicated server thing
05:50:59Lampraptor
05:51:20Lamphttp://www.bitfighter.org/forums/viewtopic.php?f=6&t=1677&p=16956#p16956
05:51:46raptori don't understand
05:51:50Lampraptor: How do I edit the map list?
05:51:54raptoroh
05:51:56Lampwhat do you not understand?
05:52:00raptorthe map list
05:52:02raptorok
05:52:03Lampshould i put a picture?
05:52:07raptorare you on windows or mac?
05:52:10Lampmac
05:52:22raptorok, you'll need to edit your bitfighter.ini
05:52:28Lampwhere is that?
05:52:51raptorthat is found in your library -> application settings -> Bitfighter folder
05:53:03Lampoh ok
05:53:30raptoractually
05:53:33raptorsam686: are you on?
05:53:39Lampbtw, on lion and above you have to press shift + command + G to get to the library because it hides the folder.
05:53:46raptoroh wonderful
05:53:50raptorthanks
05:54:13Lampan example:
05:54:31Lamp /Users/raptor/Library
05:54:46bobdaduck has joined
05:55:07Lampfound it
05:55:33Lamp /Users/(my name)/Library/Application Support/Bitfighter/bitfighter.ini
05:55:35Lampthanks
05:55:39Lamplet me open it
05:56:02Lampwhat's a "Windows initiation file"?
05:56:57Lampokay i see bla bla bla bla bla bla bla
05:57:06Lamplooking for where to put the levels...
05:57:59Lamphmmm
05:58:18raptoractually i'm not quite sure
05:58:18Lampdo i put the levels in the "levels" folder? Or does it go in "bitfighter.ini"?
05:58:24raptoryes
05:58:25raptordo that
05:58:27raptorlevels folder
05:58:32Lampokay
05:58:39raptorsam686 knows more about restricting it to specific levels..
05:59:08Lampnow
05:59:21LampCan I download maps from the existing servers?
06:00:16Lampraptor:
06:00:47raptorif existing servers allow it, yes
06:00:51raptorsam test server does
06:01:02raptorbut it's not on by default
06:01:28Lampraptor
06:01:35Lampoops didnt scrool down
06:01:38Lampsorry
06:01:48Lampnvm
06:02:00Lampwho is hosting Contest sever?
06:02:05Lamp*server
06:02:17raptori am
06:02:20Lampok
06:02:32raptori have already released those levels in the forums in the map gallery
06:02:49Lampwhat's with the Internet Server with ping timed out?
06:03:02Lampoh it worked
06:04:33raptorlamp i'm paying attention.. sort of - do you have another question?
06:04:53Lampyeah...
06:05:05Lampwhat's the link to the post?
06:05:29Lampor are they in several posts?
06:05:30raptorlet me find it, it's in the map gallery under Misc section, probably first post
06:05:34raptorno, one zip file
06:05:39Lampok
06:06:40raptorfound it?
06:08:08Lampnope
06:08:26Lampi added santiago's roller coasters to my levels folder.
06:08:28Lampnow to test
06:08:58raptorok here you are: http://www.bitfighter.org/forums/viewtopic.php?f=26&t=1664
06:09:44Lampall has been added :D
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06:45:45amgine1234567890bye
06:45:48amgine1234567890 Quit (Quit: Page closed)
06:54:05raptor Quit ()
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15:03:57bobdaduckWhat's that item
15:04:03bobdaduckThat is secret and super glitchy
15:04:09bobdaducklike a worm?
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16:17:46bobdaduckSup guise
16:55:48YoshiSmb_ has joined
16:56:01YoshiSmb_wtf.
16:56:29bobdaduckhai
16:56:57YoshiSmb Quit (Ping timeout: 245 seconds)
16:57:00YoshiSmb_hi bobdaduck.
16:57:05YoshiSmb_ is now known as YoshiSmb
16:57:18YoshiSmbwhat are you doing?
16:59:13bobdaduckI'm at work.
17:00:06YoshiSmbme. doing nothing.
