Timestamps are in GMT/BST.
| 00:00:07 | amgine1234567890 | yes you can making spinning sped zones |
| 00:00:24 | amgine1234567890 | make the red arrows turn in a circle |
| 00:00:38 | amgine1234567890 | sands of time had it |
| 00:01:02 | bobdaduck | No |
| 00:01:05 | bobdaduck | They don't spin |
| 00:01:10 | bobdaduck | Srsly |
| 00:01:26 | amgine1234567890 | go to the contest server and play sands of time you can make them spin |
| 00:01:52 | bobdaduck | Sands of time has a bunch of complicated scripts to it |
| 00:02:42 | bobdaduck | And making spinning speedzones could never result in something good in a level anyway. |
| 00:03:00 | amgine1234567890 | try sands of time you will disagree |
| 00:03:28 | bobdaduck | Sands of time is a DUNGEON. |
| 00:03:38 | bobdaduck | Not a level. |
| 00:04:10 | amgine1234567890 | ok theres nothe level i can think of that has spinning arrow in it |
| 00:04:18 | bobdaduck | "rotating speed arrow"? |
| 00:06:17 | amgine1234567890 | yes |
| 00:07:02 | bobdaduck | ...Would you really count that as a "good level"? |
| 00:07:46 | amgine1234567890 | no but sands of time had it |
| 00:07:57 | bobdaduck | Sands of time isn't even a level |
| 00:07:59 | amgine1234567890 | but im not going to argue with a troller naymore. |
| 00:09:02 | bobdaduck | "troller" wat |
| 00:10:41 | amgine1234567890 | im alsmot finished with my new level im debating weither i release it or wait to the next contest. |
| 00:10:51 | amgine1234567890 | raptor whnes the next contest |
| 00:10:59 | amgine1234567890 | level design contest |
| 00:12:18 | bobdaduck | Probably a month or so from now |
| 00:13:05 | amgine1234567890 | dang it i want to put this in a contest but i dontn want to wait to show it XD |
| 00:14:17 | bobdaduck | hah |
| 00:14:24 | bobdaduck | Host a server with it on? |
| 00:14:58 | amgine1234567890 | im still tweaking some bugs |
| 00:21:12 | amgine1234567890 | plus wou would be hatefull of the level |
| 00:22:20 | bobdaduck | Why? |
| 00:24:21 | amgine1234567890 | jsut trust me oyu wouldnt like it. |
| 00:25:37 | bobdaduck | That's fine, I don't like anyone's levels. |
| 00:25:44 | bobdaduck | Level design is a lost art. |
| 00:28:47 | amgine1234567890 | raptor why cant find my level in hte levels file (doing some editing |
| 00:29:30 | bobdaduck | Are you looking in %appdata%? |
| 00:29:44 | amgine1234567890 | i have a standalone version |
| 00:30:08 | bobdaduck | Might be a good idea to check %appdata% anyway |
| 00:30:12 | bobdaduck | It did that to me once |
| 00:30:23 | bobdaduck | edits were going to appdata instead of the bitfighter folder |
| 00:30:23 | amgine1234567890 | ah yewp your right it jumped. |
| 00:30:58 | amgine1234567890 | holy crap lol thats a simple level and it has so many lines. |
| 00:32:24 | bobdaduck | Okay Watusimoto |
| 00:32:27 | amgine1234567890 | must be all he curves/ |
| 00:32:34 | bobdaduck | I found the perfect music for the promo video |
| 00:32:38 | bobdaduck | on the site you linked. |
| 00:34:31 | bobdaduck | I'm wondering where I'd find video though for the reel |
| 00:36:40 | amgine1234567890 | dam it how do you make spinning speed zones =p |
| 00:37:03 | | YoshiSmb has joined |
| 00:38:03 | amgine1234567890 | hi yoshi im working on a new level but i cant figure out how to make a roatating speed zone |
| 00:38:13 | amgine1234567890 | thats all i have to do thats left |
| 00:38:17 | bobdaduck | No good can come of it |
| 00:38:43 | YoshiSmb | remember a map of sam? the rotating arrow? |
| 00:39:01 | YoshiSmb | maybe you should check the speed arrow of sam's map to see the code. |
| 00:39:16 | amgine1234567890 | which map. |
| 00:39:24 | YoshiSmb | the rotating arrow. |
| 00:39:36 | bobdaduck | lol |
| 00:39:37 | amgine1234567890 | is that what its called? |
| 00:39:42 | bobdaduck | Its just called "rotating speed arrow" |
| 00:40:01 | YoshiSmb | yep. but that is the map name |
| 00:40:06 | YoshiSmb | i go check sam's server. |
| 00:40:45 | YoshiSmb | ok. i got the map name. |
| 00:41:03 | YoshiSmb | it's: Rotating Speed Pointer. |
| 00:41:06 | amgine1234567890 | im thinking you need a level gen for spinning arroiws |
| 00:41:31 | YoshiSmb | you should get the map Rotating Speed Pointer and get the code of the Speed Arrow. |
| 00:41:36 | amgine1234567890 | looks at code *dont see how* |
| 00:41:59 | YoshiSmb | download the level. and use a text editor to open it. |
| 00:42:05 | amgine1234567890 | i did |
| 00:42:17 | kaen | you don't need a levelgen for it |
| 00:42:17 | amgine1234567890 | and all i see is four repair items and a spawn |
| 00:42:26 | amgine1234567890 | kaen can you help me =p |
| 00:42:28 | kaen | but that level does use it |
| 00:42:33 | kaen | (a levelgen I mean) |
| 00:42:37 | amgine1234567890 | spinning speed zone? |
| 00:42:42 | amgine1234567890 | = level gen? |
| 00:42:42 | kaen | I can take a guess |
| 00:42:48 | kaen | but don't tell anyone I told you... |
| 00:42:54 | amgine1234567890 | so oyu need a level gen? |
| 00:42:59 | kaen | try adding R=3.5 to the leveline |
| 00:43:06 | kaen | of the speedzone |
| 00:43:49 | amgine1234567890 | ok i will bbl later need to do laundry |
| 00:43:57 | kaen | nope |
| 00:43:59 | kaen | doesn't work |
| 00:44:04 | kaen | well I give up then. |
| 00:44:08 | YoshiSmb | R=3.5 is not. |
| 00:44:29 | kaen | it'll be in the levelgen |
| 00:44:31 | YoshiSmb | use R1 on the speed arrow on the level line |
| 00:44:35 | kaen | there we go |
| 00:44:41 | YoshiSmb | also. the rotating is not a level gen |
| 00:44:42 | kaen | I knew it was something like that. |
| 00:44:46 | YoshiSmb | SpeedZone 0 0 1 0 2000 R1 |
| 00:44:56 | YoshiSmb | R1 allow it to rotate. |
| 00:45:36 | YoshiSmb | amgine you took the code i put? |
| 00:48:10 | amgine1234567890 | back was puttin cloe in washing machine |
| 00:48:14 | amgine1234567890 | will try it |
| 00:48:22 | YoshiSmb | ok. |
| 00:48:29 | amgine1234567890 | (wonder if its feaible to make a object move on hte lvel in a loop |
| 00:48:40 | YoshiSmb | lol. |
| 00:48:44 | amgine1234567890 | imagine a level where there was moving speed zones |
| 00:48:52 | amgine1234567890 | XD |
| 00:48:54 | YoshiSmb | really crazy. |
| 00:49:01 | amgine1234567890 | or moving mines ^_^ |
| 00:49:12 | amgine1234567890 | or a nexus level where you had to chase hte nexus around ^_^ |
| 00:49:19 | YoshiSmb | that code was used also for the sands of time on the contest server. |
| 00:49:23 | YoshiSmb | yep. |
| 00:50:21 | bobdaduck | I *think* it could be done with scripts |
| 00:50:42 | YoshiSmb | yea. |
| 00:50:45 | YoshiSmb | rotation i thinks using r1. O-o |
| 00:50:47 | amgine1234567890 | that would be cool |
| 00:51:01 | amgine1234567890 | imagine a lvel where you had to chase the nexus to get hte flags in XD |
| 00:51:05 | YoshiSmb | yea. |
| 00:51:08 | bobdaduck | No good can come of it |
| 00:51:09 | YoshiSmb | also rotating turret's and forcefields. XD |
| 00:51:13 | amgine1234567890 | or avoid it to not put hte flags in XD |
