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00:30:18 | kaen | I saw that the other day when they released it |
00:34:08 | kaen | (or relicensed it) |
00:37:54 | sam686 | SDL no longer uses GPL, Torque no longer uses GPL, whats next? |
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00:51:10 | raptor | so Opti's latest response in the Ship Shapes thread is a direct result of our current culture since the advent of mobile devices |
00:51:54 | raptor | their magic devices just work and they can get anything they want at the touch of a button, so why not program ship shapes with a thought? |
00:51:58 | raptor | end /rant |
00:53:45 | raptor | end /rant of an old dinosaur |
00:54:57 | bobdaduck | roflll |
00:55:02 | bobdaduck | I was just reading that |
00:56:41 | bobdaduck | I feel you dino-bro |
01:00:17 | kaen | raptor, I was just thinking along those lines ._. |
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01:01:07 | kaen | but I kept my witty repartees to myself. |
01:14:00 | raptor | heh, good response bobdaduck |
01:14:09 | bobdaduck | My thoughts were more along the lines of "MORON!" |
01:14:13 | bobdaduck | But I kept that to myself. |
01:14:17 | bobdaduck | I think. |
01:14:23 | raptor | that's OK... patience iago |
01:14:28 | raptor | (i tell myself) |
01:14:55 | bobdaduck | lol |
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01:57:21 | bobdaduck | Hi platskies |
01:57:36 | Platskies | Howdee |
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02:19:22 | SolumnMushroom | I'm going to make a Bitfighter demo in Scratch |
02:21:16 | bobdaduck | Scratch? |
02:21:25 | bobdaduck | And that sounds great! |
02:21:43 | SolumnMushroom | http://scratch.mit.edu |
02:25:24 | SolumnMushroom | The ship will meow :3 |
02:26:38 | SolumnMushroom | Lolnope |
02:30:15 | SolumnMushroom | kaen: What do you think of my project? |
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02:58:09 | SolumnMushroom | I have the sprites and boundries set |
02:58:29 | SolumnMushroom | Next, the zone and turret and the flag |
03:06:10 | | Lamp89 has joined |
03:06:12 | SolumnMushroom | Flag works now |
03:06:27 | Lamp89 | OMG OMG CONTEST CONTEST A BANNER IN BITFIGHTER SAID THERE WAS A !! CONTEST xS |
03:06:36 | Lamp89 | WAT DO I DO WAT DO I DO xS |
03:07:17 | Lamp89 | What is Wild West? |
03:07:22 | Lamp89 | does bobdaduck know? |
03:07:40 | Lamp89 | Cuz I need to know what wild west to know what to make |
03:08:35 | Lamp89 | bobdaduck: Hello?!?!?!??!?! |
03:09:02 | Lamp89 | wait i should post on the forums, wth am i pinging idle idlers!!?!?!? xS |
03:10:15 | kaen | Lamp89 |
03:10:23 | Lamp89 | ping recieved |
03:10:40 | kaen | I typed wild west into google |
03:10:41 | kaen | http://en.wikipedia.org/wiki/American_Frontier |
03:10:50 | kaen | think "cowboys" |
03:11:36 | Lamp89 | Just what I thought |
03:11:39 | Lamp89 | Found this: |
03:11:40 | Lamp89 | http://www.wildwestcity.com/ |
03:12:41 | Lamp89 | So... I need to put cows and boys and cowboys and hats and tumbleweeds and hot sun and dusty dirt and hats and sunglasses and hats and hats...... and lasso and hats/.............. uhhhhhhhh........... AND HATS |
03:12:50 | Lamp89 | And......... |
03:12:56 | Lamp89 | guns? :S |
03:13:15 | Lamp89 | i can put cannons instead |
03:14:10 | Lamp89 | so....... |
03:14:12 | Lamp89 | um...... |
03:14:16 | Lamp89 | uhhhhhhhh |
03:14:24 | Lamp89 | :S |
03:15:02 | Lamp89 | _____ |
03:15:02 | Lamp89 | _ / ____| |
03:15:02 | Lamp89 | (_) | (___ |
03:15:03 | Lamp89 | \___ \ |
03:15:05 | Lamp89 | _ ____) | |
03:15:07 | Lamp89 | (_) |_____/ |
03:15:09 | Lamp89 | |
03:15:11 | Lamp89 | |
03:15:19 | kaen | no |
