#bitfighter IRC Log

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IRC Log for 2013-03-01

Timestamps are in GMT/BST.

00:00:28Watusimoto_where is that file?
00:01:09raptorhuh?
00:01:26Watusimoto_you said check the db in phpma
00:01:28Watusimoto_oh
00:01:29Watusimoto_wait
00:01:32Watusimoto_sorry
00:01:40Watusimoto_to do that we need to upgrade the master
00:01:49raptorwant me to?
00:01:54Watusimoto_sure
00:02:22Watusimoto_yeah, that would be better :-)
00:02:31raptorudpating...
00:03:19raptormy english has been suffereing all day...
00:05:43raptorok done
00:05:46raptormaster restarted
00:06:01Watusimoto_ok, thx
00:06:41raptorexcept
00:06:46raptorsomething's broken
00:06:52Watusimoto_I just noticed that
00:07:09Watusimoto_master is running?
00:07:26raptorit's up!
00:07:36Watusimoto_ok
00:07:36Watusimoto_good
00:07:52raptornow the real question is if normal 018 clients can save stats still...
00:09:01raptorit recorded!
00:09:11raptor(with my 018 client)
00:09:16raptorsee: http://www.bitfighter.org/stats/gamereports.php
00:10:14SolumnMushroom has joined
00:10:35SolumnMushroomHello all!
00:10:38raptorDatabase error accessing sqlite databse: table stats_player has no column named turret_kills
00:10:47raptor(when hosting from latest code)
00:10:49raptorhi SolumnMushroom
00:10:53Watusimoto_your game is in the database
00:11:18raptorhooray!
00:11:44Watusimoto_where do you see the database error?
00:11:55raptorhosting locally and writing to local sqlite
00:12:14Watusimoto_ah, you need to rebuild your sqllite database
00:12:34raptorshould that be an update task set in main() ?
00:12:46raptornobody uses it though
00:12:51raptor(that I know of)
00:13:02Watusimoto_not sure how to do that, but the code is here
00:13:03Watusimoto_getSqliteSchema
00:13:10Watusimoto_string DatabaseWriter::getSqliteSchema() {
00:13:19Watusimoto_I updated it to include the new fields
00:13:31Watusimoto_but don't know how to trigger it -- it may be a manual thing
00:13:39raptorok
00:13:41raptorno worries...
00:14:09Watusimoto_ah, just delete the database
00:14:17Watusimoto_it gets recreated with the new schema automatically
00:14:49Watusimoto_your client is writing some garbage to the db, so I need to fix that
00:14:57Watusimoto_but that's mysql work, not bitfighter specific
00:15:19raptorok
00:15:23Watusimoto_I should haev left the default values of 0 in place :-(
00:15:29raptoryuk
00:15:37Watusimoto_so it seems to work, at least nominally
00:15:55Watusimoto_have to go through more scenarios to make sure engineer stuff is carrying through... but it should
00:15:56raptori did two games: 1 with 018, 1 with the newest code
00:16:05raptoroh, i'll do that now
00:16:19Watusimoto_did you engineer/kill turrets, ffs, or kill asteroids?
00:16:26Watusimoto_those, along with distance, are the new things tracked
00:17:15Watusimoto_I'm going to delete your game, if that;s ok. Or would you rather have me fix your garbaged stats?
00:17:35raptordelete
00:17:41raptori'll test all those things now
00:18:30SolumnMushroom Quit (Quit: Leaving)
00:19:51raptorDatabase error accessing sqlite databse: table stats_player has no column named teleport_uses
00:20:02raptorok, i just tested all of those things
00:25:07Watusimoto_27 asteroids?
00:25:14raptor3
00:25:19Watusimoto_build 1 turret, 2 ffs?
00:25:23raptoryes
00:25:34Watusimoto_3 asteroids * children
00:25:34raptorwait
00:25:44raptoryes, maybe a turret got one or two
00:25:46raptorwait
00:25:50raptor4
00:25:50raptor4 + children
00:25:54raptor4*childs
00:26:07raptorbuilt 1 teleport, too
00:26:11raptordestroyed them all
00:26:13Watusimoto_4 + 8 + 16?
