00:00:27 | | amgine1234567890 has joined |
00:00:42 | amgine1234567890 | raptor my server is major bugged somehow no one can pick up CTF flags |
00:01:27 | raptor | interesting... |
00:01:36 | raptor | i may have given you a bad build..... |
00:01:53 | | bobdaduck has joined |
00:01:54 | raptor | unless you've played with the code.. |
00:02:29 | bobdaduck | Hi |
00:02:31 | bobdaduck | and what? |
00:02:35 | Nothing_Much | wb |
00:02:54 | bobdaduck | got food |
00:03:12 | bobdaduck | Wendies worker was like "Holy crap that is huge. I've never ordered that before." |
00:03:27 | raptor | what? |
00:03:55 | bobdaduck | 3 |
00:04:10 | bobdaduck | combo |
00:04:32 | amgine1234567890 | do you have a stable build raptor the server im dedicating is unstable now |
00:05:12 | raptor | amgine1234567890: i need more information about your problem - i do not want to give out another build because i don't want to have to diagnose more problems.. |
00:05:45 | bobdaduck | The food barely fit in the "to go" sack |
00:05:48 | raptor | i cannot guarantee that any particular build was stable after that one i gave you.. |
00:06:57 | bobdaduck | What was that about armor? I missed it |
00:07:47 | raptor | oh |
00:08:00 | raptor | that without the slidey part, it seems... valueless |
00:09:05 | bobdaduck | yeah? |
00:09:12 | bobdaduck | duh? xD |
00:09:30 | raptor | yeah, maybe i was endeared to the slippiness |
00:09:50 | raptor | and now that it's gone, it shows that the armor itself is not really all that good |
00:10:08 | raptor | maybe, we can save the module? strengthen it somehow? |
00:10:22 | raptor | reduce slidey (keep a little), and add... something |
00:10:47 | raptor | an active component? like regen health if idle |
00:11:04 | bobdaduck | Armor competes with shield, which it can't do if its to survive. |
00:11:41 | raptor | it sort of does, but sort of doesn't - since it isn't invulnerable.. |
00:12:01 | bobdaduck | As it stands, it does. |
00:12:17 | bobdaduck | Directly, because it also takes a module slot. |
00:12:18 | raptor | maybe if we make it green? |
00:12:26 | raptor | ah, ok, that makes sense |
00:12:33 | bobdaduck | That could work |
00:13:06 | bobdaduck | Green is an aesthetically underused color in our game... |
00:13:12 | bobdaduck | just maybe. |
00:13:33 | bobdaduck | It currently just isn't really worth its module slot. |
00:13:34 | bobdaduck | BUT. |
00:13:40 | bobdaduck | What if we made it a pickup? |
00:13:45 | raptor | a rune |
00:13:55 | bobdaduck | A healthpack energypack pickup. |
00:14:09 | raptor | would it be time-based? |
00:14:21 | bobdaduck | The respawn on the pickup would be time based |
00:14:27 | bobdaduck | but once you pick it up you have it until you die. |
00:14:41 | bobdaduck | Time based is hard to implement under our engine. |
00:15:11 | raptor | yes |
00:15:17 | raptor | hmm.. that's an idea |
00:15:27 | raptor | adding more pickupitems |
00:15:57 | bobdaduck | I think armor would fit there. |
00:16:03 | bobdaduck | Much better than as a module. |
00:17:33 | raptor | i keep thinking Unreal Tournament runes... double-damage, regen, armor, speed, etc. |
00:17:47 | bobdaduck | Eh, not double damage or speed |
00:17:53 | bobdaduck | Regen *maybe*. |
00:18:22 | raptor | oh, vengence |
00:18:39 | raptor | was my favorite - it killed anyone around you within a specific radius.. |
00:18:44 | raptor | if they killed you |
00:18:51 | bobdaduck | lol |
00:23:52 | bobdaduck | Never played unreal tournament |
00:24:43 | raptor | it's an older one but really a classic, although i've pretty much grown out of first-person shooters... |
00:24:45 | | amgine1234567890 Quit (Quit: Page closed) |
00:26:44 | bobdaduck | Yeah |
00:26:46 | bobdaduck | I know of it |
00:26:51 | bobdaduck | Never tried it though |
00:26:57 | bobdaduck | My impression was no one plays it anymore? |
00:27:09 | raptor | online still has 1000s of people playing |
00:27:29 | raptor | there were several iteration: UT UT2003 UT2004 UT2008 |
00:27:43 | raptor | the first and UT2004 were the most popular, i think |
00:27:59 | bobdaduck | hm |
00:28:12 | raptor | the first is sometimes called UT99 |
00:28:57 | bobdaduck | Well |
00:29:03 | bobdaduck | its not like I'm gonna go and download it |
00:29:16 | bobdaduck | There is too much bitfighter to play. |
00:29:25 | bobdaduck | I have like four maps in my queue of things to work on |
00:29:30 | raptor | haha |
00:29:33 | bobdaduck | Plus random things like make more ads and stuf |
00:30:46 | bobdaduck | Emperors Revenge, Sands of Time, Rave, /getmap sooo hard, Mine, plus I want to make real actual maps at some point. |
00:31:02 | bobdaduck | SO MUCH BITFIGHTING TO DO |
00:31:29 | raptor | E's revenge! |
00:31:43 | bobdaduck | Yes, that one is about half done. |
00:31:48 | bobdaduck | I'm out of ideas for the moment. |
00:32:11 | bobdaduck | I had to redo the entire thing because I accidentally deleted it |
00:32:33 | bobdaduck | But its looking up again. |
00:32:43 | bobdaduck | Arg, when is 018a coming out |
00:33:16 | bobdaduck | I want to use my teleporter checkpoint system on the map, but I'm making the map in 018 which still forgets item IDs. |
00:35:31 | raptor | didn't i give you a version that worked? |
00:36:08 | raptor | i was sure i gave *someone* a version with IDs that didn't get deleted... |
00:38:18 | raptor | yes, i gave you this one: http://sam6.25u.com/upload/bitfighter-018a-alpha-%206264-133f5b6ecea8.zip |
00:38:39 | raptor | ok, gotta go! be back later |
00:39:10 | | raptor Quit () |
00:51:07 | Nothing_Much | bobdaduck, How long have you been playing this game? |
00:52:03 | bobdaduck | six years |
00:52:17 | Nothing_Much | Oh wow, that's awesome |
00:52:24 | bobdaduck | Counting Zap!. |
00:52:55 | Nothing_Much | Nice. Thank god for Wikipedia |
00:52:57 | | loucheboy has joined |
00:53:15 | bobdaduck | lol |
00:53:24 | bobdaduck | Hi loucheboy who I have no idea who you are |
00:53:26 | loucheboy | Does anyone know how I would go about loading levels onto a dedicated bitfighter server |
00:53:26 | Nothing_Much | That's actually how I discovered this game |
