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| 01:21:27 | SolumnMushroom | Yesterday I played Sonic R |
| 01:25:48 | Nothing_Much | not that bad of a game |
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| 01:31:19 | SolumnMushroom | I know, right? Then again, I DID play it on a Wii with one of the best controllers ever made |
| 01:31:40 | SolumnMushroom | The Gamecube controller |
| 01:32:06 | SolumnMushroom | http://www.youtube.com/watch?v=5PQc_S-FPi0 This never stops being funny |
| 01:42:08 | Nothing_Much | haha the gc controller's obviously superior to everything the wii's ever done |
| 02:01:46 | Nothing_Much | lol jontron |
| 02:01:51 | Nothing_Much | he's absolutely hysterical |
| 02:04:34 | Nothing_Much | oh hey |
| 02:04:39 | Nothing_Much | bitfighter made it to desura :D |
| 02:05:07 | Fordcars | really?!? |
| 02:06:58 | Nothing_Much | Yep! Just gotta get the Linux stuff available |
| 02:07:09 | Nothing_Much | Cuz so far it's only on Mac/Windows as of yet |
| 02:07:46 | Fordcars | hehe nice |
| 02:08:27 | Nothing_Much | Oh it was released not even an hour ago :D |
| 02:08:38 | Nothing_Much | Maybe the Linux stuff is in production still |
| 02:09:00 | Fordcars | go on desura.com now |
| 02:09:07 | Fordcars | bitfighter is on the HOME PAGE! |
| 02:10:38 | Nothing_Much | Yep, but unfortunately it's not yet on the Linux32/64 home pages yet |
| 02:10:55 | Nothing_Much | I'll post a comment on the game page that'll explain where to download it |
| 02:45:29 | | raptor has joined |
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| 02:46:52 | raptor | good evening |
| 02:49:02 | Nothing_Much | evenin' |
| 02:49:07 | Nothing_Much | BF's on desura :D |
| 02:49:21 | raptor | hooray! |
| 02:49:31 | Nothing_Much | it's not available on linux yet tho |
| 02:49:38 | Nothing_Much | the windows and mac versions are there tho |
| 02:49:39 | raptor | and it probably won't be |
| 02:49:50 | | Lamp89 has joined |
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| 02:49:52 | raptor | they changed their Linux policy |
| 02:49:57 | Lamp89 | kaen |
| 02:50:00 | Nothing_Much | what is their linux policy? |
| 02:50:11 | Fordcars | bitfighter is on the home page!!!! |
| 02:50:14 | Fordcars | hehe |
| 02:50:40 | raptor | here is what the manager said last: |
| 02:50:42 | raptor | "We have decided to change the way we do things on Linux. You will need to include those libraries yourself with the game. We are trying to phase out the dependencies libraries and have developers just include them with their game. We are also moving to one Linux branch and then the developer will need a script to choose between the 32/64 and launch the right one." |
| 02:50:59 | Lamp89 | KAEN |
| 02:51:10 | Lamp89 | kaen: here ya go: http://www.bitfighter.org/forums/viewtopic.php?f=41&t=1177 |
| 02:51:30 | Nothing_Much | oh, that shouldn't be a problem, is it? |
| 02:51:48 | raptor | well... it's more work for us, and larger binaries, and wrapper scripts are horrid |
| 02:51:58 | Nothing_Much | wrappers? |
| 02:52:08 | raptor | yep |
| 02:52:41 | raptor | none of it is hard, but we we're hoping for some cohesive system on their part |
| 02:52:46 | Nothing_Much | what exactly is needed to be done for something like that? it sounds simple |
| 02:52:46 | | Lamp89 Quit (Remote host closed the connection) |
| 02:52:49 | Nothing_Much | oh |
| 02:53:24 | Nothing_Much | well that's a shame, maybe when 019 comes out then? |
| 02:53:35 | raptor | i might do it earlier... |
| 02:53:45 | raptor | but i don't want to focus on it yet.. |
| 02:53:53 | Fordcars | hey guys, do you know if Inkscape can make SVGs? |
| 02:53:59 | Nothing_Much | it's np, those bugs gotta get taken care of |
| 02:54:05 | raptor | Fordcars: that is its primary purpose |
| 02:54:35 | Fordcars | yeah, thought so too, I have a few open-source games using that to make levels |
| 02:54:52 | Fordcars | well I found a way to make fancy bitfighter levels now |
| 02:55:02 | Nothing_Much | bitfighter can handle svgs? |
| 02:55:49 | Fordcars | nah, but this (http://www.bitfighter.org/forums/viewtopic.php?f=41&t=1177s0) can |
| 02:56:10 | Nothing_Much | oh my |
| 02:56:25 | Nothing_Much | is there a comparison/contrast between a basic bf level and an SVG one? |
| 02:56:45 | Fordcars | brb |
| 02:58:44 | kaen | it just takes paths from the svg and turns it into BarrierMaker lines |
| 02:59:19 | kaen | but it can make level files that are pretty massive (in bytes) if your svg is complex or your settings are too high |
| 02:59:41 | kaen | so the comparison is basically that it has tons of walls |
| 03:00:01 | kaen | raptor, that thing is pretty cool, btw :) |
| 03:00:29 | | Platskies has joined |
| 03:00:53 | Platskies | Hey raptor… I managed to compile my own version of Bitfighter |
| 03:01:09 | raptor | kaen: thanks! it's *really* basic |
| 03:01:11 | kaen | sure |
| 03:01:23 | kaen | but I spent all day hacking one up in ruby before lamp showed me yours :P |
| 03:01:30 | raptor | haha |
| 03:01:43 | kaen | pure coincidence that I happened to find it today |
