Timestamps are in GMT/BST.
00:01:56 | | bobdaduck Quit (Ping timeout: 245 seconds) |
00:04:26 | amgine1234567890 | what was the command to see the in game log i need to figure out why my bot is broke. |
00:07:42 | | bobdaduck has joined |
00:08:11 | amgine1234567890 | bob |
00:08:21 | amgine1234567890 | how do you see the green log in game a gain frgets |
00:10:47 | bobdaduck | huh? |
00:11:33 | amgine1234567890 | how do you see the error log in game |
00:13:22 | bobdaduck | uh |
00:13:27 | bobdaduck | Console is / in the editor |
00:13:37 | bobdaduck | I dunno about in-game though |
00:15:07 | | SolumnMushroom Quit (Quit: Leaving) |
00:38:27 | kaen | it's ctrl / |
00:38:30 | kaen | in-game |
00:39:49 | amgine1234567890 | ty |
00:39:57 | amgine1234567890 | \having bot troubles..... |
00:40:13 | kaen | yes, so are the rest of us. |
00:45:13 | amgine1234567890 | im trying to make the bot better....... as if it wasent good enough arelady........ |
00:45:40 | kaen | did you try turning up the difficulty? |
00:45:52 | kaen | because s_bot has a setting for that. |
00:47:50 | amgine1234567890 | yes what deos speed do? speed dopesnt seem to equal sppeed? |
00:50:04 | kaen | you know exactly as much as I do about it now. |
00:53:43 | | raptor has joined |
00:53:43 | | ChanServ sets mode +o raptor |
00:55:54 | kaen | so raptor, what's our contingency plan for this bug? |
00:55:59 | kaen | this lua bug I mean |
00:56:04 | raptor | ok |
00:56:11 | raptor | so, bots are working at the moment |
00:56:20 | kaen | eh? |
00:56:25 | raptor | yes |
00:56:31 | kaen | I missed the memo lol |
00:56:57 | raptor | currently, with no caching, and removing that luaW_hold call in the luaW_push method, bots don't crash |
00:56:57 | kaen | I want to believe... |
00:57:02 | kaen | cool! |
00:57:04 | raptor | but |
00:57:08 | raptor | #4 in the running list |
00:57:11 | raptor | is the levelgen bug |
00:57:15 | raptor | i want to look at that a bit |
00:57:17 | raptor | ... |
00:57:24 | raptor | and dinner time! (be back in a few, sorry!) |
00:57:39 | kaen | no problem |
00:57:43 | kaen | I'll have a peek too |
00:59:53 | | Fordcars_ has joined |
00:59:56 | Fordcars_ | hi |
01:00:14 | Fordcars_ | quick question: what is a ".m" file? |
01:01:41 | | bobdaduck Quit (Quit: Page closed) |
01:05:30 | amgine1234567890 | unfortuetly i ma y have to add your your running bug list....... |
01:08:38 | kaen | amgine1234567890 |
01:08:40 | kaen | "Not all issues belong on this list -- only those that are a high priority for the next release. Other cases should be added to the Google Code bug tracker." |
01:09:16 | amgine1234567890 | ok ill make a note of it its a low priority one |
01:09:54 | kaen | https://code.google.com/p/bitfighter/issues/list |
01:10:39 | raptor | mmm, tasty falafel (spelling?) |
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01:11:01 | kaen | it's spelled so funny it must be delicious! |
01:11:24 | Platskies | Fordcars_: a .m file contains Objective-C code |
01:11:25 | kaen | Fordcars_, objective c impelementation files |
01:11:27 | raptor | pronounced fill-awful |
01:11:28 | kaen | I imagine. |
01:11:33 | kaen | Platskies, high five! |
01:11:39 | Platskies | Hah |
01:11:46 | kaen | same second even |
01:11:47 | Platskies | Your answer was better ;) |
01:11:50 | kaen | at least on my client |
01:11:55 | raptor | kaen: yes, the levelgen bug |
01:12:00 | kaen | yes. |
01:12:13 | raptor | i found where to break in Lua when it fails... |
01:12:17 | raptor | let me refind that... |
01:12:18 | kaen | groovy |
01:12:36 | kaen | I managed to set up a lua environment with a game and all that jazz in my test clone |
01:13:04 | kaen | I haven't gotten it to simulate the full game loop just yet, but the bots and players get added and the level is loaded/generated |
01:13:24 | raptor | ldo.c line 466 |