00:53:42 | bobdaduck | Loading levels onto.... What platform? |
00:53:54 | loucheboy | Mac OSX Snow Leopard |
00:54:12 | loucheboy | I haven't quite setup the server itself up, but I was curious about loading levels |
00:54:12 | bobdaduck | Hm |
00:54:22 | bobdaduck | Well |
00:54:29 | bobdaduck | by default it will pull from your levels folder |
00:54:41 | bobdaduck | so whatever you want on the server just put in your levels folder before you launch it. |
00:54:51 | loucheboy | Yes, but how would I install other levels, have a custom folder of levels or make evels? |
00:54:54 | loucheboy | *levels |
00:55:02 | bobdaduck | If you want to be specific, you can use the command line -leveldir "directory 2" |
00:55:19 | bobdaduck | If you make levels it puts them into your levels folder automatically as well |
00:55:26 | loucheboy | Yes, I saw that in the command line arguments, but how does one go about making levels? |
00:56:02 | bobdaduck | In bitfighter you open the level editor |
00:56:15 | loucheboy | oh |
00:56:21 | bobdaduck | type in a name for your level file (if you use one that isn't in your levels file, it will be created) |
00:56:31 | loucheboy | I never noticed the editor |
00:56:31 | bobdaduck | Or type in an existing level |
00:56:33 | bobdaduck | xD |
00:56:41 | bobdaduck | Well, now you know! :D |
00:58:30 | loucheboy | thanks |
00:58:55 | | amgine1234567890 has joined |
01:02:22 | Nothing_Much | Regarding Steam, I wouldn't recommend it |
01:02:29 | bobdaduck | Why? |
01:03:13 | Nothing_Much | Mostly because the game would REQUIRE a Steam account, instead of conveniently downloading it and executing it |
01:03:38 | Nothing_Much | It would need verification, and the servers I believe would HAVE to be run by Steam |
01:04:10 | Nothing_Much | So that'd most likely leave people who don't like/run Steam (people like that do exist), out |
01:04:55 | bobdaduck | Couldn't we run the game both ways, so that steam users can interact with non-steam users? |
01:05:20 | Nothing_Much | I'm not sure, there's a mod I know of on steam that NEEDS steam to be run |
01:05:30 | Nothing_Much | But it needs Half-Life 2 files |
01:05:38 | Nothing_Much | So that might be the cause of it |
01:06:34 | bobdaduck | Yeah' |
01:06:35 | bobdaduck | Butr |
01:06:45 | bobdaduck | Spiral knights is on steam |
01:06:53 | Nothing_Much | Yes |
01:06:57 | bobdaduck | and also an independent download from spiral knights site |
01:06:59 | Nothing_Much | Ah, that's actually a problem |
01:07:03 | bobdaduck | and you can even play it on kongregate |
01:07:08 | bobdaduck | And its all compatable |
01:07:12 | Nothing_Much | I couldn't sign into my Steam account with the standalone download |
01:07:17 | Nothing_Much | All because it's not on Linux yet |
01:07:28 | Nothing_Much | But with Steam coming, that might not be an issue |
01:07:56 | bobdaduck | Um? |
01:07:57 | bobdaduck | xD |
01:08:05 | Nothing_Much | *to Linux |
01:08:08 | amgine1234567890 | whres raptor..... |
01:08:17 | Nothing_Much | He said he'll bbl |
01:09:14 | Nothing_Much | I thought I had a game that gave me issues because it was on Steam, Spiral Knights was it |
01:11:42 | Nothing_Much | http://wiki.spiralknights.com/Steam_FAQ#Can_I_bind_my_existing_Spiral_Knights_account_to_my_Steam_account.3F |
01:11:45 | Nothing_Much | This is my issue |
01:11:53 | Nothing_Much | "It cannot be undone" |
01:12:46 | Nothing_Much | Aaaand Steam's taking its time again loading up |
01:13:32 | bobdaduck | So how would that affect bitfighter? |
01:17:00 | Nothing_Much | If Bitfighter requires Steam to be used for a free game, then it'd probably give some people the wrong idea that there's a catch, since Steam is technically a DRM platform, also the problem I mentioned before. Also, no offense to anybody here, but the community for Bitfighter is very small compared to a lot of other games. |
01:18:50 | Nothing_Much | I've also seen a game that's free and indie, but so far hasn't been greenlit. |
01:19:21 | bobdaduck | Well we're not requiring steam |
01:19:24 | bobdaduck | its just an option |
01:19:30 | bobdaduck | to get more people knowing about our game. |
01:20:13 | Nothing_Much | I know that, but I'm afraid that Steam will require you to have an account there just to play on Steam servers. |
01:20:46 | Nothing_Much | Bah, if Steam's website would load, I could show you a post I made about that one game I'm referring to that's trying to get greenlit |
01:21:38 | bobdaduck | We'd have to ask them |
01:21:43 | bobdaduck | I suppose. |
01:23:50 | Nothing_Much | I'd say don't bother, but it's up to the devs, more players would be nice, but being a Steam exclusive would be somewhat of a pain. For example, you download the game, you need a steam account, for some it'd be a major turn off, as well as all of the AAA games that appear on Steam, I honestly would doubt that BF would stand a chance at gaining anymore attention than it would on its own. |
01:24:55 | bobdaduck | I dunno |
01:24:58 | bobdaduck | everyone uses steam |
01:25:01 | bobdaduck | and bitfighter being free |
01:25:09 | bobdaduck | It'd at least get us publicity, if nothing else. |
01:25:21 | bobdaduck | As long as we're not steam exclusive, yeah. |
01:25:24 | bobdaduck | That would be bad. |
01:25:36 | amgine1234567890 | trololo\ |
01:26:18 | Nothing_Much | Yeah |
01:26:31 | Nothing_Much | If anything, I'd make a group to just publicize it |
01:26:59 | Nothing_Much | Show it off, talk about it, and get loudmouths like me to spread the word :P |
01:27:27 | amgine1234567890 | danr it i ish raptor was here |
01:28:19 | loucheboy | It would be amazing if it got on Steam |
01:28:48 | bobdaduck | Depends on how steam works |
01:28:56 | Nothing_Much | Yes |
01:28:56 | bobdaduck | If we have to sell our souls to get in on steam then I'm against it. |
01:29:28 | bobdaduck | But if its just like "make a page on steam, make it so steam users count as authenticated in game" then it would be very good. |
01:29:29 | amgine1234567890 | i would do it ^_^. |
01:29:30 | loucheboy | I think that if you attempted to make use of Steams Greenlight thing, you could probably get in without selling your souls |
