#bitfighter IRC Log

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IRC Log for 2013-02-21

Timestamps are in GMT/BST.

00:26:21Watusimoto Quit (Ping timeout: 244 seconds)
00:34:37Nothing_Much has joined
00:37:21bobdaduck Quit (Ping timeout: 245 seconds)
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01:10:35raptor Quit ()
01:11:24Fordcars has joined
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01:21:27SolumnMushroomYesterday I played Sonic R
01:25:48Nothing_Muchnot that bad of a game
01:26:35Platskies Quit (Remote host closed the connection)
01:31:19SolumnMushroomI know, right? Then again, I DID play it on a Wii with one of the best controllers ever made
01:31:40SolumnMushroomThe Gamecube controller
01:32:06SolumnMushroomhttp://www.youtube.com/watch?v=5PQc_S-FPi0 This never stops being funny
01:42:08Nothing_Muchhaha the gc controller's obviously superior to everything the wii's ever done
02:01:46Nothing_Muchlol jontron
02:01:51Nothing_Muchhe's absolutely hysterical
02:04:34Nothing_Muchoh hey
02:04:39Nothing_Muchbitfighter made it to desura :D
02:05:07Fordcarsreally?!?
02:06:58Nothing_MuchYep! Just gotta get the Linux stuff available
02:07:09Nothing_MuchCuz so far it's only on Mac/Windows as of yet
02:07:46Fordcarshehe nice
02:08:27Nothing_MuchOh it was released not even an hour ago :D
02:08:38Nothing_MuchMaybe the Linux stuff is in production still
02:09:00Fordcarsgo on desura.com now
02:09:07Fordcarsbitfighter is on the HOME PAGE!
02:10:38Nothing_MuchYep, but unfortunately it's not yet on the Linux32/64 home pages yet
02:10:55Nothing_MuchI'll post a comment on the game page that'll explain where to download it
02:45:29raptor has joined
02:45:29ChanServ sets mode +o raptor
02:46:52raptorgood evening
02:49:02Nothing_Muchevenin'
02:49:07Nothing_MuchBF's on desura :D
02:49:21raptorhooray!
02:49:31Nothing_Muchit's not available on linux yet tho
02:49:38Nothing_Muchthe windows and mac versions are there tho
02:49:39raptorand it probably won't be
02:49:50Lamp89 has joined
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02:49:52raptorthey changed their Linux policy
02:49:57Lamp89kaen
02:50:00Nothing_Muchwhat is their linux policy?
02:50:11Fordcarsbitfighter is on the home page!!!!
02:50:14Fordcarshehe
02:50:40raptorhere is what the manager said last:
02:50:42raptor"We have decided to change the way we do things on Linux. You will need to include those libraries yourself with the game. We are trying to phase out the dependencies libraries and have developers just include them with their game. We are also moving to one Linux branch and then the developer will need a script to choose between the 32/64 and launch the right one."
02:50:59Lamp89KAEN
02:51:10Lamp89kaen: here ya go: http://www.bitfighter.org/forums/viewtopic.php?f=41&t=1177
02:51:30Nothing_Muchoh, that shouldn't be a problem, is it?
02:51:48raptorwell... it's more work for us, and larger binaries, and wrapper scripts are horrid
02:51:58Nothing_Muchwrappers?
02:52:08raptoryep
02:52:41raptornone of it is hard, but we we're hoping for some cohesive system on their part
02:52:46Nothing_Muchwhat exactly is needed to be done for something like that? it sounds simple
02:52:46Lamp89 Quit (Remote host closed the connection)
02:52:49Nothing_Muchoh
02:53:24Nothing_Muchwell that's a shame, maybe when 019 comes out then?
02:53:35raptori might do it earlier...
02:53:45raptorbut i don't want to focus on it yet..
02:53:53Fordcarshey guys, do you know if Inkscape can make SVGs?
02:53:59Nothing_Muchit's np, those bugs gotta get taken care of
02:54:05raptorFordcars: that is its primary purpose
02:54:35Fordcarsyeah, thought so too, I have a few open-source games using that to make levels
02:54:52Fordcarswell I found a way to make fancy bitfighter levels now
02:55:02Nothing_Muchbitfighter can handle svgs?
02:55:49Fordcarsnah, but this (http://www.bitfighter.org/forums/viewtopic.php?f=41&t=1177s0) can
02:56:10Nothing_Muchoh my
02:56:25Nothing_Muchis there a comparison/contrast between a basic bf level and an SVG one?