01:13:25 | kaen | not directly relevant, but I thought it might be of some small interest. |
01:13:48 | raptor | StkId oldtop = restorestack(L, old_top); |
01:13:56 | kaen | ugh |
01:14:03 | kaen | why even abbreviate "stack"? |
01:14:10 | raptor | hahaha |
01:14:15 | raptor | yeah... |
01:14:20 | kaen | anyway okay |
01:14:27 | raptor | use sam's test case |
01:14:32 | raptor | in the running list |
01:14:36 | raptor | do /restart a few times |
01:14:37 | kaen | yep |
01:14:46 | Fordcars_ | ok thanks :P |
01:14:47 | raptor | when it fails, that breakpoint will hit |
01:16:16 | amgine1234567890 | hmm trying to figure out if that line of lua is no longer nessicary for the S_bot to work..... |
01:16:50 | raptor | kaen: StackId would take too much memory in the stack... stack |
01:16:54 | raptor | for the Lua guys anyways |
01:18:19 | amgine1234567890 | bots bots all around XD |
01:20:48 | Platskies | Fordcars_: If you're curious, ObjC is based on what are called classes (which in turn are used as a model to create objects) |
01:20:54 | Platskies | Generally that's the case anyway |
01:23:56 | | koda Quit (Quit: koda) |
01:24:23 | kaen | I don't think c++ variable names get on the stack unless you've built in debug mode... |
01:25:00 | raptor | yeah... i can't remember why.. but old C programmers used short variables for a reason (at least I thought there was a reason...) |
01:25:11 | kaen | 80 character terminals? |
01:25:54 | Platskies | Memory reasons? |
01:26:14 | raptor | i don't know - it could have been a lie to shut me up about making fun of code with 2letter vars |
01:26:20 | kaen | haha |
01:26:52 | kaen | I'm okay with two letter variables in a purely mathematical concept |
01:27:00 | kaen | if you're expanding a taylor series, okay fine |
01:27:02 | raptor | math |
01:27:04 | raptor | math is OK |
01:27:06 | kaen | yes. |
01:27:10 | kaen | but that is *it* |
01:27:19 | raptor | code.. that other people need to debug... NOT OK |
01:27:25 | kaen | I'm not even cool with "f" for file |
01:27:34 | kaen | because for a split second I have to wonder if it's a function pointer |
01:27:40 | raptor | heh |
01:28:12 | kaen | anyway I'm distracting us |
01:28:24 | kaen | but I'm glad we share disdain for two letter variables. |
01:28:43 | Platskies | Yeah, for maths is basically where it only makes sense |
01:28:56 | Platskies | (and yes, in AU we say "maths") |
01:29:02 | raptor | maths! |
01:29:06 | raptor | to the meth lab! |
01:29:19 | Platskies | LOL what |
01:29:36 | kaen | <raptor> to the meth lab! |
01:29:41 | kaen | ^ putting that in my sig I think |
01:29:43 | raptor | (that's how you upset a meth major) |
01:29:50 | raptor | uhh... a math major |
01:29:56 | kaen | rofl |
01:30:11 | raptor | which i considered once |
01:30:26 | Platskies | We don't really say that in an English accent (if that's what you're trying to get at) |
01:30:37 | kaen | no Platskies |
01:30:38 | raptor | Platskies: it's a local college joke |
01:30:46 | Platskies | Oh... okay |
01:31:15 | Platskies | Good :P |
01:31:17 | raptor | the math lab where all the math students go to get help on their tedious homework is affectionately called the meth lab |
01:31:38 | Platskies | LOL |
01:31:39 | kaen | heh. no one makes that joke around here. |
01:31:53 | raptor | yeah, well... it's utah |
01:31:59 | kaen | because there's a chance you could be serious |
01:31:59 | Platskies | Makes sense, I guess :P (although I liked maths at school) |
01:32:24 | kaen | (washington state has a huge meth problem) |
01:32:36 | raptor | yeah, that joke wouldn't fly in *any* other state, and its even getting bad here |
01:32:52 | raptor | we had a house about 1/2 mile away condemned for 5 years because it was a meth lab |
01:33:12 | raptor | 1/4 mile actually |
01:34:02 | kaen | wow that is spooky |
01:34:25 | kaen | I used to do handyman stuff for a trailer park in the desert here |