| 03:01:47 | raptor | sorry it's in java |
| 03:01:50 | | kaen shrugs |
| 03:02:00 | kaen | I didn't have to compile anything! |
| 03:02:12 | raptor | but i did it so i could enter 'Celtic Arena' in a 'Curves' level design contest, so i favored speed of development |
| 03:02:30 | kaen | ah, very cool |
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| 03:03:39 | Fordcars_ | heh just tried the SVG converter |
| 03:05:11 | Fordcars_ | :P |
| 03:07:27 | kaen | Platskies, cool! did you get the xcode project to work? |
| 03:07:57 | Platskies | Yes, but I haven't yet got module music to work yet |
| 03:08:04 | raptor | oh, hi Platskies, sorry didn't see your message |
| 03:08:10 | raptor | ok Platskies, two things |
| 03:08:40 | raptor | 1. pretend the old xcode4 project doesn't work (and never did) |
| 03:08:56 | raptor | 2. *all* dependencies are already included in our repository for you so you don't need to download anything extra |
| 03:09:24 | Platskies | can you build a 64-bit version? |
| 03:09:38 | Platskies | with module music working |
| 03:09:52 | raptor | with the xcode 3 project, yes, it's all set up |
| 03:09:58 | Platskies | Just wondering if the library is 32-bit only |
| 03:10:21 | raptor | nope, I compiled all libraries to be FAT binaries with 3 architectures: x86, ppc, x86_64 |
| 03:10:25 | Fordcars_ | thank you so much for keeping Bitfighter working in Xcode 3 btw |
| 03:10:41 | Platskies | Oh thanks raptor |
| 03:10:58 | Platskies | I've done that before I hate it |
| 03:11:03 | Platskies | before…* |
| 03:11:11 | Fordcars_ | before |
| 03:11:26 | Platskies | I've done that before… I hate it |
| 03:11:36 | raptor | Platskies: what version of xcode 4? |
| 03:11:36 | Platskies | ^ what I meant |
| 03:11:36 | Fordcars_ | :P |
| 03:11:42 | Platskies | 4.6 |
| 03:11:47 | Fordcars_ | whatisthedifference |
| 03:12:09 | Fordcars_ | oh sorry :P |
| 03:12:10 | raptor | i skipped building an xcode 4 project in the early days because it was so crashy |
| 03:12:17 | raptor | is it stable-ish enough now? |
| 03:12:18 | Platskies | The interface :P (and lots of other little things) |
| 03:12:25 | Platskies | Didn't crash for me I don't think |
| 03:12:37 | Platskies | what makes you say that…? |
| 03:12:42 | Fordcars_ | :P sorry I answered late |
| 03:13:10 | raptor | when it was first released (4.0) it wasn't so great |
| 03:13:20 | raptor | new interface + crash kept a lot of people away |
| 03:13:29 | Platskies | Oh |
| 03:13:36 | Platskies | You're talking about Xcode, not Bitfighter |
| 03:13:39 | raptor | yes |
| 03:13:45 | Platskies | It's gotten better, yes |
| 03:13:47 | Platskies | Xcod ehas |
| 03:14:00 | raptor | ok |
| 03:15:21 | Platskies | Also the version showed up in the window's title bar and the menu as 018a when I built |
| 03:16:09 | Platskies | (not like the build you sent me) |
| 03:16:43 | raptor | that's fine, anything can happen when you build from the repo! |
| 03:16:51 | raptor | (as a forewarning) |
| 03:16:59 | raptor | no guarantees it won't crash :) |
| 03:17:06 | Platskies | Oh here's a list of hopefully everything I did: |
| 03:17:37 | Platskies | http://pastie.org/private/q23ad2ax5ey3xyuy2knog |
| 03:18:47 | raptor | #1 is bad |
| 03:18:53 | Platskies | Yeah :( |
| 03:18:54 | raptor | that's why you don't have music |
| 03:19:11 | Platskies | Yeah, I know what it's meaning |
| 03:19:22 | raptor | undo that and somehow get in libmodplug.framework in your header paths and linker |
| 03:19:36 | Fordcars_ | Do you need a compiler to code in javascript ".js"? sorry I am new to coding and has been for the last 5 years |
| 03:19:42 | Platskies | The linker complains that that symbol doesn't exist |
| 03:19:45 | Fordcars_ | sorry .jar |
| 03:19:47 | raptor | Fordcars_: no |
| 03:19:55 | Platskies | jar, yes |
| 03:20:08 | Fordcars_ | ok I will use python then |
| 03:20:12 | Fordcars_ | :P |
| 03:20:13 | Platskies | (although I haven't done any Java) |
| 03:20:54 | Fordcars_ | I have discovered the beauty of python |
| 03:21:19 | Fordcars_ | and the GPIO pins on the raspberry pi. And flask :P |
| 03:21:28 | Platskies | Oh raptor: I also had to manually add Sparkle |
| 03:23:54 | raptor | yeah, i'm sure there's still more problems.. |
| 03:24:10 | Platskies | Yeah, I might've changed stuff in the search paths |
| 03:25:10 | Platskies | Very sure actually |
| 03:27:53 | | bobdaduck has joined |
| 03:28:24 | raptor | bobdaduck! I think we're getting players from desura |
| 03:29:39 | bobdaduck | WHAT |
| 03:29:41 | bobdaduck | In other news |
| 03:29:47 | bobdaduck | 17 dungeons fixed for bitfighter |
| 03:29:48 | raptor | and they're all joining lamp's server! |
| 03:29:48 | bobdaduck | 30 to go |
| 03:29:51 | bobdaduck | KNRL |
| 03:29:54 | bobdaduck | NOOOOOOOOOOOO |
| 03:30:09 | raptor | we've lost one already.. |
| 03:30:27 | bobdaduck | ITS HORRIFIC |
| 03:31:08 | Platskies | raptor: In the alure target's framework search paths, I made ../../../lib search recursively — still didn't work :( |
| 03:32:37 | raptor | huh |
| 03:32:39 | raptor | hmm |