02:56:45Fordcarsbrb
02:58:44kaenit just takes paths from the svg and turns it into BarrierMaker lines
02:59:19kaenbut it can make level files that are pretty massive (in bytes) if your svg is complex or your settings are too high
02:59:41kaenso the comparison is basically that it has tons of walls
03:00:01kaenraptor, that thing is pretty cool, btw :)
03:00:29Platskies has joined
03:00:53PlatskiesHey raptor… I managed to compile my own version of Bitfighter
03:01:09raptorkaen: thanks! it's *really* basic
03:01:11kaensure
03:01:23kaenbut I spent all day hacking one up in ruby before lamp showed me yours :P
03:01:30raptorhaha
03:01:43kaenpure coincidence that I happened to find it today
03:01:47raptorsorry it's in java
03:01:50kaen shrugs
03:02:00kaenI didn't have to compile anything!
03:02:12raptorbut i did it so i could enter 'Celtic Arena' in a 'Curves' level design contest, so i favored speed of development
03:02:30kaenah, very cool
03:03:24Fordcars Quit (Quit: Leaving)
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03:03:39Fordcars_heh just tried the SVG converter
03:05:11Fordcars_:P
03:07:27kaenPlatskies, cool! did you get the xcode project to work?
03:07:57PlatskiesYes, but I haven't yet got module music to work yet
03:08:04raptoroh, hi Platskies, sorry didn't see your message
03:08:10raptorok Platskies, two things
03:08:40raptor1. pretend the old xcode4 project doesn't work (and never did)
03:08:56raptor2. *all* dependencies are already included in our repository for you so you don't need to download anything extra
03:09:24Platskiescan you build a 64-bit version?
03:09:38Platskieswith module music working
03:09:52raptorwith the xcode 3 project, yes, it's all set up
03:09:58PlatskiesJust wondering if the library is 32-bit only
03:10:21raptornope, I compiled all libraries to be FAT binaries with 3 architectures: x86, ppc, x86_64
03:10:25Fordcars_thank you so much for keeping Bitfighter working in Xcode 3 btw
03:10:41PlatskiesOh thanks raptor
03:10:58PlatskiesI've done that before I hate it
03:11:03Platskiesbefore…*
03:11:11Fordcars_before
03:11:26PlatskiesI've done that before… I hate it
03:11:36raptorPlatskies: what version of xcode 4?
03:11:36Platskies^ what I meant
03:11:36Fordcars_:P
03:11:42Platskies4.6
03:11:47Fordcars_whatisthedifference
03:12:09Fordcars_oh sorry :P
03:12:10raptori skipped building an xcode 4 project in the early days because it was so crashy
03:12:17raptoris it stable-ish enough now?
03:12:18PlatskiesThe interface :P (and lots of other little things)
03:12:25PlatskiesDidn't crash for me I don't think
03:12:37Platskieswhat makes you say that…?
03:12:42Fordcars_:P sorry I answered late
03:13:10raptorwhen it was first released (4.0) it wasn't so great
03:13:20raptornew interface + crash kept a lot of people away
03:13:29PlatskiesOh
03:13:36PlatskiesYou're talking about Xcode, not Bitfighter
03:13:39raptoryes
03:13:45PlatskiesIt's gotten better, yes
03:13:47PlatskiesXcod ehas
03:14:00raptorok
03:15:21PlatskiesAlso the version showed up in the window's title bar and the menu as 018a when I built
03:16:09Platskies(not like the build you sent me)
03:16:43raptorthat's fine, anything can happen when you build from the repo!
03:16:51raptor(as a forewarning)
03:16:59raptorno guarantees it won't crash :)
03:17:06PlatskiesOh here's a list of hopefully everything I did:
03:17:37Platskieshttp://pastie.org/private/q23ad2ax5ey3xyuy2knog
03:18:47raptor#1 is bad
03:18:53PlatskiesYeah :(
03:18:54raptorthat's why you don't have music
03:19:11PlatskiesYeah, I know what it's meaning
03:19:22raptorundo that and somehow get in libmodplug.framework in your header paths and linker
03:19:36Fordcars_Do you need a compiler to code in javascript ".js"? sorry I am new to coding and has been for the last 5 years
03:19:42PlatskiesThe linker complains that that symbol doesn't exist
03:19:45Fordcars_sorry .jar
03:19:47raptorFordcars_: no
03:19:55Platskiesjar, yes
03:20:08Fordcars_ok I will use python then
03:20:12Fordcars_:P
03:20:13Platskies(although I haven't done any Java)
03:20:54Fordcars_I have discovered the beauty of python
03:21:19Fordcars_and the GPIO pins on the raspberry pi. And flask :P
03:21:28PlatskiesOh raptor: I also had to manually add Sparkle
03:23:54raptoryeah, i'm sure there's still more problems..
03:24:10PlatskiesYeah, I might've changed stuff in the search paths
03:25:10PlatskiesVery sure actually
03:27:53bobdaduck has joined
03:28:24raptorbobdaduck! I think we're getting players from desura
03:29:39bobdaduckWHAT
03:29:41bobdaduckIn other news
03:29:47bobdaduck17 dungeons fixed for bitfighter
03:29:48raptorand they're all joining lamp's server!