00:26:14raptorbwahahaha
00:26:30raptoreach asteroid gives 1 + 2 + 4
00:26:32raptorso 7
00:26:36raptor4 * 7 = 28
00:26:41raptorturret probably got one
00:26:48Watusimoto_ok, good
00:29:17duck_ has joined
00:29:27BFLogBot Commit: ad7d9fd6fd95 | Author: watusimoto | Message: Reorder lines
00:29:32Watusimoto_ok, so I don't want to start working on packaging tonight; it's 1:30
00:29:33duck_what'd I miss?
00:29:45raptorWatusimoto_: I can do it all
00:29:46Watusimoto_you can either do it yourself, or we can do it tomorrow evening
00:29:52raptorif you think code is OK
00:30:01raptorhi duck_
00:30:02Watusimoto_I *think* it is
00:30:24raptoryou can leave any further testing instructions
00:30:31Watusimoto_I guess I want to wait for one more 018 game to get submitted to make sure I have the garbage issue resolved
00:30:40raptorand i'll do those, too - if you think something could use it
00:30:55Watusimoto_there;s people playing now, so we should have an answer soon
00:31:22duck_ is now known as bobdaduck
00:31:37bobdaduckIf any one of us was a secret agent assasin, it would be koda.
00:32:05Watusimoto_dang... there's still junk being written
00:32:12Watusimoto_hence a bug
00:32:29raptorok, just did a game
00:32:32Watusimoto_looks like uninitialized values, but... I already checked that
00:32:54koda Quit (Quit: koda)
00:33:03bobdaduckHE'S BEEN FOUND OUT
00:33:15Watusimoto_engineer 321730024 turrets?
00:33:26raptori need to head home
00:33:29Watusimoto_ok
00:33:30raptoryeah that's not right
00:33:40raptorleave any notes, requests, etc. in IRC
00:33:46raptori bet kaen and I can get things sorted
00:33:49Watusimoto_will do
00:34:02Watusimoto_turrets and teleports engineered are bogus
00:34:07Watusimoto_that's the only issue I see
00:34:16raptori got an error:
00:34:20raptorDatabase error accessing sqlite databse: table stats_player has no column named teleport_uses
00:34:32raptorthat was recreating the DB
00:34:46Watusimoto_mmm
00:34:53Watusimoto_I'll look at that too
00:35:02raptorok, heading out
00:35:03raptorthanks!
00:35:06Watusimoto_l8r
00:35:15raptor Quit ()
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00:55:44Watusimoto_ok, I can't find the problme
00:55:46Watusimoto_here it is
00:56:26Watusimoto_when 018 clients register their stats, they are entering bogus values for turrets_engineered and teleports_engineered. The other stats are properly set to 0.
00:57:00Watusimoto_the stats get written to the database here:
00:57:13Watusimoto_static U64 insertStatsPlayer(
00:57:40Watusimoto_the value that gets written for turrets_engineered is playerStats->turretsEngr
00:57:59Watusimoto_playerStats->turretsEngr is passed via the versioned stats object from server to master
00:58:35Watusimoto_actually it's not if the stats version == 2, which it does for 018 clients
00:58:51Watusimoto_so playerStats->turretsEngr is never set, and relies on its default value
00:59:20Watusimoto_The PlayerStats constructor sets turretsEngr to 0
00:59:50Watusimoto_so I am at a loss as to the origin of the bogus values
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01:00:12Watusimoto_hey raptor: just entering some notes for you
01:00:34raptorhi ok
01:00:57BFLogBot Commit: 74cb0a1f8951 | Author: watusimoto | Message: Fix missing teleport_uses column in sqlite db
01:00:59BFLogBot Commit: 8e2f4e103ad5 | Author: watusimoto | Message: Whitespace
01:01:13Watusimoto_this is probably a master problem, so it might not be a show stopper
01:01:15raptori wonder if you've found a bug in TNL
01:01:21Watusimoto_I doubt it
01:01:24Watusimoto_but you never know
01:01:43Watusimoto_I don;t think so
01:01:54raptorhmm
01:02:01Watusimoto_WIth 018 clients, they never send teleports_engineered to the master
01:02:07raptoryes
01:02:09Watusimoto_the master is just making that value up
01:02:16raptorand you have a versioned receipt of stats?