| 03:32:43 | raptor | maybe jsut '../' ? |
| 03:33:06 | Platskies | it's project-relative I believe |
| 03:33:32 | raptor | hmmm |
| 03:33:33 | Platskies | well the full string is |
| 03:33:33 | Platskies | "$(SRCROOT)/../../../lib" |
| 03:33:40 | | Nothing_Much Quit (Remote host closed the connection) |
| 03:33:44 | raptor | ah, source root? |
| 03:33:49 | raptor | yeah, play with the relative paths |
| 03:33:52 | raptor | try different ones |
| 03:34:01 | raptor | i'm not sure exactly how xcode 4 differes from 3 in this regard |
| 03:34:24 | Fordcars_ | raptor said: I think we're getting players from desura ALLREADY?!? awesome |
| 03:34:34 | Platskies | The thing is… everything in the header search paths have 3 ../../../'s |
| 03:38:28 | raptor | Platskies: just pretend none of that works anymore... |
| 03:38:40 | Platskies | Here's what the error looks like |
| 03:40:30 | raptor | use pastie.org to paste errors |
| 03:40:47 | Platskies | Oh derp it is selectable text |
| 03:41:10 | Platskies | The command-line output is anyway… |
| 03:41:40 | raptor | :) |
| 03:41:52 | Platskies | http://pastie.org/private/jf6kxhrn4gqi1swqsgvmug |
| 03:42:08 | raptor | oh |
| 03:42:21 | raptor | it looks like you've compiled it for 32-bit, but are linking with 64? |
| 03:42:29 | raptor | check to make sure alure is building as 64 |
| 03:42:39 | Platskies | alure's building as 64-bit intel |
| 03:42:52 | raptor | then something else must not be.. |
| 03:43:05 | Platskies | maybe alure's missing a file… Bitfighter was missing 2 :P |
| 03:43:08 | raptor | what OS? |
| 03:43:14 | Platskies | 10.8 |
| 03:43:19 | raptor | oh wait |
| 03:43:31 | raptor | yeah |
| 03:43:37 | raptor | make sure 'codec_modplug.cpp' is being compiled with alure |
| 03:43:40 | raptor | i bet that's missing |
| 03:43:48 | Platskies | Can't see it in Xcode |
| 03:43:53 | raptor | so yes! |
| 03:43:54 | Platskies | maybe it's in the filesystem though :P |
| 03:44:07 | Platskies | Ah ha ;) |
| 03:44:19 | raptor | progress! |
| 03:45:00 | Platskies | 6 linker errors now :O |
| 03:45:19 | Platskies | Who put the Xcode 4 project together btw? :P |
| 03:45:57 | raptor | a bunch of monkeys on typewriters |
| 03:46:04 | raptor | it was never actually finished |
| 03:46:21 | raptor | yay linker errors! that means compiling has passed! |
| 03:46:42 | Platskies | That other error was from ld, right |
| 03:46:54 | Platskies | thus being linking |
| 03:49:32 | Platskies | http://pastie.org/private/4tdxubdqso1k0knmy5b3eg |
| 03:49:42 | Platskies | Trying to figur ethat out now |
| 03:49:51 | raptor | is that with building alure? |
| 03:49:57 | Platskies | yep |
| 03:50:12 | raptor | ok, so libmodplug.framework needs to be added to the linker libraries for alure |
| 03:51:29 | Platskies | Oh, right |
| 03:51:30 | Fordcars_ | If they were monkeys on typewriters, I must be bacteria |
| 03:51:33 | Platskies | Was trying to find that! |
| 03:51:41 | Platskies | It's sort of weird in Xcode 4 |
| 03:51:45 | raptor | yeah... |
| 03:52:04 | | Nothing_Much has joined |
| 03:52:07 | raptor | you'll need to add libmodplug as a linked library for 'Bitfighter' target, too... |
| 03:52:08 | Platskies | in the Bitfighter target's Info pane, you can add libraries there, but that pane doesn't show for alure |
| 03:52:33 | Platskies | But you can still link with libraries in Build Phases |
| 03:53:34 | Platskies | OK, we're building Bitfighter now :) |
| 03:53:48 | Platskies | windows.h not found, lol |
| 03:54:18 | Platskies | Oh, I might know |
| 03:54:25 | Platskies | might be side effect of making something recursive |
| 03:55:07 | raptor | windows.h should never be included... |
| 03:55:13 | raptor | where is it being included from? |
| 03:55:14 | Platskies | I fixed it |
| 03:55:16 | raptor | ok |
| 03:55:27 | Platskies | I set "Always Search User Paths" to yes |
| 03:55:33 | Platskies | back to no know |
| 03:56:08 | Platskies | Now I have this: http://pastie.org/private/axxsvtysxmryitqxzqevcg |
| 03:56:24 | Platskies | Oh, might not be copying the frameowkr |
| 03:57:09 | raptor | yeah, it's not being bundled in the .app |
| 03:57:15 | Platskies | Yes! |
| 03:57:17 | Platskies | It's running now |
| 03:57:23 | raptor | cool |
| 03:57:27 | Platskies | Music works now |
| 03:57:31 | raptor | oh good |
| 03:58:07 | Platskies | would committing my changes help maybe? |
| 03:58:13 | Platskies | (If I can) |
| 03:59:30 | raptor | so if you think you are done, can you send me the xcode4 project? I'll probably look at it and touch it up |
| 03:59:39 | raptor | but |
| 03:59:41 | raptor | wait |
| 03:59:46 | raptor | which project did you load? |
| 03:59:55 | Platskies | Bitfighter_xcode4 |
| 03:59:58 | raptor | at what path, i mean? |
| 04:00:13 | Platskies | <bitfighter>/build/osx |
| 04:00:23 | Platskies | /xcode |
| 04:00:38 | raptor | ok good |
| 04:00:40 | | Lamp89 has joined |
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| 04:00:40 | | Lamp89 has joined |
| 04:02:04 | Lamp89 | kaen |
| 04:02:27 | Lamp89 | :| |
| 04:02:33 | Lamp89 | did you get my message? |