03:29:48bobdaduck30 to go
03:29:51bobdaduckKNRL
03:29:54bobdaduckNOOOOOOOOOOOO
03:30:09raptorwe've lost one already..
03:30:27bobdaduckITS HORRIFIC
03:31:08Platskiesraptor: In the alure target's framework search paths, I made ../../../lib search recursively — still didn't work :(
03:32:37raptorhuh
03:32:39raptorhmm
03:32:43raptormaybe jsut '../' ?
03:33:06Platskiesit's project-relative I believe
03:33:32raptorhmmm
03:33:33Platskieswell the full string is
03:33:33Platskies"$(SRCROOT)/../../../lib"
03:33:40Nothing_Much Quit (Remote host closed the connection)
03:33:44raptorah, source root?
03:33:49raptoryeah, play with the relative paths
03:33:52raptortry different ones
03:34:01raptori'm not sure exactly how xcode 4 differes from 3 in this regard
03:34:24Fordcars_raptor said: I think we're getting players from desura ALLREADY?!? awesome
03:34:34PlatskiesThe thing is… everything in the header search paths have 3 ../../../'s
03:38:28raptorPlatskies: just pretend none of that works anymore...
03:38:40PlatskiesHere's what the error looks like
03:40:30raptoruse pastie.org to paste errors
03:40:47PlatskiesOh derp it is selectable text
03:41:10PlatskiesThe command-line output is anyway…
03:41:40raptor:)
03:41:52Platskieshttp://pastie.org/private/jf6kxhrn4gqi1swqsgvmug
03:42:08raptoroh
03:42:21raptorit looks like you've compiled it for 32-bit, but are linking with 64?
03:42:29raptorcheck to make sure alure is building as 64
03:42:39Platskiesalure's building as 64-bit intel
03:42:52raptorthen something else must not be..
03:43:05Platskiesmaybe alure's missing a file… Bitfighter was missing 2 :P
03:43:08raptorwhat OS?
03:43:14Platskies10.8
03:43:19raptoroh wait
03:43:31raptoryeah
03:43:37raptormake sure 'codec_modplug.cpp' is being compiled with alure
03:43:40raptori bet that's missing
03:43:48PlatskiesCan't see it in Xcode
03:43:53raptorso yes!
03:43:54Platskiesmaybe it's in the filesystem though :P
03:44:07PlatskiesAh ha ;)
03:44:19raptorprogress!
03:45:00Platskies6 linker errors now :O
03:45:19PlatskiesWho put the Xcode 4 project together btw? :P
03:45:57raptora bunch of monkeys on typewriters
03:46:04raptorit was never actually finished
03:46:21raptoryay linker errors! that means compiling has passed!
03:46:42PlatskiesThat other error was from ld, right
03:46:54Platskiesthus being linking
03:49:32Platskieshttp://pastie.org/private/4tdxubdqso1k0knmy5b3eg
03:49:42PlatskiesTrying to figur ethat out now
03:49:51raptoris that with building alure?
03:49:57Platskiesyep
03:50:12raptorok, so libmodplug.framework needs to be added to the linker libraries for alure
03:51:29PlatskiesOh, right
03:51:30Fordcars_If they were monkeys on typewriters, I must be bacteria
03:51:33PlatskiesWas trying to find that!
03:51:41PlatskiesIt's sort of weird in Xcode 4
03:51:45raptoryeah...
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03:52:07raptoryou'll need to add libmodplug as a linked library for 'Bitfighter' target, too...
03:52:08Platskiesin the Bitfighter target's Info pane, you can add libraries there, but that pane doesn't show for alure
03:52:33PlatskiesBut you can still link with libraries in Build Phases
03:53:34PlatskiesOK, we're building Bitfighter now :)
03:53:48Platskieswindows.h not found, lol
03:54:18PlatskiesOh, I might know
03:54:25Platskiesmight be side effect of making something recursive
03:55:07raptorwindows.h should never be included...
03:55:13raptorwhere is it being included from?
03:55:14PlatskiesI fixed it
03:55:16raptorok
03:55:27PlatskiesI set "Always Search User Paths" to yes
03:55:33Platskiesback to no know
03:56:08PlatskiesNow I have this: http://pastie.org/private/axxsvtysxmryitqxzqevcg
03:56:24PlatskiesOh, might not be copying the frameowkr
03:57:09raptoryeah, it's not being bundled in the .app
03:57:15PlatskiesYes!
03:57:17PlatskiesIt's running now
03:57:23raptorcool
03:57:27PlatskiesMusic works now
03:57:31raptoroh good
03:58:07Platskieswould committing my changes help maybe?