03:15:22 | kaen | that would be lame |
03:15:45 | kaen | do something creative |
03:15:57 | kaen | not just the very first thing you think of. |
03:16:11 | kaen | you still have a couple weeks, just think about it for a while |
03:16:34 | kaen | cowboys are pretty cool, I bet you'll think of something. |
03:17:36 | kaen | I just looked at that link... so ridiculous. |
03:18:51 | kaen | check it out dude, hands down the best "wild west" tv series ever made: |
03:18:51 | kaen | http://www.youtube.com/watch?v=I19U_HPIbG0 |
03:18:55 | kaen | Lamp89, ^ |
03:25:22 | SolumnMushroom | kaen: I did it. There's a sort of Bitfighter like demo on scratch.mit.edu |
03:28:23 | SolumnMushroom | http://scratch.mit.edu/projects/MaxGerbode/3100730 My first attempt |
03:28:56 | Lamp89 | lol wth is dat? |
03:29:22 | SolumnMushroom | My first attempt at a Bitfighter demo |
03:30:38 | bobdaduck | wow solumnMushroom |
03:31:35 | SolumnMushroom | It's zone control to one point with one zone |
03:31:38 | Lamp89 | lol |
03:32:13 | Lamp89 | all it is is a picture and a sound going PEW PEW PEW PEW PEW PEW PEW PEW PEW |
03:32:17 | Lamp89 | xD |
03:32:48 | SolumnMushroom | It's very unrefined, but controllable. Use the arrow keys |
03:33:00 | Lamp89 | oh |
03:33:02 | Lamp89 | thnk |
03:33:03 | Lamp89 | s |
03:33:57 | SolumnMushroom | Major bug: You can claim the zone without the flag |
03:34:14 | Lamp89 | LOL |
03:36:07 | bobdaduck | lol |
03:36:17 | bobdaduck | You should maybe make it better? |
03:36:21 | bobdaduck | I like it though |
03:36:24 | SolumnMushroom | I will |
03:36:32 | bobdaduck | Can you somehow put a link to bitfighter.org in the description? |
03:36:38 | SolumnMushroom | Yes |
03:36:48 | bobdaduck | Do it :) |
03:37:23 | SolumnMushroom | Done |
03:39:35 | SolumnMushroom | kaen: Did you try it out? |
03:41:06 | kaen | yeah I like it |
03:41:11 | kaen | scratch is a cool idea |
03:41:17 | kaen | (I'm also an MIT fanboy) |
03:41:47 | kaen | SolumnMushroom do you know any C/C++ ? |
03:42:06 | SolumnMushroom | A little. Not enough to be helpful |
03:42:35 | kaen | the first c++ code I ever wrote was for bitfighter. |
03:43:36 | SolumnMushroom | I can plot.func2D, but that's about it. |
03:44:28 | kaen | wait, with gnuplot? |
03:44:33 | kaen | that's pretty cool dude |
03:45:17 | SolumnMushroom | The program I use in my computer programming class is Ch by SoftIntegration |
03:45:54 | SolumnMushroom | It's a lot like c# |
03:46:48 | bobdaduck | Man |
03:46:54 | bobdaduck | In my programming class |
03:46:57 | bobdaduck | back in high school |
03:47:00 | bobdaduck | BORLAND BABY |
03:47:10 | SolumnMushroom | Want to put out there that at my sister's school in her classroom one of the computers has a BSoD... |
03:47:30 | SolumnMushroom | And I have pics |
03:47:54 | bobdaduck | Quote from inside class when one of us smuggled in VC++ 2010: "Woah. Its like, intuitive, and useful!" |
03:48:12 | kaen | =.= |
03:48:34 | SolumnMushroom | Stop code: c000021a |
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03:58:06 | SolumnMushroom | Was raptor on earlier? |
04:04:49 | Lamp89 | hi |
04:04:52 | Lamp89 | i made a new map |
04:04:55 | Lamp89 | ITZ A RACE |
04:04:56 | Lamp89 | :D |
04:05:05 | SolumnMushroom | Oh fun |
04:05:10 | Lamp89 | Wanna see? |
04:05:15 | SolumnMushroom | Sure |
04:05:33 | Lamp89 | Come to my server. |
04:07:03 | Lamp89 | u like |
04:07:04 | Lamp89 | ? |
04:07:19 | Lamp89 | u like? |
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04:10:42 | SolumnMushroom | My mac makes an excellent dedicated server machine |
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04:32:24 | SolumnMushroom | Greetings |