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17:07:44bobdaduckProve it
17:14:00bobdaduckSo
17:14:03bobdaduckSomeone tell me
17:14:16bobdaduckWhen and how I can get the "12th ranking phaser druid" badge
17:59:40bobdaduck Quit (Quit: Page closed)
18:00:25kaenmornin all
18:02:02watusimoto Quit (Ping timeout: 245 seconds)
18:05:25YoshiSms has joined
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18:09:35YoshiSmswant a match on bitfighter on you'r server bobdaduck?
18:10:17bobdaduckNot right now
18:11:15bobdaduckWait I have a server?
18:17:54raptor has joined
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18:18:17raptorgood day
18:21:13LordDVG has joined
18:24:20bobdaduckGoodmorning
18:24:24bobdaduckGentleman
18:24:35raptorgentleduck
18:25:24raptori don't remember - did you get the standalone build with ESC key problem sorted out?
18:26:17kaenthat's a pretty weird bug
18:26:31kaenhad to do with the ini writing, right?
18:26:44raptorit was my guess... so you did solve it?
18:27:00bobdaduckIt had to do with admin priveleges
18:27:05bobdaduckpriveledges
18:27:05raptorahhh
18:27:12bobdaduckprivedeleduges.
18:27:12kaenhmm
18:27:19raptorwhat did you do to solve it?
18:27:26bobdaduck"run as administrator"
18:27:28bobdaduckxD
18:27:39raptorand did the INI save correctly to thethumb drive?
18:27:43bobdaduckYeah
18:27:46bobdaduckIni is fine
18:27:54raptorhuh...
18:27:56bobdaduckI think a big part of my thumb drive
18:28:03bobdaduckwas maybe marked as "read only" or whatever
18:28:15bobdaduckAnd so bitfighter from the thumbdrive wasn't run as an administrator
18:28:15raptorinteresting..
18:28:20raptorhi kaen
18:28:31bobdaduckbecause it was treating the thumb drive as seperate from the actual windows account
18:28:33bobdaduckHI KAEN
18:28:49bobdaduck*beep*
18:31:13kaenhi guys
18:35:59bobdaduckBitchat is quiet today.
18:42:06bobdaduckAnd I've begun to add the prefix "bit" onto anything that has to do with bitfighter.
18:42:09bobdaduckWhooo.
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19:17:26kaenyes!
19:17:30kaenI found the orange book!
19:17:47kaen raises it above his head and hums that sound from zelda when you find the compass
19:18:47kaenwith an in-tact table of contents index, no less
19:19:13raptoroooo
19:19:17raptorto what spec?
19:19:47kaen2nd edition
19:19:59kaencovers old glsl and 2.0 changes
19:20:48raptorwow, you're really digging deep into the shader stuff..
19:20:58kaenit's the most fun I've ever had
19:21:05kaenprogramming anyway
19:21:08raptorbringing bitfighter into the mid 2000s!
19:21:13kaenheh
19:21:39kaenhonestly I'm just doing it more to learn glsl than anything. If I make something viable that ends up in bitfighter, that's just gravy
19:22:10raptorheh
19:22:22raptorthat's why i started bitfighter-> to teach me c++ :)
19:22:48kaensame here actually :)
19:22:59kaenfirst c++ I ever wrote was for bitfighter.
19:23:06raptorme too!
19:23:09raptorthen i learned
19:23:18raptorthat game programming can teach you everything
19:23:23kaenI agree!
19:23:38kaenthat's why I love it so much: it touches pretty much every aspect of programming
19:23:55kaenbitfighter uses nearly every part of your computer.
19:24:45kaenthat's actually why I wanted to switch from freedroid to a multiplayer game. I wanted to learn network stuff
19:24:59kaen(more deeply, especially as it applies to games)
19:25:04raptoryeah the network stuff...
19:25:14kaenand picking through TNL has been so enlightening.
19:25:19raptorit actually blind-sided me when i got into it with BF
19:26:08kaenI've tried writing my own multiplayer game engine before... so I had a pretty solid (if rough around the edges) understanding.
19:26:34raptorone of the next really, really big projects for bitfighter is reimplementing the journal
19:26:48kaenthat is interesting
19:26:53kaenthat is exactly where I stopped with my engine
19:27:13kaenI couldn't grok it by myself and lacked a good reference.
19:27:30raptorit used to have it, but we had to rip it out because none of really understood it and we kept changing ABI so often
19:27:47raptorit had it from the Zap! days, i mean
19:27:59kaenwow that's interesting.