01:29:33 | Nothing_Much | Well so far, all I know is that Steam requires a 100$ fee in order to just post any game, whether free or not. |
01:29:41 | bobdaduck | Yeah |
01:29:45 | bobdaduck | I could pay that |
01:29:52 | loucheboy | Actually, you don't have to pay if you use Greenlight |
01:29:53 | bobdaduck | If we decided to go for it. |
01:29:54 | loucheboy | I think |
01:30:05 | loucheboy | greenlight is steams sort of community pick thing |
01:30:14 | loucheboy | so why would they charge for it? |
01:30:15 | Nothing_Much | Yes |
01:30:21 | Nothing_Much | Quality control |
01:30:30 | loucheboy | I know I would vote for it if it was on Greenlight |
01:30:31 | Nothing_Much | There was a mod of a Half Life character that was naked once |
01:30:35 | Nothing_Much | On Greenlight |
01:30:40 | amgine1234567890 | if oyu put it on greenlight ill vote for it using my 4 computers |
01:30:44 | Nothing_Much | So that explains the fee |
01:30:52 | Nothing_Much | That's now allowed |
01:30:54 | Nothing_Much | *Not |
01:30:56 | loucheboy | ill get all my friends to vote for it |
01:31:00 | Nothing_Much | That's allowed |
01:31:09 | loucheboy | You guys could make it, if you try |
01:31:26 | loucheboy | I have a server question. |
01:31:34 | amgine1234567890 | yes? |
01:31:35 | Nothing_Much | I would just make a group and gather whoever is interested in the game |
01:31:40 | loucheboy | Do I have to port forward the port for the server? |
01:31:52 | amgine1234567890 | if your hosting no |
01:32:01 | bobdaduck | It makes things easier. |
01:32:10 | amgine1234567890 | if your trying to get in you may need to chage your port number to the servers port nubmer |
01:32:12 | bobdaduck | If you don't have port forwarding your server will likely show up as PingTimedOUt |
01:32:25 | bobdaduck | So other people won't know what it is. |
01:32:25 | loucheboy | okay |
01:32:36 | loucheboy | I am hosting |
01:32:51 | bobdaduck | It basically costs $100 to upgrade your steam account to "able to post games" |
01:33:02 | bobdaduck | So that people aren't constantly posting crap |
01:33:05 | loucheboy | wow |
01:33:10 | loucheboy | thats surprising |
01:33:24 | loucheboy | you guys could try kickstarter to get on steam |
01:33:25 | bobdaduck | So it technically would cost $100 to put bitfighter on steam. |
01:33:48 | bobdaduck | Aside from that we're not even sure its a route we want to take. |
01:33:49 | bobdaduck | So |
01:33:49 | loucheboy | People would definitely donate to a kickstarter |
01:33:50 | Nothing_Much | I said that lol |
01:33:55 | loucheboy | oh |
01:33:57 | loucheboy | lol |
01:34:00 | loucheboy | i gtg |
01:34:02 | loucheboy | bye guys |
01:34:04 | Nothing_Much | Later |
01:34:09 | loucheboy | hope u can get bitfighter on steam |
01:34:13 | loucheboy | good luck |
01:38:36 | | loucheboy Quit (Ping timeout: 245 seconds) |
01:47:15 | Nothing_Much | bbl |
01:47:27 | Nothing_Much | also |
01:47:29 | Nothing_Much | before I go |
01:47:37 | Nothing_Much | has anybody contacted this person? |
01:47:47 | Nothing_Much | http://www.desura.com/members/protektor he's in charge of game submissions on Desura |
01:48:04 | Nothing_Much | if you haven't then you can contact him |
01:48:15 | bobdaduck | Cool |
01:48:16 | bobdaduck | thanks |
01:48:22 | bobdaduck | When watusimoto comes back I'll ask him |
01:48:34 | Nothing_Much | well, keep in contact with him anyways, in case anything went wrong |
01:49:31 | Nothing_Much | bbl |
02:01:00 | | loucheboy has joined |
02:01:08 | loucheboy | on quick question |
02:01:11 | loucheboy | *one |
02:01:25 | loucheboy | how would other users connect to my dedicated server? |
02:02:08 | loucheboy | if someone can put it in the IRC chat, i can look at the log later |
02:02:11 | loucheboy | bye |
02:02:59 | bobdaduck | If you're hosting it dedicated, everyone can see it in the game lobby. |
02:03:07 | bobdaduck | The would connect like you connect to a server. |
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02:43:50 | Nothing_Much | Alright, back |
02:44:57 | bobdaduck | I'ma head out |
02:45:03 | bobdaduck | be back in a bit. |
02:45:05 | bobdaduck | seeyall |
02:45:13 | | bobdaduck Quit (Quit: Page closed) |
02:45:29 | Nothing_Much | Alright |
03:00:47 | | bobdaduck has joined |
03:07:38 | | raptor has joined |
03:07:38 | | ChanServ sets mode +o raptor |
03:08:26 | bobdaduck | raptor |
03:08:27 | bobdaduck | get on. |
03:08:28 | bobdaduck | nao |
03:08:34 | raptor | i come.. |
03:17:02 | raptor | lag too high... are you downloading something? |
03:19:39 | bobdaduck | no |
03:19:42 | bobdaduck | Also |
03:19:54 | bobdaduck | someone should fix the bursts-immediately-going-off bug too.k |
03:20:04 | raptor | but that's... always been there |
03:20:25 | bobdaduck | Its not how it SHOULD be though |
03:20:26 | bobdaduck | xD |
03:42:13 | bobdaduck | Okay raptor |
03:42:16 | bobdaduck | here we go version two |
03:42:20 | raptor | ok |
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03:57:08 | | bobdaduck Quit (Quit: Page closed) |
04:43:05 | | BFLogBot Commit: de821bb6d3b9 | Author: buckyballreaction | Message: Faster drawCircle algorithm (about 5x faster) |
04:48:59 | raptor | ok night! |
04:49:09 | | raptor Quit () |
04:59:15 | | koda Quit (Quit: koda) |
06:16:05 | | -morgan.freenode.net- *** Looking up your hostname... |
06:16:05 | | -morgan.freenode.net- *** Checking Ident |
06:16:05 | | -morgan.freenode.net- *** No Ident response |
06:16:05 | | -morgan.freenode.net- *** Couldn't look up your hostname |
06:16:12 | | BFLogBot has joined |
06:16:12 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
06:16:14 | | Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013 |
06:16:14 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
08:00:56 | | Watusimoto has joined |
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13:28:50 | Nothing_Much | watusimoto, any word from Desura? I'm hoping it was just because of inactivity |
13:29:05 | Nothing_Much | *can't stay here long, got college |
14:07:42 | watusimoto | desura reinstated bitfighter |