04:35:22 | SolumnMushroom | And how are you raptor? |
04:35:28 | raptor | hi |
04:35:35 | raptor | i am fine thanks. You? |
04:35:56 | SolumnMushroom | A little tired, but otherwise fine |
04:36:28 | raptor | wait, Lamp didn't know what wild west was? Isn't he from the US? |
04:40:25 | SolumnMushroom | raptor: Behold, my unofficial demo of Bitfighter made in Scratch |
04:40:28 | SolumnMushroom | http://scratch.mit.edu/projects/MaxGerbode/3100730 |
04:40:43 | kaen | I thought so too |
04:40:48 | kaen | kids these days. |
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05:41:45 | raptor | SolumnMushroom: neat! |
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18:52:28 | bobdaduck | *cricket* |
18:52:44 | kaen | hello hello |
18:52:51 | kaen | gets quiet mid-week |
18:53:09 | kaen | "real life" or some shit like that. |
18:53:47 | kaen | plus all the kiddies are in school right now. |
19:14:41 | bobdaduck | Yeah but like |
19:14:54 | bobdaduck | I'm at real life and I'm usually still talking like I do |
19:15:06 | bobdaduck | And most of us aren't kiddies xD |
19:15:21 | bobdaduck | ~most of us who hang out in the irc channel |
19:15:27 | kaen | word. |
19:16:12 | kaen | bob how can I make the stats better? |
19:16:24 | kaen | right now I'm wiring in the bitfighter.org stylesheet |
19:16:30 | kaen | so it at least looks like it's part of the site. |
19:16:40 | kaen | but I mean... I just don't feel compelled to use it. |
19:16:56 | bobdaduck | Well |
19:17:01 | kaen | I did for like five minutes after I made it, and now I don't even look at it. |
19:17:02 | bobdaduck | We need to integrate it into the game. |
19:17:06 | kaen | and I flippin' made it. |
19:17:08 | kaen | heh |
19:17:16 | kaen | we need a lot of ground work for that |
19:17:23 | bobdaduck | People's profiles aren't important in bitfighter at all. |
19:17:26 | kaen | for instance a real UI lib |
19:17:43 | bobdaduck | I outright told a friend after introducing him to the game that he probably shouldn't register. |
19:18:00 | kaen | I'm slightly taken aback by that |
19:18:02 | kaen | why not? |
19:18:12 | bobdaduck | What is the point of making an account? |
19:18:21 | bobdaduck | Forums access: We have about 20 people if that. |
19:18:35 | bobdaduck | Badges: So what, you only see them in game and there's only like four of them anyway. |
19:18:51 | kaen | keeps people from messing up your stats :) |
19:18:57 | bobdaduck | Yeah |
19:19:10 | bobdaduck | stats that nobody looks at or cares about because there's no ties to your account |
19:19:29 | kaen | integrate it in the forum? |
19:19:41 | bobdaduck | That's a start. |
19:19:44 | kaen | that's easy-squeezy. |
19:19:53 | bobdaduck | It really needs in-game access though. |
19:19:58 | bobdaduck | I'm not really pushing for it |
19:20:01 | kaen | that's really a lot of work though |
19:20:04 | kaen | I understand :) |
19:20:18 | bobdaduck | But it is something that would be a serious leap. |
19:20:23 | kaen | very true |
19:20:29 | bobdaduck | As far as "how good our game is". |
19:20:44 | kaen | yes, that's a major feature imo |
19:20:52 | bobdaduck | But yeah, its a lot of work so I'm not pushing everyone to do it. |
19:20:54 | kaen | the stuff version bumps are made of |
19:21:03 | bobdaduck | Yeah. |
19:21:10 | kaen | anyway, so your point is I'm polishing a turd? |
19:22:10 | kaen | (lipstick on a pig) |
19:22:54 | bobdaduck | No |
19:23:05 | bobdaduck | Stats are big and should be a thing |
19:23:13 | bobdaduck | but our system currently doesn't really allow for it. |
19:23:20 | bobdaduck | Forum integration would be a great start |
19:23:50 | bobdaduck | And we need more badges to make them worth more |