| 04:04:48 | raptor | ] |
| 04:05:12 | Platskies | raptor I'll upload the project in a little |
| 04:05:26 | | bobdaduck Quit (Quit: Page closed) |
| 04:05:50 | | Lamp89 Quit (Remote host closed the connection) |
| 04:09:24 | Platskies | btw, what was bitfighter.sh used for? Is that what the script in the "Create BF Game Release" target is now? |
| 04:13:13 | Platskies | And I just broke something :/ |
| 04:13:52 | Platskies | "Choose a destination with a supported architecture in order to run on this system" - I looked in Bitfighter.app... it has no executable :S |
| 04:14:25 | raptor | bitfighter.sh was an old mac-wrapper script that isn't needed anymore (thanks to koda) |
| 04:14:41 | raptor | create BF game release.. makes the DMG |
| 04:14:42 | Platskies | OK just cleaned and built it... it works :P |
| 04:14:48 | Platskies | Oh ok |
| 04:20:22 | | SolumnMushroom Quit (Quit: Leaving) |
| 04:21:55 | raptor | Platskies: are you on 10.8 ? |
| 04:21:57 | raptor | (OSX) |
| 04:23:41 | Platskies | Yep |
| 04:24:15 | Nothing_Much | monitormonitor |
| 04:24:20 | Nothing_Much | oops |
| 04:24:46 | Platskies | I think it should work with any Xcode 4 |
| 04:25:27 | Platskies | Originally some of the compiler choices were set as "unsupported" which are now "default" |
| 04:25:56 | raptor | oh good |
| 04:27:02 | Platskies | Oh btw, I thanked watusimoto about using module-based music… which he told me to credit you ;) |
| 04:27:11 | raptor | oh yeah |
| 04:27:15 | raptor | mods are great! |
| 04:27:38 | Platskies | one of the songs I recognized from Chopper for Mac :P |
| 04:28:57 | Fordcars_ | later guys |
| 04:30:11 | raptor | all the in-game music we use comes from one artist |
| 04:30:20 | Platskies | OK cya Fordcars_ |
| 04:30:27 | raptor | he released the music on the modarchive |
| 04:30:34 | Platskies | raptor: I recognized that, hehe |
| 04:31:05 | Platskies | and I've heard of modarchive |
| 04:34:31 | | Wuzzy2 has joined |
| 04:34:41 | Fordcars_ | Oh actually I'm staying :Pp |
| 04:36:49 | Platskies | Wanna play on BF? |
| 04:37:00 | | Fordcars_ Quit (Quit: Leaving) |
| 04:37:14 | | Fordcars has joined |
| 04:37:20 | | Wuzzy Quit (Ping timeout: 255 seconds) |
| 04:37:22 | Fordcars | sorry :P |
| 04:37:29 | raptor | i gotta find out how to increase osx 10.8 performance in my VM... |
| 04:37:36 | | Wuzzy2 Quit (Client Quit) |
| 04:37:58 | Fordcars | Can you boot 10.8 directly? |
| 04:38:07 | raptor | i have it in a VM |
| 04:38:45 | Fordcars | yeah but can you just install 10.8 on another partion and boot from boot screen? |
| 04:38:49 | Fordcars | at start up |
| 04:38:54 | raptor | no |
| 04:38:57 | Fordcars | ok |
| 04:39:10 | raptor | i don't want to fight through hackintosh drivers :) |
| 04:42:17 | Fordcars | haha |
| 04:46:05 | Fordcars | Well you could always click on the "Clean my Mac" or "Make my computer Faster" ads ;) |
| 04:47:28 | raptor | maybe if i give it 2 processors :-/ |
| 04:47:33 | Fordcars | :P |
| 04:47:34 | raptor | i forgot i turned one off.. |
| 04:47:40 | Fordcars | ooohhhh |
| 04:47:52 | Fordcars | nice thinking :P |
| 04:55:33 | Platskies | How much RAM do you have alloc'd? |
| 04:55:50 | Platskies | Also… does someone want to play with me on LittleMonkey? :D |
| 04:56:03 | Fordcars | heh I can't :P sorry |
| 04:56:25 | Fordcars | Both my arms got cut off today |
| 04:56:56 | Fordcars | :P actually I'll be leaving soon :P |
| 04:58:10 | Platskies | :( |
| 04:58:19 | Fordcars | sorry :/ |
| 04:58:33 | Fordcars | it's midnight here |
| 04:58:48 | Fordcars | I worked all night :( |
| 05:00:53 | Platskies | It's ok, doesn't matter then |
| 05:09:58 | raptor | now to find xcode without going through the appstore.. |
| 05:10:21 | Fordcars | lol |
| 05:10:59 | raptor | all i can say is that 10.8 is a step backwards in performance as VM |
| 05:11:14 | raptor | i don't know about normal hardware, though.. |
| 05:11:54 | Fordcars | well, the newer the OS, the newer hardware you need |
| 05:12:17 | raptor | yeah, but normally a new OS provides new features |
| 05:12:26 | raptor | i mean, i see the new UI changes and smoothness added |
| 05:12:33 | raptor | but i want it all off |
| 05:13:00 | Fordcars | ok :P |
| 05:13:58 | Platskies | You can if you want… but I don't think it'd make much differnece |
| 05:14:17 | Platskies | have you got 10.8.2? |
| 05:14:20 | raptor | no |
| 05:14:25 | raptor | maybe that'll help.. |
| 05:14:32 | Platskies | It should improve performance |
| 05:14:55 | Platskies | 10.8.3 should be close to release soon… |
| 05:15:10 | Platskies | it's been through about 10 betas apparently |
| 05:15:11 | raptor | xcode 4.6 is 1.6 GB !!! |
| 05:15:33 | Platskies | Used to be way more :P |
| 05:16:35 | raptor | oh man |
| 05:17:36 | Platskies | Xcode 3 was about 1 GB wasn't it? |
| 05:17:45 | Platskies | maybe more |
| 05:18:26 | raptor | 3.2.2 was like 1GB yes |
| 05:18:41 | raptor | i think it went up to like 4GB when they forced the iOS stuff on you after that |
| 05:19:07 | Platskies | Yeah |
| 05:19:20 | Platskies | They stripped out all of the extra tools into separate disk images |