| 00:51:26 | amgine1234567890 | rotating forcefields hmm lol |
| 00:51:41 | amgine1234567890 | R1 didnt work |
| 00:52:07 | YoshiSmb | O.o |
| 00:52:12 | YoshiSmb | and turret's? |
| 00:52:34 | amgine1234567890 | rotating soccerballs? |
| 00:52:46 | amgine1234567890 | that would make it hard to move lol |
| 00:52:52 | YoshiSmb | and? |
| 00:53:08 | YoshiSmb | rotating? is a ball. rotating is no needed. |
| 00:53:10 | YoshiSmb | same with the test item |
| 00:53:23 | amgine1234567890 | IT WORKED ITS SPINNING! |
| 00:53:37 | bobdaduck | Crap. |
| 00:53:39 | amgine1234567890 | should of not set he spin to 999 lol |
| 00:53:57 | YoshiSmb | it works using r1? |
| 00:54:01 | amgine1234567890 | yes |
| 00:54:13 | YoshiSmb | nice. |
| 00:54:28 | amgine1234567890 | going to try spnning the soccer ball jsut to see what it looks like |
| 00:54:43 | YoshiSmb | i look is was not spinning. XD |
| 00:55:25 | amgine1234567890 | omg try spinning asteroid spawns XD |
| 00:55:33 | amgine1234567890 | ROFL |
| 00:55:41 | YoshiSmb | omg. |
| 00:55:44 | YoshiSmb | crazy. |
| 00:55:50 | amgine1234567890 | you tried it? |
| 00:56:25 | YoshiSmb | the spinning asteroid spawns? |
| 00:56:45 | kaen | what have we unleashed on this world :< |
| 00:56:55 | bobdaduck | I WARNED YOU |
| 00:57:00 | YoshiSmb | the rotating arrows. |
| 00:57:12 | bobdaduck | ALL IS LOST |
| 00:57:18 | bobdaduck | THE BITPOCALYPSE IS COMING |
| 00:57:29 | kaen | I'm pretty sure that's a leftover bug that's getting fixed in the next release. |
| 00:57:36 | amgine1234567890 | lol spinning asteroids makes hte mina asteroids move werid |
| 00:57:40 | kaen | I remember reading something to that effect |
| 00:57:49 | amgine1234567890 | please please dont fix the spinning |
| 00:57:58 | amgine1234567890 | i have so many ideas for it |
| 00:58:04 | bobdaduck | Its already slated for removal |
| 00:58:17 | amgine1234567890 | well removal it from being removed XD |
| 00:58:18 | YoshiSmb | lol |
| 00:58:23 | kaen | have the signed work orders right here amgine1234567890 |
| 00:58:24 | kaen | sorry |
| 00:58:52 | amgine1234567890 | can you make it so it only works for arrows thne ( for dungeons) |
| 00:59:10 | kaen | you're asking absolutely the wrong guy |
| 00:59:14 | bobdaduck | lol |
| 00:59:21 | kaen | 1. I have no control |
| 00:59:24 | YoshiSmb | lol |
| 00:59:26 | YoshiSmb | yea. |
| 00:59:38 | kaen | 2. If I did I'd get rid at the end of this conversation |
| 00:59:40 | kaen | :E |
| 00:59:46 | bobdaduck | rofl |
| 00:59:48 | kaen | because I'm just a party pooper. |
| 01:00:00 | bobdaduck | And because rotating speed arrows is a terrible idea. |
| 01:00:08 | kaen | terrible, terrible idea |
| 01:00:17 | kaen | I'm honestly amazed that even works. |
| 01:00:18 | amgine1234567890 | no its not it s great for dungeons |
| 01:00:30 | amgine1234567890 | sands of time makes great use of the spinning arrows |
| 01:00:37 | bobdaduck | .... |
| 01:00:39 | amgine1234567890 | it has alot of potentiol |
| 01:00:45 | bobdaduck | That was the dumbest challenge in the entire dungeon |
| 01:00:53 | bobdaduck | You just ran at the speed arrows until you get through |
| 01:00:59 | amgine1234567890 | if you do remove it ill thread it to have it come back |
| 01:01:06 | amgine1234567890 | XD |
| 01:01:11 | bobdaduck | Okay |
| 01:01:20 | bobdaduck | ...And can I make fun of the thread when you make it? |
| 01:01:20 | kaen | due process and all |
| 01:01:26 | kaen | oh certainly |
| 01:01:35 | amgine1234567890 | bbl have to do somthing |
| 01:01:39 | kaen | cya! |
| 01:01:58 | bobdaduck | lol |
| 01:02:22 | YoshiSmb | see you next time! (say's mario bros) XD |
| 01:02:30 | YoshiSmb | im serius. bye |
| 01:02:37 | bobdaduck | bye |
| 01:03:57 | kaen | bobdaduck, how do I model brownian motion? |
| 01:04:06 | bobdaduck | What is brownian motion? |
| 01:04:14 | kaen | deterministically, using a psudo random generator preferably |
| 01:04:25 | kaen | oh, and I need it over at least four dimensions. |
| 01:04:27 | kaen | ideally five. |
| 01:04:46 | bobdaduck | velocity = RNG 720? |
| 01:04:58 | kaen | lol |
| 01:05:03 | kaen | yeah basically |
| 01:05:17 | kaen | I'm trying to make a realistic explosion |
| 01:05:23 | bobdaduck | lol |
| 01:05:25 | kaen | there's lots of examples for 3d games |
| 01:05:37 | bobdaduck | But not 4d? |
| 01:05:45 | kaen | not 2d |
| 01:06:10 | kaen | 2d graphics require four dimensional noise field generation for animated textures |
| 01:06:20 | kaen | 2 for the real dimensions, one for time, and one for a random seed |
| 01:06:30 | kaen | so actually 3.5 |
| 01:06:36 | bobdaduck | Okay |
| 01:06:39 | bobdaduck | So what you do |
| 01:06:45 | bobdaduck | Is you draw a square |
| 01:06:53 | bobdaduck | and then you cut the square into triangles |
| 01:06:58 | kaen | lol |
| 01:06:59 | bobdaduck | and then you cut those triangles into triangles |
| 01:07:09 | kaen | bob seriously I just laughed audibly |
| 01:07:17 | kaen | my family is looking at me weird |
| 01:07:20 | bobdaduck | And you repeat it until you have it modeled down to the atomic level |
| 01:08:04 | bobdaduck | And then you cover it with a bitmap of an explosion. |
| 01:08:22 | bobdaduck | I have found one for you here:http://www.foreignpolicy.com/files/images/nuclear_7.jpg |
| 01:08:28 | kaen | that's actually exactly what I'm trying to avoid. |
| 01:08:45 | bobdaduck | Oh. |
| 01:08:48 | kaen | although that sprite would be perfect. |
| 01:08:51 | bobdaduck | lol |
| 01:09:06 | kaen | imagine your ship blows up and that flashes on the screen |
| 01:09:10 | bobdaduck | lol |
| 01:09:41 | kaen | but yeah that's really what I'm going for |
| 01:09:49 | kaen | except I don't think the colors should be orange/red |
| 01:10:00 | kaen | like purplish-blue |
| 01:10:05 | bobdaduck | or maybe a dark teal. |
| 01:10:08 | bobdaduck | Fits the genre. |
| 01:10:12 | kaen | true |
| 01:10:26 | kaen | but I hate teal |
| 01:10:33 | kaen | but I see where you're going |
| 01:10:54 | bobdaduck | Purplish blue would work. |
| 01:11:16 | kaen | but it's neither here nor there |
| 01:11:30 | kaen | right now all I would have is purplish blue spots |
| 01:12:16 | bobdaduck | What's wrong with that? |
| 01:12:37 | kaen | heh |
| 01:12:52 | kaen | laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame |
| 01:12:55 | bobdaduck | lol |
| 01:13:04 | Watusimoto | bobdaduck: just woke up :-) |
| 01:13:11 | bobdaduck | Goodmorning, gentlemoto. |
| 01:13:13 | raptor | KAAAHN |
| 01:13:18 | bobdaduck | And raptor. |
| 01:13:19 | kaen | lmao |
| 01:13:21 | bobdaduck | Helloh. |
| 01:13:25 | Watusimoto | only some of the music on that site is usable, for license reasons |
| 01:13:33 | Watusimoto | check to make sure it's creative commons |
| 01:13:34 | bobdaduck | the first one "other side" |
| 01:13:39 | bobdaduck | http://www.sectoidwebsite.com/original-music.html?task=viewcategory&catid=8 |
| 01:13:43 | bobdaduck | I think would be perfect |