01:02:23Watusimoto_yes
01:02:36Watusimoto_(it would crash otherwise)
01:03:04raptoron a completely unrelated note, my wife just brought home a children's book by Al Yankovik
01:03:07Watusimoto_it;s the vars turretsEngr and telEngr that are getting bogus values
01:03:10Watusimoto_lovely
01:03:15Watusimoto_not a fan
01:03:16raptorand it's actually charming
01:03:19raptorha
01:03:22Watusimoto_eat it, just eat it
01:03:27raptorhahaha
01:03:39raptorok, i can take a look at those vars if you're about to drop off
01:03:45raptorprobably master side..
01:03:47Watusimoto_indeed I am
01:03:51raptoractually
01:03:56Watusimoto_which is why I'm probably missing someting obvious
01:03:59raptori wonder if a recompile of master would fix it
01:04:04Watusimoto_oh, might
01:04:10Watusimoto_worth a try
01:04:14raptortrying...
01:04:31Watusimoto_you can see the symptoms in the stats database, under those two columns
01:04:35raptorok
01:04:44Watusimoto_(noted above)
01:04:58Watusimoto_they should have 0s when 018 clients play
01:05:11raptorok restarted
01:05:14raptor(recompiled)
01:05:29Watusimoto_do a quick test game with 018
01:05:42raptorneed to recompile on this compy
01:07:05Watusimoto_just did a game
01:08:21raptordid a game
01:08:27Watusimoto_nope, but the bogus values are completely different now
01:08:34Watusimoto_looks like unitialized value somehow
01:08:39raptorso still a problem?
01:08:44raptorok, i can track it down
01:08:53raptorhooray for valgrind!
01:09:11Watusimoto_but you were running 018a
01:09:16Watusimoto_so your stuff looks good
01:09:18raptordoh, oops
01:09:22Watusimoto_only with 018
01:09:23Watusimoto_ok
01:09:26Watusimoto_well, good night
01:09:33Watusimoto_if we don;t get it tongight, we have tomorrow
01:09:37Watusimoto_good luck!
01:09:47raptorok, finished 018 game
01:10:47raptorall right i'll diagnose throughout the night...
01:14:55Watusimoto_ Quit (Ping timeout: 276 seconds)
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01:34:46BFLogBot Commit: 94652b04d24b | Author: buckyballreaction | Message: Actually initialize statistics variables
01:35:41Nothing_Muchdoes anybody here have an nvidia geforce GT 220?
01:36:06raptormine is an NVS 3100
01:36:18Nothing_Much?
01:36:24raptorso no
01:36:38Nothing_Muchoh a quadro
01:36:45Nothing_Muchthose are for workstations
01:37:00Nothing_Muchbut I'm still having lag issues for some reason
01:37:05Nothing_MuchI'm in gnome-shell
01:37:13raptorsame type?
01:38:30Nothing_Muchyeah
01:38:46raptor:(
01:39:35raptordidn't you say it worked at one point? did you turn back on window compositing?
01:40:04Nothing_Mucheh
01:40:06Nothing_Muchthought it did
01:40:09Nothing_Muchguess not
01:40:22Nothing_Muchand I couldn't figure out how to get the compositing back on
01:50:47raptorkaen: i need to go again; watusimoto and I are going to release today or tomorrow (I can do the bundles tonight)
01:51:07raptorwould you have any reservations?
01:51:27raptoror would you have some small tasks you'd like to complete?
01:53:49bobdaduckI'm not sure he's here...
01:53:59bobdaduckHasn't said anything all day
01:55:26BFLogBot Commit: 113ce43604ef | Author: buckyballreaction | Message: Add Google Code-In students to credits
01:56:24raptorok, dinner, errands, homework, then release!
01:56:30raptorsooo back later
02:01:26bobdaduckglhf
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03:43:09Nothing_Much:(
03:43:23Nothing_Muchthe game's still lagg- is there a program on linux that can show the GPU usage?
03:45:30Nothing_Much Quit (Remote host closed the connection)
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03:55:13Nothing_Muchbah
03:55:19Nothing_MuchEven my GPU's not being used much
03:55:22Nothing_MuchWhat is going on?
04:13:41bobdaduck Quit (Quit: Page closed)
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04:32:06ChanServ sets mode +o raptor
04:32:58raptorhowdy folks
04:44:30raptorNothing_Much: have you seen this?: http://askubuntu.com/questions/211203/ubuntu-12-10-runs-terribly-slow-on-desktop
04:45:19bobdaduck has joined
04:48:47raptorok
04:48:50raptortime to release
04:48:52raptor!release
04:48:52BFLogBotTo release, follow the checklist: http://bitfighter.org/wiki/index.php?title=Release_checklist
04:48:56raptorkaen: are you around?