19:24:23 | bobdaduck | And then the badges should show on the forum. |
19:24:44 | kaen | if we shipped a few images for badges they would be super easy to add... |
19:24:52 | kaen | currently you have to program them. |
19:24:58 | bobdaduck | shipped? |
19:25:07 | kaen | included them with the game |
19:25:14 | kaen | bitfighter doesn't ship with any images |
19:25:28 | kaen | it's a common meme in here. |
19:26:27 | bobdaduck | I still don't quite understand |
19:26:35 | bobdaduck | They're server side? |
19:26:49 | kaen | no, there's a render function for each badge |
19:26:53 | kaen | written in c++ |
19:27:04 | kaen | so to even add badges we have to update the client |
19:27:24 | bobdaduck | Ah |
19:27:48 | kaen | if we shipped images for badges we could have badge packs, or have a server send them to the client when we add them. |
19:27:49 | kaen | etc. |
19:28:07 | kaen | without doing an entire release for it. |
19:28:13 | bobdaduck | Okay |
19:28:14 | kaen | but I'm just dreaming out loud |
19:28:21 | bobdaduck | So... Also getting to the stats |
19:29:21 | bobdaduck | There's not like an easy link to it or anything like that |
19:29:31 | bobdaduck | So its like, something that exists but that people are never going to see. |
19:29:33 | kaen | it's because they still suck |
19:29:41 | kaen | so I don't want to advertise them to new-comers |
19:29:53 | kaen | that's why I'm doing cosmetic stuff right now |
19:29:56 | bobdaduck | lol |
19:30:05 | kaen | I wouldn't feel so bad about asking raptor to put a link in the header |
19:30:22 | kaen | so it's need polish, but yes that's a goal |
19:30:26 | kaen | it needs* |
19:30:27 | kaen | ... |
19:30:45 | bobdaduck | So cosmetic changes... |
19:31:09 | kaen | I like the visual rhythm of the current player list page |
19:31:16 | kaen | I want to make it colored like the normal website |
19:31:21 | kaen | add stars |
19:31:28 | bobdaduck | That might make it hard to read |
19:31:37 | bobdaduck | black background is a hard thing to work with |
19:31:40 | kaen | no, just in the background around the table |
19:31:40 | bobdaduck | aesthetically |
19:31:43 | kaen | true |
19:31:49 | kaen | dull gray is not much better... |
19:31:57 | kaen | I was hacking, not graphic designing though |
19:33:01 | bobdaduck | yeah |
19:33:46 | kaen | dude I wrote almost 1,500 lines of code in like three days |
19:34:01 | bobdaduck | lol |
19:34:06 | bobdaduck | Yes, impressive. |
19:34:10 | kaen | not even counting the f***ing SQL stuff I did |
19:34:22 | kaen | I'd show you but your brain might explode. |
19:34:41 | bobdaduck | rofl |
19:34:45 | bobdaduck | Yeah |
19:35:03 | bobdaduck | Kind of like if Quartz and I were to release the raw level code of "Rave Party!" |
19:35:13 | kaen | I don't even want to see it. |
19:35:17 | bobdaduck | lol |
19:35:17 | kaen | but I do love that level |
19:35:43 | bobdaduck | We all do |
19:35:50 | kaen | I feel like it's almost a satire |
19:36:05 | kaen | except unlike other satires it is enjoyable. |
19:36:46 | bobdaduck | lol |
19:36:56 | bobdaduck | *almost* satire? |
19:37:29 | kaen | I didn't want to say "obviously a satire" in case it wasn't... |
19:37:37 | bobdaduck | lol |
19:37:40 | bobdaduck | No |
19:37:47 | bobdaduck | The level that is "obviously a satire" |
19:37:52 | bobdaduck | Is /getmap soooo hard. |
19:38:01 | kaen | never seen it |
19:38:07 | bobdaduck | Oh man |
19:38:18 | bobdaduck | You're missing out |
19:38:26 | bobdaduck | Most troll level in existence |
19:38:49 | bobdaduck | You can see it on Sam's server |
19:39:02 | bobdaduck | You're right Rave party isn't full out satire, its more "almost satire" as you said. |