| 05:19:28 | raptor | oh good |
| 05:19:53 | Platskies | Apple says they all still work on 10.8 |
| 05:20:22 | Platskies | If you don't know, the Developer folder is now contained within Xcode.app |
| 05:20:40 | Platskies | They did that in 4.3 or 4.4 I believe |
| 05:22:42 | Fordcars | later guys, I have to go |
| 05:22:57 | Fordcars | night! |
| 05:23:02 | | Fordcars Quit (Quit: Leaving) |
| 05:40:31 | raptor | 3 min. and I can install Xcode4! |
| 05:42:06 | Platskies | Yay! |
| 05:47:36 | raptor | let's see if my VM survives the 10.8.2 upgrade.. |
| 05:53:06 | | kodaws has joined |
| 05:55:26 | raptor | survived! |
| 05:55:51 | raptor | time for bed! night! |
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| 07:08:00 | Platskies | kaen: do you know it Bitfighter primarily uses the CPU or GPU to draw? |
| 07:08:18 | Platskies | It seems to use less CPU than my game |
| 07:09:08 | Platskies | Actually…hold no |
| 07:09:11 | Platskies | on* |
| 07:09:11 | kaen | GPU |
| 07:09:28 | kaen | it uses openGL calls for everything it renders |
| 07:10:22 | kaen | but it uses lots of CPU to do stuff like run lua scripts or pathfinding |
| 07:10:31 | kaen | otherwise it's a pretty low-spec game. |
| 07:12:49 | Platskies | Ah ok |
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| 07:45:20 | Lamp89 | :| |
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| 10:04:06 | watusimoto | Hi Platskies |
| 10:04:19 | watusimoto | I talked to raptor about your building problems |
| 10:04:30 | watusimoto | he told me the xcode4 project is incomplete |
| 10:04:46 | Platskies | Hey, you know I did compile it? |
| 10:04:54 | watusimoto | but that everything you need for the full build is included in the source archive |
| 10:04:57 | watusimoto | yes, I know |
| 10:05:08 | watusimoto | I also know you had some difficulties, and mods dont play |
| 10:05:12 | watusimoto | unless you resolved that |
| 10:06:37 | Platskies | I wasn't expecting my project to compile for raptor…there's probably system-defined dependencies I left in there |
| 10:08:10 | watusimoto | any chance you could clean the project up to the point where it is an improvement over what we have? Then we could put that back into our repo for the next osx user. It wouldn't need to be perfect, just better |
| 10:13:29 | watusimoto | hey Nothing_Much: we went live on desura, for windows anyway |
| 10:19:47 | Platskies | watusimoto: OK, I'll check if I'm using any system frameworks/libraries |
| 10:19:56 | Platskies | (if that was a problem) |
| 10:20:04 | watusimoto | thanks! |
| 10:28:48 | Platskies | OK, in my header search paths, I want to include the bundled version's Sparkle.framework headers… but |
| 10:29:09 | Platskies | (I was using a system-defined location before) |
| 10:30:31 | Platskies | I'm just wondering if I should copy the headers of that framework (or symlink) into the root Bitfighter directory, |
| 10:31:00 | Platskies | because that's what I think have happened to other libraries' headers |
| 10:31:51 | Platskies | They're in folders like <bitf root>/libsdl, yet the linked framework is in <bitf root>/lib |
| 10:32:14 | Platskies | It's a little confusing (sorry) |
| 10:32:55 | Platskies | I'm just curious if there's some sort of convention going on |
| 10:33:05 | Platskies | Any idea? |
| 11:54:06 | Platskies | watusimoto? |
| 11:57:21 | watusimoto | hi |
| 11:58:12 | watusimoto | no, I don't have an idea, but I can discuss with raptor later today and we can (hopefully) get you an answer |
| 11:58:32 | watusimoto | he reads the logs in the forums pretty regularly, so he'll see what you wrote above |
| 11:59:38 | watusimoto | but I think I do understand your question -- it's why are the headers in a different folder than the frameworks. Is that essentially it? |
| 12:06:01 | Platskies | Yeah basically |
| 12:16:02 | watusimoto | ok, I'll try to get you some info |
| 12:40:37 | Platskies | Thanks |
| 12:40:47 | Platskies | (sorry for the late replies, btw) |
| 13:12:50 | Platskies | OK I have to go now, bye :) |
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| 15:48:24 | raptor | buenos! |
| 16:24:28 | watusimoto | hi |
| 16:24:42 | raptor | hello |
| 16:26:23 | raptor | so i did ask platskies to give me his xcode4 project last night (and he did) |
| 16:26:42 | raptor | i spend most of the night trying to get xcode 4 running in my VM... almost done |
| 16:28:31 | watusimoto | ok good |
| 16:31:54 | raptor | one thing to note: the xcode 4 project will only build for 64-bit |
| 16:32:08 | raptor | it *may* build for 32bit x86, but certainly not ppc |
| 16:32:30 | watusimoto | so ppc requires xcode3 |
| 16:32:38 | raptor | yes |
| 16:33:26 | raptor | so i'll still use the older project on the osx 10.6 VM of mine until Apple shows up at people's doors, drags away their old hardware and forces me to be on osx 10.8+ |
| 16:34:48 | watusimoto | yes, that makes sense |
| 16:34:59 | watusimoto | as long as xcode3 builds for the latest osx |