04:50:17raptorOK IF NO ONE SAYS ANYTHING I"M GOING TO RELEASE NOW
04:51:59bobdaducklawl
04:52:00bobdaduckHI
04:52:07raptoroh hi
04:52:13raptorare you here to stop me from releasing?
04:52:35bobdaduckNo you just said say something
04:52:37bobdaduckso... hi
04:53:50raptorhi
04:54:44bobdaduckWhat did Lamp say about doogie and his friends...?
05:06:28raptorsomething i removed
05:06:31raptor:)
05:06:40bobdaduckYeah I got that xD
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05:35:08BFLogBot Commit: 99fdb4904a20 | Author: buckyballreaction | Message: Update version number for release
05:35:09BFLogBot Commit: ad9fcfa711cd | Author: buckyballreaction | Message: Tag for release
05:53:23raptorcalculus at 11pm is a bad idea
05:56:11raptorhi bobdaduck
05:56:15raptorcould you do me a flavor?
05:56:18bobdaduckUh
05:56:21bobdaduckIn a minute or two?
05:56:23bobdaduckWhat's up?
05:56:25raptorsure
05:57:06raptorhere is the windows release, when you get a moment, can you please test the installer and game real quick to make sure everything seems in order?: http://sam6.25u.com/upload/Bitfighter-Installer-018a.exe
06:05:12bobdaduckl
06:05:13bobdaduckk
06:08:17bobdaduckEverything seems to be in order
06:09:33raptorexcellent, thanks
06:15:45kodab has joined
07:08:06raptorOK all downloads are up on google code
07:25:44raptorok, everyone should be getting update warnings soon...
07:40:24bobdaducklol
07:40:27bobdaduckcool
07:40:34raptorman, it's late
07:40:48raptori'm not going to post the changes until tomorrow...
07:40:56raptori have 700 revisions to check through...
07:51:47raptorZZZZZzzzz
07:54:20BFLogBot Commit: 510199204a80 | Author: buckyballreaction | Message: Fix CMake on bare-bones systems that can only compile dedicated
08:03:19raptorok good night!
08:03:21raptor Quit ()
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15:06:10raptorbuenos!
15:17:15watusimotohey there
15:17:19raptorhi
15:17:21watusimotoI see you released!
15:17:23watusimotogreat!
15:17:25raptoryes
15:17:30raptorthere wasn't much else to do
15:17:40watusimotomy stupid programming bug
15:17:43watusimotoargh
15:17:47raptorheh
15:17:49watusimotovery embarassing
15:17:51raptoreasy mistake at 1AM
15:18:17raptoractually I caught it when compiling the master again and there were all these 'unused variable' warnings
15:18:21watusimotoat least my diagnosis was correct (uninited var)
15:18:49watusimotoseen this?
15:18:49watusimotohttp://xkcd.com/1047/
15:19:12raptorI still need to go through all the revisions and make a list of the improvements / bugs for an announcement..
15:20:41raptorha
15:21:05watusimotothat's what tonight is for :-)
15:24:09raptorha
15:24:11raptor" if you ever find yourself raising log(anything)^e or taking the pi-th root of anything, set down the marker and back away from the whiteboard; something has gone horribly wrong"
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15:51:39raptorok, off to class... i'll start reading through revisions when I have the chance...
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16:32:36raptorok watusimoto, i lied
16:32:41raptori went through the revisions now
16:32:45raptorthis is what I have: http://pastie.org/private/okirjdeue2du0nlva6w34g
16:33:32raptorfeel free to add/remove things
16:33:38raptorwe have a *lot* of bug fixes...
16:33:43raptorok off to class!
16:33:45raptor Quit ()
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16:42:34watusimotoLooking at the code here:
16:42:36watusimotosvn co svn://svn.tuxfamily.org/svnroot/xmoto/svg2lvl/trunk/extensions
16:42:52watusimotothe concept of making a Bitfighter plugin for inksacape looks actually doable
16:42:57watusimotothat might be pretty cool!
16:43:15watusimotothat is a plugin for inkscape for creating xmoto levels
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17:03:08bobdaduckWhy would we need that?