19:40:06 | kaen | wow these stats are old |
19:40:18 | kaen | well, the php is anyway |
19:40:19 | bobdaduck | I would heavily advise and warn you to check out /getmap sooo hard on sam's server. |
19:40:26 | kaen | doesn't even display stats for seekers. |
19:41:08 | bobdaduck | Doesn't display quite a few stats, if I remember right |
19:41:23 | kaen | oh? |
19:41:38 | bobdaduck | I don't remember what they were |
19:41:39 | bobdaduck | xD |
19:42:15 | kaen | if you remember, let me know |
19:42:15 | bobdaduck | I'ma head out to lunch |
19:42:16 | bobdaduck | back in a bit |
19:42:21 | kaen | or better yet, put them here: https://code.google.com/p/bfstats/issues/list |
19:42:21 | kaen | peace |
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20:03:49 | bobdaduck | okback |
20:03:56 | bobdaduck | Where's the bitfighter stats? |
20:04:54 | kaen | http://bitfighter.org/stats/stats.php |
20:07:36 | bobdaduck | Okay |
20:07:48 | bobdaduck | we need a way to differenciate points across gametypes |
20:07:50 | bobdaduck | really bad. |
20:08:08 | bobdaduck | 200 points per game makes no sense on ctf |
20:08:35 | kaen | okay but here are the parameters: |
20:09:09 | kaen | changing the master server code has serious implications, so we must work with limited (and fixed) set of data |
20:09:22 | kaen | I'll give you a list of what's in the db |
20:09:23 | kaen | hold on |
20:11:22 | bobdaduck | Also what serious implications |
20:12:57 | kaen | http://pastie.org/6155963 |
20:13:22 | kaen | click the arrows at the top-right of the paste to widen the view |
20:14:46 | kaen | things that end in _id aren't important, they're ways to keep track of players and games between each set of data |
20:15:20 | kaen | the implications are that we have to rewrite the master, the server, the SQL triggers, the SQL aggregator, and the PHP |
20:15:20 | bobdaduck | Also stats should show badges |
20:15:32 | kaen | any time we change the stats |
20:15:34 | bobdaduck | Worth! |
20:15:48 | kaen | the data each server sends for stats* |
20:15:56 | kaen | maybe, but only once we have final draft |
20:16:06 | bobdaduck | True. |
20:16:33 | kaen | but, as you noticed there are some stats I'm not using right now |
20:16:44 | kaen | it is extremely difficult to merge data between tables |
20:17:07 | kaen | simply merging a each player's stats required me to learn an entirely new programming language |
20:17:29 | kaen | and then implement an advanced technique usually only applied by revered gurus of that language |
20:17:34 | bobdaduck | lol |
20:17:39 | bobdaduck | in 3 days. |
20:17:42 | kaen | yes. |
20:17:52 | bobdaduck | *fist bump* |
20:17:59 | kaen | *reciprocated* |
20:19:00 | kaen | here's a crazy thought I had |
20:19:12 | bobdaduck | Delete engineer? |
20:19:21 | kaen | we actually have a list of players for each game and the results/scores per player. |
20:19:30 | bobdaduck | ok |
20:19:39 | kaen | we could use matrix operations to do strength-of-schedule ranking of each player. |
20:19:58 | kaen | e.g. quartz beat you and you beat me therefore quartz is ranked higher. |
20:20:10 | bobdaduck | Huh. |
20:20:16 | kaen | but you'd have to weight victories somehow |
20:20:18 | kaen | arbitrarily |
20:20:25 | kaen | and therefore always incorrectly :/ |
20:20:34 | bobdaduck | Based on an authenticated game I'd think |
20:20:39 | kaen | yes |
20:20:51 | bobdaduck | Which should be something like 6 players 4 registered |
20:21:49 | kaen | ah interesting |
20:22:09 | kaen | yes, the game I worked on before this had a rule that stats were only counted when 4 or more players were in-game |