| 16:35:56 | raptor | i have a feeling that osx is going to become something like 'osx forever!' and by just a forced-incremental updating system |
| 17:18:51 | | bobdaduck has joined |
| 17:29:43 | raptor | man, the web is completely unbrowseable without adblock |
| 17:30:30 | bobdaduck | Why would you DO that |
| 17:30:53 | raptor | i set up a new browser profile for something at work... |
| 17:31:57 | raptor | then i dared to look at some forums for answers to problems |
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| 17:59:06 | | Little_Apple has joined |
| 17:59:10 | Little_Apple | hello |
| 17:59:26 | raptor | hi |
| 18:00:28 | Little_Apple | raptor: have you looked into the steam greenlight much? |
| 18:00:36 | raptor | no, not much |
| 18:00:49 | Little_Apple | ok |
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| 18:12:42 | Little_Apple | i need to get working. |
| 18:12:53 | Little_Apple | laters |
| 18:12:56 | | Little_Apple Quit (Quit: Page closed) |
| 19:01:09 | bobdaduck | raptor |
| 19:01:15 | bobdaduck | I used your gravity well code for evil.... |
| 19:01:21 | raptor | NOooo |
| 19:01:32 | bobdaduck | Come see.... |
| 19:01:40 | raptor | ok, but briefly |
| 19:13:50 | bobdaduck | In other news, I finished RTS 2 |
| 19:14:25 | raptor | uh oh.. |
| 19:15:05 | bobdaduck | No big group to play it with but still. |
| 19:15:24 | raptor | is it mostly the same/ updated? or completely new? |
| 19:15:37 | bobdaduck | Completely new |
| 19:15:40 | bobdaduck | Same concept. |
| 19:15:41 | bobdaduck | Sort of. |
| 19:15:57 | bobdaduck | I dunno come see |
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| 20:04:55 | | bobdaduck has joined |
| 20:07:51 | bobdaduck | Can we just increase the limit of everything? |
| 20:08:12 | raptor | limits can be increased, but breakage will occur if we're not careful |
| 20:08:42 | raptor | because there's network optimizations that are expecting certain sizes |
| 20:09:56 | bobdaduck | For example... |
| 20:10:13 | raptor | for example, let's say the barrier limit was 64 |
| 20:10:44 | raptor | that's 2^6 or 6 bits of information needed to transmit across the network |
| 20:11:07 | raptor | so if we want it higher, we'd have to change the transmission size |
| 20:11:24 | raptor | it would necessitate breaking network compatibility, but that's not a big deal |
| 20:11:43 | bobdaduck | Cool lets do that for everything in 019 |
| 20:12:05 | bobdaduck | xD |
| 20:12:12 | raptor | what *may* happen is if the overhead of network transmission packets that go in and out of scope, then the overall bandwidth requirement of the game may go up (which we do not want) |
| 20:12:28 | raptor | *if the overhead increases |
| 20:12:56 | bobdaduck | Why not? |
| 20:13:30 | raptor | because if bandwidth requirements increase == worse ping for everyone |
| 20:13:59 | bobdaduck | Tangibly worse ping or just technically worse ping? |
| 20:14:02 | raptor | we want to keep the game as fast and small as possible with network transmission |
| 20:14:05 | raptor | tangibly |
| 20:14:08 | raptor | always tangibly |
| 20:14:30 | raptor | ok well, it depends |
| 20:14:50 | raptor | the farther away you are geographically, the worse the difference it'll be felt |
| 20:15:46 | bobdaduck | Specifically: YoshiSMB. |
| 20:16:30 | raptor | heh |
| 20:16:34 | raptor | or anyone in austrailia |
| 20:17:16 | bobdaduck | Right. |
| 20:17:32 | raptor | but right now, the LittleMonkey server is hosted in sidney AU, i think |
| 20:17:44 | bobdaduck | Why do speedzones have a lower limit of 500? |
| 20:18:00 | raptor | because that's slower than ships go? |
| 20:18:45 | bobdaduck | So? |
| 20:19:03 | bobdaduck | If you disable snapping it stacks with your previous momentum, right? |
| 20:19:37 | bobdaduck | So if I could give ships a boost of just 100 or something if they follow a certain path |
| 20:20:20 | bobdaduck | It wouldn't break network ping whatever because its a smaller number than expected, right? |
| 20:20:50 | raptor | i have no idea how speedzones work - i 've never tested the code |
| 20:20:58 | raptor | but a lower limit would not effect performance |
| 20:21:07 | bobdaduck | Then why have one? |
| 20:21:08 | bobdaduck | xD |
| 20:21:33 | raptor | I DONT KNOW, i've never looked at the code |
| 20:21:34 | bobdaduck | In other news, the max score for rabbit and zone control is 99 |
| 20:21:48 | raptor | haha |
| 20:22:02 | raptor | ok, edit that issue on google code and add other things like this |
| 20:22:20 | bobdaduck | kay |
| 20:22:35 | raptor | go all out - find *anything* you think has a dumb limit |
| 20:22:45 | bobdaduck | Yay! |
| 20:35:13 | kaen | holy crap |
| 20:35:19 | kaen | I've played with three new people today |
| 20:35:21 | kaen | THREE |
| 20:35:36 | kaen | one of them even chatted with me briefly! |
| 20:35:49 | raptor | yeah me too! |
| 20:35:58 | raptor | i think desura might be to blame... |
| 20:36:03 | kaen | those bastards |
| 20:36:04 | kaen | dude |
| 20:36:10 | raptor | hi kaen |
| 20:36:11 | kaen | I really don't want to give up on a linux build. |
| 20:36:11 | raptor | haha |
