#bitfighter IRC Log

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IRC Log for 2013-02-12

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00:01:56bobdaduck Quit (Ping timeout: 245 seconds)
00:04:26amgine1234567890what was the command to see the in game log i need to figure out why my bot is broke.
00:07:42bobdaduck has joined
00:08:11amgine1234567890bob
00:08:21amgine1234567890 how do you see the green log in game a gain frgets
00:10:47bobdaduckhuh?
00:11:33amgine1234567890how do you see the error log in game
00:13:22bobdaduckuh
00:13:27bobdaduckConsole is / in the editor
00:13:37bobdaduckI dunno about in-game though
00:15:07SolumnMushroom Quit (Quit: Leaving)
00:38:27kaenit's ctrl /
00:38:30kaenin-game
00:39:49amgine1234567890ty
00:39:57amgine1234567890\having bot troubles.....
00:40:13kaenyes, so are the rest of us.
00:45:13amgine1234567890im trying to make the bot better....... as if it wasent good enough arelady........
00:45:40kaendid you try turning up the difficulty?
00:45:52kaenbecause s_bot has a setting for that.
00:47:50amgine1234567890yes what deos speed do? speed dopesnt seem to equal sppeed?
00:50:04kaenyou know exactly as much as I do about it now.
00:53:43raptor has joined
00:53:43ChanServ sets mode +o raptor
00:55:54kaenso raptor, what's our contingency plan for this bug?
00:55:59kaenthis lua bug I mean
00:56:04raptorok
00:56:11raptorso, bots are working at the moment
00:56:20kaeneh?
00:56:25raptoryes
00:56:31kaenI missed the memo lol
00:56:57raptorcurrently, with no caching, and removing that luaW_hold call in the luaW_push method, bots don't crash
00:56:57kaenI want to believe...
00:57:02kaencool!
00:57:04raptorbut
00:57:08raptor#4 in the running list
00:57:11raptoris the levelgen bug
00:57:15raptori want to look at that a bit
00:57:17raptor...
00:57:24raptorand dinner time! (be back in a few, sorry!)
00:57:39kaenno problem
00:57:43kaenI'll have a peek too
00:59:53Fordcars_ has joined
00:59:56Fordcars_hi
01:00:14Fordcars_quick question: what is a ".m" file?
01:01:41bobdaduck Quit (Quit: Page closed)
01:05:30amgine1234567890unfortuetly i ma y have to add your your running bug list.......
01:08:38kaenamgine1234567890
01:08:40kaen"Not all issues belong on this list -- only those that are a high priority for the next release. Other cases should be added to the Google Code bug tracker."
01:09:16amgine1234567890ok ill make a note of it its a low priority one
01:09:54kaenhttps://code.google.com/p/bitfighter/issues/list
01:10:39raptormmm, tasty falafel (spelling?)
01:10:46raptor has left
01:10:50raptor has joined
01:10:50ChanServ sets mode +o raptor
01:11:01kaenit's spelled so funny it must be delicious!
01:11:24PlatskiesFordcars_: a .m file contains Objective-C code
01:11:25kaenFordcars_, objective c impelementation files
01:11:27raptorpronounced fill-awful
01:11:28kaenI imagine.
01:11:33kaenPlatskies, high five!
01:11:39PlatskiesHah
01:11:46kaensame second even
01:11:47PlatskiesYour answer was better ;)
01:11:50kaenat least on my client
01:11:55raptorkaen: yes, the levelgen bug
01:12:00kaenyes.
01:12:13raptori found where to break in Lua when it fails...
01:12:17raptorlet me refind that...
01:12:18kaengroovy
01:12:36kaenI managed to set up a lua environment with a game and all that jazz in my test clone
01:13:04kaenI haven't gotten it to simulate the full game loop just yet, but the bots and players get added and the level is loaded/generated
01:13:24raptorldo.c line 466
01:13:25kaennot directly relevant, but I thought it might be of some small interest.
01:13:48raptorStkId oldtop = restorestack(L, old_top);
01:13:56kaenugh
01:14:03kaenwhy even abbreviate "stack"?
01:14:10raptorhahaha
01:14:15raptoryeah...
01:14:20kaenanyway okay
01:14:27raptoruse sam's test case
01:14:32raptorin the running list
01:14:36raptordo /restart a few times
01:14:37kaenyep
01:14:46Fordcars_ok thanks :P
01:14:47raptorwhen it fails, that breakpoint will hit
01:16:16amgine1234567890hmm trying to figure out if that line of lua is no longer nessicary for the S_bot to work.....