01:34:38 | kaen | I'll spare you them, but I have lots of stories. |
01:34:48 | raptor | ha, i bet |
01:36:09 | kaen | so, sam's repro code only gives me this: http://pastie.org/6121917 |
01:36:20 | kaen | in 018-main |
01:36:27 | raptor | what!? |
01:36:35 | raptor | i get more extensive than that... |
01:36:41 | kaen | I took mazegen.levelgen |
01:36:44 | raptor | you see all the objects created? |
01:36:47 | kaen | and replaced it with the repro |
01:36:49 | kaen | nope. |
01:37:13 | raptor | here is what i use: http://sam6.25u.com/upload/c.levelgen |
01:37:32 | raptor | and i have a simple level with some barriers: http://sam6.25u.com/upload/test_scripting_3.level |
01:38:58 | kaen | okay I shouldn't have been so lazy... |
01:39:03 | kaen | anyway yours works |
01:39:08 | raptor | :) |
01:39:32 | raptor | heh, i did '/restart' here in IRC and i got: [481] raptor Permission Denied - You're not an IRC operator |
01:39:40 | kaen | hehe |
01:50:44 | amgine1234567890 | lol |
01:50:50 | amgine1234567890 | thats not right you hs9ould be able to |
01:51:31 | kaen | if I had an IRC network, I'd give him ircop |
01:52:07 | | Lamp89 has joined |
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01:52:08 | | Lamp89 has joined |
01:53:09 | kaen | blech |
01:53:28 | kaen | the lua state is in such a state at that point I can't even launch the debugger in it |
01:53:51 | kaen | I *really* wish I could usefully examine the lua state at times like these. |
01:54:43 | Lamp89 | :| |
01:54:50 | Lamp89 | no ducky here |
01:54:53 | | Lamp89 Quit (Remote host closed the connection) |
01:55:17 | kaen | dinner! |
01:55:18 | kaen | back soon |
01:55:23 | raptor | ok |
02:05:32 | amgine1234567890 | gtg bye |
02:05:35 | | amgine1234567890 Quit (Quit: Page closed) |
02:09:36 | | Nothing_Much Quit (Remote host closed the connection) |
02:14:34 | | Nothing_Much has joined |
02:44:25 | Platskies | Any news on an Australian server? ^^ |
02:54:27 | Fordcars_ | host one your self! |
02:54:29 | Fordcars_ | :P |
02:54:45 | | Little_Apple has joined |
02:55:55 | Little_Apple | crashy crashy crash |
02:56:09 | Little_Apple | http://pastie.org/6122244 |
02:57:45 | Little_Apple | raptor: crash report above |
03:02:02 | raptor | hi |
03:02:14 | raptor | Platskies: none of us own a VPS in AU :( |
03:02:24 | raptor | Little_Apple: ooo crash |
03:02:25 | | raptor looks |
03:02:29 | Platskies | :( |
03:03:03 | raptor | Little_Apple: good find! that's a new one, i think.. |
03:03:09 | | SolumnMushroom has joined |
03:03:23 | SolumnMushroom | Hello all! |
03:03:28 | raptor | hi |
03:03:48 | raptor | Little_Apple: would you happen to know how it was triggered? |
03:03:56 | Little_Apple | not really |
03:04:00 | Little_Apple | maybe someone leaving? |
03:04:01 | SolumnMushroom | raptor: What are some of the advantages of openSUSE? |
03:04:07 | raptor | nexus map obviouisly... |
03:04:25 | raptor | SolumnMushroom: I like openSUSE because it makes a good server-distro as well |
03:04:44 | raptor | and it's a little less 'bleeding' than the bleeding-edge Fedora |
03:04:58 | SolumnMushroom | raptor: I'm wondering because I want to put it on my Wii |
03:05:09 | raptor | also, I'm a fan of the 'zypper' system (as opposed to apt-get) |
03:05:22 | raptor | SolumnMushroom: i have no idea if it can go on the Wii |
03:05:36 | raptor | pretty much Debian is your only choice when it comes to weird hardware like that |
03:05:52 | SolumnMushroom | raptor: Let's find out! |
03:12:40 | raptor | Little_Apple: that's a really weird crash... like someone needs to leave at the EXACT microsecond for it to be triggered |
03:15:16 | raptor | thanks Little_Apple |
03:15:21 | | BFLogBot Commit: eb3e8d2f9d99 | Author: buckyballreaction | Message: Fix for weird crash reported by Little_Apple |
03:15:22 | raptor | fixed (I hope) |
03:15:30 | Little_Apple | no problem |
03:15:35 | Little_Apple | and yay! |