| 20:36:14 | kaen | hi |
| 20:36:18 | kaen | for desura |
| 20:36:18 | raptor | ok, so |
| 20:36:20 | | Watusimoto has joined |
| 20:36:22 | kaen | can I help? |
| 20:36:26 | raptor | yes |
| 20:36:36 | raptor | i will give you what you need to work from |
| 20:36:52 | kaen | alright. don't retype anything that I can just read about :) |
| 20:36:59 | | raptor goes spelunking in his home folder |
| 20:37:23 | bobdaduck | And they're all going to Lamp's server! |
| 20:37:23 | bobdaduck | xD |
| 20:37:30 | kaen | really? |
| 20:37:39 | kaen | isn't it unpingable? |
| 20:37:48 | raptor | we should send it a poison RPC... |
| 20:37:52 | kaen | oh wait, I'm thinking of little apples |
| 20:38:08 | raptor | little_apples is a decent server |
| 20:38:18 | kaen | he should fix his firewall :/ |
| 20:38:18 | raptor | Lamp's has a bunch of work-in-progress stuff it seems |
| 20:38:22 | kaen | yeah |
| 20:38:32 | kaen | phantomime's has really good maps imo |
| 20:38:37 | kaen | good for 1v1 anyway |
| 20:38:42 | kaen | but I wish voting were enabled. |
| 20:39:56 | | raptor goes spelunking on his work computer's home folder |
| 20:40:05 | kaen | oh boy. |
| 20:41:05 | bobdaduck | So |
| 20:41:06 | bobdaduck | Um |
| 20:41:11 | bobdaduck | What's the point of gridsize now? |
| 20:41:44 | kaen | just if you want a different gridsize, I imagine |
| 20:41:57 | kaen | it's set to 0xFF by default... |
| 20:41:59 | raptor | i'd ask Watusimoto, but i'm sure it isn't even used anymore... |
| 20:42:01 | bobdaduck | As far as I can tell: The most useful it can *possibly* be is if you set the gridsize to 5, in which you'll be able to zoom in really far on the editor and move things as if you were holding spacebar. |
| 20:42:01 | kaen | which isn't very intuitive. |
| 20:42:28 | Watusimoto | gridsize serves no real purpose anymore |
| 20:42:34 | Watusimoto | it is used on some old levels |
| 20:42:38 | bobdaduck | You'll be able to move things like you were holding the spacebar... Without holding the spacebar! |
| 20:42:55 | Watusimoto | but the one thing it can do is expand or contract a level without changing wall width |
| 20:43:04 | Watusimoto | but overall it's more trouble than its worth |
| 20:43:09 | bobdaduck | In old levels you could use gridsize to change the overall size of a level |
| 20:43:13 | Watusimoto | yes |
| 20:43:21 | kaen | whoa. |
| 20:43:23 | raptor | die gridsize die |
| 20:43:26 | bobdaduck | You can't do that anymore, gridsize doesn't affect the level size. |
| 20:43:33 | raptor | thank goodness |
| 20:43:33 | Watusimoto | we could get rid of it on new levels and only use it when it wasn't = 255 |
| 20:43:52 | Watusimoto | it still does the same thing as it ever did |
| 20:43:52 | bobdaduck | Uh, I think its broken then. |
| 20:44:01 | bobdaduck | It doesn't |
| 20:44:02 | raptor | ok kaen, ready? |
| 20:44:09 | bobdaduck | It just affects the grid in the editor |
| 20:44:13 | raptor | here is the work i've done: http://sam6.25u.com/upload/bitfighter_desura_linux_stuff.tar.gz |
| 20:44:16 | bobdaduck | It doesn't actually change level sizes. |
| 20:44:30 | raptor | i've built bitfighter for ubuntu 10.04 LTS x86, x86_64 |
| 20:45:01 | bobdaduck | I know because the levels I made that weren't dungeons are still broken anyway because gridsize doesn't work. |
| 20:45:12 | bobdaduck | So they're all on the wrong scale |
| 20:45:35 | kaen | raptor, can we use 12.04 since it's the newer LTS? |
| 20:45:46 | Watusimoto | when an object is loaded, the coords in the level file are multiplied by the gridsize factor |
| 20:46:08 | bobdaduck | When an object is loaded or a level is loaded? |
| 20:46:09 | Watusimoto | if that didn't happen, the levels would be tiny (equivalent to gridsize = 1) |
| 20:46:27 | raptor | kaen: in that archive you'll find the debs for it, as well as the previously not-supported desura libraries that they wanted us to include |
| 20:46:37 | raptor | kaen: yes we could, but i was thinking about compatibility |
| 20:46:49 | kaen | too new for other distros you mean? |
| 20:46:54 | kaen | that makes sense. |
| 20:46:59 | raptor | the issue is glibc |
| 20:47:01 | raptor | yes |
| 20:47:01 | kaen | yes. |
| 20:47:07 | raptor | so |
| 20:47:13 | raptor | the work ahead amounts to the following: |
| 20:47:40 | raptor | 1. find the other linked libraries that the bitfighter executable needs from the 10.04 distro |
| 20:47:53 | | bobdaduck_ has joined |
| 20:48:00 | raptor | 2. write a wrapper script that loads the proper binary and libraries based on architecture |
| 20:48:20 | bobdaduck_ | I drew two walls and tested the level, and then made the gridsize 1000 and tested, and then made the gridsize 5 and tested. Nothing changed ever except the level editor grid |
| 20:48:22 | raptor | 3. put it in a standalone directory and get the desura client to make an MCF |
| 20:49:02 | kaen | okay I'll let you know when I make progress. |
| 20:49:14 | raptor | i hope i've been clear |
| 20:49:19 | kaen | crystal. |
| 20:49:31 | raptor | ok good |
| 20:50:16 | | bobdaduck Quit (Ping timeout: 245 seconds) |