03:58:13Platskies(If I can)
03:59:30raptorso if you think you are done, can you send me the xcode4 project? I'll probably look at it and touch it up
03:59:39raptorbut
03:59:41raptorwait
03:59:46raptorwhich project did you load?
03:59:55PlatskiesBitfighter_xcode4
03:59:58raptorat what path, i mean?
04:00:13Platskies<bitfighter>/build/osx
04:00:23Platskies /xcode
04:00:38raptorok good
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04:02:04Lamp89kaen
04:02:27Lamp89:|
04:02:33Lamp89did you get my message?
04:04:48raptor ]
04:05:12Platskiesraptor I'll upload the project in a little
04:05:26bobdaduck Quit (Quit: Page closed)
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04:09:24Platskiesbtw, what was bitfighter.sh used for? Is that what the script in the "Create BF Game Release" target is now?
04:13:13PlatskiesAnd I just broke something :/
04:13:52Platskies"Choose a destination with a supported architecture in order to run on this system" - I looked in Bitfighter.app... it has no executable :S
04:14:25raptorbitfighter.sh was an old mac-wrapper script that isn't needed anymore (thanks to koda)
04:14:41raptorcreate BF game release.. makes the DMG
04:14:42PlatskiesOK just cleaned and built it... it works :P
04:14:48PlatskiesOh ok
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04:21:55raptorPlatskies: are you on 10.8 ?
04:21:57raptor(OSX)
04:23:41PlatskiesYep
04:24:15Nothing_Muchmonitormonitor
04:24:20Nothing_Muchoops
04:24:46PlatskiesI think it should work with any Xcode 4
04:25:27PlatskiesOriginally some of the compiler choices were set as "unsupported" which are now "default"
04:25:56raptoroh good
04:27:02PlatskiesOh btw, I thanked watusimoto about using module-based music… which he told me to credit you ;)
04:27:11raptoroh yeah
04:27:15raptormods are great!
04:27:38Platskiesone of the songs I recognized from Chopper for Mac :P
04:28:57Fordcars_later guys
04:30:11raptorall the in-game music we use comes from one artist
04:30:20PlatskiesOK cya Fordcars_
04:30:27raptorhe released the music on the modarchive
04:30:34Platskiesraptor: I recognized that, hehe
04:31:05Platskiesand I've heard of modarchive
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04:34:41Fordcars_Oh actually I'm staying :Pp
04:36:49PlatskiesWanna play on BF?
04:37:00Fordcars_ Quit (Quit: Leaving)
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04:37:22Fordcarssorry :P
04:37:29raptori gotta find out how to increase osx 10.8 performance in my VM...
04:37:36Wuzzy2 Quit (Client Quit)
04:37:58FordcarsCan you boot 10.8 directly?
04:38:07raptori have it in a VM
04:38:45Fordcarsyeah but can you just install 10.8 on another partion and boot from boot screen?
04:38:49Fordcarsat start up
04:38:54raptorno
04:38:57Fordcarsok
04:39:10raptori don't want to fight through hackintosh drivers :)
04:42:17Fordcarshaha
04:46:05FordcarsWell you could always click on the "Clean my Mac" or "Make my computer Faster" ads ;)
04:47:28raptormaybe if i give it 2 processors :-/
04:47:33Fordcars:P
04:47:34raptori forgot i turned one off..
04:47:40Fordcarsooohhhh
04:47:52Fordcarsnice thinking :P
04:55:33PlatskiesHow much RAM do you have alloc'd?
04:55:50PlatskiesAlso… does someone want to play with me on LittleMonkey? :D
04:56:03Fordcarsheh I can't :P sorry
04:56:25FordcarsBoth my arms got cut off today
04:56:56Fordcars:P actually I'll be leaving soon :P
04:58:10Platskies:(
04:58:19Fordcarssorry :/
04:58:33Fordcarsit's midnight here
04:58:48FordcarsI worked all night :(
05:00:53PlatskiesIt's ok, doesn't matter then
05:09:58raptornow to find xcode without going through the appstore..
05:10:21Fordcarslol
05:10:59raptorall i can say is that 10.8 is a step backwards in performance as VM
05:11:14raptori don't know about normal hardware, though..
05:11:54Fordcarswell, the newer the OS, the newer hardware you need
05:12:17raptoryeah, but normally a new OS provides new features
05:12:26raptori mean, i see the new UI changes and smoothness added
05:12:33raptorbut i want it all off
05:13:00Fordcarsok :P
05:13:58PlatskiesYou can if you want… but I don't think it'd make much differnece
05:14:17Platskieshave you got 10.8.2?
05:14:20raptorno
05:14:25raptormaybe that'll help..