01:16:50raptorkaen: StackId would take too much memory in the stack... stack
01:16:54raptorfor the Lua guys anyways
01:18:19amgine1234567890bots bots all around XD
01:20:48PlatskiesFordcars_: If you're curious, ObjC is based on what are called classes (which in turn are used as a model to create objects)
01:20:54PlatskiesGenerally that's the case anyway
01:23:56koda Quit (Quit: koda)
01:24:23kaenI don't think c++ variable names get on the stack unless you've built in debug mode...
01:25:00raptoryeah... i can't remember why.. but old C programmers used short variables for a reason (at least I thought there was a reason...)
01:25:11kaen80 character terminals?
01:25:54PlatskiesMemory reasons?
01:26:14raptori don't know - it could have been a lie to shut me up about making fun of code with 2letter vars
01:26:20kaenhaha
01:26:52kaenI'm okay with two letter variables in a purely mathematical concept
01:27:00kaenif you're expanding a taylor series, okay fine
01:27:02raptormath
01:27:04raptormath is OK
01:27:06kaenyes.
01:27:10kaenbut that is *it*
01:27:19raptorcode.. that other people need to debug... NOT OK
01:27:25kaenI'm not even cool with "f" for file
01:27:34kaenbecause for a split second I have to wonder if it's a function pointer
01:27:40raptorheh
01:28:12kaenanyway I'm distracting us
01:28:24kaenbut I'm glad we share disdain for two letter variables.
01:28:43PlatskiesYeah, for maths is basically where it only makes sense
01:28:56Platskies(and yes, in AU we say "maths")
01:29:02raptormaths!
01:29:06raptorto the meth lab!
01:29:19PlatskiesLOL what
01:29:36kaen<raptor> to the meth lab!
01:29:41kaen^ putting that in my sig I think
01:29:43raptor(that's how you upset a meth major)
01:29:50raptoruhh... a math major
01:29:56kaenrofl
01:30:11raptorwhich i considered once
01:30:26PlatskiesWe don't really say that in an English accent (if that's what you're trying to get at)
01:30:37kaenno Platskies
01:30:38raptorPlatskies: it's a local college joke
01:30:46PlatskiesOh... okay
01:31:15PlatskiesGood :P
01:31:17raptorthe math lab where all the math students go to get help on their tedious homework is affectionately called the meth lab
01:31:38PlatskiesLOL
01:31:39kaenheh. no one makes that joke around here.
01:31:53raptoryeah, well... it's utah
01:31:59kaenbecause there's a chance you could be serious
01:31:59PlatskiesMakes sense, I guess :P (although I liked maths at school)
01:32:24kaen(washington state has a huge meth problem)
01:32:36raptoryeah, that joke wouldn't fly in *any* other state, and its even getting bad here
01:32:52raptorwe had a house about 1/2 mile away condemned for 5 years because it was a meth lab
01:33:12raptor1/4 mile actually
01:34:02kaenwow that is spooky
01:34:25kaenI used to do handyman stuff for a trailer park in the desert here
01:34:38kaenI'll spare you them, but I have lots of stories.
01:34:48raptorha, i bet
01:36:09kaenso, sam's repro code only gives me this: http://pastie.org/6121917
01:36:20kaenin 018-main
01:36:27raptorwhat!?
01:36:35raptori get more extensive than that...
01:36:41kaenI took mazegen.levelgen
01:36:44raptoryou see all the objects created?
01:36:47kaenand replaced it with the repro
01:36:49kaennope.
01:37:13raptorhere is what i use: http://sam6.25u.com/upload/c.levelgen
01:37:32raptorand i have a simple level with some barriers: http://sam6.25u.com/upload/test_scripting_3.level
01:38:58kaenokay I shouldn't have been so lazy...
01:39:03kaenanyway yours works
01:39:08raptor:)
01:39:32raptorheh, i did '/restart' here in IRC and i got: [481] raptor Permission Denied - You're not an IRC operator
01:39:40kaenhehe
01:50:44amgine1234567890lol
01:50:50amgine1234567890thats not right you hs9ould be able to
01:51:31kaenif I had an IRC network, I'd give him ircop
01:52:07Lamp89 has joined
01:52:07Lamp89 Quit (Changing host)
01:52:08Lamp89 has joined
01:53:09kaenblech
01:53:28kaenthe lua state is in such a state at that point I can't even launch the debugger in it
01:53:51kaenI *really* wish I could usefully examine the lua state at times like these.