20:22:20 | kaen | (it didn't have authentication, but that's even better) |
20:22:27 | bobdaduck | I believe |
20:22:39 | bobdaduck | our current system is 2 registered and 2 non registered. |
20:22:57 | bobdaduck | I say it should be higher |
20:23:31 | kaen | maybe when it's easy to find 6 player games :) |
20:23:40 | bobdaduck | Also win/lost ratio should show on the stats main page |
20:23:45 | bobdaduck | Dude |
20:23:52 | bobdaduck | its really easy to find 6 player games now |
20:24:02 | bobdaduck | bitfighter has really shot up in the past month or so |
20:24:09 | kaen | it has been for like the last month -- yeah |
20:24:38 | kaen | warm weather ahead though... |
20:25:35 | bobdaduck | We'll see |
20:25:40 | bobdaduck | I think it will snowball |
20:26:22 | kaen | I think you could be right |
20:26:27 | kaen | we just need to hit critical mass |
20:26:44 | bobdaduck | yeah |
20:26:47 | bobdaduck | We're close |
20:26:51 | bobdaduck | big games most evenings |
20:27:59 | kaen | I try to show up even though I hate playing... |
20:28:11 | kaen | (only because it's so damn hard for me) |
20:28:37 | bobdaduck | huh? why? |
20:29:08 | kaen | there's no real great way to use both modules while using a trackpad |
20:29:19 | kaen | and this is the only machine I have :/ |
20:29:30 | bobdaduck | How the |
20:29:36 | kaen | best I came up with is modules to N and M, thumb on the track pad |
20:29:37 | bobdaduck | Why don't you have a mouse |
20:29:39 | bobdaduck | xD |
20:29:44 | kaen | south bridge is burnt up |
20:29:50 | kaen | I don't USB ports or audio |
20:30:01 | kaen | don't have working* |
20:30:33 | bobdaduck | And... You won't buy a new computer |
20:30:41 | bobdaduck | And your computer has no speakers |
20:30:44 | kaen | I've got other things to buy :) |
20:30:45 | bobdaduck | Or mouse |
20:30:49 | kaen | computer has speakers |
20:30:53 | kaen | and I have an awesome mouse |
20:31:00 | kaen | I don't have $150 for a new mobo |
20:31:06 | kaen | let alone for new machine. |
20:31:26 | kaen | if it burns up any more you just won't see me for a while lol |
20:31:44 | kaen | wifi card has actually been spazzing out lately... |
20:31:45 | bobdaduck | lol |
20:31:53 | bobdaduck | I feel like a friend is super sick |
20:31:59 | bobdaduck | And I'm scared he's gonna die |
20:32:07 | bobdaduck | xD |
20:32:09 | kaen | I occasionally have to take the keyboard off of my laptop to remove/reinsert it |
20:32:23 | kaen | it's like the connections come loose or something |
20:32:36 | kaen | lol don't worry I'll get better soon |
20:32:37 | bobdaduck | How old is this laptop? |
20:32:39 | kaen | *feeble cough* |
20:32:51 | kaen | like three years |
20:32:54 | kaen | four years now maybe |
20:33:05 | kaen | it's been through a lot with me |
20:33:15 | bobdaduck | lol |
20:33:23 | bobdaduck | My computer is about that old |
20:33:30 | bobdaduck | But mine is not falling apart |
20:33:35 | kaen | I will never buy another toshiba |
20:33:45 | bobdaduck | Were you going skydiving with it? |
20:33:50 | kaen | I carried this one around in a backpack while I was couch surfing a few years ago. |
20:33:53 | bobdaduck | Swimming maybe? |
20:34:35 | bobdaduck | Playing extreme sports? |
20:35:05 | kaen | nope. the southbridge burning up is a chronic problem with my model |
20:35:13 | kaen | dude I'll find the thread on toshiba, it's kind of hilarious |
20:35:27 | bobdaduck | k |
20:35:39 | kaen | http://forums.toshiba.com/t5/Audio-Sound/no-sound-usb-on-satellite-l505d-gs6000/td-p/172564 |
20:36:16 | kaen | it's got like 261 posts. that's how many confused soccer moms and elderly men actually made it to the toshiba support forum and found this thread |