| 01:13:50 | raptor | did i miss any important discussion? |
| 01:13:52 | bobdaduck | Yeah |
| 01:14:04 | raptor | something about nukes in bitfighter.. |
| 01:14:05 | bobdaduck | Amgine bullied the technique for making rotating speed arrows out of kaen |
| 01:14:13 | bobdaduck | and now the bitpocalypse rushes towards us |
| 01:14:19 | raptor | ah yes... persistent, that one |
| 01:14:31 | kaen | I was scared raptor |
| 01:14:35 | bobdaduck | BUT HE'S ADDING R1 TO ASTEROID SPAWNS |
| 01:14:36 | kaen | I didn't know what else to do. |
| 01:14:43 | bobdaduck | WE'RE BLEEDING DOOMED |
| 01:14:57 | raptor | wait.. you can't do that,,, |
| 01:15:01 | raptor | can you? |
| 01:15:20 | bobdaduck | From his broken english |
| 01:15:29 | bobdaduck | As far as I've been able to translate |
| 01:15:35 | bobdaduck | Not only can you... But he has. |
| 01:15:36 | raptor | haha |
| 01:16:21 | Watusimoto | I listened to that track; it has a longish fade out, which is one of the things I didn;t like |
| 01:16:31 | Watusimoto | but we can discuss more tomorrow |
| 01:16:51 | bobdaduck | I think it'd work great for the feel though. |
| 01:17:05 | Watusimoto | I wonder how good the video would be if we pulled it off youtube... maybe I'll explore that in case sam686 didn't keep it |
| 01:17:15 | Watusimoto | and for _k |
| 01:17:17 | Watusimoto | s stuff |
| 01:17:21 | Watusimoto | anyway, good night |
| 01:17:25 | raptor | night |
| 01:17:34 | kaen | bobdaduck I'm pretty sure amgine is from Utah |
| 01:17:37 | raptor | video download helper |
| 01:17:50 | bobdaduck | Probably. |
| 01:18:43 | Nothing_Much | Video? What kinda video? |
| 01:18:48 | raptor | we're one big happy family in, here in the frozen mountains |
| 01:19:16 | bobdaduck | Big rock candy mountainsssss |
| 01:19:26 | raptor | hahaha |
| 01:22:53 | raptor | rotating speed do not exist |
| 01:23:02 | raptor | there... just had to verify that.. |
| 01:23:05 | YoshiSmb | hi raptor |
| 01:23:32 | bobdaduck | http://www.youtube.com/watch?v=JqowmHgxVJQ |
| 01:24:32 | | Watusimoto Quit (Ping timeout: 245 seconds) |
| 01:24:55 | raptor | i think that song is about cocaine in the depression era.. |
| 01:25:01 | raptor | hi |
| 01:26:26 | amgine1234567890 | yes you an do spinning speed arrows but dont rmeove iut it makes for great dungeons |
| 01:26:47 | amgine1234567890 | and bob is a liar lol yoshismb told me |
| 01:26:52 | bobdaduck | No |
| 01:26:57 | amgine1234567890 | yes |
| 01:26:58 | bobdaduck | Rotating speedzones are not a thing |
| 01:27:16 | amgine1234567890 | yes the are if thats the case then i guess we will remove other wepon turrets |
| 01:27:28 | bobdaduck | I hope so >.< |
| 01:27:57 | raptor | the official position of this administration is that rotating speed zones do not exist |
| 01:28:12 | amgine1234567890 | so then should burst turrets not exist? |
| 01:28:21 | amgine1234567890 | it works in a similer manner |
| 01:28:58 | bobdaduck | rofl raptor |
| 01:29:06 | bobdaduck | Burst turrets should not exist. |
| 01:29:25 | raptor | seeker turrets are fun, though.. |
| 01:29:37 | bobdaduck | Impractical though. |
| 01:29:44 | kaen | turrets using different weapons is intended functionality |
| 01:29:50 | kaen | I'm not so sure about the speed zones. |
| 01:30:09 | bobdaduck | I'm pretty sure rotating speed zones was just sam experimenting to see if he could do it |
| 01:30:09 | amgine1234567890 | spinning speed zones make for great dungeon obsticles |
| 01:30:27 | bobdaduck | No |
| 01:30:41 | amgine1234567890 | trying to get by the spinning turrets part on sands of time was great fun. |
| 01:30:50 | amgine1234567890 | err spinning speed zones |
| 01:30:51 | bobdaduck | "fun" |
| 01:31:09 | bobdaduck | Running into a speedzone over and over and over again, hoping that it sends you the right way. |
| 01:31:13 | bobdaduck | "Fun" |
| 01:31:37 | amgine1234567890 | welll thne apprerntly you had no skill cause if you took the time to go wlo and move proprerly you could easily get it. |
| 01:31:44 | amgine1234567890 | slow |
| 01:31:44 | bobdaduck | wat |
| 01:31:55 | bobdaduck | oh lol |
| 01:33:04 | bobdaduck | Rotating speedzones is still absurd |
| 01:33:19 | amgine1234567890 | no there not there great. |
| 01:33:59 | amgine1234567890 | *got a idea for a dungeon level* |
| 01:34:00 | bobdaduck | They're not great, they're evil. |
| 01:34:07 | bobdaduck | Learn to tell the difference, young one. |
| 01:34:52 | amgine1234567890 | your just just beintg imature tying to cause a conflict cause you have -999 skill |
| 01:34:59 | bobdaduck | Yes. |
| 01:35:02 | bobdaduck | That's it exactly. |
| 01:35:31 | amgine1234567890 | with a little pratice those can be easy. |
| 01:35:35 | bobdaduck | I can't help it if I have -999 skill |
| 01:35:47 | bobdaduck | I was just born this way |
| 01:36:06 | kaen | ultimately dungeons are novelty maps |
| 01:36:11 | kaen | fun distractions |
| 01:36:23 | bobdaduck | ^^ |
| 01:36:23 | kaen | hard to say they're a gauge of skill at bitfighter. |
| 01:36:37 | bobdaduck | No he's right |
| 01:36:40 | bobdaduck | I have -999 skill |
| 01:36:57 | raptor | i haz skilz |
| 01:37:05 | raptor | i won one game during a BBB once... |
| 01:37:10 | bobdaduck | Yeah |
| 01:37:12 | amgine1234567890 | lol |
| 01:37:15 | bobdaduck | See, but that's not raptors fault |
| 01:37:16 | bobdaduck | its genetic |
| 01:37:22 | bobdaduck | To be born with skilz |
| 01:37:27 | bobdaduck | I was born with -999 |
| 01:37:32 | bobdaduck | Just my lot in life, I suppose |
| 01:38:04 | amgine1234567890 | lol hes trying to maniilate you bye playing pity XD |
| 01:38:09 | amgine1234567890 | manipulate |
| 01:38:35 | bobdaduck | PITY ME |
| 01:38:37 | | YoshiSmb Quit (Ping timeout: 245 seconds) |
| 01:38:39 | bobdaduck | -999 SKILZ |
| 01:38:55 | | kaen starts a bobdaduck fund |
| 01:39:05 | kaen | PLEASE HELP OUR FRIEND ACQUIRE SKILZ |
| 01:39:07 | bobdaduck | I love democracy! |
| 01:39:11 | amgine1234567890 | *robs the bobaduck fund* |
| 01:39:19 | bobdaduck | ONLY 999 TO GO |
| 01:39:22 | bobdaduck | BEFORE I'M AT 0 |
| 01:39:41 | bobdaduck | I only need 999 mor skilz to have no skilz |
| 01:39:44 | bobdaduck | guise pls |
| 01:40:03 | amgine1234567890 | *takes -9999999999999999999999999999999999999 more skill from bobaduck. |
| 01:40:45 | bobdaduck | You cannot take skill from people |
| 01:40:45 | kaen | amgine1234567890 you're not being very considerate of bobdaduck's tragic condition. |
| 01:40:55 | kaen | can't you see the poor boy has no skilz to rob? |
| 01:41:02 | amgine1234567890 | lol |
| 01:41:07 | bobdaduck | "skill" is an enigmatic mental construct |
| 01:41:11 | bobdaduck | You can't take it from people |
| 01:41:34 | bobdaduck | I mean, like, unless you're the government or something, but still. |
| 01:42:13 | amgine1234567890 | lol ok ok get your point |
| 01:42:39 | kaen | I'm about to blow your mind bobdaduck |
| 01:42:42 | kaen | amgine |
| 01:42:47 | kaen | is enigma spelled backwards. |