| 20:51:14 | Watusimoto | raptor: do you know the answers to platskies' question about xcode4? |
| 20:51:23 | raptor | looking.. |
| 20:51:40 | raptor | hmmm |
| 20:51:43 | raptor | looking... |
| 20:51:59 | raptor | he has everything he needs in the lib folder |
| 20:52:07 | raptor | all frameworks in all architectures are there |
| 20:52:15 | raptor | i think he just needs to get his paths sorted |
| 20:52:34 | bobdaduck_ | So I'm pretty sure gridsize does nothing or is broken or all levels are set to gridsize 255 when they're loaded. |
| 20:52:42 | Watusimoto | so everything should be in the lib folder? headers and frameworks in the same folder? |
| 20:52:49 | raptor | Watusimoto: yes |
| 20:52:56 | Watusimoto | bobdaduck_: almost all levels have gridsize 255 |
| 20:53:16 | bobdaduck_ | I just tested it. |
| 20:53:25 | raptor | i've included all public headers in the respective framework subdirectories in the lib/ dir |
| 20:54:02 | | bobdaduck_ is now known as bobdaduck |
| 20:54:12 | Watusimoto | bobdaduck: by golly you're right! |
| 20:54:27 | Watusimoto | raptor: ok, thanks |
| 20:54:34 | Watusimoto | he's in a difficult timezone |
| 20:55:00 | raptor | yeah, our compliment one to trisect the day |
| 20:56:39 | kaen | I'm effectively in his timezone because of my work schedule. |
| 20:56:49 | kaen | apparently. |
| 20:57:07 | bobdaduck | lol |
| 21:06:50 | raptor | kaen: if you haven't found it yet, here is the DEB download place: http://packages.ubuntu.com/lucid/allpackages |
| 21:07:07 | raptor | big list... |
| 21:07:54 | kaen | oh, I remember when I first started using linux |
| 21:08:13 | kaen | picking through that site, shuttling .debs between my tower and my laptop |
| 21:08:25 | raptor | ah yes, i keep forgetting that other people are *more* likely than me to know about ubuntu stuff.. |
| 21:08:35 | kaen | just trying to get my modem working so I could dial-up to get the rest with apt-get |
| 21:08:45 | kaen | good times. |
| 21:08:55 | raptor | haha, nostalgia! |
| 21:12:10 | | raptor Quit () |
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| 21:14:19 | | ChanServ sets mode +o raptor |
| 21:20:58 | bobdaduck | How close to 018a? |
| 21:21:18 | | raptor knocks bobdaduck with a frying pan |
| 21:21:35 | | bobdaduck dodges |
| 21:21:44 | bobdaduck | I'm just curious! |
| 21:21:50 | bobdaduck | xD |
| 21:24:03 | raptor | close-ish |
| 21:24:19 | raptor | i suppose that response was easier than getting the frying pan.. |
| 21:25:00 | bobdaduck | lol |
| 21:28:26 | kaen | has anyone tried a 2v2 tournament? |
| 21:29:58 | raptor | kaen: neat idea! |
| 21:31:07 | raptor | you and me can sweep the tourney! |
| 21:31:55 | kaen | hehehe |
| 21:33:36 | kaen | nothing like winning a one-round tournament with a bye! |
| 21:33:39 | bobdaduck | Going through and posting highly opinionated feedback in the issues list brace your emails. |
| 21:36:09 | kaen | I'm all about player involvement with that issue tracker. a little bit of self-organization goes a long way. |
| 21:36:32 | raptor | FYI: issue tracker feed: https://code.google.com/feeds/p/bitfighter/issueupdates/basic |
| 21:36:39 | kaen | nice! |
| 21:37:14 | raptor | bobdaduck: /announce is done already, yes |
| 21:37:23 | kaen | chromium doesn't understand feeds ._. |
| 21:37:33 | raptor | at least.. it worked last time i tested.. |
| 21:37:53 | raptor | chromium is the better and worse browser than all the others |
| 21:39:53 | kaen | five seconds on google and two mouse clicks later I installed an rss reader extension. |
| 21:40:21 | kaen | I don't like how it blacklists my video card from using webGL by default though... |
| 21:41:09 | raptor | does chromium have built in pdf reading yet? (i.e. no reliance on a plugin)? |
| 21:41:45 | kaen | nope. |
| 21:43:32 | | Darriel Quit (Quit: Closed IRC client) |
| 21:46:07 | bobdaduck | Our credits music |
| 21:46:09 | bobdaduck | REALLY GUYS |
| 21:46:47 | raptor | oh someone noticed! |
| 21:47:10 | Watusimoto | !!!!! |
| 23:22:52 | | -cameron.freenode.net- *** Looking up your hostname... |
| 23:22:52 | | -cameron.freenode.net- *** Checking Ident |
| 23:22:52 | | -cameron.freenode.net- *** No Ident response |
| 23:22:52 | | -cameron.freenode.net- *** Couldn't look up your hostname |
| 23:22:58 | | BFLogBot has joined |
| 23:22:58 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 23:22:58 | | Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013 |
| 23:22:59 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 23:23:59 | kaen | :x |
| 23:24:30 | raptor | maybe we should have gone with 32bit... that way all the process won't think it has so much address space |
| 23:24:35 | raptor | anyways, gotta go |
| 23:24:36 | | raptor Quit () |
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| 23:58:03 | SolumnMushroom | Hello all |
| 23:58:55 | kaen | hello |
| 23:58:57 | bobdaduck | Hey |
| 23:59:11 | kaen | I'm having a hell of a time build 018 on my new vps :/ |
| 23:59:15 | kaen | building |
| 23:59:26 | kaen | undefined reference to std::vector of all things. |