03:16:09 | raptor | i suppose OSX isn't sooo bad... it seems to be able to give half-way decent crash reports... |
03:21:10 | Little_Apple | lol |
03:26:05 | SolumnMushroom | The OSX crash reports make more sense than the Windows ones, that's for sure |
03:27:05 | SolumnMushroom | And sadly, no, openSUSE is not supported on Wii hardware |
03:34:31 | | bobdaduck has joined |
03:39:30 | SolumnMushroom | bobdaduck: On the song, Gentlementlemen, I got beat by A QUART OF ICE CREAM |
03:39:56 | SolumnMushroom | That's literally his username |
03:39:57 | bobdaduck | lolwhat |
03:39:59 | bobdaduck | xd |
03:40:02 | bobdaduck | xD |
03:40:07 | SolumnMushroom | Audiosurf |
03:40:53 | raptor | ok |
03:40:59 | raptor | what mountable items do we have? |
03:41:03 | raptor | resource and flag? |
03:41:05 | raptor | right? |
03:41:07 | raptor | any others? |
03:41:14 | bobdaduck | no. |
03:42:17 | Platskies | Windows crash reports suck ****s :P |
03:42:41 | Platskies | Don't they just give you a few memory addresses and random hex values, and that's it? |
03:43:29 | kaen | happy to say I have no idea \o/ |
03:43:56 | bobdaduck | lol |
03:44:04 | bobdaduck | I dunno, I've never crashed my windows |
03:44:26 | Platskies | I don't have any care for Windows |
03:44:57 | kaen | last crash report I saw from a windows machine was BSOD |
03:45:03 | kaen | which is less than useless. |
03:45:14 | Platskies | Haha |
03:45:43 | raptor | i've actually written down the numbers from a BSOD once... |
03:45:53 | raptor | and yeah, useless |
03:48:15 | SolumnMushroom | Dude, I've, in all my 5114 days on this planet, only gotten 1 BSoD |
03:48:54 | Platskies | So you're 14? |
03:48:58 | kaen | you used stable-ish windowses probably |
03:49:00 | kaen | lamp is 12... |
03:49:11 | Platskies | I'm 18 |
03:49:23 | kaen | I'm 23 |
03:49:28 | kaen | you whippersnappers. |
03:49:29 | raptor | i'm raptor |
03:49:36 | raptor | ok, that was bad |
03:49:37 | Platskies | LOL |
03:49:39 | kaen | he's from the cretaceous period. |
03:50:26 | Platskies | kaen: I've thankfully used stable-ish windows for the time I have too |
03:52:02 | kaen | hah! I was actually right |
03:52:10 | kaen | raptors are from the cretaceous period |
03:52:16 | kaen | that was totally a guess. |
03:52:40 | raptor | :) |
03:53:00 | kaen | I'll take prehistoric theropods for $2000, Alex |
03:53:23 | SolumnMushroom | I use XP. Your argument is invalid |
03:53:38 | kaen | XP is the best windows |
03:53:52 | raptor | kaen: i'm reduce to doing random TODOs throughout the code |
03:53:56 | | BFLogBot Commit: 65d1642d093c | Author: buckyballreaction | Message: Get rid of a TODO. That was easy! |
03:53:57 | | BFLogBot Commit: 204e95332ef8 | Author: buckyballreaction | Message: Minor TODO taken care of |
03:53:59 | | BFLogBot Commit: 5e27ff7e77a6 | Author: buckyballreaction | Message: Do TODO. Convert a dynamic_cast in turret targetting |
03:54:34 | kaen | also XP is like a brick house compared to 98 |
03:54:37 | kaen | or 3.1 |
03:54:44 | kaen | which you have likely never even seen... |
03:54:51 | raptor | 98.... first edition! |
03:55:16 | raptor | plug in mouse... reboot! |
03:55:38 | kaen | lmao |
03:55:44 | SolumnMushroom | Ugg... Year I was born and Microsoft creates Win98... |
03:55:57 | SolumnMushroom | *sigh* |
03:56:18 | SolumnMushroom | Anyway, I'm jailbreaking my iPod |
03:56:59 | Platskies | non-iOS? |
03:57:03 | SolumnMushroom | with evasi0n on iOS 6.1 |
03:57:11 | Platskies | Oh, okay |
03:57:35 | raptor | speaking of iOS... we were given an ipod 4g and i hate it |
03:57:42 | SolumnMushroom | LOL |
03:57:50 | kaen | i'll take it |
03:57:59 | kaen | ... recycle it for you |
03:58:05 | raptor | is there a good music player that will play from a local samba share AND play any format i want? |
03:58:18 | Platskies | use iTunes |