| 01:42:57 | bobdaduck | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| 01:42:59 | kaen | dun dun DUN |
| 01:43:13 | amgine1234567890 | ype =) |
| 01:43:15 | bobdaduck | I should have known! |
| 01:43:24 | bobdaduck | If only I didn't have -999 skill! |
| 01:44:00 | kaen | oh cruel gods who have condemned you to this fate. |
| 01:44:29 | bobdaduck | Its not easy having -999 skill |
| 01:44:57 | bobdaduck | And having to live under people who have skilz heels all the time |
| 01:45:02 | amgine1234567890 | anyone want to try my new level? |
| 01:45:04 | bobdaduck | The man is always repressing me |
| 01:45:20 | bobdaduck | The feds knocking on my door |
| 01:46:01 | bobdaduck | Forcin' me to be a part of their system |
| 01:46:30 | | YoshiSmb has joined |
| 01:46:55 | bobdaduck | I have a dream |
| 01:47:02 | bobdaduck | of a world without skill |
| 01:47:23 | raptor | that's congress |
| 01:47:23 | bobdaduck | and ain't nobody beatin' on you for nothin' |
| 01:47:29 | bobdaduck | rofl |
| 01:48:02 | amgine1234567890 | if hte oppisite of pro is con whats hte oppsite of progress. |
| 01:48:48 | amgine1234567890 | anyone want to try my new level? |
| 01:49:14 | YoshiSmb | of course!. |
| 01:49:20 | bobdaduck | maybe |
| 01:49:23 | bobdaduck | Hey raptor |
| 01:49:30 | bobdaduck | How do I install bitfighter to a thumbdrive |
| 01:49:37 | bobdaduck | So it runs no matter which computer I plug it in? |
| 01:49:42 | amgine1234567890 | yoshi join me |
| 01:49:43 | raptor | bobdaduck: copy the directory from program files |
| 01:49:50 | bobdaduck | Should I just install to a folder in there? |
| 01:49:52 | YoshiSmb | ok. |
| 01:49:53 | raptor | then add a bitfighter.ini to the same directory |
| 01:49:57 | amgine1234567890 | join ping timed out XD |
| 01:50:01 | raptor | tada! standalone created |
| 01:50:11 | bobdaduck | To the same directory? |
| 01:50:27 | raptor | yes, so standalone kicks in if the INI is in the same folder as teh EXE |
| 01:50:28 | YoshiSmb | lol |
| 01:50:46 | bobdaduck | But if I just copy the entire bitfighter folder from program files |
| 01:50:48 | amgine1234567890 | everyone come try my new level |
| 01:50:49 | bobdaduck | won't that work? |
| 01:51:07 | amgine1234567890 | bob raptor yoshi wattisimo come |
| 01:51:08 | raptor | that will work, yes, but it won't do a standalone on the machine you run it on |
| 01:51:13 | amgine1234567890 | the afk sam |
| 01:51:21 | amgine1234567890 | kaen |
| 01:51:29 | raptor | it will put all the data in %appdata% on first run |
| 01:51:45 | bobdaduck | Hm |
| 01:51:48 | bobdaduck | So |
| 01:51:51 | bobdaduck | I install bitfighter |
| 01:51:58 | amgine1234567890 | *waits for everyone to join |
| 01:52:00 | bobdaduck | copy the directory from program files to a thumb drive |
| 01:52:02 | bobdaduck | and that's it? |
| 01:52:09 | raptor | yes |
| 01:52:11 | raptor | that's it |
| 01:52:13 | bobdaduck | Couldn't I just install to the thumb drive? |
| 01:52:18 | raptor | uhh... sure! |
| 01:52:23 | bobdaduck | TRYING IT |
| 01:52:28 | amgine1234567890 | * gives bobaduck enldess supply of skills* |
| 01:52:35 | raptor | but |
| 01:52:50 | bobdaduck | but? |
| 01:52:55 | YoshiSmb | sorry amgine i can't enter. |
| 01:53:10 | amgine1234567890 | try again |
| 01:53:15 | raptor | would you want a standalone version? |
| 01:53:23 | YoshiSmb | i tried it. |
| 01:53:26 | raptor | standalone means - no putting files on computer system |
| 01:53:31 | bobdaduck | right |
| 01:53:32 | YoshiSmb | i will play uqm online. |
| 01:53:43 | raptor | so |
| 01:53:47 | raptor | install to thumbdrive |
| 01:53:53 | bobdaduck | okay done |
| 01:53:56 | bobdaduck | now what? |
| 01:53:59 | raptor | then but a bitfighter.ini there to make standalone |
| 01:54:10 | raptor | you can even put an empty text file called 'bitfighter.ini' |
| 01:54:17 | raptor | (make sure you can see extensions) |
| 01:54:18 | bobdaduck | ohhh |
| 01:54:33 | bobdaduck | 'cause bitfighter.ini installs into appdata instad of the folder? |
| 01:54:42 | raptor | YES |
| 01:54:46 | bobdaduck | Ah |
| 01:54:48 | raptor | the price is right! |
| 01:54:56 | bobdaduck | Was confused because its always just been in my bitfighter folder |
| 01:54:58 | bobdaduck | always there for me |
| 01:55:01 | bobdaduck | whenever I need it |
| 01:55:30 | raptor | ah, so you must have admin priveleges and can write to that directory |
| 01:55:37 | bobdaduck | yeah |
| 01:55:38 | raptor | (or have windows xp) |
| 01:55:48 | bobdaduck | Amgine I can't get into your server either |
| 01:56:40 | amgine1234567890 | us west? |
| 01:59:32 | amgine1234567890 | got idle bugged |
| 02:05:20 | sam686 | robots is blue on rabbit (no teams) on latest 018a |
| 02:08:20 | raptor | blah |
| 02:08:24 | raptor | write it down! |
| 02:11:56 | bobdaduck | Raptor |
| 02:12:00 | bobdaduck | did you see the best level? |
| 02:49:27 | | YoshiSmb Quit (Ping timeout: 245 seconds) |
| 03:04:35 | raptor | hi |
| 03:04:45 | raptor | bobdaduck: i must see this best level |
| 03:04:57 | bobdaduck | I dunno man |
| 03:05:01 | bobdaduck | I think people are still in there |
| 03:05:13 | bobdaduck | nowait |
| 03:05:17 | bobdaduck | Okay sec. |
| 03:05:26 | raptor | ok |
| 03:05:29 | raptor | peoples are ther |
| 03:05:30 | raptor | e |
| 03:06:39 | bobdaduck | aw. |
| 03:12:06 | sam686 | bobdaduck, is your "ESC" button not working? (test by using "Save AS" and press ESC", it shold close saving dialog) |
| 03:12:20 | bobdaduck | what |
| 03:12:39 | bobdaduck | It tested the esc key working in a different program |
| 03:12:40 | sam686 | save as from using notepad or other programs |
| 03:13:46 | sam686 | obviously I can't stay on the bitfighter's diagnostics (F7) screen to test ESC button - it closes diag.. |
| 03:14:00 | sam686 | try pressing ESC on bitfighter fullscreen? |
| 03:15:13 | bobdaduck | hm |
| 03:15:15 | bobdaduck | will try. |
| 03:17:29 | bobdaduck | nope |
| 03:17:33 | bobdaduck | esc key still doesn't work. |
| 03:17:43 | sam686 | which version of bitfighter you using? |
| 03:17:48 | bobdaduck | 018 |
| 03:17:54 | bobdaduck | fresh download from website |
| 03:17:59 | bobdaduck | running standalone off a thumbdrive. |
| 03:18:03 | sam686 | which operating system? |
| 03:18:24 | bobdaduck | Win 7 |
| 03:18:34 | sam686 | tried deleting (or rename) bitfighter.ini? |
| 03:19:58 | sam686 | you don't need to join server to test ESC on bitfighter (go tp option menu and press ESC to go out of options) |
| 03:20:56 | sam686 | ESC works fine for me on stock 018.. |
| 03:21:03 | sam686 | try re-install bitfighter? |
| 03:21:52 | bobdaduck | Cannot get out of options menu. |
| 03:23:09 | sam686 | try define keys.. |
| 03:23:42 | bobdaduck | Reinstalling fixed the problem. |
| 03:23:45 | bobdaduck | ESC button working now. |
| 03:23:52 | sam686 | good.. |
| 03:24:02 | bobdaduck | Might want to track that down sometime. |
| 03:24:04 | bobdaduck | *shrug* |
| 03:25:39 | sam686 | its mostly Watusimoto that does the windows build of bitfighter and release them.. |