14:08:04 | watusimoto | unfortunately, they squished my video horizontally |
14:08:09 | watusimoto | but this I can deal with |
14:08:20 | watusimoto | now they want lots more screen shots |
14:08:28 | watusimoto | but we'll get there :-) |
15:01:43 | | bobdaduck has joined |
15:01:49 | | kodaws has joined |
15:11:42 | bobdaduck | Hey watusimo |
15:11:52 | bobdaduck | Any news from desura? |
15:32:33 | bobdaduck | watusimoto |
15:32:36 | bobdaduck | *beep* |
15:35:46 | bobdaduck | !bobdaduck |
15:35:46 | BFLogBot | Evil level designer |
15:39:48 | | raptor has joined |
15:39:48 | | ChanServ sets mode +o raptor |
15:40:37 | raptor | buenos! |
15:47:33 | watusimoto | hi |
15:47:38 | raptor | hi |
15:47:41 | watusimoto | desura reinstated the game |
15:47:45 | raptor | oh good |
15:47:57 | watusimoto | but now I need to come up with a "box shot" and 7 more screen shots |
15:48:12 | raptor | box shot? |
15:48:22 | watusimoto | shot of the box, I think |
15:48:25 | raptor | hmm... maybe a ship in a 3D box |
15:48:27 | watusimoto | this I can make |
15:48:33 | watusimoto | I have an idea |
15:48:45 | watusimoto | a composite with geowar, the bf logo, and something else |
15:49:18 | watusimoto | it's the screen shots I am more concerned with |
15:49:33 | watusimoto | I used 2 from our website, and I don't really like the others too much |
15:50:20 | raptor | i took those screenshots from some of sam's BBB video a while back |
15:50:40 | watusimoto | I was thinking of doing same from the videos I have |
15:50:56 | watusimoto | that I used for Bitfighter, the Movie |
15:51:02 | raptor | sounds good |
15:51:15 | bobdaduck | Screenshots of the level editor |
15:51:22 | watusimoto | I have one already |
15:51:30 | bobdaduck | Two, that's a big feature |
15:51:38 | bobdaduck | And maybe the main menu |
15:51:53 | bobdaduck | Help people get a feel for the game |
15:52:02 | watusimoto | I was thinking one of the help screens, with lots of objects |
15:52:14 | watusimoto | but there is still the actual doing of them |
15:52:20 | bobdaduck | I think the main menu is probably better |
15:52:23 | watusimoto | whatever... it will get done |
15:52:26 | bobdaduck | lol |
15:52:46 | bobdaduck | Did desura say why it was taken off? |
15:53:47 | | kaen has joined |
15:55:35 | bobdaduck | Kaen wished for blessed greased +3 silver dragon scale mail, and they "corrupted" his wish by saying he could never take it off. |
15:55:37 | bobdaduck | .....lol. |
16:00:42 | watusimoto | no |
16:06:47 | kaen | that wasn't so bad for four days of irc logs. |
16:06:54 | kaen | good morning, all |
16:07:58 | bobdaduck | Morning gentlekaen |
16:08:04 | raptor | hi kaen |
16:08:10 | raptor | welcome back! |
16:08:19 | kaen | thanks :) |
16:35:10 | raptor | so.. |
16:35:18 | raptor | we may be moving to git or mercurial at work |
16:35:20 | raptor | suggestions? |
16:35:40 | raptor | obviously git it more popular, but mercurial seems better windows support? |
16:35:47 | raptor | we have lots of windows devs |
16:37:00 | kaen | should be fine as long as you fire the windows devs ;) |
16:37:08 | raptor | ha! |
16:37:17 | kaen | but I'd probably go with hg |
16:37:25 | kaen | I have to agree about the windows support |
16:37:41 | raptor | i've actually never used git on windows, but when i see things like 'msysgit' i have to wonder... |
16:38:36 | kaen | then again I have a hard time believing git got so popular without being well supported on windows |
16:38:50 | raptor | i think it got popular because of github |
16:39:23 | kaen | hmm |
16:39:38 | raptor | and.. you know... linux evangelists... |
16:39:38 | bobdaduck | Grits? |
16:40:06 | kaen | I wanted to use git less after I found out that linus wrote it... |
16:40:09 | kaen | he's kind of a jerk |
16:40:29 | raptor | hahaha |
16:40:31 | kaen | but git is generally pretty nice. |
16:42:02 | raptor | i remember the early days of git: patchwork shell/perl scripts |
16:42:34 | raptor | didn't want to use it then.. but with github, it makes it really easy.. |
16:43:35 | raptor | google originally chose mercurial for the same reasons: it was better support across platforms (that's why we're using it) |
16:43:52 | raptor | but now google supports git |
16:43:58 | raptor | so maybe things have changed? |
16:55:47 | | Nothing_Much_ has joined |
16:56:07 | watusimoto | will you be hosting your code in-house? if so, go with mercurial |
16:56:16 | watusimoto | I'd say |
16:56:32 | watusimoto | but git + github > hg + google code |
16:57:32 | Nothing_Much_ | Hello |
16:58:37 | Nothing_Much_ | How's everybody? |
17:00:40 | bobdaduck | Hi |
17:01:02 | bobdaduck | My wizard named "Tim" just found seven wands on dungeon level one, and got a water demon wish for scale mail. |
17:01:10 | bobdaduck | You? |
17:01:43 | Nothing_Much_ | I saw the good news in the log, (I'm at college atm) |
17:02:36 | bobdaduck | What log? |
17:02:48 | Nothing_Much_ | IRC log |
17:02:52 | Nothing_Much_ | For this channel lol |
17:03:48 | bobdaduck | Oh |
17:03:50 | bobdaduck | Okey |
17:05:15 | bobdaduck | Was confused |
17:05:28 | bobdaduck | thought you were talking about my wizard's good fortune |
17:05:32 | bobdaduck | PFF JUST BITFIGHTER |
17:05:50 | Nothing_Much_ | lol |
17:06:06 | Nothing_Much_ | What game are you playin' tho? |
17:06:14 | Nothing_Much_ | That involves Wizards? |
17:11:15 | | Nothing_Much_ Quit (Quit: Page closed) |
17:17:43 | kaen | nethack |
17:23:05 | raptor | i'm trying to figure out how to draw a thick arch in opengl |
17:23:14 | raptor | like a piece of a donut |
17:23:40 | raptor | i *could* just use a thick width and draw a normal arc... |
17:25:08 | watusimoto | it's either that or create a polygon |
17:25:30 | raptor | yeah, i could do two arcs, reorder the points and create a polygon.. |
17:25:37 | raptor | hmm... |
17:26:25 | raptor | woudl i call the relevant method: drawDonutChunk? |
17:26:51 | watusimoto | don't you already have code for this in the render hollow arc? |
17:27:00 | watusimoto | for the spawn shields |
17:27:06 | raptor | oh yeah! |
17:27:29 | raptor | except i draw rays and arcs separately |