01:54:43Lamp89:|
01:54:50Lamp89no ducky here
01:54:53Lamp89 Quit (Remote host closed the connection)
01:55:17kaendinner!
01:55:18kaenback soon
01:55:23raptorok
02:05:32amgine1234567890gtg bye
02:05:35amgine1234567890 Quit (Quit: Page closed)
02:09:36Nothing_Much Quit (Remote host closed the connection)
02:14:34Nothing_Much has joined
02:44:25PlatskiesAny news on an Australian server? ^^
02:54:27Fordcars_host one your self!
02:54:29Fordcars_:P
02:54:45Little_Apple has joined
02:55:55Little_Applecrashy crashy crash
02:56:09Little_Applehttp://pastie.org/6122244
02:57:45Little_Appleraptor: crash report above
03:02:02raptorhi
03:02:14raptorPlatskies: none of us own a VPS in AU :(
03:02:24raptorLittle_Apple: ooo crash
03:02:25raptor looks
03:02:29Platskies:(
03:03:03raptorLittle_Apple: good find! that's a new one, i think..
03:03:09SolumnMushroom has joined
03:03:23SolumnMushroomHello all!
03:03:28raptorhi
03:03:48raptorLittle_Apple: would you happen to know how it was triggered?
03:03:56Little_Applenot really
03:04:00Little_Applemaybe someone leaving?
03:04:01SolumnMushroomraptor: What are some of the advantages of openSUSE?
03:04:07raptornexus map obviouisly...
03:04:25raptorSolumnMushroom: I like openSUSE because it makes a good server-distro as well
03:04:44raptorand it's a little less 'bleeding' than the bleeding-edge Fedora
03:04:58SolumnMushroomraptor: I'm wondering because I want to put it on my Wii
03:05:09raptoralso, I'm a fan of the 'zypper' system (as opposed to apt-get)
03:05:22raptorSolumnMushroom: i have no idea if it can go on the Wii
03:05:36raptorpretty much Debian is your only choice when it comes to weird hardware like that
03:05:52SolumnMushroomraptor: Let's find out!
03:12:40raptorLittle_Apple: that's a really weird crash... like someone needs to leave at the EXACT microsecond for it to be triggered
03:15:16raptorthanks Little_Apple
03:15:21BFLogBot Commit: eb3e8d2f9d99 | Author: buckyballreaction | Message: Fix for weird crash reported by Little_Apple
03:15:22raptorfixed (I hope)
03:15:30Little_Appleno problem
03:15:35Little_Appleand yay!
03:16:09raptori suppose OSX isn't sooo bad... it seems to be able to give half-way decent crash reports...
03:21:10Little_Applelol
03:26:05SolumnMushroomThe OSX crash reports make more sense than the Windows ones, that's for sure
03:27:05SolumnMushroomAnd sadly, no, openSUSE is not supported on Wii hardware
03:34:31bobdaduck has joined
03:39:30SolumnMushroombobdaduck: On the song, Gentlementlemen, I got beat by A QUART OF ICE CREAM
03:39:56SolumnMushroomThat's literally his username
03:39:57bobdaducklolwhat
03:39:59bobdaduckxd
03:40:02bobdaduckxD
03:40:07SolumnMushroomAudiosurf
03:40:53raptorok
03:40:59raptorwhat mountable items do we have?
03:41:03raptorresource and flag?
03:41:05raptorright?
03:41:07raptorany others?
03:41:14bobdaduckno.
03:42:17PlatskiesWindows crash reports suck ****s :P
03:42:41PlatskiesDon't they just give you a few memory addresses and random hex values, and that's it?
03:43:29kaenhappy to say I have no idea \o/
03:43:56bobdaducklol
03:44:04bobdaduckI dunno, I've never crashed my windows
03:44:26PlatskiesI don't have any care for Windows
03:44:57kaenlast crash report I saw from a windows machine was BSOD
03:45:03kaenwhich is less than useless.
03:45:14PlatskiesHaha
03:45:43raptori've actually written down the numbers from a BSOD once...
03:45:53raptorand yeah, useless
03:48:15SolumnMushroomDude, I've, in all my 5114 days on this planet, only gotten 1 BSoD
03:48:54PlatskiesSo you're 14?
03:48:58kaenyou used stable-ish windowses probably
03:49:00kaenlamp is 12...