19:28:14raptori have a good reference - let me find it
19:31:37kodaws Quit (Ping timeout: 245 seconds)
19:31:40raptorfound it!: http://www.gamasutra.com/view/feature/2029/developing_your_own_replay_system.php
19:31:54raptorit's old, but gives a good foundation
19:32:30kaenoh! a replay journal
19:32:49raptoryes, sorry. i may have not been as specific as i needed to be
19:33:03kaenI was just thinking along different lines
19:33:34raptorah ok
19:34:52kaenthis seems like a good reference :)
19:35:49YoshiSmbkaen. wtf is the orange book you say?
19:36:01raptorwhere's the food?
19:36:30kaenit's a programming book YoshiSmb
19:36:49kaenI comparatively thin 670 pages...
19:36:53kaena*
19:37:07YoshiSmbohh.
19:37:19YoshiSmbi was thinking of the orange book of half-life. :3
19:37:52Watusimoto has joined
19:38:13kaenI had no idea that was in half life. But I guarantee you it's a nod to this orange book.
19:38:19kaenthose valve guys...
19:38:24raptorhaha
19:38:59YoshiSmbyea.
19:42:44raptorWatusimoto: i got the e-mail, was there supposed to be an attachment or link to the new mac notifier version?
19:43:09Watusimotouh.... nope
19:43:19Watusimotowill get back to you!
19:43:22raptor:)
19:46:44Watusimotoso is the irc bot that notifies about commits dead?
19:46:51raptor!bot
19:46:51BFLogBot2I'm a real boy!
19:46:55raptoruhh
19:46:57raptorhe's active...
19:46:59raptorhmmm
19:47:08Watusimotobecause I made commits last night, and a few minutes ago
19:47:13Watusimotoneither showed up here
19:47:19raptorlooking at the log..
19:49:14-adams.freenode.net- *** Looking up your hostname...
19:49:14-adams.freenode.net- *** Checking Ident
19:49:14-adams.freenode.net- *** No Ident response
19:49:14-adams.freenode.net- *** Couldn't look up your hostname
19:49:21BFLogBot has joined
19:49:21Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Welcome GCI students! Please introduce yourself and feel free to ask any questions.'
19:49:23Set by raptor!~raptor@unaffiliated/greenmachine on Thu Dec 06 10:11:09 GMT 2012
19:49:23-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
19:49:23raptorcome back logbot!
19:49:25raptoroh there
19:49:26raptorok
19:49:52YoshiSmb_wth happenend?
19:50:09raptorwhere's the hamburger?
19:51:32YoshiSmb Quit (Ping timeout: 245 seconds)
19:52:14YoshiSmb_ is now known as YoshiSmb
19:52:18raptoroh wow, look at that, Watusimoto has been busy...
19:52:35WatusimotoI have?
19:52:39YoshiSmb!bot
19:52:39BFLogBotI'm a real boy!
19:52:48YoshiSmb'_'
19:53:10YoshiSmb!kaen
19:53:10BFLogBotStats guru and SQL extraordinaire
19:53:18YoshiSmb!raptor
19:53:18BFLogBottlhIngan toQDuj!
19:53:22YoshiSmb!watusimoto
19:53:22BFLogBotSupreme Overlord
19:53:29YoshiSmb!sam686
19:53:29BFLogBotMaster Bughunter
19:53:35raptorYoshiSmb: please test logbot in a PM
19:54:13YoshiSmbsam is online.
19:54:36Watusimotosam686: are you around?
19:56:38YoshiSmbhe must be afk. (he say me: did you call me?) and nothing more. (YoshiSmb is Away: Afk)
19:57:30raptorPERL
19:59:14WatusimotoPerl
19:59:40raptorwhat is your script doing? taking a level and generating pure levelgen code to built it on start-up?
20:01:27Watusimotoyes
20:01:39Watusimotoit seems easier than hand-coding example scripts
20:01:54WatusimotoI'm using for finding bugs in the parameterization stuff
20:02:03Watusimotothe script itself is not particularly interesting
20:02:20Watusimotoit would be more so if/when bf itself can generate the code
20:02:26Watusimotoas we discussed
20:04:39Watusimotothe script is pure hackery -- does just enough to work in common cases
20:04:50Watusimotoand I have no plans to further refine it
20:06:57YoshiSmb Quit (Ping timeout: 245 seconds)
20:08:27bobdaduck has joined
20:08:40bobdaduckmornin'z
20:09:51Watusimotowow... tortoise hg using 750MB of memory!!