17:27:53 | raptor | because i'm trying to do the larger chunks here: https://lh3.ggpht.com/-1yE1_Ykl2qo/UCj6FB9xvkI/AAAAAAAAAgM/O-e-XF5yrco/s1600/sword_art_online_____teleport_____by_evanngeo-d4w361o.jpg |
17:27:56 | raptor | :) |
17:28:42 | watusimoto | when I thought about that one, I thought particularly of renderHollowArc |
17:29:05 | watusimoto | wrap it up into a function where you specify inner rad, outer rad, sweep start, and sweep end |
17:29:12 | raptor | sweep? |
17:29:19 | watusimoto | rad start and rad end |
17:29:25 | raptor | oh ok |
17:29:27 | watusimoto | sorry angle start and end |
17:29:30 | | raptor needs to wake up |
17:29:37 | raptor | yeah, doing that.. |
17:30:12 | raptor | so far, my new teleporter: http://sam6.25u.com/upload/1screenshot_24.png |
17:30:25 | raptor | both are rotationin in opposite directions |
17:30:30 | raptor | *rotating |
17:30:40 | raptor | but... need to add more artsy stuff |
17:34:57 | watusimoto | you need to add more chunks of different thicknesses |
17:35:03 | raptor | yes |
17:35:05 | watusimoto | I think hollow would be better than solid for the chunks |
17:35:12 | raptor | ok |
17:35:22 | watusimoto | since you are trying for the more vectory look |
17:35:31 | raptor | good idea |
17:35:32 | watusimoto | that being the whole point of the excersize, I think |
17:36:07 | watusimoto | maybe they could be lightly filled, like walls |
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18:19:00 | | watusimoto Quit (Read error: Operation timed out) |
18:44:42 | | bobdaduck has joined |
18:45:11 | bobdaduck | YASD |
18:45:17 | bobdaduck | Sup. |
18:45:22 | raptor | hi |
18:49:45 | bobdaduck | I was trying to sacrifice a gecko to convert an alter |
18:49:54 | bobdaduck | And the air elemental of thoth killed me while praying. |
18:50:26 | bobdaduck | I had all kinds of stuff but I wasn't strong enough melee to survive xD |
18:55:34 | bobdaduck | Nethack very fun. |
18:55:40 | bobdaduck | Needs dwarf fortress' motto. |
19:04:14 | | bobdaduck Quit (Quit: Page closed) |
19:28:06 | kaen | what have I done!? |
19:28:13 | kaen | now I get #nethack in #bitfighter |
19:28:29 | raptor | the horror! |
19:33:46 | | LordDVG has joined |
19:38:36 | | opti_ has joined |
19:38:49 | opti_ | bluh |
19:38:58 | raptor | hi opti_, long time no see |
19:39:01 | | opti_ Quit (Client Quit) |
19:44:39 | | bobdaduck has joined |
19:46:42 | | martin_bede has joined |
19:48:45 | raptor | kaen: you around? |
19:48:51 | kaen | yes. |
19:49:08 | kaen | raptor ^ |
19:49:26 | raptor | i'm in a (slightly) creative mood and have started to try and redraw our teleporters in more of a game-style |
19:49:44 | raptor | which you probably gleaned from the logs |
19:49:49 | kaen | indeed. |
19:49:51 | raptor | anyways, here is what i have so far: http://sam6.25u.com/upload/7screenshot_1.png |
19:50:25 | raptor | the idea being there would be an outer ring rotating slowly one direction, and the inner section rotating the other way slowly |
19:50:39 | kaen | cool :) |
19:50:43 | raptor | and i've just started throwing various patterns together |
19:51:13 | raptor | it is still in incubation, but i'd appreciate any feedback so far |
19:51:30 | kaen | I really like the style :) |
19:51:36 | raptor | i haven't really started the inner stuff yet... |
19:52:58 | kaen | at first glance I wouldn't think I could fly into it though |
19:53:11 | kaen | but I'd figure it out the first time I saw someone, of course |
19:53:14 | raptor | i wish i had artisic ability in an SVG editor... i mostly just use math and tweak numbers |
19:53:26 | kaen | heh |
19:53:28 | kaen | me too |
19:53:31 | raptor | so |
19:53:48 | raptor | that was one question i had - how to make it look like you want to go inside |
19:54:22 | raptor | maybe rays coming out from the center... |
19:54:46 | kaen | yes, just some visual cue that those lines don't impede anything |
19:54:57 | kaen | also, I'd make them a different color than the walls |
19:55:04 | raptor | heh, yes |
19:55:26 | raptor | when i do get to coloring... i was going to use a sort of blue-spectrum like our current teleporters use |
19:55:38 | kaen | if you make them like faint grey or something, and then the interior some color |
19:55:45 | kaen | perhaps? |
19:55:48 | raptor | good idea |
19:56:23 | kaen | but yeah that counter-rotating concentric arcs style is really cool |
19:56:27 | kaen | fits well with bitfighter. |
19:56:33 | kaen | imo |
19:56:53 | raptor | ok, you saw some of my inspiration graphics? |
19:57:06 | raptor | this one mostly: https://lh3.ggpht.com/-1yE1_Ykl2qo/UCj6FB9xvkI/AAAAAAAAAgM/O-e-XF5yrco/s1600/sword_art_online_____teleport_____by_evanngeo-d4w361o.jpg |
19:57:12 | raptor | but that's very complex |
19:57:19 | kaen | yes. |
19:57:25 | kaen | but it's cool as hell |
19:57:31 | raptor | haha yeah |
20:10:56 | | Watusimoto has joined |
20:15:32 | Watusimoto | hello |
20:17:27 | martin_bede | hi |
20:19:54 | raptor | hi |
20:20:30 | martin_bede | i just noticed bitfighter is not in the ubuntu software center. am i allowed to submit it? i think it would be accepted, it's kinda easy to get in there |
20:30:54 | Watusimoto | sure, absolutely |
20:31:01 | bobdaduck | Go for it. |
20:31:17 | bobdaduck | I like the orignial teleporter raptor :/ |
20:33:07 | raptor | bobdaduck: i disallow you from making judgements, i am nowhere complete... :) |
20:33:16 | bobdaduck | BUT I LIKE IT. |
20:33:20 | bobdaduck | Swirly wormhole like |
20:33:26 | bobdaduck | makes sense with the theme |
20:33:39 | bobdaduck | You should instead |
20:33:47 | bobdaduck | make testitems have eight sides again. |
20:33:56 | raptor | yes, i like it too... but disagree on the theme - in fact the first time i played i remember thinking how odd they looked... |
20:34:25 | martin_bede | okay. i heard it takes a while to get approved, but i'll make sure i tell you when it's accepted so you can update the downloads page |
20:34:25 | bobdaduck | Because that crap's been bugging me ever since watusimoto changed testitems to have seven sides in 008. |
20:34:25 | martin_bede | see you tomorrow |