03:58:22 | kaen | kde should support samba shares like part of your FS |
03:58:27 | kaen | gnome does. |
03:58:32 | Platskies | the formats it supports are fine |
03:58:33 | raptor | on the device itself! |
03:58:47 | SolumnMushroom | VLC media player? |
03:58:54 | raptor | we don't let it have internet access, but it does have access to our internal streaming shares |
03:59:02 | Platskies | raptor: I guess you have flac files? |
03:59:09 | Platskies | Or something like that |
03:59:18 | raptor | FLAC, Vorbis, Speex, yes |
03:59:24 | kaen | I didn't realize you were talking about your ipod still |
03:59:29 | kaen | ipods have network access now?! |
03:59:36 | raptor | kaen: yes |
03:59:41 | kaen | what a crazy world. |
04:00:17 | raptor | the device drives me crazy - it's so locked down (even when jailbroken) that I feel like I don't actually own the evil thing |
04:00:25 | SolumnMushroom | Since iPod 1,1 3_1_3.ipsw |
04:00:41 | SolumnMushroom | For the wifi thing |
04:00:58 | kaen | ipod 1? |
04:01:02 | kaen | whaaat |
04:01:07 | SolumnMushroom | iPod touch 1 |
04:01:10 | kaen | okay |
04:01:35 | raptor | our best music player in the house is an old sansa e280 with rockbox |
04:01:43 | kaen | hah! |
04:01:49 | kaen | now that, I am familiar with |
04:02:14 | SolumnMushroom | I have a discman |
04:02:16 | raptor | but with i-whatever, they feel so inferior |
04:02:39 | kaen | I agree with your sentiment about not really owning it. |
04:02:44 | SolumnMushroom | Like a walkman, but with CDs |
04:02:52 | raptor | yeah, i feel like it's an intruder in our home |
04:02:54 | kaen | that's how apple products make me feel too (the three I've ever had) |
04:02:56 | kaen | heh |
04:04:10 | raptor | oh my goodness, i just read a TODO in ShipShapes.cpp.... and looked at the format of the file |
04:04:21 | raptor | that's... unmaintable |
04:04:23 | kaen | I love that file |
04:04:30 | raptor | and i wrote it! |
04:04:36 | SolumnMushroom | Cydia is running just fine after reboot |
04:04:39 | raptor | it's speedy for sure.. |
04:04:41 | kaen | I'm you're biggest fan! |
04:04:44 | kaen | your* |
04:04:45 | raptor | haha |
04:05:14 | raptor | i've effectively made it so no one can produce any more ship shapes without a lot of headache... |
04:05:20 | raptor | abstracted the abstract |
04:05:24 | SolumnMushroom | Gentlementlemen... |
04:05:29 | raptor | maybe that was my plan? |
04:07:11 | kaen | I've tried to actually figure it out |
04:07:20 | raptor | really? I'm so sorry... |
04:07:21 | kaen | but yes, it is positively intractable to me :/ |
04:07:26 | kaen | I've never tried** |
04:07:27 | kaen | sorry |
04:08:05 | raptor | ah ok |
04:08:13 | kaen | oh, I see now |
04:08:15 | raptor | it's scary enough to keep people away.. that's probably good |
04:08:24 | kaen | the size delimiters were throwing me off |
04:08:35 | kaen | but I can see why NULL terminated arrays wouldn't work |
04:09:14 | kaen | also, I appreciate your use of port/starboard :) |
04:09:28 | raptor | :) |
04:09:29 | kaen | I'm a little bit of a mariner if you haven't noticed... |
04:09:40 | raptor | really? cool... |
04:10:31 | kaen | yep. grew up right next to the ocean after all |
04:10:51 | kaen | but I don't usually go out of the harbor |
04:11:15 | kaen | so I'm not really the swashbuckler I like to portray :/ |
04:11:36 | SolumnMushroom | I grew up in a town just outside of Santa Cruz |
04:13:25 | SolumnMushroom | And goodnight |
04:14:46 | SolumnMushroom | Bedtime. It's 8:15 PM and I've been up since 1 AM... |
04:14:53 | raptor | night |
04:14:59 | | SolumnMushroom Quit (Quit: Leaving) |
04:15:30 | kaen | yay another west coaster! |
04:20:16 | Fordcars_ | !?! |
04:20:22 | Fordcars_ | 7 players! |
04:20:58 | Platskies | That's outrageous :O |
04:21:07 | raptor | playas! |
04:21:11 | raptor | uh... not beaches |
04:21:12 | Platskies | I'll try and make it 9 |
04:21:53 | raptor | Platskies: in your INI |