20:10:03Watusimotohooray for creating applications in python!
20:10:08raptordrop in the bucket
20:10:16Watusimotonot on this machine, sadly
20:10:18raptorhow long has it been running?
20:10:27Watusimotoa few days
20:10:27raptorcompared to eclipse with JEE...
20:10:42Watusimotocompared to eclipse it has next ot 0 functionality
20:12:13raptori find that many applications seem to inflate when you put the computer into sleep mode over and over.. over the course of a day
20:12:24raptorwell.. in Linux..
20:14:12bobdaduckIts because you keep them on call rather than letting them go to bed.
20:14:16bobdaduckYou monster.
20:16:52YoshiSmb has joined
20:17:31Watusimotowell, I restarted it, and now it's at 70Megs
20:20:44raptoryour first commit since restart -> 200 MB
20:20:47raptor(my guess)
20:29:43Watusimotothis is what the perl script produces
20:29:45Watusimotohttp://pastie.org/5699052
20:29:51Watusimotoif you care
20:30:34raptorOOoooo
20:30:38raptorpretty!
20:30:43raptorerr... neat!
20:31:05Watusimotowiat... what do you mean 200MB?
20:31:15WatusimotoI didn't make a 200MB commit
20:31:22raptori was joking that on first commit, the RAM usage would inflate
20:31:25Watusimotoor are you saying the first commit will cost me 200MB of memory
20:31:29raptor:)
20:31:30Watusimotoah, ok
20:31:31Watusimotowe'll see
20:31:35Watusimotoanyway... dinner
20:31:39Watusimotoback later
20:31:41raptorlater
20:36:26bobdaduckQuiet bitchat
20:36:37bobdaduckraptor help I want to interface with people
20:36:41Watusimoto Quit (Ping timeout: 248 seconds)
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21:01:51bobdaduck has joined
21:02:54bobdaduckSo guys, tell me: How and when can I get my "12th ranking phaser druid" badge?
21:03:37YoshiSmb Quit (Ping timeout: 245 seconds)
21:18:30Watusimoto has joined
21:18:45Watusimotohi
21:19:37bobdaduckHoi
21:19:40kaenhi
21:19:53bobdaduckHow and when can I get my "12th ranking phaser druid" badge?
21:21:00kaenobviously when you get a phaser druid to rank 12
21:21:06kaenduh.
21:28:26bobdaduckbut I AM a phaser druid rank 12
21:28:39Watusimotonot yet you aren't
21:28:42bobdaduckIn fact, I'm THE rank 12 phaser druid
21:38:56kaenin an active community of ~13
21:42:00bobdaduckYeah
21:42:11bobdaduckI'm still the phaser druid king
21:52:41BFLogBot Commit: f289d62aca74 | Author: watusimoto | Message: Fix forcefield construction from Lua, update testing script to produce ffs
21:52:42BFLogBot Commit: 9e19a1877562 | Author: watusimoto | Message: Parameterized nexus creator working nicely!
21:52:44BFLogBot Commit: bddd54088b9a | Author: watusimoto | Message: Parameterized constructors working for all item spawns
21:53:15Watusimototortoise up to 111MB
22:02:56raptorok, i guessed wrongly
22:03:29Watusimotobut rising
22:03:43Watusimotolet's try this again
22:03:48Watusimotohey sam686!
22:05:34BFLogBot Commit: 574aa84670d0 | Author: watusimoto | Message: Clean up soccer ball parameterized lua constructor
22:05:37Watusimotook, think I'm about done with the parameterization stuff
22:06:02WatusimotoI'm sure i forgot to test soemthing
22:07:50Watusimotoso it would be pretty easy to take my script, and add all the level objects to a table, rather than to a game
22:07:59Watusimotoand then offset them by a bit
22:08:03Watusimotoand then add them
22:08:18Watusimotothen read another level and do the same
22:08:44Watusimotoand create a single level that was a sort of gallery of existing levels
22:09:01Darrel Quit (Quit: Leaving)
22:14:16raptorif you haven't seen - bobdaduck and Quartz have created a level to beat all other levels
22:14:38bobdaducklol
22:14:40bobdaduckShhhhhh
22:14:45bobdaduckI'll show him
22:14:48bobdaduckwhen I get off work
22:14:49bobdaduckhour
22:14:50raptoroh... is it still in development?