05:14:32PlatskiesIt should improve performance
05:14:55Platskies10.8.3 should be close to release soon…
05:15:10Platskiesit's been through about 10 betas apparently
05:15:11raptorxcode 4.6 is 1.6 GB !!!
05:15:33PlatskiesUsed to be way more :P
05:16:35raptoroh man
05:17:36PlatskiesXcode 3 was about 1 GB wasn't it?
05:17:45Platskiesmaybe more
05:18:26raptor3.2.2 was like 1GB yes
05:18:41raptori think it went up to like 4GB when they forced the iOS stuff on you after that
05:19:07PlatskiesYeah
05:19:20PlatskiesThey stripped out all of the extra tools into separate disk images
05:19:28raptoroh good
05:19:53PlatskiesApple says they all still work on 10.8
05:20:22PlatskiesIf you don't know, the Developer folder is now contained within Xcode.app
05:20:40PlatskiesThey did that in 4.3 or 4.4 I believe
05:22:42Fordcarslater guys, I have to go
05:22:57Fordcarsnight!
05:23:02Fordcars Quit (Quit: Leaving)
05:40:31raptor3 min. and I can install Xcode4!
05:42:06PlatskiesYay!
05:47:36raptorlet's see if my VM survives the 10.8.2 upgrade..
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05:55:26raptorsurvived!
05:55:51raptortime for bed! night!
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07:08:00Platskieskaen: do you know it Bitfighter primarily uses the CPU or GPU to draw?
07:08:18PlatskiesIt seems to use less CPU than my game
07:09:08PlatskiesActually…hold no
07:09:11Platskieson*
07:09:11kaenGPU
07:09:28kaenit uses openGL calls for everything it renders
07:10:22kaenbut it uses lots of CPU to do stuff like run lua scripts or pathfinding
07:10:31kaenotherwise it's a pretty low-spec game.
07:12:49PlatskiesAh ok
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07:45:20Lamp89:|
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10:04:06watusimotoHi Platskies
10:04:19watusimotoI talked to raptor about your building problems
10:04:30watusimotohe told me the xcode4 project is incomplete
10:04:46PlatskiesHey, you know I did compile it?
10:04:54watusimotobut that everything you need for the full build is included in the source archive
10:04:57watusimotoyes, I know
10:05:08watusimotoI also know you had some difficulties, and mods dont play
10:05:12watusimotounless you resolved that
10:06:37PlatskiesI wasn't expecting my project to compile for raptor…there's probably system-defined dependencies I left in there
10:08:10watusimotoany chance you could clean the project up to the point where it is an improvement over what we have? Then we could put that back into our repo for the next osx user. It wouldn't need to be perfect, just better
10:13:29watusimotohey Nothing_Much: we went live on desura, for windows anyway
10:19:47Platskieswatusimoto: OK, I'll check if I'm using any system frameworks/libraries
10:19:56Platskies(if that was a problem)
10:20:04watusimotothanks!
10:28:48PlatskiesOK, in my header search paths, I want to include the bundled version's Sparkle.framework headers… but
10:29:09Platskies(I was using a system-defined location before)
10:30:31PlatskiesI'm just wondering if I should copy the headers of that framework (or symlink) into the root Bitfighter directory,
10:31:00Platskiesbecause that's what I think have happened to other libraries' headers
10:31:51PlatskiesThey're in folders like <bitf root>/libsdl, yet the linked framework is in <bitf root>/lib
10:32:14PlatskiesIt's a little confusing (sorry)
10:32:55PlatskiesI'm just curious if there's some sort of convention going on
10:33:05PlatskiesAny idea?
11:54:06Platskieswatusimoto?
11:57:21watusimotohi
11:58:12watusimotono, I don't have an idea, but I can discuss with raptor later today and we can (hopefully) get you an answer
11:58:32watusimotohe reads the logs in the forums pretty regularly, so he'll see what you wrote above
11:59:38watusimotobut I think I do understand your question -- it's why are the headers in a different folder than the frameworks. Is that essentially it?
12:06:01PlatskiesYeah basically
12:16:02watusimotook, I'll try to get you some info
12:40:37PlatskiesThanks
12:40:47Platskies(sorry for the late replies, btw)
13:12:50PlatskiesOK I have to go now, bye :)
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15:48:24raptorbuenos!