| 03:28:04 | raptor | ggg ggggggggggggggg mmb zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzZZZZZzz |
| 03:28:15 | raptor | that was the 1 year old |
| 03:28:19 | raptor | forgive him |
| 03:28:33 | bobdaduck | I like him already |
| 03:28:38 | bobdaduck | Tell him I say "hi" |
| 03:29:20 | sam686 | I take that a huge number of ZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzz might mean sleepy or snoozing... |
| 03:29:41 | raptor | he has your same name actually... |
| 03:30:15 | bobdaduck | Cool |
| 03:38:26 | raptor | ok, i'm ready |
| 03:38:31 | raptor | to see that map |
| 03:38:34 | raptor | sometime |
| 03:38:36 | raptor | tonight |
| 03:40:59 | bobdaduck | Sure come on in |
| 03:44:48 | amgine1234567890 | lol raptor sure it was your one year old you jusr wanted to spam its alright ^_^. |
| 03:53:22 | | bobdaduck Quit (Quit: Page closed) |
| 05:49:48 | | Lamp has joined |
| 05:49:52 | Lamp | hullo |
| 05:50:00 | raptor | hi |
| 05:50:46 | Lamp | lol |
| 05:50:57 | Lamp | i like this dedicated server thing |
| 05:50:59 | Lamp | raptor |
| 05:51:20 | Lamp | http://www.bitfighter.org/forums/viewtopic.php?f=6&t=1677&p=16956#p16956 |
| 05:51:46 | raptor | i don't understand |
| 05:51:50 | Lamp | raptor: How do I edit the map list? |
| 05:51:54 | raptor | oh |
| 05:51:56 | Lamp | what do you not understand? |
| 05:52:00 | raptor | the map list |
| 05:52:02 | raptor | ok |
| 05:52:03 | Lamp | should i put a picture? |
| 05:52:07 | raptor | are you on windows or mac? |
| 05:52:10 | Lamp | mac |
| 05:52:22 | raptor | ok, you'll need to edit your bitfighter.ini |
| 05:52:28 | Lamp | where is that? |
| 05:52:51 | raptor | that is found in your library -> application settings -> Bitfighter folder |
| 05:53:03 | Lamp | oh ok |
| 05:53:30 | raptor | actually |
| 05:53:33 | raptor | sam686: are you on? |
| 05:53:39 | Lamp | btw, on lion and above you have to press shift + command + G to get to the library because it hides the folder. |
| 05:53:46 | raptor | oh wonderful |
| 05:53:50 | raptor | thanks |
| 05:54:13 | Lamp | an example: |
| 05:54:31 | Lamp | /Users/raptor/Library |
| 05:54:46 | | bobdaduck has joined |
| 05:55:07 | Lamp | found it |
| 05:55:33 | Lamp | /Users/(my name)/Library/Application Support/Bitfighter/bitfighter.ini |
| 05:55:35 | Lamp | thanks |
| 05:55:39 | Lamp | let me open it |
| 05:56:02 | Lamp | what's a "Windows initiation file"? |
| 05:56:57 | Lamp | okay i see bla bla bla bla bla bla bla |
| 05:57:06 | Lamp | looking for where to put the levels... |
| 05:57:59 | Lamp | hmmm |
| 05:58:18 | raptor | actually i'm not quite sure |
| 05:58:18 | Lamp | do i put the levels in the "levels" folder? Or does it go in "bitfighter.ini"? |
| 05:58:24 | raptor | yes |
| 05:58:25 | raptor | do that |
| 05:58:27 | raptor | levels folder |
| 05:58:32 | Lamp | okay |
| 05:58:39 | raptor | sam686 knows more about restricting it to specific levels.. |
| 05:59:08 | Lamp | now |
| 05:59:21 | Lamp | Can I download maps from the existing servers? |
| 06:00:16 | Lamp | raptor: |
| 06:00:47 | raptor | if existing servers allow it, yes |
| 06:00:51 | raptor | sam test server does |
| 06:01:02 | raptor | but it's not on by default |
| 06:01:28 | Lamp | raptor |
| 06:01:35 | Lamp | oops didnt scrool down |
| 06:01:38 | Lamp | sorry |
| 06:01:48 | Lamp | nvm |
| 06:02:00 | Lamp | who is hosting Contest sever? |
| 06:02:05 | Lamp | *server |
| 06:02:17 | raptor | i am |
| 06:02:20 | Lamp | ok |
| 06:02:32 | raptor | i have already released those levels in the forums in the map gallery |
| 06:02:49 | Lamp | what's with the Internet Server with ping timed out? |
| 06:03:02 | Lamp | oh it worked |
| 06:04:33 | raptor | lamp i'm paying attention.. sort of - do you have another question? |
| 06:04:53 | Lamp | yeah... |
| 06:05:05 | Lamp | what's the link to the post? |
| 06:05:29 | Lamp | or are they in several posts? |
| 06:05:30 | raptor | let me find it, it's in the map gallery under Misc section, probably first post |
| 06:05:34 | raptor | no, one zip file |
| 06:05:39 | Lamp | ok |
| 06:06:40 | raptor | found it? |
| 06:08:08 | Lamp | nope |
| 06:08:26 | Lamp | i added santiago's roller coasters to my levels folder. |
| 06:08:28 | Lamp | now to test |
| 06:08:58 | raptor | ok here you are: http://www.bitfighter.org/forums/viewtopic.php?f=26&t=1664 |
| 06:09:44 | Lamp | all has been added :D |
| 06:12:47 | | Lamp Quit (Quit: Page closed) |
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| 06:39:40 | | bobdaduck Quit (Quit: Page closed) |
| 06:45:45 | amgine1234567890 | bye |
| 06:45:48 | | amgine1234567890 Quit (Quit: Page closed) |
| 06:54:05 | | raptor Quit () |
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| 14:41:43 | | Darrel has joined |
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| 15:00:41 | | bobdaduck has joined |
| 15:03:57 | bobdaduck | What's that item |
| 15:04:03 | bobdaduck | That is secret and super glitchy |
| 15:04:09 | bobdaduck | like a worm? |
| 15:11:47 | | YoshiSmb has joined |
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| 16:14:31 | | Darrel_ has joined |
| 16:17:46 | bobdaduck | Sup guise |
| 16:55:48 | | YoshiSmb_ has joined |
| 16:56:01 | YoshiSmb_ | wtf. |
| 16:56:29 | bobdaduck | hai |
| 16:56:57 | | YoshiSmb Quit (Ping timeout: 245 seconds) |
| 16:57:00 | YoshiSmb_ | hi bobdaduck. |
| 16:57:05 | | YoshiSmb_ is now known as YoshiSmb |
| 16:57:18 | YoshiSmb | what are you doing? |
| 16:59:13 | bobdaduck | I'm at work. |
| 17:00:06 | YoshiSmb | me. doing nothing. |
| 17:05:25 | | Darrel_ is now known as Darrel |
| 17:06:57 | | YoshiSmb Quit (Ping timeout: 245 seconds) |
| 17:07:44 | bobdaduck | Prove it |
| 17:14:00 | bobdaduck | So |
| 17:14:03 | bobdaduck | Someone tell me |
| 17:14:16 | bobdaduck | When and how I can get the "12th ranking phaser druid" badge |
| 17:59:40 | | bobdaduck Quit (Quit: Page closed) |
| 18:00:25 | kaen | mornin all |
| 18:02:02 | | watusimoto Quit (Ping timeout: 245 seconds) |
| 18:05:25 | | YoshiSms has joined |
| 18:08:31 | | bobdaduck has joined |
| 18:09:35 | YoshiSms | want a match on bitfighter on you'r server bobdaduck? |
| 18:10:17 | bobdaduck | Not right now |
| 18:11:15 | bobdaduck | Wait I have a server? |
| 18:17:54 | | raptor has joined |
| 18:17:54 | | ChanServ sets mode +o raptor |
| 18:18:17 | raptor | good day |
| 18:21:13 | | LordDVG has joined |
| 18:24:20 | bobdaduck | Goodmorning |
| 18:24:24 | bobdaduck | Gentleman |
| 18:24:35 | raptor | gentleduck |
| 18:25:24 | raptor | i don't remember - did you get the standalone build with ESC key problem sorted out? |
| 18:26:17 | kaen | that's a pretty weird bug |
| 18:26:31 | kaen | had to do with the ini writing, right? |
| 18:26:44 | raptor | it was my guess... so you did solve it? |
| 18:27:00 | bobdaduck | It had to do with admin priveleges |
| 18:27:05 | bobdaduck | priveledges |
| 18:27:05 | raptor | ahhh |
| 18:27:12 | bobdaduck | privedeleduges. |
| 18:27:12 | kaen | hmm |