22:14:56bobdaduckWell, that too
22:15:02bobdaduckI'm not sure the level will ever be done
22:16:24bobdaduckBut that's okay
22:16:24raptorit's the new 'Fast Nexus'
22:16:30bobdaduckSHHHHH
22:16:36raptorok ok!
22:16:37bobdaduckMAN YOU'LL SPOIL IT
22:16:42raptor is silence
22:16:50bobdaduckGood.
22:26:47raptorok... so
22:27:05raptorif we want to update our game's SDL2 libraries, we'll probably have to rewrite the joystick code
22:29:11Watusimotooh brother
22:32:21bobdaduckWe should change the default name back
22:32:41raptorto 'Playa' ?
22:32:50bobdaduckYah
22:32:59raptori have grown endeared to 'ChumpChange'
22:33:10bobdaduckBut why!
22:34:48WatusimotoYou can change it for yourself in the INI
22:35:56bobdaduckPff
22:36:04bobdaduckI'm still gonna be running around as bobdaduck
22:36:16bobdaduckI just want to see all the new people and whatever being "Playa"
22:36:44Watusimotoso did the sdl guys change the joystick stuff alot?
22:36:55raptoryes
22:37:00BFLogBot Commit: 5df39f1ba5e0 | Author: watusimoto | Message: Cleanup turret/Lua code
22:37:01raptorthey changed teh entire API
22:37:10WatusimotoI thought APIs were supposed to be stable
22:37:24Watusimotowe need a Bitfighter->SDL joystick abstraction layer
22:37:25raptoryes, and SDL 2.0 was supposed to be released 2 years ago...
22:37:50raptori think i've had 4 or 5 e-mails in the last few months about API changes
22:37:59Watusimotowell, I'm sure the new one is totally worth it
22:38:00raptorbut i think that is because Valve guys are using it...
22:38:11raptorand adding enhancements
22:38:27Watusimotowell, that's some validation
22:38:40Watusimotohell, they're probably almost as smart as us
22:38:45raptorhaha
22:39:45bobdaduckAre badges just bitmaps?
22:39:51raptorvector graphics!
22:40:11bobdaduck...Does that mean they're drawn the same way ships are?
22:40:17raptoryes
22:40:32bobdaduckOkey
23:02:01bobdaduckAight
23:02:02bobdaduckheaded out
23:02:04bobdaduckseeyall
23:02:09bobdaduck Quit (Quit: Page closed)
23:03:35Watusimotoraptor:
23:03:40Watusimotoyou added this bug??!?
23:03:43Watusimotointeger overflow when bringing back 20000+ flags to the nexus at once (amgine's favorite bug)
23:04:06raptori promised amgine that i'd write it down... but that it was low prio
23:05:03raptori didn't even check to see if it is still a problem...
23:05:08raptorso forgive me
23:05:34Watusimotothe only fix aside from making score S64 would be to perhaps do some asymmetric score representation (given that negative scores will rarely get lower than -10 or so, you could have an Ualmost32 for score)
23:05:56Watusimotohow do you even get that many flags?
23:06:10raptorfrom our favorite map: 'Fast Nexus'
23:06:25WatusimotoI keep hearing about this map
23:06:36raptorand the work to change it into an U64 isn't worth it to me
23:06:36Watusimotois just a flag spew fest?
23:06:43raptoryou need to see this map...
23:06:51raptori'll go to it on sam test
23:18:32raptorso that's Fast Nexus
23:18:49raptorit has grown considerably since it was first introduced in 015a
23:26:39Watusimotowow -- it's a huge level!
23:27:34bobdaduck has joined
23:27:39WatusimotoI lagged out!
23:27:49raptorstill on that level?