03:49:11PlatskiesI'm 18
03:49:23kaenI'm 23
03:49:28kaenyou whippersnappers.
03:49:29raptori'm raptor
03:49:36raptorok, that was bad
03:49:37PlatskiesLOL
03:49:39kaenhe's from the cretaceous period.
03:50:26Platskieskaen: I've thankfully used stable-ish windows for the time I have too
03:52:02kaenhah! I was actually right
03:52:10kaenraptors are from the cretaceous period
03:52:16kaenthat was totally a guess.
03:52:40raptor:)
03:53:00kaenI'll take prehistoric theropods for $2000, Alex
03:53:23SolumnMushroomI use XP. Your argument is invalid
03:53:38kaenXP is the best windows
03:53:52raptorkaen: i'm reduce to doing random TODOs throughout the code
03:53:56BFLogBot Commit: 65d1642d093c | Author: buckyballreaction | Message: Get rid of a TODO. That was easy!
03:53:57BFLogBot Commit: 204e95332ef8 | Author: buckyballreaction | Message: Minor TODO taken care of
03:53:59BFLogBot Commit: 5e27ff7e77a6 | Author: buckyballreaction | Message: Do TODO. Convert a dynamic_cast in turret targetting
03:54:34kaenalso XP is like a brick house compared to 98
03:54:37kaenor 3.1
03:54:44kaenwhich you have likely never even seen...
03:54:51raptor98.... first edition!
03:55:16raptorplug in mouse... reboot!
03:55:38kaenlmao
03:55:44SolumnMushroomUgg... Year I was born and Microsoft creates Win98...
03:55:57SolumnMushroom*sigh*
03:56:18SolumnMushroomAnyway, I'm jailbreaking my iPod
03:56:59Platskiesnon-iOS?
03:57:03SolumnMushroomwith evasi0n on iOS 6.1
03:57:11PlatskiesOh, okay
03:57:35raptorspeaking of iOS... we were given an ipod 4g and i hate it
03:57:42SolumnMushroomLOL
03:57:50kaeni'll take it
03:57:59kaen... recycle it for you
03:58:05raptoris there a good music player that will play from a local samba share AND play any format i want?
03:58:18Platskiesuse iTunes
03:58:22kaenkde should support samba shares like part of your FS
03:58:27kaengnome does.
03:58:32Platskiesthe formats it supports are fine
03:58:33raptoron the device itself!
03:58:47SolumnMushroomVLC media player?
03:58:54raptorwe don't let it have internet access, but it does have access to our internal streaming shares
03:59:02Platskiesraptor: I guess you have flac files?
03:59:09PlatskiesOr something like that
03:59:18raptorFLAC, Vorbis, Speex, yes
03:59:24kaenI didn't realize you were talking about your ipod still
03:59:29kaenipods have network access now?!
03:59:36raptorkaen: yes
03:59:41kaenwhat a crazy world.
04:00:17raptorthe device drives me crazy - it's so locked down (even when jailbroken) that I feel like I don't actually own the evil thing
04:00:25SolumnMushroomSince iPod 1,1 3_1_3.ipsw
04:00:41SolumnMushroomFor the wifi thing
04:00:58kaenipod 1?
04:01:02kaenwhaaat
04:01:07SolumnMushroomiPod touch 1
04:01:10kaenokay
04:01:35raptorour best music player in the house is an old sansa e280 with rockbox
04:01:43kaenhah!
04:01:49kaennow that, I am familiar with
04:02:14SolumnMushroomI have a discman
04:02:16raptorbut with i-whatever, they feel so inferior
04:02:39kaenI agree with your sentiment about not really owning it.
04:02:44SolumnMushroomLike a walkman, but with CDs
04:02:52raptoryeah, i feel like it's an intruder in our home
04:02:54kaenthat's how apple products make me feel too (the three I've ever had)
04:02:56kaenheh
04:04:10raptoroh my goodness, i just read a TODO in ShipShapes.cpp.... and looked at the format of the file
04:04:21raptorthat's... unmaintable
04:04:23kaenI love that file
04:04:30raptorand i wrote it!
04:04:36SolumnMushroomCydia is running just fine after reboot
04:04:39raptorit's speedy for sure..
04:04:41kaenI'm you're biggest fan!
04:04:44kaenyour*
04:04:45raptorhaha
04:05:14raptori've effectively made it so no one can produce any more ship shapes without a lot of headache...
04:05:20raptorabstracted the abstract
04:05:24SolumnMushroomGentlementlemen...