16:24:28watusimotohi
16:24:42raptorhello
16:26:23raptorso i did ask platskies to give me his xcode4 project last night (and he did)
16:26:42raptori spend most of the night trying to get xcode 4 running in my VM... almost done
16:28:31watusimotook good
16:31:54raptorone thing to note: the xcode 4 project will only build for 64-bit
16:32:08raptorit *may* build for 32bit x86, but certainly not ppc
16:32:30watusimotoso ppc requires xcode3
16:32:38raptoryes
16:33:26raptorso i'll still use the older project on the osx 10.6 VM of mine until Apple shows up at people's doors, drags away their old hardware and forces me to be on osx 10.8+
16:34:48watusimotoyes, that makes sense
16:34:59watusimotoas long as xcode3 builds for the latest osx
16:35:56raptori have a feeling that osx is going to become something like 'osx forever!' and by just a forced-incremental updating system
17:18:51bobdaduck has joined
17:29:43raptorman, the web is completely unbrowseable without adblock
17:30:30bobdaduckWhy would you DO that
17:30:53raptori set up a new browser profile for something at work...
17:31:57raptorthen i dared to look at some forums for answers to problems
17:35:30kodaws Quit (Ping timeout: 272 seconds)
17:59:06Little_Apple has joined
17:59:10Little_Applehello
17:59:26raptorhi
18:00:28Little_Appleraptor: have you looked into the steam greenlight much?
18:00:36raptorno, not much
18:00:49Little_Appleok
18:04:03watusimoto Quit (Ping timeout: 276 seconds)
18:12:42Little_Applei need to get working.
18:12:53Little_Applelaters
18:12:56Little_Apple Quit (Quit: Page closed)
19:01:09bobdaduckraptor
19:01:15bobdaduckI used your gravity well code for evil....
19:01:21raptorNOooo
19:01:32bobdaduckCome see....
19:01:40raptorok, but briefly
19:13:50bobdaduckIn other news, I finished RTS 2
19:14:25raptoruh oh..
19:15:05bobdaduckNo big group to play it with but still.
19:15:24raptoris it mostly the same/ updated? or completely new?
19:15:37bobdaduckCompletely new
19:15:40bobdaduckSame concept.
19:15:41bobdaduckSort of.
19:15:57bobdaduckI dunno come see
19:42:36LordDVG has joined
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20:04:55bobdaduck has joined
20:07:51bobdaduckCan we just increase the limit of everything?
20:08:12raptorlimits can be increased, but breakage will occur if we're not careful
20:08:42raptorbecause there's network optimizations that are expecting certain sizes
20:09:56bobdaduckFor example...
20:10:13raptorfor example, let's say the barrier limit was 64
20:10:44raptorthat's 2^6 or 6 bits of information needed to transmit across the network
20:11:07raptorso if we want it higher, we'd have to change the transmission size
20:11:24raptorit would necessitate breaking network compatibility, but that's not a big deal
20:11:43bobdaduckCool lets do that for everything in 019
20:12:05bobdaduckxD
20:12:12raptorwhat *may* happen is if the overhead of network transmission packets that go in and out of scope, then the overall bandwidth requirement of the game may go up (which we do not want)
20:12:28raptor*if the overhead increases
20:12:56bobdaduckWhy not?
20:13:30raptorbecause if bandwidth requirements increase == worse ping for everyone
20:13:59bobdaduckTangibly worse ping or just technically worse ping?
20:14:02raptorwe want to keep the game as fast and small as possible with network transmission
20:14:05raptortangibly
20:14:08raptoralways tangibly
20:14:30raptorok well, it depends
20:14:50raptorthe farther away you are geographically, the worse the difference it'll be felt
20:15:46bobdaduckSpecifically: YoshiSMB.
20:16:30raptorheh
20:16:34raptoror anyone in austrailia
20:17:16bobdaduckRight.
20:17:32raptorbut right now, the LittleMonkey server is hosted in sidney AU, i think
20:17:44bobdaduckWhy do speedzones have a lower limit of 500?
20:18:00raptorbecause that's slower than ships go?
20:18:45bobdaduckSo?
20:19:03bobdaduckIf you disable snapping it stacks with your previous momentum, right?
20:19:37bobdaduckSo if I could give ships a boost of just 100 or something if they follow a certain path
20:20:20bobdaduckIt wouldn't break network ping whatever because its a smaller number than expected, right?
20:20:50raptori have no idea how speedzones work - i 've never tested the code
20:20:58raptorbut a lower limit would not effect performance
20:21:07bobdaduckThen why have one?
20:21:08bobdaduckxD
20:21:33raptor I DONT KNOW, i've never looked at the code
20:21:34bobdaduckIn other news, the max score for rabbit and zone control is 99
20:21:48raptorhaha
20:22:02raptorok, edit that issue on google code and add other things like this
20:22:20bobdaduckkay
20:22:35raptorgo all out - find *anything* you think has a dumb limit
20:22:45bobdaduckYay!
20:35:13kaenholy crap
20:35:19kaenI've played with three new people today
20:35:21kaenTHREE
20:35:36kaenone of them even chatted with me briefly!
20:35:49raptoryeah me too!
20:35:58raptori think desura might be to blame...