| 18:27:19 | raptor | what did you do to solve it? |
| 18:27:26 | bobdaduck | "run as administrator" |
| 18:27:28 | bobdaduck | xD |
| 18:27:39 | raptor | and did the INI save correctly to thethumb drive? |
| 18:27:43 | bobdaduck | Yeah |
| 18:27:46 | bobdaduck | Ini is fine |
| 18:27:54 | raptor | huh... |
| 18:27:56 | bobdaduck | I think a big part of my thumb drive |
| 18:28:03 | bobdaduck | was maybe marked as "read only" or whatever |
| 18:28:15 | bobdaduck | And so bitfighter from the thumbdrive wasn't run as an administrator |
| 18:28:15 | raptor | interesting.. |
| 18:28:20 | raptor | hi kaen |
| 18:28:31 | bobdaduck | because it was treating the thumb drive as seperate from the actual windows account |
| 18:28:33 | bobdaduck | HI KAEN |
| 18:28:49 | bobdaduck | *beep* |
| 18:31:13 | kaen | hi guys |
| 18:35:59 | bobdaduck | Bitchat is quiet today. |
| 18:42:06 | bobdaduck | And I've begun to add the prefix "bit" onto anything that has to do with bitfighter. |
| 18:42:09 | bobdaduck | Whooo. |
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| 19:08:12 | | YoshiSmb has joined |
| 19:17:26 | kaen | yes! |
| 19:17:30 | kaen | I found the orange book! |
| 19:17:47 | | kaen raises it above his head and hums that sound from zelda when you find the compass |
| 19:18:47 | kaen | with an in-tact table of contents index, no less |
| 19:19:13 | raptor | oooo |
| 19:19:17 | raptor | to what spec? |
| 19:19:47 | kaen | 2nd edition |
| 19:19:59 | kaen | covers old glsl and 2.0 changes |
| 19:20:48 | raptor | wow, you're really digging deep into the shader stuff.. |
| 19:20:58 | kaen | it's the most fun I've ever had |
| 19:21:05 | kaen | programming anyway |
| 19:21:08 | raptor | bringing bitfighter into the mid 2000s! |
| 19:21:13 | kaen | heh |
| 19:21:39 | kaen | honestly I'm just doing it more to learn glsl than anything. If I make something viable that ends up in bitfighter, that's just gravy |
| 19:22:10 | raptor | heh |
| 19:22:22 | raptor | that's why i started bitfighter-> to teach me c++ :) |
| 19:22:48 | kaen | same here actually :) |
| 19:22:59 | kaen | first c++ I ever wrote was for bitfighter. |
| 19:23:06 | raptor | me too! |
| 19:23:09 | raptor | then i learned |
| 19:23:18 | raptor | that game programming can teach you everything |
| 19:23:23 | kaen | I agree! |
| 19:23:38 | kaen | that's why I love it so much: it touches pretty much every aspect of programming |
| 19:23:55 | kaen | bitfighter uses nearly every part of your computer. |
| 19:24:45 | kaen | that's actually why I wanted to switch from freedroid to a multiplayer game. I wanted to learn network stuff |
| 19:24:59 | kaen | (more deeply, especially as it applies to games) |
| 19:25:04 | raptor | yeah the network stuff... |
| 19:25:14 | kaen | and picking through TNL has been so enlightening. |
| 19:25:19 | raptor | it actually blind-sided me when i got into it with BF |
| 19:26:08 | kaen | I've tried writing my own multiplayer game engine before... so I had a pretty solid (if rough around the edges) understanding. |
| 19:26:34 | raptor | one of the next really, really big projects for bitfighter is reimplementing the journal |
| 19:26:48 | kaen | that is interesting |
| 19:26:53 | kaen | that is exactly where I stopped with my engine |
| 19:27:13 | kaen | I couldn't grok it by myself and lacked a good reference. |
| 19:27:30 | raptor | it used to have it, but we had to rip it out because none of really understood it and we kept changing ABI so often |
| 19:27:47 | raptor | it had it from the Zap! days, i mean |
| 19:27:59 | kaen | wow that's interesting. |
| 19:28:14 | raptor | i have a good reference - let me find it |
| 19:31:37 | | kodaws Quit (Ping timeout: 245 seconds) |
| 19:31:40 | raptor | found it!: http://www.gamasutra.com/view/feature/2029/developing_your_own_replay_system.php |
| 19:31:54 | raptor | it's old, but gives a good foundation |
| 19:32:30 | kaen | oh! a replay journal |
| 19:32:49 | raptor | yes, sorry. i may have not been as specific as i needed to be |
| 19:33:03 | kaen | I was just thinking along different lines |
| 19:33:34 | raptor | ah ok |
| 19:34:52 | kaen | this seems like a good reference :) |
| 19:35:49 | YoshiSmb | kaen. wtf is the orange book you say? |
| 19:36:01 | raptor | where's the food? |
| 19:36:30 | kaen | it's a programming book YoshiSmb |
| 19:36:49 | kaen | I comparatively thin 670 pages... |
| 19:36:53 | kaen | a* |
| 19:37:07 | YoshiSmb | ohh. |
| 19:37:19 | YoshiSmb | i was thinking of the orange book of half-life. :3 |
| 19:37:52 | | Watusimoto has joined |
| 19:38:13 | kaen | I had no idea that was in half life. But I guarantee you it's a nod to this orange book. |
| 19:38:19 | kaen | those valve guys... |
| 19:38:24 | raptor | haha |
| 19:38:59 | YoshiSmb | yea. |
| 19:42:44 | raptor | Watusimoto: i got the e-mail, was there supposed to be an attachment or link to the new mac notifier version? |
| 19:43:09 | Watusimoto | uh.... nope |
| 19:43:19 | Watusimoto | will get back to you! |
| 19:43:22 | raptor | :) |
| 19:46:44 | Watusimoto | so is the irc bot that notifies about commits dead? |
| 19:46:51 | raptor | !bot |
| 19:46:51 | BFLogBot2 | I'm a real boy! |
| 19:46:55 | raptor | uhh |
| 19:46:57 | raptor | he's active... |
| 19:46:59 | raptor | hmmm |
| 19:47:08 | Watusimoto | because I made commits last night, and a few minutes ago |
| 19:47:13 | Watusimoto | neither showed up here |
| 19:47:19 | raptor | looking at the log.. |
| 19:49:14 | | -adams.freenode.net- *** Looking up your hostname... |
| 19:49:14 | | -adams.freenode.net- *** Checking Ident |
| 19:49:14 | | -adams.freenode.net- *** No Ident response |
| 19:49:14 | | -adams.freenode.net- *** Couldn't look up your hostname |
| 19:49:21 | | BFLogBot has joined |
| 19:49:21 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Welcome GCI students! Please introduce yourself and feel free to ask any questions.' |
| 19:49:23 | | Set by raptor!~raptor@unaffiliated/greenmachine on Thu Dec 06 10:11:09 GMT 2012 |
| 19:49:23 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 19:49:23 | raptor | come back logbot! |
| 19:49:25 | raptor | oh there |
| 19:49:26 | raptor | ok |
| 19:49:52 | YoshiSmb_ | wth happenend? |
| 19:50:09 | raptor | where's the hamburger? |
| 19:51:32 | | YoshiSmb Quit (Ping timeout: 245 seconds) |
| 19:52:14 | | YoshiSmb_ is now known as YoshiSmb |
| 19:52:18 | raptor | oh wow, look at that, Watusimoto has been busy... |
| 19:52:35 | Watusimoto | I have? |
| 19:52:39 | YoshiSmb | !bot |
| 19:52:39 | BFLogBot | I'm a real boy! |
| 19:52:48 | YoshiSmb | '_' |
| 19:53:10 | YoshiSmb | !kaen |
| 19:53:10 | BFLogBot | Stats guru and SQL extraordinaire |
| 19:53:18 | YoshiSmb | !raptor |
| 19:53:18 | BFLogBot | tlhIngan toQDuj! |
| 19:53:22 | YoshiSmb | !watusimoto |
| 19:53:22 | BFLogBot | Supreme Overlord |
| 19:53:29 | YoshiSmb | !sam686 |
| 19:53:29 | BFLogBot | Master Bughunter |
| 19:53:35 | raptor | YoshiSmb: please test logbot in a PM |