04:05:29raptormaybe that was my plan?
04:07:11kaenI've tried to actually figure it out
04:07:20raptorreally? I'm so sorry...
04:07:21kaenbut yes, it is positively intractable to me :/
04:07:26kaenI've never tried**
04:07:27kaensorry
04:08:05raptorah ok
04:08:13kaenoh, I see now
04:08:15raptorit's scary enough to keep people away.. that's probably good
04:08:24kaenthe size delimiters were throwing me off
04:08:35kaenbut I can see why NULL terminated arrays wouldn't work
04:09:14kaenalso, I appreciate your use of port/starboard :)
04:09:28raptor:)
04:09:29kaenI'm a little bit of a mariner if you haven't noticed...
04:09:40raptorreally? cool...
04:10:31kaenyep. grew up right next to the ocean after all
04:10:51kaenbut I don't usually go out of the harbor
04:11:15kaenso I'm not really the swashbuckler I like to portray :/
04:11:36SolumnMushroomI grew up in a town just outside of Santa Cruz
04:13:25SolumnMushroomAnd goodnight
04:14:46SolumnMushroomBedtime. It's 8:15 PM and I've been up since 1 AM...
04:14:53raptornight
04:14:59SolumnMushroom Quit (Quit: Leaving)
04:15:30kaenyay another west coaster!
04:20:16Fordcars_!?!
04:20:22Fordcars_7 players!
04:20:58PlatskiesThat's outrageous :O
04:21:07raptorplayas!
04:21:11raptoruh... not beaches
04:21:12PlatskiesI'll try and make it 9
04:21:53raptorPlatskies: in your INI
04:22:02raptorthere is an option for ConnectionSpeed
04:22:05raptorset it to -1
04:22:16raptorshould help out you AU players
04:22:18raptora bit
04:22:38raptorit can go from -2 to 2, but we had a bug in the game that set it to some wild number
04:22:54Platskiesdoes that get rid of the connection warning message?
04:23:03raptorno... what message?
04:23:28PlatskiesI get this window that pops up every so often
04:23:39raptorah, i get that too... that's the server being slow
04:23:48PlatskiesOh, okay
04:23:50raptorit's probably bobdaduck home computer or something that's running it
04:24:34raptorwow Platskies, maybe you're so far away that it doesn't help much... :(
04:24:44raptor(your ping is really high..)
04:24:49PlatskiesI think it made it worse
04:25:16raptorok, set it to '2'
04:25:23raptorwell, maybe you can experiment later
04:25:38raptor(i can't remember if positive or negative was for slower connection)
14:04:39-gibson.freenode.net- *** Looking up your hostname...
14:04:39-gibson.freenode.net- *** Checking Ident
14:04:39-gibson.freenode.net- *** No Ident response
14:04:39-gibson.freenode.net- *** Couldn't look up your hostname
14:04:45BFLogBot has joined
14:04:45Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
14:04:45Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013
14:04:45-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
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15:21:16raptorall right.. logbot is back
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21:00:40kaen102 on bitfighter.org ...
21:01:02kaenoh, back up now
21:01:25raptori found someone using bitfighter.org mailing list for evil
21:01:29raptorthis morning
21:01:34kaen:<
21:01:37raptora bot found the list sign-up
21:01:46kaeneeeeeeeeeeeeeeeeeeeeeeeeeeeeeeevil
21:01:53raptorand the sendmail daemon was sending out lots of messages somehow
21:02:00raptorbut nothing looks comprimised
21:02:12kaenraptor, what are your thoughts on http://bitfighter.org/forums/viewtopic.php?f=4&t=1721&start=50#p18094
21:02:14raptorso i turned off the list sign-up stuff for now...
21:02:17kaenshould I just shut up?
21:03:22raptorhaha
21:03:25raptoryou posted the code...
21:03:26kaenI'm not trying to dash any hopes, but I want to set realistic expectations
21:03:52kaenyes and I think I may have opened a can of worms
21:03:54bobdaduckI'm in favor of your being against it!
21:04:18raptorhaha
21:04:27raptorkaen, you're a straight talker... i like that
21:05:18kaenheh thanks :)
21:05:24kaenI'll leave it alone from here I think though.
21:06:15Fordcars_Well we already have 2 other ships coded anyway
21:06:27kaenit's true
21:06:37kaenand it's probably not as hard as I made it out to be
21:06:43Fordcars_yeah :P
21:07:00kaenyou can figure out the structure from the comments, the only snag might be realizing that those are size delimiters
21:07:10kaenbut anyone who works with C regularly will figure that out
21:07:15raptorhaha
21:07:18raptoryeah...