20:36:33 | kaen | wondering why their sound, usb ports, and card readers spontaneously stopped working |
20:36:45 | kaen | almost invariable two to three weeks out of warrenty |
20:36:49 | kaen | warranty |
20:37:12 | bobdaduck | rofl |
20:37:25 | kaen | it's because of bad design, the cpu/gpu overpower the fan |
20:37:45 | kaen | which pumps superheated (~110 C) air over the foam dust-blocking insert |
20:37:49 | kaen | the foam block melts |
20:37:52 | kaen | seals the air vent |
20:38:02 | kaen | so the laptop becomes extremely hot (painful to touch) |
20:38:08 | bobdaduck | yep |
20:38:21 | kaen | and if left on too long melts the traces/soldering of the south bridge. |
20:38:58 | kaen | I was astounded when I found this thread one morning, lamenting the tragic maiming of my dearest companion. |
20:39:21 | kaen | and then the rage of a thousand burning suns... |
20:39:28 | bobdaduck | lol |
20:39:50 | kaen | so anyway, I use a trackpad. |
20:40:04 | bobdaduck | Ow. |
20:42:07 | bobdaduck | And yet you can still program 1500 lines of code in three days |
20:42:15 | kaen | sure |
20:42:18 | bobdaduck | And press on using the computer and working on projects |
20:42:20 | kaen | the keyboard works fine :) |
20:42:28 | bobdaduck | Techie seal right here |
20:42:33 | kaen | lol |
20:42:55 | bobdaduck | Have some sort of endurance contest to see how long people can persevere using their computer after loading it up with all kinds of problems |
20:43:10 | bobdaduck | I bet the show could make a lot. |
20:43:40 | bobdaduck | "and here, we're going to stick bubblegum inside the USB ports. HOW WILL THE USER REACT?" |
20:44:47 | kaen | focus the beams of a CRT so that one pixel is actually a high-powered electron beam. |
20:44:59 | bobdaduck | lol |
20:45:53 | bobdaduck | Burn out random parts of the motherboard] |
20:46:05 | bobdaduck | Jam the fan |
20:46:19 | kaen | send a noise signal through all speakers at full volume |
20:46:33 | bobdaduck | Load all kinds of random viruses on the computer |
20:47:00 | bobdaduck | Make it beep on key press |
20:47:09 | kaen | put windows on it. |
20:47:16 | bobdaduck | rofl |
20:47:26 | bobdaduck | Whoever keeps their computer working the longest wins |
20:47:41 | bobdaduck | ...and gets to keep the computer. |
20:47:48 | kaen | bahaha. |
20:54:26 | bobdaduck | You gonna make a level for the contest? |
20:54:46 | kaen | maybe. I've never really tried to make a bitfighter level. |
20:55:03 | bobdaduck | Do it! |
20:55:25 | kaen | I'm not sure I understand the game mechanics/flow well enough to do it. |
20:57:03 | bobdaduck | So? |
21:05:03 | | raptor has joined |
21:05:03 | | ChanServ sets mode +o raptor |
21:05:40 | bobdaduck | Gentleraptor! |
21:05:46 | bobdaduck | I THOUGHT YOU HAD DIED |
21:05:47 | raptor | howdy folks |
21:05:52 | raptor | i had an exam... |
21:06:05 | kaen | herro |
21:06:06 | raptor | electromagnetic physics |
21:06:26 | raptor | kaen: japanese? |
21:06:34 | kaen | lol |
21:06:53 | kaen | I think it's korean. |
21:07:05 | kaen | according to a reliable source. |
21:07:12 | bobdaduck | japanese can't do r's |
21:07:13 | bobdaduck | so |
21:07:24 | kaen | I didn't even mean it like that |
21:07:29 | bobdaduck | At least |
21:07:34 | kaen | I was just being ridiculous... |
21:07:35 | bobdaduck | according to a unreliable source. |
21:08:08 | bobdaduck | An unreliable source being a joke that makes fun of japanese not being able to say their 'R's. |
21:28:11 | bobdaduck | Raptor |
21:28:13 | bobdaduck | In levelgen |
21:28:23 | raptor | hi |
21:28:23 | bobdaduck | On zone enter I need it to start a timer |