| 19:54:13 | YoshiSmb | sam is online. |
| 19:54:36 | Watusimoto | sam686: are you around? |
| 19:56:38 | YoshiSmb | he must be afk. (he say me: did you call me?) and nothing more. (YoshiSmb is Away: Afk) |
| 19:57:30 | raptor | PERL |
| 19:59:14 | Watusimoto | Perl |
| 19:59:40 | raptor | what is your script doing? taking a level and generating pure levelgen code to built it on start-up? |
| 20:01:27 | Watusimoto | yes |
| 20:01:39 | Watusimoto | it seems easier than hand-coding example scripts |
| 20:01:54 | Watusimoto | I'm using for finding bugs in the parameterization stuff |
| 20:02:03 | Watusimoto | the script itself is not particularly interesting |
| 20:02:20 | Watusimoto | it would be more so if/when bf itself can generate the code |
| 20:02:26 | Watusimoto | as we discussed |
| 20:04:39 | Watusimoto | the script is pure hackery -- does just enough to work in common cases |
| 20:04:50 | Watusimoto | and I have no plans to further refine it |
| 20:06:57 | | YoshiSmb Quit (Ping timeout: 245 seconds) |
| 20:08:27 | | bobdaduck has joined |
| 20:08:40 | bobdaduck | mornin'z |
| 20:09:51 | Watusimoto | wow... tortoise hg using 750MB of memory!! |
| 20:10:03 | Watusimoto | hooray for creating applications in python! |
| 20:10:08 | raptor | drop in the bucket |
| 20:10:16 | Watusimoto | not on this machine, sadly |
| 20:10:18 | raptor | how long has it been running? |
| 20:10:27 | Watusimoto | a few days |
| 20:10:27 | raptor | compared to eclipse with JEE... |
| 20:10:42 | Watusimoto | compared to eclipse it has next ot 0 functionality |
| 20:12:13 | raptor | i find that many applications seem to inflate when you put the computer into sleep mode over and over.. over the course of a day |
| 20:12:24 | raptor | well.. in Linux.. |
| 20:14:12 | bobdaduck | Its because you keep them on call rather than letting them go to bed. |
| 20:14:16 | bobdaduck | You monster. |
| 20:16:52 | | YoshiSmb has joined |
| 20:17:31 | Watusimoto | well, I restarted it, and now it's at 70Megs |
| 20:20:44 | raptor | your first commit since restart -> 200 MB |
| 20:20:47 | raptor | (my guess) |
| 20:29:43 | Watusimoto | this is what the perl script produces |
| 20:29:45 | Watusimoto | http://pastie.org/5699052 |
| 20:29:51 | Watusimoto | if you care |
| 20:30:34 | raptor | OOoooo |
| 20:30:38 | raptor | pretty! |
| 20:30:43 | raptor | err... neat! |
| 20:31:05 | Watusimoto | wiat... what do you mean 200MB? |
| 20:31:15 | Watusimoto | I didn't make a 200MB commit |
| 20:31:22 | raptor | i was joking that on first commit, the RAM usage would inflate |
| 20:31:25 | Watusimoto | or are you saying the first commit will cost me 200MB of memory |
| 20:31:29 | raptor | :) |
| 20:31:30 | Watusimoto | ah, ok |
| 20:31:31 | Watusimoto | we'll see |
| 20:31:35 | Watusimoto | anyway... dinner |
| 20:31:39 | Watusimoto | back later |
| 20:31:41 | raptor | later |
| 20:36:26 | bobdaduck | Quiet bitchat |
| 20:36:37 | bobdaduck | raptor help I want to interface with people |
| 20:36:41 | | Watusimoto Quit (Ping timeout: 248 seconds) |
| 20:57:47 | | bobdaduck Quit (Ping timeout: 245 seconds) |
| 21:01:51 | | bobdaduck has joined |
| 21:02:54 | bobdaduck | So guys, tell me: How and when can I get my "12th ranking phaser druid" badge? |
| 21:03:37 | | YoshiSmb Quit (Ping timeout: 245 seconds) |
| 21:18:30 | | Watusimoto has joined |
| 21:18:45 | Watusimoto | hi |
| 21:19:37 | bobdaduck | Hoi |
| 21:19:40 | kaen | hi |
| 21:19:53 | bobdaduck | How and when can I get my "12th ranking phaser druid" badge? |
| 21:21:00 | kaen | obviously when you get a phaser druid to rank 12 |
| 21:21:06 | kaen | duh. |
| 21:28:26 | bobdaduck | but I AM a phaser druid rank 12 |
| 21:28:39 | Watusimoto | not yet you aren't |
| 21:28:42 | bobdaduck | In fact, I'm THE rank 12 phaser druid |
| 21:38:56 | kaen | in an active community of ~13 |
| 21:42:00 | bobdaduck | Yeah |
| 21:42:11 | bobdaduck | I'm still the phaser druid king |
| 21:52:41 | | BFLogBot Commit: f289d62aca74 | Author: watusimoto | Message: Fix forcefield construction from Lua, update testing script to produce ffs |
| 21:52:42 | | BFLogBot Commit: 9e19a1877562 | Author: watusimoto | Message: Parameterized nexus creator working nicely! |
| 21:52:44 | | BFLogBot Commit: bddd54088b9a | Author: watusimoto | Message: Parameterized constructors working for all item spawns |
| 21:53:15 | Watusimoto | tortoise up to 111MB |
| 22:02:56 | raptor | ok, i guessed wrongly |
| 22:03:29 | Watusimoto | but rising |
| 22:03:43 | Watusimoto | let's try this again |
| 22:03:48 | Watusimoto | hey sam686! |
| 22:05:34 | | BFLogBot Commit: 574aa84670d0 | Author: watusimoto | Message: Clean up soccer ball parameterized lua constructor |
| 22:05:37 | Watusimoto | ok, think I'm about done with the parameterization stuff |
| 22:06:02 | Watusimoto | I'm sure i forgot to test soemthing |
| 22:07:50 | Watusimoto | so it would be pretty easy to take my script, and add all the level objects to a table, rather than to a game |
| 22:07:59 | Watusimoto | and then offset them by a bit |
| 22:08:03 | Watusimoto | and then add them |
| 22:08:18 | Watusimoto | then read another level and do the same |
| 22:08:44 | Watusimoto | and create a single level that was a sort of gallery of existing levels |
| 22:09:01 | | Darrel Quit (Quit: Leaving) |
| 22:14:16 | raptor | if you haven't seen - bobdaduck and Quartz have created a level to beat all other levels |
| 22:14:38 | bobdaduck | lol |
| 22:14:40 | bobdaduck | Shhhhhh |
| 22:14:45 | bobdaduck | I'll show him |
| 22:14:48 | bobdaduck | when I get off work |
| 22:14:49 | bobdaduck | hour |
| 22:14:50 | raptor | oh... is it still in development? |
| 22:14:56 | bobdaduck | Well, that too |
| 22:15:02 | bobdaduck | I'm not sure the level will ever be done |
| 22:16:24 | bobdaduck | But that's okay |
| 22:16:24 | raptor | it's the new 'Fast Nexus' |
| 22:16:30 | bobdaduck | SHHHHH |
| 22:16:36 | raptor | ok ok! |
| 22:16:37 | bobdaduck | MAN YOU'LL SPOIL IT |
| 22:16:42 | | raptor is silence |
| 22:16:50 | bobdaduck | Good. |
| 22:26:47 | raptor | ok... so |
| 22:27:05 | raptor | if we want to update our game's SDL2 libraries, we'll probably have to rewrite the joystick code |
| 22:29:11 | Watusimoto | oh brother |
| 22:32:21 | bobdaduck | We should change the default name back |
| 22:32:41 | raptor | to 'Playa' ? |
| 22:32:50 | bobdaduck | Yah |
| 22:32:59 | raptor | i have grown endeared to 'ChumpChange' |
| 22:33:10 | bobdaduck | But why! |
| 22:34:48 | Watusimoto | You can change it for yourself in the INI |
| 22:35:56 | bobdaduck | Pff |
| 22:36:04 | bobdaduck | I'm still gonna be running around as bobdaduck |
| 22:36:16 | bobdaduck | I just want to see all the new people and whatever being "Playa" |
| 22:36:44 | Watusimoto | so did the sdl guys change the joystick stuff alot? |
| 22:36:55 | raptor | yes |
| 22:37:00 | | BFLogBot Commit: 5df39f1ba5e0 | Author: watusimoto | Message: Cleanup turret/Lua code |
| 22:37:01 | raptor | they changed teh entire API |