17:04:27bobdaduckOr.... Why would we want that?
17:11:26watusimotowhich? the plugin?
17:12:46bobdaduckyeah
17:12:49bobdaduckfor inkscape
17:17:40bobdaduckWhat's the point? What does it add to the game?
17:23:33watusimotomore level design tools?
17:24:28bobdaduckIf you draw a wall freehand, its not going to look as good as if you use our current system...
17:24:54bobdaduckI think we have plenty of level design tools. We don't use half of what we've got, and the half we do use is used poorly for the most part.
17:24:55watusimotoperhaps... though raptor created some levels that refute that point
17:25:42bobdaduckI disagree.
17:27:33watusimotowell, the reality is it will probably never happen... raptor and I have talked about this before, and now we have an example of how it might work
17:29:48bobdaduckI feel like the only person who could ever possibly use an inkscape plugin to make a level that's both beautiful and plays well would be Qui
17:29:59bobdaduckWho doesn't seem to exist anymore.
17:30:43kaenoh ye of little faith
17:31:08bobdaduckWhen was the last time you saw a beautiful level that played well?
17:31:52kaenit's hard to make beautiful levels
17:31:58kaenmaybe if we had an inkscape plugin
17:31:59kaen...
17:32:14kaen(see where I'm going with this?)
17:32:28bobdaduckYeah
17:32:46bobdaduckSame place it always goes :/
17:32:59kaenyou conclude that because you've not seen one recently that it will never happen (again?)
17:33:02kaenwhich is patently absurd.
17:33:12kaenbecause you have no idea what creative people we might attract
17:33:44bobdaduckI didn't say its not going to happen again
17:33:51kaensure but you implied it
17:33:56bobdaduckbut I don't think inkscape is going to make it any more likely.
17:34:03kaen"only person who could ever possibly"
17:34:10kaenand then you invalidate that possibility
17:34:16kaenergo, you see it as impossible
17:34:40kaenor perhaps you'll rephrase?
17:34:47bobdaduckOkay, I'll take that position then... Inkscape will add nothing to the game ever.
17:35:26kaenI'm more interested in the "no one will ever make a beautiful level that plays well" assertion
17:35:50kaenwhich is what prompted my entrant comment.
17:36:19bobdaduckQui has made some really good looking levels that play really well
17:36:32bobdaduckI've not seen both of those combined in a long time.
17:36:53kaensounds less ridiculous after you walk it back, see?
17:37:18bobdaduckUh, kay.
17:37:40bobdaduckThis imaginary user that we will somehow attract in the future who is a grandmaster of art and creativity
17:37:41kaenI'm just saying that you shouldn't dismiss the ability of an entire community like that
17:37:58kaenespecially given that we've been growing recently
17:38:01bobdaduckShould we really be spending effort programming a tool for a hypothetical user?
17:38:26kaenis it ultimately your decision?
17:38:34kaennope.
17:38:49kaenbut the decision of the hypothetical programmer who would spend his hypothetical time
17:39:54bobdaduckOf course?
17:40:14bobdaduckI'm not making decisions, I'm trying to influence them.
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18:48:32Watusimotokaen: I'm done with stats for a while... there are now 7 new columns -- ff/turrets/teleporters engineered, ff/turrets/asteroids killed, and distance-traveled.
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19:36:10raptorargh
19:36:17raptorfound a mac bug
19:36:32raptorpulling the packages...
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20:20:39BFLogBot Commit: ee6c443a34d8 | Author: buckyballreaction | Message: Fix version.h parsing for OSX version detection. This fixes the broken game updates
20:25:15raptorour release page is getting longer...
20:25:23raptorkaen: were you fighting with bobdaduck?
20:28:06kaenI didn't mean to if I was :<
20:28:28kaenreading back I don't feel good about how I spoke.
20:28:44raptorit's the constraints of the medium
20:29:20raptorI sometimes think we'd all work much better together if we went mini-golfing together somewhere...
20:29:29kaenhaha
20:29:33raptoror something.. :)
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20:32:07kaenso, lua points don't allow access of the x and y components?
20:32:54kaenI wrote an XY() function to get them using trig, but that's an interesting design decision
20:41:48raptorthey do
20:42:05raptorlocal p = point.new(100,100)
20:42:07raptorp.x and p.y
20:42:17raptoror do you mean something else?