21:28:38 | raptor | ok |
21:29:24 | raptor | http://bitfighter.org/luadocs/class_timer.html |
21:29:53 | bobdaduck | Excellent |
21:30:03 | kaen | is that supported in 018 servers? |
21:30:10 | kaen | onzoneenter, I mean |
21:30:13 | bobdaduck | I have no idea how you people navigate the luadocs so fast |
21:30:20 | bobdaduck | Nope. |
21:30:25 | bobdaduck | I'll have to run from a custom build |
21:30:48 | raptor | poor poor 018... we praised levelgens only to have them be broken |
21:31:12 | bobdaduck | rofl |
21:31:22 | bobdaduck | This level I'm thinking |
21:31:25 | bobdaduck | Is going to be so amazing |
21:31:40 | bobdaduck | Not "ow my everything" amazing like rave party |
21:32:01 | bobdaduck | Or "best ever" amazing like ducks rock |
21:32:06 | bobdaduck | AMAZING ALL ITS OWN. |
21:32:51 | bobdaduck | Though.... My queue is starting to stack up again. I have three outstanding half-finished levels and I still need to make something for the contest xD |
21:33:59 | raptor | oh yeah.. the contest... |
21:35:26 | bobdaduck | lol |
21:35:30 | bobdaduck | YOU GONNA MAKE SOMETHING? |
21:36:28 | raptor | well, now that my exam is over... maybe i'll find the time to shirk some other responsibility in favor of making a level :) |
21:38:28 | bobdaduck | Woohoo! |
21:45:03 | bobdaduck | If I use a schedule once timer in an on entered zone event |
21:45:13 | bobdaduck | it will schedule each time I enter the zone, correct? |
21:45:43 | raptor | yes... but if the function it calls is using a global object, that object will be reused |
21:52:04 | bobdaduck | like...? |
21:52:31 | raptor | for instance, if your function uses a textItem that is global |
21:52:58 | raptor | then when someone else enters a zone, it will be used again and lose the previous state |
21:56:20 | bobdaduck | REALTALK |
21:56:23 | bobdaduck | WHAT DOES THAT MEAN. |
22:11:20 | | LordDVG Quit (Remote host closed the connection) |
22:11:49 | raptor | it means |
22:12:00 | raptor | ship enter zone -> textitem pops up! |
22:12:02 | | Darrel Quit (Quit: Closed IRC client) |
22:12:25 | raptor | another ship enters zone elsewhere -> textitem pops up! (old one mysteriously disappears) |
22:12:54 | raptor | as one example of goofiness that can happen |
22:13:30 | | koda has joined |
22:27:29 | bobdaduck | ah okay |
22:28:09 | bobdaduck | And I can prevent that by using schedulewhiletrue right? |
22:29:24 | raptor | no.. by using a different textitem object per zone |
22:35:58 | bobdaduck | If its creating the textitem...? |
22:38:14 | raptor | then it's local and should be good |
22:38:50 | bobdaduck | okey |
22:47:36 | | bobdaduck Quit (Quit: Page closed) |
23:38:03 | | bobdaduck has joined |
23:49:19 | bobdaduck | I think I figured out why sands of time stopped working |
23:49:26 | bobdaduck | LEVELGEN LINE ENDINGS EXPLODED. |
23:49:46 | raptor | did you get my PM? |
23:50:03 | bobdaduck | No. |
23:50:21 | raptor | ok |
23:50:36 | raptor | anyways, i discovered that .zip file format destroys line endings |
23:50:42 | bobdaduck | Well |
23:50:47 | bobdaduck | ....That explains so much. |
23:50:59 | bobdaduck | Every issue I've ever had |
23:51:01 | bobdaduck | ...Ever. |
23:51:24 | raptor | yeah, because, if you use notepad++, you should not have a line ending problem |
23:57:38 | raptor | wild west... hmmm |
23:57:38 | | raptor Quit (Remote host closed the connection) |
23:57:44 | bobdaduck | lol |
23:58:03 | | raptor has joined |
23:58:04 | | ChanServ sets mode +o raptor |
23:58:09 | bobdaduck | Wild west |
23:58:13 | bobdaduck | now THAT'S a contest theme |
23:58:14 | bobdaduck | xD |
23:59:05 | raptor | i wish i could come up with better prizes... |