| 22:37:10 | Watusimoto | I thought APIs were supposed to be stable |
| 22:37:24 | Watusimoto | we need a Bitfighter->SDL joystick abstraction layer |
| 22:37:25 | raptor | yes, and SDL 2.0 was supposed to be released 2 years ago... |
| 22:37:50 | raptor | i think i've had 4 or 5 e-mails in the last few months about API changes |
| 22:37:59 | Watusimoto | well, I'm sure the new one is totally worth it |
| 22:38:00 | raptor | but i think that is because Valve guys are using it... |
| 22:38:11 | raptor | and adding enhancements |
| 22:38:27 | Watusimoto | well, that's some validation |
| 22:38:40 | Watusimoto | hell, they're probably almost as smart as us |
| 22:38:45 | raptor | haha |
| 22:39:45 | bobdaduck | Are badges just bitmaps? |
| 22:39:51 | raptor | vector graphics! |
| 22:40:11 | bobdaduck | ...Does that mean they're drawn the same way ships are? |
| 22:40:17 | raptor | yes |
| 22:40:32 | bobdaduck | Okey |
| 23:02:01 | bobdaduck | Aight |
| 23:02:02 | bobdaduck | headed out |
| 23:02:04 | bobdaduck | seeyall |
| 23:02:09 | | bobdaduck Quit (Quit: Page closed) |
| 23:03:35 | Watusimoto | raptor: |
| 23:03:40 | Watusimoto | you added this bug??!? |
| 23:03:43 | Watusimoto | integer overflow when bringing back 20000+ flags to the nexus at once (amgine's favorite bug) |
| 23:04:06 | raptor | i promised amgine that i'd write it down... but that it was low prio |
| 23:05:03 | raptor | i didn't even check to see if it is still a problem... |
| 23:05:08 | raptor | so forgive me |
| 23:05:34 | Watusimoto | the only fix aside from making score S64 would be to perhaps do some asymmetric score representation (given that negative scores will rarely get lower than -10 or so, you could have an Ualmost32 for score) |
| 23:05:56 | Watusimoto | how do you even get that many flags? |
| 23:06:10 | raptor | from our favorite map: 'Fast Nexus' |
| 23:06:25 | Watusimoto | I keep hearing about this map |
| 23:06:36 | raptor | and the work to change it into an U64 isn't worth it to me |
| 23:06:36 | Watusimoto | is just a flag spew fest? |
| 23:06:43 | raptor | you need to see this map... |
| 23:06:51 | raptor | i'll go to it on sam test |
| 23:18:32 | raptor | so that's Fast Nexus |
| 23:18:49 | raptor | it has grown considerably since it was first introduced in 015a |
| 23:26:39 | Watusimoto | wow -- it's a huge level! |
| 23:27:34 | | bobdaduck has joined |
| 23:27:39 | Watusimoto | I lagged out! |
| 23:27:49 | raptor | still on that level? |
| 23:27:49 | bobdaduck | lol |
| 23:27:56 | bobdaduck | The level |
| 23:27:57 | Watusimoto | no a different one |
| 23:27:59 | bobdaduck | is just too powerful |
| 23:28:04 | raptor | fast nexus |
| 23:28:11 | bobdaduck | Raptor I showed him it xD |
| 23:28:15 | raptor | oh wonderful |
| 23:39:04 | Watusimoto | I can reproduce Amigenai 's bug with 3-4000 flags |
| 23:39:19 | Watusimoto | which is well below the S32 threshold |
| 23:39:26 | raptor | oh ha - you actually tried... |
| 23:39:31 | Watusimoto | yes |
| 23:39:47 | Watusimoto | so maybe I should see what's up |
| 23:41:13 | raptor | i thought it was just a simple overflow S32 (or U32) get's so high it just wraps |
| 23:41:37 | Watusimoto | ah |
| 23:41:41 | Watusimoto | no |
| 23:41:46 | Watusimoto | scores are not U32 |
| 23:41:50 | Watusimoto | or S32 |
| 23:42:02 | raptor | really? |
| 23:42:04 | Watusimoto | they are transmitted as U24 |
| 23:42:11 | raptor | ha |
| 23:42:16 | Watusimoto | but probably that has to account for negatives as well |
| 23:42:20 | raptor | RangedInt then |
| 23:42:43 | raptor | no one needs more than 24 bits! |
| 23:43:47 | Watusimoto | but then converted straight up to S32, so I don;t see how negative scores work |
| 23:44:11 | raptor | maybe endianness is the problem.. |
| 23:44:46 | Watusimoto | 224 = ?? |
| 23:44:49 | Watusimoto | 2^24 |
| 23:45:17 | Watusimoto | somewhere north fo 16M |
| 23:45:18 | raptor | lots |
| 23:45:30 | raptor | yes |
| 23:45:37 | Watusimoto | so solutions -- more bits |
| 23:45:43 | Watusimoto | fewer points for nexus |
| 23:45:53 | Watusimoto | 1 instead of 10 |
| 23:45:55 | raptor | pretend it doesn't exist |
| 23:45:56 | Watusimoto | per falg |
| 23:46:01 | Watusimoto | per flag |
| 23:46:15 | Watusimoto | could divide nexus scores by 10 when sending, mult on receipt |
| 23:46:27 | Watusimoto | (unless there are other ways to get points, like killing) |
| 23:46:31 | Watusimoto | ignore |
| 23:46:48 | raptor | i know you can set score to like 2^31 |
| 23:47:01 | Watusimoto | it just isn't transmitted |
| 23:47:19 | raptor | maybe transmit more bits is the simplest? |
| 23:47:25 | raptor | would that break compatibility? |
| 23:47:29 | Watusimoto | yes |
| 23:47:32 | raptor | bah |
| 23:47:48 | Watusimoto | though sam could probablyfind a way to upgrade |
| 23:47:58 | Watusimoto | this only affects nexus |
| 23:48:24 | Watusimoto | which has so many more points than any other game |
| 23:49:13 | raptor | compression? |
| 23:49:30 | raptor | somehow come up with an algo to send more data in 24 bits |
| 23:49:41 | raptor | we know it's divisible by 10 |
| 23:50:01 | | Watusimoto_ has joined |
| 23:50:03 | raptor | we know it's n (n+1) / 2 or something... |
| 23:50:14 | raptor | all we need to do is send 'n' |
| 23:50:46 | | Watusimoto__ has joined |
| 23:50:48 | raptor | which i guess would just be the flag count |
| 23:50:55 | raptor | Watusimoto: you've forked twice! |
| 23:51:33 | Watusimoto__ | wow |
| 23:51:35 | | Watusimoto_ Quit (Remote host closed the connection) |
| 23:51:50 | Watusimoto__ | we can't just send n |
| 23:51:54 | | bobdaduck Quit (Quit: Page closed) |
| 23:51:58 | Watusimoto__ | because if you score twice, it;s different |
| 23:52:07 | Watusimoto__ | but flags are the only item that scores |
| 23:52:12 | Watusimoto__ | kills are 0 |
| 23:52:24 | raptor | wait - is this problem from client-> server or the other way? |
| 23:52:54 | | Watusimoto Quit (Ping timeout: 260 seconds) |
| 23:53:28 | Watusimoto__ | s->c |
| 23:53:34 | raptor | ah ok, on score update? |
| 23:53:43 | Watusimoto__ | s2cScoreboardUpdate |
| 23:53:45 | raptor | i misunderstood... |
| 23:54:01 | Watusimoto__ | so in nexus we could divide by 10 and get a littel more headroom for our bits |
| 23:54:11 | raptor | 4 more bits! |
| 23:54:29 | Watusimoto__ | but then we need special game logic |
| 23:54:43 | Watusimoto__ | or we could do an extra bit to signify a "big score" |
| 23:54:47 | raptor | soo... leave until 019.. i like it |
| 23:54:55 | Watusimoto__ | and then send the rest of teh bits |
| 23:55:23 | Watusimoto__ | maybe knock the small score bits down to 16 or 12 or something |
| 23:55:39 | Watusimoto__ | then go full 32 bit for big score |
| 23:56:04 | Watusimoto__ | yes, 019 |
| 23:57:45 | Watusimoto__ | actually, we could send scores as part of the clientInfo/client complex, and get them out of this s2c |
| 23:57:53 | Watusimoto__ | no need to be "streaming" scores |
| 23:58:02 | Watusimoto__ | only pings |