20:34:26 | | martin_bede Quit (Quit: Bye) |
20:34:27 | bobdaduck | Cool martin |
20:40:29 | bobdaduck | Someone make an educated response to this |
20:40:32 | bobdaduck | I can't seem to. |
20:40:33 | bobdaduck | http://www.bitfighter.org/forums/viewtopic.php?f=6&t=1692&p=17117#p17117 |
20:41:02 | Watusimoto | bobdaduck: for you, I would be willing to include a testitemsides setting in the INI |
20:41:08 | bobdaduck | lol |
20:41:17 | bobdaduck | JUST CHANGE IT BACKKK |
20:41:22 | bobdaduck | IT MAKES NO SENSEEEE |
20:42:33 | raptor | i have never known it to be 8 |
20:43:16 | bobdaduck | Watusimo changed it as an experiment |
20:43:24 | bobdaduck | like 10 versions ago |
20:43:31 | bobdaduck | AND ITS NEVER BEEN CHANGED BACK. |
20:43:34 | bobdaduck | ITS HIDEOUS. |
20:43:38 | raptor | Watusimoto / kaen: first attempt at the inner circle (bobdaduck, you are not allowed to look): http://sam6.25u.com/upload/4screenshot_3.png |
20:43:48 | kaen | COVER YOUR EYES BOB |
20:43:50 | kaen | NO PEEKING |
20:43:59 | kaen | I like it raptor |
20:44:08 | bobdaduck | What |
20:44:09 | bobdaduck | NO |
20:44:14 | bobdaduck | I WANT TO LOOK |
20:44:15 | bobdaduck | pls? |
20:44:16 | kaen | it looks good when I imagine the animation |
20:45:20 | | bobdaduck looks |
20:45:27 | | raptor wishes linux had good screen capture software... |
20:45:42 | bobdaduck | lol |
20:45:54 | bobdaduck | Make the center have colors. |
20:46:00 | Nothing_Much | print screen or recording software? |
20:46:08 | raptor | Nothing_Much: recording |
20:46:20 | Nothing_Much | Ah |
20:46:22 | bobdaduck | Or actually just paste the old animation into the center of the new one. |
20:46:24 | raptor | print screen has been good for a while now.. |
20:47:14 | raptor | sadly the center is just rotating... but... maybe i can make the center lines move inwards |
20:48:52 | bobdaduck | Also they need some colors. |
20:48:55 | bobdaduck | Animated colors. |
20:50:48 | raptor | i'm working on shapes first! |
20:51:01 | bobdaduck | pffff |
20:51:02 | bobdaduck | k |
20:51:55 | Nothing_Much | What's goin' on? |
20:52:36 | Watusimoto | not sure I groove on the spokes |
20:52:49 | raptor | i don't really that much.. |
20:53:14 | bobdaduck | I can almost dig it |
20:53:22 | raptor | but i'm trying to figure out how to make it visually apparent that you go inside.. |
20:53:25 | bobdaduck | But it still doesn't jam with the game aura |
20:54:05 | | raptor really needs linux screen recording software that doesn't crash or output stupid formats |
20:58:10 | bobdaduck | What's wrong with what you're using? |
20:58:31 | raptor | video recording (sorry for not being clear) |
20:58:36 | raptor | so you can see the animation |
21:16:25 | Watusimoto | unlike my video, this is total crap |
21:16:25 | Watusimoto | http://img35.imageshack.us/img35/2527/dumbr.png |
21:16:36 | bobdaduck | xD |
21:16:37 | bobdaduck | Yeah |
21:16:41 | bobdaduck | could do quite better. |
21:16:48 | Watusimoto | please do! |
21:16:52 | bobdaduck | I'm at work |
21:16:57 | raptor | a cow is coming for you |
21:17:06 | bobdaduck | Definitely get rid of the phaser-mine-burst though. |
21:17:07 | bobdaduck | xD |
21:17:29 | bobdaduck | We need it to wrap |
21:17:32 | bobdaduck | 3D |
21:17:33 | bobdaduck | box image |
21:20:00 | Watusimoto | deleted |
21:20:16 | bobdaduck | Also |
21:20:18 | bobdaduck | the level |
21:20:24 | bobdaduck | replace it with a bitfighter ship! |
21:20:26 | bobdaduck | COME ON. |
21:20:35 | bobdaduck | Mad cow |
21:20:37 | bobdaduck | bitfighter ship |
21:20:44 | bobdaduck | 8000% |
21:22:49 | raptor | moooo |
21:26:19 | bobdaduck | mooooo |
21:26:25 | bobdaduck | Mad cow is our new mascot level |
21:27:30 | Nothing_Much | What's that? A box art? Looks nice |
21:29:30 | | Darrel Quit (Quit: Closed IRC client) |
21:31:10 | bobdaduck | Needs an actual bitfighter ship on it. |
21:31:44 | Nothing_Much | The hud needs to disappear as well. (The weapon and special moves thing) |
21:32:00 | bobdaduck | Yeah |
21:32:08 | Watusimoto | around 1:18 of the video is a thing that could be a teleporter |
21:32:09 | Watusimoto | http://www.desura.com/games/twinstickshooter |
21:32:23 | Watusimoto | and a little earlier is a big boom that we could use for something |
21:32:51 | | LordDVG Quit (Remote host closed the connection) |
21:33:32 | Watusimoto | here's a screenshot of the boom |
21:33:33 | Watusimoto | http://www.desura.com/games/twinstickshooter/images/screenshots4#gallerylist |
21:34:07 | bobdaduck | Norlly guys |
21:34:12 | bobdaduck | remember Z.A.P. |
21:34:18 | raptor | the green pulsating donuts? |
21:36:12 | bobdaduck | lol |
21:36:22 | raptor | nuclear donuts as teleporters? |
21:36:31 | bobdaduck | Nuclear donuts |
21:36:38 | bobdaduck | That explains some things. |
21:37:47 | Nothing_Much | Aren't there teleporters in bf already? |
21:39:35 | bobdaduck | See, I don't even know man |
21:40:22 | Nothing_Much | Really? Those swirly things bring me to other parts of the map, right? |
21:40:34 | raptor | Nothing_Much: yes, but i'm (probably futily) trying to being them stylistically closer |
21:40:39 | raptor | *bring |
21:41:00 | Nothing_Much | Oh, I'm not sure what that means, they seem to work fine |
21:46:21 | bobdaduck | Graphics. Aesthetics. |
21:46:28 | bobdaduck | Raptors just working on different art. |
21:46:41 | Nothing_Much | Ah |
21:56:29 | bobdaduck | So |
21:56:40 | bobdaduck | is .999999 repeating equal to one, or different than one? |
21:57:41 | raptor | yes |
22:00:00 | bobdaduck | Why? |
22:00:36 | raptor | .9999... is written differently than 1, but for all practical uses it is equal to 1 |
22:01:02 | bobdaduck | But is it equal to one? |
22:01:09 | raptor | sure |
22:17:28 | bobdaduck | I don't believe you |
22:22:55 | kaen | for instance, there is no number greater than .9 repeating and less than 1 |
22:23:36 | | Arc has left |
22:26:41 | raptor | I think i hate linux recording software |
22:26:43 | raptor | fdjksal;fjdask;lfdas |
22:27:25 | raptor | anyways, i created something by accident: http://sam6.25u.com/upload/test-0000.mpeg |