04:22:02 | raptor | there is an option for ConnectionSpeed |
04:22:05 | raptor | set it to -1 |
04:22:16 | raptor | should help out you AU players |
04:22:18 | raptor | a bit |
04:22:38 | raptor | it can go from -2 to 2, but we had a bug in the game that set it to some wild number |
04:22:54 | Platskies | does that get rid of the connection warning message? |
04:23:03 | raptor | no... what message? |
04:23:28 | Platskies | I get this window that pops up every so often |
04:23:39 | raptor | ah, i get that too... that's the server being slow |
04:23:48 | Platskies | Oh, okay |
04:23:50 | raptor | it's probably bobdaduck home computer or something that's running it |
04:24:34 | raptor | wow Platskies, maybe you're so far away that it doesn't help much... :( |
04:24:44 | raptor | (your ping is really high..) |
04:24:49 | Platskies | I think it made it worse |
04:25:16 | raptor | ok, set it to '2' |
04:25:23 | raptor | well, maybe you can experiment later |
04:25:38 | raptor | (i can't remember if positive or negative was for slower connection) |
14:04:39 | | -gibson.freenode.net- *** Looking up your hostname... |
14:04:39 | | -gibson.freenode.net- *** Checking Ident |
14:04:39 | | -gibson.freenode.net- *** No Ident response |
14:04:39 | | -gibson.freenode.net- *** Couldn't look up your hostname |
14:04:45 | | BFLogBot has joined |
14:04:45 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
14:04:45 | | Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013 |
14:04:45 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
14:57:22 | | raptor has joined |
14:57:22 | | ChanServ sets mode +o raptor |
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15:21:16 | raptor | all right.. logbot is back |
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21:00:40 | kaen | 102 on bitfighter.org ... |
21:01:02 | kaen | oh, back up now |
21:01:25 | raptor | i found someone using bitfighter.org mailing list for evil |
21:01:29 | raptor | this morning |
21:01:34 | kaen | :< |
21:01:37 | raptor | a bot found the list sign-up |
21:01:46 | kaen | eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeevil |
21:01:53 | raptor | and the sendmail daemon was sending out lots of messages somehow |
21:02:00 | raptor | but nothing looks comprimised |
21:02:12 | kaen | raptor, what are your thoughts on http://bitfighter.org/forums/viewtopic.php?f=4&t=1721&start=50#p18094 |
21:02:14 | raptor | so i turned off the list sign-up stuff for now... |
21:02:17 | kaen | should I just shut up? |
21:03:22 | raptor | haha |
21:03:25 | raptor | you posted the code... |
21:03:26 | kaen | I'm not trying to dash any hopes, but I want to set realistic expectations |
21:03:52 | kaen | yes and I think I may have opened a can of worms |
21:03:54 | bobdaduck | I'm in favor of your being against it! |
21:04:18 | raptor | haha |
21:04:27 | raptor | kaen, you're a straight talker... i like that |
21:05:18 | kaen | heh thanks :) |
21:05:24 | kaen | I'll leave it alone from here I think though. |
21:06:15 | Fordcars_ | Well we already have 2 other ships coded anyway |
21:06:27 | kaen | it's true |
21:06:37 | kaen | and it's probably not as hard as I made it out to be |
21:06:43 | Fordcars_ | yeah :P |
21:07:00 | kaen | you can figure out the structure from the comments, the only snag might be realizing that those are size delimiters |
21:07:10 | kaen | but anyone who works with C regularly will figure that out |
21:07:15 | raptor | haha |
21:07:18 | raptor | yeah... |
21:07:22 | raptor | well... |
21:07:28 | kaen | can't use NULL |
21:07:29 | raptor | i think it wise to just leave it for now :) |
21:07:35 | kaen | yes |
21:08:00 | raptor | i have this crazy idea that one day we'll use external resource files loaded at start-up |
21:08:05 | Fordcars_ | yeah :P I already tryied modifying a ship a few months back, was farely easy |