21:07:22raptorwell...
21:07:28kaencan't use NULL
21:07:29raptori think it wise to just leave it for now :)
21:07:35kaenyes
21:08:00raptori have this crazy idea that one day we'll use external resource files loaded at start-up
21:08:05Fordcars_yeah :P I already tryied modifying a ship a few months back, was farely easy
21:08:10Fordcars_yes!
21:08:11kaenwhat a crazy idea...
21:08:28raptorso like even testitem/resourceitem can just be a simple file format of some sorts...
21:08:39Fordcars_But then, people will be posting new ships on the forums :P
21:08:45raptorbut, you know, some day...
21:09:04raptorkaen: i have a web challenge for you that i have been unable to figure out
21:09:23raptorif you see here: http://bitfighter.org/forums/viewtopic.php?f=37&t=1771
21:09:33raptorQuartz' The grid
21:10:00raptorthe level code posts freak out after so many characters...
21:10:29raptori think sam686 determined the limit it freaks out at once, but i haven't been able to figure out why it does that..
21:10:40raptorbut whenever
21:11:03raptorit's not a priority, only minor nuisance (and if you want to take a look some day..)
21:12:08kaenyeah that's nuts
21:12:27kaenI can quote him and get the text, too
21:13:36raptorit happens in PMs, too... i think it's a plugin issue
21:14:05raptorwatusimoto added some plugin once to do the syntax highlighting on code
21:14:14raptormaybe it needs updating..
21:23:06Fordcars_later guys
21:23:07Fordcars_ Quit (Quit: Leaving)
21:27:27LordDVG Quit (Remote host closed the connection)
21:38:46raptoryesterday's xkcd is *exactly* how i feel about some features in bitfighter...
21:43:47bobdaduck_ has joined
21:43:54bobdaduck_Yesterdays xkcd about workflow or about perl problems?
21:44:50raptorworkflow
21:45:16bobdaduck Quit (Ping timeout: 245 seconds)
21:45:16bobdaduck_Yeah
21:45:22bobdaduck_That's why I shared it yesterday xD
21:45:30bobdaduck_ is now known as bobdaduck
21:45:56raptoroh yeah, now i remember..
21:46:02raptoranyways, it's perfect
21:46:05bobdaduckBecause its so applicable to bitfighter!
21:46:37raptorfor example
21:46:52raptordid you know you can make it so the background stars don't do parallax ?
21:46:58bobdaduckYeah
21:47:01bobdaduckIts in the .ini
21:47:01raptorthat's because _k preferred that..
21:47:09raptorit's the only reason it's there
21:47:33bobdaduckAlso: That's the reason engineer is a toggle.
21:47:37raptoralso, in the last few months, i got rid of 5 different burst graphics...
21:47:41bobdaduck"If you don't like it just turn it offfff"
21:48:03raptoryou and engineer...
21:48:42raptoralso, we have two zone flashing algorithms...
21:48:49bobdaduckyep.
21:49:32bobdaduckAlso
21:49:46bobdaduck_k was adamantly against loadout zones increasing energy regen.
21:50:02raptorreally?
21:50:14raptori added that, kaen fixed it, then watusimoto removed it :)
21:50:32bobdaduckWe were actually going to make it turn on/off able JUST FOR HIM.
21:50:39raptorwhat
21:50:52raptori was not a part of that discussion...
21:52:09bobdaduckyeah
21:52:16bobdaduckHe was the only person against it as I recall
21:52:35bobdaduckAnd I'm pretty sure we were going to implement it and then add an option for it to be on/off.
21:52:39Wuzzy has joined
21:53:07bobdaduckSo yes, xkcd's comic is very applicable to bitfightrer xD
22:03:25Darrel Quit (Quit: Closed IRC client)
22:46:26bobdaduck Quit (Quit: Page closed)
22:47:52raptorso i just found out that 'zip' command-line utility
22:48:04raptorclobbers unix-lineendings
22:48:14raptorso if you zip up a log file
22:48:43raptoror even a .level file from bitfighter, then send to someone on a windows system - they only see one line
22:48:47raptorpiece of trash
22:56:09raptorkaen, sam686: https://github.com/GarageGames/Torque2D
23:54:32Nothing_Much has joined
23:59:12koda Quit (Quit: koda)

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