20:36:03kaenthose bastards
20:36:04kaendude
20:36:10raptorhi kaen
20:36:11kaenI really don't want to give up on a linux build.
20:36:11raptorhaha
20:36:14kaenhi
20:36:18kaenfor desura
20:36:18raptorok, so
20:36:20Watusimoto has joined
20:36:22kaencan I help?
20:36:26raptoryes
20:36:36raptori will give you what you need to work from
20:36:52kaenalright. don't retype anything that I can just read about :)
20:36:59raptor goes spelunking in his home folder
20:37:23bobdaduckAnd they're all going to Lamp's server!
20:37:23bobdaduckxD
20:37:30kaenreally?
20:37:39kaenisn't it unpingable?
20:37:48raptorwe should send it a poison RPC...
20:37:52kaenoh wait, I'm thinking of little apples
20:38:08raptorlittle_apples is a decent server
20:38:18kaenhe should fix his firewall :/
20:38:18raptorLamp's has a bunch of work-in-progress stuff it seems
20:38:22kaenyeah
20:38:32kaenphantomime's has really good maps imo
20:38:37kaengood for 1v1 anyway
20:38:42kaenbut I wish voting were enabled.
20:39:56raptor goes spelunking on his work computer's home folder
20:40:05kaenoh boy.
20:41:05bobdaduckSo
20:41:06bobdaduckUm
20:41:11bobdaduckWhat's the point of gridsize now?
20:41:44kaenjust if you want a different gridsize, I imagine
20:41:57kaenit's set to 0xFF by default...
20:41:59raptori'd ask Watusimoto, but i'm sure it isn't even used anymore...
20:42:01bobdaduckAs far as I can tell: The most useful it can *possibly* be is if you set the gridsize to 5, in which you'll be able to zoom in really far on the editor and move things as if you were holding spacebar.
20:42:01kaenwhich isn't very intuitive.
20:42:28Watusimotogridsize serves no real purpose anymore
20:42:34Watusimotoit is used on some old levels
20:42:38bobdaduckYou'll be able to move things like you were holding the spacebar... Without holding the spacebar!
20:42:55Watusimotobut the one thing it can do is expand or contract a level without changing wall width
20:43:04Watusimotobut overall it's more trouble than its worth
20:43:09bobdaduckIn old levels you could use gridsize to change the overall size of a level
20:43:13Watusimotoyes
20:43:21kaenwhoa.
20:43:23raptordie gridsize die
20:43:26bobdaduckYou can't do that anymore, gridsize doesn't affect the level size.
20:43:33raptorthank goodness
20:43:33Watusimotowe could get rid of it on new levels and only use it when it wasn't = 255
20:43:52Watusimotoit still does the same thing as it ever did
20:43:52bobdaduckUh, I think its broken then.
20:44:01bobdaduckIt doesn't
20:44:02raptorok kaen, ready?
20:44:09bobdaduckIt just affects the grid in the editor
20:44:13raptorhere is the work i've done: http://sam6.25u.com/upload/bitfighter_desura_linux_stuff.tar.gz
20:44:16bobdaduckIt doesn't actually change level sizes.
20:44:30raptori've built bitfighter for ubuntu 10.04 LTS x86, x86_64
20:45:01bobdaduckI know because the levels I made that weren't dungeons are still broken anyway because gridsize doesn't work.
20:45:12bobdaduckSo they're all on the wrong scale
20:45:35kaenraptor, can we use 12.04 since it's the newer LTS?
20:45:46Watusimotowhen an object is loaded, the coords in the level file are multiplied by the gridsize factor
20:46:08bobdaduckWhen an object is loaded or a level is loaded?
20:46:09Watusimotoif that didn't happen, the levels would be tiny (equivalent to gridsize = 1)
20:46:27raptorkaen: in that archive you'll find the debs for it, as well as the previously not-supported desura libraries that they wanted us to include
20:46:37raptorkaen: yes we could, but i was thinking about compatibility
20:46:49kaentoo new for other distros you mean?
20:46:54kaenthat makes sense.
20:46:59raptorthe issue is glibc
20:47:01raptoryes
20:47:01kaenyes.
20:47:07raptorso
20:47:13raptorthe work ahead amounts to the following:
20:47:40raptor1. find the other linked libraries that the bitfighter executable needs from the 10.04 distro
20:47:53bobdaduck_ has joined
20:48:00raptor2. write a wrapper script that loads the proper binary and libraries based on architecture
20:48:20bobdaduck_I drew two walls and tested the level, and then made the gridsize 1000 and tested, and then made the gridsize 5 and tested. Nothing changed ever except the level editor grid
20:48:22raptor3. put it in a standalone directory and get the desura client to make an MCF
20:49:02kaenokay I'll let you know when I make progress.
20:49:14raptori hope i've been clear
20:49:19kaencrystal.