21:08:10 | Fordcars_ | yes! |
21:08:11 | kaen | what a crazy idea... |
21:08:28 | raptor | so like even testitem/resourceitem can just be a simple file format of some sorts... |
21:08:39 | Fordcars_ | But then, people will be posting new ships on the forums :P |
21:08:45 | raptor | but, you know, some day... |
21:09:04 | raptor | kaen: i have a web challenge for you that i have been unable to figure out |
21:09:23 | raptor | if you see here: http://bitfighter.org/forums/viewtopic.php?f=37&t=1771 |
21:09:33 | raptor | Quartz' The grid |
21:10:00 | raptor | the level code posts freak out after so many characters... |
21:10:29 | raptor | i think sam686 determined the limit it freaks out at once, but i haven't been able to figure out why it does that.. |
21:10:40 | raptor | but whenever |
21:11:03 | raptor | it's not a priority, only minor nuisance (and if you want to take a look some day..) |
21:12:08 | kaen | yeah that's nuts |
21:12:27 | kaen | I can quote him and get the text, too |
21:13:36 | raptor | it happens in PMs, too... i think it's a plugin issue |
21:14:05 | raptor | watusimoto added some plugin once to do the syntax highlighting on code |
21:14:14 | raptor | maybe it needs updating.. |
21:23:06 | Fordcars_ | later guys |
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21:38:46 | raptor | yesterday's xkcd is *exactly* how i feel about some features in bitfighter... |
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21:43:54 | bobdaduck_ | Yesterdays xkcd about workflow or about perl problems? |
21:44:50 | raptor | workflow |
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21:45:16 | bobdaduck_ | Yeah |
21:45:22 | bobdaduck_ | That's why I shared it yesterday xD |
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21:45:56 | raptor | oh yeah, now i remember.. |
21:46:02 | raptor | anyways, it's perfect |
21:46:05 | bobdaduck | Because its so applicable to bitfighter! |
21:46:37 | raptor | for example |
21:46:52 | raptor | did you know you can make it so the background stars don't do parallax ? |
21:46:58 | bobdaduck | Yeah |
21:47:01 | bobdaduck | Its in the .ini |
21:47:01 | raptor | that's because _k preferred that.. |
21:47:09 | raptor | it's the only reason it's there |
21:47:33 | bobdaduck | Also: That's the reason engineer is a toggle. |
21:47:37 | raptor | also, in the last few months, i got rid of 5 different burst graphics... |
21:47:41 | bobdaduck | "If you don't like it just turn it offfff" |
21:48:03 | raptor | you and engineer... |
21:48:42 | raptor | also, we have two zone flashing algorithms... |
21:48:49 | bobdaduck | yep. |
21:49:32 | bobdaduck | Also |
21:49:46 | bobdaduck | _k was adamantly against loadout zones increasing energy regen. |
21:50:02 | raptor | really? |
21:50:14 | raptor | i added that, kaen fixed it, then watusimoto removed it :) |
21:50:32 | bobdaduck | We were actually going to make it turn on/off able JUST FOR HIM. |
21:50:39 | raptor | what |
21:50:52 | raptor | i was not a part of that discussion... |
21:52:09 | bobdaduck | yeah |
21:52:16 | bobdaduck | He was the only person against it as I recall |
21:52:35 | bobdaduck | And I'm pretty sure we were going to implement it and then add an option for it to be on/off. |
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21:53:07 | bobdaduck | So yes, xkcd's comic is very applicable to bitfightrer xD |
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22:47:52 | raptor | so i just found out that 'zip' command-line utility |
22:48:04 | raptor | clobbers unix-lineendings |
22:48:14 | raptor | so if you zip up a log file |
22:48:43 | raptor | or even a .level file from bitfighter, then send to someone on a windows system - they only see one line |
22:48:47 | raptor | piece of trash |
22:56:09 | raptor | kaen, sam686: https://github.com/GarageGames/Torque2D |
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