23:27:49bobdaducklol
23:27:56bobdaduckThe level
23:27:57Watusimotono a different one
23:27:59bobdaduckis just too powerful
23:28:04raptorfast nexus
23:28:11bobdaduckRaptor I showed him it xD
23:28:15raptoroh wonderful
23:39:04WatusimotoI can reproduce Amigenai 's bug with 3-4000 flags
23:39:19Watusimotowhich is well below the S32 threshold
23:39:26raptoroh ha - you actually tried...
23:39:31Watusimotoyes
23:39:47Watusimotoso maybe I should see what's up
23:41:13raptori thought it was just a simple overflow S32 (or U32) get's so high it just wraps
23:41:37Watusimotoah
23:41:41Watusimotono
23:41:46Watusimotoscores are not U32
23:41:50Watusimotoor S32
23:42:02raptorreally?
23:42:04Watusimotothey are transmitted as U24
23:42:11raptorha
23:42:16Watusimotobut probably that has to account for negatives as well
23:42:20raptorRangedInt then
23:42:43raptorno one needs more than 24 bits!
23:43:47Watusimotobut then converted straight up to S32, so I don;t see how negative scores work
23:44:11raptormaybe endianness is the problem..
23:44:46Watusimoto224 = ??
23:44:49Watusimoto2^24
23:45:17Watusimotosomewhere north fo 16M
23:45:18raptorlots
23:45:30raptoryes
23:45:37Watusimotoso solutions -- more bits
23:45:43Watusimotofewer points for nexus
23:45:53Watusimoto1 instead of 10
23:45:55raptorpretend it doesn't exist
23:45:56Watusimotoper falg
23:46:01Watusimotoper flag
23:46:15Watusimotocould divide nexus scores by 10 when sending, mult on receipt
23:46:27Watusimoto(unless there are other ways to get points, like killing)
23:46:31Watusimotoignore
23:46:48raptori know you can set score to like 2^31
23:47:01Watusimotoit just isn't transmitted
23:47:19raptormaybe transmit more bits is the simplest?
23:47:25raptorwould that break compatibility?
23:47:29Watusimotoyes
23:47:32raptorbah
23:47:48Watusimotothough sam could probablyfind a way to upgrade
23:47:58Watusimotothis only affects nexus
23:48:24Watusimotowhich has so many more points than any other game
23:49:13raptorcompression?
23:49:30raptorsomehow come up with an algo to send more data in 24 bits
23:49:41raptorwe know it's divisible by 10
23:50:01Watusimoto_ has joined
23:50:03raptorwe know it's n (n+1) / 2 or something...
23:50:14raptorall we need to do is send 'n'
23:50:46Watusimoto__ has joined
23:50:48raptorwhich i guess would just be the flag count
23:50:55raptorWatusimoto: you've forked twice!
23:51:33Watusimoto__wow
23:51:35Watusimoto_ Quit (Remote host closed the connection)
23:51:50Watusimoto__we can't just send n
23:51:54bobdaduck Quit (Quit: Page closed)
23:51:58Watusimoto__because if you score twice, it;s different
23:52:07Watusimoto__but flags are the only item that scores
23:52:12Watusimoto__kills are 0
23:52:24raptorwait - is this problem from client-> server or the other way?
23:52:54Watusimoto Quit (Ping timeout: 260 seconds)
23:53:28Watusimoto__s->c
23:53:34raptorah ok, on score update?
23:53:43Watusimoto__s2cScoreboardUpdate
23:53:45raptori misunderstood...
23:54:01Watusimoto__so in nexus we could divide by 10 and get a littel more headroom for our bits
23:54:11raptor4 more bits!
23:54:29Watusimoto__but then we need special game logic
23:54:43Watusimoto__or we could do an extra bit to signify a "big score"
23:54:47raptorsoo... leave until 019.. i like it
23:54:55Watusimoto__and then send the rest of teh bits
23:55:23Watusimoto__maybe knock the small score bits down to 16 or 12 or something
23:55:39Watusimoto__then go full 32 bit for big score
23:56:04Watusimoto__yes, 019
23:57:45Watusimoto__actually, we could send scores as part of the clientInfo/client complex, and get them out of this s2c
23:57:53Watusimoto__no need to be "streaming" scores
23:58:02Watusimoto__only pings

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