20:42:31kaenno that's what I mean
20:42:37kaenbut p.x gives me nil
20:42:46raptorwhat?
20:42:49raptor goes to test
20:43:11raptori just helped Little_Apple with a script that grabbed these...
20:44:52kaenokay then I must have been mistaken...
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20:45:02Watusimotohi
20:45:06Watusimotowhat's the mac bug?
20:45:08raptorwell, there's a chance i broke something..
20:45:14raptorhi
20:45:37raptormac bug: changing preprocessor definitions in version.h broken my parsing script for the sparkle updater
20:45:58Watusimotointeresting. sounds easy to fix
20:46:07raptorso people thought they had version VERSION_018a instead of 6797 or whatever
20:46:15Watusimotoha!
20:46:20raptoralready fixed...
20:46:25raptornow to rrebuild and test..
20:47:00kaenyep works fine...
20:47:06Watusimotowait a minute... how did that even compile?
20:47:40raptorit compiles in c++ fine
20:47:48Watusimotowe do things like this: version = BUILD_VERSION;
20:47:52Watusimotoif that were a string...
20:48:03raptorafterwards, i parse the version.h with bash to automatically update a text file that sparkle uses for its config
20:48:12raptorso i don't have to manually do it every time
20:48:14Watusimotooh wait, no it was probably ok
20:48:16raptorand that script broke
20:48:19Watusimotoah
20:48:21WatusimotoI see
20:48:41Watusimoto#define BUILD_VERSION VERSION_018a works in c++ but not in the parser
20:48:49raptoryes
20:49:21Watusimotomaybe add a big comment there to avoid doing it again
20:49:53Watusimoto6699 has a strange teleporty feel to it
20:50:57raptorhaha
20:51:06WatusimotoI added a step 10 to our release checklist, and did it
20:51:44Watusimotofor the linux builds:
20:51:44raptori'm thinking about retagging the release and pushing out new builds
20:51:49raptorah yes, i saw taht
20:51:51Watusimotosure whatever works
20:52:14Watusimotoyou updated the build service?
20:52:24Watusimotodid you notify arch?
20:52:25raptornot yet, will do also
20:52:28raptornope
20:52:41raptorman it was late..
20:52:44raptorok
20:52:49raptorrelooking through the list
20:53:05bobdaduck has joined
20:53:20raptorok, looks like #11, #14+ still need to do
20:54:36Watusimotook, I'm in the midst of and edit that might cause some renumbering... unfortuatnly I left the window open while we had dinner, and you've since updated the list, so I need to merge
20:54:55raptoroh oops
20:54:57raptorsorry
20:56:06bobdaduckI'm back from lunch now
20:56:09Watusimotomy fault, not yours
20:56:19bobdaduckDid I miss anything of great spiritual/emotional significance?
20:56:35Watusimotook, so you will take care of obs
20:56:40WatusimotoI'll do arch
20:57:25raptoryes, I'll get OBS
20:57:39raptorbobdaduck: any serious flaws with windows so far?
20:57:55Watusimotook
20:58:00bobdaduckIts inherently unstable and everyone is constantly frustrated with it.
20:58:14Watusimotoso... you are in process up reuploading the mac and linux packages?
20:58:28raptormac is fixed!
20:58:33raptorWatusimoto: yes
20:58:53raptori should re-tag...
20:59:00raptordo you mind?
20:59:02Watusimotook, I'll back off and wait a few minutes and see if things erappear
20:59:05Watusimotono not at all
20:59:14bobdaduck018a.b
21:01:35Nothing_Much has joined
21:02:06raptorbobdaduck: seriously?
21:02:35bobdaduckAnd when you wipe your fingers on it it smudges and smears.
21:05:20bobdaduckI'm either doing something very right or very wrong when even I can't tell whether I'm serious or not.
21:05:29raptor?
21:05:33raptorexplain your self
21:05:42bobdaduckWell
21:05:47bobdaduckMy dad was out dancing
21:05:52raptori'm in the middle of release!
21:05:52bobdaduckand he sees my mom across the room
21:06:05raptorstop making me thing there's something HORRIBLY WRONG
21:06:08raptor*think
21:06:11bobdaduckrofl
21:06:12bobdaducksorry
21:06:39raptor:)
21:06:56bobdaduckNo pressure!
21:07:08bobdaduck...It might make the windows break.