22:27:44 | bobdaduck | what am I downloading |
22:27:46 | bobdaduck | I'm scared |
22:27:48 | bobdaduck | it looks like a bomb |
22:28:02 | raptor | ignore the inverted colors, if you get them |
22:28:10 | raptor | because... linux recording software... |
22:28:22 | bobdaduck | lol |
22:28:43 | bobdaduck | That! |
22:28:50 | bobdaduck | ...Does not actually look all that bad. |
22:29:01 | raptor | kaen / Watusimoto, i've been blessed by bobdaduck |
22:29:03 | bobdaduck | If you have an animation for when you go through it |
22:29:06 | raptor | ^^ linky |
22:29:10 | bobdaduck | And animated colors. |
22:29:21 | raptor | yes yes colors will come... |
22:30:04 | bobdaduck | And a "go through" animation? |
22:30:17 | raptor | not yet.. |
22:31:31 | raptor | //////////////////////////////////'''''''''''''''''''''''''''''''' |
22:31:51 | raptor | forgive the second-born child.. |
22:31:56 | bobdaduck | lol |
22:31:58 | bobdaduck | I like him |
22:32:04 | bobdaduck | Tell him he has a bright future. |
22:32:16 | raptor | he just ate an orange marker tip |
22:32:25 | bobdaduck | Bright orange? |
22:32:33 | raptor | very bright |
22:32:45 | bobdaduck | He's got a bright future. |
22:32:48 | raptor | and he's a thumb-sucker, so... everywhere |
22:33:45 | raptor | did you get the inverted colors? |
22:34:50 | bobdaduck | Nope |
22:34:52 | bobdaduck | well |
22:34:55 | bobdaduck | same as the screenshot |
22:35:01 | bobdaduck | I assume they're right |
22:35:04 | raptor | so not red walls? |
22:35:11 | raptor | that's good... |
22:35:14 | bobdaduck | Nope |
22:35:17 | bobdaduck | walls are blue |
22:37:31 | bobdaduck | Having weird music tastes |
22:37:36 | bobdaduck | I fall in love with all these artists |
22:37:40 | bobdaduck | and have no one to share them with |
22:37:43 | bobdaduck | NO ONE UNDERSTANDSSS |
22:38:09 | bobdaduck | Also |
22:38:17 | bobdaduck | Does bitfighter include _k's music pack? |
22:38:32 | bobdaduck | I have it put in on my machine so I'm not sure |
22:38:35 | raptor | no - we don't own the copyrights to those songs, or have permission |
22:39:04 | bobdaduck | Oh. |
22:39:08 | bobdaduck | Where'd we get the ones we have? |
22:39:49 | raptor | i think the mod archive |
22:40:07 | raptor | i think it's in the readme? |
22:40:35 | bobdaduck | Huh, okay. |
22:40:40 | bobdaduck | Maybe I'll write a bitfighter song. |
22:40:50 | bobdaduck | You guys will include it if I do, yah? |
22:40:54 | | raptor has left |
22:40:57 | | raptor has joined |
22:40:57 | | ChanServ sets mode +o raptor |
22:41:31 | raptor | maybe... but it has to pass a high bar! (watusimoto's taste..) :) |
22:41:44 | Watusimoto | and I can't get the stupid file to play |
22:41:45 | bobdaduck | What is watusimoto's taste |
22:41:46 | bobdaduck | xD |
22:41:51 | raptor | Watusimoto: what |
22:42:06 | Watusimoto | chrome tries to play it in the browser, and it just craps out |
22:42:13 | raptor | save as! |
22:42:13 | Watusimoto | I wish I had wget here |
22:42:16 | raptor | use a real player |
22:42:21 | raptor | or a real browser.. |
22:42:25 | Watusimoto | no can do |
22:42:45 | raptor | open it in the file manager! |
22:42:50 | raptor | :) |
22:43:40 | bobdaduck | Windows media player did fine for me. |
22:44:22 | Watusimoto | how long is the vid? |
22:44:33 | raptor | 20 seconds? |
22:44:40 | Watusimoto | there we go |
22:45:12 | Watusimoto | wtf? it played once (and I caught the last second or so, and it won't play again??) |
22:45:32 | | raptor hates linux recording software |
22:46:50 | raptor | sorry 5 seconds |
22:47:12 | Watusimoto | interesting |
22:47:14 | raptor | ok Watusimoto, i converted it differently: http://sam6.25u.com/upload/test-0000.mp4 |
22:47:18 | Watusimoto | I got it |
22:47:30 | Watusimoto | I figured out how to do the save as when the whole page is an item |
22:47:39 | raptor | ah ok |
22:47:40 | | Fordcars has joined |
22:47:43 | Watusimoto | plays fine in vlc |
22:47:47 | raptor | good |
22:47:50 | Fordcars | hello |
22:47:56 | Watusimoto | so kind of like it, kind of random |
22:48:04 | Watusimoto | but I think it has potential |
22:48:30 | raptor | ok |
22:48:32 | raptor | hi Fordcars |
22:48:36 | Fordcars | hi |
22:49:27 | bobdaduck | Needs sparkies and particles before I give you my blessing raptor |
22:49:35 | Watusimoto | it doesn't really look like soemthing I'd want to fly into |
22:50:20 | bobdaduck | Sparkies and particles |
22:50:21 | raptor | hmmm |
22:50:30 | bobdaduck | Granted but neither does our current animation.\ |
22:50:38 | raptor | my goal is to make it look like something to fly into.. |
22:50:50 | Watusimoto | have you ever played tempest? |
22:50:52 | bobdaduck | big flashing lights and arrows |
22:50:58 | Watusimoto | in the arcade, of course |
22:51:07 | raptor | yes, been a long time though... |
22:51:24 | raptor | i loved that game |
22:54:01 | Watusimoto | ok, well, tempest isn't as illuminating as I'd hoped |
22:54:24 | Watusimoto | though the effect of advancing to the next level might be an interesting one |
22:54:34 | raptor | i don't remember that.. |
22:54:43 | Watusimoto | here, about 1:59 |
22:55:08 | Watusimoto | this game is an accurate reproduction of tempest, based off the original source, I believe |
22:55:32 | raptor | link? |
22:59:17 | Watusimoto | http://www.desura.com/games/dawnstar/images |
22:59:21 | Watusimoto | sorry, not that |
22:59:28 | Watusimoto | that's an image with teleporter in it |
22:59:53 | Watusimoto | tempest |
22:59:54 | Watusimoto | http://www.youtube.com/watch?v=jgVlHfMXpEg |
23:01:25 | bobdaduck | Ugh |
23:01:26 | bobdaduck | lets not |
23:01:26 | bobdaduck | I mean |
23:01:26 | bobdaduck | works great in that game |
23:01:52 | bobdaduck | But it reminds me of Z.A.P.'s teleporter effect :/ |
23:02:07 | Nothing_Much | What's bad about Z.A.P.? |
23:02:15 | raptor | i've never actually seen that |
23:03:32 | bobdaduck | basically |
23:03:42 | bobdaduck | It was Zap! with stupid amounts of effects added in |
23:03:56 | raptor | no i mean the teleporter effect |
23:04:16 | bobdaduck | And everyone stopped playing it almost exclusively on the basis that there were too many effects. |