20:49:31raptorok good
20:50:16bobdaduck Quit (Ping timeout: 245 seconds)
20:51:14Watusimotoraptor: do you know the answers to platskies' question about xcode4?
20:51:23raptorlooking..
20:51:40raptorhmmm
20:51:43raptorlooking...
20:51:59raptorhe has everything he needs in the lib folder
20:52:07raptorall frameworks in all architectures are there
20:52:15raptori think he just needs to get his paths sorted
20:52:34bobdaduck_So I'm pretty sure gridsize does nothing or is broken or all levels are set to gridsize 255 when they're loaded.
20:52:42Watusimotoso everything should be in the lib folder? headers and frameworks in the same folder?
20:52:49raptorWatusimoto: yes
20:52:56Watusimotobobdaduck_: almost all levels have gridsize 255
20:53:16bobdaduck_I just tested it.
20:53:25raptori've included all public headers in the respective framework subdirectories in the lib/ dir
20:54:02bobdaduck_ is now known as bobdaduck
20:54:12Watusimotobobdaduck: by golly you're right!
20:54:27Watusimotoraptor: ok, thanks
20:54:34Watusimotohe's in a difficult timezone
20:55:00raptoryeah, our compliment one to trisect the day
20:56:39kaenI'm effectively in his timezone because of my work schedule.
20:56:49kaenapparently.
20:57:07bobdaducklol
21:06:50raptorkaen: if you haven't found it yet, here is the DEB download place: http://packages.ubuntu.com/lucid/allpackages
21:07:07raptorbig list...
21:07:54kaenoh, I remember when I first started using linux
21:08:13kaenpicking through that site, shuttling .debs between my tower and my laptop
21:08:25raptorah yes, i keep forgetting that other people are *more* likely than me to know about ubuntu stuff..
21:08:35kaenjust trying to get my modem working so I could dial-up to get the rest with apt-get
21:08:45kaengood times.
21:08:55raptorhaha, nostalgia!
21:12:10raptor Quit ()
21:14:19raptor has joined
21:14:19ChanServ sets mode +o raptor
21:20:58bobdaduckHow close to 018a?
21:21:18raptor knocks bobdaduck with a frying pan
21:21:35bobdaduck dodges
21:21:44bobdaduckI'm just curious!
21:21:50bobdaduckxD
21:24:03raptorclose-ish
21:24:19raptori suppose that response was easier than getting the frying pan..
21:25:00bobdaducklol
21:28:26kaenhas anyone tried a 2v2 tournament?
21:29:58raptorkaen: neat idea!
21:31:07raptoryou and me can sweep the tourney!
21:31:55kaenhehehe
21:33:36kaennothing like winning a one-round tournament with a bye!
21:33:39bobdaduckGoing through and posting highly opinionated feedback in the issues list brace your emails.
21:36:09kaenI'm all about player involvement with that issue tracker. a little bit of self-organization goes a long way.
21:36:32raptorFYI: issue tracker feed: https://code.google.com/feeds/p/bitfighter/issueupdates/basic
21:36:39kaennice!
21:37:14raptorbobdaduck: /announce is done already, yes
21:37:23kaenchromium doesn't understand feeds ._.
21:37:33raptorat least.. it worked last time i tested..
21:37:53raptorchromium is the better and worse browser than all the others
21:39:53kaenfive seconds on google and two mouse clicks later I installed an rss reader extension.
21:40:21kaenI don't like how it blacklists my video card from using webGL by default though...
21:41:09raptordoes chromium have built in pdf reading yet? (i.e. no reliance on a plugin)?
21:41:45kaennope.
21:43:32Darriel Quit (Quit: Closed IRC client)
21:46:07bobdaduckOur credits music
21:46:09bobdaduckREALLY GUYS
21:46:47raptoroh someone noticed!
21:47:10Watusimoto!!!!!
23:22:52-cameron.freenode.net- *** Looking up your hostname...
23:22:52-cameron.freenode.net- *** Checking Ident
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23:22:52-cameron.freenode.net- *** Couldn't look up your hostname
23:22:58BFLogBot has joined
23:22:58Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
23:22:58Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013
23:22:59-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
23:23:59kaen:x
23:24:30raptormaybe we should have gone with 32bit... that way all the process won't think it has so much address space
23:24:35raptoranyways, gotta go
23:24:36raptor Quit ()
23:27:59SolumnMushroom has joined
23:39:44bobdaduck has joined
23:43:17LordDVG Quit (Remote host closed the connection)
23:58:03SolumnMushroomHello all
23:58:55kaenhello
23:58:57bobdaduckHey
23:59:11kaenI'm having a hell of a time build 018 on my new vps :/
23:59:15kaenbuilding
23:59:26kaenundefined reference to std::vector of all things.

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