21:07:17raptori'l have to rebuild windows..
21:07:22BFLogBot Commit: 32afcbe85225 | Author: buckyballreaction | Message: Update version for retagging of release
21:07:23BFLogBot Commit: 39bad617db6e | Author: buckyballreaction | Message: Added tag bitfighter-018a for changeset 32afcbe85225
21:08:16bobdaduckYou did forget to post a "018a released" announcement, but that's not a huge thing.
21:11:27raptorWatusimoto, kaen: here are my release notes for the announcements: http://pastie.org/private/okirjdeue2du0nlva6w34g
21:11:38raptorcan you look them over, make adjustments, suggest changes, etc. ?
21:11:49Darrel Quit (Quit: Closed IRC client)
21:11:54raptorI'm not sure what to pull out for headline changes other than MOUNTAINS OF BUGFIXES
21:11:57Watusimotook, will do. i assume you are aware the linux tarball is gone
21:12:03raptori did it!
21:12:05raptorgo me
21:12:16raptorputting it back right now in fact...
21:12:31Watusimotook good. trying not to nag!
21:12:34raptorthere was a cmake build error i found in
21:12:36raptorit
21:12:40raptorthat got fixed, too
21:12:48Watusimotogood
21:14:46raptorWatusimoto: archive is back up
21:17:10Watusimotoand the mac package is gone again!!
21:17:18Watusimotosigh
21:17:42raptoryes, i'm putting it up now :)
21:19:58Watusimotook, I've updated the bitfighter.org static url copy
21:20:09Watusimotoand am sending a ping to the arch dude
21:20:42Watusimotoand am looking at your list
21:21:26raptorOK, both mac packages are back up
21:21:28raptoryay
21:21:33raptornow to sign them for Sparkle..
21:22:15WatusimotoI made a few minor tweaks
21:22:16Watusimotohttp://pastie.org/6362420
21:22:23Watusimotoit's a rather uninspiring list, to be honest
21:22:28Watusimotonot much fun there
21:22:31raptoryeah :(
21:22:59WatusimotoBitfighter -- putting the fun back in funeral!
21:23:46bobdaduckIf you would just implement circles....
21:23:47bobdaduck:P
21:26:08raptorthere were even *more* fixes than in that list, but i was getting tired of enumerating them
21:26:20raptor(was looking desperately for new features..)
21:26:23bobdaducklol
21:26:27bobdaduckuh
21:26:32bobdaduckdid this bug get fixed? http://www.bitfighter.org/forums/viewtopic.php?f=6&t=1815&p=18500#p18500
21:31:22raptormaybe...
21:31:28raptor50/50 change
21:31:35raptor*chance
21:31:41bobdaducklol
21:31:41bobdaduckk
21:33:16raptorwe did fix the phantom FF problem
21:33:22raptorand I did fix a snapping issue
21:34:13raptorWatusimoto: rebuilding windows...
21:34:22raptorthen i'll head to the OBS
21:43:02raptorWindows re-uploaded
21:43:09raptorok on to OBS...
21:48:36bobdaduck Quit (Ping timeout: 245 seconds)
21:50:58bobdaduck has joined
22:19:13raptoridempotent!
22:20:08bobdaduckidempotency!
22:28:00Watusimotoraptor: did you do Update auto-update file?
22:28:06Watusimotothe new #14?
22:28:21Watusimotoi'll start on #15
22:28:23raptorlooking
22:28:30raptoryes
22:28:33raptorthat is complete now
22:28:56Watusimotowe need to add desura the list
22:28:58raptori did the downloads page part of #15
22:29:06raptori'm reading up on how to do desura..
22:29:14WatusimotoI have totally forgotten!
22:29:19raptornot sure if we replace the old, or provide a patch!?
22:29:34WatusimotoI think you build a standalone, then bundle it with their majigger
22:29:42raptorOK
22:29:48Watusimotoour patch would just be a replacement...
22:30:04Watusimotoalso, I think we should start publishing a standalone for windows
22:30:05raptori'll do it for all the platforms, slowly... i'm testing the debian building right now
22:30:13raptorwe do, i though
22:30:14raptort
22:30:31Watusimotoif so, it should be on the google page
22:30:35raptorohhh
22:30:43raptorthat type of standalone (i thought you mean desura)
22:31:08Watusimotowell, actually, we'll need to build the standalone for desura, so we might as well post a copy while we're doing it
22:31:20Watusimotobut I think a portable windows build would be cool
22:31:34raptoryes.. so we can make it onto more school computers!