23:04:24 | bobdaduck | The teleporter effect had this weird ripple |
23:04:29 | bobdaduck | Made people sick. |
23:05:38 | Nothing_Much | Oh my |
23:05:47 | bobdaduck | okay here: |
23:05:47 | bobdaduck | http://www.youtube.com/watch?v=r4K8I-uWc7g |
23:05:49 | bobdaduck | 3:19 |
23:05:50 | bobdaduck | ish |
23:05:54 | raptor | thansk |
23:06:08 | bobdaduck | Its just... UGHHHHHHH\ |
23:07:21 | Nothing_Much | Uh whow |
23:07:24 | Nothing_Much | *whoa |
23:07:30 | Nothing_Much | That's pretty distorting |
23:07:32 | bobdaduck | The graphics are kind of cool |
23:07:35 | bobdaduck | and then you realize |
23:07:39 | bobdaduck | Its impossible to play |
23:07:44 | bobdaduck | because you can't tell what's going on. |
23:11:32 | raptor | ok |
23:11:37 | raptor | that would make me barf |
23:12:05 | raptor | but i did like how they put faint star clusters in the background |
23:13:34 | Watusimoto | that's the danger of graphics upgrades |
23:15:00 | | bobdaduck Quit (Quit: Page closed) |
23:15:38 | raptor | well i need to stop my teleporter graphics for a bit... but i can check in the relevant rendering methods that i created |
23:16:00 | Watusimoto | I need two more screenshots |
23:17:08 | Nothing_Much | If my opinion matters, I think the teleporter effects should not have an effect on the entire screen and should just give a small indication as to where you pop up, like say your ship does a white flash of some kind |
23:18:05 | | BFLogBot Commit: bf2346e4ca4f | Author: buckyballreaction | Message: More arc-related rendering methods and better method/variable names |
23:18:59 | raptor | if anyone want to play with the new teleporter graphics, here is an ugly patch: http://sam6.25u.com/upload/teleporter_new_graphics.diff |
23:19:11 | raptor | i need to focus on work/school for a few days... |
23:19:15 | raptor | :) |
23:24:38 | | Nothing_Much Quit (Ping timeout: 248 seconds) |
23:25:02 | | Nothing_Much has joined |
23:26:15 | Watusimoto | ok! |
23:26:24 | raptor | :( |
23:26:52 | raptor | this creative stuff takes a lot of time... |
23:32:23 | Nothing_Much | Where do I put the file to see the new graphics? |
23:34:33 | raptor | you would have to apply the patch against the lastest code from version control |
23:34:54 | Nothing_Much | Oh |
23:35:12 | raptor | but it's not 'new graphics' yet... just concept |
23:35:28 | Nothing_Much | Alright |
23:37:45 | Watusimoto | finally |
23:40:45 | Watusimoto | game has been published on desura |
23:40:45 | Watusimoto | and we are now just awaiting approval |
23:40:45 | Nothing_Much | Awesome! |
23:40:46 | raptor | Watusimoto: hooray! |
23:40:46 | raptor | sooo |
23:40:46 | raptor | what does that mean for us? more work? |
23:40:46 | | bobdaduck has joined |
23:41:01 | Watusimoto | not for 48 hours |
23:41:14 | Watusimoto | I think you'll like the "box shot" |
23:41:23 | Watusimoto | I totally deleted the last one I posted |
23:41:44 | raptor | where can i go to see it? |
23:41:44 | Watusimoto | http://img832.imageshack.us/img832/9009/boxshott.png |
23:41:51 | Watusimoto | there^^ |
23:42:10 | raptor | hey.... |
23:42:12 | Watusimoto | I decided there was no way to show gameplay well in that format |
23:42:15 | raptor | that looks familiar... |
23:42:18 | Watusimoto | it should |
23:42:31 | Watusimoto | so I went for an interesting looking image instead |
23:43:37 | raptor | i've always wanted to revisit that map and make it better somehow |
23:45:05 | bobdaduck | Still needs an actual bitfighter ship on it. |
23:45:32 | bobdaduck | If the level like, wrapped around the box that would be cool though |
23:46:42 | raptor | you mean one of these?: https://bitfighter.org/template/redship.png |
23:48:37 | Watusimoto | yikes! |
23:48:38 | Watusimoto | The site's security certificate is not trusted! |
23:48:38 | Watusimoto | You attempted to reach bitfighter.org, but the server presented a certificate issued by an entity that is not trusted by your computer's operating system. This may mean that the server has generated its own security credentials, which Google Chrome cannot rely on for identity information, or an attacker may be trying to intercept your communications. |
23:48:38 | Watusimoto | You should not proceed, especially if you have never seen this warning before for this site. |
23:48:59 | raptor | oh haha, yes, i have a self-signed cert on https |
23:49:07 | raptor | but no one should be using https... |
23:49:16 | raptor | so.. drop the s |
23:49:17 | Watusimoto | I'm creating a media folder where we can put interesting screen shots |
23:49:29 | Watusimoto | for future use |
23:49:42 | raptor | good idea |
23:49:57 | Watusimoto | so if you get any, or anyone sends them, drop them in media/images |
23:51:26 | bobdaduck | Media/images where? |
23:51:27 | Watusimoto | http://img687.imageshack.us/img687/4764/940x370.png |
23:51:43 | Watusimoto | this one is one that acts as the background for the game info page |
23:51:51 | Fordcars | yeah guys, http// no s |
23:52:02 | raptor | the ship in the center has a interesting name |
23:52:04 | Watusimoto | I had to photoshop metatits name a little |
23:52:05 | bobdaduck | lol |
23:52:14 | bobdaduck | Was gonna say xD |
23:52:20 | Watusimoto | now it's metatts |
23:52:23 | Watusimoto | megattts |
23:53:10 | Watusimoto | the folder is in the code repository; you can browse it at our google code page |
23:53:27 | raptor | ok |
23:54:22 | raptor | did you set up a separate repo? |
23:54:33 | raptor | i have a 'misc' repo set up that would be good for this |
23:55:02 | Watusimoto | I haven't committed yet, but I put it in the main game repo |
23:55:20 | Watusimoto | because I like to get everything at once :-) |
23:56:18 | raptor | how much more download is it going to be |
23:56:45 | Watusimoto | 882K |
23:56:55 | Watusimoto | that's the tradeoff, I suppose |
23:57:05 | Watusimoto | where is your misc repo? |
23:57:37 | raptor | https://code.google.com/p/bitfighter/source/checkout |
23:57:44 | raptor | select misc from the drop down |
23:58:30 | raptor | there's also 'tools' where i keep the logbot and notifier |