22:31:40Watusimotobingo!
22:33:06Watusimotoif you are planning on doing the desura stuff, please add the details to the checklist
22:33:28raptoryes, i plan to
22:40:26Little_Apple has joined
22:40:29Little_Applehello
22:41:30Watusimoto_ has joined
22:43:00bobdaduckjallo
22:43:49raptorhi
22:44:09Watusimoto Quit (Ping timeout: 256 seconds)
22:54:54Little_Appleraptor: who runs the bitfighter twitter page?
22:55:12raptorbobdaduck
22:55:17Little_Appleah
22:55:22raptor(I think)
22:55:22bobdaduckWHO DO YOU THINK YOU ARE.
22:55:26bobdaduckPINGING ME LIKE THA-
22:55:27raptormaybe sky_lark?
22:55:27bobdaduckoh
22:55:28bobdaduckYeah
22:55:29bobdaduckIts me.
22:55:34bobdaduckSky handed it off to me.
22:55:38raptorbrb
22:55:41bobdaduckI'm waiting for raptor to launch the announcement email
22:56:02bobdaduckand then I'll be all like "HEY SOCIAL MEDIA-ERS. 018A YALL DAWGS"
22:56:44Little_Appleblackbird was complaining about the profile picture and background.
22:57:41bobdaduckWhy?
22:57:58bobdaduckOh
22:58:05bobdaduckyeah twitter bitfighter's pic is kinda bad xD
22:58:10bobdaduckI'll update that when I get home
22:58:41bobdaduck Quit (Quit: Page closed)
23:02:15raptorWatusimoto_: are you doing the announcements?
23:02:20Watusimoto_yes
23:02:27Watusimoto_working on the website
23:02:40Watusimoto_what is the name of the standalone file?
23:02:44Watusimoto_standalone.ini?
23:02:45raptorstandalone.txt
23:02:48Watusimoto_ok
23:02:51raptor(for now)
23:03:18raptorthe debian build is giving me grief
23:04:20Watusimoto_the releases page is done, as is the historical releases page, as is the home page
23:04:27raptoroh yay!
23:05:32Watusimoto_though it's a rather uninspiring announcement
23:05:54raptoryeah... but at least people wont crash as much now..
23:06:16Watusimoto_yes. that's always good
23:07:17Watusimoto_Have you announced in the forums?
23:07:29raptorno
23:07:34Watusimoto_ok, will do
23:07:36raptorworking on Linux builds..
23:07:39raptorgreat
23:14:53Watusimoto_forms announcement done
23:15:39raptorhooray!
23:20:09Watusimoto_do you know if we still have the mailing list software installed?
23:20:18Watusimoto_it appears you can no longer sign up for the mailing list
23:20:52koda has joined
23:21:32raptoroh
23:21:35raptoruhh
23:21:38raptorthat's my fault
23:21:40raptorlet me fix...
23:22:47raptorok, now try
23:24:47Watusimoto_better!
23:25:07raptori disabled it because I thought that it was the entry point for a lot of spam e-mail
23:25:13raptorturns out it was drupal...
23:42:28raptori hate building debs
23:42:34raptori'm on like trial run 9
23:49:14Little_Apple Quit (Quit: Page closed)
23:54:12Watusimoto_raptor: ok, I need to get to bed... early mornign tomorrow
23:54:26raptorOK, i do the rif raff
23:54:33raptorgood night!
23:54:43Watusimoto_I just sent out a message to the mailing list, completing step 17
23:55:18Watusimoto_I did not update luadocs/doxygen -- I will try to do that when I get back on Sunday
23:55:27Watusimoto_(if I remember)
23:55:45raptorit's already up to date
23:55:50raptorI ran it this week sometime
23:55:54Watusimoto_so all that;s left is the stuff you are working on and #18
23:56:01Watusimoto_surely not the luadoc script??
23:56:05raptorbut the doc itself might need some cleaning
23:56:22raptoryes, i ran that automated script i wrote for you to do the luadoc
23:56:25Watusimoto_the luadocs are a mess, but getting better
23:56:31Watusimoto_ok, grea, then that;s done
23:59:45raptormore cmake problems!
23:59:47raptorman

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